# Author(s): AngriestBird, Bluehunter, Londinium, TheGeneral # Balanced by Simone-Traiano, dc83 #Base idea - heavy attack is ASM, Armor is CWIS, light attack is shore bombardment / light guns in combat #balance around the idea that detecting & hitting the ship should be the hard part, but hits should be fatal, or close to fatal #Armor is zeroed out; CWIS protects you from missile shots, not the hull @corvette_armor = 0 @frigate_armor = 0 @destroyer_armor = 0 @cruiser_armor = 0 @helicopter_operator_armor = 0 @battlecruiser_armor = 0 @attack_sub_armor = 0 @missile_sub_armor = 0 @corvette_hp = 60 @frigate_hp = 160 @destroyer_hp = 240 @cruiser_hp = 440 @helicopter_operator_hp = 800 @battlecruiser_hp = 800 @battleship_hp = 1250 @carrier_hp = 800 @attack_sub_hp = 90 @missile_sub_hp = 150 @corvette_build_cost = 2100 @frigate_build_cost = 5600 @destroyer_build_cost = 8400 @cruiser_build_cost = 15400 @helicopter_operator_build_cost = 28000 @battlecruiser_build_cost = 28000 @battleship_build_cost = 43750 @carrier_build_cost = 28000 @attack_sub_build_cost = 3150 @missile_sub_build_cost = 5250 @corvette_fuel_consumption = 30 @frigate_fuel_consumption = 80 @destroyer_fuel_consumption = 120 @cruiser_fuel_consumption = 220 @helicopter_operator_fuel_consumption = 400 @battlecruiser_fuel_consumption = 400 @battleship_fuel_consumption = 625 @carrier_fuel_consumption = 400 @attack_sub_fuel_consumption = 45 @missile_sub_fuel_consumption = 75 @corvette_org = 0.171 @frigate_org = 0.355 @destroyer_org = 0.436 @cruiser_org = 0.677 @helicopter_operator_org = 1.6 @battlecruiser_org = 1.143 @battleship_org = 1.786 @carrier_org = 1.143 @attack_sub_org = 0.3 @missile_sub_org = 0.428 #speed in kn, most of the final value will come from engine module @corvette_speed = 9 @frigate_speed = 8.5 @destroyer_speed = 8 @cruiser_speed = 7.5 @helicopter_operator_speed = 7.5 @battlecruiser_speed = 7 @battleship_speed = 6.5 @carrier_speed = 7.5 @attack_sub_speed = 8 @missile_sub_speed = 7 @corvette_range = 0 @frigate_range = 500 @destroyer_range = 1000 @cruiser_range = 1500 @helicopter_operator_range = 1500 @battlecruiser_range = 2000 @battleship_range = 2500 @carrier_range = 2500 @attack_sub_range = 0 @missile_sub_range = 1500 # IC cost of 10 strength = 350 IC # was modified by multiplicative values for each hull type based on number of available module slots but removed for balance reasons (corvettes too strong) # Manpower cost of 10 strength = 10 # base visibility = 0.5 for each module slot of the hull # Visibility of 10 strength = 0.5 # normal surface hull visibility is fixed by class; stealth surface hull visibility improves with each generation # added 5 base visibility to every ship for balance reason (corvettes too strong) (subs excluded) #Available Module Categories: # module_surface_power_source_category # module_light_surface_power_source_category # module_sub_power_source_category # module_light_helipad_category # module_helipads_category # module_light_flight_decks_category # module_flight_decks_category # module_fuel_tanks_category # module_esm_category # module_sub_esm_category # module_fire_control_system_category # module_heavy_frigate_upgrade_category # module_drone_control_category # module_submarine_drone_control_category # module_patrol_boat_drone_control_category # module_corvette_drone_control_category # module_point_defense_system_category # module_naval_adl_category # module_gun_battery_category # module_light_guns_category # module_heavy_guns_category # module_railguns_category # module_railgun_battery_category # module_vls_category # module_vls_sub_category # module_point_defense_system_category # module_turret_missile_category # module_radar_category # module_drone_radar_category # module_radar_jammer_category # module_sonar_category # module_torpedoes_category # module_nuclear_torpedoes_category # module_anti_ship_torpedoes_category # module_anti_ship_drone_torpedoes_category # module_anti_ship_nuclear_torpedoes_category # module_minelaying_category # module_mineclearing_category # module_anti_submarine_mortar_category equipments = { # CORVETTES corvette = { year = 1965 is_archetype = yes is_buildable = no type = screen_ship interface_category = interface_category_screen_ships priority = 100 # (Describes combat behaviour - hidden stat) offensive_weapons = yes upgrades = { ship_CM_upgrade ship_ground_support ship_VLS_upgrade ship_gun_upgrade ship_armor_upgrade ship_engine_upgrade } module_slots = { fixed_ship_missile_ammo_slot = { required = no allowed_module_categories = { } } fixed_ship_battery_slot = { required = yes allowed_module_categories = { module_light_guns_category module_point_defense_system_category module_naval_adl_category } } fixed_ship_auxillary_slot = { required = no allowed_module_categories = { module_point_defense_system_category module_turret_missile_category module_torpedoes_category module_anti_ship_torpedoes_category module_fuel_tanks_category module_minelaying_category module_mineclearing_category module_anti_submarine_mortar_category module_vls_small_category } } fixed_ship_radar_slot = { required = yes allowed_module_categories = { module_radar_category module_sonar_category module_drone_radar_category } } fixed_ship_fire_control_system_slot = { required = no allowed_module_categories = { module_fire_control_system_category module_corvette_drone_control_category } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { module_light_surface_power_source_category } } front_1_custom_slot = { required = no allowed_module_categories = { module_light_guns_category module_torpedoes_category module_anti_ship_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_minelaying_category module_point_defense_system_category module_turret_missile_category module_anti_submarine_mortar_category } } rear_1_custom_slot = { required = no allowed_module_categories = { module_light_guns_category module_torpedoes_category module_anti_ship_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_minelaying_category module_point_defense_system_category module_turret_missile_category module_anti_submarine_mortar_category module_light_helipad_category } } } default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty rear_1_custom_slot = empty } module_count_limit = { category = module_radar_category count < 2 } module_count_limit = { category = module_sonar_category count < 2 } module_count_limit = { category = module_mineclearing_category count < 2 } module_count_limit = { category = module_minelaying_category count < 2 } module_count_limit = { category = module_vls_small_category count < 2 } module_count_limit = { category = module_point_defense_system_category count < 3 } module_count_limit = { category = module_naval_adl_category count < 3 } module_count_limit = { category = module_light_guns_category count < 3 } module_count_limit = { category = module_drone_radar_category count < 2 } module_count_limit = { category = module_radar_jammer_category count < 3 } module_count_limit = { category = module_fuel_tanks_category count < 3 } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 ##Misc Stats armor_value = @corvette_armor ##No armor module so ships have their own surface_detection = 10 sub_detection = 0 surface_visibility = 11.5 naval_speed = @corvette_speed reliability = 0.80 naval_range = @corvette_range max_organisation = @corvette_org max_strength = @corvette_hp fuel_consumption = @corvette_fuel_consumption build_cost_ic = @corvette_build_cost manpower = @corvette_hp resources = { steel = 5 } naval_dominance_factor = 20 } ##Is just basically the base concept corvette_hull_1 = { year = 1965 archetype = corvette priority = 100 module_slots = inherit naval_dominance_factor = 20 } corvette_hull_2 = { year = 1980 archetype = corvette parent = corvette_hull_1 priority = 100 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty rear_1_custom_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 20 #Misc Stats armor_value = @corvette_armor surface_detection = 10 sub_detection = 0 surface_visibility = 11.5 naval_speed = @corvette_speed reliability = 0.82 naval_range = 250 max_strength = 63 max_organisation = @corvette_org fuel_consumption = @corvette_fuel_consumption build_cost_ic = @corvette_build_cost manpower = @corvette_hp resources = { steel = 5 aluminium = 1 } } corvette_hull_3 = { year = 1995 archetype = corvette parent = corvette_hull_2 priority = 100 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty rear_1_custom_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 20 #Misc Stats armor_value = @corvette_armor surface_detection = 10 sub_detection = 0 surface_visibility = 11.5 naval_speed = @corvette_speed reliability = 0.84 naval_range = 500 max_strength = 69 max_organisation = @corvette_org fuel_consumption = @corvette_fuel_consumption build_cost_ic = @corvette_build_cost manpower = @corvette_hp resources = { steel = 5 aluminium = 2 } } corvette_hull_4 = { year = 2010 archetype = corvette parent = corvette_hull_3 priority = 100 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty rear_1_custom_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 20 #Misc Stats armor_value = @corvette_armor surface_detection = 10 sub_detection = 0 surface_visibility = 11.5 naval_speed = @corvette_speed reliability = 0.88 naval_range = 750 max_strength = 75 max_organisation = @corvette_org fuel_consumption = @corvette_fuel_consumption build_cost_ic = @corvette_build_cost manpower = @corvette_hp resources = { steel = 5 aluminium = 2 composites = 1 } } corvette_hull_5 = { year = 2025 archetype = corvette parent = corvette_hull_4 priority = 100 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty rear_1_custom_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 20 #Misc stats armor_value = @corvette_armor surface_detection = 10 sub_detection = 0 surface_visibility = 11.5 naval_speed = @corvette_speed reliability = 0.90 naval_range = 1000 max_strength = 81 max_organisation = @corvette_org fuel_consumption = @corvette_fuel_consumption build_cost_ic = @corvette_build_cost manpower = @corvette_hp resources = { steel = 5 aluminium = 3 composites = 1 } } corvette_hull_6 = { year = 2040 archetype = corvette parent = corvette_hull_5 priority = 100 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty rear_1_custom_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 20 #Misc stats armor_value = @corvette_armor surface_detection = 10 sub_detection = 0 surface_visibility = 11.5 naval_speed = @corvette_speed reliability = 0.92 naval_range = 1250 max_strength = 87 max_organisation = @corvette_org fuel_consumption = @corvette_fuel_consumption build_cost_ic = @corvette_build_cost manpower = @corvette_hp resources = { steel = 5 aluminium = 3 composites = 2 } } corvette_hull_7 = { year = 2055 archetype = corvette parent = corvette_hull_6 priority = 100 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty rear_1_custom_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 20 #Misc stats armor_value = @corvette_armor surface_detection = 10 sub_detection = 0 surface_visibility = 11.5 naval_speed = @corvette_speed reliability = 0.93 naval_range = 1500 max_strength = 93 max_organisation = @corvette_org fuel_consumption = @corvette_fuel_consumption build_cost_ic = @corvette_build_cost manpower = @corvette_hp resources = { steel = 6 aluminium = 3 chromium = 2 } } corvette_hull_8 = { year = 2070 archetype = corvette parent = corvette_hull_7 priority = 100 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty rear_1_custom_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 20 #Misc stats armor_value = @corvette_armor surface_detection = 10 sub_detection = 0 surface_visibility = 11.5 naval_speed = @corvette_speed reliability = 0.94 naval_range = 1750 max_strength = 99 max_organisation = @corvette_org fuel_consumption = @corvette_fuel_consumption build_cost_ic = @corvette_build_cost manpower = @corvette_hp resources = { steel = 6 aluminium = 4 chromium = 2 } } stealth_corvette = { year = 2010 is_archetype = yes is_buildable = no type = screen_ship interface_category = interface_category_screen_ships # (Describes combat behaviour - hidden stat) offensive_weapons = yes module_slots = { fixed_ship_missile_ammo_slot = { required = no allowed_module_categories = { } } fixed_ship_battery_slot = { required = yes allowed_module_categories = { module_light_guns_category module_point_defense_system_category module_naval_adl_category } } fixed_ship_auxillary_slot = { required = no allowed_module_categories = { module_point_defense_system_category module_naval_adl_category module_turret_missile_category module_torpedoes_category module_anti_ship_torpedoes_category module_fuel_tanks_category module_minelaying_category module_mineclearing_category module_anti_submarine_mortar_category module_vls_small_category module_drone_radar_category } } fixed_ship_radar_slot = { required = yes allowed_module_categories = { module_radar_category module_sonar_category } } fixed_ship_fire_control_system_slot = { required = no allowed_module_categories = { module_fire_control_system_category module_corvette_drone_control_category } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { module_light_surface_power_source_category } } front_1_custom_slot = { required = no allowed_module_categories = { module_light_guns_category module_torpedoes_category module_anti_ship_torpedoes_category module_minelaying_category module_point_defense_system_category module_turret_missile_category module_anti_submarine_mortar_category module_drone_radar_category } } } default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } module_count_limit = { category = module_radar_category count < 2 } module_count_limit = { category = module_sonar_category count < 2 } module_count_limit = { category = module_mineclearing_category count < 2 } module_count_limit = { category = module_minelaying_category count < 2 } module_count_limit = { category = module_vls_small_category count < 2 } module_count_limit = { category = module_point_defense_system_category count < 3 } module_count_limit = { category = module_naval_adl_category count < 3 } module_count_limit = { category = module_light_guns_category count < 3 } module_count_limit = { category = module_drone_radar_category count < 2 } module_count_limit = { category = module_radar_jammer_category count < 3 } module_count_limit = { category = module_fuel_tanks_category count < 3 } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 #Misc Stats armor_value = @corvette_armor surface_detection = 10 sub_detection = 0 surface_visibility = 6.23 naval_speed = @corvette_speed reliability = 0.8 naval_range = @corvette_range max_strength = @corvette_hp max_organisation = @corvette_org fuel_consumption = @corvette_fuel_consumption build_cost_ic = 3360 manpower = @corvette_hp resources = { steel = 4 composites = 3 } naval_dominance_factor = 30 } stealth_corvette_hull_1 = { year = 2010 archetype = stealth_corvette priority = 5 module_slots = inherit naval_dominance_factor = 30 } stealth_corvette_hull_2 = { year = 2025 archetype = stealth_corvette parent = stealth_corvette_hull_1 priority = 100 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 30 #Misc stats armor_value = @corvette_armor surface_detection = 10 sub_detection = 0 surface_visibility = 5.19 naval_speed = @corvette_speed reliability = 0.83 naval_range = 250 max_strength = @corvette_hp max_organisation = @corvette_org fuel_consumption = @corvette_fuel_consumption build_cost_ic = 3360 manpower = @corvette_hp resources = { steel = 4 composites = 4 } } stealth_corvette_hull_3 = { year = 2040 archetype = stealth_corvette parent = stealth_corvette_hull_2 priority = 100 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 30 #Misc stats armor_value = @corvette_armor surface_detection = 10 sub_detection = 0 surface_visibility = 4.15 naval_speed = @corvette_speed reliability = 0.86 naval_range = 500 max_strength = @corvette_hp max_organisation = @corvette_org fuel_consumption = @corvette_fuel_consumption build_cost_ic = 3360 manpower = @corvette_hp resources = { steel = 4 composites = 5 } } stealth_corvette_hull_4 = { year = 2055 archetype = stealth_corvette parent = stealth_corvette_hull_3 priority = 100 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 30 #Misc stats armor_value = @corvette_armor surface_detection = 10 sub_detection = 0 surface_visibility = 3.11 naval_speed = @corvette_speed reliability = 0.88 naval_range = 750 max_strength = @corvette_hp max_organisation = @corvette_org fuel_consumption = @corvette_fuel_consumption build_cost_ic = 3360 manpower = @corvette_hp resources = { steel = 5 composites = 5 } } stealth_corvette_hull_5 = { year = 2070 archetype = stealth_corvette parent = stealth_corvette_hull_4 priority = 100 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 30 #Misc stats armor_value = @corvette_armor surface_detection = 10 sub_detection = 0 surface_visibility = 2.07 naval_speed = @corvette_speed reliability = 0.90 naval_range = 1000 max_strength = @corvette_hp max_organisation = @corvette_org fuel_consumption = @corvette_fuel_consumption build_cost_ic = 3360 manpower = @corvette_hp resources = { steel = 5 composites = 6 } } # FRIGATES frigate = { year = 1965 is_archetype = yes is_buildable = no type = screen_ship interface_category = interface_category_screen_ships offensive_weapons = yes upgrades = { ship_CM_upgrade frig_destroy_asw_upgrade ship_VLS_upgrade ship_gun_upgrade ship_armor_upgrade ship_engine_upgrade } module_slots = { fixed_ship_missile_ammo_slot = { required = no allowed_module_categories = { } } front_1_custom_slot = { #Many choices, much wow! https://upload.wikimedia.org/wikipedia/en/5/5f/Original_Doge_meme.jpg required = no allowed_module_categories = { module_turret_missile_category module_point_defense_system_category module_naval_adl_category module_torpedoes_category module_anti_ship_torpedoes_category module_light_guns_category module_heavy_frigate_upgrade_category } } rear_1_custom_slot = { required = no allowed_module_categories = { module_turret_missile_category module_anti_submarine_mortar_category module_point_defense_system_category module_fuel_tanks_category module_light_helipad_category module_vls_small_category } } fixed_ship_battery_slot = { required = no allowed_module_categories = { module_light_guns_category module_gun_battery_category } } fixed_ship_auxillary_slot = { required = no allowed_module_categories = { module_turret_missile_category module_light_guns_category module_vls_small_category module_fuel_tanks_category module_point_defense_system_category module_esm_category module_torpedoes_category module_anti_ship_torpedoes_category module_fuel_tanks_category module_mineclearing_category module_minelaying_category module_anti_submarine_mortar_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_auxillary_slot_1 = { required = no allowed_module_categories = { module_turret_missile_category module_light_guns_category module_vls_small_category module_fuel_tanks_category module_point_defense_system_category module_esm_category module_torpedoes_category module_anti_ship_torpedoes_category module_fuel_tanks_category module_mineclearing_category module_minelaying_category module_anti_submarine_mortar_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_auxillary_slot_2 = { required = no allowed_module_categories = { module_turret_missile_category module_light_guns_category module_vls_small_category module_fuel_tanks_category module_point_defense_system_category module_esm_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_fuel_tanks_category module_mineclearing_category module_minelaying_category module_anti_submarine_mortar_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_radar_slot = { required = no allowed_module_categories = { module_radar_category module_sonar_category } } fixed_ship_fire_control_system_slot = { required = no allowed_module_categories = { module_fire_control_system_category module_surface_drone_control_category } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { module_light_surface_power_source_category } } } module_count_limit = { category = module_radar_category count < 2 } module_count_limit = { category = module_esm_category count < 2 } module_count_limit = { category = module_sonar_category count < 2 } module_count_limit = { category = module_mineclearing_category count < 2 } module_count_limit = { category = module_minelaying_category count < 2 } module_count_limit = { category = module_point_defense_system_category count < 3 } module_count_limit = { category = module_naval_adl_category count < 3 } module_count_limit = { category = module_light_guns_category count < 4 } module_count_limit = { category = module_drone_radar_category count < 2 } module_count_limit = { category = module_radar_jammer_category count < 3 } module_count_limit = { category = module_fuel_tanks_category count < 3 } default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 ##Misc Stats armor_value = @frigate_armor surface_detection = 10 sub_detection = 0 surface_visibility = 17.5 naval_speed = @frigate_speed reliability = 0.80 naval_range = @frigate_range max_strength = @frigate_hp max_organisation = @frigate_org fuel_consumption = @frigate_fuel_consumption build_cost_ic = @frigate_build_cost manpower = @frigate_hp resources = { steel = 5 } naval_dominance_factor = 45 } frigate_hull_1 = { #The Archetype can't be buildable. This is just a buildable version year = 1965 archetype = frigate priority = 5 module_slots = inherit naval_dominance_factor = 45 } frigate_hull_2 = { year = 1980 archetype = frigate parent = frigate_hull_1 priority = 5 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 #Raz is a bitch sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 45 ##Misc Stats armor_value = @frigate_armor surface_detection = 10 sub_detection = 0 surface_visibility = 17.5 naval_speed = @frigate_speed reliability = 0.82 naval_range = 1000 max_strength = 168 max_organisation = @frigate_org fuel_consumption = @frigate_fuel_consumption build_cost_ic = @frigate_build_cost manpower = @frigate_hp resources = { steel = 5 aluminium = 1 } } frigate_hull_3 = { year = 1995 archetype = frigate parent = frigate_hull_2 priority = 6 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 #Raz is a bitch sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 45 ##Misc Stats armor_value = @frigate_armor surface_detection = 10 sub_detection = 0 surface_visibility = 17.5 naval_speed = @frigate_speed reliability = 0.85 naval_range = 1500 max_strength = 184 max_organisation = @frigate_org fuel_consumption = @frigate_fuel_consumption build_cost_ic = @frigate_build_cost manpower = @frigate_hp resources = { steel = 5 aluminium = 2 } } frigate_hull_4 = { year = 2010 archetype = frigate parent = frigate_hull_3 priority = 8 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 #Raz is a bitch sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 45 ##Misc Stats armor_value = @frigate_armor surface_detection = 10 sub_detection = 0 surface_visibility = 17.5 naval_speed = @frigate_speed reliability = 0.88 naval_range = 2000 max_strength = 200 max_organisation = @frigate_org fuel_consumption = @frigate_fuel_consumption build_cost_ic = @frigate_build_cost manpower = @frigate_hp resources = { steel = 5 aluminium = 2 composites = 1 } } frigate_hull_5 = { year = 2025 archetype = frigate parent = frigate_hull_4 priority = 9 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 45 #Miscellanous Stats armor_value = @frigate_armor surface_detection = 10 sub_detection = 0 surface_visibility = 17.5 naval_speed = @frigate_speed reliability = 0.90 naval_range = 2500 max_strength = 216 max_organisation = @frigate_org fuel_consumption = @frigate_fuel_consumption build_cost_ic = @frigate_build_cost manpower = @frigate_hp resources = { steel = 5 aluminium = 3 composites = 1 } } frigate_hull_6 = { year = 2040 archetype = frigate parent = frigate_hull_5 priority = 10 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 45 ##Misc Stats armor_value = @frigate_armor surface_detection = 10 sub_detection = 0 surface_visibility = 17.5 naval_speed = @frigate_speed reliability = 0.92 naval_range = 3000 max_strength = 232 max_organisation = @frigate_org fuel_consumption = @frigate_fuel_consumption build_cost_ic = @frigate_build_cost manpower = @frigate_hp resources = { steel = 5 aluminium = 3 composites = 2 } } frigate_hull_7 = { year = 2055 archetype = frigate parent = frigate_hull_6 priority = 11 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 45 ##Misc Stats armor_value = @frigate_armor surface_detection = 10 sub_detection = 0 surface_visibility = 17.5 naval_speed = @frigate_speed reliability = 0.93 naval_range = 3500 max_strength = 248 max_organisation = @frigate_org fuel_consumption = @frigate_fuel_consumption build_cost_ic = @frigate_build_cost manpower = @frigate_hp resources = { steel = 6 aluminium = 3 chromium = 2 } } frigate_hull_8 = { year = 2070 archetype = frigate parent = frigate_hull_7 priority = 12 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 45 ##Misc Stats armor_value = @frigate_armor surface_detection = 10 sub_detection = 0 surface_visibility = 17.5 naval_speed = @frigate_speed reliability = 0.94 naval_range = 4000 max_strength = 264 max_organisation = @frigate_org fuel_consumption = @frigate_fuel_consumption build_cost_ic = @frigate_build_cost manpower = @frigate_hp resources = { steel = 6 aluminium = 4 chromium = 2 } } stealth_frigate = { year = 2010 is_archetype = yes is_buildable = no type = screen_ship interface_category = interface_category_screen_ships offensive_weapons = yes upgrades = { ship_CM_upgrade frig_destroy_asw_upgrade ship_VLS_upgrade ship_gun_upgrade ship_armor_upgrade ship_engine_upgrade } module_slots = { fixed_ship_missile_ammo_slot = { required = no allowed_module_categories = { } } front_1_custom_slot = { #Many choices, much wow! https://upload.wikimedia.org/wikipedia/en/5/5f/Original_Doge_meme.jpg required = no allowed_module_categories = { module_turret_missile_category module_point_defense_system_category module_naval_adl_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_light_guns_category } } rear_1_custom_slot = { required = no allowed_module_categories = { module_turret_missile_category module_anti_submarine_mortar_category module_point_defense_system_category module_naval_adl_category module_fuel_tanks_category module_light_helipad_category module_vls_small_category } } fixed_ship_battery_slot = { required = no allowed_module_categories = { module_light_guns_category module_gun_battery_category } } fixed_ship_auxillary_slot = { required = no allowed_module_categories = { module_turret_missile_category module_light_guns_category module_vls_small_category module_fuel_tanks_category module_point_defense_system_category module_esm_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_fuel_tanks_category module_mineclearing_category module_minelaying_category module_anti_submarine_mortar_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_auxillary_slot_1 = { required = no allowed_module_categories = { module_turret_missile_category module_light_guns_category module_vls_small_category module_fuel_tanks_category module_point_defense_system_category module_esm_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_fuel_tanks_category module_mineclearing_category module_minelaying_category module_anti_submarine_mortar_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_radar_slot = { required = no allowed_module_categories = { module_radar_category module_sonar_category } } fixed_ship_fire_control_system_slot = { required = no allowed_module_categories = { module_fire_control_system_category module_surface_drone_control_category } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { module_light_surface_power_source_category } } } module_count_limit = { category = module_radar_category count < 2 } module_count_limit = { category = module_esm_category count < 2 } module_count_limit = { category = module_sonar_category count < 2 } module_count_limit = { category = module_mineclearing_category count < 2 } module_count_limit = { category = module_minelaying_category count < 2 } module_count_limit = { category = module_point_defense_system_category count < 3 } module_count_limit = { category = module_naval_adl_category count < 3 } module_count_limit = { category = module_light_guns_category count < 4 } module_count_limit = { category = module_heavy_frigate_upgrade_category count < 2 } module_count_limit = { category = module_drone_radar_category count < 2 } module_count_limit = { category = module_radar_jammer_category count < 3 } module_count_limit = { category = module_fuel_tanks_category count < 3 } default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 #Raz is a bitch sub_attack = 0 anti_air_attack = 0 ##Misc Stats armor_value = @frigate_armor surface_detection = 10 sub_detection = 0 surface_visibility = 9.49 naval_speed = @frigate_speed reliability = 0.75 naval_range = @frigate_range max_strength = @frigate_hp max_organisation = @frigate_org fuel_consumption = @frigate_fuel_consumption build_cost_ic = 8960 manpower = @frigate_hp resources = { steel = 5 composites = 3 } naval_dominance_factor = 55 } stealth_frigate_hull_1 = { year = 2010 archetype = stealth_frigate priority = 5 module_slots = inherit naval_dominance_factor = 55 } stealth_frigate_hull_2 = { year = 2025 archetype = stealth_frigate parent = stealth_frigate_hull_1 priority = 9 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 55 #Miscellanous Stats armor_value = @frigate_armor surface_detection = 10 sub_detection = 0 surface_visibility = 7.91 naval_speed = @frigate_speed reliability = 0.90 naval_range = 1000 max_strength = @frigate_hp max_organisation = @frigate_org fuel_consumption = @frigate_fuel_consumption build_cost_ic = 8960 manpower = @frigate_hp resources = { steel = 5 composites = 4 } } stealth_frigate_hull_3 = { year = 2040 archetype = stealth_frigate parent = stealth_frigate_hull_2 priority = 10 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 55 ##Misc Stats armor_value = @frigate_armor surface_detection = 10 sub_detection = 0 surface_visibility = 6.32 naval_speed = @frigate_speed reliability = 0.92 naval_range = 1500 max_strength = @frigate_hp max_organisation = @frigate_org fuel_consumption = @frigate_fuel_consumption build_cost_ic = 8960 manpower = @frigate_hp resources = { steel = 5 composites = 5 } } stealth_frigate_hull_4 = { year = 2055 archetype = stealth_frigate parent = stealth_frigate_hull_3 priority = 10 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 55 ##Misc Stats armor_value = @frigate_armor surface_detection = 10 sub_detection = 0 surface_visibility = 4.74 naval_speed = @frigate_speed reliability = 0.94 naval_range = 2000 max_strength = @frigate_hp max_organisation = @frigate_org fuel_consumption = @frigate_fuel_consumption build_cost_ic = 8960 manpower = @frigate_hp resources = { steel = 6 composites = 5 } } stealth_frigate_hull_5 = { year = 2070 archetype = stealth_frigate parent = stealth_frigate_hull_4 priority = 10 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 55 ##Misc Stats armor_value = @frigate_armor surface_detection = 10 sub_detection = 0 surface_visibility = 3.15 naval_speed = @frigate_speed reliability = 0.96 naval_range = 2500 max_strength = @frigate_hp max_organisation = @frigate_org fuel_consumption = @frigate_fuel_consumption build_cost_ic = 8960 manpower = @frigate_hp resources = { steel = 6 composites = 6 } } heavy_frigate = { year = 2010 is_archetype = yes is_buildable = no type = screen_ship interface_category = interface_category_screen_ships offensive_weapons = yes priority = 10 upgrades = { ship_CM_upgrade frig_destroy_asw_upgrade ship_VLS_upgrade ship_gun_upgrade ship_armor_upgrade ship_engine_upgrade } module_slots = { fixed_ship_missile_ammo_slot = { required = no allowed_module_categories = { } } front_1_custom_slot = { #Many choices, much wow! https://upload.wikimedia.org/wikipedia/en/5/5f/Original_Doge_meme.jpg required = no allowed_module_categories = { module_turret_missile_category module_point_defense_system_category module_torpedoes_category module_anti_ship_torpedoes_category module_light_guns_category module_heavy_frigate_upgrade_category } } rear_1_custom_slot = { required = no allowed_module_categories = { module_turret_missile_category module_anti_submarine_mortar_category module_point_defense_system_category module_fuel_tanks_category module_light_helipad_category module_vls_small_category } } fixed_ship_battery_slot = { required = no allowed_module_categories = { module_light_guns_category module_gun_battery_category } } fixed_ship_auxillary_slot = { required = no allowed_module_categories = { module_turret_missile_category module_light_guns_category module_vls_small_category module_fuel_tanks_category module_point_defense_system_category module_esm_category module_torpedoes_category module_anti_ship_torpedoes_category module_fuel_tanks_category module_mineclearing_category module_minelaying_category module_anti_submarine_mortar_category } } fixed_ship_auxillary_slot_1 = { required = no allowed_module_categories = { module_turret_missile_category module_light_guns_category module_vls_small_category module_fuel_tanks_category module_point_defense_system_category module_esm_category module_torpedoes_category module_anti_ship_torpedoes_category module_fuel_tanks_category module_mineclearing_category module_minelaying_category module_anti_submarine_mortar_category } } fixed_ship_auxillary_slot_2 = { required = no allowed_module_categories = { module_turret_missile_category module_light_guns_category module_vls_small_category module_fuel_tanks_category module_point_defense_system_category module_esm_category module_torpedoes_category module_anti_ship_torpedoes_category