equipments = { floating_harbor_equipment = { year = 1965 is_archetype = yes is_buildable = no type = floating_harbor picture = archetype_floating_harbor group_by = archetype sprite = floating_harbor interface_category = interface_category_other_ships build_cost_ic = 2500 resources = { steel = 2 } can_be_lend_leased = { always = no } can_be_produced = { has_dlc = "No Step Back" } naval_dominance_factor = 0 } floating_harbor_equipment_1 = { year = 1965 archetype = floating_harbor_equipment active = no build_cost_ic = 2500 resources = { steel = 2 } naval_dominance_factor = 0 } }