#Written by Hiddengearz, TheGeneral #Balance Changes done by Didi and Simone-Traiano equipments = { artillery_equipment = { is_archetype = yes is_buildable = yes type = { infantry artillery } group_by = archetype interface_category = interface_category_land upgrades = { L_Arty_Fire_Control L_Arty_Warhead L_Arty_Reliability } #Misc Abilities reliability = 0.8 #Defensive Abilities defense = 0 breakthrough = 0 hardness = 0 armor_value = 0 supply_consumption = 0.02 #Offensive Abilities soft_attack = 0 hard_attack = 0 ap_attack = 0 air_attack = 0 #Space taken in convoy lend_lease_cost = 2 build_cost_ic = 3.5 resources = { steel = 1 } } artillery_0 = { #Rev 3 year = 1965 archetype = artillery_equipment priority = 5 visual_level = 0 #Misc Abilities reliability = 0.8 maximum_speed = 14.5 #Defensive Abilities defense = 5 breakthrough = 3 hardness = 0 armor_value = 0 #Offensive Abilities soft_attack = 8.75 hard_attack = 0.75 additional_collateral_damage = 0.95 ap_attack = 5 air_attack = 0 #Space taken in convoy lend_lease_cost = 2 build_cost_ic = 3.75 resources = { steel = 1 } } artillery_1 = { year = 1985 archetype = artillery_equipment parent = artillery_0 priority = 5 visual_level = 0 #Misc Abilities reliability = 0.825 maximum_speed = 15.5 #Defensive Abilities defense = 6 #+1 breakthrough = 4 #+1 hardness = 0 armor_value = 0 #Offensive Abilities soft_attack = 13.125 hard_attack = 2.25 additional_collateral_damage = 1.538 ap_attack = 8 air_attack = 0 #Space taken in convoy lend_lease_cost = 2 build_cost_ic = 4.90 resources = { steel = 2 } } artillery_2 = { year = 2005 archetype = artillery_equipment parent = artillery_1 priority = 5 visual_level = 1 #Misc Abilities reliability = 0.875 maximum_speed = 16.5 #Defensive Abilities defense = 7 #+1 breakthrough = 5 #+1 hardness = 0 armor_value = 0 #Offensive Abilities soft_attack = 18 hard_attack = 3.75 additional_collateral_damage = 2.175 ap_attack = 10 air_attack = 0 #Space taken in convoy lend_lease_cost = 2 build_cost_ic = 6.86 resources = { steel = 2 } } artillery_3 = { year = 2025 archetype = artillery_equipment parent = artillery_2 priority = 5 visual_level = 2 #Misc Abilities reliability = 0.9 maximum_speed = 17.5 #Defensive Abilities defense = 8 #+1 breakthrough = 6 #+1 hardness = 0 armor_value = 0 #Offensive Abilities soft_attack = 21.875 hard_attack = 5.25 additional_collateral_damage = 2.713 ap_attack = 12 air_attack = 0 #Space taken in convoy lend_lease_cost = 2 build_cost_ic = 9.60 resources = { steel = 3 } } artillery_4 = { year = 2045 archetype = artillery_equipment parent = artillery_3 priority = 5 visual_level = 2 #Misc Abilities reliability = 0.925 maximum_speed = 18 #Defensive Abilities defense = 8 #+1 breakthrough = 6 #+1 hardness = 0 armor_value = 0 #Offensive Abilities soft_attack = 25.75 hard_attack = 6 additional_collateral_damage = 3.175 ap_attack = 15 air_attack = 0 #Space taken in convoy lend_lease_cost = 2 build_cost_ic = 12.49 resources = { steel = 4 } } artillery_5 = { year = 2065 archetype = artillery_equipment parent = artillery_4 priority = 5 visual_level = 2 #Misc Abilities reliability = 0.95 maximum_speed = 18.5 #Defensive Abilities defense = 18 #+1 breakthrough = 14 #+1 hardness = 0 armor_value = 0 #Offensive Abilities soft_attack = 59.25 hard_attack = 13.5 ap_attack = 35 air_attack = 0 #Space taken in convoy lend_lease_cost = 2 build_cost_ic = 15.4 resources = { steel = 5 } } ### Space Artillery space_artillery_equipment_type = { year = 2000 is_archetype = yes is_buildable = no type = artillery group_by = archetype priority = 10 interface_category = interface_category_land #Misc Abilities reliability = 0.925 maximum_speed = 100 #Defensive Abilities breakthrough = 13 hardness = 0 armor_value = 0 supply_consumption = 0.1 #Offensive Abilities soft_attack = 43.25 hard_attack = 13 additional_collateral_damage = 5.625 ap_attack = 8 air_attack = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 186.89 resources = { microchips = 4 composites = 2 chromium = 4 } } space_artillery_equipment_1 = { year = 2000 archetype = space_artillery_equipment_type priority = 10 visual_level = 1 #Misc Abilities reliability = 0.925 maximum_speed = 100 #Defensive Abilities breakthrough = 13 hardness = 0 armor_value = 0 #Offensive Abilities soft_attack = 43.25 hard_attack = 13 additional_collateral_damage = 5.625 ap_attack = 8 air_attack = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 186.89 resources = { microchips = 8 composites = 2 chromium = 4 } } }