sub_units = { guided_missile = { sprite = missile_default priority = 1 active = yes type = { missile } need = { guided_missile_equipment = 1 } categories = { category_missile } land_air_wing_size = 50 carrier_air_wing_size = 10 submarine_carrier_air_wing_size = 10 } hypersonic_missile = { sprite = missile_default priority = 1 active = yes type = { missile } need = { hypersonic_missile_equipment = 1 } categories = { category_missile } land_air_wing_size = 50 carrier_air_wing_size = 10 submarine_carrier_air_wing_size = 10 } ballistic_missile = { sprite = missile_default priority = 1 active = yes type = { ballistic_missile } need = { ballistic_missile_equipment = 1 } categories = { category_missile } land_air_wing_size = 50 carrier_air_wing_size = 10 submarine_carrier_air_wing_size = 10 } nuclear_ballistic_missile = { sprite = missile_default priority = 1 active = yes type = { nuclear_missile } need = { nuclear_ballistic_missile_equipment = 1 } categories = { category_missile } land_air_wing_size = 10 carrier_air_wing_size = 10 submarine_carrier_air_wing_size = 10 } nuclear_missile = { sprite = missile_default priority = 1 active = yes type = { nuclear_missile } need = { nuclear_missile_equipment = 1 } categories = { category_missile } land_air_wing_size = 10 carrier_air_wing_size = 10 submarine_carrier_air_wing_size = 10 } sam_missile = { sprite = missile_default priority = 1 active = yes type = { sam_missile } need = { sam_missile_equipment = 1 } categories = { category_missile } land_air_wing_size = 50 carrier_air_wing_size = 10 submarine_carrier_air_wing_size = 10 } }