# Valid unit modifiers are not exhaustive # Currently supported: # army_morale # army_morale_factor # army_org # army_org_factor # supply_consumption_factor # equipment_capture # equipment_capture_factor # army_fuel_capacity_factor # army_fuel_consumption_factor # recon_factor # recon_factor_while_entrenched # transport_capacity (?) # breakthrough_factor # armor_factor # army_strength_factor # experience_loss_factor # leader_modifier applies unit modifiers to all units under them as a general, similarly to traits. # army_attack_factor # army_defence_factor # max_dig_in # max_dig_in_factor @cost = 30 unit_medals = { ### UKR UKR_order_ofmerit_cl3 = { available = { original_tag = UKR } frame = 4 icon = "GFX_medal_icon_ukr_md" cost = @cost unit_modifiers = { army_morale_factor = 0.05 breakthrough_factor = 0.03 } one_time_effect = { add_divisional_commander_xp = 100 } } UKR_serv_cl1 = { available = { original_tag = UKR } frame = 1 icon = "GFX_medal_icon_ukr_md" cost = @cost unit_modifiers = { breakthrough_factor = 0.03 army_defence_factor = 0.03 } one_time_effect = { add_divisional_commander_xp = 100 } } UKR_serv_cl2 = { available = { original_tag = UKR } frame = 2 icon = "GFX_medal_icon_ukr_md" cost = 60 unit_modifiers = { army_org_factor = 0.04 army_attack_factor = 0.04 } one_time_effect = { add_divisional_commander_xp = 100 } } UKR_serv_cl3 = { available = { original_tag = UKR } frame = 3 icon = "GFX_medal_icon_ukr_md" cost = 90 unit_modifiers = { equipment_capture_factor = 0.05 army_attack_factor = 0.05 army_defence_factor = 0.05 } one_time_effect = { add_divisional_commander_xp = 100 } } UKR_order_dan_hal = { available = { original_tag = UKR } frame = 6 icon = "GFX_medal_icon_ukr_md" cost = @cost unit_modifiers = { army_fuel_consumption_factor = -0.03 army_org_factor = 0.05 } one_time_effect = { add_divisional_commander_xp = 100 } } UKR_medal_mil_ser = { available = { original_tag = UKR } frame = 5 icon = "GFX_medal_icon_ukr_md" cost = @cost unit_modifiers = { supply_consumption_factor = -0.05 army_defence_factor = 0.03 } one_time_effect = { add_divisional_commander_xp = 100 } } ### GER deployment_medal = { available = { original_tag = GER } frame = 1 icon = "GFX_medal_icon_ger_md" cost = @cost unit_modifiers = { army_org_factor = 0.05 } ship_modifiers = { navy_org_factor = 0.05 } officer_xp = 100 } combat_action = { available = { original_tag = GER } frame = 2 icon = "GFX_medal_icon_ger_md" cost = @cost unit_modifiers = { army_attack_factor = 0.03 army_defence_factor = 0.03 } ship_modifiers = { naval_damage_factor = 0.03 } officer_xp = 100 } badge_of_honor = { available = { original_tag = GER } frame = 3 icon = "GFX_medal_icon_ger_md" cost = @cost unit_modifiers = { army_morale_factor = 0.05 supply_consumption_factor = -0.05 } ship_modifiers = { naval_morale_factor = 0.05 supply_consumption_factor = -0.05 } officer_xp = 100 } cross_of_valor = { available = { original_tag = GER } frame = 4 icon = "GFX_medal_icon_ger_md" cost = @cost unit_modifiers = { breakthrough_factor = 0.03 army_strength_factor = 0.03 } ship_modifiers = { critical_receive_chance = -0.05 naval_defense_factor = 0.03 } officer_xp = 100 } ### USA bronze_star = { available = { original_tag = USA } frame = 1 icon = "GFX_medal_icon_usa" cost = @cost unit_modifiers = { army_morale_factor = 0.05 army_org_factor = 0.05 } ship_modifiers = { naval_morale_factor = 0.05 navy_org_factor = 0.05 } officer_xp = 100 } silver_star = { available = { original_tag = USA } frame = 2 icon = "GFX_medal_icon_usa" cost = @cost unit_modifiers = { supply_consumption_factor = -0.1 } ship_modifiers = { supply_consumption_factor = -0.1 } officer_xp = 100 } distinguished_service_cross = { available = { original_tag = USA } frame = 3 icon = "GFX_medal_icon_usa" cost = @cost unit_modifiers = { army_attack_factor = 0.05 } ship_modifiers = { naval_damage_factor = 0.05 } officer_xp = 100 } medal_of_honor = { available = { original_tag = USA } frame = 4 icon = "GFX_medal_icon_usa" cost = @cost unit_modifiers = { experience_loss_factor = -0.2 } ship_modifiers = { experience_gain_navy_unit_factor = 0.2 } officer_xp = 100 } ### SOV battle_merit_medal = { available = { original_tag = SOV NOT = { SOV = { nationalist_military_junta_are_in_power = yes } } } frame = 1 icon = "GFX_medal_icon_sov_md" cost = @cost unit_modifiers = { army_morale_factor = 0.1 } ship_modifiers = { naval_morale_factor = 0.1 } officer_xp = 100 } order_of_kutuzov = { available = { original_tag = SOV NOT = { SOV = { nationalist_military_junta_are_in_power = yes } } } frame = 2 icon = "GFX_medal_icon_sov_md" cost = @cost unit_modifiers = { army_defence_factor = 0.1 } ship_modifiers = { naval_defense_factor = 0.1 } officer_xp = 100 } order_of_saint_george = { available = { original_tag = SOV NOT = { SOV = { nationalist_military_junta_are_in_power = yes } } } frame = 3 icon = "GFX_medal_icon_sov_md" cost = @cost unit_modifiers = { army_attack_factor = 0.05 } ship_modifiers = { naval_damage_factor = 0.05 } officer_xp = 100 } order_of_the_butcher = { available = { original_tag = SOV NOT = { SOV = { nationalist_military_junta_are_in_power = yes } } } frame = 4 icon = "GFX_medal_icon_sov_md" cost = @cost unit_modifiers = { breakthrough_factor = 0.05 } ship_modifiers = { naval_critical_score_chance_factor = 0.05 } officer_xp = 100 } hero_of_the_russia = { available = { original_tag = SOV NOT = { SOV = { nationalist_military_junta_are_in_power = yes } } emerging_communist_state_are_in_power = no } frame = 5 icon = "GFX_medal_icon_sov_md" cost = @cost unit_modifiers = { army_org_factor = 0.05 } ship_modifiers = { navy_org_factor = 0.05 } officer_xp = 100 } hero_of_the_soviet_union = { available = { original_tag = SOV emerging_communist_state_are_in_power = yes } frame = 6 icon = "GFX_medal_icon_sov_md" cost = @cost unit_modifiers = { army_org_factor = 0.05 } ship_modifiers = { navy_org_factor = 0.05 } officer_xp = 100 } za_otvagy = { available = { original_tag = SOV SOV = { nationalist_military_junta_are_in_power = yes } } frame = 1 icon = "GFX_medal_icon_wag_md" cost = @cost unit_modifiers = { army_morale_factor = 0.1 } ship_modifiers = { naval_morale_factor = 0.1 } officer_xp = 100 } za_myzestvo = { available = { original_tag = SOV SOV = { nationalist_military_junta_are_in_power = yes } } frame = 2 icon = "GFX_medal_icon_wag_md" cost = @cost unit_modifiers = { breakthrough_factor = 0.05 } ship_modifiers = { naval_critical_score_chance_factor = 0.05 } officer_xp = 100 } za_crov_i_hrabrost = { available = { original_tag = SOV SOV = { nationalist_military_junta_are_in_power = yes } } frame = 3 icon = "GFX_medal_icon_wag_md" cost = @cost unit_modifiers = { army_defence_factor = 0.1 } ship_modifiers = { naval_defense_factor = 0.1 } officer_xp = 100 } krov_chest_rodina_otvaga = { available = { original_tag = SOV SOV = { nationalist_military_junta_are_in_power = yes } } frame = 4 icon = "GFX_medal_icon_wag_md" cost = @cost unit_modifiers = { army_attack_factor = 0.05 } ship_modifiers = { naval_damage_factor = 0.05 } officer_xp = 100 } hero_of_the_pmc_wagner = { available = { original_tag = SOV SOV = { nationalist_military_junta_are_in_power = yes } } frame = 5 icon = "GFX_medal_icon_wag_md" cost = @cost unit_modifiers = { army_org_factor = 0.05 } ship_modifiers = { navy_org_factor = 0.05 } officer_xp = 100 } ### ENG dispatches_oak_leaves = { available = { original_tag = ENG } frame = 1 icon = "GFX_medal_icon_eng" cost = @cost unit_modifiers = { recon_factor_while_entrenched = 0.25 } ship_modifiers = { spotting_chance = 0.25 } officer_xp = 100 } order_british_empire = { available = { original_tag = ENG } frame = 2 icon = "GFX_medal_icon_eng" cost = @cost unit_modifiers = { army_strength_factor = 0.1 } ship_modifiers = { naval_defense_factor = 0.1 } officer_xp = 100 } distinguished_service_order = { available = { original_tag = ENG } frame = 3 icon = "GFX_medal_icon_eng" cost = @cost unit_modifiers = { army_defence_factor = 0.075 } ship_modifiers = { naval_defense_factor = 0.075 } officer_xp = 100 } victoria_cross = { available = { original_tag = ENG } frame = 4 icon = "GFX_medal_icon_eng" cost = @cost unit_modifiers = { army_morale_factor = 0.1 } ship_modifiers = { naval_morale_factor = 0.1 } officer_xp = 100 } ### FRA combatants_cross = { available = { original_tag = FRA } frame = 1 icon = "GFX_medal_icon_fra" cost = @cost unit_modifiers = { max_dig_in_factor = 0.1 recon_factor_while_entrenched = 0.1 } ship_modifiers = { spotting_chance = 0.1 naval_detection = 0.1 } officer_xp = 100 } war_cross = { available = { original_tag = FRA } frame = 2 icon = "GFX_medal_icon_fra" cost = @cost unit_modifiers = { army_org_factor = 0.05 } ship_modifiers = { navy_org_factor = 0.05 } officer_xp = 100 } order_of_liberation = { available = { original_tag = FRA } frame = 3 icon = "GFX_medal_icon_fra" cost = @cost unit_modifiers = { army_fuel_consumption_factor = -0.1 } ship_modifiers = { navy_fuel_consumption_factor = -0.1 } officer_xp = 100 } legion_of_honor = { available = { original_tag = FRA } frame = 4 icon = "GFX_medal_icon_fra" cost = @cost unit_modifiers = { supply_consumption_factor = -0.05 army_defence_factor = 0.05 } ship_modifiers = { supply_consumption_factor = -0.05 naval_defense_factor = 0.05 } officer_xp = 100 } ### ITA war_merit_cross = { available = { original_tag = ITA } frame = 1 icon = "GFX_medal_icon_ita" cost = @cost unit_modifiers = { equipment_capture_factor = 0.05 army_morale_factor = 0.05 } ship_modifiers = { naval_morale_factor = 0.1 } officer_xp = 100 } cross_of_military_valor = { available = { original_tag = ITA } frame = 2 icon = "GFX_medal_icon_ita" cost = @cost unit_modifiers = { army_strength_factor = 0.05 } ship_modifiers = { naval_defense_factor = 0.05 } officer_xp = 100 } order_of_savoy_fifth = { available = { original_tag = ITA } frame = 3 icon = "GFX_medal_icon_ita" cost = @cost unit_modifiers = { supply_consumption_factor = -0.1 army_defence_factor = -0.05 } ship_modifiers = { supply_consumption_factor = -0.1 naval_defense_factor = -0.05 } officer_xp = 100 } order_of_savoy_first = { available = { original_tag = ITA } frame = 4 icon = "GFX_medal_icon_ita" cost = @cost unit_modifiers = { army_attack_factor = 0.05 } ship_modifiers = { naval_damage_factor = 0.05 } officer_xp = 100 } ### JAP military_medal_of_honor = { available = { original_tag = JAP } frame = 1 icon = "GFX_medal_icon_jap" cost = @cost unit_modifiers = { army_morale_factor = 0.075 } ship_modifiers = { naval_morale_factor = 0.075 } officer_xp = 100 } sacred_treasure = { available = { original_tag = JAP } frame = 2 icon = "GFX_medal_icon_jap" cost = @cost unit_modifiers = { army_morale_factor = 0.05 army_strength_factor = 0.05 } ship_modifiers = { naval_morale_factor = 0.05 naval_defense_factor = 0.05 } officer_xp = 100 } golden_kite = { available = { original_tag = JAP } frame = 3 icon = "GFX_medal_icon_jap" cost = @cost unit_modifiers = { supply_consumption_factor = -0.05 army_attack_factor = 0.05 } ship_modifiers = { supply_consumption_factor = -0.05 naval_damage_factor = 0.05 } officer_xp = 100 } order_of_chrysanthemum = { available = { original_tag = JAP } frame = 4 icon = "GFX_medal_icon_jap" cost = @cost unit_modifiers = { breakthrough_factor = 0.05 } ship_modifiers = { naval_critical_score_chance_factor = 0.05 } officer_xp = 100 } ### CHI national_defense_service = { available = { original_tag = CHI } frame = 1 icon = "GFX_medal_icon_chi_md" cost = @cost unit_modifiers = { army_morale_factor = 0.1 } ship_modifiers = { naval_morale_factor = 0.1 } officer_xp = 100 } august_first_medal = { available = { original_tag = CHI } frame = 2 icon = "GFX_medal_icon_chi_md" cost = @cost unit_modifiers = { army_org_factor = 0.05 } ship_modifiers = { navy_org_factor = 0.05 } officer_xp = 100 } republic_medal = { available = { original_tag = CHI } frame = 3 icon = "GFX_medal_icon_chi_md" cost = @cost unit_modifiers = { army_attack_factor = 0.03 army_defence_factor = 0.03 breakthrough_factor = 0.03 } ship_modifiers = { naval_damage_factor = 0.03 naval_defense_factor = 0.03 naval_critical_score_chance_factor = 0.03 } officer_xp = 100 } ### Generic Democratic democratic_gallantry = { available = { has_government = democratic MD_should_have_any_unique_medals_trigger = no } frame = 1 icon = "GFX_medal_icon_democratic" cost = @cost unit_modifiers = { army_morale_factor = 0.1 } ship_modifiers = { naval_morale_factor = 0.1 } officer_xp = 100 } democratic_honor = { available = { has_government = democratic MD_should_have_any_unique_medals_trigger = no } frame = 2 icon = "GFX_medal_icon_democratic" cost = @cost unit_modifiers = { supply_consumption_factor = -0.1 } ship_modifiers = { supply_consumption_factor = -0.1 } officer_xp = 100 } democratic_war_cross = { available = { has_government = democratic MD_should_have_any_unique_medals_trigger = no } frame = 3 icon = "GFX_medal_icon_democratic" cost = @cost unit_modifiers = { army_defence_factor = 0.05 recon_factor = 0.1 } ship_modifiers = { naval_defense_factor = 0.05 spotting_chance = 0.1 } officer_xp = 100 } democratic_lion = { available = { has_government = democratic MD_should_have_any_unique_medals_trigger = no } frame = 4 icon = "GFX_medal_icon_democratic" cost = @cost unit_modifiers = { experience_loss_factor = -0.15 } ship_modifiers = { experience_gain_navy_unit_factor = 0.15 } officer_xp = 100 } ### Generic Communist communist_service_medal = { available = { has_government = communism MD_should_have_any_unique_medals_trigger = no } frame = 1 icon = "GFX_medal_icon_communism" cost = @cost unit_modifiers = { supply_consumption_factor = -0.05 army_fuel_consumption_factor = -0.05 } ship_modifiers = { supply_consumption_factor = -0.05 navy_fuel_consumption_factor = -0.05 } officer_xp = 100 } communist_red_star = { available = { has_government = communism MD_should_have_any_unique_medals_trigger = no } frame = 2 icon = "GFX_medal_icon_communism" cost = @cost unit_modifiers = { army_morale_factor = 0.05 army_defence_factor = 0.05 } ship_modifiers = { naval_morale_factor = 0.05 naval_defense_factor = 0.05 } officer_xp = 100 } communist_merit_medal = { available = { has_government = communism MD_should_have_any_unique_medals_trigger = no } frame = 3 icon = "GFX_medal_icon_communism" cost = @cost unit_modifiers = { army_org_factor = 0.05 } ship_modifiers = { navy_org_factor = 0.05 } officer_xp = 100 } communist_hero_of_revolution = { available = { has_government = communism MD_should_have_any_unique_medals_trigger = no } frame = 4 icon = "GFX_medal_icon_communism" cost = @cost unit_modifiers = { army_strength_factor = 0.05 } ship_modifiers = { naval_defense_factor = 0.05 } officer_xp = 100 } ### Generic Nationalism nat_bravery = { available = { has_government = nationalist MD_should_have_any_unique_medals_trigger = no } frame = 1 icon = "GFX_medal_icon_fascism" cost = @cost unit_modifiers = { army_org_factor = 0.05 } ship_modifiers = { navy_org_factor = 0.05 } officer_xp = 100 } nat_merit = { available = { has_government = nationalist MD_should_have_any_unique_medals_trigger = no } frame = 2 icon = "GFX_medal_icon_fascism" cost = @cost unit_modifiers = { army_attack_factor = 0.05 } ship_modifiers = { naval_damage_factor = 0.05 } officer_xp = 100 } nat_order_brave = { available = { has_government = nationalist MD_should_have_any_unique_medals_trigger = no } frame = 3 icon = "GFX_medal_icon_fascism" cost = @cost unit_modifiers = { armor_factor = 0.1 recon_factor = 0.1 } ship_modifiers = { naval_morale_factor = 0.1 spotting_chance = 0.1 } officer_xp = 100 } nat_heroism = { available = { has_government = nationalist MD_should_have_any_unique_medals_trigger = no } frame = 4 icon = "GFX_medal_icon_fascism" cost = @cost unit_modifiers = { breakthrough_factor = 0.05 } ship_modifiers = { naval_critical_score_chance_factor = 0.05 } officer_xp = 100 } ### Generic Salafism fascism_bravery = { available = { has_government = fascism MD_should_have_any_unique_medals_trigger = no } frame = 1 icon = "GFX_medal_icon_fascism" cost = @cost unit_modifiers = { army_org_factor = 0.05 } ship_modifiers = { navy_org_factor = 0.05 } officer_xp = 100 } fascism_merit = { available = { has_government = fascism MD_should_have_any_unique_medals_trigger = no } frame = 2 icon = "GFX_medal_icon_fascism" cost = @cost unit_modifiers = { army_attack_factor = 0.05 } ship_modifiers = { naval_damage_factor = 0.05 } officer_xp = 100 } fascism_order_brave = { available = { has_government = fascism MD_should_have_any_unique_medals_trigger = no } frame = 3 icon = "GFX_medal_icon_fascism" cost = @cost unit_modifiers = { armor_factor = 0.1 recon_factor = 0.1 } ship_modifiers = { naval_morale_factor = 0.1 spotting_chance = 0.1 } officer_xp = 100 } fascism_heroism = { available = { has_government = fascism MD_should_have_any_unique_medals_trigger = no } frame = 4 icon = "GFX_medal_icon_fascism" cost = @cost unit_modifiers = { breakthrough_factor = 0.05 } ship_modifiers = { naval_critical_score_chance_factor = 0.05 } officer_xp = 100 } ### Generic Neutrality neutral_bravery = { available = { has_government = neutrality MD_should_have_any_unique_medals_trigger = no } frame = 1 icon = "GFX_medal_icon_default" cost = @cost unit_modifiers = { army_defence_factor = 0.05 max_dig_in_factor = 0.1 } ship_modifiers = { naval_defense_factor = 0.05 naval_detection = 0.1 } officer_xp = 100 } neutral_military_order = { available = { has_government = neutrality MD_should_have_any_unique_medals_trigger = no } frame = 2 icon = "GFX_medal_icon_default" cost = @cost unit_modifiers = { supply_consumption_factor = -0.1 army_morale_factor = 0.05 } ship_modifiers = { supply_consumption_factor = -0.1 naval_morale_factor = 0.05 } officer_xp = 100 } neutral_sword = { available = { has_government = neutrality MD_should_have_any_unique_medals_trigger = no } frame = 3 icon = "GFX_medal_icon_default" cost = @cost unit_modifiers = { army_attack_factor = 0.05 } ship_modifiers = { naval_damage_factor = 0.05 } officer_xp = 100 } neutral_virtue = { available = { has_government = neutrality MD_should_have_any_unique_medals_trigger = no } frame = 4 icon = "GFX_medal_icon_default" cost = @cost unit_modifiers = { experience_loss_factor = -0.1 army_morale_factor = 0.05 } ship_modifiers = { experience_gain_navy_unit_factor = 0.1 naval_morale_factor = 0.05 } officer_xp = 100 } per_medal_1 = { available = { original_tag = PER } frame = 1 icon = "GFX_medal_icon_per_md" cost = @cost unit_modifiers = { army_morale_factor = 0.1 } ship_modifiers = { naval_morale_factor = 0.1 } officer_xp = 100 } per_medal_2 = { available = { original_tag = PER } frame = 2 icon = "GFX_medal_icon_per_md" cost = @cost unit_modifiers = { army_defence_factor = 0.05 max_dig_in_factor = 0.1 } ship_modifiers = { naval_defense_factor = 0.05 naval_detection = 0.1 } officer_xp = 100 } per_medal_3 = { available = { original_tag = PER } frame = 3 icon = "GFX_medal_icon_per_md" cost = @cost unit_modifiers = { army_attack_factor = 0.05 } ship_modifiers = { naval_damage_factor = 0.05 } officer_xp = 100 } per_medal_4 = { available = { original_tag = PER } frame = 4 icon = "GFX_medal_icon_per_md" cost = @cost unit_modifiers = { recon_factor = 0.1 experience_loss_factor = -0.05 } ship_modifiers = { spotting_chance = 0.1 experience_gain_navy_unit_factor = 0.05 } officer_xp = 100 } per_medal_5 = { available = { original_tag = PER } frame = 5 icon = "GFX_medal_icon_per_md" cost = @cost unit_modifiers = { supply_consumption_factor = 0.05 equipment_capture_factor = 0.05 } ship_modifiers = { supply_consumption_factor = 0.05 naval_morale_factor = 0.05 } officer_xp = 100 } per_medal_6 = { available = { original_tag = PER } frame = 6 icon = "GFX_medal_icon_per_md" cost = @cost unit_modifiers = { army_org_factor = 0.05 } ship_modifiers = { navy_org_factor = 0.05 } officer_xp = 100 } #afg AFG_test = { available = { original_tag = PER } frame = 6 icon = "GFX_medal_icon_per_md" cost = @cost unit_modifiers = { army_org_factor = 0.05 } officer_xp = 100 } }