equipments = { heavy_util_vehicle_type = { is_archetype = yes is_buildable = no fuel_consumption = 1.3 type = { motorized } group_by = archetype interface_category = interface_category_land upgrades = { Util_infantry_help_upgrade Util_Mobility Util_Weapons Util_cutting_corners_upgrade } #Misc Abilities maximum_speed = 12 reliability = 0.85 #Offensive Abilities soft_attack = 0 hard_attack = 0 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 0 breakthrough = 1 hardness = 0.25 armor_value = 2 supply_consumption = 0.02 #Space taken in convoy lend_lease_cost = 8 build_cost_ic = 3.5 resources = { steel = 3 rubber = 1 } } #1965 heavy_util_vehicle_1 = { year = 1965 archetype = heavy_util_vehicle_type priority = 5 #Misc Abilities maximum_speed = 12.5 reliability = 0.75 #Offensive Abilities soft_attack = 1.75 hard_attack = 0.55 additional_collateral_damage = 0.23 ap_attack = 1 air_attack = 0 #Defensive Abilities defense = 1.5 breakthrough = 0.5 hardness = 0.25 armor_value = 2 fuel_consumption = 1.3 #Space taken in convoy lend_lease_cost = 8 build_cost_ic = 3.5 resources = { steel = 3 rubber = 1 } } #1975 heavy_util_vehicle_2 = { year = 1975 archetype = heavy_util_vehicle_type parent = heavy_util_vehicle_1 priority = 5 #Misc Abilities maximum_speed = 13 reliability = 0.775 #Offensive Abilities soft_attack = 2.15 hard_attack = 0.7 additional_collateral_damage = 0.285 ap_attack = 1.25 air_attack = 0 #Defensive Abilities defense = 2.0 breakthrough = 1.0 hardness = 0.27 armor_value = 2.25 fuel_consumption = 1.5 #Space taken in convoy lend_lease_cost = 8 build_cost_ic = 4.0 resources = { steel = 3 rubber = 1 } } #1985 heavy_util_vehicle_3 = { year = 1985 archetype = heavy_util_vehicle_type parent = heavy_util_vehicle_2 priority = 5 #Misc Abilities maximum_speed = 13.5 reliability = 0.8 #Offensive Abilities soft_attack = 2.6 hard_attack = 0.85 additional_collateral_damage = 0.345 ap_attack = 1.5 air_attack = 0 #Defensive Abilities defense = 2.5 breakthrough = 1.35 hardness = 0.29 armor_value = 2.5 fuel_consumption = 1.8 #Space taken in convoy lend_lease_cost = 8 build_cost_ic = 4.75 resources = { steel = 3 rubber = 1 } } #1995 heavy_util_vehicle_4 = { year = 1995 archetype = heavy_util_vehicle_type parent = heavy_util_vehicle_3 priority = 5 #Misc Abilities maximum_speed = 14 reliability = 0.825 #Offensive Abilities soft_attack = 3.0 hard_attack = 1.15 additional_collateral_damage = 0.415 ap_attack = 1.75 air_attack = 0 #Defensive Abilities defense = 3.0 breakthrough = 1.7 hardness = 0.31 armor_value = 2.75 fuel_consumption = 2.1 #Space taken in convoy lend_lease_cost = 8 build_cost_ic = 5.5 resources = { steel = 3 rubber = 1 } } #2005 heavy_util_vehicle_5 = { year = 2005 archetype = heavy_util_vehicle_type parent = heavy_util_vehicle_4 priority = 5 #Misc Abilities maximum_speed = 14.5 reliability = 0.85 #Offensive Abilities soft_attack = 2.8 hard_attack = 1.55 additional_collateral_damage = 0.435 ap_attack = 2.0 air_attack = 0 #Defensive Abilities defense = 4.25 breakthrough = 2.7 hardness = 0.33 armor_value = 3.0 fuel_consumption = 2.3 #Space taken in convoy lend_lease_cost = 8 build_cost_ic = 7.5 resources = { steel = 4 rubber = 1 } } #2015 heavy_util_vehicle_6 = { year = 2015 archetype = heavy_util_vehicle_type parent = heavy_util_vehicle_5 