# All HACS equipment equipments = { HACS_equipment = { is_archetype = yes type = armor group_by = archetype priority = 100 interface_category = interface_category_land #Misc Abilities reliability = 1 maximum_speed = 20 #Defensive Abilities defense = 78 breakthrough = 82 hardness = 0.15 armor_value = 40 #Offensive Abilities soft_attack = 69 hard_attack = 84 ap_attack = 59 air_attack = 59 #Space taken in convoy lend_lease_cost = 3 fuel_consumption = 5 build_cost_ic = 99999999 #HACS are never supposed to be built normally } HACS_0 = { archetype = HACS_equipment visual_level = 2 active = no #Misc Abilities reliability = 1 maximum_speed = 20 #Defensive Abilities defense = 78 breakthrough = 82 hardness = 0.15 armor_value = 40 #Offensive Abilities soft_attack = 79 hard_attack = 94 ap_attack = 59 air_attack = 59 #Space taken in convoy lend_lease_cost = 3 fuel_consumption = 5 build_cost_ic = 99999999 } HACS_1 = { archetype = HACS_equipment visual_level = 2 active = no maximum_speed = 30 #Defensive Abilities defense = 98 breakthrough = 98 hardness = 0.25 armor_value = 75 #Offensive Abilities soft_attack = 105 hard_attack = 122 ap_attack = 68 air_attack = 68 fuel_consumption = 4 build_cost_ic = 99999999 } HACS_2 = { archetype = HACS_equipment visual_level = 2 active = no maximum_speed = 40 #Defensive Abilities defense = 132 breakthrough = 116 hardness = 0.4 armor_value = 100 #Offensive Abilities soft_attack = 137 hard_attack = 144 ap_attack = 80 air_attack = 80 fuel_consumption = 3 build_cost_ic = 99999999 } CHIMERA_equipment = { is_archetype = yes type = infantry group_by = archetype picture = archetype_chimera_equipment priority = 1000 interface_category = interface_category_land upgrades = { Inf_eq_gadjets Inf_eq_mortars Inf_eq_heavy_weapons Inf_eq_cutting_corners } #Misc Abilities reliability = 1 maximum_speed = 10 #Defensive Abilities defense = 20 breakthrough = 35 hardness = 0.1 armor_value = 10 #Offensive Abilities soft_attack = 40 hard_attack = 40 ap_attack = 40 air_attack = 0 #Space taken in convoy lend_lease_cost = 10000 # In case some weirdo tries to trade them build_cost_ic = 0.01 } CHIMERA_0 = { # Bellatoris archetype = CHIMERA_equipment visual_level = 2 #Misc Abilities maximum_speed = 15 #Defensive Abilities defense = 80 breakthrough = 45 hardness = 0.5 armor_value = 65 #Offensive Abilities soft_attack = 75 hard_attack = 75 ap_attack = 75 } CHIMERA_1 = { # Brachionis archetype = CHIMERA_equipment visual_level = 2 #Misc Abilities maximum_speed = 10 #Defensive Abilities defense = 55 breakthrough = 60 hardness = 0.4 armor_value = 40 #Offensive Abilities soft_attack = 90 hard_attack = 90 ap_attack = 90 } CHIMERA_2 = { # Gravis archetype = CHIMERA_equipment visual_level = 2 #Misc Abilities maximum_speed = 4 #Defensive Abilities defense = 75 breakthrough = 70 hardness = 0.6 armor_value = 60 #Offensive Abilities soft_attack = 70 hard_attack = 70 ap_attack = 90 } }