#Written by Hiddengearz ##Balances done by Bird equipments = { util_vehicle_type = { is_archetype = yes is_buildable = no fuel_consumption = 1.0 type = { motorized } group_by = archetype interface_category = interface_category_land upgrades = { Util_infantry_help_upgrade Util_Mobility Util_Weapons Util_cutting_corners_upgrade } #Misc Abilities maximum_speed = 14 reliability = 0.9 #Offensive Abilities soft_attack = 0 hard_attack = 0 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 0 breakthrough = 1 hardness = 0.15 armor_value = 0 supply_consumption = 0.01 #Space taken in convoy lend_lease_cost = 5 build_cost_ic = 2 resources = { steel = 2 rubber = 1 } supply_truck = yes } #1965 util_vehicle_1 = { year = 1965 archetype = util_vehicle_type priority = 5 #Misc Abilities maximum_speed = 14.5 reliability = 0.8 #Offensive Abilities soft_attack = 1.25 hard_attack = 0.35 additional_collateral_damage = 0.16 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 1 breakthrough = 0 hardness = 0.15 armor_value = 0 fuel_consumption = 1 #Space taken in convoy lend_lease_cost = 5 build_cost_ic = 2 resources = { steel = 2 rubber = 1 } } #1975 util_vehicle_2 = { year = 1975 archetype = util_vehicle_type parent = util_vehicle_1 priority = 5 #Misc Abilities maximum_speed = 15 reliability = 0.825 #Offensive Abilities soft_attack = 1.55 hard_attack = 0.45 additional_collateral_damage = 0.2 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 1.375 breakthrough = 0.75 hardness = 0.15 armor_value = 0 #Space taken in convoy lend_lease_cost = 5 fuel_consumption = 1.2 build_cost_ic = 2.5 resources = { steel = 2 rubber = 1 } } #1985 util_vehicle_3 = { year = 1985 archetype = util_vehicle_type parent = util_vehicle_2 priority = 5 #Misc Abilities maximum_speed = 15.5 reliability = 0.85 #Offensive Abilities soft_attack = 1.875 hard_attack = 0.55 additional_collateral_damage = 0.242 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 1.75 breakthrough = 1 hardness = 0.15 armor_value = 0 #Space taken in convoy lend_lease_cost = 5 fuel_consumption = 1.4 build_cost_ic = 3 resources = { steel = 2 rubber = 1 } } #1995 util_vehicle_4 = { year = 1995 archetype = util_vehicle_type parent = util_vehicle_3 priority = 5 #Misc Abilities maximum_speed = 16 reliability = 0.875 #Offensive Abilities soft_attack = 2.15 hard_attack = 0.75 additional_collateral_damage = 0.29 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 2.125 breakthrough = 1.25 hardness = 0.15 armor_value = 0 #Space taken in convoy lend_lease_cost = 5 fuel_consumption = 1.6 build_cost_ic = 3.5 resources = { steel = 2 rubber = 1 } } #2005 util_vehicle_5 = { year = 2005 archetype = util_vehicle_type parent = util_vehicle_4 priority = 5 #Misc Abilities maximum_speed = 16.5 reliability = 0.9 #Offensive Abilities soft_attack = 2 hard_attack = 1 additional_collateral_damage = 0.3 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 3 breakthrough = 2 hardness = 0.15 armor_value = 0 #Space taken in convoy lend_lease_cost = 5 fuel_consumption = 1.8 build_cost_ic = 5 resources = { steel = 3 rubber = 1 } } #2015 util_vehicle_6 = { year = 2015 archetype = util_vehicle_type parent = util_vehicle_5 priority = 5 #Misc Abilities maximum_speed = 17 reliability = 0.9 #Offensive Abilities soft_attack = 2.8 hard_attack = 1.15 additional_collateral_damage = 0.395 