#MRBM Equipment equipments = { ballistic_missile_equipment = { year = 1955 allow_mission_type = { strategic_bomber } is_archetype = yes is_buildable = no can_license = yes type = ballistic_missile group_by = type sprite = missile_default air_map_icon_frame = 9 interface_category = interface_category_air reliability = 0.8 # Air vs Navy - high damage / low hit chance / hard to hurt naval_strike_attack = 1.5 naval_strike_targetting = 0.6 #Space taken in convoy lend_lease_cost = 1.5 build_cost_ic = 104 resources = { aluminium = 2 microchips = 2 } fuel_consumption = 0 } ballistic_missile_equipment_1 = { year = 1965 archetype = ballistic_missile_equipment is_buildable = yes one_use_only = yes sprite = missile_default air_range = 4500 maximum_speed = 5760 air_agility = 75 air_bombing = 60 build_cost_ic = 134 } ballistic_missile_equipment_2 = { year = 1975 archetype = ballistic_missile_equipment parent = ballistic_missile_equipment_1 is_buildable = yes one_use_only = yes sprite = missile_default air_range = 5000 maximum_speed = 6500 air_agility = 125 air_bombing = 69 build_cost_ic = 145.84 } ballistic_missile_equipment_3 = { year = 1985 archetype = ballistic_missile_equipment parent = ballistic_missile_equipment_2 is_buildable = yes one_use_only = yes sprite = missile_default air_range = 5500 maximum_speed = 9999 air_agility = 150 air_bombing = 79.3 build_cost_ic = 158.42 } ballistic_missile_equipment_4 = { year = 1995 archetype = ballistic_missile_equipment parent = ballistic_missile_equipment_3 is_buildable = yes one_use_only = yes sprite = missile_default air_range = 5750 maximum_speed = 9999 air_agility = 175 air_bombing = 91 build_cost_ic = 172.26 } ballistic_missile_equipment_5 = { year = 2005 archetype = ballistic_missile_equipment parent = ballistic_missile_equipment_4 is_buildable = yes one_use_only = yes sprite = missile_default air_range = 6000 maximum_speed = 9999 air_agility = 225 air_bombing = 104 build_cost_ic = 187.49 } ballistic_missile_equipment_6 = { year = 2015 archetype = ballistic_missile_equipment parent = ballistic_missile_equipment_5 is_buildable = yes one_use_only = yes sprite = missile_default air_range = 6250 maximum_speed = 9999 air_agility = 255 air_bombing = 120 build_cost_ic = 204.24 } ballistic_missile_equipment_7 = { year = 2025 archetype = ballistic_missile_equipment parent = ballistic_missile_equipment_6 is_buildable = yes one_use_only = yes sprite = missile_default air_range = 6500 maximum_speed = 9999 air_agility = 300 air_bombing = 138 build_cost_ic = 222.66 } ballistic_missile_equipment_8 = { year = 2035 archetype = ballistic_missile_equipment parent = ballistic_missile_equipment_7 is_buildable = yes one_use_only = yes sprite = missile_default air_range = 6750 maximum_speed = 9999 air_agility = 325 air_bombing = 159 build_cost_ic = 242.93 } ballistic_missile_equipment_9 = { year = 2045 archetype = ballistic_missile_equipment parent = ballistic_missile_equipment_8 is_buildable = yes one_use_only = yes sprite = missile_default air_range = 7000 maximum_speed = 9999 air_agility = 350 air_bombing = 183 build_cost_ic = 263.2 } ballistic_missile_equipment_10 = { year = 2055 archetype = ballistic_missile_equipment parent = ballistic_missile_equipment_9 is_buildable = yes one_use_only = yes sprite = missile_default air_range = 7250 maximum_speed = 9999 air_agility = 375 air_bombing = 210 build_cost_ic = 283.47 } ballistic_missile_equipment_11 = { year = 2065 archetype = ballistic_missile_equipment parent = ballistic_missile_equipment_10 is_buildable = yes one_use_only = yes sprite = missile_default air_range = 7500 maximum_speed = 9999 air_agility = 400 air_bombing = 240 build_cost_ic = 303.74 } ballistic_missile_equipment_12 = { year = 2075 archetype = ballistic_missile_equipment parent = ballistic_missile_equipment_11 is_buildable = yes one_use_only = yes sprite = missile_default air_range = 7750 maximum_speed = 9999 air_agility = 425 air_bombing = 273 build_cost_ic = 324.01 } nuclear_ballistic_missile_equipment = { year = 1965 allow_mission_type = { drop_nuke } is_archetype = yes is_buildable = no can_license = no type = nuclear_missile group_by = type sprite = missile_default air_map_icon_frame = 9 interface_category = interface_category_air reliability = 0.8 # Air vs Navy - high damage / low hit chance / hard to hurt naval_strike_attack = 