#Written by Hiddengearz, The General #Balance by Simone # options for map_icon_category: # For land units: infantry,armored,other # For sea units: ship,transport,uboat sub_units = { Militia_Bat = { sprite = MD_infantry_2 map_icon_category = infantry ai_priority = 3 priority = 10 active = yes type = { infantry } group = militia categories = { category_front_line category_light_infantry category_all_infantry category_army category_foot_inf category_militia } combat_width = 3 #Size Definitions max_strength = 23 max_organisation = 46 default_morale = 0.13 manpower = 150 entrenchment = 0.0 suppression = 0.5 #Misc Abilities training_time = 90 weight = 0.5 defense = -0.2 breakthrough = -0.2 air_attack = -0.2 ap_attack = -0.2 transport = infantry_weapons_type need = { infantry_weapons_type = 150 L_AT_Equipment = 15 AA_Equipment = 5 } urban = { attack = 0.05 defence = 0.10 } forest = { defence = 0.05 } hills = { defence = 0.05 } plains = { attack = -0.10 } desert = { attack = -0.15 movement = -0.10 } mountain = { attack = -0.15 defence = -0.05 movement = -0.10 } jungle = { attack = -0.10 movement = -0.05 } marsh = { movement = -0.05 } } Mot_Militia_Bat = { sprite = MD_motorized map_icon_category = infantry ai_priority = 3 priority = 15 active = yes type = { motorized } group = militia categories = { category_front_line category_all_infantry category_army category_militia category_mot_inf } combat_width = 4 #Size Definitions max_strength = 20 max_organisation = 45 default_morale = 0.11 manpower = 150 entrenchment = -0.1 suppression = 1.5 defense = -0.2 breakthrough = -0.2 air_attack = -0.2 ap_attack = -0.2 #Misc Abilities training_time = 120 weight = 0.5 transport = util_vehicle_type need = { infantry_weapons_type = 150 L_AT_Equipment = 15 AA_Equipment = 5 util_vehicle_type = 15 } plains = { attack = 0.05 movement = 0.10 } desert = { movement = 0.05 } hills = { movement = -0.05 } forest = { attack = -0.10 movement = -0.10 } mountain = { attack = -0.20 defence = -0.10 movement = -0.15 } jungle = { attack = -0.15 movement = -0.15 } marsh = { attack = -0.10 movement = -0.15 } urban = { defence = 0.05 } } Mech_Militia_Bat = { sprite = MD_mechanized map_icon_category = armored ai_priority = 3 priority = 20 active = no type = { mechanized } group = militia categories = { category_front_line category_all_infantry category_army category_all_armor category_apc category_militia category_mech_inf } combat_width = 4 #Size Definitions max_strength = 18 max_organisation = 43 default_morale = 0.10 manpower = 120 entrenchment = -0.2 suppression = 2 defense = -0.2 breakthrough = -0.2 air_attack = -0.2 ap_attack = -0.2 #Misc Abilities training_time = 120 weight = 1 # this is what moves us and sets speed transport = medium_tank_amphibious_chassis essential = { medium_tank_amphibious_chassis } need = { infantry_weapons_type = 120 L_AT_Equipment = 12 AA_Equipment = 4 medium_tank_amphibious_chassis = 12 } plains = { attack = 0.10 movement = 0.15 } desert = { attack = 0.10 movement = 0.15 } hills = { attack = -0.05 movement = -0.05 } forest = { attack = -0.15 movement = -0.10 } mountain = { attack = -0.25 defence = -0.15 movement = -0.20 } jungle = { attack = -0.20 movement = -0.15 } marsh = { attack = -0.05 movement = 0.05 } urban = { attack = -0.10 } } L_Inf_Bat = { sprite = MD_infantry_2 map_icon_category = infantry ai_priority = 5 priority = 10 active = yes mountaineers = yes type = { infantry } group = infantry categories = { category_front_line category_light_infantry category_conventional_infantry category_all_infantry category_army category_non_militia category_foot_inf } combat_width = 3 #Size Definitions max_strength = 20 max_organisation = 46 default_morale = 0.15 manpower = 200 entrenchment = 0 suppression = 1 #Misc Abilities training_time = 120 weight = 0.5 transport = cnc_equipment_type need = { infantry_weapons_type = 200 L_AT_Equipment = 20 AA_Equipment = 20 cnc_equipment_type = 20 } plains = { attack = -0.05 } desert = { attack = -0.05 movement = -0.05 } hills = { attack = 0.05 defence = 0.10 } forest = { attack = 0.10 defence = 0.15 movement = 0.05 } mountain = { attack = 0.15 defence = 0.20 movement = 0.05 } jungle = { attack = 0.10 defence = 0.15 movement = 0.05 } marsh = { attack = 0.05 defence = 0.10 movement = 0.10 } urban = { attack = 0.10 defence = 0.10 } amphibious = { attack = -0.05 } } Mot_Inf_Bat = { sprite = MD_motorized map_icon_category = infantry ai_priority = 5 priority = 15 active = yes type = { motorized } group = mobile categories = { category_front_line category_conventional_infantry category_all_infantry category_mot_inf category_army category_non_militia } combat_width = 4 #Size Definitions max_strength = 17 max_organisation = 40 default_morale = 0.13 manpower = 200 entrenchment = -0.1 suppression = 2 #Misc Abilities training_time = 120 weight = 1 transport = util_vehicle_type need = { infantry_weapons_type = 200 L_AT_Equipment = 20 AA_Equipment = 20 cnc_equipment_type = 20 util_vehicle_type = 20 } plains = { attack = 0.10 movement = 0.10 } desert = { attack = 0.05 movement = 0.10 } hills = { movement = -0.05 } forest = { attack = -0.10 movement = -0.10 } mountain = { attack = -0.20 defence = -0.10 movement = -0.15 } jungle = { attack = -0.15 movement = -0.15 } marsh = { attack = -0.10 movement = -0.15 } urban = { attack = -0.05 } } Hvy_Mot_Inf_Bat = { sprite = MD_motorized map_icon_category = infantry ai_priority = 5 priority = 15 active = yes type = { motorized } group = mobile categories = { category_front_line category_conventional_infantry category_all_infantry category_mot_inf category_army category_non_militia } combat_width = 4 #Size Definitions max_strength = 16 max_organisation = 35 default_morale = 0.13 suppression = 2 manpower = 200 entrenchment = -0.15 #Misc Abilities training_time = 120 weight = 2 transport = heavy_util_vehicle_type need = { infantry_weapons_type = 200 L_AT_Equipment = 20 AA_Equipment = 20 cnc_equipment_type = 20 heavy_util_vehicle_type = 20 } plains = { attack = 0.10 movement = 0.10 } desert = { attack = 0.05 movement = 0.10 } hills = { movement = -0.05 } forest = { attack = -0.10 movement = -0.10 } mountain = { attack = -0.20 defence = -0.10 movement = -0.15 } jungle = { attack = -0.15 movement = -0.15 } marsh = { attack = -0.10 movement = -0.15 } urban = { attack = -0.05 } } Mech_Inf_Bat = { sprite = MD_mechanized map_icon_category = armored priority = 20 active = no type = { mechanized } group = armor categories = { category_front_line category_all_infantry category_conventional_infantry category_army category_all_armor category_apc category_non_militia category_mech_inf } combat_width = 4 #Size Definitions max_strength = 15 max_organisation = 39 default_morale = 0.12 manpower = 160 entrenchment = -0.2 suppression = 2 #Misc Abilities training_time = 120 weight = 1 # this is what moves us and sets speed transport = medium_tank_amphibious_chassis essential = { medium_tank_amphibious_chassis } need = { infantry_weapons_type = 160 L_AT_Equipment = 16 H_AT_Equipment = 10 AA_Equipment = 16 cnc_equipment_type = 16 medium_tank_amphibious_chassis = 20 } plains = { attack = 0.10 movement = 0.15 } desert = { attack = 0.10 movement = 0.15 } hills = { attack = -0.05 movement = -0.05 } forest = { attack = -0.15 movement = -0.10 } mountain = { attack = -0.25 defence = -0.15 movement = -0.20 } jungle = { attack = -0.20 movement = -0.15 } marsh = { attack = -0.05 movement = 0.05 } urban = { attack = -0.10 } } Arm_Inf_Bat = { sprite = MD_light_armor map_icon_category = armored ai_priority = 5 priority = 25 active = no type = { mechanized } group = armor categories = { category_front_line category_all_infantry category_conventional_infantry category_army category_all_armor category_IFV category_non_militia category_mech_inf } combat_width = 4 #Size Definitions max_strength = 13 max_organisation = 33 default_morale = 0.1 manpower = 120 entrenchment = -0.3 suppression = 2.5 #Misc Abilities training_time = 120 weight = 1 # this is what moves us and sets speed transport = medium_tank_flame_chassis need = { infantry_weapons_type = 120 L_AT_Equipment = 12 H_AT_Equipment = 10 AA_Equipment = 6 cnc_equipment_type = 12 medium_tank_flame_chassis = 20 } plains = { attack = 0.05 movement = 0.10 } desert = { attack = 0.05 movement = 0.10 } hills = { attack = 0.05 movement = -0.05 } forest = { attack = -0.05 movement = -0.10 } mountain = { attack = -0.25 defence = -0.15 movement = -0.20 } jungle = { attack = -0.20 movement = -0.15 } marsh = { attack = -0.20 movement = -0.20 } urban = { attack = -0.05 defence = -0.10 } } L_Air_Inf_Bat = { sprite = MD_infantry_2 map_icon_category = infantry special_forces = yes ai_priority = 5 priority = 10 active = yes type = { infantry } group = airborne_infantry categories = { category_front_line category_special_forces category_light_infantry category_all_infantry category_conventional_infantry category_army category_non_militia category_foot_inf category_inf_airborne } combat_width = 3 #Size Definitions max_strength = 20 max_organisation = 46 default_morale = 0.16 suppression = 1.5 manpower = 200 breakthrough = 0.05 entrenchment = 0 suppression = 1 #Misc Abilities training_time = 180 weight = 0.5 transport = cnc_equipment_type can_be_parachuted = yes need = { infantry_weapons_type = 300 L_AT_Equipment = 20 AA_Equipment = 10 cnc_equipment_type = 20 } plains = { attack = -0.05 } desert = { attack = -0.05 } hills = { attack = 0.05 defence = 0.10 } forest = { attack = 0.10 defence = 0.15 movement = 0.05 } mountain = { attack = 0.10 defence = 0.15 movement = 0.05 } jungle = { attack = 0.10 defence = 0.15 } marsh = { attack = 0.05 defence = 0.10 movement = 0.05 } urban = { attack = 0.05 defence = 0.05 } } Mot_Air_Inf_Bat = { sprite = MD_motorized map_icon_category = infantry special_forces = yes ai_priority = 5 priority = 15 active = yes type = { motorized infantry } group = airborne_infantry categories = { category_front_line category_special_forces category_all_infantry category_conventional_infantry category_army category_non_militia category_mot_airborne category_mot_inf } combat_width = 4 #Size Definitions max_strength = 17 max_organisation = 40 default_morale = 0.14 suppression = 2.5 manpower = 200 breakthrough = 0.05 entrenchment = -0.1 suppression = 1.5 #Misc Abilities training_time = 200 weight = 0.5 transport = util_vehicle_type can_be_parachuted = yes need = { infantry_weapons_type = 300 L_AT_Equipment = 20 AA_Equipment = 10 cnc_equipment_type = 20 util_vehicle_type = 20 } plains = { attack = 0.10 movement = 0.10 } desert = { movement = 0.05 } hills = { movement = -0.05 } forest = { attack = -0.05 movement = -0.10 } mountain = { attack = -0.15 defence = -0.10 movement = -0.15 } jungle = { attack = -0.10 movement = -0.10 } marsh = { movement = -0.10 } } Mech_Air_Inf_Bat = { sprite = MD_mechanized map_icon_category = armored special_forces = yes ai_priority = 5 priority = 20 active = no type = { mechanized infantry } group = airborne_infantry categories = { category_front_line category_special_forces category_all_infantry category_conventional_infantry category_army category_all_armor category_apc category_non_militia category_arm_airborne } combat_width = 4 #Size Definitions max_strength = 15 max_organisation = 39 default_morale = 0.13 manpower = 160 breakthrough = 0.05 entrenchment = -0.2 suppression = 2 #Misc Abilities training_time = 200 weight = 1 # this is what moves us and sets speed transport = medium_tank_amphibious_chassis can_be_parachuted = yes need = { infantry_weapons_type = 240 L_AT_Equipment = 16 H_AT_Equipment = 10 AA_Equipment = 8 cnc_equipment_type = 16 medium_tank_amphibious_chassis = 20 } plains = { attack = 0.10 movement = 0.10 } desert = { attack = 0.10 movement = 0.10 } hills = { movement = -0.05 } forest = { attack = -0.15 movement = -0.10 } mountain = { attack = -0.25 defence = -0.15 movement = -0.20 } jungle = { attack = -0.20 movement = -0.15 } marsh = { attack = -0.10 movement = -0.15 } urban = { attack = -0.05 } } Arm_Air_Inf_Bat = { sprite = MD_light_armor map_icon_category = armored special_forces = yes ai_priority = 5 priority = 25 active = no type = { mechanized infantry } group = airborne_infantry categories = { category_front_line category_special_forces category_all_infantry category_conventional_infantry category_army category_all_armor category_IFV category_non_militia category_arm_airborne } combat_width = 4 #Size Definitions max_strength = 13 max_organisation = 33 default_morale = 0.12 manpower = 120 breakthrough = 0.05 entrenchment = -0.3 suppression = 2.5 #Misc Abilities training_time = 200 weight = 1 # this is what moves us and sets speed transport = medium_tank_flame_chassis can_be_parachuted = yes need = { infantry_weapons_type = 180 L_AT_Equipment = 12 H_AT_Equipment = 10 AA_Equipment = 6 cnc_equipment_type = 12 medium_tank_flame_chassis = 20 } plains = { attack = 0.10 movement = 0.10 } desert = { attack = 0.10 movement = 0.10 } hills = { movement = -0.05 } forest = { attack = -0.15 movement = -0.10 } mountain = { attack = -0.25 defence = -0.15 movement = -0.20 } jungle = { attack = -0.20 movement = -0.15 } marsh = { attack = -0.10 movement = -0.15 } urban = { attack = 0.05 defence = 0.05 } } L_Marine_Bat = { sprite = MD_infantry_2 map_icon_category = infantry special_forces = yes marines = yes ai_priority = 5 priority = 10 active = yes type = { infantry } group = marine_infantry categories = { category_front_line category_special_forces category_conventional_infantry category_light_infantry category_all_infantry category_army category_non_militia category_all_amphibous category_foot_inf category_inf_amphib } combat_width = 3 #Size Definitions max_strength = 20 max_organisation = 46 default_morale = 0.16 manpower = 200 entrenchment = 0.1 suppression = 1 #Misc Abilities training_time = 200 weight = 0.5 transport = cnc_equipment_type need = { infantry_weapons_type = 300 L_AT_Equipment = 20 AA_Equipment = 10 cnc_equipment_type = 20 } amphibious = { attack = 0.20 defence = 0.10 } marsh = { attack = 0.10 defence = 0.15 movement = 0.10 } forest = { attack = 0.05 defence = 0.10 } hills = { attack = 0.05 defence = 0.05 } urban = { attack = 0.05 defence = 0.05 } plains = { attack = -0.05 } desert = { attack = -0.05 movement = -0.05 } mountain = { attack = -0.05 } } Mot_Marine_Bat = { sprite = MD_motorized map_icon_category = infantry special_forces = yes marines = yes ai_priority = 5 priority = 15 active = yes type = { motorized } group = marine_infantry categories = { category_front_line category_conventional_infantry category_special_forces category_all_infantry category_army category_non_militia category_all_amphibous category_mot_amphib category_mot_inf } combat_width = 4 #Size Definitions max_strength = 17 max_organisation = 40 default_morale = 0.14 manpower = 200 entrenchment = 0 suppression = 1.5 #Misc Abilities training_time = 200 weight = 0.5 transport = util_vehicle_type