module_fuel_tanks_category module_mineclearing_category module_minelaying_category module_anti_submarine_mortar_category } } fixed_ship_radar_slot = { required = no allowed_module_categories = { module_radar_category module_sonar_category } } fixed_ship_fire_control_system_slot = { required = no allowed_module_categories = { module_fire_control_system_category module_surface_drone_control_category } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { module_light_surface_power_source_category } } } module_count_limit = { category = module_radar_category count < 2 } module_count_limit = { category = module_esm_category count < 2 } module_count_limit = { category = module_sonar_category count < 2 } module_count_limit = { category = module_mineclearing_category count < 2 } module_count_limit = { category = module_minelaying_category count < 2 } module_count_limit = { category = module_point_defense_system_category count < 3 } module_count_limit = { category = module_naval_adl_category count < 3 } module_count_limit = { category = module_light_guns_category count < 4 } module_count_limit = { category = module_heavy_frigate_upgrade_category count < 2 } module_count_limit = { category = module_drone_radar_category count < 2 } module_count_limit = { category = module_radar_jammer_category count < 3 } module_count_limit = { category = module_fuel_tanks_category count < 3 } default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 ##Misc Stats armor_value = @frigate_armor surface_detection = 10 sub_detection = 0 surface_visibility = 9.49 naval_speed = @frigate_speed reliability = 0.75 naval_range = @frigate_range max_strength = @frigate_hp max_organisation = @frigate_org fuel_consumption = @frigate_fuel_consumption build_cost_ic = 10960 manpower = @frigate_hp resources = { steel = 5 aluminium = 2 composites = 1 } naval_dominance_factor = 65 } # DESTROYERS destroyer = { year = 1965 is_archetype = yes is_buildable = no type = screen_ship interface_category = interface_category_screen_ships # (Describes combat behaviour - hidden stat) offensive_weapons = yes upgrades = { ship_CM_upgrade frig_destroy_asw_upgrade ship_VLS_upgrade ship_gun_upgrade ship_armor_upgrade ship_engine_upgrade } module_slots = { fixed_ship_missile_ammo_slot = { required = no allowed_module_categories = { } } front_1_custom_slot = { required = no allowed_module_categories = { module_turret_missile_category module_vls_small_category module_vls_large_category module_light_guns_category module_point_defense_system_category module_naval_adl_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_fuel_tanks_category module_railguns_category } } mid_1_custom_slot = { required = no allowed_module_categories = { module_turret_missile_category module_vls_small_category module_vls_large_category module_light_guns_category module_point_defense_system_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_fuel_tanks_category } } mid_2_custom_slot = { required = no allowed_module_categories = { module_turret_missile_category module_vls_small_category module_vls_large_category module_light_guns_category module_point_defense_system_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_anti_submarine_mortar_category module_fuel_tanks_category } } rear_1_custom_slot = { required = no allowed_module_categories = { module_light_helipad_category module_vls_small_category module_vls_large_category module_turret_missile_category module_anti_submarine_mortar_category module_point_defense_system_category module_fuel_tanks_category module_railguns_category } } fixed_ship_battery_slot = { required = no allowed_module_categories = { module_light_guns_category module_gun_battery_category module_railguns_category } } fixed_ship_auxillary_slot = { required = no allowed_module_categories = { module_point_defense_system_category module_turret_missile_category module_light_guns_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_mineclearing_category module_minelaying_category module_anti_submarine_mortar_category module_fuel_tanks_category module_esm_category module_vls_small_category module_vls_large_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_auxillary_slot_2 = { required = no allowed_module_categories = { module_point_defense_system_category module_turret_missile_category module_light_guns_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_mineclearing_category module_minelaying_category module_anti_submarine_mortar_category module_fuel_tanks_category module_vls_small_category module_vls_large_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_auxillary_slot_3 = { required = no allowed_module_categories = { module_point_defense_system_category module_turret_missile_category module_light_guns_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_mineclearing_category module_minelaying_category module_anti_submarine_mortar_category module_fuel_tanks_category module_vls_small_category module_vls_large_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_radar_slot = { required = yes allowed_module_categories = { module_radar_category module_sonar_category } } fixed_ship_fire_control_system_slot = { required = no allowed_module_categories = { module_capital_fire_control_system_category module_screen_fire_control_system_category module_surface_drone_control_category } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { module_surface_power_source_category } } } module_count_limit = { category = module_radar_category count < 2 } module_count_limit = { category = module_sonar_category count < 2 } module_count_limit = { category = module_mineclearing_category count < 2 } module_count_limit = { category = module_minelaying_category count < 2 } module_count_limit = { category = module_railguns_category count < 3 } module_count_limit = { category = module_railgun_battery_category count < 3 } module_count_limit = { category = module_point_defense_system_category count < 4 } module_count_limit = { category = module_naval_adl_category count < 4 } module_count_limit = { category = module_light_guns_category count < 4 } module_count_limit = { category = module_drone_radar_category count < 2 } module_count_limit = { category = module_radar_jammer_category count < 3 } module_count_limit = { module = module_naval_vls_cells_64 count < 3 } module_count_limit = { category = module_fuel_tanks_category count < 3 } default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_3 = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 #Misc Stats armor_value = @destroyer_armor surface_detection = 10 sub_detection = 0 surface_visibility = 22.5 naval_speed = @destroyer_speed reliability = 0.80 naval_range = @destroyer_range max_strength = @destroyer_hp max_organisation = @destroyer_org fuel_consumption = @destroyer_fuel_consumption build_cost_ic = @destroyer_build_cost manpower = @destroyer_hp resources = { steel = 5 } naval_dominance_factor = 125 } destroyer_hull_1 = { year = 1965 archetype = destroyer priority = 5 module_slots = inherit module_count_limit = { module = module_naval_vls_cells_64 count < 3 } visual_level = 1 naval_dominance_factor = 125 } destroyer_hull_2 = { year = 1990 archetype = destroyer parent = destroyer_hull_1 priority = 6 visual_level = 2 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_3 = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } module_count_limit = { category = module_radar_category count < 2 } module_count_limit = { category = module_sonar_category count < 2 } module_count_limit = { category = module_mineclearing_category count < 2 } module_count_limit = { category = module_minelaying_category count < 2 } module_count_limit = { category = module_drone_radar_category count < 2 } module_count_limit = { category = module_radar_jammer_category count < 3 } module_count_limit = { module = module_naval_vls_cells_64 count < 3 } module_count_limit = { category = module_fuel_tanks_category count < 3 } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 125 ##Misc Stats armor_value = @destroyer_armor surface_detection = 10 sub_detection = 0 surface_visibility = 22.5 naval_speed = @destroyer_speed reliability = 0.80 naval_range = 1500 max_strength = 252 max_organisation = @destroyer_org fuel_consumption = @destroyer_fuel_consumption build_cost_ic = @destroyer_build_cost manpower = @destroyer_hp resources = { steel = 5 aluminium = 2 } } destroyer_hull_3 = { year = 2005 archetype = destroyer parent = destroyer_hull_2 priority = 8 visual_level = 3 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_3 = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } module_count_limit = { category = module_radar_category count < 2 } module_count_limit = { category = module_sonar_category count < 2 } module_count_limit = { category = module_mineclearing_category count < 2 } module_count_limit = { category = module_minelaying_category count < 2 } module_count_limit = { category = module_drone_radar_category count < 2 } module_count_limit = { category = module_radar_jammer_category count < 3 } module_count_limit = { module = module_naval_vls_cells_64 count < 3 } module_count_limit = { category = module_fuel_tanks_category count < 3 } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 125 ##Misc Stats armor_value = @destroyer_armor surface_detection = 10 sub_detection = 0 surface_visibility = 22.5 naval_speed = @destroyer_speed reliability = 0.84 naval_range = 2000 max_strength = 276 max_organisation = @destroyer_org fuel_consumption = @destroyer_fuel_consumption build_cost_ic = @destroyer_build_cost manpower = @destroyer_hp resources = { steel = 5 aluminium = 2 composites = 1 } } destroyer_hull_4 = { year = 2025 archetype = destroyer parent = destroyer_hull_3 priority = 10 visual_level = 4 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_3 = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } module_count_limit = { category = module_radar_category count < 2 } module_count_limit = { category = module_sonar_category count < 2 } module_count_limit = { category = module_mineclearing_category count < 2 } module_count_limit = { category = module_minelaying_category count < 2 } module_count_limit = { category = module_drone_radar_category count < 2 } module_count_limit = { category = module_radar_jammer_category count < 3 } module_count_limit = { module = module_naval_vls_cells_64 count < 3 } module_count_limit = { category = module_fuel_tanks_category count < 3 } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 125 ##Misc Stats armor_value = @destroyer_armor surface_detection = 10 sub_detection = 0 surface_visibility = 22.5 naval_speed = @destroyer_speed reliability = 0.88 naval_range = 2500 max_strength = 300 max_organisation = @destroyer_org fuel_consumption = @destroyer_fuel_consumption build_cost_ic = @destroyer_build_cost manpower = @destroyer_hp resources = { steel = 5 aluminium = 3 composites = 1 } } destroyer_hull_5 = { year = 2045 archetype = destroyer parent = destroyer_hull_4 priority = 12 visual_level = 5 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_3 = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } module_count_limit = { category = module_radar_category count < 2 } module_count_limit = { category = module_sonar_category count < 2 } module_count_limit = { category = module_mineclearing_category count < 2 } module_count_limit = { category = module_minelaying_category count < 2 } module_count_limit = { category = module_drone_radar_category count < 2 } module_count_limit = { category = module_radar_jammer_category count < 3 } module_count_limit = { module = module_naval_vls_cells_64 count < 3 } module_count_limit = { category = module_fuel_tanks_category count < 3 } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 125 #misc stats armor_value = @destroyer_armor surface_detection = 10 sub_detection = 0 surface_visibility = 22.5 naval_speed = @destroyer_speed reliability = 0.92 naval_range = 3000 max_strength = 324 max_organisation = @destroyer_org fuel_consumption = @destroyer_fuel_consumption build_cost_ic = @destroyer_build_cost manpower = @destroyer_hp resources = { steel = 5 aluminium = 3 composites = 2 } } destroyer_hull_6 = { year = 2060 archetype = destroyer parent = destroyer_hull_5 priority = 13 visual_level = 5 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_3 = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } module_count_limit = { category = module_radar_category count < 2 } module_count_limit = { category = module_sonar_category count < 2 } module_count_limit = { category = module_mineclearing_category count < 2 } module_count_limit = { category = module_minelaying_category count < 2 } module_count_limit = { module = module_naval_vls_cells_64 count < 3 } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 125 #misc stats armor_value = @destroyer_armor surface_detection = 10 sub_detection = 0 surface_visibility = 22.5 naval_speed = @destroyer_speed reliability = 0.93 naval_range = 3500 max_strength = 348 max_organisation = @destroyer_org fuel_consumption = @destroyer_fuel_consumption build_cost_ic = @destroyer_build_cost manpower = @destroyer_hp resources = { steel = 6 aluminium = 3 chromium = 2 } } destroyer_hull_7 = { year = 2075 archetype = destroyer parent = destroyer_hull_6 priority = 14 visual_level = 5 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_3 = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } module_count_limit = { category = module_radar_category count < 2 } module_count_limit = { category = module_sonar_category count < 2 } module_count_limit = { category = module_mineclearing_category count < 2 } module_count_limit = { category = module_minelaying_category count < 2 } module_count_limit = { module = module_naval_vls_cells_64 count < 3 } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 125 #misc stats armor_value = @destroyer_armor surface_detection = 10 sub_detection = 0 surface_visibility = 22.5 naval_speed = @destroyer_speed reliability = 0.94 naval_range = 4000 max_strength = 372 max_organisation = @destroyer_org fuel_consumption = @destroyer_fuel_consumption build_cost_ic = @destroyer_build_cost manpower = @destroyer_hp resources = { steel = 6 aluminium = 4 chromium = 2 } } stealth_destroyer = { year = 2015 is_archetype = yes is_buildable = no type = capital_ship interface_category = interface_category_capital_ships # (Describes combat behaviour - hidden stat) offensive_weapons = yes module_slots = { fixed_ship_missile_ammo_slot = { required = no allowed_module_categories = { } } front_1_custom_slot = { required = no allowed_module_categories = { module_turret_missile_category module_vls_small_category module_vls_large_category module_light_guns_category module_heavy_guns_category module_railguns_category module_point_defense_system_category module_naval_adl_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_nuclear_torpedoes_category } } mid_1_custom_slot = { required = no allowed_module_categories = { module_turret_missile_category module_vls_small_category module_vls_large_category module_light_guns_category module_heavy_guns_category module_point_defense_system_category module_naval_adl_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_nuclear_torpedoes_category } } mid_2_custom_slot = { required = no allowed_module_categories = { module_turret_missile_category module_vls_small_category module_vls_large_category module_light_guns_category module_heavy_guns_category module_point_defense_system_category module_naval_adl_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_nuclear_torpedoes_category } } rear_1_custom_slot = { required = no allowed_module_categories = { module_light_helipad_category module_point_defense_system_category module_naval_adl_category module_vls_small_category module_vls_large_category module_turret_missile_category } } fixed_ship_battery_slot = { required = no allowed_module_categories = { module_heavy_guns_category module_railguns_category module_light_guns_category } } fixed_ship_auxillary_slot = { required = no allowed_module_categories = { module_point_defense_system_category module_naval_adl_category module_turret_missile_category module_light_guns_category module_heavy_guns_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_mineclearing_category module_minelaying_category module_anti_submarine_mortar_category module_fuel_tanks_category module_esm_category module_vls_small_category module_vls_large_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_auxillary_slot_2 = { required = no allowed_module_categories = { module_point_defense_system_category module_naval_adl_category module_turret_missile_category module_light_guns_category module_heavy_guns_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_mineclearing_category module_minelaying_category module_anti_submarine_mortar_category module_fuel_tanks_category module_vls_small_category module_vls_large_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_radar_slot = { required = yes