#ICBM Equipment equipments = { nuclear_missile_equipment = { year = 1955 allow_mission_type = { drop_nuke } is_archetype = yes is_buildable = no can_license = no type = nuclear_missile group_by = type sprite = missile_default air_map_icon_frame = 23 interface_category = interface_category_air reliability = 0.8 # Air vs Navy - high damage / low hit chance / hard to hurt naval_strike_attack = 1.5 naval_strike_targetting = 0.6 #Space taken in convoy lend_lease_cost = 1.5 build_cost_ic = 132 resources = { aluminium = 4 microchips = 2 } fuel_consumption = 0 } nuclear_missile_equipment_1 = { year = 1965 archetype = nuclear_missile_equipment is_buildable = yes one_use_only = yes sprite = missile_default build_cost_ic = 180 air_range = 9000 maximum_speed = 6500 air_agility = 10 air_bombing = 500 } nuclear_missile_equipment_2 = { year = 1975 archetype = nuclear_missile_equipment parent = nuclear_missile_equipment_1 is_buildable = yes one_use_only = yes sprite = missile_default build_cost_ic = 200 air_range = 10000 maximum_speed = 8000 air_agility = 12 air_bombing = 550 } nuclear_missile_equipment_3 = { year = 1985 archetype = nuclear_missile_equipment parent = nuclear_missile_equipment_2 is_buildable = yes one_use_only = yes sprite = missile_default build_cost_ic = 220 air_range = 11000 maximum_speed = 8000 air_agility = 14 air_bombing = 580 } nuclear_missile_equipment_4 = { year = 1995 archetype = nuclear_missile_equipment parent = nuclear_missile_equipment_3 is_buildable = yes one_use_only = yes sprite = missile_default build_cost_ic = 240 air_range = 11500 maximum_speed = 8000 air_agility = 16 air_bombing = 610 } nuclear_missile_equipment_5 = { year = 2005 archetype = nuclear_missile_equipment parent = nuclear_missile_equipment_4 is_buildable = yes one_use_only = yes sprite = missile_default build_cost_ic = 260 air_range = 12000 maximum_speed = 8000 air_agility = 18 air_bombing = 640 } nuclear_missile_equipment_6 = { year = 2015 archetype = nuclear_missile_equipment parent = nuclear_missile_equipment_5 is_buildable = yes one_use_only = yes sprite = missile_default build_cost_ic = 280 air_range = 12500 maximum_speed = 8000 air_agility = 20 air_bombing = 670 } nuclear_missile_equipment_7 = { year = 2025 archetype = nuclear_missile_equipment parent = nuclear_missile_equipment_6 is_buildable = yes one_use_only = yes sprite = missile_default build_cost_ic = 300 air_range = 13000 maximum_speed = 8000 air_agility = 22 air_bombing = 700 } nuclear_missile_equipment_8 = { year = 2035 archetype = nuclear_missile_equipment parent = nuclear_missile_equipment_7 is_buildable = yes one_use_only = yes sprite = missile_default build_cost_ic = 320 air_range = 13500 maximum_speed = 8000 air_agility = 25 air_bombing = 730 } nuclear_missile_equipment_9 = { year = 2045 archetype = nuclear_missile_equipment parent = nuclear_missile_equipment_8 is_buildable = yes one_use_only = yes sprite = missile_default build_cost_ic = 340 air_range = 14000 maximum_speed = 8000 air_agility = 27 air_bombing = 760 } nuclear_missile_equipment_10 = { year = 2055 archetype = nuclear_missile_equipment parent = nuclear_missile_equipment_9 is_buildable = yes one_use_only = yes sprite = missile_default build_cost_ic = 360 air_range = 14500 maximum_speed = 8000 air_agility = 30 air_bombing = 790 } nuclear_missile_equipment_11 = { year = 2065 archetype = nuclear_missile_equipment parent = nuclear_missile_equipment_10 is_buildable = yes one_use_only = yes sprite = missile_default build_cost_ic = 380 air_range = 15000 maximum_speed = 8000 air_agility = 32 air_bombing = 820 } nuclear_missile_equipment_12 = { year = 2075 archetype = nuclear_missile_equipment parent = nuclear_missile_equipment_11 is_buildable = yes one_use_only = yes sprite = missile_default build_cost_ic = 400 air_range = 15500 maximum_speed = 8000 air_agility = 35 air_bombing = 850 } }