equipment_modules = { ## Main guns # Medium guns - 130-155mm art_med_gun_gen1 = { abbreviation = "amg1" category = art_gun_module sfx = sfx_ui_sd_module_turret allow_equipment_type = { artillery } forbid_equipment_type_exact_match = armor forbid_equipment_type = { flame amphibious } allowed_module_categories = { special_type_slot_1 = { artillery_special_ammo } special_type_slot_2 = { artillery_special_ammo } special_type_slot_3 = { artillery_special_ammo } special_type_slot_5 = { medium_gun_feature_module artillery_special_ammo medium_gun_conversion_type } reload_type_slot = { tank_reload_module } ammunition_load_slot = { artillery_light_ammo artillery_medium_ammo artillery_heavy_ammo } } add_stats = { build_cost_ic = 5.2 maximum_speed = -1.5 additional_collateral_damage = 0.69 } multiply_stats = { soft_attack = 0.06 hard_attack = 0.18 ap_attack = 0.07 breakthrough = 0.10 defense = 0.05 } xp_cost = 3 can_convert_from = { module_category = art_gun_module convert_cost_ic = 4.875 } can_convert_from = { module_category = art_rocket_module convert_cost_ic = 4.875 } build_cost_resources = { steel = 2 } } art_med_gun_gen2 = { abbreviation = "amg2" category = art_gun_module sfx = sfx_ui_sd_module_turret parent = art_med_gun_gen1 allow_equipment_type = { artillery } forbid_equipment_type_exact_match = armor forbid_equipment_type = { flame amphibious } allowed_module_categories = { special_type_slot_1 = { artillery_special_ammo } special_type_slot_2 = { artillery_special_ammo } special_type_slot_3 = { artillery_special_ammo } special_type_slot_5 = { medium_gun_feature_module artillery_special_ammo medium_gun_conversion_type } reload_type_slot = { tank_reload_module } ammunition_load_slot = { artillery_light_ammo artillery_medium_ammo artillery_heavy_ammo } } add_stats = { build_cost_ic = 7.8 maximum_speed = -2 additional_collateral_damage = 1.035 } multiply_stats = { soft_attack = 0.09 hard_attack = 0.25 ap_attack = 0.12 breakthrough = 0.13 defense = 0.05 } xp_cost = 3 can_convert_from = { module_category = art_gun_module convert_cost_ic = 4.875 } can_convert_from = { module_category = art_rocket_module convert_cost_ic = 4.875 } build_cost_resources = { steel = 2 } } art_med_gun_gen3 = { abbreviation = "amg3" category = art_gun_module sfx = sfx_ui_sd_module_turret parent = art_med_gun_gen2 allow_equipment_type = { artillery } forbid_equipment_type_exact_match = armor forbid_equipment_type = { flame amphibious } allowed_module_categories = { special_type_slot_1 = { artillery_special_ammo } special_type_slot_2 = { artillery_special_ammo } special_type_slot_3 = { artillery_special_ammo } special_type_slot_5 = { medium_gun_feature_module artillery_special_ammo medium_gun_conversion_type } reload_type_slot = { tank_reload_module } ammunition_load_slot = { artillery_light_ammo artillery_medium_ammo artillery_heavy_ammo } } add_stats = { build_cost_ic = 10.4 maximum_speed = -2.5 additional_collateral_damage = 1.65 } multiply_stats = { soft_attack = 0.12 hard_attack = 0.30 ap_attack = 0.18 breakthrough = 0.17 defense = 0.08 } xp_cost = 3 can_convert_from = { module_category = art_gun_module convert_cost_ic = 4.875 } can_convert_from = { module_category = art_rocket_module convert_cost_ic = 4.875 } build_cost_resources = { steel = 2 composites = 1 } } art_med_gun_gen4 = { abbreviation = "amg4" category = art_gun_module sfx = sfx_ui_sd_module_turret parent = art_med_gun_gen3 allow_equipment_type = { artillery } forbid_equipment_type_exact_match = armor forbid_equipment_type = { flame amphibious } allowed_module_categories = { special_type_slot_1 = { artillery_special_ammo } special_type_slot_2 = { artillery_special_ammo } special_type_slot_3 = { artillery_special_ammo } special_type_slot_5 = { medium_gun_feature_module artillery_special_ammo medium_gun_conversion_type } reload_type_slot = { tank_reload_module } ammunition_load_slot = { artillery_light_ammo artillery_medium_ammo artillery_heavy_ammo } } add_stats = { build_cost_ic = 13 maximum_speed = -3 additional_collateral_damage = 2.275 } multiply_stats = { soft_attack = 0.15 hard_attack = 0.33 ap_attack = 0.25 breakthrough = 0.20 defense = 0.10 } xp_cost = 3 can_convert_from = { module_category = art_gun_module convert_cost_ic = 3.25 } can_convert_from = { module_category = art_rocket_module convert_cost_ic = 3.25 } build_cost_resources = { steel = 2 composites = 1 } } art_med_gun_gen5 = { abbreviation = "amg5" category = art_gun_module sfx = sfx_ui_sd_module_turret parent = art_med_gun_gen4 allow_equipment_type = { artillery } forbid_equipment_type_exact_match = armor forbid_equipment_type = { flame amphibious } allowed_module_categories = { special_type_slot_1 = { artillery_special_ammo } special_type_slot_2 = { artillery_special_ammo } special_type_slot_3 = { artillery_special_ammo } special_type_slot_5 = { medium_gun_feature_module artillery_special_ammo medium_gun_conversion_type } reload_type_slot = { tank_reload_module } ammunition_load_slot = { artillery_light_ammo artillery_medium_ammo artillery_heavy_ammo } } add_stats = { build_cost_ic = 17 maximum_speed = -3.25 additional_collateral_damage = 3.247 } multiply_stats = { soft_attack = 0.18 hard_attack = 0.35 ap_attack = 0.28 breakthrough = 0.25 defense = 0.12 } xp_cost = 3 can_convert_from = { module_category = art_gun_module convert_cost_ic = 3.25 } can_convert_from = { module_category = art_rocket_module convert_cost_ic = 3.25 } build_cost_resources = { steel = 2 composites = 2 } } art_med_gun_gen6 = { abbreviation = "amg6" category = art_gun_module sfx = sfx_ui_sd_module_turret parent = art_med_gun_gen5 allow_equipment_type = { artillery } forbid_equipment_type_exact_match = armor forbid_equipment_type = { flame amphibious } allowed_module_categories = { special_type_slot_1 = { artillery_special_ammo } special_type_slot_2 = { artillery_special_ammo } special_type_slot_3 = { artillery_special_ammo } special_type_slot_5 = { medium_gun_feature_module artillery_special_ammo medium_gun_conversion_type } reload_type_slot = { tank_reload_module } ammunition_load_slot = { artillery_light_ammo artillery_medium_ammo artillery_heavy_ammo } } add_stats = { build_cost_ic = 21 maximum_speed = -3.5 additional_collateral_damage = 4.22 } multiply_stats = { soft_attack = 0.22 hard_attack = 0.35 ap_attack = 0.31 breakthrough = 0.30 defense = 0.15 } xp_cost = 3 can_convert_from = { module_category = art_gun_module convert_cost_ic = 3.25 } can_convert_from = { module_category = art_rocket_module convert_cost_ic = 3.25 } build_cost_resources = { steel = 3 composites = 2 } } # Medium rockets - 200-300mm art_med_rocket_gen1 = { abbreviation = "amr1" category = art_rocket_module sfx = sfx_ui_sd_module_turret allow_equipment_type = { rocket } forbid_equipment_type_exact_match = armor forbid_equipment_type = { amphibious flame } allowed_module_categories = { special_type_slot_1 = { artillery_special_ammo } special_type_slot_2 = { artillery_special_ammo } special_type_slot_3 = { artillery_special_ammo } special_type_slot_5 = { medium_gun_feature_module medium_rocket_conversion_type artillery_special_ammo } reload_type_slot = { tank_reload_external_module } ammunition_load_slot = { artillery_light_ammo artillery_medium_ammo artillery_heavy_ammo } } add_stats = { build_cost_ic = 6.5 maximum_speed = -1.5 additional_collateral_damage = 0.714 } multiply_stats = { soft_attack = 0.05 hard_attack = 0.035 ap_attack = 0.025 breakthrough = 0.05 defense = 0.025 } xp_cost = 3 can_convert_from = { module_category = art_gun_module convert_cost_ic = 3.25 } can_convert_from = { module_category = art_rocket_module convert_cost_ic = 3.25 } build_cost_resources = { steel = 1 aluminium = 1 } } art_med_rocket_gen2 = { abbreviation = "amr2" category = art_rocket_module sfx = sfx_ui_sd_module_turret parent = art_med_rocket_gen1 forbid_equipment_type_exact_match = armor forbid_equipment_type = { amphibious flame } allow_equipment_type = rocket allowed_module_categories = { special_type_slot_1 = { artillery_special_ammo } special_type_slot_2 = { artillery_special_ammo } special_type_slot_3 = { artillery_special_ammo } special_type_slot_5 = { medium_gun_feature_module medium_rocket_conversion_type artillery_special_ammo } reload_type_slot = { tank_reload_external_module } ammunition_load_slot = { artillery_light_ammo artillery_medium_ammo artillery_heavy_ammo } } add_stats = { build_cost_ic = 9.1 maximum_speed = -2 additional_collateral_damage = 1.071 } multiply_stats = { soft_attack = 0.07 hard_attack = 0.045 ap_attack = 0.045 breakthrough = 0.065 defense = 0.025 } xp_cost = 3 can_convert_from = { module_category = art_gun_module convert_cost_ic = 3.25 } can_convert_from = { module_category = art_rocket_module convert_cost_ic = 3.25 } build_cost_resources = { steel = 1 aluminium = 1 } } art_med_rocket_gen3 = { abbreviation = "amr3" category = art_rocket_module sfx = sfx_ui_sd_module_turret parent = art_med_rocket_gen2 forbid_equipment_type_exact_match = armor forbid_equipment_type = { amphibious flame } allow_equipment_type = rocket allowed_module_categories = { special_type_slot_1 = { artillery_special_ammo } special_type_slot_2 = { artillery_special_ammo } special_type_slot_3 = { artillery_special_ammo } special_type_slot_5 = { medium_gun_feature_module medium_rocket_conversion_type artillery_special_ammo } reload_type_slot = { tank_reload_external_module } ammunition_load_slot = { artillery_light_ammo artillery_medium_ammo artillery_heavy_ammo } } add_stats = { build_cost_ic = 11.7 maximum_speed = -2.5 additional_collateral_damage = 1.607 } multiply_stats = { soft_attack = 0.09 hard_attack = 0.06 ap_attack = 0.075 breakthrough = 0.085 defense = 0.04 } xp_cost = 3 can_convert_from = { module_category = art_gun_module convert_cost_ic = 3.25 } can_convert_from = { module_category = art_rocket_module convert_cost_ic = 3.25 } build_cost_resources = { steel = 2 aluminium = 1 } } art_med_rocket_gen4 = { abbreviation = "amr4" category = art_rocket_module sfx = sfx_ui_sd_module_turret parent = art_med_rocket_gen3 forbid_equipment_type_exact_match = armor forbid_equipment_type = { amphibious flame } allow_equipment_type = rocket allowed_module_categories = { special_type_slot_1 = { artillery_special_ammo } special_type_slot_2 = { artillery_special_ammo } special_type_slot_3 = { artillery_special_ammo } special_type_slot_5 = { medium_gun_feature_module medium_rocket_conversion_type artillery_special_ammo } reload_type_slot = { tank_reload_external_module } ammunition_load_slot = { artillery_light_ammo artillery_medium_ammo artillery_heavy_ammo } } add_stats = { build_cost_ic = 14.3 maximum_speed = -3 additional_collateral_damage = 2.054 } multiply_stats = { soft_attack = 0.11 hard_attack = 0.075 ap_attack = 0.11 breakthrough = 0.10 defense = 0.05 } xp_cost = 3 can_convert_from = { module_category = art_gun_module convert_cost_ic = 3.25 } can_convert_from = { module_category = art_rocket_module convert_cost_ic = 3.25 } build_cost_resources = { steel = 2 aluminium = 2 } } art_med_rocket_gen5 = { abbreviation = "amr5" category = art_rocket_module sfx = sfx_ui_sd_module_turret parent = art_med_rocket_gen4 forbid_equipment_type_exact_match = armor forbid_equipment_type = { amphibious flame } allow_equipment_type = rocket allowed_module_categories = { special_type_slot_1 = { artillery_special_ammo } special_type_slot_2 = { artillery_special_ammo } special_type_slot_3 = { artillery_special_ammo } special_type_slot_5 = { medium_gun_feature_module medium_rocket_conversion_type artillery_special_ammo } reload_type_slot = { tank_reload_external_module } ammunition_load_slot = { artillery_light_ammo artillery_medium_ammo artillery_heavy_ammo } } add_stats = { build_cost_ic = 18.2 maximum_speed = -3.25 additional_collateral_damage = 2.638 } multiply_stats = { soft_attack = 0.14 hard_attack = 0.09 ap_attack = 0.14 breakthrough = 0.125 defense = 0.06 } xp_cost = 3 can_convert_from = { module_category = art_gun_module convert_cost_ic = 3.25 } can_convert_from = { module_category = art_rocket_module convert_cost_ic = 3.25 } build_cost_resources = { steel = 2 aluminium = 3 } } art_med_rocket_gen6 = { abbreviation = "amr6" category = art_rocket_module sfx = sfx_ui_sd_module_turret parent = art_med_rocket_gen5 forbid_equipment_type_exact_match = armor forbid_equipment_type = { amphibious flame } allow_equipment_type = rocket allowed_module_categories = { special_type_slot_1 = { artillery_special_ammo } special_type_slot_2 = { artillery_special_ammo } special_type_slot_3 = { artillery_special_ammo } special_type_slot_5 = { medium_gun_feature_module medium_rocket_conversion_type artillery_special_ammo } reload_type_slot = { tank_reload_external_module } ammunition_load_slot = { artillery_light_ammo artillery_medium_ammo artillery_heavy_ammo } } add_stats = { build_cost_ic = 22.1 maximum_speed = -3.5 additional_collateral_damage = 3.22 } multiply_stats = { soft_attack = 0.165 hard_attack = 0.11 ap_attack = 0.175 breakthrough = 0.15 defense = 0.075 } xp_cost = 3 can_convert_from = { module_category = art_gun_module convert_cost_ic = 3.25 } can_convert_from = { module_category = art_rocket_module convert_cost_ic = 3.25 } build_cost_resources = { steel = 3 aluminium = 3 } } land_module_drone_launcher_1 = { abbreviation = "dl1" category = art_rocket_module sfx = sfx_ui_sd_module_turret allow_equipment_type = rocket forbid_equipment_type_exact_match = armor forbid_equipment_type = { anti_tank flame amphibious anti_air } allowed_module_categories = { special_type_slot_1 = { artillery_special_ammo } special_type_slot_2 = { artillery_special_ammo } special_type_slot_3 = { artillery_special_ammo } special_type_slot_5 = { medium_gun_feature_module medium_rocket_conversion_type artillery_special_ammo } reload_type_slot = { tank_reload_external_module } ammunition_load_slot = { artillery_light_ammo artillery_medium_ammo artillery_heavy_ammo } } add_stats = { build_cost_ic = 18.2 maximum_speed = -1.25 soft_attack = 23.125 hard_attack = 7.75 additional_collateral_damage = 3.088 ap_attack = 9.8 breakthrough = 9.76 defense = 2.435 } build_cost_resources = { microchips = 1 } xp_cost = 3 } land_module_drone_launcher_2 = { abbreviation = "dl2" category = art_rocket_module parent = land_module_drone_launcher_1 sfx = sfx_ui_sd_module_turret allow_equipment_type = rocket forbid_equipment_type_exact_match = armor forbid_equipment_type = { anti_tank flame amphibious anti_air } allowed_module_categories = { special_type_slot_1 = { artillery_special_ammo } special_type_slot_2 = { artillery_special_ammo } special_type_slot_3 = { artillery_special_ammo } special_type_slot_5 = { medium_gun_feature_module medium_rocket_conversion_type artillery_special_ammo } reload_type_slot = { tank_reload_external_module } ammunition_load_slot = { artillery_light_ammo artillery_medium_ammo artillery_heavy_ammo } } add_stats = { build_cost_ic = 23.17 maximum_speed = -1.35 soft_attack = 28.905 hard_attack = 11.615 additional_collateral_damage = 4.052 ap_attack = 12.63 breakthrough = 12.2 defense = 3.04 } build_cost_resources = { microchips = 1 } xp_cost = 3 } land_module_drone_launcher_3 = { abbreviation = "dl3" category = art_rocket_module parent = land_module_drone_launcher_2 sfx = sfx_ui_sd_module_turret allow_equipment_type = rocket forbid_equipment_type_exact_match = armor forbid_equipment_type = { anti_tank flame amphibious anti_air } allowed_module_categories = { special_type_slot_1 = { artillery_special_ammo } special_type_slot_2 = { artillery_special_ammo } special_type_slot_3 = { artillery_special_ammo } special_type_slot_5 = { medium_gun_feature_module medium_rocket_conversion_type artillery_special_ammo } reload_type_slot = { tank_reload_external_module } ammunition_load_slot = { artillery_light_ammo artillery_medium_ammo artillery_heavy_ammo } } add_stats = { build_cost_ic = 29.49 maximum_speed = -1.47 soft_attack = 36.135 hard_attack = 17.415 additional_collateral_damage = 5.355 ap_attack = 16.285 breakthrough = 15.25 defense = 3.8 } build_cost_resources = { microchips = 1 } xp_cost = 3 } land_module_drone_launcher_4 = { abbreviation = "dl4" category = art_rocket_module parent = land_module_drone_launcher_3 sfx = sfx_ui_sd_module_turret allow_equipment_type = rocket forbid_equipment_type_exact_match = armor forbid_equipment_type = { anti_tank flame amphibious anti_air } allowed_module_categories = { special_type_slot_1 = { artillery_special_ammo } special_type_slot_2 = { artillery_special_ammo } special_type_slot_3 = { artillery_special_ammo } special_type_slot_5 = { medium_gun_feature_module medium_rocket_conversion_type artillery_special_ammo } reload_type_slot = { tank_reload_external_module } ammunition_load_slot = { artillery_light_ammo artillery_medium_ammo artillery_heavy_ammo } } add_stats = { build_cost_ic = 37.55 maximum_speed = -1.59 soft_attack = 45.165 hard_attack = 26.105 additional_collateral_damage = 7.127 ap_attack = 20.99 breakthrough = 19.065 defense = 4.745 } build_cost_resources = { microchips = 1 } xp_cost = 3 } artillery_light_ammo_1 = { abbreviation = "ala1" category = artillery_light_ammo sfx = sfx_ui_sd_module_turret add_stats = { soft_attack = 1.84 hard_attack = 1.84 ap_attack = 0.2 reliability = -0.1 breakthrough = 11.75 defense = 11.75 build_cost_ic = 1.3 supply_consumption = 0.01 } xp_cost = 3 can_convert_from = { module_category = artillery_light_ammo convert_cost_ic = 0.1 } can_convert_from = { module_category = artillery_medium_ammo convert_cost_ic = 12 } can_convert_from = { module_category = artillery_heavy_ammo convert_cost_ic = 12 } } artillery_light_ammo_2 = { abbreviation = "ala2" category = artillery_light_ammo sfx = sfx_ui_sd_module_turret parent = artillery_light_ammo_1 add_stats = { soft_attack = 2.75 hard_attack = 2.75 ap_attack = 0.8 reliability = -0.07 breakthrough = 16.65 defense = 16.65 build_cost_ic = 2.6 supply_consumption = 0.01 } can_convert_from = { module_category = artillery_light_ammo convert_cost_ic = 0.1 } can_convert_from = { module_category = artillery_medium_ammo convert_cost_ic = 12 } can_convert_from = { module_category = artillery_heavy_ammo convert_cost_ic = 12 } xp_cost = 3 } artillery_light_ammo_3 = { abbreviation = "ala3" category = artillery_light_ammo sfx = sfx_ui_sd_module_turret parent = artillery_light_ammo_2 add_stats = { soft_attack = 4.25 hard_attack = 4.25 ap_attack = 1.45 reliability = -0.07 breakthrough = 21.53 defense = 21.53 build_cost_ic = 3.9 supply_consumption = 0.01 } xp_cost = 3 can_convert_from = { module_category = artillery_light_ammo convert_cost_ic = 0.1 } can_convert_from = { module_category = artillery_medium_ammo convert_cost_ic = 12 } can_convert_from = { module_category = artillery_heavy_ammo convert_cost_ic = 12 } } artillery_light_ammo_4 = { abbreviation = "ala4" category = artillery_light_ammo sfx = sfx_ui_sd_module_turret parent = artillery_light_ammo_3 add_stats = { soft_attack = 5.97 hard_attack = 5.97 ap_attack = 1.75 reliability = -0.05 breakthrough = 26.43 defense = 26.43 build_cost_ic = 5.2 supply_consumption = 0.01 } xp_cost = 3 can_convert_from = { module_category = artillery_light_ammo convert_cost_ic = 0.1 } can_convert_from = { module_category = artillery_medium_ammo convert_cost_ic = 12 } can_convert_from = { module_category = artillery_heavy_ammo convert_cost_ic = 12 } } artillery_light_ammo_5 = { abbreviation = "ala5" category = artillery_light_ammo sfx = sfx_ui_sd_module_turret parent = artillery_light_ammo_4 add_stats = { soft_attack = 7.92 hard_attack = 7.92 ap_attack = 2.25 reliability = -0.05 breakthrough = 31.32 defense = 31.32 build_cost_ic = 6.5 supply_consumption = 0.01 } can_convert_from = { module_category = artillery_light_ammo convert_cost_ic = 0.1 } can_convert_from = { module_category = artillery_medium_ammo convert_cost_ic = 12 } can_convert_from = { module_category = artillery_heavy_ammo convert_cost_ic = 12 } xp_cost = 3 } artillery_light_ammo_6 = { abbreviation = "ala6" category = artillery_light_ammo sfx = sfx_ui_sd_module_turret parent = artillery_light_ammo_5 add_stats = { soft_attack = 29.27 hard_attack = 29.27 ap_attack = 5.5 reliability = -0.05 breakthrough = 36.22 defense = 36.22 build_cost_ic = 7.8 supply_consumption = 0.01 } can_convert_from = { module_category = artillery_light_ammo convert_cost_ic = 0.1 } can_convert_from = { module_category = artillery_medium_ammo convert_cost_ic = 12 } can_convert_from = { module_category = artillery_heavy_ammo convert_cost_ic = 12 } xp_cost = 3 } artillery_medium_ammo_1 = { abbreviation = "ama1" category = artillery_medium_ammo sfx = sfx_ui_sd_module_turret add_stats = { soft_attack = 3.78 hard_attack = 3.78 ap_attack = 1.4 reliability = -0.05 breakthrough = 6.08 defense = 6.08 build_cost_ic = 3.9 supply_consumption = 0.015 } xp_cost = 3 can_convert_from = { module_category = artillery_medium_ammo convert_cost_ic = 0.1 } can_convert_from = { module_category = artillery_light_ammo convert_cost_ic = 12 } can_convert_from = { module_category = artillery_heavy_ammo convert_cost_ic = 12 } } artillery_medium_ammo_2 = { abbreviation = "ama2" category = artillery_medium_ammo sfx = sfx_ui_sd_module_turret parent = artillery_medium_ammo_1 add_stats = { soft_attack = 5.94 hard_attack = 5.94 ap_attack = 2.2 reliability = -0.07 breakthrough = 8.1 defense = 8.1 build_cost_ic = 5.2 supply_consumption = 0.015 } xp_cost = 3 can_convert_from = { module_category = artillery_medium_ammo convert_cost_ic = 0.1 } can_convert_from = { module_category = artillery_light_ammo convert_cost_ic = 12 } can_convert_from = { module_category = artillery_heavy_ammo convert_cost_ic = 12 } } artillery_medium_ammo_3 = { abbreviation = "ama3" category = artillery_medium_ammo sfx = sfx_ui_sd_module_turret parent = artillery_medium_ammo_2 add_stats = { soft_attack = 8.64 hard_attack = 8.64 ap_attack = 3.2 reliability = -0.07 breakthrough = 10.13 defense = 10.13 build_cost_ic = 6.5 supply_consumption = 0.015 } xp_cost = 3 can_convert_from = { module_category = artillery_medium_ammo convert_cost_ic = 0.1 } can_convert_from = { module_category = artillery_light_ammo convert_cost_ic = 12 } can_convert_from = { module_category = artillery_heavy_ammo convert_cost_ic = 12 } } artillery_medium_ammo_4 = { abbreviation = "ama4" category = artillery_medium_ammo sfx = sfx_ui_sd_module_turret parent = artillery_medium_ammo_3 add_stats = { soft_attack = 12.83 hard_attack = 12.83 ap_attack = 4.4 reliability = -0.05 breakthrough = 11.48 defense = 11.48 build_cost_ic = 7.8 supply_consumption = 0.015 } xp_cost = 3 can_convert_from = { module_category = artillery_medium_ammo convert_cost_ic = 0.1 } can_convert_from = { module_category = artillery_light_ammo convert_cost_ic = 12 } can_convert_from = { module_category = artillery_heavy_ammo convert_cost_ic = 12 } } artillery_medium_ammo_5 = { abbreviation = "ama5" category = artillery_medium_ammo sfx = sfx_ui_sd_module_turret parent = artillery_medium_ammo_4 add_stats = { soft_attack = 16.88 hard_attack = 16.88 ap_attack = 4.8 reliability = -0.05 breakthrough = 13.5 defense = 13.5 build_cost_ic = 9.1 supply_consumption = 0.015 } can_convert_from = { module_category = artillery_heavy_ammo convert_cost_ic = 0.1 } can_convert_from = { module_category = artillery_medium_ammo convert_cost_ic = 12 } can_convert_from = { module_category = artillery_light_ammo convert_cost_ic = 12 } xp_cost = 3 } artillery_medium_ammo_6 = { abbreviation = "ama6" category = artillery_medium_ammo sfx = sfx_ui_sd_module_turret parent = artillery_medium_ammo_5 add_stats = { soft_attack = 45.9 hard_attack = 45.9 ap_attack = 10.4 reliability = -0.05 breakthrough = 16.2 defense = 16.2 build_cost_ic = 10.4 supply_consumption = 0.015 } can_convert_from = { module_category = artillery_heavy_ammo convert_cost_ic = 0.1 } can_convert_from = { module_category = artillery_medium_ammo convert_cost_ic = 12 } can_convert_from = { module_category = artillery_light_ammo convert_cost_ic = 12 } xp_cost = 3 } artillery_heavy_ammo_1 = { abbreviation = "aha1" category = artillery_heavy_ammo sfx = sfx_ui_sd_module_turret add_stats = { soft_attack = 10.4 hard_attack = 10.4 ap_attack = 4 reliability = -0.12 breakthrough = 2.7 defense = 2.7 build_cost_ic = 9.1 supply_consumption = 0.02 } xp_cost = 3 can_convert_from = { module_category = artillery_heavy_ammo convert_cost_ic = 0.1 } can_convert_from = { module_category = artillery_medium_ammo convert_cost_ic = 12 } can_convert_from = { module_category = artillery_light_ammo convert_cost_ic = 12 } } artillery_heavy_ammo_2 = { abbreviation = "aha2" category = artillery_heavy_ammo sfx = sfx_ui_sd_module_turret parent = artillery_heavy_ammo_1 add_stats = { soft_attack = 15.53 hard_attack = 15.53 ap_attack = 4.6 reliability = -0.1 breakthrough = 4.05 defense = 4.05 build_cost_ic = 10.4 supply_consumption = 0.02 } xp_cost = 3 can_convert_from = { module_category = artillery_heavy_ammo convert_cost_ic = 0.1 } can_convert_from = { module_category = artillery_medium_ammo convert_cost_ic = 12 } can_convert_from = { module_category = artillery_light_ammo convert_cost_ic = 12 } } artillery_heavy_ammo_3 = { abbreviation = "aha3" category = artillery_heavy_ammo sfx = sfx_ui_sd_module_turret parent = artillery_heavy_ammo_2 add_stats = { soft_attack = 21.6 hard_attack = 21.6 ap_attack = 5 reliability = -0.09 breakthrough = 4.73 defense = 4.73 build_cost_ic = 11.7 supply_consumption = 0.02 } xp_cost = 3 can_convert_from = { module_category = artillery_heavy_ammo convert_cost_ic = 0.1 } can_convert_from = { module_category = artillery_medium_ammo convert_cost_ic = 12 } can_convert_from = { module_category = artillery_light_ammo convert_cost_ic = 12 } } artillery_heavy_ammo_4 = { abbreviation = "aha4" category = artillery_heavy_ammo sfx = sfx_ui_sd_module_turret parent = artillery_heavy_ammo_3 add_stats = { soft_attack = 31.73 hard_attack = 31.73 ap_attack = 5.8 reliability = -0.07 breakthrough = 5.4 defense = 5.4 build_cost_ic = 13 supply_consumption = 0.02 } xp_cost = 3 can_convert_from = { module_category = artillery_heavy_ammo convert_cost_ic = 0.1 } can_convert_from = { module_category = artillery_medium_ammo convert_cost_ic = 12 } can_convert_from = { module_category = artillery_light_ammo convert_cost_ic = 12 } } artillery_heavy_ammo_5 = { abbreviation = "aha5" category = artillery_heavy_ammo sfx = sfx_ui_sd_module_turret parent = artillery_heavy_ammo_4 add_stats = { soft_attack = 41.18 hard_attack = 41.18 ap_attack = 6.6 reliability = -0.07 breakthrough = 6.75 defense = 6.75 build_cost_ic = 14.3 supply_consumption = 0.02 } can_convert_from = { module_category = artillery_heavy_ammo convert_cost_ic = 0.1 } can_convert_from = { module_category = artillery_medium_ammo convert_cost_ic = 12 } can_convert_from = { module_category = artillery_light_ammo convert_cost_ic = 12 } xp_cost = 3 } artillery_heavy_ammo_6 = { abbreviation = "aha6" category = artillery_heavy_ammo sfx = sfx_ui_sd_module_turret parent = artillery_heavy_ammo_5 add_stats = { soft_attack = 72.23 hard_attack = 72.23 ap_attack = 14.8 reliability = -0.07 breakthrough = 8.1 defense = 8.1 build_cost_ic = 15.6 supply_consumption = 0.02 } can_convert_from = { module_category = artillery_heavy_ammo convert_cost_ic = 0.1 } can_convert_from = { module_category = artillery_medium_ammo convert_cost_ic = 12 } can_convert_from = { module_category = artillery_light_ammo convert_cost_ic = 12 } xp_cost = 3 } ## Total conversions # AT gun direct_fire_conversion_medium = { abbreviation = "dfcm" category = medium_gun_conversion_type sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 1.3 ap_attack = 5 } multiply_stats = { soft_attack = -0.075 hard_attack = 0.15 breakthrough = -0.05 defense = -0.05 ap_attack = 0.125 } xp_cost = 3 } # Gun barrel instead of howitzer gun_barrel_conversion = { abbreviation = "gbc" category = medium_gun_conversion_type sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 0.65 } multiply_stats = { soft_attack = 0.062 hard_attack = 0.037 breakthrough = -0.125 defense = -0.1 } xp_cost = 3 } # Mortar type round mortar_barrel_conversion = { abbreviation = "mbc" category = medium_gun_conversion_type sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 1.3 breakthrough = 2 defense = 2 } multiply_stats = { soft_attack = -0.037 hard_attack = -0.062 breakthrough = 0.15 defense = 0.125 } xp_cost = 3 } # Thermobaric ammo thermobaric_ammo_conversion = { abbreviation = "tac" category = medium_rocket_conversion_type sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 1.3 } multiply_stats = { hard_attack = -0.45 breakthrough = 0.15 defense = -0.1 } xp_cost = 3 } # Double-caliber ammo double_caliber_ammo_conversion = { abbreviation = "dcac" category = medium_rocket_conversion_type sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 1.3 } multiply_stats = { soft_attack = -0.018 hard_attack = -0.043 breakthrough = 0.05 defense = 0.05 } xp_cost = 3 } ## Small rocket ammo fire_ammo_1 = { abbreviation = "far1" category = artillery_special_ammo sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 2.6 supply_consumption = 0.02 } multiply_stats = { soft_attack = 0.062 hard_attack = -0.2 } xp_cost = 3 can_convert_from = { module_category = artillery_special_ammo convert_cost_ic = 1.25 } } fire_ammo_2 = { abbreviation = "far2" category = artillery_special_ammo sfx = sfx_ui_sd_module_turret parent = fire_ammo_1 add_stats = { build_cost_ic = 3.51 supply_consumption = 0.02 } multiply_stats = { soft_attack = 0.09 hard_attack = -0.165 } xp_cost = 3 can_convert_from = { module_category = artillery_special_ammo convert_cost_ic = 1.75 } } fire_ammo_3 = { abbreviation = "far3" category = artillery_special_ammo sfx = sfx_ui_sd_module_turret parent = fire_ammo_2 add_stats = { build_cost_ic = 4.42 supply_consumption = 0.02 } multiply_stats = { soft_attack = 0.125 hard_attack = -0.145 } xp_cost = 3 can_convert_from = { module_category = artillery_special_ammo convert_cost_ic = 2 } } fire_ammo_4 = { abbreviation = "far4" category = artillery_special_ammo sfx = sfx_ui_sd_module_turret parent = fire_ammo_3 add_stats = { build_cost_ic = 5.33 supply_consumption = 0.02 } multiply_stats = { soft_attack = 0.16 hard_attack = -0.125 } xp_cost = 3 can_convert_from = { module_category = artillery_special_ammo convert_cost_ic = 2 } } fire_ammo_5 = { abbreviation = "far5" category = artillery_special_ammo sfx = sfx_ui_sd_module_turret parent = fire_ammo_4 add_stats = { build_cost_ic = 6.24 supply_consumption = 0.02 } multiply_stats = { soft_attack = 0.2 hard_attack = -0.105 } xp_cost = 3 can_convert_from = { module_category = artillery_special_ammo convert_cost_ic = 2 } } cluster_ammo_1 = { abbreviation = "car1" category = artillery_special_ammo sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 2.6 supply_consumption = 0.02 } multiply_stats = { hard_attack = 0.032 defense = 0.05 breakthrough = 0.05 soft_attack = -0.225 } xp_cost = 3 can_convert_from = { module_category = artillery_special_ammo convert_cost_ic = 1.25 } } cluster_ammo_2 = { abbreviation = "carm2" category = artillery_special_ammo sfx = sfx_ui_sd_module_turret parent = cluster_ammo_1 add_stats = { build_cost_ic = 3.51 supply_consumption = 0.02 } multiply_stats = { hard_attack = 0.075 defense = 0.035 breakthrough = 0.035 soft_attack = -0.18 } xp_cost = 3 can_convert_from = { module_category = artillery_special_ammo convert_cost_ic = 1.5 } } cluster_ammo_3 = { abbreviation = "carm3" category = artillery_special_ammo sfx = sfx_ui_sd_module_turret parent = cluster_ammo_2 add_stats = { build_cost_ic = 4.42 supply_consumption = 0.02 } multiply_stats = { hard_attack = 0.095 defense = 0.05 breakthrough = 0.025 soft_attack = -0.14 } xp_cost = 3 can_convert_from = { module_category = artillery_special_ammo convert_cost_ic = 2 } } cluster_ammo_4 = { abbreviation = "carm4" category = artillery_special_ammo sfx = sfx_ui_sd_module_turret parent = cluster_ammo_3 add_stats = { build_cost_ic = 5.53 supply_consumption = 0.02 } multiply_stats = { hard_attack = 0.115 defense = 0.065 breakthrough = 0.015 soft_attack = -0.105 } xp_cost = 3 can_convert_from = { module_category = artillery_special_ammo convert_cost_ic = 2 } } cluster_ammo_5 = { abbreviation = "carm5" category = artillery_special_ammo sfx = sfx_ui_sd_module_turret parent = cluster_ammo_4 add_stats = { build_cost_ic = 6.24 supply_consumption = 0.02 } multiply_stats = { hard_attack = 0.135 defense = 0.08 breakthrough = 0.005 soft_attack = -0.075 } xp_cost = 3 can_convert_from = { module_category = artillery_special_ammo convert_cost_ic = 2 } } laser_guided_ammo_1 = { abbreviation = "lagm1" category = artillery_special_ammo sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 3.9 supply_consumption = 0.02 } multiply_stats = { hard_attack = 0.075 additional_collateral_damage = -0.05 } xp_cost = 3 can_convert_from = { module_category = artillery_special_ammo convert_cost_ic = 1.75 } } laser_guided_ammo_2 = { abbreviation = "lagm2" category = artillery_special_ammo sfx = sfx_ui_sd_module_turret parent = laser_guided_ammo_1 add_stats = { build_cost_ic = 5.2 supply_consumption = 0.02 } multiply_stats = { soft_attack = 0.013 hard_attack = 0.093 additional_collateral_damage = -0.1 } xp_cost = 3 can_convert_from = { module_category = artillery_special_ammo convert_cost_ic = 2.25 } } laser_guided_ammo_3 = { abbreviation = "lagm3" category = artillery_special_ammo sfx = sfx_ui_sd_module_turret parent = laser_guided_ammo_2 add_stats = { build_cost_ic = 6.5 supply_consumption = 0.02 } multiply_stats = { soft_attack = 0.025 hard_attack = 0.113 additional_collateral_damage = -0.15 } xp_cost = 3 can_convert_from = { module_category = artillery_special_ammo convert_cost_ic = 2.75 } } laser_guided_ammo_4 = { abbreviation = "lagm4" category = artillery_special_ammo sfx = sfx_ui_sd_module_turret parent = laser_guided_ammo_3 add_stats = { build_cost_ic = 7.8 supply_consumption = 0.02 } multiply_stats = { soft_attack = 0.037 hard_attack = 0.131 additional_collateral_damage = -0.2 } xp_cost = 3 can_convert_from = { module_category = artillery_special_ammo convert_cost_ic = 3.25 } } laser_guided_ammo_5 = { abbreviation = "lagm5" category = artillery_special_ammo sfx = sfx_ui_sd_module_turret parent = laser_guided_ammo_4 add_stats = { build_cost_ic = 9.1 supply_consumption = 0.02 } multiply_stats = { soft_attack = 0.05 hard_attack = 0.15 additional_collateral_damage = -0.25 } xp_cost = 3 can_convert_from = { module_category = artillery_special_ammo convert_cost_ic = 3.75 } } mine_ammo_1 = { abbreviation = "mrb1" category = artillery_special_ammo sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 2.6 supply_consumption = 0.02 } multiply_stats = { soft_attack = -0.018 hard_attack = 0.113 defense = 0.1 breakthrough = -0.05 } xp_cost = 3 can_convert_from = { module_category = artillery_special_ammo convert_cost_ic = 1.25 } } mine_ammo_2 = { abbreviation = "mrb2" category = artillery_special_ammo sfx = sfx_ui_sd_module_turret parent = mine_ammo_1 add_stats = { build_cost_ic = 3.9 supply_consumption = 0.02 } multiply_stats = { soft_attack = -0.018 hard_attack = 0.15 defense = 0.115 breakthrough = -0.05 } xp_cost = 3 can_convert_from = { module_category = artillery_special_ammo convert_cost_ic = 1.75 } } mine_ammo_3 = { abbreviation = "mrb3" category = artillery_special_ammo sfx = sfx_ui_sd_module_turret parent = mine_ammo_2 add_stats = { build_cost_ic = 5.2 supply_consumption = 0.02 } multiply_stats = { soft_attack = -0.018 hard_attack = 0.188 defense = 0.125 breakthrough = -0.05 } xp_cost = 3 can_convert_from = { module_category = artillery_special_ammo convert_cost_ic = 2.25 } } mine_ammo_4 = { abbreviation = "mrb4" category = artillery_special_ammo sfx = sfx_ui_sd_module_turret parent = mine_ammo_3 add_stats = { build_cost_ic = 6.5 supply_consumption = 0.02 } multiply_stats = { soft_attack = -0.018 hard_attack = 0.225 defense = 0.135 breakthrough = -0.05 } xp_cost = 3 can_convert_from = { module_category = artillery_special_ammo convert_cost_ic = 2.75 } } mine_ammo_5 = { abbreviation = "mrb5" category = artillery_special_ammo sfx = sfx_ui_sd_module_turret parent = mine_ammo_4 add_stats = { build_cost_ic = 7.8 supply_consumption = 0.02 } multiply_stats = { soft_attack = -0.018 hard_attack = 0.263 defense = 0.15 breakthrough = -0.05 } xp_cost = 3 can_convert_from = { module_category = artillery_special_ammo convert_cost_ic = 3.25 } } heat_ammo_1 = { abbreviation = "harm1" category = artillery_special_ammo sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 2.6 supply_consumption = 0.02 } multiply_stats = { soft_attack = -0.015 hard_attack = 0.125 } xp_cost = 3 can_convert_from = { module_category = artillery_special_ammo convert_cost_ic = 1.25 } } heat_ammo_2 = { abbreviation = "harm2" category = artillery_special_ammo sfx = sfx_ui_sd_module_turret parent = heat_ammo_1 add_stats = { build_cost_ic = 3.9 supply_consumption = 0.02 } multiply_stats = { soft_attack = -0.015 hard_attack = 0.165 } xp_cost = 3 can_convert_from = { module_category = artillery_special_ammo convert_cost_ic = 1.25 } } heat_ammo_3 = { abbreviation = "harm3" category = artillery_special_ammo sfx = sfx_ui_sd_module_turret parent = heat_ammo_2 add_stats = { build_cost_ic = 5.2 supply_consumption = 0.02 } multiply_stats = { soft_attack = -0.015 hard_attack = 0.205 } xp_cost = 3 can_convert_from = { module_category = artillery_special_ammo convert_cost_ic = 1.25 } } heat_ammo_4 = { abbreviation = "harm4" category = artillery_special_ammo sfx = sfx_ui_sd_module_turret parent = heat_ammo_3 add_stats = { build_cost_ic = 6.5 supply_consumption = 0.02 } multiply_stats = { soft_attack = -0.015 hard_attack = 0.245 } xp_cost = 3 can_convert_from = { module_category = artillery_special_ammo convert_cost_ic = 1.25 } } heat_ammo_5 = { abbreviation = "harm5" category = artillery_special_ammo sfx = sfx_ui_sd_module_turret parent = heat_ammo_4 add_stats = { build_cost_ic = 7.8 supply_consumption = 0.02 } multiply_stats = { soft_attack = -0.015 hard_attack = 0.285 } xp_cost = 3 can_convert_from = { module_category = artillery_special_ammo convert_cost_ic = 1.25 } } ## Medium gun features burst_fire_gun_medium_gen1 = { abbreviation = "bfgm1" category = medium_gun_feature_module sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 1.3 } multiply_stats = { soft_attack = 0.025 defense = 0.05 breakthrough = 0.062 hard_attack = -0.155 } xp_cost = 3 can_convert_from = { module_category = medium_gun_feature_module convert_cost_ic = 1.25 } } burst_fire_gun_medium_gen2 = { abbreviation = "bfgm2" category = medium_gun_feature_module sfx = sfx_ui_sd_module_turret parent = burst_fire_gun_medium_gen1 add_stats = { build_cost_ic = 1.95 } multiply_stats = { soft_attack = 0.037 defense = 0.062 breakthrough = 0.062 hard_attack = -0.1 } xp_cost = 3 can_convert_from = { module_category = medium_gun_feature_module convert_cost_ic = 1.25 } } burst_fire_gun_medium_gen3 = { abbreviation = "bfgm3" category = medium_gun_feature_module sfx = sfx_ui_sd_module_turret parent = burst_fire_gun_medium_gen2 add_stats = { build_cost_ic = 2.6 } multiply_stats = { soft_attack = 0.062 defense = 0.075 breakthrough = 0.075 hard_attack = -0.09 } xp_cost = 3 can_convert_from = { module_category = medium_gun_feature_module convert_cost_ic = 1.25 } } burst_fire_gun_medium_gen4 = { abbreviation = "bfgm4" category = medium_gun_feature_module sfx = sfx_ui_sd_module_turret parent = burst_fire_gun_medium_gen3 add_stats = { build_cost_ic = 3.25 } multiply_stats = { soft_attack = 0.175 defense = 0.175 breakthrough = 0.175 hard_attack = -0.16 } xp_cost = 3 can_convert_from = { module_category = medium_gun_feature_module convert_cost_ic = 1.25 } } burst_fire_gun_medium_gen5 = { abbreviation = "bfgm5" category = medium_gun_feature_module sfx = sfx_ui_sd_module_turret parent = burst_fire_gun_medium_gen4 add_stats = { build_cost_ic = 3.9 } multiply_stats = { soft_attack = 0.225 defense = 0.2 breakthrough = 0.2 hard_attack = -0.14 } xp_cost = 3 can_convert_from = { module_category = medium_gun_feature_module convert_cost_ic = 1.25 } } multiple_rounds_medium_gen1 = { abbreviation = "mrm1" category = medium_gun_feature_module sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 2.6 } multiply_stats = { breakthrough = 0.075 defense = 0.05 } xp_cost = 3 can_convert_from = { module_category = medium_gun_feature_module convert_cost_ic = 2.25 } } multiple_rounds_medium_gen2 = { abbreviation = "mrm2" category = medium_gun_feature_module sfx = sfx_ui_sd_module_turret parent = multiple_rounds_medium_gen1 add_stats = { build_cost_ic = 3.9 } multiply_stats = { breakthrough = 0.1 defense = 0.062 } xp_cost = 3 can_convert_from = { module_category = medium_gun_feature_module convert_cost_ic = 2.25 } } multiple_rounds_medium_gen3 = { abbreviation = "mrm3" category = medium_gun_feature_module sfx = sfx_ui_sd_module_turret parent = multiple_rounds_medium_gen2 add_stats = { build_cost_ic = 5.2 } multiply_stats = { breakthrough = 0.125 defense = 0.075 } xp_cost = 3 can_convert_from = { module_category = medium_gun_feature_module convert_cost_ic = 2.25 } } multiple_rounds_medium_gen4 = { abbreviation = "mrm4" category = medium_gun_feature_module sfx = sfx_ui_sd_module_turret parent = multiple_rounds_medium_gen3 add_stats = { build_cost_ic = 6.5 } multiply_stats = { breakthrough = 0.3 defense = 0.175 } xp_cost = 3 can_convert_from = { module_category = medium_gun_feature_module convert_cost_ic = 2.25 } } missile_launcher_system = { abbreviation = "sm1" category = missile_launcher_systems sfx = sfx_ui_sd_module_turret forbid_equipment_type_exact_match = armor forbid_equipment_type = { flame amphibious } allow_equipment_type = { anti_air } allowed_module_categories = { secondary_armament_slot = { spaa_light_autocannon_systems } reload_type_slot = { tank_reload_external_module } ammunition_load_slot = { spaa_missile_systems spaa_short_range_missile_systems spaa_long_range_missile_systems } special_type_slot_4 = { spaa_radar_systems spaa_optical_guidance_systems spaa_off_vehicle_radar_systems } } add_stats = { build_cost_ic = 5.2 maximum_speed = -1.5 reliability = -0.1 } multiply_stats = { breakthrough = -0.025 defense = -0.025 air_attack = 0.075 } xp_cost = 3 can_convert_from = { module_category = autocannon_vehicle convert_cost_ic = 1.875 } } #SPAA modules - Ammo spaa_missiles_1 = { abbreviation = "sm1" category = spaa_missile_systems sfx = sfx_ui_sd_module_turret add_stats = { hard_attack = 1.125 ap_attack = 9 air_attack = 3 build_cost_ic = 10.4 maximum_speed = -3 reliability = -0.1 } multiply_stats = { breakthrough = -0.075 defense = -0.075 } build_cost_resources = { aluminium = 1 microchips = 1 } xp_cost = 3 can_convert_from = { module_category = spaa_missile_systems convert_cost_ic = 5 } } spaa_missiles_2 = { abbreviation = "sm2" category = spaa_missile_systems sfx = sfx_ui_sd_module_turret parent = spaa_missiles_1 add_stats = { hard_attack = 1.4 ap_attack = 11.25 air_attack = 3.75 build_cost_ic = 13 maximum_speed = -3 reliability = -0.075 } multiply_stats = { breakthrough = -0.06 defense = -0.06 } build_cost_resources = { aluminium = 1 microchips = 1 } xp_cost = 3 can_convert_from = { module_category = spaa_missile_systems convert_cost_ic = 5 } } spaa_missiles_3 = { abbreviation = "sm3" category = spaa_missile_systems sfx = sfx_ui_sd_module_turret parent = spaa_missiles_2 add_stats = { hard_attack = 1.7 ap_attack = 14 air_attack = 4 build_cost_ic = 15.6 maximum_speed = -3 reliability = -0.05 } multiply_stats = { breakthrough = -0.045 defense = -0.045 } build_cost_resources = { aluminium = 2 microchips = 1 } xp_cost = 3 can_convert_from = { module_category = spaa_missile_systems convert_cost_ic = 5 } } spaa_missiles_4 = { abbreviation = "sm4" category = spaa_missile_systems sfx = sfx_ui_sd_module_turret parent = spaa_missiles_3 add_stats = { hard_attack = 1.95 ap_attack = 15.75 air_attack = 5.25 build_cost_ic = 18.2 maximum_speed = -3 reliability = -0.025 } multiply_stats = { breakthrough = -0.03 defense = -0.03 } build_cost_resources = { aluminium = 2 microchips = 1 } xp_cost = 3 can_convert_from = { module_category = spaa_missile_systems convert_cost_ic = 5 } } spaa_missiles_5 = { abbreviation = "sm5" category = spaa_missile_systems sfx = sfx_ui_sd_module_turret parent = spaa_missiles_4 add_stats = { hard_attack = 2.25 ap_attack = 18 air_attack = 6 build_cost_ic = 20.8 maximum_speed = -3 } multiply_stats = { breakthrough = -0.015 defense = -0.015 } build_cost_resources = { aluminium = 2 microchips = 2 } xp_cost = 3 can_convert_from = { module_category = spaa_missile_systems convert_cost_ic = 5 } } spaa_missiles_6 = { abbreviation = "sm6" category = spaa_missile_systems sfx = sfx_ui_sd_module_turret parent = spaa_missiles_5 add_stats = { hard_attack = 5.1 ap_attack = 40.5 air_attack = 13.5 build_cost_ic = 22.6 maximum_speed = -3 } build_cost_resources = { aluminium = 3 microchips = 2 } xp_cost = 3 can_convert_from = { module_category = spaa_missile_systems convert_cost_ic = 5 } } spaa_missiles_7 = { abbreviation = "sm7" category = spaa_missile_systems sfx = sfx_ui_sd_module_turret parent = spaa_missiles_6 add_stats = { hard_attack = 5.7 ap_attack = 45 air_attack = 15 build_cost_ic = 24.4 maximum_speed = -3 } multiply_stats = { breakthrough = 0.03 defense = 0.03 } build_cost_resources = { aluminium = 3 microchips = 3 } xp_cost = 3 can_convert_from = { module_category = spaa_missile_systems convert_cost_ic = 5 } } spaa_missiles_8 = { abbreviation = "sm8" category = spaa_missile_systems sfx = sfx_ui_sd_module_turret parent = spaa_missiles_7 add_stats = { hard_attack = 6.3 ap_attack = 49.5 air_attack = 16.5 build_cost_ic = 26.2 maximum_speed = -3 } multiply_stats = { breakthrough = 0.06 defense = 0.06 } build_cost_resources = { aluminium = 4 microchips = 3 } xp_cost = 3 can_convert_from = { module_category = spaa_missile_systems convert_cost_ic = 5 } } spaa_missiles_9 = { abbreviation = "sm9" category = spaa_missile_systems sfx = sfx_ui_sd_module_turret parent = spaa_missiles_8 add_stats = { hard_attack = 6.9 ap_attack = 36 air_attack = 18 build_cost_ic = 20.8 maximum_speed = -3 } multiply_stats = { breakthrough = 0.09 defense = 0.09 } build_cost_resources = { aluminium = 4 microchips = 4 } xp_cost = 3 can_convert_from = { module_category = spaa_missile_systems convert_cost_ic = 5 } } spaa_short_range_missiles_1 = { abbreviation = "ssrm1" category = spaa_short_range_missile_systems sfx = sfx_ui_sd_module_turret add_stats = { air_attack = 3 build_cost_ic = 7.8 maximum_speed = -3 reliability = -0.1 } multiply_stats = { breakthrough = -0.075 defense = -0.075 } build_cost_resources = { microchips = 1 } xp_cost = 3 can_convert_from = { module_category = spaa_short_range_missile_systems convert_cost_ic = 4 } } spaa_short_range_missiles_2 = { abbreviation = "ssrm2" category = spaa_short_range_missile_systems sfx = sfx_ui_sd_module_turret parent = spaa_short_range_missiles_1 add_stats = { air_attack = 3.75 build_cost_ic = 9.75 maximum_speed = -3 reliability = -0.075 } multiply_stats = { breakthrough = -0.06 defense = -0.06 } build_cost_resources = { microchips = 1 } xp_cost = 3 can_convert_from = { module_category = spaa_short_range_missile_systems convert_cost_ic = 4 } } spaa_short_range_missiles_3 = { abbreviation = "ssrm3" category = spaa_short_range_missile_systems sfx = sfx_ui_sd_module_turret parent = spaa_short_range_missiles_2 add_stats = { air_attack = 4 build_cost_ic = 11.7 maximum_speed = -3 reliability = -0.05 } multiply_stats = { breakthrough = -0.045 defense = -0.045 } build_cost_resources = { microchips = 1 } xp_cost = 3 can_convert_from = { module_category = spaa_short_range_missile_systems convert_cost_ic = 4 } } spaa_short_range_missiles_4 = { abbreviation = "ssrm4" category = spaa_short_range_missile_systems sfx = sfx_ui_sd_module_turret parent = spaa_short_range_missiles_3 add_stats = { air_attack = 5.25 build_cost_ic = 13.65 maximum_speed = -3 reliability = -0.025 } multiply_stats = { breakthrough = -0.03 defense = -0.03 } build_cost_resources = { microchips = 1 } xp_cost = 3 can_convert_from = { module_category = spaa_short_range_missile_systems convert_cost_ic = 4 } } spaa_short_range_missiles_5 = { abbreviation = "ssrm5" category = spaa_short_range_missile_systems sfx = sfx_ui_sd_module_turret parent = spaa_short_range_missiles_4 add_stats = { air_attack = 6 build_cost_ic = 15.6 maximum_speed = -3 } multiply_stats = { breakthrough = -0.015 defense = -0.015 } build_cost_resources = { microchips = 1 } xp_cost = 3 can_convert_from = { module_category = spaa_short_range_missile_systems convert_cost_ic = 4 } } spaa_short_range_missiles_6 = { abbreviation = "ssrm6" category = spaa_short_range_missile_systems sfx = sfx_ui_sd_module_turret parent = spaa_short_range_missiles_5 add_stats = { air_attack = 13.5 build_cost_ic = 17.55 maximum_speed = -3 } build_cost_resources = { microchips = 1 } xp_cost = 3 can_convert_from = { module_category = spaa_short_range_missile_systems convert_cost_ic = 4 } } spaa_short_range_missiles_7 = { abbreviation = "ssrm7" category = spaa_short_range_missile_systems sfx = sfx_ui_sd_module_turret parent = spaa_short_range_missiles_6 add_stats = { air_attack = 15 build_cost_ic = 19.5 maximum_speed = -3 } multiply_stats = { breakthrough = 0.03 defense = 0.03 } build_cost_resources = { microchips = 2 } xp_cost = 3 can_convert_from = { module_category = spaa_short_range_missile_systems convert_cost_ic = 4 } } spaa_short_range_missiles_8 = { abbreviation = "ssrm8" category = spaa_short_range_missile_systems sfx = sfx_ui_sd_module_turret parent = spaa_short_range_missiles_7 add_stats = { air_attack = 16.5 build_cost_ic = 21.45 maximum_speed = -3 } multiply_stats = { breakthrough = 0.06 defense = 0.06 } build_cost_resources = { microchips = 2 } xp_cost = 3 can_convert_from = { module_category = spaa_short_range_missile_systems convert_cost_ic = 4 } } spaa_short_range_missiles_9 = { abbreviation = "ssrm9" category = spaa_short_range_missile_systems sfx = sfx_ui_sd_module_turret parent = spaa_short_range_missiles_8 add_stats = { air_attack = 18 build_cost_ic = 23.4 maximum_speed = -3 } multiply_stats = { breakthrough = 0.09 defense = 0.09 } build_cost_resources = { microchips = 2 } xp_cost = 3 can_convert_from = { module_category = spaa_short_range_missile_systems convert_cost_ic = 4 } } spaa_long_range_missiles_1 = { abbreviation = "slrm1" category = spaa_long_range_missile_systems sfx = sfx_ui_sd_module_turret add_stats = { air_attack = 5.75 build_cost_ic = 15.6 maximum_speed = -4.5 reliability = -0.3 } multiply_stats = { breakthrough = -0.15 defense = -0.15 } build_cost_resources = { microchips = 2 aluminium = 1 } xp_cost = 3 can_convert_from = { module_category = spaa_long_range_missile_systems convert_cost_ic = 5 } } spaa_long_range_missiles_2 = { abbreviation = "slrm2" category = spaa_long_range_missile_systems sfx = sfx_ui_sd_module_turret parent = spaa_long_range_missiles_1 add_stats = { air_attack = 7 build_cost_ic = 19.5 maximum_speed = -4.5 reliability = -0.275 } multiply_stats = { breakthrough = -0.138 defense = -0.138 } build_cost_resources = { microchips = 2 aluminium = 1 } xp_cost = 3 can_convert_from = { module_category = spaa_long_range_missile_systems convert_cost_ic = 5 } } spaa_long_range_missiles_3 = { abbreviation = "slrm3" category = spaa_long_range_missile_systems sfx = sfx_ui_sd_module_turret parent = spaa_long_range_missiles_2 