need = { infantry_weapons_type = 300 L_AT_Equipment = 20 AA_Equipment = 10 cnc_equipment_type = 20 util_vehicle_type = 20 } amphibious = { attack = 0.15 } plains = { attack = 0.05 movement = 0.10 } desert = { movement = 0.05 } marsh = { movement = 0.05 } forest = { movement = -0.05 } mountain = { attack = -0.15 defence = -0.10 movement = -0.10 } } Mech_Marine_Bat = { sprite = MD_mechanized map_icon_category = armored special_forces = yes marines = yes ai_priority = 5 priority = 20 active = no type = { mechanized } group = marine_infantry categories = { category_front_line category_conventional_infantry category_special_forces category_all_infantry category_army category_all_armor category_apc category_non_militia category_all_amphibous category_arm_amphib } combat_width = 4 #Size Definitions max_strength = 15 max_organisation = 39 default_morale = 0.13 manpower = 160 entrenchment = -0.1 suppression = 1 #Misc Abilities training_time = 200 weight = 1 # this is what moves us and sets speed transport = medium_tank_amphibious_chassis need = { infantry_weapons_type = 240 L_AT_Equipment = 16 H_AT_Equipment = 20 AA_Equipment = 8 cnc_equipment_type = 20 medium_tank_amphibious_chassis = 20 } amphibious = { attack = 0.10 } plains = { attack = 0.10 movement = 0.10 } desert = { attack = 0.05 movement = 0.10 } marsh = { movement = 0.05 } forest = { attack = -0.10 movement = -0.10 } mountain = { attack = -0.20 defence = -0.10 movement = -0.15 } urban = { attack = 0.05 } } Arm_Marine_Bat = { sprite = MD_light_armor map_icon_category = armored special_forces = yes marines = yes ai_priority = 5 priority = 25 active = no type = { mechanized } group = marine_infantry categories = { category_front_line category_conventional_infantry category_special_forces category_all_infantry category_army category_all_armor category_IFV category_non_militia category_all_amphibous category_arm_amphib } combat_width = 4 #Size Definitions max_strength = 13 max_organisation = 33 default_morale = 0.12 manpower = 120 entrenchment = -0.2 suppression = 1 #Misc Abilities training_time = 200 weight = 1 # this is what moves us and sets speed transport = medium_tank_flame_chassis need = { infantry_weapons_type = 180 L_AT_Equipment = 12 H_AT_Equipment = 20 AA_Equipment = 6 cnc_equipment_type = 20 medium_tank_flame_chassis = 20 } amphibious = { attack = 0.10 } plains = { attack = 0.10 movement = 0.10 } desert = { attack = 0.10 movement = 0.10 } marsh = { movement = 0.05 } forest = { attack = -0.15 movement = -0.10 } mountain = { attack = -0.25 defence = -0.15 movement = -0.20 } urban = { attack = 0.10 defence = 0.05 } } L_Air_assault_Bat = { sprite = MD_infantry_2 map_icon_category = infantry ai_priority = 5 priority = 10 active = yes type = { infantry } group = airmobile categories = { category_front_line category_special_forces category_conventional_infantry category_all_infantry category_army category_non_militia category_all_airborne category_air_aslt } combat_width = 3 #Size Definitions max_strength = 9 max_organisation = 40 default_morale = 0.16 suppression = 2.0 manpower = 160 entrenchment = -0.3 #Misc Abilities training_time = 200 weight = 0.5 need = { infantry_weapons_type = 240 L_AT_Equipment = 16 AA_Equipment = 8 cnc_equipment_type = 16 heavy_tank_amphibious_chassis = 16 } hills = { attack = 0.05 defence = 0.10 } forest = { attack = 0.05 defence = 0.10 } mountain = { attack = 0.05 defence = 0.15 } jungle = { attack = 0.05 defence = 0.10 } marsh = { defence = 0.10 movement = 0.05 } urban = { attack = 0.05 defence = 0.05 } transport = heavy_tank_amphibious_chassis } air_assault_Arty_Bat = { sprite = MD_infantry_2 map_icon_category = infantry ai_priority = 0 priority = 1 active = no type = { artillery } group = airmobile categories = { category_army category_artillery category_air_aslt } combat_width = 3 need = { artillery_equipment = 12 heavy_tank_amphibious_chassis = 12 cnc_equipment_type = 12 } hills = { attack = 0.05 defence = 0.05 } mountain = { attack = 0.05 defence = 0.10 } jungle = { attack = 0.05 defence = 0.05 } forest = { attack = 0.05 defence = 0.05 } urban = { attack = 0.05 } plains = { attack = -0.05 } desert = { attack = -0.05 } manpower = 120 training_time = 120 max_organisation = 4 default_morale = 0.05 max_strength = 0.8 weight = 0.1 entrenchment = -0.15 # this is what moves us and sets speed transport = heavy_tank_amphibious_chassis } attack_helo_bat = { sprite = MD_light_armor map_icon_category = armored ai_priority = 5 priority = 5 active = no type = { armor } group = airmobile categories = { category_army category_non_militia category_all_airborne category_atk_helo category_air_aslt } combat_width = 2 #Size Definitions max_strength = 4 max_organisation = 15 default_morale = 0.12 manpower = 60 #Misc Abilities training_time = 200 weight = 1 suppression = 1 # this is what moves us and sets speed transport = heavy_tank_chassis need = { heavy_tank_chassis = 12 cnc_equipment_type = 12 } urban = { attack = -0.10 } forest = { attack = -0.05 } jungle = { attack = -0.10 } mountain = { attack = -0.05 movement = -0.05 } } armor_Bat = { sprite = MD_medium_armor map_icon_category = armored priority = 30 active = no ai_priority = 3 type = { armor mechanized } group = armor categories = { category_tanks category_front_line category_real_tanks category_all_armor category_army category_non_militia } combat_width = 4 essential = { medium_tank_chassis } need = { medium_tank_chassis = 24 cnc_equipment_type = 24 } plains = { attack = 0.20 defence = 0.10 movement = 0.10 } desert = { attack = 0.15 defence = 0.10 movement = 0.10 } hills = { attack = -0.10 movement = -0.10 } forest = { attack = -0.25 defence = -0.10 movement = -0.15 } mountain = { attack = -0.35 defence = -0.20 movement = -0.25 } jungle = { attack = -0.30 defence = -0.15 movement = -0.20 } marsh = { attack = -0.20 defence = -0.05 movement = -0.25 } urban = { attack = -0.15 defence = -0.10 } amphibious = { attack = -0.10 movement = -0.10 } manpower = 120 max_organisation = 17 max_strength = 8 default_morale = 0.05 training_time = 180 weight = 1.5 entrenchment = -0.15 suppression = 2.5 transport = medium_tank_chassis } L_arm_Bat = { sprite = MD_medium_armor map_icon_category = armored priority = 20 active = no ai_priority = 3 type = { armor anti_tank mechanized } group = armor categories = { category_tanks category_front_line category_all_armor category_asg category_army category_non_militia } combat_width = 4 need = { medium_tank_destroyer_chassis = 24 cnc_equipment_type = 24 } plains = { attack = 0.15 defence = 0.10 movement = 0.10 } desert = { attack = 0.15 movement = 0.10 } hills = { attack = -0.05 movement = -0.05 } forest = { attack = -0.20 movement = -0.15 } mountain = { attack = -0.30 defence = -0.20 movement = -0.20 } jungle = { attack = -0.25 defence = -0.15 movement = -0.20 } marsh = { attack = -0.15 movement = -0.20 } urban = { attack = -0.10 } manpower = 120 max_organisation = 17 max_strength = 8 default_morale = 0.05 training_time = 180 weight = 1.5 suppression = 2.5 transport = medium_tank_destroyer_chassis } A_L_arm_Bat = { sprite = MD_medium_armor map_icon_category = armored priority = 20 active = no ai_priority = 3 type = { armor anti_tank mechanized } group = armor categories = { category_tanks category_front_line category_all_armor category_asg category_army category_non_militia category_arm_airborne } combat_width = 4 need = { medium_tank_destroyer_chassis = 24 cnc_equipment_type = 