#Written by Hiddengearz #Balance Changes done by Didi, Simone equipments = { ###Light Anti-Tank L_AT_Equipment = { is_archetype = yes type = { infantry anti_tank } group_by = archetype interface_category = interface_category_land upgrades = { L_AT_Fire_Control L_AT_Warhead L_AT_Reliability } #Misc Abilities reliability = 0.9 #Offensive Abilities soft_attack = 1.25 hard_attack = 1.125 additional_collateral_damage = 0.238 ap_attack = 5 air_attack = 0 supply_consumption = 0.01 #Defensive Abilities defense = 1 breakthrough = 2 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 0.6 resources = { steel = 1 } } Anti_tank_0 = { year = 1965 archetype = L_AT_Equipment priority = 5 visual_level = 0 #Misc Abilities reliability = 0.9 #Offensive Abilities soft_attack = 1.875 hard_attack = 1.875 additional_collateral_damage = 0.375 ap_attack = 6 air_attack = 0 #Defensive Abilities defense = 2 breakthrough = 1 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 0.6 resources = { steel = 1 } } Anti_tank_1 = { year = 1985 archetype = L_AT_Equipment parent = Anti_tank_0 priority = 5 visual_level = 1 #Misc Abilities reliability = 0.9 #Offensive Abilities soft_attack = 2 hard_attack = 2.25 additional_collateral_damage = 0.425 ap_attack = 8 air_attack = 0 #Defensive Abilities defense = 2 breakthrough = 2 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 0.84 resources = { steel = 1 microchips = 1 } } Anti_tank_2 = { year = 2005 archetype = L_AT_Equipment parent = Anti_tank_1 priority = 5 visual_level = 2 #Misc Abilities reliability = 0.9 #Offensive Abilities soft_attack = 3.125 hard_attack = 2.625 additional_collateral_damage = 0.575 ap_attack = 9 air_attack = 0 #Defensive Abilities defense = 2 breakthrough = 2 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 1.57 resources = { steel = 2 microchips = 2 } } Anti_tank_3 = { year = 2025 archetype = L_AT_Equipment parent = Anti_tank_2 priority = 5 visual_level = 2 #Misc Abilities reliability = 0.9 #Offensive Abilities soft_attack = 3.75 hard_attack = 3 additional_collateral_damage = 0.675 ap_attack = 10 air_attack = 0 #Defensive Abilities defense = 3 breakthrough = 2 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 1.65 resources = { steel = 2 chromium = 1 microchips = 2 } } Anti_tank_4 = { year = 2035 archetype = L_AT_Equipment parent = Anti_tank_3 priority = 5 visual_level = 2 #Misc Abilities reliability = 0.9 #Offensive Abilities soft_attack = 4.375 hard_attack = 3.375 additional_collateral_damage = 0.775 ap_attack = 12 air_attack = 0 #Defensive Abilities defense = 4 breakthrough = 3 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 2.14 resources = { steel = 2 chromium = 2 microchips = 2 } } Anti_tank_5 = { year = 2045 archetype = L_AT_Equipment parent = Anti_tank_4 priority = 5 visual_level = 2 #Misc Abilities reliability = 0.92 #Offensive Abilities soft_attack = 10 hard_attack = 7.5 ap_attack = 27 air_attack = 0 #Defensive Abilities defense = 8 breakthrough = 7 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 2.63 resources = { steel = 3 chromium = 2 microchips = 2 } } Anti_tank_6 = { year = 2055 archetype = L_AT_Equipment parent = Anti_tank_5 priority = 5 visual_level = 2 #Misc Abilities reliability = 0.94 #Offensive Abilities soft_attack = 11.25 hard_attack = 8.25 ap_attack = 30 air_attack = 0 #Defensive Abilities defense = 9 breakthrough = 8 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 3.12 resources = { steel = 3 chromium = 2 microchips = 3 } } Anti_tank_7 = { year = 2065 archetype = L_AT_Equipment parent = Anti_tank_6 priority = 5 visual_level = 2 #Misc Abilities reliability = 0.96 #Offensive Abilities soft_attack = 12.5 hard_attack = 9 ap_attack = 33 air_attack = 0 #Defensive Abilities defense = 10 breakthrough = 9 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 3.61 resources = { steel = 3 chromium = 3 microchips = 3 } } Anti_tank_8 = { year = 2075 archetype = L_AT_Equipment parent = Anti_tank_7 priority = 5 visual_level = 2 #Misc Abilities reliability = 0.98 #Offensive Abilities soft_attack = 13.75 hard_attack = 9.75 ap_attack = 36 air_attack = 0 #Defensive Abilities defense = 11 breakthrough = 10 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 4.1 resources = { steel = 4 chromium = 3 microchips = 3 } } ###Heavy Anti-Tank### H_AT_Equipment = { is_archetype = yes type = { infantry anti_tank } group_by = archetype interface_category = interface_category_land upgrades = { H_AT_Fire_Control H_AT_Warhead H_AT_Reliability } #Misc Abilities reliability = 0.9 maximum_speed = 8.5 supply_consumption = 0.02 #Offensive Abilities soft_attack = 1 hard_attack = 3 additional_collateral_damage = 0.4 ap_attack = 10 air_attack = 0 #Defensive Abilities defense = 1 breakthrough = 0 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 4.5 resources = { steel = 2 } } Heavy_Anti_tank_0 = { year = 1965 archetype = H_AT_Equipment priority = 5 visual_level = 0 #Misc Abilities reliability = 0.825 maximum_speed = 8.5 #Offensive Abilities soft_attack = 1 hard_attack = 3 additional_collateral_damage = 0.4 ap_attack = 10 air_attack = 0 #Defensive Abilities defense = 1 breakthrough = 0 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 4.5 resources = { steel = 1 microchips = 1 } } Heavy_Anti_tank_1 = { year = 1985 archetype = H_AT_Equipment parent = Heavy_Anti_tank_0 priority = 5 visual_level = 1 #Misc Abilities reliability = 0.85 maximum_speed = 9.5 #Offensive Abilities soft_attack = 2 hard_attack = 3.375 #+1 additional_collateral_damage = 0.537 ap_attack = 12 air_attack = 0 #Defensive Abilities defense = 2 breakthrough = 0 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 4.75 resources = { steel = 2 microchips = 1 } } Heavy_Anti_tank_2 = { year = 2005 archetype = H_AT_Equipment parent = Heavy_Anti_tank_1 priority = 5 visual_level = 2 #Misc Abilities reliability = 0.875 maximum_speed = 10.5 #Offensive Abilities soft_attack = 2 hard_attack = 3.75 #+1 additional_collateral_damage = 0.575 ap_attack = 14 air_attack = 0 #Defensive Abilities defense = 2 breakthrough = 0 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 5 resources = { steel = 2 chromium = 1 microchips = 2 } } Heavy_Anti_tank_3 = { year = 2025 archetype = H_AT_Equipment parent = Heavy_Anti_tank_2 priority = 5 visual_level = 2 #Misc Abilities reliability = 0.9 maximum_speed = 11.5 #Offensive Abilities soft_attack = 2 hard_attack = 4.125 #+1 additional_collateral_damage = 0.613 ap_attack = 16 air_attack = 0 #Defensive Abilities defense = 2 breakthrough = 0 hardness = 0 armor_value = 0 build_cost_ic = 5.25 resources = { steel = 3 chromium = 1 microchips = 2 } } Heavy_Anti_tank_4 = { year = 2035 archetype = H_AT_Equipment parent = Heavy_Anti_tank_3 priority = 5 visual_level = 2 #Misc Abilities reliability = 0.9 maximum_speed = 12 #Offensive Abilities soft_attack = 3 hard_attack = 4 #+1 additional_collateral_damage = 0.7 ap_attack = 18 air_attack = 0 #Defensive Abilities defense = 3 breakthrough = 0 hardness = 0 armor_value = 0 build_cost_ic = 5.5 resources = { steel = 3 chromium = 2 microchips = 2 } } Heavy_Anti_tank_5 = { year = 2045 archetype = H_AT_Equipment parent = Heavy_Anti_tank_4 priority = 5 visual_level = 2 #Misc Abilities reliability = 0.92 maximum_speed = 12.5 #Offensive Abilities soft_attack = 7 hard_attack = 9.75 ap_attack = 40 air_attack = 0 #Defensive Abilities defense = 7 breakthrough = 0 hardness = 0 armor_value = 0 build_cost_ic = 5.75 resources = { steel = 3 chromium = 2 microchips = 3 } } Heavy_Anti_tank_6 = { year = 2055 archetype = H_AT_Equipment parent = Heavy_Anti_tank_5 priority = 5 visual_level = 2 #Misc Abilities reliability = 0.94 maximum_speed = 13 #Offensive Abilities soft_attack = 8 hard_attack = 10.5 ap_attack = 44 air_attack = 0 #Defensive Abilities defense = 8 breakthrough = 0 hardness = 0 armor_value = 0 build_cost_ic = 6 resources = { steel = 3 chromium = 3 microchips = 3 } } Heavy_Anti_tank_7 = { year = 2065 archetype = H_AT_Equipment parent = Heavy_Anti_tank_6 priority = 5 visual_level = 2 #Misc Abilities reliability = 0.96 maximum_speed = 13.5 #Offensive Abilities soft_attack = 9 hard_attack = 11.25 ap_attack = 48 air_attack = 0 #Defensive Abilities defense = 9 breakthrough = 0 hardness = 0 armor_value = 0 build_cost_ic = 6.25 resources = { steel = 4 chromium = 3 microchips = 3 } } Heavy_Anti_tank_8 = { year = 2075 archetype = H_AT_Equipment parent = Heavy_Anti_tank_7 priority = 5 visual_level = 2 #Misc Abilities reliability = 0.98 maximum_speed = 14 #Offensive Abilities soft_attack = 10 hard_attack = 12 ap_attack = 52 air_attack = 0 #Defensive Abilities defense = 10 breakthrough = 0 hardness = 0 armor_value = 0 build_cost_ic = 6.5 resources = { steel = 4 chromium = 3 microchips = 4 } } }