add_stats = { air_attack = 8.25 build_cost_ic = 23.4 maximum_speed = -4.5 reliability = -0.25 } multiply_stats = { breakthrough = -0.125 defense = -0.125 } build_cost_resources = { microchips = 2 aluminium = 1 } xp_cost = 3 can_convert_from = { module_category = spaa_long_range_missile_systems convert_cost_ic = 5 } } spaa_long_range_missiles_4 = { abbreviation = "slrm4" category = spaa_long_range_missile_systems sfx = sfx_ui_sd_module_turret parent = spaa_long_range_missiles_3 add_stats = { air_attack = 10 build_cost_ic = 27.3 maximum_speed = -4.5 reliability = -0.225 } multiply_stats = { breakthrough = -0.113 defense = -0.113 } build_cost_resources = { microchips = 2 aluminium = 2 } xp_cost = 3 can_convert_from = { module_category = spaa_long_range_missile_systems convert_cost_ic = 5 } } spaa_long_range_missiles_5 = { abbreviation = "slrm5" category = spaa_long_range_missile_systems sfx = sfx_ui_sd_module_turret parent = spaa_long_range_missiles_4 add_stats = { air_attack = 10.75 build_cost_ic = 31.2 maximum_speed = -4.5 reliability = -0.2 } multiply_stats = { breakthrough = -0.1 defense = -0.1 } build_cost_resources = { microchips = 2 aluminium = 2 } xp_cost = 3 can_convert_from = { module_category = spaa_long_range_missile_systems convert_cost_ic = 5 } } spaa_long_range_missiles_6 = { abbreviation = "slrm6" category = spaa_long_range_missile_systems sfx = sfx_ui_sd_module_turret parent = spaa_long_range_missiles_5 add_stats = { air_attack = 24 build_cost_ic = 35.1 maximum_speed = -4.5 reliability = -0.175 } multiply_stats = { breakthrough = -0.175 defense = -0.175 } build_cost_resources = { microchips = 3 aluminium = 2 } xp_cost = 3 can_convert_from = { module_category = spaa_long_range_missile_systems convert_cost_ic = 5 } } spaa_long_range_missiles_7 = { abbreviation = "slrm7" category = spaa_long_range_missile_systems sfx = sfx_ui_sd_module_turret parent = spaa_long_range_missiles_6 add_stats = { air_attack = 26.5 build_cost_ic = 39 maximum_speed = -4.5 reliability = -0.15 } multiply_stats = { breakthrough = -0.15 defense = -0.15 } build_cost_resources = { microchips = 3 aluminium = 2 } xp_cost = 3 can_convert_from = { module_category = spaa_long_range_missile_systems convert_cost_ic = 5 } } spaa_long_range_missiles_8 = { abbreviation = "slrm8" category = spaa_long_range_missile_systems sfx = sfx_ui_sd_module_turret parent = spaa_long_range_missiles_7 add_stats = { air_attack = 29 build_cost_ic = 42.9 maximum_speed = -4.5 reliability = -0.125 } multiply_stats = { breakthrough = -0.125 defense = -0.125 } build_cost_resources = { microchips = 3 aluminium = 3 } xp_cost = 3 can_convert_from = { module_category = spaa_long_range_missile_systems convert_cost_ic = 5 } } spaa_long_range_missiles_9 = { abbreviation = "slrm9" category = spaa_long_range_missile_systems sfx = sfx_ui_sd_module_turret parent = spaa_long_range_missiles_8 add_stats = { air_attack = 31.5 build_cost_ic = 46.8 maximum_speed = -4.5 reliability = -0.1 } multiply_stats = { breakthrough = -0.1 defense = -0.1 } build_cost_resources = { microchips = 3 aluminium = 3 } xp_cost = 3 can_convert_from = { module_category = spaa_long_range_missile_systems convert_cost_ic = 5 } } spaa_autocannon_1 = { abbreviation = "spa1" category = spaa_autocannon_systems sfx = sfx_ui_sd_module_turret forbid_equipment_type_exact_match = armor allow_equipment_type = { anti_air } allowed_module_categories = { secondary_armament_slot = { spaa_short_range_missile_systems } reload_type_slot = { tank_reload_module } ammunition_load_slot = { autocannon_ammo } special_type_slot_4 = { spaa_radar_systems spaa_optical_guidance_systems } } add_stats = { build_cost_ic = 3.9 maximum_speed = -2 soft_attack = 1.55 hard_attack = 0.45 ap_attack = 0.25 } multiply_stats = { air_attack = 0.075 } build_cost_resources = { steel = 1 } xp_cost = 3 can_convert_from = { module_category = spaa_autocannon_systems convert_cost_ic = 2 } } spaa_autocannon_2 = { abbreviation = "spa2" category = spaa_autocannon_systems sfx = sfx_ui_sd_module_turret parent = spaa_autocannon_1 forbid_equipment_type_exact_match = armor allow_equipment_type = { anti_air } allowed_module_categories = { secondary_armament_slot = { spaa_short_range_missile_systems } reload_type_slot = { tank_reload_module } ammunition_load_slot = { autocannon_ammo } special_type_slot_4 = { spaa_radar_systems spaa_optical_guidance_systems } } add_stats = { build_cost_ic = 4.68 maximum_speed = -2 ap_attack = 0 soft_attack = 3.15 hard_attack = 1 } multiply_stats = { air_attack = 0.1 } build_cost_resources = { steel = 1 } xp_cost = 3 can_convert_from = { module_category = spaa_autocannon_systems convert_cost_ic = 2 } } spaa_autocannon_3 = { abbreviation = "spa3" category = spaa_autocannon_systems sfx = sfx_ui_sd_module_turret parent = spaa_autocannon_2 forbid_equipment_type_exact_match = armor allow_equipment_type = { anti_air } allowed_module_categories = { secondary_armament_slot = { spaa_short_range_missile_systems } reload_type_slot = { tank_reload_module } ammunition_load_slot = { autocannon_ammo } special_type_slot_4 = { spaa_radar_systems spaa_optical_guidance_systems } } add_stats = { build_cost_ic = 5.85 maximum_speed = -2 soft_attack = 4.65 hard_attack = 1.6 ap_attack = 0.75 } multiply_stats = { air_attack = 0.125 } build_cost_resources = { steel = 1 } xp_cost = 3 can_convert_from = { module_category = spaa_autocannon_systems convert_cost_ic = 2 } } spaa_autocannon_4 = { abbreviation = "spa4" category = spaa_autocannon_systems sfx = sfx_ui_sd_module_turret parent = spaa_autocannon_3 forbid_equipment_type_exact_match = armor allow_equipment_type = { anti_air } allowed_module_categories = { secondary_armament_slot = { spaa_short_range_missile_systems } reload_type_slot = { tank_reload_module } ammunition_load_slot = { autocannon_ammo } special_type_slot_4 = { spaa_radar_systems spaa_optical_guidance_systems } } add_stats = { build_cost_ic = 7.15 maximum_speed = -2 soft_attack = 6.15 hard_attack = 2.55 ap_attack = 1.1 } multiply_stats = { air_attack = 0.15 } build_cost_resources = { steel = 1 } xp_cost = 3 can_convert_from = { module_category = spaa_autocannon_systems convert_cost_ic = 2 } } spaa_autocannon_5 = { abbreviation = "spa5" category = spaa_autocannon_systems sfx = sfx_ui_sd_module_turret parent = spaa_autocannon_4 forbid_equipment_type_exact_match = armor allow_equipment_type = { anti_air } allowed_module_categories = { secondary_armament_slot = { spaa_short_range_missile_systems } reload_type_slot = { tank_reload_module } ammunition_load_slot = { autocannon_ammo } special_type_slot_4 = { spaa_radar_systems spaa_optical_guidance_systems } } add_stats = { build_cost_ic = 7.8 maximum_speed = -2 soft_attack = 8.6 hard_attack = 3.4 ap_attack = 2 } multiply_stats = { air_attack = 0.225 } build_cost_resources = { steel = 1 } xp_cost = 3 can_convert_from = { module_category = spaa_autocannon_systems convert_cost_ic = 2 } } spaa_autocannon_6 = { abbreviation = "spa6" category = spaa_autocannon_systems sfx = sfx_ui_sd_module_turret parent = spaa_autocannon_5 forbid_equipment_type_exact_match = armor allow_equipment_type = { anti_air } allowed_module_categories = { secondary_armament_slot = { spaa_short_range_missile_systems } reload_type_slot = { tank_reload_module } ammunition_load_slot = { autocannon_ammo } special_type_slot_4 = { spaa_radar_systems spaa_optical_guidance_systems } } add_stats = { build_cost_ic = 8.45 maximum_speed = -2 soft_attack = 22.1 hard_attack = 8.5 ap_attack = 3.8 } multiply_stats = { air_attack = 0.55 } build_cost_resources = { steel = 2 } xp_cost = 3 can_convert_from = { module_category = spaa_autocannon_systems convert_cost_ic = 2 } } spaa_autocannon_7 = { abbreviation = "spa7" category = spaa_autocannon_systems sfx = sfx_ui_sd_module_turret parent = spaa_autocannon_6 forbid_equipment_type_exact_match = armor allow_equipment_type = { anti_air } allowed_module_categories = { secondary_armament_slot = { spaa_short_range_missile_systems } reload_type_slot = { tank_reload_module } ammunition_load_slot = { autocannon_ammo } special_type_slot_4 = { spaa_radar_systems spaa_optical_guidance_systems } } add_stats = { build_cost_ic = 9.1 maximum_speed = -2 soft_attack = 27 hard_attack = 10.2 ap_attack = 4.6 } multiply_stats = { air_attack = 0.60 } build_cost_resources = { steel = 2 } xp_cost = 3 can_convert_from = { module_category = spaa_autocannon_systems convert_cost_ic = 2 } } spaa_autocannon_8 = { abbreviation = "spa8" category = spaa_autocannon_systems sfx = sfx_ui_sd_module_turret parent = spaa_autocannon_7 forbid_equipment_type_exact_match = armor allow_equipment_type = { anti_air } allowed_module_categories = { secondary_armament_slot = { spaa_short_range_missile_systems } reload_type_slot = { tank_reload_module } ammunition_load_slot = { autocannon_ammo } special_type_slot_4 = { spaa_radar_systems spaa_optical_guidance_systems } } add_stats = { build_cost_ic = 9.75 maximum_speed = -2 soft_attack = 31.9 hard_attack = 11.9 ap_attack = 5.2 } multiply_stats = { air_attack = 0.65 } build_cost_resources = { steel = 2 } xp_cost = 3 can_convert_from = { module_category = spaa_autocannon_systems convert_cost_ic = 2 } } spaa_autocannon_9 = { abbreviation = "spa9" category = spaa_autocannon_systems sfx = sfx_ui_sd_module_turret parent = spaa_autocannon_8 forbid_equipment_type_exact_match = armor allow_equipment_type = { anti_air } allowed_module_categories = { secondary_armament_slot = { spaa_short_range_missile_systems } reload_type_slot = { tank_reload_module } ammunition_load_slot = { autocannon_ammo } special_type_slot_4 = { spaa_radar_systems spaa_optical_guidance_systems } } add_stats = { build_cost_ic = 10.4 maximum_speed = -2 soft_attack = 36.8 hard_attack = 13.6 ap_attack = 6 } multiply_stats = { air_attack = 0.70 } build_cost_resources = { steel = 2 } xp_cost = 3 can_convert_from = { module_category = spaa_autocannon_systems convert_cost_ic = 2 } } spaa_light_autocannon1 = { abbreviation = "smg1" category = spaa_light_autocannon_systems sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 2.6 maximum_speed = -1 reliability = -0.02 air_attack = 1 soft_attack = 0.75 hard_attack = 0.25 } multiply_stats = { breakthrough = 0.015 air_attack = 0.035 } xp_cost = 3 can_convert_from = { module_category = spaa_light_autocannon_systems convert_cost_ic = 1.5 } } spaa_light_autocannon2 = { abbreviation = "smg2" category = spaa_light_autocannon_systems sfx = sfx_ui_sd_module_turret parent = spaa_light_autocannon1 add_stats = { build_cost_ic = 3.25 maximum_speed = -1 reliability = -0.02 air_attack = 2 soft_attack = 1.25 hard_attack = 0.75 } multiply_stats = { breakthrough = 0.025 air_attack = 0.05 } xp_cost = 3 can_convert_from = { module_category = spaa_light_autocannon_systems convert_cost_ic = 1.5 } } spaa_light_autocannon3 = { abbreviation = "smg3" category = spaa_light_autocannon_systems sfx = sfx_ui_sd_module_turret parent = spaa_light_autocannon2 add_stats = { build_cost_ic = 3.9 maximum_speed = -1 reliability = -0.02 air_attack = 2 soft_attack = 1.75 hard_attack = 1.25 } multiply_stats = { breakthrough = 0.035 air_attack = 0.075 } xp_cost = 3 can_convert_from = { module_category = spaa_light_autocannon_systems convert_cost_ic = 1.5 } } spaa_light_autocannon4 = { abbreviation = "smg4" category = spaa_light_autocannon_systems sfx = sfx_ui_sd_module_turret parent = spaa_light_autocannon3 add_stats = { build_cost_ic = 4.55 maximum_speed = -1 reliability = -0.02 air_attack = 2 soft_attack = 2.25 hard_attack = 1.75 } multiply_stats = { breakthrough = 0.045 air_attack = 0.1 } xp_cost = 3 can_convert_from = { module_category = spaa_light_autocannon_systems convert_cost_ic = 1.5 } } spaa_light_autocannon5 = { abbreviation = "smg5" category = spaa_light_autocannon_systems sfx = sfx_ui_sd_module_turret parent = spaa_light_autocannon4 add_stats = { build_cost_ic = 5.85 maximum_speed = -1 reliability = -0.02 air_attack = 3 soft_attack = 2.75 hard_attack = 2.25 } multiply_stats = { breakthrough = 0.055 air_attack = 0.135 } xp_cost = 3 can_convert_from = { module_category = spaa_light_autocannon_systems convert_cost_ic = 1.5 } } spaa_light_autocannon6 = { abbreviation = "smg6" category = spaa_light_autocannon_systems sfx = sfx_ui_sd_module_turret parent = spaa_light_autocannon5 add_stats = { build_cost_ic = 6.5 maximum_speed = -1 reliability = -0.02 air_attack = 8 soft_attack = 7.5 hard_attack = 6.5 } multiply_stats = { breakthrough = 0.13 air_attack = 0.34 } xp_cost = 3 can_convert_from = { module_category = spaa_light_autocannon_systems convert_cost_ic = 1.5 } } spaa_light_autocannon7 = { abbreviation = "smg7" category = spaa_light_autocannon_systems sfx = sfx_ui_sd_module_turret parent = spaa_light_autocannon6 add_stats = { build_cost_ic = 7.15 maximum_speed = -1 reliability = -0.02 air_attack = 9 soft_attack = 8.5 hard_attack = 7.5 } multiply_stats = { breakthrough = 0.15 air_attack = 0.41 } xp_cost = 3 can_convert_from = { module_category = spaa_light_autocannon_systems convert_cost_ic = 1.5 } } spaa_light_autocannon8 = { abbreviation = "smg8" category = spaa_light_autocannon_systems sfx = sfx_ui_sd_module_turret parent = spaa_light_autocannon7 add_stats = { build_cost_ic = 7.8 maximum_speed = -1 reliability = -0.02 air_attack = 10 soft_attack = 8.5 hard_attack = 7.5 } multiply_stats = { breakthrough = 0.17 air_attack = 0.48 } xp_cost = 3 can_convert_from = { module_category = spaa_light_autocannon_systems convert_cost_ic = 1.5 } } spaa_light_autocannon9 = { abbreviation = "smg9" category = spaa_light_autocannon_systems sfx = sfx_ui_sd_module_turret parent = spaa_light_autocannon8 add_stats = { build_cost_ic = 5.2 maximum_speed = -1 reliability = -0.02 air_attack = 6 soft_attack = 9.5 hard_attack = 8.5 } multiply_stats = { breakthrough = 0.19 air_attack = 0.55 } xp_cost = 3 can_convert_from = { module_category = spaa_light_autocannon_systems convert_cost_ic = 1.5 } } spaa_naval_cannon_1 = { abbreviation = "snc1" category = spaa_autocannon_systems sfx = sfx_ui_sd_module_turret forbid_equipment_type_exact_match = armor allow_equipment_type = { anti_air } allowed_module_categories = { secondary_armament_slot = { spaa_short_range_missile_systems } reload_type_slot = { tank_reload_module } ammunition_load_slot = { autocannon_ammo } special_type_slot_4 = { spaa_radar_systems spaa_optical_guidance_systems } } add_stats = { build_cost_ic = 6.5 maximum_speed = -4 reliability = -0.2 soft_attack = 4 hard_attack = 2 air_attack = 1 ap_attack = 10 } multiply_stats = { breakthrough = -0.125 defense = -0.125 air_attack = 0.07 soft_attack = 0.07 hard_attack = 0.07 } build_cost_resources = { steel = 2 } xp_cost = 3 can_convert_from = { module_category = spaa_autocannon_systems convert_cost_ic = 2 } } spaa_naval_cannon_2 = { abbreviation = "snc2" category = spaa_autocannon_systems sfx = sfx_ui_sd_module_turret parent = spaa_naval_cannon_1 forbid_equipment_type_exact_match = armor allow_equipment_type = { anti_air } allowed_module_categories = { secondary_armament_slot = { spaa_short_range_missile_systems } reload_type_slot = { tank_reload_module } ammunition_load_slot = { autocannon_ammo } special_type_slot_4 = { spaa_radar_systems spaa_optical_guidance_systems } } add_stats = { build_cost_ic = 8.45 maximum_speed = -4 reliability = -0.16 soft_attack = 5.625 hard_attack = 3.25 air_attack = 1.5 ap_attack = 15 } multiply_stats = { breakthrough = -0.1 defense = -0.1 air_attack = 0.085 air_attack = 0.085 soft_attack = 0.085 hard_attack = 0.085 } build_cost_resources = { steel = 2 } xp_cost = 3 can_convert_from = { module_category = spaa_autocannon_systems convert_cost_ic = 2 } } spaa_naval_cannon_3 = { abbreviation = "snc3" category = spaa_autocannon_systems sfx = sfx_ui_sd_module_turret parent = spaa_naval_cannon_2 forbid_equipment_type_exact_match = armor allow_equipment_type = { anti_air } allowed_module_categories = { secondary_armament_slot = { spaa_short_range_missile_systems } reload_type_slot = { tank_reload_module } ammunition_load_slot = { autocannon_ammo } special_type_slot_4 = { spaa_radar_systems spaa_optical_guidance_systems } } add_stats = { build_cost_ic = 9.75 maximum_speed = -4 reliability = -0.12 soft_attack = 7.3 hard_attack = 4.225 air_attack = 2 ap_attack = 20 } multiply_stats = { breakthrough = -0.075 defense = -0.075 air_attack = 0.1 soft_attack = 0.1 hard_attack = 0.1 } build_cost_resources = { steel = 2 } xp_cost = 3 can_convert_from = { module_category = spaa_autocannon_systems convert_cost_ic = 2 } } spaa_naval_cannon_4 = { abbreviation = "snc4" category = spaa_autocannon_systems sfx = sfx_ui_sd_module_turret parent = spaa_naval_cannon_3 forbid_equipment_type_exact_match = armor allow_equipment_type = { anti_air } allowed_module_categories = { secondary_armament_slot = { spaa_short_range_missile_systems } reload_type_slot = { tank_reload_module } ammunition_load_slot = { autocannon_ammo } special_type_slot_4 = { spaa_radar_systems spaa_optical_guidance_systems } } add_stats = { build_cost_ic = 11.2 maximum_speed = -4 reliability = -0.08 soft_attack = 9.45 hard_attack = 5.9 air_attack = 2.5 ap_attack = 25 } multiply_stats = { breakthrough = -0.05 defense = -0.05 air_attack = 0.115 soft_attack = 0.115 hard_attack = 0.115 } build_cost_resources = { steel = 2 } xp_cost = 3 can_convert_from = { module_category = spaa_autocannon_systems convert_cost_ic = 2 } } spaa_naval_cannon_5 = { abbreviation = "snc5" category = spaa_autocannon_systems sfx = sfx_ui_sd_module_turret parent = spaa_naval_cannon_4 forbid_equipment_type_exact_match = armor allow_equipment_type = { anti_air } allowed_module_categories = { secondary_armament_slot = { spaa_short_range_missile_systems } reload_type_slot = { tank_reload_module } ammunition_load_slot = { autocannon_ammo } special_type_slot_4 = { spaa_radar_systems spaa_optical_guidance_systems } } add_stats = { build_cost_ic = 13 maximum_speed = -4 reliability = -0.04 soft_attack = 12.25 hard_attack = 8.25 air_attack = 3 ap_attack = 30 } multiply_stats = { breakthrough = -0.025 defense = -0.025 air_attack = 0.125 soft_attack = 0.125 hard_attack = 0.125 } build_cost_resources = { steel = 2 } xp_cost = 3 can_convert_from = { module_category = spaa_autocannon_systems convert_cost_ic = 2 } } spaa_naval_cannon_6 = { abbreviation = "snc6" category = spaa_autocannon_systems sfx = sfx_ui_sd_module_turret parent = spaa_naval_cannon_5 forbid_equipment_type_exact_match = armor allow_equipment_type = { anti_air } allowed_module_categories = { secondary_armament_slot = { spaa_short_range_missile_systems } reload_type_slot = { tank_reload_module } ammunition_load_slot = { autocannon_ammo } special_type_slot_4 = { spaa_radar_systems spaa_optical_guidance_systems } } add_stats = { build_cost_ic = 14.8 maximum_speed = -4 reliability = -0.03 soft_attack = 15.05 hard_attack = 10.6 air_attack = 3.5 ap_attack = 35 } multiply_stats = { breakthrough = -0.025 defense = -0.025 air_attack = 0.135 soft_attack = 0.135 hard_attack = 0.135 } build_cost_resources = { steel = 3 } xp_cost = 3 can_convert_from = { module_category = spaa_autocannon_systems convert_cost_ic = 2 } } spaa_naval_cannon_7 = { abbreviation = "snc7" category = spaa_autocannon_systems sfx = sfx_ui_sd_module_turret parent = spaa_naval_cannon_6 forbid_equipment_type_exact_match = armor allow_equipment_type = { anti_air } allowed_module_categories = { secondary_armament_slot = { spaa_short_range_missile_systems } reload_type_slot = { tank_reload_module } ammunition_load_slot = { autocannon_ammo } special_type_slot_4 = { spaa_radar_systems spaa_optical_guidance_systems } } add_stats = { build_cost_ic = 16.6 maximum_speed = -4 reliability = -0.02 soft_attack = 17.85 hard_attack = 12.95 air_attack = 4 ap_attack = 40 } multiply_stats = { breakthrough = -0.025 defense = -0.025 air_attack = 0.145 soft_attack = 0.145 hard_attack = 0.145 } build_cost_resources = { steel = 3 } xp_cost = 3 can_convert_from = { module_category = spaa_autocannon_systems convert_cost_ic = 2 } } proximity_fuze_autocannon_ammo_1 = { abbreviation = "pfaa1" category = autocannon_ammo sfx = sfx_ui_sd_module_turret allow_equipment_type = anti_air forbid_equipment_type_exact_match = armor add_stats = { soft_attack = 1 hard_attack = 0.125 air_attack = 2 build_cost_ic = 2.6 supply_consumption = 0.01 } build_cost_resources = { microchips = 1 } xp_cost = 3 can_convert_from = { module_category = autocannon_ammo convert_cost_ic = 0.10 } } proximity_fuze_autocannon_ammo_2 = { abbreviation = "pfaa2" category = autocannon_ammo sfx = sfx_ui_sd_module_turret