allowed_module_categories = { module_radar_category module_sonar_category } } fixed_ship_fire_control_system_slot = { required = no allowed_module_categories = { module_fire_control_system_category module_surface_drone_control_category } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { module_surface_power_source_category } } } default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } module_count_limit = { category = module_radar_category count < 2 } module_count_limit = { category = module_sonar_category count < 2 } module_count_limit = { category = module_mineclearing_category count < 2 } module_count_limit = { category = module_minelaying_category count < 2 } module_count_limit = { category = module_drone_radar_category count < 2 } module_count_limit = { category = module_radar_jammer_category count < 3 } module_count_limit = { module = module_naval_vls_cells_64 count < 3 } module_count_limit = { category = module_fuel_tanks_category count < 3 } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 #misc stats armor_value = @destroyer_armor surface_detection = 10 sub_detection = 0 surface_visibility = 11.813 #not directly related to size because of special case (70% of expected visibility) naval_speed = @destroyer_speed reliability = 0.80 naval_range = @destroyer_range max_strength = @destroyer_hp max_organisation = @destroyer_org fuel_consumption = @destroyer_fuel_consumption build_cost_ic = 10560 #not directly related to size because of special case (160% of base cost) manpower = @destroyer_hp resources = { steel = 6 composites = 4 } naval_dominance_factor = 135 } stealth_destroyer_hull_1 = { year = 2015 archetype = stealth_destroyer priority = 5 module_slots = inherit module_count_limit = { module = module_naval_vls_cells_64 count < 3 } naval_dominance_factor = 135 } stealth_destroyer_hull_2 = { year = 2030 archetype = stealth_destroyer parent = stealth_destroyer_hull_1 priority = 6 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } module_count_limit = { category = module_radar_category count < 2 } module_count_limit = { category = module_sonar_category count < 2 } module_count_limit = { category = module_mineclearing_category count < 2 } module_count_limit = { category = module_minelaying_category count < 2 } module_count_limit = { category = module_drone_radar_category count < 2 } module_count_limit = { category = module_radar_jammer_category count < 3 } module_count_limit = { module = module_naval_vls_cells_64 count < 3 } module_count_limit = { category = module_fuel_tanks_category count < 3 } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 135 #Miocs sats armor_value = @destroyer_armor surface_detection = 10 sub_detection = 0 surface_visibility = 9.113 #not directly related to size because of special case (60% of expected visibility) naval_speed = @destroyer_speed reliability = 0.82 naval_range = 1500 max_strength = @destroyer_hp max_organisation = @destroyer_org fuel_consumption = @destroyer_fuel_consumption build_cost_ic = 11880 #not directly related to size because of special case (180% of base cost) manpower = @destroyer_hp resources = { steel = 6 composites = 4 } } stealth_destroyer_hull_3 = { year = 2045 archetype = stealth_destroyer parent = stealth_destroyer_hull_2 priority = 8 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } module_count_limit = { category = module_radar_category count < 2 } module_count_limit = { category = module_sonar_category count < 2 } module_count_limit = { category = module_mineclearing_category count < 2 } module_count_limit = { category = module_minelaying_category count < 2 } module_count_limit = { category = module_drone_radar_category count < 2 } module_count_limit = { category = module_radar_jammer_category count < 3 } module_count_limit = { module = module_naval_vls_cells_64 count < 3 } module_count_limit = { category = module_fuel_tanks_category count < 3 } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 135 #Misc stats armor_value = @destroyer_armor surface_detection = 10 sub_detection = 0 surface_visibility = 6.75 #not directly related to size because of special case (50% of expected visibility) naval_speed = @destroyer_speed reliability = 0.86 naval_range = 2000 max_strength = @destroyer_hp max_organisation = @destroyer_org fuel_consumption = @destroyer_fuel_consumption build_cost_ic = 13200 #not directly related to size because of special case (200% of base cost) manpower = @destroyer_hp resources = { steel = 6 composites = 5 } } stealth_destroyer_hull_4 = { year = 2060 archetype = stealth_destroyer parent = stealth_destroyer_hull_3 priority = 9 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } module_count_limit = { category = module_radar_category count < 2 } module_count_limit = { category = module_sonar_category count < 2 } module_count_limit = { category = module_mineclearing_category count < 2 } module_count_limit = { category = module_minelaying_category count < 2 } module_count_limit = { module = module_naval_vls_cells_64 count < 3 } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 135 #Misc stats armor_value = @destroyer_armor surface_detection = 10 sub_detection = 0 surface_visibility = 5.4 #24% of the conventional destroyer's 22.5 naval_speed = @destroyer_speed reliability = 0.87 naval_range = 2500 max_strength = @destroyer_hp max_organisation = @destroyer_org fuel_consumption = @destroyer_fuel_consumption build_cost_ic = 14520 #not directly related to size because of special case (200% of base cost) manpower = @destroyer_hp resources = { steel = 5 chromium = 5 aluminium = 4 } } stealth_destroyer_hull_5 = { year = 2075 archetype = stealth_destroyer parent = stealth_destroyer_hull_4 priority = 10 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } module_count_limit = { category = module_radar_category count < 2 } module_count_limit = { category = module_sonar_category count < 2 } module_count_limit = { category = module_mineclearing_category count < 2 } module_count_limit = { category = module_minelaying_category count < 2 } module_count_limit = { module = module_naval_vls_cells_64 count < 3 } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 135 #Misc stats armor_value = @destroyer_armor surface_detection = 10 sub_detection = 0 surface_visibility = 4.05 #18% of the conventional destroyer's 22.5 naval_speed = @destroyer_speed reliability = 0.88 naval_range = 3000 max_strength = @destroyer_hp max_organisation = @destroyer_org fuel_consumption = @destroyer_fuel_consumption build_cost_ic = 15840 #not directly related to size because of special case (200% of base cost) manpower = @destroyer_hp resources = { steel = 5 chromium = 5 aluminium = 5 } } # CRUISERS cruiser = { year = 1965 is_archetype = yes is_buildable = no type = capital_ship interface_category = interface_category_capital_ships # (Describes combat behaviour - hidden stat) offensive_weapons = yes upgrades = { ship_CM_upgrade ship_ground_support ship_VLS_upgrade ship_gun_upgrade ship_armor_upgrade ship_engine_upgrade } module_slots = { fixed_ship_missile_ammo_slot = { required = no allowed_module_categories = { } } front_1_custom_slot = { required = no allowed_module_categories = { module_point_defense_system_category module_naval_adl_category module_turret_missile_category module_light_guns_category module_gun_battery_category module_railgun_battery_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_anti_submarine_mortar_category module_railguns_category module_vls_small_category module_vls_large_category module_vls_capital_category module_radar_jammer_category module_drone_radar_category } } front_2_custom_slot = { required = no allowed_module_categories = { module_point_defense_system_category module_turret_missile_category module_light_guns_category module_gun_battery_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_anti_submarine_mortar_category module_vls_small_category module_vls_large_category module_vls_capital_category } } mid_1_custom_slot = { required = no allowed_module_categories = { module_point_defense_system_category module_turret_missile_category module_light_guns_category module_gun_battery_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_anti_submarine_mortar_category module_fuel_tanks_category module_vls_small_category module_vls_large_category module_vls_capital_category } } mid_2_custom_slot = { required = no allowed_module_categories = { module_point_defense_system_category module_turret_missile_category module_light_guns_category module_gun_battery_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_anti_submarine_mortar_category module_fuel_tanks_category module_vls_small_category module_vls_large_category module_vls_capital_category } } rear_1_custom_slot = { required = no allowed_module_categories = { module_point_defense_system_category module_turret_missile_category module_light_guns_category module_gun_battery_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_anti_submarine_mortar_category module_vls_small_category module_vls_large_category module_vls_capital_category module_light_helipad_category } } rear_2_custom_slot = { required = no allowed_module_categories = { module_point_defense_system_category module_turret_missile_category module_light_guns_category module_gun_battery_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_anti_submarine_mortar_category module_vls_small_category module_vls_large_category module_vls_capital_category module_light_helipad_category } } fixed_ship_battery_slot = { required = no allowed_module_categories = { module_light_guns_category module_railguns_category module_railgun_battery_category module_gun_battery_category } } fixed_ship_battery_slot_2 = { required = no allowed_module_categories = { module_point_defense_system_category module_turret_missile_category module_light_guns_category module_gun_battery_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_anti_submarine_mortar_category module_vls_small_category module_vls_large_category module_vls_capital_category module_esm_category module_fuel_tanks_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_battery_slot_3 = { required = no allowed_module_categories = { module_point_defense_system_category module_turret_missile_category module_light_guns_category module_gun_battery_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_anti_submarine_mortar_category module_vls_small_category module_vls_large_category module_vls_capital_category module_fuel_tanks_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_battery_slot_4 = { required = no allowed_module_categories = { module_point_defense_system_category module_turret_missile_category module_light_guns_category module_gun_battery_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_anti_submarine_mortar_category module_vls_small_category module_vls_large_category module_vls_capital_category module_fuel_tanks_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_radar_slot = { required = no allowed_module_categories = { module_radar_category module_sonar_category } } fixed_ship_fire_control_system_slot = { required = no allowed_module_categories = { module_fire_control_system_category } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { module_surface_power_source_category } } } default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_battery_slot_4 = empty fixed_ship_battery_slot_3 = empty fixed_ship_battery_slot_2 = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty front_2_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty rear_1_custom_slot = empty rear_2_custom_slot = empty fixed_ship_missile_ammo_slot = empty } module_count_limit = { category = module_radar_category count < 2 } module_count_limit = { category = module_sonar_category count < 2 } module_count_limit = { category = module_mineclearing_category count < 2 } module_count_limit = { category = module_minelaying_category count < 2 } module_count_limit = { category = module_gun_battery_category count < 3 } module_count_limit = { category = module_point_defense_system_category count < 4 } module_count_limit = { category = module_naval_adl_category count < 4 } module_count_limit = { category = module_light_guns_category count < 5 } module_count_limit = { category = module_drone_radar_category count < 2 } module_count_limit = { category = module_radar_jammer_category count < 3 } module_count_limit = { module = module_naval_vls_cells_64 count < 3 } module_count_limit = { category = module_fuel_tanks_category count < 3 } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 #misc stats armor_value = @cruiser_armor surface_detection = 10 sub_detection = 0 surface_visibility = 33.5 naval_speed = @cruiser_speed reliability = 0.80 naval_range = @cruiser_range max_strength = @cruiser_hp max_organisation = @cruiser_org fuel_consumption = @cruiser_fuel_consumption build_cost_ic = @cruiser_build_cost resources = { steel = 5 } manpower = @cruiser_hp naval_dominance_factor = 135 } cruiser_hull_1 = { year = 1965 is_archetype = no is_buildable = yes archetype = cruiser priority = 5 visual_level = 1 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_battery_slot_4 = empty fixed_ship_battery_slot_3 = empty fixed_ship_battery_slot_2 = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty front_2_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty rear_1_custom_slot = empty rear_2_custom_slot = empty fixed_ship_missile_ammo_slot = empty } module_count_limit = { category = module_radar_category count < 2 } module_count_limit = { category = module_sonar_category count < 2 } module_count_limit = { category = module_mineclearing_category count < 2 } module_count_limit = { category = module_minelaying_category count < 2 } module_count_limit = { category = module_drone_radar_category count < 2 } module_count_limit = { category = module_radar_jammer_category count < 3 } module_count_limit = { module = module_naval_vls_cells_64 count < 3 } module_count_limit = { category = module_fuel_tanks_category count < 3 } naval_dominance_factor = 135 } cruiser_hull_2 = { year = 1985 is_archetype = no is_buildable = yes archetype = cruiser parent = cruiser_hull_1 priority = 7 visual_level = 2 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_battery_slot_4 = empty fixed_ship_battery_slot_3 = empty fixed_ship_battery_slot_2 = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty front_2_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty rear_1_custom_slot = empty rear_2_custom_slot = empty fixed_ship_missile_ammo_slot = empty } module_count_limit = { category = module_radar_category count < 2 } module_count_limit = { category = module_sonar_category count < 2 } module_count_limit = { category = module_mineclearing_category count < 2 } module_count_limit = { category = module_minelaying_category count < 2 } module_count_limit = { category = module_drone_radar_category count < 2 } module_count_limit = { category = module_radar_jammer_category count < 3 } module_count_limit = { module = module_naval_vls_cells_64 count < 3 } module_count_limit = { category = module_fuel_tanks_category count < 3 } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 135 #misc stats armor_value = @cruiser_armor surface_detection = 10 sub_detection = 0 surface_visibility = 33.5 naval_speed = @cruiser_speed reliability = 0.84 naval_range = 2500 max_strength = 462 max_organisation = @cruiser_org fuel_consumption = @cruiser_fuel_consumption build_cost_ic = @cruiser_build_cost manpower = @cruiser_hp resources = { steel = 5 aluminium = 1 } } cruiser_hull_3 = { year = 2005 is_archetype = no is_buildable = yes archetype = cruiser parent = cruiser_hull_2 priority = 8 visual_level = 3 module_slots = inherit module_count_limit = { module = module_naval_vls_cells_64 count < 3 } default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_battery_slot_4 = empty fixed_ship_battery_slot_3 = empty fixed_ship_battery_slot_2 = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty front_2_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty rear_1_custom_slot = empty rear_2_custom_slot = empty fixed_ship_missile_ammo_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 135 #misc Stats armor_value = @cruiser_armor surface_detection = 10 sub_detection = 0 surface_visibility = 33.5 naval_speed = @cruiser_speed reliability = 0.86 naval_range = 3500 max_strength = 506 max_organisation = @cruiser_org fuel_consumption = @cruiser_fuel_consumption build_cost_ic = @cruiser_build_cost manpower = @cruiser_hp resources = { steel = 5 aluminium = 2 } } cruiser_hull_4 = { year = 2025 is_archetype = no is_buildable = yes archetype = cruiser parent = cruiser_hull_3 visual_level = 4 priority = 9 module_slots = inherit module_count_limit = { module = module_naval_vls_cells_64 count < 3 } default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_battery_slot_4 = empty fixed_ship_battery_slot_3 = empty fixed_ship_battery_slot_2 = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty front_2_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty rear_1_custom_slot = empty rear_2_custom_slot = empty fixed_ship_missile_ammo_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 135 #Misc Stats armor_value = @cruiser_armor surface_detection = 10 sub_detection = 0 surface_visibility = 33.5 naval_speed = @cruiser_speed reliability = 0.88 naval_range = 4500 max_strength = 550 max_organisation = @cruiser_org fuel_consumption = @cruiser_fuel_consumption build_cost_ic = @cruiser_build_cost manpower = @cruiser_hp resources = { steel = 5 aluminium = 2 composites = 2 } } cruiser_hull_5 = { year = 2045 is_archetype = no is_buildable = yes archetype = cruiser parent = cruiser_hull_4 visual_level = 5 priority = 11 module_slots = inherit module_count_limit = { module = module_naval_vls_cells_64 count < 3 } default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_battery_slot_4 = empty fixed_ship_battery_slot_3 = empty fixed_ship_battery_slot_2 = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty front_2_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty rear_1_custom_slot = empty rear_2_custom_slot = empty fixed_ship_missile_ammo_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 135 #Misc Stats armor_value = @cruiser_armor surface_detection = 10 sub_detection = 0 surface_visibility = 33.5 naval_speed = @cruiser_speed reliability = 0.92 naval_range = 5500 max_strength = 594 max_organisation = @cruiser_org fuel_consumption = @cruiser_fuel_consumption build_cost_ic = @cruiser_build_cost manpower = @cruiser_hp resources = { steel = 5 aluminium = 3 composites = 2 } } cruiser_hull_6 = { year = 2060 is_archetype = no is_buildable = yes archetype = cruiser parent = cruiser_hull_5 visual_level = 5 priority = 12 module_slots = inherit module_count_limit = { module = module_naval_vls_cells_64 count < 3 } default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_battery_slot_4 = empty fixed_ship_battery_slot_3 = empty fixed_ship_battery_slot_2 = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty front_2_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty rear_1_custom_slot = empty rear_2_custom_slot = empty fixed_ship_missile_ammo_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 135 #Misc Stats armor_value = @cruiser_armor surface_detection = 10 sub_detection = 0 surface_visibility = 33.5 naval_speed = @cruiser_speed reliability = 0.93 naval_range = 6500 max_strength = 638 max_organisation = @cruiser_org fuel_consumption = @cruiser_fuel_consumption build_cost_ic = @cruiser_build_cost manpower = @cruiser_hp resources = { steel = 5 aluminium = 4 chromium = 2 } } cruiser_hull_7 = { year = 2075 is_archetype = no is_buildable = yes archetype = cruiser parent = cruiser_hull_6 visual_level = 5 priority = 13 module_slots = inherit module_count_limit = { module = module_naval_vls_cells_64 count < 3 } default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_battery_slot_4 = empty fixed_ship_battery_slot_3 = empty fixed_ship_battery_slot_2 = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty front_2_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty rear_1_custom_slot = empty rear_2_custom_slot = empty fixed_ship_missile_ammo_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 135 #Misc Stats armor_value = @cruiser_armor surface_detection = 10 sub_detection = 0 surface_visibility = 33.5 naval_speed = @cruiser_speed reliability = 0.94 naval_range = 7500 max_strength = 682 max_organisation = @cruiser_org fuel_consumption = @cruiser_fuel_consumption build_cost_ic = @cruiser_build_cost manpower = @cruiser_hp resources = { steel = 5 aluminium = 4 chromium = 3 } } # BATTLECRUISERS battle_cruiser = { year = 1965 is_archetype = yes is_buildable = no type = capital_ship interface_category = interface_category_capital_ships #(Describes Combat Behaviours - Hidden stat - Just means it won't be in row 3 with carriers) offensive_weapons = yes module_slots = { fixed_ship_missile_ammo_slot = { required = no allowed_module_categories = { } } front_1_custom_slot = { required = no allowed_module_categories = { module_light_guns_category module_heavy_guns_category module_railguns_category module_railgun_battery_category module_gun_battery_category module_turret_missile_category module_vls_small_category module_vls_large_category } } front_2_custom_slot = { required = no allowed_module_categories = { module_light_guns_category module_heavy_guns_category module_railguns_category module_railgun_battery_category module_gun_battery_category module_turret_missile_category module_vls_small_category module_vls_large_category } } mid_1_custom_slot = { required = no allowed_module_categories = { module_fuel_tanks_category module_point_defense_system_category module_naval_adl_category module_light_guns_category module_gun_battery_category module_vls_small_category module_vls_large_category module_turret_missile_category module_torpedoes_category module_nuclear_torpedoes_category } } mid_2_custom_slot = { required = no allowed_module_categories = { module_fuel_tanks_category module_point_defense_system_category module_naval_adl_category module_light_guns_category module_gun_battery_category module_vls_small_category module_vls_large_category module_turret_missile_category module_torpedoes_category module_nuclear_torpedoes_category } } rear_1_custom_slot = { required = no allowed_module_categories = { module_fuel_tanks_category module_point_defense_system_category module_light_guns_category module_gun_battery_category module_railguns_category module_light_helipad_category module_heavy_guns_category module_vls_small_category module_vls_large_category module_turret_missile_category } } rear_2_custom_slot = { required = no allowed_module_categories = { module_fuel_tanks_category module_point_defense_system_category module_light_guns_category module_gun_battery_category module_railguns_category module_light_helipad_category module_heavy_guns_category module_vls_small_category module_vls_large_category module_turret_missile_category } } fixed_ship_battery_slot = { required = no allowed_module_categories = { module_light_guns_category module_heavy_guns_category module_railguns_category module_gun_battery_category module_railgun_battery_category } } fixed_ship_battery_slot_2 = { required = no allowed_module_categories = { module_esm_category module_light_guns_category module_gun_battery_category module_railgun_battery_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_turret_missile_category module_point_defense_system_category module_vls_small_category module_vls_large_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_battery_slot_3 = { required = no allowed_module_categories = { module_esm_category module_light_guns_category module_gun_battery_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_turret_missile_category module_anti_submarine_mortar_category module_point_defense_system_category module_vls_small_category module_vls_large_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_battery_slot_4 = { required = no allowed_module_categories = { module_esm_category module_light_guns_category module_gun_battery_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_turret_missile_category module_anti_submarine_mortar_category module_vls_small_category module_vls_large_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_radar_slot = { required = no allowed_module_categories = { module_radar_category module_sonar_category } } fixed_ship_fire_control_system_slot = { required = no allowed_module_categories = { module_fire_control_system_category } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { module_surface_power_source_category } } } module_count_limit = { category = module_railguns_category count < 4 } module_count_limit = { category = module_railgun_battery_category count < 4 } module_count_limit = { category = module_radar_category count < 2 } module_count_limit = { category = module_sonar_category count < 2 } module_count_limit = { category = module_gun_battery_category count < 4 } module_count_limit = { category = module_esm_category count < 2 } module_count_limit = { category = module_point_defense_system_category count < 5 } module_count_limit = { category = module_naval_adl_category count < 5 } module_count_limit = { category = module_light_guns_category count < 5 } module_count_limit = { category = module_drone_radar_category count < 2 } module_count_limit = { category = module_radar_jammer_category count < 3 } module_count_limit = { module = module_naval_vls_cells_64 count < 3 } module_count_limit = { category = module_fuel_tanks_category count < 3 } default_modules = { front_1_custom_slot = empty front_2_custom_slot = empty mid_1_custom_slot = empty fixed_ship_battery_slot = empty fixed_ship_battery_slot_2 = empty fixed_ship_battery_slot_3 = empty fixed_ship_battery_slot_4 = empty fixed_ship_radar_slot = empty fixed_ship_engine_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 ##Misc Stats armor_value = @battlecruiser_armor surface_detection = 10 sub_detection = 0 surface_visibility = 51.5 naval_speed = @battlecruiser_speed reliability = 0.80 naval_range = @battlecruiser_range max_strength = @battlecruiser_hp max_organisation = @battlecruiser_org fuel_consumption = @battlecruiser_fuel_consumption build_cost_ic = @battlecruiser_build_cost manpower = @battlecruiser_hp resources = { steel = 5 } naval_dominance_factor = 220 } battle_cruiser_hull_1 = { year = 1965 is_archetype = no is_buildable = yes archetype = battle_cruiser priority = 100 module_slots = inherit module_count_limit = { module = module_naval_vls_cells_64 count < 3 } visual_level = 1 naval_dominance_factor = 220 } battle_cruiser_hull_2 = { year = 1985 is_archetype = no is_buildable = yes archetype = battle_cruiser parent = battle_cruiser_hull_1 priority = 100 module_slots = inherit module_count_limit = { module = module_naval_vls_cells_64 count < 3 } visual_level = 2 armor_value = @battlecruiser_armor surface_visibility = 51.5 naval_speed = @battlecruiser_speed reliability = 0.82 naval_range = 3500 max_strength = 840 max_organisation = @battlecruiser_org fuel_consumption = @battlecruiser_fuel_consumption build_cost_ic = @battlecruiser_build_cost manpower = @battlecruiser_hp resources = { steel = 5 aluminium = 1 } naval_dominance_factor = 220 } battle_cruiser_hull_3 = { year = 2015 is_archetype = no is_buildable = yes archetype = battle_cruiser parent = battle_cruiser_hull_2 priority = 100 module_slots = inherit module_count_limit = { module = module_naval_vls_cells_64 count < 3 } visual_level = 3 armor_value = @battlecruiser_armor surface_visibility = 51.5 naval_speed = @battlecruiser_speed reliability = 0.86 naval_range = 5000 max_strength = 936 max_organisation = @battlecruiser_org fuel_consumption = @battlecruiser_fuel_consumption build_cost_ic = @battlecruiser_build_cost manpower = @battlecruiser_hp resources = { steel = 5 aluminium = 2 composites = 1 } naval_dominance_factor = 220 } battle_cruiser_hull_4 = { year = 2045 is_archetype = no is_buildable = yes archetype = battle_cruiser parent = battle_cruiser_hull_3 priority = 100 module_slots = inherit module_count_limit = { module = module_naval_vls_cells_64 count < 3 } visual_level = 3 armor_value = @battlecruiser_armor surface_visibility = 51.5 naval_speed = @battlecruiser_speed reliability = 0.90 naval_range = 6500 max_strength = 1032 max_organisation = @battlecruiser_org fuel_consumption = @battlecruiser_fuel_consumption build_cost_ic = @battlecruiser_build_cost manpower = @battlecruiser_hp resources = { steel = 5 aluminium = 3 composites = 2 } naval_dominance_factor = 220 } battle_cruiser_hull_5 = { year = 2075 is_archetype = no is_buildable = yes archetype = battle_cruiser parent = battle_cruiser_hull_4 priority = 100 module_slots = inherit module_count_limit = { module = module_naval_vls_cells_64 count < 3 } visual_level = 3 armor_value = @battlecruiser_armor surface_visibility = 51.5 naval_speed = @battlecruiser_speed reliability = 0.93 naval_range = 8000 max_strength = 1128 max_organisation = @battlecruiser_org fuel_consumption = @battlecruiser_fuel_consumption build_cost_ic = @battlecruiser_build_cost manpower = @battlecruiser_hp resources = { steel = 6 aluminium = 4 composites = 3 } naval_dominance_factor = 220 } # BATTLESHIPS battleship_hull_0 = { year = 1965 is_archetype = yes is_buildable = no type = capital_ship interface_category = interface_category_capital_ships #(Describes Combat Behaviours - Hidden stat - Just means it won't be in row 3 with carriers) offensive_weapons = yes module_slots = { fixed_ship_missile_ammo_slot = { required = no allowed_module_categories = { } } front_1_custom_slot = { required = no allowed_module_categories = { module_heavy_guns_category module_railguns_category module_railgun_battery_category module_light_guns_category module_gun_battery_category module_vls_small_category module_vls_large_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_point_defense_system_category module_turret_missile_category module_fuel_tanks_category module_anti_submarine_mortar_category } } front_2_custom_slot = { required = no allowed_module_categories = { module_heavy_guns_category module_railguns_category module_railgun_battery_category module_light_guns_category module_gun_battery_category module_vls_small_category module_vls_large_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_point_defense_system_category module_naval_adl_category module_turret_missile_category module_fuel_tanks_category module_anti_submarine_mortar_category } } mid_1_custom_slot = { required = no allowed_module_categories = { module_light_guns_category module_gun_battery_category module_vls_small_category module_vls_large_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_point_defense_system_category module_naval_adl_category module_turret_missile_category module_fuel_tanks_category module_anti_submarine_mortar_category } } mid_2_custom_slot = { required = no allowed_module_categories = { module_light_guns_category module_gun_battery_category module_vls_small_category module_vls_large_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_point_defense_system_category module_naval_adl_category module_turret_missile_category module_fuel_tanks_category module_anti_submarine_mortar_category } } mid_3_custom_slot = { required = no allowed_module_categories = { module_light_guns_category module_gun_battery_category module_vls_small_category module_vls_large_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_point_defense_system_category module_naval_adl_category module_turret_missile_category module_fuel_tanks_category module_anti_submarine_mortar_category } } rear_1_custom_slot = { required = no allowed_module_categories = { module_light_guns_category module_heavy_guns_category module_gun_battery_category module_railguns_category module_railgun_battery_category module_turret_missile_category module_vls_small_category module_vls_large_category module_light_helipad_category } } rear_2_custom_slot = { required = no allowed_module_categories = { module_light_guns_category module_heavy_guns_category module_gun_battery_category module_railguns_category module_railgun_battery_category module_turret_missile_category module_vls_small_category module_vls_large_category module_light_helipad_category } } fixed_ship_battery_slot = { required = no allowed_module_categories = { module_light_guns_category module_gun_battery_category module_heavy_guns_category module_railguns_category module_railgun_battery_category module_vls_small_category module_vls_large_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_point_defense_system_category module_naval_adl_category module_turret_missile_category module_fuel_tanks_category module_anti_submarine_mortar_category } } fixed_ship_auxillary_slot_1 = { required = no allowed_module_categories = { module_light_guns_category module_gun_battery_category module_vls_small_category module_vls_large_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_point_defense_system_category module_naval_adl_category module_turret_missile_category module_fuel_tanks_category module_anti_submarine_mortar_category module_esm_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_auxillary_slot_2 = { required = no allowed_module_categories = { module_light_guns_category module_gun_battery_category module_vls_small_category module_vls_large_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_point_defense_system_category module_naval_adl_category module_turret_missile_category module_fuel_tanks_category module_anti_submarine_mortar_category module_esm_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_auxillary_slot_3 = { required = no allowed_module_categories = { module_light_guns_category module_gun_battery_category module_vls_small_category module_vls_large_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_point_defense_system_category