24 } plains = { attack = 0.15 defence = 0.10 movement = 0.10 } desert = { attack = 0.15 movement = 0.10 } hills = { attack = -0.05 movement = -0.05 } forest = { attack = -0.20 movement = -0.15 } mountain = { attack = -0.30 defence = -0.20 movement = -0.20 } jungle = { attack = -0.25 defence = -0.15 movement = -0.20 } marsh = { attack = -0.15 movement = -0.20 } urban = { attack = -0.10 } manpower = 120 max_organisation = 17 max_strength = 8 default_morale = 0.05 training_time = 180 weight = 1.5 suppression = 2.5 can_be_parachuted = yes transport = medium_tank_destroyer_chassis } Arty_Bat = { sprite = MD_infantry_2 map_icon_category = infantry ai_priority = 0 priority = 1 active = yes type = { artillery } group = combat_support categories = { category_army category_artillery } combat_width = 3 need = { artillery_equipment = 18 cnc_equipment_type = 18 } plains = { attack = 0.05 } desert = { attack = 0.05 } mountain = { attack = -0.10 movement = -0.10 } jungle = { attack = -0.10 movement = -0.10 } marsh = { movement = -0.05 } forest = { attack = -0.05 movement = -0.05 } urban = { attack = -0.05 } manpower = 120 training_time = 120 max_organisation = 4 default_morale = 0.05 max_strength = 0.8 weight = 0.1 entrenchment = -0.15 suppression = 1 transport = artillery_equipment can_be_parachuted = yes } SP_Arty_Bat = { #Rev 3 - has large counter sprite = MD_medium_armor map_icon_category = armored ai_priority = 0 priority = 5 active = no type = { armor artillery mechanized } group = combat_support categories = { category_all_armor category_army category_artillery category_spart } combat_width = 4 need = { medium_tank_artillery_chassis = 12 cnc_equipment_type = 12 } plains = { attack = 0.10 movement = 0.05 } desert = { attack = 0.05 movement = 0.05 } mountain = { attack = -0.15 movement = -0.15 } jungle = { attack = -0.10 movement = -0.10 } marsh = { movement = -0.10 } forest = { attack = -0.05 movement = -0.05 } urban = { attack = -0.05 } essential = { medium_tank_artillery_chassis } manpower = 120 max_organisation = 3 default_morale = 0.05 max_strength = 0.25 training_time = 180 weight = 1.25 entrenchment = -0.15 suppression = 1 transport = medium_tank_artillery_chassis } SP_R_Arty_Bat = { #Rev 3 - has large counter sprite = MD_medium_armor map_icon_category = armored ai_priority = 0 priority = 5 active = no type = { armor rocket mechanized } group = combat_support categories = { category_all_armor category_army category_artillery category_mlrs } combat_width = 4 need = { medium_tank_rocket_chassis = 12 cnc_equipment_type = 12 } plains = { attack = 0.10 movement = 0.05 } desert = { attack = 0.05 movement = 0.05 } mountain = { attack = -0.10 movement = -0.15 } jungle = { attack = -0.05 movement = -0.10 } marsh = { movement = -0.10 } urban = { attack = -0.10 } essential = { medium_tank_rocket_chassis } manpower = 120 max_organisation = 3 default_morale = 0.05 max_strength = 0.25 training_time = 180 weight = 1.25 entrenchment = -0.15 suppression = 1 transport = medium_tank_rocket_chassis } SP_AA_Bat = { sprite = MD_medium_armor map_icon_category = armored ai_priority = 0 priority = 1 active = no type = { armor anti_air mechanized } group = combat_support categories = { category_all_armor category_army category_SP_AA } combat_width = 2 need = { medium_tank_aa_chassis = 12 cnc_equipment_type = 12 } plains = { movement = 0.05 } mountain = { movement = -0.10 } marsh = { movement = -0.05 } jungle = { movement = -0.05 } manpower = 120 max_organisation = 3 default_morale = 0.05 max_strength = 0.25 training_time = 180 weight = 1.25 suppression = 0.5 transport = medium_tank_aa_chassis } L_Ranger_Bat = { sprite = MD_infantry_2 map_icon_category = infantry special_forces = yes mountaineers = yes rangers = yes ai_priority = 5 priority = 10 active = yes type = { infantry } group = special_forces categories = { category_front_line category_special_forces category_conventional_infantry category_light_infantry category_all_infantry category_army category_non_militia category_all_ranger #new category_inf_ranger #new category_rcon_ranger #new } combat_width = 2 #Size Definitions max_strength = 15 max_organisation = 46 default_morale = 0.16 manpower = 200 entrenchment = 0.1 suppression = 1 #Misc Abilities training_time = 200 weight = 0.5 transport = cnc_equipment_type need = { infantry_weapons_type = 300 L_AT_Equipment = 20 AA_Equipment = 10 cnc_equipment_type = 20 } plains = { attack = -0.05 } desert = { attack = 0.05 movement = 0.05 } hills = { attack = 0.10 defence = 0.15 } forest = { attack = 0.15 defence = 0.20 movement = 0.10 } mountain = { attack = 0.20 defence = 0.25 movement = 0.10 } jungle = { attack = 0.15 defence = 0.20 movement = 0.10 } marsh = { attack = 0.10 defence = 0.15 movement = 0.10 } urban = { attack = 0.10 defence = 0.10 } amphibious = { attack = 0.05 } } L_Marine_Cdo_Bat = { sprite = MD_infantry_2 map_icon_category = infantry special_forces = yes marines = yes ai_priority = 5 priority = 10 active = no can_exfiltrate_from_coast = yes type = { infantry } group = special_forces categories = { category_front_line category_conventional_infantry category_special_forces category_light_infantry category_all_infantry category_army category_non_militia category_all_amphibous category_inf_amphib category_foot_inf } combat_width = 4 #Size Definitions max_strength = 15 max_organisation = 52 default_morale = 0.16 manpower = 120 entrenchment = 0.1 suppression = 1 #Misc Abilities training_time = 200 weight = 0.5 transport = cnc_equipment_type need = { infantry_weapons_type = 180 L_AT_Equipment = 12 AA_Equipment = 6 cnc_equipment_type = 12 } amphibious = { attack = 0.25 defence = 0.10 } marsh = { attack = 0.15 defence = 0.15 movement = 0.10 } forest = { attack = 0.10 defence = 0.10 } hills = { attack = 0.05 defence = 0.10 } urban = { attack = 0.15 defence = 0.10 } plains = { attack = -0.05 } desert = { attack = -0.05 } } Special_Forces = { sprite = MD_infantry_2 map_icon_category = infantry special_forces = yes ai_priority = 3 priority = 15 active = yes can_be_parachuted = yes can_exfiltrate_from_coast = yes mountaineers = yes rangers = yes marines = yes type = { infantry } group = special_forces categories = { category_special_forces category_light_infantry category_all_infantry category_army category_non_militia } combat_width = 5 #Size Definitions max_strength = 6 max_organisation = 58 default_morale = 0.18 manpower = 100 entrenchment = 0.1 suppression = 1 #Misc Abilities training_time = 350 weight = 0.5 transport = cnc_equipment_type need = { infantry_weapons_type = 150 L_AT_Equipment = 10 AA_Equipment = 5 cnc_equipment_type = 10 } plains = { attack = 0.05 } desert = { attack = 0.10 movement = 0.05 } hills = { attack = 0.10 defence = 0.10 } forest = { attack = 0.15 defence = 0.15 } mountain = { attack = 0.15 defence = 0.15 movement = 0.05 } jungle = { attack = 0.15 defence = 0.15 } marsh = { attack = 0.10 defence = 0.10 } urban = { attack = 0.15 defence = 0.15 } amphibious = { attack = 0.05 } } #Needed for Operations - DO NOT TOUCH fake_intel_unit = { sprite = infantry map_icon_category = infantry priority = 0 ai_priority = 0 active = no type = { infantry } group = infantry categories = { category_front_line category_light_infantry category_all_infantry category_army } combat_width = 1 #Size Definitions max_strength = 1 max_organisation = 115 default_morale = 0.3 manpower = 0 #Misc Abilities training_time = 90 weight = 0.5 suppression = 1 need = { } } }