1.5 naval_strike_targetting = 0.6 #Space taken in convoy lend_lease_cost = 1.5 build_cost_ic = 104 resources = { aluminium = 2 microchips = 2 } fuel_consumption = 0 } nuclear_ballistic_missile_equipment_1 = { year = 1975 archetype = nuclear_ballistic_missile_equipment is_buildable = yes one_use_only = yes sprite = missile_default air_range = 5000 maximum_speed = 5760 air_agility = 10 air_bombing = 450 build_cost_ic = 164 } nuclear_ballistic_missile_equipment_2 = { year = 1985 archetype = nuclear_ballistic_missile_equipment parent = nuclear_ballistic_missile_equipment_1 is_buildable = yes one_use_only = yes sprite = missile_default air_range = 5500 maximum_speed = 6500 air_agility = 12 air_bombing = 475 build_cost_ic = 175 } nuclear_ballistic_missile_equipment_3 = { year = 1995 archetype = nuclear_ballistic_missile_equipment parent = nuclear_ballistic_missile_equipment_2 is_buildable = yes one_use_only = yes sprite = missile_default air_range = 5750 maximum_speed = 9999 air_agility = 14 air_bombing = 490 build_cost_ic = 188 } nuclear_ballistic_missile_equipment_4 = { year = 2005 archetype = nuclear_ballistic_missile_equipment parent = nuclear_ballistic_missile_equipment_3 is_buildable = yes one_use_only = yes sprite = missile_default air_range = 6000 maximum_speed = 9999 air_agility = 16 air_bombing = 505 build_cost_ic = 202 } nuclear_ballistic_missile_equipment_5 = { year = 2015 archetype = nuclear_ballistic_missile_equipment parent = nuclear_ballistic_missile_equipment_4 is_buildable = yes one_use_only = yes sprite = missile_default air_range = 6250 maximum_speed = 9999 air_agility = 18 air_bombing = 520 build_cost_ic = 227 } nuclear_ballistic_missile_equipment_6 = { year = 2025 archetype = nuclear_ballistic_missile_equipment parent = nuclear_ballistic_missile_equipment_5 is_buildable = yes one_use_only = yes sprite = missile_default air_range = 6500 maximum_speed = 9999 air_agility = 20 air_bombing = 530 build_cost_ic = 270 } nuclear_ballistic_missile_equipment_7 = { year = 2035 archetype = nuclear_ballistic_missile_equipment parent = nuclear_ballistic_missile_equipment_6 is_buildable = yes one_use_only = yes sprite = missile_default air_range = 6750 maximum_speed = 9999 air_agility = 22 air_bombing = 540 build_cost_ic = 290 } nuclear_ballistic_missile_equipment_8 = { year = 2045 archetype = nuclear_ballistic_missile_equipment parent = nuclear_ballistic_missile_equipment_7 is_buildable = yes one_use_only = yes sprite = missile_default air_range = 7000 maximum_speed = 9999 air_agility = 24 air_bombing = 550 build_cost_ic = 310 } nuclear_ballistic_missile_equipment_9 = { year = 2055 archetype = nuclear_ballistic_missile_equipment parent = nuclear_ballistic_missile_equipment_8 is_buildable = yes one_use_only = yes sprite = missile_default air_range = 7250 maximum_speed = 9999 air_agility = 26 air_bombing = 560 build_cost_ic = 330 } nuclear_ballistic_missile_equipment_10 = { year = 2065 archetype = nuclear_ballistic_missile_equipment parent = nuclear_ballistic_missile_equipment_9 is_buildable = yes one_use_only = yes sprite = missile_default air_range = 7500 maximum_speed = 9999 air_agility = 28 air_bombing = 570 build_cost_ic = 350 } nuclear_ballistic_missile_equipment_11 = { year = 2075 archetype = nuclear_ballistic_missile_equipment parent = nuclear_ballistic_missile_equipment_10 is_buildable = yes one_use_only = yes sprite = missile_default air_range = 7750 maximum_speed = 9999 air_agility = 30 air_bombing = 580 build_cost_ic = 370 } # #SUBMARINE LAUNCHED # SLBM_missile_equipment = { # year = 1965 # allow_mission_type = { # drop_nuke # } # is_archetype = yes # is_buildable = no # can_license = no # type = nuclear_missile # group_by = type # sprite = missile_default # air_map_icon_frame = 9 # interface_category = interface_category_air # reliability = 0.8 # # Air vs Navy - high damage / low hit chance / hard to hurt # naval_strike_attack = 1.5 # naval_strike_targetting = 0.6 # #Space taken in convoy # lend_lease_cost = 1.5 # build_cost_ic = 54 # resources = { # aluminium = 3 # tungsten = 3 # } # fuel_consumption = 0 # } # SLBM_missile_equipment_1 = { # year = 1975 # archetype = nuclear_ballistic_missile_equipment # is_buildable = yes # one_use_only = yes # sprite = missile_default # air_range = 5500 # maximum_speed = 5760 # air_agility = 10 # air_bombing = 450 # } }