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 3.375 breakthrough = 2.25 hardness = 0.15 armor_value = 0 #Space taken in convoy lend_lease_cost = 5 fuel_consumption = 2.0 build_cost_ic = 5.5 resources = { steel = 3 rubber = 1 } } #2025 util_vehicle_7 = { year = 2025 archetype = util_vehicle_type parent = util_vehicle_6 priority = 5 #Misc Abilities maximum_speed = 17.5 reliability = 0.925 #Offensive Abilities soft_attack = 3.125 hard_attack = 1.35 additional_collateral_damage = 0.448 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 3.75 breakthrough = 2 hardness = 0.15 armor_value = 0 #Space taken in convoy lend_lease_cost = 5 fuel_consumption = 2.2 build_cost_ic = 6 resources = { steel = 3 rubber = 1 } } #2035 util_vehicle_8 = { year = 2035 archetype = util_vehicle_type parent = util_vehicle_7 priority = 5 #Misc Abilities maximum_speed = 18 reliability = 0.925 #Offensive Abilities soft_attack = 3.4 hard_attack = 2 additional_collateral_damage = 0.54 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 4.125 breakthrough = 2.75 hardness = 0.15 armor_value = 0 #Space taken in convoy lend_lease_cost = 5 fuel_consumption = 2.4 build_cost_ic = 6.5 resources = { steel = 3 rubber = 1 } } util_vehicle_9 = { year = 2045 archetype = util_vehicle_type parent = util_vehicle_8 priority = 5 maximum_speed = 18.5 reliability = 0.925 soft_attack = 3.675 hard_attack = 1.65 additional_collateral_damage = 0.532 ap_attack = 0 air_attack = 0 defense = 4 breakthrough = 3 hardness = 0.15 armor_value = 0 lend_lease_cost = 5 fuel_consumption = 2.6 build_cost_ic = 7 resources = { steel = 3 rubber = 2 microchips = 1 } } util_vehicle_10 = { year = 2055 archetype = util_vehicle_type parent = util_vehicle_9 priority = 5 maximum_speed = 19 reliability = 0.925 soft_attack = 3.95 hard_attack = 1.8 additional_collateral_damage = 0.575 ap_attack = 0 air_attack = 0 defense = 4.875 breakthrough = 3.25 hardness = 0.15 armor_value = 0 lend_lease_cost = 5 fuel_consumption = 2.8 build_cost_ic = 7.5 resources = { steel = 4 rubber = 2 microchips = 1 } } util_vehicle_11 = { year = 2065 archetype = util_vehicle_type parent = util_vehicle_10 priority = 5 maximum_speed = 19.5 reliability = 0.925 soft_attack = 4.225 hard_attack = 1.95 additional_collateral_damage = 0.618 ap_attack = 0 air_attack = 0 defense = 5.25 breakthrough = 4 hardness = 0.15 armor_value = 0 lend_lease_cost = 5 fuel_consumption = 3 build_cost_ic = 8 resources = { steel = 4 rubber = 2 microchips = 2 } } util_vehicle_12 = { year = 2075 archetype = util_vehicle_type parent = util_vehicle_11 priority = 5 maximum_speed = 20 reliability = 0.925 soft_attack = 4 hard_attack = 2.1 additional_collateral_damage = 0.61 ap_attack = 0 air_attack = 0 defense = 5.625 breakthrough = 3.75 hardness = 0.15 armor_value = 0 lend_lease_cost = 5 fuel_consumption = 3.2 build_cost_ic = 8.5 resources = { steel = 5 rubber = 2 microchips = 2 } } # Special Project Super Bus utility_vehicle_super_bus_1 = { year = 2015 archetype = util_vehicle_type priority = 5 #Misc Abilities maximum_speed = 40 reliability = 0.4 #Offensive Abilities soft_attack = 2 hard_attack = 1 additional_collateral_damage = 0.3 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 2 breakthrough = 2 hardness = 0.15 armor_value = 0 #Space taken in convoy lend_lease_cost = 5 fuel_consumption = 2 build_cost_ic = 5 resources = { steel = 4 rubber = 2 } } }