module_naval_adl_category module_turret_missile_category module_fuel_tanks_category module_anti_submarine_mortar_category module_esm_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_radar_slot = { required = no allowed_module_categories = { module_radar_category module_sonar_category } } fixed_ship_fire_control_system_slot = { required = no allowed_module_categories = { module_fire_control_system_category } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { module_surface_power_source_category } } } module_count_limit = { category = module_railguns_category count < 6 } module_count_limit = { category = module_railgun_battery_category count < 6 } module_count_limit = { category = module_radar_category count < 2 } module_count_limit = { category = module_sonar_category count < 2 } module_count_limit = { category = module_gun_battery_category count < 6 } module_count_limit = { category = module_heavy_guns_category count < 6 } module_count_limit = { category = module_esm_category count < 2 } module_count_limit = { category = module_point_defense_system_category count < 5 } module_count_limit = { category = module_naval_adl_category count < 5 } module_count_limit = { category = module_light_guns_category count < 5 } module_count_limit = { category = module_drone_radar_category count < 2 } module_count_limit = { category = module_radar_jammer_category count < 3 } module_count_limit = { category = module_fuel_tanks_category count < 3 } default_modules = { front_1_custom_slot = empty front_2_custom_slot = empty mid_1_custom_slot = empty fixed_ship_battery_slot = empty fixed_ship_radar_slot = empty fixed_ship_engine_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 ##Misc Stats armor_value = 45 ##No armor module so ships have their own surface_detection = 10 sub_detection = 0 surface_visibility = 74.5 naval_speed = @battleship_speed reliability = 0.80 naval_range = @battleship_range max_strength = @battleship_hp max_organisation = @battleship_org fuel_consumption = @battleship_fuel_consumption build_cost_ic = @battleship_build_cost manpower = @battleship_hp resources = { steel = 5 } naval_dominance_factor = 250 } battleship_hull_1 = { year = 1965 is_buildable = yes visual_level = 1 archetype = battleship_hull_0 priority = 100 module_slots = inherit naval_dominance_factor = 250 } battleship_hull_2 = { year = 1985 is_archetype = no is_buildable = yes visual_level = 2 archetype = battleship_hull_0 parent = battleship_hull_1 priority = 100 module_slots = inherit armor_value = 60 surface_visibility = 74.5 naval_speed = @battleship_speed reliability = 0.82 naval_range = 4000 max_strength = 1313 max_organisation = @battleship_org fuel_consumption = @battleship_fuel_consumption build_cost_ic = @battleship_build_cost manpower = @battleship_hp resources = { steel = 5 aluminium = 1 } naval_dominance_factor = 250 } battleship_hull_3 = { year = 2015 is_archetype = no is_buildable = yes visual_level = 3 archetype = battleship_hull_0 parent = battleship_hull_2 priority = 100 module_slots = inherit armor_value = 75 surface_visibility = 74.5 naval_speed = @battleship_speed reliability = 0.86 naval_range = 5500 max_strength = 1463 max_organisation = @battleship_org fuel_consumption = @battleship_fuel_consumption build_cost_ic = @battleship_build_cost manpower = @battleship_hp resources = { steel = 5 aluminium = 2 composites = 1 } naval_dominance_factor = 250 } battleship_hull_4 = { year = 2045 is_archetype = no is_buildable = yes visual_level = 3 archetype = battleship_hull_0 parent = battleship_hull_3 priority = 100 module_slots = inherit armor_value = 90 surface_visibility = 74.5 naval_speed = @battleship_speed reliability = 0.90 naval_range = 7000 max_strength = 1613 max_organisation = @battleship_org fuel_consumption = @battleship_fuel_consumption build_cost_ic = @battleship_build_cost manpower = @battleship_hp resources = { steel = 6 aluminium = 3 composites = 1 } naval_dominance_factor = 250 } battleship_hull_5 = { year = 2075 is_archetype = no is_buildable = yes visual_level = 3 archetype = battleship_hull_0 parent = battleship_hull_4 priority = 100 module_slots = inherit armor_value = 105 surface_visibility = 74.5 naval_speed = @battleship_speed reliability = 0.93 naval_range = 8500 max_strength = 1763 max_organisation = @battleship_org fuel_consumption = @battleship_fuel_consumption build_cost_ic = @battleship_build_cost manpower = @battleship_hp resources = { steel = 6 aluminium = 4 chromium = 2 } naval_dominance_factor = 250 } # HELICOPTER OPERATORS helicopter_operator = { year = 1970 is_archetype = yes is_buildable = no type = carrier sprite = helicopter_operator interface_category = interface_category_capital_ships # (Describes combat behaviour - hidden stat) offensive_weapons = no upgrades = { carrier_armor_upgrade carrier_engine_upgrade carrier_displacement_upgrade ship_ASW_upgrade ship_anti_air_upgrade } module_slots = { fixed_ship_missile_ammo_slot = { required = no allowed_module_categories = { } } front_1_custom_slot = { required = no allowed_module_categories = { module_helipads_category module_fuel_tanks_category module_point_defense_system_category module_naval_adl_category module_turret_missile_category module_vls_small_category module_vls_large_category module_light_guns_category module_drone_radar_category module_radar_jammer_category } } mid_1_custom_slot = { required = no allowed_module_categories = { module_helipads_category module_fuel_tanks_category module_point_defense_system_category module_naval_adl_category module_turret_missile_category module_vls_small_category module_vls_large_category module_light_guns_category module_drone_radar_category module_radar_jammer_category } } rear_1_custom_slot = { required = no allowed_module_categories = { module_helipads_category module_fuel_tanks_category module_point_defense_system_category module_naval_adl_category module_turret_missile_category module_vls_small_category module_vls_large_category module_light_guns_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_battery_slot = { required = yes allowed_module_categories = { module_light_flight_decks_category } } fixed_ship_auxillary_slot = { required = no allowed_module_categories = { module_light_guns_category module_turret_missile_category module_vls_small_category module_vls_large_category module_anti_submarine_mortar_category module_fuel_tanks_category module_point_defense_system_category module_naval_adl_category module_torpedoes_category module_anti_ship_torpedoes_category module_esm_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_auxillary_slot_2 = { required = no allowed_module_categories = { module_light_guns_category module_turret_missile_category module_vls_small_category module_vls_large_category module_anti_submarine_mortar_category module_fuel_tanks_category module_point_defense_system_category module_naval_adl_category module_torpedoes_category module_anti_ship_torpedoes_category module_esm_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_auxillary_slot_3 = { required = no allowed_module_categories = { module_light_guns_category module_turret_missile_category module_vls_small_category module_vls_large_category module_anti_submarine_mortar_category module_fuel_tanks_category module_point_defense_system_category module_naval_adl_category module_torpedoes_category module_anti_ship_torpedoes_category module_esm_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_radar_slot = { required = no allowed_module_categories = { module_radar_category module_sonar_category } } fixed_ship_fire_control_system_slot = { required = no allowed_module_categories = { module_fire_control_system_category } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { module_surface_power_source_category } } } module_count_limit = { category = module_radar_category count < 2 } module_count_limit = { category = module_sonar_category count < 2 } module_count_limit = { category = module_esm_category count < 2 } module_count_limit = { category = module_point_defense_system_category count < 4 } module_count_limit = { category = module_naval_adl_category count < 4 } module_count_limit = { category = module_light_guns_category count < 3 } module_count_limit = { category = module_drone_radar_category count < 2 } module_count_limit = { category = module_radar_jammer_category count < 3 } module_count_limit = { module = module_naval_vls_cells_64 count < 3 } module_count_limit = { category = module_fuel_tanks_category count < 3 } default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_3 = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty mid_1_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 armor_value = @helicopter_operator_armor surface_detection = 22 sub_detection = 4 surface_visibility = 48.75 naval_speed = @helicopter_operator_speed reliability = 0.775 naval_range = @helicopter_operator_range max_strength = @helicopter_operator_hp max_organisation = @helicopter_operator_org fuel_consumption = @helicopter_operator_fuel_consumption build_cost_ic = @helicopter_operator_build_cost manpower = @helicopter_operator_hp resources = { steel = 5 } naval_dominance_factor = 300 } helicopter_operator_hull_1 = { year = 1970 archetype = helicopter_operator visual_level = 1 priority = 5 module_slots = inherit module_count_limit = { module = module_naval_vls_cells_64 count < 3 } resources = { steel = 5 } naval_dominance_factor = 300 } helicopter_operator_hull_2 = { year = 1995 archetype = helicopter_operator parent = helicopter_operator_hull_1 visual_level = 2 priority = 6 module_slots = inherit module_count_limit = { module = module_naval_vls_cells_64 count < 3 } default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_3 = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty mid_1_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 300 armor_value = @helicopter_operator_armor surface_detection = 22.5 sub_detection = 5 surface_visibility = 48.75 naval_speed = @helicopter_operator_speed reliability = 0.825 naval_range = 2500 max_strength = 840 max_organisation = @helicopter_operator_org fuel_consumption = @helicopter_operator_fuel_consumption build_cost_ic = @helicopter_operator_build_cost manpower = @helicopter_operator_hp resources = { steel = 5 aluminium = 2 } } helicopter_operator_hull_3 = { year = 2020 archetype = helicopter_operator parent = helicopter_operator_hull_2 visual_level = 3 priority = 7 module_slots = inherit module_count_limit = { module = module_naval_vls_cells_64 count < 3 } default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_3 = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty mid_1_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 300 armor_value = @helicopter_operator_armor surface_detection = 23 sub_detection = 6 surface_visibility = 48.75 naval_speed = @helicopter_operator_speed reliability = 0.85 naval_range = 3500 max_strength = 936 max_organisation = @helicopter_operator_org fuel_consumption = @helicopter_operator_fuel_consumption build_cost_ic = @helicopter_operator_build_cost manpower = @helicopter_operator_hp resources = { steel = 5 tungsten = 2 composites = 2 } } helicopter_operator_hull_4 = { year = 2045 archetype = helicopter_operator parent = helicopter_operator_hull_3 visual_level = 4 priority = 10 module_slots = inherit module_count_limit = { module = module_naval_vls_cells_64 count < 3 } default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_3 = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty mid_1_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 300 armor_value = @helicopter_operator_armor surface_detection = 24 sub_detection = 7 surface_visibility = 48.75 naval_speed = @helicopter_operator_speed reliability = 0.925 naval_range = 4500 max_strength = 1032 max_organisation = @helicopter_operator_org fuel_consumption = @helicopter_operator_fuel_consumption build_cost_ic = @helicopter_operator_build_cost manpower = @helicopter_operator_hp resources = { steel = 5 aluminium = 3 composites = 2 } } helicopter_operator_hull_5 = { year = 2060 archetype = helicopter_operator parent = helicopter_operator_hull_4 visual_level = 4 priority = 11 module_slots = inherit module_count_limit = { module = module_naval_vls_cells_64 count < 3 } default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_3 = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty mid_1_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 300 armor_value = @helicopter_operator_armor surface_detection = 25 sub_detection = 8 surface_visibility = 48.75 naval_speed = @helicopter_operator_speed reliability = 0.935 naval_range = 5500 max_strength = 1128 max_organisation = @helicopter_operator_org fuel_consumption = @helicopter_operator_fuel_consumption build_cost_ic = @helicopter_operator_build_cost manpower = @helicopter_operator_hp resources = { steel = 6 aluminium = 3 chromium = 2 } } helicopter_operator_hull_6 = { year = 2075 archetype = helicopter_operator parent = helicopter_operator_hull_5 visual_level = 4 priority = 12 module_slots = inherit module_count_limit = { module = module_naval_vls_cells_64 count < 3 } default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_3 = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty front_1_custom_slot = empty mid_1_custom_slot = empty rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 300 armor_value = @helicopter_operator_armor surface_detection = 26 sub_detection = 9 surface_visibility = 48.75 naval_speed = @helicopter_operator_speed reliability = 0.945 naval_range = 6500 max_strength = 1224 max_organisation = @helicopter_operator_org fuel_consumption = @helicopter_operator_fuel_consumption build_cost_ic = @helicopter_operator_build_cost manpower = @helicopter_operator_hp resources = { steel = 6 aluminium = 4 chromium = 2 } } # CARRIERS carrier = { year = 1965 is_archetype = yes is_buildable = no type = carrier sprite = carrier interface_category = interface_category_capital_ships priority = 1000 # (Describes combat behaviour - hidden stat) offensive_weapons = no upgrades = { carrier_armor_upgrade carrier_engine_upgrade ship_ASW_upgrade carrier_displacement_upgrade ship_anti_air_upgrade } module_slots = { fixed_ship_missile_ammo_slot = { required = no allowed_module_categories = { } } front_1_custom_slot = { required = no allowed_module_categories = { module_helipads_category module_fuel_tanks_category module_point_defense_system_category module_naval_adl_category module_turret_missile_category module_vls_small_category module_vls_large_category module_light_guns_category } } front_2_custom_slot = { required = no allowed_module_categories = { module_helipads_category module_fuel_tanks_category module_point_defense_system_category module_naval_adl_category module_turret_missile_category module_vls_small_category module_vls_large_category module_light_guns_category } } mid_1_custom_slot = { required = no allowed_module_categories = { module_helipads_category module_fuel_tanks_category module_point_defense_system_category module_naval_adl_category module_turret_missile_category module_vls_small_category module_vls_large_category module_light_guns_category } } mid_2_custom_slot = { required = no allowed_module_categories = { module_helipads_category module_fuel_tanks_category module_naval_adl_category module_turret_missile_category module_vls_small_category module_vls_large_category module_light_guns_category } } mid_3_custom_slot = { required = no allowed_module_categories = { module_helipads_category module_fuel_tanks_category module_point_defense_system_category module_naval_adl_category module_turret_missile_category module_vls_small_category module_vls_large_category module_light_guns_category } } rear_1_custom_slot = { required = no allowed_module_categories = { module_helipads_category module_fuel_tanks_category module_point_defense_system_category module_naval_adl_category module_turret_missile_category module_vls_small_category module_vls_large_category module_light_guns_category } } rear_2_custom_slot = { required = no allowed_module_categories = { module_helipads_category module_fuel_tanks_category module_point_defense_system_category module_naval_adl_category module_turret_missile_category module_vls_small_category module_vls_large_category module_light_guns_category } } fixed_ship_flight_deck = { required = yes allowed_module_categories = { module_flight_decks_category } } fixed_ship_auxillary_slot = { required = no allowed_module_categories = { module_point_defense_system_category module_naval_adl_category module_turret_missile_category module_vls_small_category module_vls_large_category module_light_guns_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_esm_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_auxillary_slot_1 = { required = no allowed_module_categories = { module_point_defense_system_category module_naval_adl_category module_turret_missile_category module_vls_small_category module_vls_large_category