#Written by Hiddengearz, TheGeneral # All infantry equipment equipments = { infantry_weapons_type = { is_archetype = yes is_buildable = no type = infantry group_by = archetype priority = 10 interface_category = interface_category_land upgrades = { Inf_eq_gadjets Inf_eq_mortars Inf_eq_heavy_weapons Inf_eq_cutting_corners } #Misc Abilities reliability = 0.9 maximum_speed = 4 supply_consumption = 0.01 #Defensive Abilities defense = 12 breakthrough = 0.25 hardness = 0 armor_value = 0 #Offensive Abilities soft_attack = 1.25 hard_attack = 0 additional_collateral_damage = 0.125 ap_attack = 0 air_attack = 0 #Space taken in convoy lend_lease_cost = 0.45 build_cost_ic = 0.31 resources = { steel = 1 } } #1965 infantry_weapons_1 = { year = 1965 archetype = infantry_weapons_type #priority = 5 visual_level = 0 #Misc Abilities reliability = 0.825 #Offensive Abilities soft_attack = 1.25 hard_attack = 0.15 additional_collateral_damage = 0.14 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 1 breakthrough = 0 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 0.45 build_cost_ic = 0.25 resources = { steel = 1 } } #1975 infantry_weapons_2 = { year = 1975 archetype = infantry_weapons_type parent = infantry_weapons_1 #priority = 5 visual_level = 1 #Misc Abilities reliability = 0.85 #Offensive Abilities soft_attack = 2.65 #+1 hard_attack = 0.215 additional_collateral_damage = 0.286 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 2 breakthrough = 0.875 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 0.45 build_cost_ic = 0.30 resources = { steel = 1 } } #1985 infantry_weapons_3 = { year = 1985 archetype = infantry_weapons_type parent = infantry_weapons_2 #priority = 5 visual_level = 2 #Misc Abilities reliability = 0.875 #Offensive Abilities soft_attack = 4.1 #+1 hard_attack = 0.375 additional_collateral_damage = 0.448 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 3.125 breakthrough = 1.25 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 0.45 build_cost_ic = 0.35 resources = { steel = 1 } } #1995 infantry_weapons_4 = { year = 1995 archetype = infantry_weapons_type parent = infantry_weapons_3 #priority = 5 visual_level = 3 #Misc Abilities reliability = 0.9 #Offensive Abilities soft_attack = 5.45 #+1 hard_attack = 0.465 additional_collateral_damage = 0.592 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 4.25 breakthrough = 1.625 hardness = 0 armor_value = 0 build_cost_ic = 0.4 resources = { steel = 1 } } #2005 infantry_weapons_5 = { year = 2005 archetype = infantry_weapons_type parent = infantry_weapons_4 #priority = 5 visual_level = 4 #Misc Abilities reliability = 0.9 #Offensive Abilities soft_attack = 6.875 #+1 hard_attack = 0.55 additional_collateral_damage = 0.743 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 5.375 breakthrough = 2 hardness = 0 armor_value = 0 build_cost_ic = 0.45 resources = { steel = 1 } } #2015 infantry_weapons_6 = { year = 2015 archetype = infantry_weapons_type parent = infantry_weapons_5 #priority = 5 visual_level = 5 #Misc Abilities reliability = 0.925 #Offensive Abilities soft_attack = 8.25 #+1 hard_attack = 0.65 additional_collateral_damage = 0.89 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 6 breakthrough = 2.375 hardness = 0 armor_value = 0 build_cost_ic = 0.5 resources = { steel = 1 } } #2025 infantry_weapons_7 = { year = 2025 archetype = infantry_weapons_type parent = infantry_weapons_6 #priority = 5 visual_level = 6 #Misc Abilities reliability = 0.925 #Offensive Abilities soft_attack = 9.7 #+1 hard_attack = 0.75 additional_collateral_damage = 1.045 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 7.625 breakthrough = 2.75 hardness = 0 armor_value = 0 build_cost_ic = 0.55 resources = { steel = 1 chromium = 1 } } #2035 infantry_weapons_8 = { year = 2035 archetype = infantry_weapons_type parent = infantry_weapons_7 #priority = 5 visual_level = 7 #Misc Abilities reliability = 0.925 #Offensive Abilities soft_attack = 11.1 #+1 hard_attack = 0.8 additional_collateral_damage = 1.19 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 8.75 breakthrough = 3.125 hardness = 0 armor_value = 0 build_cost_ic = 0.6 resources = { steel = 1 chromium = 2 } } infantry_weapons_9 = { year = 2045 archetype = infantry_weapons_type parent = infantry_weapons_8 visual_level = 7 reliability = 0.925 soft_attack = 12 hard_attack = 0.85 additional_collateral_damage = 1.285 ap_attack = 0 air_attack = 0 defense = 9.875 breakthrough = 4 hardness = 0 armor_value = 0 build_cost_ic = 0.65 resources = { steel = 1 chromium = 2 } } infantry_weapons_10 = { year = 2055 archetype = infantry_weapons_type parent = infantry_weapons_9 visual_level = 7 reliability = 0.925 soft_attack = 13.9 hard_attack = 0.9 additional_collateral_damage = 1.48 ap_attack = 0 air_attack = 0 defense = 11 breakthrough = 3.875 hardness = 0 armor_value = 0 build_cost_ic = 0.7 resources = { steel = 2 chromium = 2 } } infantry_weapons_11 = { year = 2065 archetype = infantry_weapons_type parent = infantry_weapons_10 visual_level = 7 reliability = 0.950 soft_attack = 15.3 hard_attack = 0.95 additional_collateral_damage = 1.625 ap_attack = 0 air_attack = 0 defense = 12.125 breakthrough = 4.25 hardness = 0 armor_value = 0 build_cost_ic = 0.75 resources = { steel = 2 chromium = 2 } } infantry_weapons_12 = { year = 2075 archetype = infantry_weapons_type parent = infantry_weapons_11 visual_level = 7 reliability = 0.950 soft_attack = 16.7 hard_attack = 1 additional_collateral_damage = 1.77 ap_attack = 0 air_attack = 0 defense = 13.25 breakthrough = 4.625 hardness = 0 armor_value = 0 build_cost_ic = 0.8 resources = { steel = 2 chromium = 3 } } ### Land Drones land_drone_equipment_type = { is_archetype = yes is_buildable = no type = infantry group_by = archetype priority = 10 interface_category = interface_category_land #Misc Abilities reliability = 0.9 maximum_speed = 4 recon = 6 #Defensive Abilities defense = 12 breakthrough = 0.125 hardness = 0 armor_value = 0 supply_consumption = 0.25 #Offensive Abilities soft_attack = 0.75 hard_attack = 0.75 additional_collateral_damage = 0.15 ap_attack = 0 air_attack = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 0.31 resources = { microchips = 1 aluminium = 1 } } #2015 land_drone_equipment_1 = { year = 2015 archetype = land_drone_equipment_type visual_level = 1 #Misc Abilities reliability = 0.9 maximum_speed = 4 recon = 6.5 #Defensive Abilities defense = 12 breakthrough = 0.125 #Offensive Abilities soft_attack = 0.75 hard_attack = 0.75 additional_collateral_damage = 0.15 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 0.31 resources = { microchips = 1 aluminium = 1 } } #2020 land_drone_equipment_2 = { year = 2020 archetype = land_drone_equipment_type parent = land_drone_equipment_1 visual_level = 2 #Misc Abilities reliability = 0.99 maximum_speed = 4.4 recon = 7 #Defensive Abilities defense = 14.35 breakthrough = 0.14 #Offensive Abilities soft_attack = 0.86 hard_attack = 0.84 additional_collateral_damage = 0.17 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 0.34 resources = { microchips = 1 aluminium = 1 } } #2025 land_drone_equipment_3 = { year = 2025 archetype = land_drone_equipment_type parent = land_drone_equipment_2 visual_level = 3 #Misc Abilities reliability = 1.09 maximum_speed = 4.84 recon = 7.5 #Defensive Abilities defense = 16.475 breakthrough = 0.16 #Offensive Abilities soft_attack = 0.98 hard_attack = 0.94 additional_collateral_damage = 0.192 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 0.38 resources = { microchips = 1 aluminium = 1 } } #2030 land_drone_equipment_4 = { year = 2030 archetype = land_drone_equipment_type parent = land_drone_equipment_3 visual_level = 4 #Misc Abilities reliability = 1.2 maximum_speed = 5.32 recon = 8 #Defensive Abilities defense = 18.91 breakthrough = 0.185 #Offensive Abilities soft_attack = 1.125 hard_attack = 1.055 additional_collateral_damage = 0.218 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 0.41 resources = { microchips = 1 aluminium = 1 } } #2035 land_drone_equipment_5 = { year = 2035 archetype = land_drone_equipment_type parent = land_drone_equipment_4 visual_level = 5 #Misc Abilities reliability = 1.32 maximum_speed = 5.86 recon = 8.5 #Defensive Abilities defense = 21.71 breakthrough = 0.21 #Offensive Abilities soft_attack = 1.285 hard_attack = 1.18 additional_collateral_damage = 0.246 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 0.45 resources = { microchips = 1 aluminium = 1 } } #2045 land_drone_equipment_6 = { year = 2045 archetype = land_drone_equipment_type parent = land_drone_equipment_5 visual_level = 5 #Misc Abilities reliability = 1.45 maximum_speed = 6.44 recon = 9 #Defensive Abilities defense = 24.925 breakthrough = 0.235 #Offensive Abilities soft_attack = 1.47 hard_attack = 1.32 additional_collateral_damage = 0.279 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 0.5 resources = { microchips = 1 aluminium = 1 } } #2055 land_drone_equipment_7 = { year = 2055 archetype = land_drone_equipment_type parent = land_drone_equipment_6 visual_level = 5 #Misc Abilities reliability = 1.59 maximum_speed = 7.09 recon = 9.5 #Defensive Abilities defense = 28.615 breakthrough = 0.27 #Offensive Abilities soft_attack = 1.68 hard_attack = 1.48 additional_collateral_damage = 0.316 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 0.55 resources = { microchips = 1 aluminium = 1 } } #2065 land_drone_equipment_8 = { year = 2065 archetype = land_drone_equipment_type parent = land_drone_equipment_7 visual_level = 5 #Misc Abilities reliability = 1.75 maximum_speed = 7.79 recon = 10 #Defensive Abilities defense = 32.85 breakthrough = 0.305 #Offensive Abilities soft_attack = 1.925 hard_attack = 1.66 additional_collateral_damage = 0.359 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 0.6 resources = { microchips = 1 aluminium = 1 } } #2075 land_drone_equipment_9 = { year = 2075 archetype = land_drone_equipment_type parent = land_drone_equipment_8 visual_level = 5 #Misc Abilities reliability = 1.93 maximum_speed = 8.57 recon = 11 #Defensive Abilities defense = 37.71 breakthrough = 0.345 #Offensive Abilities soft_attack = 2.2 hard_attack = 1.855 additional_collateral_damage = 0.405 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 0.66 resources = { microchips = 1 aluminium = 1 } } }