# Author(s): Okazaki @cost = 30 unit_medals = { alg_medal_1 = { available = { original_tag = ALG } frame = 1 icon = "GFX_medal_icon_alg_md" cost = @cost unit_modifiers = { army_morale_factor = 0.1 } ship_modifiers = { naval_morale_factor = 0.1 } officer_xp = 100 } alg_medal_2 = { available = { original_tag = ALG } frame = 2 icon = "GFX_medal_icon_alg_md" cost = @cost unit_modifiers = { army_defence_factor = 0.05 max_dig_in_factor = 0.1 } ship_modifiers = { naval_defense_factor = 0.05 spotting_chance = 0.1 } officer_xp = 100 } alg_medal_3 = { available = { original_tag = ALG } frame = 3 icon = "GFX_medal_icon_alg_md" cost = @cost unit_modifiers = { army_attack_factor = 0.05 } ship_modifiers = { naval_damage_factor = 0.05 } officer_xp = 100 } alg_medal_4 = { available = { original_tag = ALG } frame = 4 icon = "GFX_medal_icon_alg_md" cost = @cost unit_modifiers = { recon_factor = 0.1 experience_loss_factor = -0.05 } ship_modifiers = { spotting_chance = 0.1 experience_gain_navy_unit_factor = 0.05 } officer_xp = 100 } alg_medal_5 = { available = { original_tag = ALG } frame = 5 icon = "GFX_medal_icon_alg_md" cost = @cost unit_modifiers = { supply_consumption_factor = -0.05 equipment_capture_factor = 0.05 } ship_modifiers = { supply_consumption_factor = -0.1 } officer_xp = 100 } alg_medal_6 = { available = { original_tag = ALG } frame = 6 icon = "GFX_medal_icon_alg_md" cost = @cost unit_modifiers = { army_org_factor = 0.05 } ship_modifiers = { navy_org_factor = 0.05 } officer_xp = 100 } }