module_light_guns_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_esm_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_auxillary_slot_2 = { required = no allowed_module_categories = { module_point_defense_system_category module_naval_adl_category module_turret_missile_category module_vls_small_category module_vls_large_category module_light_guns_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_esm_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_radar_slot = { required = no allowed_module_categories = { module_radar_category module_sonar_category } } fixed_ship_fire_control_system_slot = { required = no allowed_module_categories = { module_fire_control_system_category } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { module_surface_power_source_category } } } module_count_limit = { category = module_radar_category count < 2 } module_count_limit = { category = module_sonar_category count < 2 } module_count_limit = { category = module_flight_decks_category count < 2 } module_count_limit = { category = module_esm_category count < 2 } module_count_limit = { category = module_point_defense_system_category count < 6 } module_count_limit = { category = module_naval_adl_category count < 6 } module_count_limit = { category = module_light_guns_category count < 5 } module_count_limit = { category = module_drone_radar_category count < 2 } module_count_limit = { category = module_radar_jammer_category count < 3 } module_count_limit = { module = module_naval_vls_cells_64 count < 3 } module_count_limit = { category = module_fuel_tanks_category count < 3 } default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_flight_deck = empty front_1_custom_slot = empty front_2_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty mid_3_custom_slot = empty rear_1_custom_slot = empty rear_2_custom_slot = empty } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 #Misc Stats armor_value = 40 surface_detection = 10 sub_detection = 0 surface_visibility = 52 naval_speed = @carrier_speed reliability = 0.70 naval_range = @carrier_range max_strength = @carrier_hp max_organisation = @carrier_org fuel_consumption = @carrier_fuel_consumption build_cost_ic = @carrier_build_cost manpower = @carrier_hp resources = { steel = 4 } naval_dominance_factor = 230 } carrier_hull_1 = { year = 1965 archetype = carrier priority = 5 visual_level = 1 module_slots = inherit module_count_limit = { module = module_naval_vls_cells_64 count < 3 } default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_flight_deck = empty front_1_custom_slot = empty front_2_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty mid_3_custom_slot = empty rear_1_custom_slot = empty rear_2_custom_slot = empty } resources = { steel = 5 } naval_dominance_factor = 230 } carrier_hull_2 = { year = 1985 archetype = carrier parent = carrier_hull_1 priority = 6 visual_level = 2 module_slots = inherit module_count_limit = { module = module_naval_vls_cells_64 count < 3 } default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_flight_deck = empty front_1_custom_slot = empty front_2_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty mid_3_custom_slot = empty rear_1_custom_slot = empty rear_2_custom_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 armor_value = 45 surface_detection = 10 sub_detection = 0 surface_visibility = 52 naval_speed = @carrier_speed reliability = 0.725 naval_range = 3500 max_strength = 840 max_organisation = @carrier_org fuel_consumption = @carrier_fuel_consumption build_cost_ic = @carrier_build_cost manpower = @carrier_hp resources = { steel = 6 } naval_dominance_factor = 230 } carrier_hull_3 = { year = 2005 archetype = carrier parent = carrier_hull_2 priority = 8 visual_level = 3 module_slots = inherit module_count_limit = { module = module_naval_vls_cells_64 count < 3 } default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_flight_deck = empty front_1_custom_slot = empty front_2_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty mid_3_custom_slot = empty rear_1_custom_slot = empty rear_2_custom_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 armor_value = 55 surface_detection = 10 sub_detection = 0 surface_visibility = 52 naval_speed = @carrier_speed reliability = 0.775 naval_range = 4500 max_strength = 936 max_organisation = @carrier_org fuel_consumption = @carrier_fuel_consumption build_cost_ic = @carrier_build_cost manpower = @carrier_hp resources = { steel = 7 } naval_dominance_factor = 230 } carrier_hull_4 = { year = 2025 archetype = carrier parent = carrier_hull_3 priority = 10 visual_level = 4 module_slots = inherit module_count_limit = { module = module_naval_vls_cells_64 count < 3 } default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_flight_deck = empty front_1_custom_slot = empty front_2_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty mid_3_custom_slot = empty rear_1_custom_slot = empty rear_2_custom_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 armor_value = 65 surface_detection = 10 sub_detection = 0 surface_visibility = 52 naval_speed = @carrier_speed reliability = 0.825 naval_range = 5500 max_strength = 1032 max_organisation = @carrier_org fuel_consumption = @carrier_fuel_consumption build_cost_ic = @carrier_build_cost manpower = @carrier_hp resources = { steel = 8 } naval_dominance_factor = 230 } carrier_hull_5 = { year = 2045 archetype = carrier parent = carrier_hull_4 priority = 12 visual_level = 5 module_slots = inherit module_count_limit = { module = module_naval_vls_cells_64 count < 3 } default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_flight_deck = empty front_1_custom_slot = empty front_2_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty mid_3_custom_slot = empty rear_1_custom_slot = empty rear_2_custom_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 armor_value = 75 surface_detection = 10 sub_detection = 0 surface_visibility = 52 naval_speed = @carrier_speed reliability = 0.875 naval_range = 6500 max_strength = 1128 max_organisation = @carrier_org fuel_consumption = @carrier_fuel_consumption build_cost_ic = @carrier_build_cost manpower = @carrier_hp resources = { steel = 9 } naval_dominance_factor = 230 } carrier_hull_6 = { year = 2060 archetype = carrier parent = carrier_hull_5 priority = 12 visual_level = 5 module_slots = inherit module_count_limit = { module = module_naval_vls_cells_64 count < 3 } default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_flight_deck = empty front_1_custom_slot = empty front_2_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty mid_3_custom_slot = empty rear_1_custom_slot = empty rear_2_custom_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 armor_value = 85 surface_detection = 10 sub_detection = 0 surface_visibility = 52 naval_speed = @carrier_speed reliability = 0.9 naval_range = 7500 max_strength = 1224 max_organisation = @carrier_org fuel_consumption = @carrier_fuel_consumption build_cost_ic = @carrier_build_cost manpower = @carrier_hp resources = { steel = 6 aluminium = 3 chromium = 2 } naval_dominance_factor = 230 } carrier_hull_7 = { year = 2075 archetype = carrier parent = carrier_hull_6 priority = 12 visual_level = 5 module_slots = inherit module_count_limit = { module = module_naval_vls_cells_64 count < 3 } default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_flight_deck = empty front_1_custom_slot = empty front_2_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty mid_3_custom_slot = empty rear_1_custom_slot = empty rear_2_custom_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 armor_value = 95 surface_detection = 10 sub_detection = 0 surface_visibility = 52 naval_speed = @carrier_speed reliability = 0.92 naval_range = 8500 max_strength = 1320 max_organisation = @carrier_org fuel_consumption = @carrier_fuel_consumption build_cost_ic = @carrier_build_cost manpower = @carrier_hp resources = { steel = 6 aluminium = 4 chromium = 2 } naval_dominance_factor = 230 } # Attack Submarines attack_submarine = { year = 1965 is_archetype = yes is_buildable = no type = submarine interface_category = interface_category_other_ships upgrades = { ship_reliability_upgrade sub_displacement sub_sonar_upgrade sub_stealth_upgrade sub_engine_upgrade sub_torpedo_upgrade } module_slots = { fixed_ship_missile_ammo_slot = { required = no allowed_module_categories = { } } fixed_ship_battery_slot = { required = yes allowed_module_categories = { module_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category } } fixed_ship_auxillary_slot = { required = no allowed_module_categories = { module_vls_sub_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_fuel_tanks_category module_sub_esm_category module_minelaying_category module_radar_jammer_category } } fixed_ship_auxillary_slot_1 = { required = no allowed_module_categories = { module_vls_sub_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_fuel_tanks_category module_sub_esm_category module_minelaying_category module_radar_jammer_category } } fixed_ship_auxillary_slot_2 = { required = no allowed_module_categories = { module_vls_sub_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_fuel_tanks_category module_sub_esm_category module_minelaying_category module_radar_jammer_category } } fixed_ship_auxillary_slot_3 = { required = no allowed_module_categories = { module_fuel_tanks_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_sub_esm_category module_vls_sub_category module_minelaying_category module_radar_jammer_category } } fixed_ship_radar_slot = { required = no allowed_module_categories = { module_sonar_category } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { module_sub_power_source_category } } } module_count_limit = { category = module_sonar_category count < 2 } module_count_limit = { category = module_sub_esm_category count < 2 } module_count_limit = { category = module_radar_jammer_category count < 3 } default_modules = { fixed_ship_engine_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_3 = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 armor_value = @attack_sub_armor sub_visibility = 8 surface_detection = 10 sub_detection = 0 surface_visibility = 8 naval_speed = @attack_sub_speed reliability = 0.72 naval_range = @attack_sub_range max_strength = @attack_sub_hp max_organisation = @attack_sub_org fuel_consumption = @attack_sub_fuel_consumption build_cost_ic = @attack_sub_build_cost manpower = @attack_sub_hp resources = { steel = 1 composites = 1 } naval_dominance_factor = 10 } attack_submarine_hull_1 = { year = 1965 archetype = attack_submarine visual_level = 1 priority = 5 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_3 = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty } resources = { steel = 1 composites = 1 } naval_dominance_factor = 10 } attack_submarine_hull_2 = { year = 1980 archetype = attack_submarine parent = attack_submarine_hull_1 visual_level = 2 priority = 6 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_3 = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 10 armor_value = @attack_sub_armor sub_visibility = 7.5 surface_detection = 10 sub_detection = 0 surface_visibility = 7.4 naval_speed = @attack_sub_speed reliability = 0.74 naval_range = @attack_sub_range max_strength = @attack_sub_hp max_organisation = @attack_sub_org fuel_consumption = @attack_sub_fuel_consumption build_cost_ic = @attack_sub_build_cost manpower = @attack_sub_hp resources = { steel = 1 composites = 2 } } attack_submarine_hull_3 = { year = 1995 archetype = attack_submarine parent = attack_submarine_hull_2 visual_level = 3 priority = 7 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_3 = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 10 armor_value = @attack_sub_armor sub_visibility = 6.8 surface_detection = 10 sub_detection = 0 surface_visibility = 6.8 naval_speed = @attack_sub_speed reliability = 0.76 naval_range = @attack_sub_range max_strength = @attack_sub_hp max_organisation = @attack_sub_org fuel_consumption = @attack_sub_fuel_consumption build_cost_ic = @attack_sub_build_cost manpower = @attack_sub_hp resources = { steel = 1 composites = 2 } } attack_submarine_hull_4 = { year = 2010 archetype = attack_submarine parent = attack_submarine_hull_3 visual_level = 4 priority = 8 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_3 = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 10 armor_value = @attack_sub_armor sub_visibility = 6.2 surface_detection = 10 sub_detection = 0 surface_visibility = 6.2 naval_speed = @attack_sub_speed reliability = 0.78 naval_range = @attack_sub_range max_strength = @attack_sub_hp max_organisation = @attack_sub_org fuel_consumption = @attack_sub_fuel_consumption build_cost_ic = @attack_sub_build_cost manpower = @attack_sub_hp resources = { steel = 1 composites = 3 } } attack_submarine_hull_5 = { year = 2025 archetype = attack_submarine parent = attack_submarine_hull_4 visual_level = 5 priority = 10 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_3 = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 10 armor_value = @attack_sub_armor sub_visibility = 5.6 surface_detection = 10 sub_detection = 0 surface_visibility = 5.6 naval_speed = @attack_sub_speed reliability = 0.82 naval_range = @attack_sub_range max_strength = @attack_sub_hp max_organisation = @attack_sub_org fuel_consumption = @attack_sub_fuel_consumption build_cost_ic = @attack_sub_build_cost manpower = @attack_sub_hp resources = { steel = 1 composites = 3 } } attack_submarine_hull_6 = { year = 2040 archetype = attack_submarine parent = attack_submarine_hull_5 visual_level = 6 priority = 12 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_3 = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 10 armor_value = @attack_sub_armor sub_visibility = 5 surface_detection = 10 sub_detection = 0 surface_visibility = 5 naval_speed = @attack_sub_speed reliability = 0.86 naval_range = @attack_sub_range max_strength = @attack_sub_hp max_organisation = @attack_sub_org fuel_consumption = @attack_sub_fuel_consumption build_cost_ic = @attack_sub_build_cost manpower = @attack_sub_hp resources = { steel = 1 composites = 4 } } attack_submarine_hull_7 = { year = 2055 archetype = attack_submarine parent = attack_submarine_hull_6 visual_level = 6 priority = 13 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_3 = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 10 armor_value = @attack_sub_armor sub_visibility = 4.7 surface_detection = 10 sub_detection = 0 surface_visibility = 4.7 naval_speed = @attack_sub_speed reliability = 0.88 naval_range = @attack_sub_range max_strength = @attack_sub_hp max_organisation = @attack_sub_org fuel_consumption = @attack_sub_fuel_consumption build_cost_ic = @attack_sub_build_cost manpower = @attack_sub_hp resources = { steel = 5 aluminium = 4 chromium = 2 } } attack_submarine_hull_8 = { year = 2070 archetype = attack_submarine parent = attack_submarine_hull_7 visual_level = 6 priority = 14 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_3 = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty fixed_ship_battery_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 10 armor_value = @attack_sub_armor sub_visibility = 4.4 surface_detection = 10 sub_detection = 0 surface_visibility = 4.4 naval_speed = @attack_sub_speed reliability = 0.90 naval_range = @attack_sub_range max_strength = @attack_sub_hp max_organisation = @attack_sub_org fuel_consumption = @attack_sub_fuel_consumption build_cost_ic = @attack_sub_build_cost manpower = @attack_sub_hp resources = { steel = 5 aluminium = 4 chromium = 3 } } # Missile Submarines missile_submarine = { year = 1965 is_archetype = yes is_buildable = no type = submarine interface_category = interface_category_other_ships upgrades = { ship_reliability_upgrade sub_displacement sub_sonar_upgrade sub_stealth_upgrade sub_engine_upgrade sub_torpedo_upgrade } module_slots = { fixed_ship_missile_ammo_slot = { required = no allowed_module_categories = { } } fixed_ship_battery_slot = { required = yes allowed_module_categories = { module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category } } front_1_custom_slot = { required = no allowed_module_categories = { module_fuel_tanks_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_sub_esm_category module_vls_sub_category module_radar_jammer_category } } fixed_ship_auxillary_slot = { required = no allowed_module_categories = { module_fuel_tanks_category module_torpedoes_category module_anti_ship_torpedoes_category module_sub_esm_category module_vls_sub_category module_radar_jammer_category } } fixed_ship_auxillary_slot_1 = { required = no allowed_module_categories = { module_fuel_tanks_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_sub_esm_category module_vls_sub_category module_radar_jammer_category } } fixed_ship_auxillary_slot_2 = { required = no allowed_module_categories = { module_fuel_tanks_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_sub_esm_category