priority = 5 #Misc Abilities maximum_speed = 15 reliability = 0.85 #Offensive Abilities soft_attack = 3.9 hard_attack = 1.8 additional_collateral_damage = 0.57 ap_attack = 2.25 air_attack = 0 #Defensive Abilities defense = 4.75 breakthrough = 3.05 hardness = 0.35 armor_value = 3.5 fuel_consumption = 2.6 #Space taken in convoy lend_lease_cost = 8 build_cost_ic = 8.25 resources = { steel = 4 rubber = 1 } } #2025 heavy_util_vehicle_7 = { year = 2025 archetype = heavy_util_vehicle_type parent = heavy_util_vehicle_6 priority = 5 #Misc Abilities maximum_speed = 15.5 reliability = 0.875 #Offensive Abilities soft_attack = 4.35 hard_attack = 2.1 additional_collateral_damage = 0.645 ap_attack = 2.5 air_attack = 0 #Defensive Abilities defense = 5.25 breakthrough = 2.7 hardness = 0.35 armor_value = 4.0 fuel_consumption = 2.85 #Space taken in convoy lend_lease_cost = 8 build_cost_ic = 9.0 resources = { steel = 4 rubber = 1 } } #2035 heavy_util_vehicle_8 = { year = 2035 archetype = heavy_util_vehicle_type parent = heavy_util_vehicle_7 priority = 5 #Misc Abilities maximum_speed = 16 reliability = 0.875 #Offensive Abilities soft_attack = 4.75 hard_attack = 3.1 additional_collateral_damage = 0.785 ap_attack = 2.75 air_attack = 0 #Defensive Abilities defense = 5.75 breakthrough = 3.7 hardness = 0.35 armor_value = 4.5 fuel_consumption = 3.1 #Space taken in convoy lend_lease_cost = 8 build_cost_ic = 9.75 resources = { steel = 4 rubber = 1 } } #2045 heavy_util_vehicle_9 = { year = 2045 archetype = heavy_util_vehicle_type parent = heavy_util_vehicle_8 priority = 5 maximum_speed = 16.5 reliability = 0.875 soft_attack = 5.15 hard_attack = 2.55 additional_collateral_damage = 0.77 ap_attack = 3.0 air_attack = 0 defense = 5.6 breakthrough = 4.05 hardness = 0.35 armor_value = 5.0 lend_lease_cost = 8 fuel_consumption = 3.4 build_cost_ic = 10.5 resources = { steel = 4 rubber = 2 microchips = 1 } } #2055 heavy_util_vehicle_10 = { year = 2055 archetype = heavy_util_vehicle_type parent = heavy_util_vehicle_9 priority = 5 maximum_speed = 17 reliability = 0.875 soft_attack = 5.5 hard_attack = 2.8 additional_collateral_damage = 0.83 ap_attack = 3.25 air_attack = 0 defense = 6.85 breakthrough = 4.4 hardness = 0.35 armor_value = 5.25 lend_lease_cost = 8 fuel_consumption = 3.65 build_cost_ic = 11.25 resources = { steel = 5 rubber = 2 microchips = 1 } } #2065 heavy_util_vehicle_11 = { year = 2065 archetype = heavy_util_vehicle_type parent = heavy_util_vehicle_10 priority = 5 maximum_speed = 17 reliability = 0.875 soft_attack = 5.9 hard_attack = 3.0 additional_collateral_damage = 0.89 ap_attack = 3.5 air_attack = 0 defense = 7.35 breakthrough = 5.4 hardness = 0.35 armor_value = 5.5 lend_lease_cost = 8 fuel_consumption = 3.9 build_cost_ic = 12.0 resources = { steel = 5 rubber = 2 microchips = 2 } } #2075 heavy_util_vehicle_12 = { year = 2075 archetype = heavy_util_vehicle_type parent = heavy_util_vehicle_11 priority = 5 maximum_speed = 17.5 reliability = 0.875 soft_attack = 5.6 hard_attack = 3.25 additional_collateral_damage = 0.885 ap_attack = 3.75 air_attack = 0 defense = 7.875 breakthrough = 5.05 hardness = 0.35 armor_value = 5.75 lend_lease_cost = 8 fuel_consumption = 4.15 build_cost_ic = 12.75 resources = { steel = 6 rubber = 2 microchips = 2 } } }