#Written by Hiddengearz, Lond, Bird, Myers, Bluehunter sub_units = { carrier = { #Rev 2 sprite = carrier map_icon_category = ship priority = 11 active = yes type = { carrier } need_equipment = { carrier = 1 } supply_consumption = 0.6 max_organisation = 70 critical_parts = { rudder_jammed destroyed_ammo_storage broken_propeller on_fire damaged_flight_deck } critical_part_damage_chance_mult = 1 hit_profile_mult = 1.0 } helicopter_operator = { sprite = LHA map_icon_category = ship priority = 10 active = yes type = { carrier } need_equipment = { helicopter_operator = 1 } supply_consumption = 0.3 max_organisation = 50 critical_parts = { rudder_jammed destroyed_ammo_storage broken_propeller on_fire damaged_flight_deck } critical_part_damage_chance_mult = 1 hit_profile_mult = 1.0 } battleship = { sprite = battleship map_icon_category = ship priority = 9 active = yes type = { capital_ship } need_equipment = { battleship_hull_0 = 1 } max_organisation = 70 supply_consumption = 0.08 critical_parts = { rudder_jammed destroyed_ammo_storage broken_propeller on_fire } critical_part_damage_chance_mult = 1 hit_profile_mult = 1.0 } battle_cruiser = { sprite = battle_cruiser map_icon_category = ship priority = 8 active = yes type = { capital_ship } need_equipment = { battle_cruiser = 1 } max_organisation = 70 supply_consumption = 0.05 critical_parts = { rudder_jammed destroyed_ammo_storage broken_propeller on_fire } critical_part_damage_chance_mult = 1 hit_profile_mult = 1.0 } cruiser = { sprite = cruiser map_icon_category = ship priority = 7 active = yes type = { capital_ship } need_equipment = { cruiser = 1 } max_organisation = 65 supply_consumption = 0.04 critical_parts = { rudder_jammed destroyed_ammo_storage broken_propeller on_fire } critical_part_damage_chance_mult = 1 hit_profile_mult = 1.0 } stealth_destroyer = { #Rev 2 sprite = stealth_destroyer map_icon_category = ship priority = 6 active = yes type = { capital_ship } need_equipment = { stealth_destroyer = 1 } max_organisation = 55 supply_consumption = 0.01 critical_parts = { rudder_jammed destroyed_ammo_storage broken_propeller on_fire } critical_part_damage_chance_mult = 1 hit_profile_mult = 0.75 } destroyer = { #Rev 2 sprite = destroyer map_icon_category = ship priority = 5 active = yes type = { capital_ship } need_equipment = { destroyer = 1 } max_organisation = 55 supply_consumption = 0.01 critical_parts = { rudder_jammed destroyed_ammo_storage broken_propeller on_fire } critical_part_damage_chance_mult = 1 hit_profile_mult = 1.0 } screen_destroyer = { #Rev 2 sprite = destroyer map_icon_category = ship priority = 5 active = yes type = { screen_ship } need_equipment = { destroyer = 1 } max_organisation = 55 supply_consumption = 0.01 critical_parts = { rudder_jammed destroyed_ammo_storage broken_propeller on_fire } critical_part_damage_chance_mult = 1 hit_profile_mult = 1.0 } stealth_frigate = { #Rev 2 sprite = frigate map_icon_category = ship priority = 4 active = yes type = { screen_ship } need_equipment = { stealth_frigate = 1 } max_organisation = 45 supply_consumption = 0.01 critical_parts = { rudder_jammed destroyed_ammo_storage broken_propeller on_fire } critical_part_damage_chance_mult = 1 hit_profile_mult = 0.75 } frigate = { #Rev 2 sprite = frigate map_icon_category = ship priority = 4 active = yes type = { screen_ship } need_equipment = { frigate = 1 } max_organisation = 45 supply_consumption = 0.01 critical_parts = { rudder_jammed destroyed_ammo_storage broken_propeller on_fire } critical_part_damage_chance_mult = 1 hit_profile_mult = 1.0 } heavy_frigate = { sprite = frigate map_icon_category = ship priority = 4 active = yes type = { capital_ship } need_equipment = { frigate = 1 } max_organisation = 50 supply_consumption = 0.01 critical_parts = { rudder_jammed destroyed_ammo_storage broken_propeller on_fire } critical_part_damage_chance_mult = 1 hit_profile_mult = 1.0 } corvette = { #Rev 2 sprite = corvette map_icon_category = ship priority = 3 active = yes type = { screen_ship } need_equipment = { corvette = 1 } max_organisation = 35 supply_consumption = 0.01 critical_parts = { rudder_jammed destroyed_ammo_storage broken_propeller on_fire } critical_part_damage_chance_mult = 1 hit_profile_mult = 1.0 } stealth_corvette = { #Rev 2 sprite = corvette map_icon_category = ship priority = 3 active = yes type = { screen_ship } need_equipment = { stealth_corvette = 1 } max_organisation = 35 supply_consumption = 0.01 critical_parts = { rudder_jammed destroyed_ammo_storage broken_propeller on_fire } critical_part_damage_chance_mult = 1 hit_profile_mult = 0.75 } patrol_boat = { sprite = patrol_boat map_icon_category = ship priority = 1 active = yes type = { screen_ship } need_equipment = { patrol_boat = 1 } max_organisation = 15 supply_consumption = 0.01 critical_parts = { rudder_jammed destroyed_ammo_storage broken_propeller on_fire } critical_part_damage_chance_mult = 1 hit_profile_mult = 0.9 } missile_submarine = { #Rev 2 sprite = missile_submarine map_icon_category = uboat priority = 2 active = yes type = { submarine } need_equipment = { missile_submarine = 1 } max_organisation = 35 supply_consumption = 0.02 critical_parts = { destroyed_ammo_storage broken_propeller on_fire rudder_jammed ballast_tanks_inoperable } critical_part_damage_chance_mult = 1 hit_profile_mult = 1.0 } attack_submarine = { #Rev 2 sprite = attack_submarine map_icon_category = uboat priority = 1 active = yes type = { submarine } need_equipment = { attack_submarine = 1 } max_organisation = 30 supply_consumption = 0.01 critical_parts = { destroyed_ammo_storage broken_propeller on_fire rudder_jammed ballast_tanks_inoperable } critical_part_damage_chance_mult = 1 hit_profile_mult = 1.0 } repair_ship = { sprite = repair_ship map_icon_category = ship priority = 3 active = yes type = { support_ship } need_equipment = { repair_ship_1 = 1 } max_organisation = 35 supply_consumption = 0.01 #critical_parts = { destroyed_ammo_storage broken_propeller on_fire rudder_jammed} #critical_part_damage_chance_mult = 1 # #hit_profile_mult = 1.0 } support_ship = { sprite = support_ship map_icon_category = ship priority = 3 active = yes type = { support_ship } need_equipment = { support_ship_1 = 1 } max_organisation = 35 supply_consumption = 0.01 #critical_parts = { destroyed_ammo_storage broken_propeller on_fire rudder_jammed} #critical_part_damage_chance_mult = 1 # #hit_profile_mult = 1.0 } }