module_vls_sub_category module_radar_jammer_category } } fixed_ship_auxillary_slot_3 = { required = no allowed_module_categories = { module_fuel_tanks_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_sub_esm_category module_vls_sub_category module_radar_jammer_category } } fixed_ship_radar_slot = { required = no allowed_module_categories = { module_sonar_category } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { module_sub_power_source_category } } } default_modules = { fixed_ship_engine_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty front_1_custom_slot = empty fixed_ship_battery_slot = empty fixed_ship_missile_ammo_slot = empty } module_count_limit = { category = module_sonar_category count < 2 } module_count_limit = { category = module_sub_esm_category count < 2 } module_count_limit = { category = module_radar_jammer_category count < 3 } module_count_limit = { category = module_radar_category count < 2 } module_count_limit = { category = module_torpedoes_category count < 3 } module_count_limit = { category = module_nuclear_torpedoes_category count < 3 } module_count_limit = { category = module_anti_ship_torpedoes_category count < 3 } module_count_limit = { category = module_anti_ship_drone_torpedoes_category count < 3 } module_count_limit = { category = module_anti_ship_nuclear_torpedoes_category count < 3 } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 armor_value = @missile_sub_armor sub_visibility = 11.5 surface_detection = 10 sub_detection = 0 surface_visibility = 11.5 naval_speed = @missile_sub_speed reliability = 0.72 naval_range = @missile_sub_range max_strength = @missile_sub_hp max_organisation = @missile_sub_org fuel_consumption = @missile_sub_fuel_consumption build_cost_ic = @missile_sub_build_cost manpower = @missile_sub_hp resources = { steel = 1 composites = 1 } naval_dominance_factor = 5 } missile_submarine_hull_1 = { year = 1965 archetype = missile_submarine visual_level = 1 priority = 5 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty front_1_custom_slot = empty fixed_ship_battery_slot = empty fixed_ship_missile_ammo_slot = empty } resources = { steel = 1 composites = 2 } naval_dominance_factor = 5 } missile_submarine_hull_2 = { year = 1980 archetype = missile_submarine parent = missile_submarine_hull_1 visual_level = 2 priority = 6 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty front_1_custom_slot = empty fixed_ship_battery_slot = empty fixed_ship_missile_ammo_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 5 armor_value = @missile_sub_armor sub_visibility = 10.638 surface_detection = 10 sub_detection = 0 surface_visibility = 10.638 naval_speed = @missile_sub_speed reliability = 0.74 naval_range = @missile_sub_range max_strength = @missile_sub_hp max_organisation = @missile_sub_org fuel_consumption = @missile_sub_fuel_consumption build_cost_ic = @missile_sub_build_cost manpower = @missile_sub_hp resources = { steel = 1 composites = 2 } } missile_submarine_hull_3 = { year = 1995 archetype = missile_submarine parent = missile_submarine_hull_2 visual_level = 3 priority = 7 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty front_1_custom_slot = empty fixed_ship_battery_slot = empty fixed_ship_missile_ammo_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 5 armor_value = @missile_sub_armor sub_visibility = 9.775 surface_detection = 10 sub_detection = 0 surface_visibility = 9.775 naval_speed = @missile_sub_speed reliability = 0.76 naval_range = @missile_sub_range max_strength = @missile_sub_hp max_organisation = @missile_sub_org fuel_consumption = @missile_sub_fuel_consumption build_cost_ic = @missile_sub_build_cost manpower = @missile_sub_hp resources = { steel = 1 composites = 3 } } missile_submarine_hull_4 = { year = 2010 archetype = missile_submarine parent = missile_submarine_hull_3 visual_level = 4 priority = 8 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty front_1_custom_slot = empty fixed_ship_battery_slot = empty fixed_ship_missile_ammo_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 5 armor_value = @missile_sub_armor sub_visibility = 8.913 surface_detection = 10 sub_detection = 0 surface_visibility = 8.913 naval_speed = @missile_sub_speed reliability = 0.78 naval_range = @missile_sub_range max_strength = @missile_sub_hp max_organisation = @missile_sub_org fuel_consumption = @missile_sub_fuel_consumption build_cost_ic = @missile_sub_build_cost manpower = @missile_sub_hp resources = { steel = 1 composites = 3 } } missile_submarine_hull_5 = { year = 2025 archetype = missile_submarine parent = missile_submarine_hull_4 visual_level = 5 priority = 10 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty front_1_custom_slot = empty fixed_ship_battery_slot = empty fixed_ship_missile_ammo_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 5 armor_value = @missile_sub_armor sub_visibility = 8.05 surface_detection = 10 sub_detection = 0 surface_visibility = 8.05 naval_speed = @missile_sub_speed reliability = 0.82 naval_range = @missile_sub_range max_strength = @missile_sub_hp max_organisation = @missile_sub_org fuel_consumption = @missile_sub_fuel_consumption build_cost_ic = @missile_sub_build_cost manpower = @missile_sub_hp resources = { steel = 1 composites = 4 } } missile_submarine_hull_6 = { year = 2040 archetype = missile_submarine parent = missile_submarine_hull_5 visual_level = 6 priority = 12 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty front_1_custom_slot = empty fixed_ship_battery_slot = empty fixed_ship_missile_ammo_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 5 armor_value = @missile_sub_armor sub_visibility = 7.188 surface_detection = 10 sub_detection = 0 surface_visibility = 7.188 naval_speed = @missile_sub_speed reliability = 0.86 naval_range = @missile_sub_range max_strength = @missile_sub_hp max_organisation = @missile_sub_org fuel_consumption = @missile_sub_fuel_consumption build_cost_ic = @missile_sub_build_cost manpower = @missile_sub_hp resources = { steel = 1 composites = 4 } } missile_submarine_hull_7 = { year = 2055 archetype = missile_submarine parent = missile_submarine_hull_6 visual_level = 6 priority = 13 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty front_1_custom_slot = empty fixed_ship_battery_slot = empty fixed_ship_missile_ammo_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 5 armor_value = @missile_sub_armor sub_visibility = 6.4 surface_detection = 10 sub_detection = 0 surface_visibility = 6.4 naval_speed = @missile_sub_speed reliability = 0.88 naval_range = @missile_sub_range max_strength = @missile_sub_hp max_organisation = @missile_sub_org fuel_consumption = @missile_sub_fuel_consumption build_cost_ic = @missile_sub_build_cost manpower = @missile_sub_hp resources = { steel = 5 aluminium = 4 chromium = 2 } } missile_submarine_hull_8 = { year = 2070 archetype = missile_submarine parent = missile_submarine_hull_7 visual_level = 6 priority = 14 module_slots = inherit default_modules = { fixed_ship_engine_slot = empty fixed_ship_radar_slot = empty fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_1 = empty fixed_ship_auxillary_slot = empty front_1_custom_slot = empty fixed_ship_battery_slot = empty fixed_ship_missile_ammo_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 naval_dominance_factor = 5 armor_value = @missile_sub_armor sub_visibility = 5.8 surface_detection = 10 sub_detection = 0 surface_visibility = 5.8 naval_speed = @missile_sub_speed reliability = 0.90 naval_range = @missile_sub_range max_strength = @missile_sub_hp max_organisation = @missile_sub_org fuel_consumption = @missile_sub_fuel_consumption build_cost_ic = @missile_sub_build_cost manpower = @missile_sub_hp resources = { steel = 5 aluminium = 4 chromium = 3 } } #PATROL BOATS patrol_boat = { year = 1985 is_archetype = yes is_buildable = no type = screen_ship interface_category = interface_category_screen_ships priority = 100 # (Describes combat behaviour - hidden stat) offensive_weapons = yes upgrades = { ship_gun_upgrade ship_armor_upgrade ship_engine_upgrade } module_slots = { fixed_ship_missile_ammo_slot = { required = no allowed_module_categories = { } } fixed_ship_battery_slot = { required = yes allowed_module_categories = { module_light_guns_category module_point_defense_system_category module_naval_adl_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_anti_submarine_mortar_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_radar_slot = { required = yes allowed_module_categories = { module_radar_category module_sonar_category } } fixed_ship_fire_control_system_slot = { required = no allowed_module_categories = { module_fire_control_system_category module_patrol_boat_drone_control_category } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { module_light_surface_power_source_category } } } default_modules = { fixed_ship_engine_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_battery_slot = empty } module_count_limit = { category = module_radar_category count < 2 } module_count_limit = { category = module_sonar_category count < 2 } module_count_limit = { category = module_vls_small_category count < 2 } module_count_limit = { category = module_drone_radar_category count < 2 } module_count_limit = { category = module_radar_jammer_category count < 3 } module_count_limit = { category = module_fuel_tanks_category count < 3 } #Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 2 anti_air_attack = 3 ##Misc Stats armor_value = 0 ##No armor module so ships have their own surface_detection = 10 sub_detection = 0 surface_visibility = 12 naval_speed = 6 reliability = 0.5 naval_range = 0 max_organisation = 0.114 max_strength = 40 fuel_consumption = 20 build_cost_ic = 1750 manpower = 40 resources = { steel = 5 } naval_dominance_factor = 10 } patrol_boat_hull_1 = { year = 2005 archetype = patrol_boat priority = 100 module_slots = inherit naval_dominance_factor = 10 } patrol_boat_hull_2 = { year = 2015 archetype = patrol_boat parent = patrol_boat_hull_1 priority = 100 module_slots = { fixed_ship_battery_slot = { required = yes allowed_module_categories = { module_light_guns_category module_point_defense_system_category module_naval_adl_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_anti_submarine_mortar_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_radar_slot = { required = yes allowed_module_categories = { module_radar_category module_sonar_category } } fixed_ship_fire_control_system_slot = { required = no allowed_module_categories = { module_fire_control_system_category module_patrol_boat_drone_control_category } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { module_light_surface_power_source_category } } fixed_ship_auxillary_slot_1 = { required = no allowed_module_categories = { module_light_helipad_category module_fuel_tanks_category module_fire_control_system_category module_patrol_boat_drone_control_category module_point_defense_system_category module_naval_adl_category module_light_guns_category module_point_defense_system_category module_radar_category module_drone_radar_category module_radar_jammer_category module_sonar_category module_minelaying_category module_mineclearing_category } } } max_strength = 44 reliability = 0.58 naval_dominance_factor = 10 } patrol_boat_hull_3 = { year = 2030 archetype = patrol_boat parent = patrol_boat_hull_2 priority = 100 module_slots = { fixed_ship_battery_slot = { required = yes allowed_module_categories = { module_light_guns_category module_point_defense_system_category module_naval_adl_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_anti_submarine_mortar_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_radar_slot = { required = yes allowed_module_categories = { module_radar_category module_sonar_category } } fixed_ship_fire_control_system_slot = { required = no allowed_module_categories = { module_fire_control_system_category module_patrol_boat_drone_control_category } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { module_light_surface_power_source_category } } fixed_ship_auxillary_slot_1 = { required = no allowed_module_categories = { module_light_helipad_category module_fuel_tanks_category module_fire_control_system_category module_patrol_boat_drone_control_category module_point_defense_system_category module_naval_adl_category module_light_guns_category module_point_defense_system_category module_radar_category module_drone_radar_category module_radar_jammer_category module_sonar_category module_minelaying_category module_mineclearing_category } } fixed_ship_auxillary_slot_2 = { required = no allowed_module_categories = { module_light_helipad_category module_fuel_tanks_category module_fire_control_system_category module_patrol_boat_drone_control_category module_point_defense_system_category module_naval_adl_category module_light_guns_category module_point_defense_system_category module_radar_category module_drone_radar_category module_radar_jammer_category module_sonar_category module_minelaying_category module_mineclearing_category } } } max_strength = 48 reliability = 0.66 naval_dominance_factor = 10 } patrol_boat_hull_4 = { year = 2045 archetype = patrol_boat parent = patrol_boat_hull_3 priority = 100 module_slots = { fixed_ship_battery_slot = { required = yes allowed_module_categories = { module_light_guns_category module_point_defense_system_category module_naval_adl_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_anti_submarine_mortar_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_radar_slot = { required = yes allowed_module_categories = { module_radar_category module_sonar_category } } fixed_ship_fire_control_system_slot = { required = no allowed_module_categories = { module_fire_control_system_category module_patrol_boat_drone_control_category } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { module_light_surface_power_source_category } } fixed_ship_auxillary_slot_1 = { required = no allowed_module_categories = { module_light_helipad_category module_fuel_tanks_category module_fire_control_system_category module_patrol_boat_drone_control_category module_point_defense_system_category module_naval_adl_category module_light_guns_category module_point_defense_system_category module_radar_category module_drone_radar_category module_radar_jammer_category module_sonar_category module_minelaying_category module_mineclearing_category } } fixed_ship_auxillary_slot_2 = { required = no allowed_module_categories = { module_light_helipad_category module_fuel_tanks_category module_fire_control_system_category module_patrol_boat_drone_control_category module_point_defense_system_category module_naval_adl_category module_light_guns_category module_point_defense_system_category module_radar_category module_drone_radar_category module_radar_jammer_category module_sonar_category module_minelaying_category module_mineclearing_category } } } max_strength = 52 reliability = 0.74 naval_dominance_factor = 10 } patrol_boat_hull_5 = { year = 2060 archetype = patrol_boat parent = patrol_boat_hull_4 priority = 100 module_slots = { fixed_ship_battery_slot = { required = yes allowed_module_categories = { module_light_guns_category module_point_defense_system_category module_naval_adl_category module_torpedoes_category module_nuclear_torpedoes_category module_anti_ship_torpedoes_category module_anti_ship_drone_torpedoes_category module_anti_ship_nuclear_torpedoes_category module_anti_submarine_mortar_category module_drone_radar_category module_radar_jammer_category } } fixed_ship_radar_slot = { required = yes allowed_module_categories = { module_radar_category module_sonar_category } } fixed_ship_fire_control_system_slot = { required = no allowed_module_categories = { module_fire_control_system_category module_patrol_boat_drone_control_category } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { module_light_surface_power_source_category } } fixed_ship_auxillary_slot_1 = { required = no allowed_module_categories = { module_light_helipad_category module_fuel_tanks_category module_fire_control_system_category module_patrol_boat_drone_control_category module_point_defense_system_category module_naval_adl_category module_light_guns_category module_point_defense_system_category module_radar_category module_drone_radar_category module_radar_jammer_category module_sonar_category module_minelaying_category module_mineclearing_category } } fixed_ship_auxillary_slot_2 = { required = no allowed_module_categories = { module_light_helipad_category module_fuel_tanks_category module_fire_control_system_category module_patrol_boat_drone_control_category module_point_defense_system_category module_naval_adl_category module_light_guns_category module_point_defense_system_category module_radar_category module_drone_radar_category module_radar_jammer_category module_sonar_category module_minelaying_category module_mineclearing_category } } } max_strength = 56 reliability = 0.82 naval_dominance_factor = 10 } }