equipments = { support_ship_hull = { year = 1936 is_archetype = yes is_buildable = no type = support_ship interface_category = interface_category_other_ships #alias = support_ship priority = 2000 upgrades = { support_ship_nuclear_upgrade } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 1 anti_air_attack = 0 armor_value = 0 surface_detection = 20 sub_detection = 1 surface_visibility = 10 naval_speed = 32 reliability = 0.80 naval_range = 2500 max_strength = 25 fuel_consumption = 0 build_cost_ic = 5000 resources = { steel = 2 } manpower = 250 naval_dominance_factor = 0 } support_ship_1 = { abbreviation = "ZZZ" year = 1936 is_buildable = yes archetype = support_ship_hull priority = 2000 #alias = destroyer_hull_1 modifier_stat = { modifier = naval_general_support value = 20 type = naval_support } module_slots = inherit naval_dominance_factor = 0 } support_ship_2 = { abbreviation = "ZZZ" year = 1936 is_buildable = yes archetype = support_ship_hull priority = 2000 #alias = destroyer_hull_1 modifier_stat = { modifier = naval_general_support value = 40 type = naval_support } max_strength = 40 naval_range = 3750 build_cost_ic = 7500 manpower = 350 module_slots = inherit naval_dominance_factor = 0 } repair_ship_hull = { year = 1936 is_archetype = yes is_buildable = no type = support_ship interface_category = interface_category_other_ships #alias = support_ship priority = 2000 upgrades = { support_ship_nuclear_upgrade } #module_slots = { # fixed_ship_battery_slot = { # required = yes # allowed_module_categories = { ship_light_battery dp_light_battery} # } # fixed_ship_anti_air_slot = { # required = no # allowed_module_categories = { ship_anti_air } # } # fixed_ship_fire_control_system_slot = { # required = no # allowed_module_categories = { ship_fire_control_system ship_sonar } # } # fixed_ship_radar_slot = { # required = no # allowed_module_categories = { ship_radar ship_sonar } # } # fixed_ship_torpedo_slot = { # required = no # allowed_module_categories = { ship_torpedo } # } # fixed_ship_engine_slot = { # required = yes # allowed_module_categories = { light_ship_engine } # } # # mid_1_custom_slot = { # required = no # allowed_module_categories = { # ship_torpedo # ship_mine_warfare # ship_mine_layer # ship_anti_air # ship_depth_charge # } # } # rear_1_custom_slot = mid_1_custom_slot #} #module_count_limit = { # category = ship_radar # count < 2 #} # #module_count_limit = { # category = ship_sonar # count < 2 #} # #default_modules = { # fixed_ship_battery_slot = empty # fixed_ship_anti_air_slot = empty # fixed_ship_fire_control_system_slot = empty # fixed_ship_radar_slot = empty # fixed_ship_engine_slot = light_ship_engine_1 # fixed_ship_torpedo_slot = empty # mid_1_custom_slot = empty # rear_1_custom_slot = empty #} lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 armor_value = 0 surface_detection = 20 sub_detection = 0 surface_visibility = 10 naval_speed = 32 reliability = 0.80 naval_range = 2500 max_strength = 25 fuel_consumption = 0 build_cost_ic = 5000 resources = { steel = 2 } manpower = 300 naval_dominance_factor = 0 } repair_ship_1 = { abbreviation = "ZZZ" year = 1936 is_buildable = yes archetype = repair_ship_hull priority = 2000 #alias = destroyer_hull_1 modifier_stat = { modifier = naval_repair_support value = 20 type = naval_support } module_slots = inherit } repair_ship_2 = { abbreviation = "ZZZ" year = 1936 is_buildable = yes archetype = repair_ship_hull priority = 2000 #alias = destroyer_hull_1 modifier_stat = { modifier = naval_repair_support value = 40 type = naval_support } module_slots = inherit max_strength = 40 naval_range = 3750 build_cost_ic = 7500 manpower = 350 naval_dominance_factor = 0 } }