parent = proximity_fuze_autocannon_ammo_1 allow_equipment_type = anti_air forbid_equipment_type_exact_match = armor add_stats = { soft_attack = 1.25 hard_attack = 0.25 air_attack = 2 build_cost_ic = 3.25 supply_consumption = 0.01 } build_cost_resources = { microchips = 1 } xp_cost = 3 can_convert_from = { module_category = autocannon_ammo convert_cost_ic = 0.10 } } proximity_fuze_autocannon_ammo_3 = { abbreviation = "pfaa3" category = autocannon_ammo sfx = sfx_ui_sd_module_turret parent = proximity_fuze_autocannon_ammo_2 allow_equipment_type = anti_air forbid_equipment_type_exact_match = armor add_stats = { soft_attack = 2 hard_attack = 0.375 air_attack = 2 build_cost_ic = 3.9 supply_consumption = 0.01 } xp_cost = 3 can_convert_from = { module_category = autocannon_ammo convert_cost_ic = 0.10 } } proximity_fuze_autocannon_ammo_4 = { abbreviation = "pfaa4" category = autocannon_ammo sfx = sfx_ui_sd_module_turret parent = proximity_fuze_autocannon_ammo_3 allow_equipment_type = anti_air forbid_equipment_type_exact_match = armor add_stats = { soft_attack = 1.75 hard_attack = 0 air_attack = 3.25 build_cost_ic = 4.55 supply_consumption = 0.01 } build_cost_resources = { microchips = 1 } xp_cost = 3 can_convert_from = { module_category = autocannon_ammo convert_cost_ic = 0.10 } } proximity_fuze_autocannon_ammo_5 = { abbreviation = "pfaa4" category = autocannon_ammo sfx = sfx_ui_sd_module_turret parent = proximity_fuze_autocannon_ammo_4 allow_equipment_type = anti_air forbid_equipment_type_exact_match = armor add_stats = { soft_attack = 2 hard_attack = 0.625 air_attack = 4 build_cost_ic = 5.2 supply_consumption = 0.01 } build_cost_resources = { microchips = 1 } xp_cost = 3 can_convert_from = { module_category = autocannon_ammo convert_cost_ic = 0.10 } } proximity_fuze_autocannon_ammo_6 = { abbreviation = "pfaa6" category = autocannon_ammo sfx = sfx_ui_sd_module_turret parent = proximity_fuze_autocannon_ammo_5 allow_equipment_type = anti_air forbid_equipment_type_exact_match = armor add_stats = { soft_attack = 6.5 hard_attack = 1.5 air_attack = 9.5 build_cost_ic = 5.85 supply_consumption = 0.01 } build_cost_resources = { microchips = 2 } xp_cost = 3 can_convert_from = { module_category = autocannon_ammo convert_cost_ic = 0.10 } } proximity_fuze_autocannon_ammo_7 = { abbreviation = "pfaa8" category = autocannon_ammo sfx = sfx_ui_sd_module_turret parent = proximity_fuze_autocannon_ammo_6 allow_equipment_type = anti_air forbid_equipment_type_exact_match = armor add_stats = { soft_attack = 8 hard_attack = 1.75 air_attack = 11 build_cost_ic = 6.5 supply_consumption = 0.01 } build_cost_resources = { microchips = 2 } xp_cost = 3 can_convert_from = { module_category = autocannon_ammo convert_cost_ic = 0.10 } } proximity_fuze_autocannon_ammo_8 = { abbreviation = "pfaa8" category = autocannon_ammo sfx = sfx_ui_sd_module_turret parent = proximity_fuze_autocannon_ammo_7 allow_equipment_type = anti_air forbid_equipment_type_exact_match = armor add_stats = { soft_attack = 9.5 hard_attack = 2 air_attack = 12.5 build_cost_ic = 7.15 supply_consumption = 0.01 } build_cost_resources = { microchips = 2 } xp_cost = 3 can_convert_from = { module_category = autocannon_ammo convert_cost_ic = 0.10 } } proximity_fuze_autocannon_ammo_9 = { abbreviation = "pfaa9" category = autocannon_ammo sfx = sfx_ui_sd_module_turret parent = proximity_fuze_autocannon_ammo_8 allow_equipment_type = anti_air forbid_equipment_type_exact_match = armor add_stats = { soft_attack = 22 hard_attack = 2.25 air_attack = 14 build_cost_ic = 7.8 supply_consumption = 0.01 } build_cost_resources = { microchips = 2 } xp_cost = 3 can_convert_from = { module_category = autocannon_ammo convert_cost_ic = 0.10 } } ## Radar spaa_radar_gen1 = { abbreviation = "spar1" category = spaa_radar_systems sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 5.2 } multiply_stats = { air_attack = 0.2 } build_cost_resources = { microchips = 1 } xp_cost = 3 can_convert_from = { module_category = spaa_radar_systems convert_cost_ic = 2.5 } } spaa_radar_gen2 = { abbreviation = "spar2" category = spaa_radar_systems sfx = sfx_ui_sd_module_turret parent = spaa_radar_gen1 add_stats = { build_cost_ic = 6.5 } multiply_stats = { air_attack = 0.25 } build_cost_resources = { microchips = 1 } xp_cost = 3 can_convert_from = { module_category = spaa_radar_systems convert_cost_ic = 2.5 } } spaa_radar_gen3 = { abbreviation = "spar3" category = spaa_radar_systems sfx = sfx_ui_sd_module_turret parent = spaa_radar_gen2 add_stats = { build_cost_ic = 7.8 } multiply_stats = { air_attack = 0.3 } build_cost_resources = { microchips = 1 } xp_cost = 3 can_convert_from = { module_category = spaa_radar_systems convert_cost_ic = 2.5 } } spaa_radar_gen4 = { abbreviation = "spar4" category = spaa_radar_systems sfx = sfx_ui_sd_module_turret parent = spaa_radar_gen3 add_stats = { build_cost_ic = 9.1 } multiply_stats = { air_attack = 0.35 } build_cost_resources = { microchips = 2 } xp_cost = 3 can_convert_from = { module_category = spaa_radar_systems convert_cost_ic = 2.5 } } spaa_radar_gen5 = { abbreviation = "spar5" category = spaa_radar_systems sfx = sfx_ui_sd_module_turret parent = spaa_radar_gen4 add_stats = { build_cost_ic = 10.4 } multiply_stats = { air_attack = 0.4 } build_cost_resources = { microchips = 2 } xp_cost = 3 can_convert_from = { module_category = spaa_radar_systems convert_cost_ic = 2.5 } } spaa_radar_gen6 = { abbreviation = "spar6" category = spaa_radar_systems sfx = sfx_ui_sd_module_turret parent = spaa_radar_gen5 add_stats = { build_cost_ic = 11.7 } multiply_stats = { air_attack = 0.9 } build_cost_resources = { microchips = 3 } xp_cost = 3 can_convert_from = { module_category = spaa_radar_systems convert_cost_ic = 2.5 } } spaa_radar_gen7 = { abbreviation = "spar7" category = spaa_radar_systems sfx = sfx_ui_sd_module_turret parent = spaa_radar_gen6 add_stats = { build_cost_ic = 13 } multiply_stats = { air_attack = 1 } build_cost_resources = { microchips = 3 } xp_cost = 3 can_convert_from = { module_category = spaa_radar_systems convert_cost_ic = 2.5 } } spaa_radar_gen8 = { abbreviation = "spar8" category = spaa_radar_systems sfx = sfx_ui_sd_module_turret parent = spaa_radar_gen7 add_stats = { build_cost_ic = 14.3 } multiply_stats = { air_attack = 1.1 } build_cost_resources = { microchips = 3 } xp_cost = 3 can_convert_from = { module_category = spaa_radar_systems convert_cost_ic = 2.5 } } spaa_radar_gen9 = { abbreviation = "spar9" category = spaa_radar_systems sfx = sfx_ui_sd_module_turret parent = spaa_radar_gen8 add_stats = { build_cost_ic = 15.6 } multiply_stats = { air_attack = 1.2 } build_cost_resources = { microchips = 4 } xp_cost = 3 can_convert_from = { module_category = spaa_radar_systems convert_cost_ic = 2.5 } } ## optical guidance spaa_optical_guidance_gen1 = { #1965 abbreviation = "spog1" category = spaa_optical_guidance_systems sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 2.6 } multiply_stats = { air_attack = 0.1 } xp_cost = 3 can_convert_from = { module_category = spaa_optical_guidance_systems convert_cost_ic = 1 } } spaa_optical_guidance_gen2 = { #1980 abbreviation = "spog2" category = spaa_optical_guidance_systems sfx = sfx_ui_sd_module_turret parent = spaa_optical_guidance_gen1 add_stats = { build_cost_ic = 3.25 } multiply_stats = { air_attack = 0.125 } xp_cost = 3 can_convert_from = { module_category = spaa_optical_guidance_systems convert_cost_ic = 1 } } spaa_optical_guidance_gen3 = { #2005 abbreviation = "spog3" category = spaa_optical_guidance_systems sfx = sfx_ui_sd_module_turret parent = spaa_optical_guidance_gen2 add_stats = { build_cost_ic = 3.9 } multiply_stats = { air_attack = 0.15 } xp_cost = 3 can_convert_from = { module_category = spaa_optical_guidance_systems convert_cost_ic = 1 } } spaa_optical_guidance_gen4 = { #2020 abbreviation = "spog4" category = spaa_optical_guidance_systems sfx = sfx_ui_sd_module_turret parent = spaa_optical_guidance_gen3 add_stats = { build_cost_ic = 4.55 } multiply_stats = { air_attack = 0.175 } xp_cost = 3 can_convert_from = { module_category = spaa_optical_guidance_systems convert_cost_ic = 1 } } spaa_optical_guidance_gen5 = { #2035 abbreviation = "spog5" category = spaa_optical_guidance_systems sfx = sfx_ui_sd_module_turret parent = spaa_optical_guidance_gen4 add_stats = { build_cost_ic = 5.2 } multiply_stats = { air_attack = 0.2 } xp_cost = 3 can_convert_from = { module_category = spaa_optical_guidance_systems convert_cost_ic = 1 } } spaa_optical_guidance_gen6 = { abbreviation = "spog6" category = spaa_optical_guidance_systems sfx = sfx_ui_sd_module_turret parent = spaa_optical_guidance_gen5 add_stats = { build_cost_ic = 5.85 } multiply_stats = { air_attack = 0.45 } xp_cost = 3 can_convert_from = { module_category = spaa_optical_guidance_systems convert_cost_ic = 1 } } spaa_optical_guidance_gen7 = { abbreviation = "spog7" category = spaa_optical_guidance_systems sfx = sfx_ui_sd_module_turret parent = spaa_optical_guidance_gen6 add_stats = { build_cost_ic = 6.5 } multiply_stats = { air_attack = 0.5 } xp_cost = 3 can_convert_from = { module_category = spaa_optical_guidance_systems convert_cost_ic = 1 } } ## off vehicle radar spaa_off_vehicle_radar_gen1 = { abbreviation = "sovr1" category = spaa_off_vehicle_radar_systems sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 3.9 } multiply_stats = { air_attack = 0.2 breakthrough = -0.25 } build_cost_resources = { steel = 1 microchips = 1 } xp_cost = 3 can_convert_from = { module_category = spaa_off_vehicle_radar_systems convert_cost_ic = 1.5 } } spaa_off_vehicle_radar_gen2 = { abbreviation = "sovr2" category = spaa_off_vehicle_radar_systems sfx = sfx_ui_sd_module_turret parent = spaa_off_vehicle_radar_gen1 add_stats = { build_cost_ic = 4.68 } multiply_stats = { air_attack = 0.25 breakthrough = -0.25 } build_cost_resources = { steel = 1 microchips = 1 } xp_cost = 3 can_convert_from = { module_category = spaa_off_vehicle_radar_systems convert_cost_ic = 1.5 } } spaa_off_vehicle_radar_gen3 = { abbreviation = "sovr3" category = spaa_off_vehicle_radar_systems sfx = sfx_ui_sd_module_turret parent = spaa_off_vehicle_radar_gen2 add_stats = { build_cost_ic = 5.58 } multiply_stats = { air_attack = 0.3 breakthrough = -0.25 } build_cost_resources = { steel = 1 microchips = 1 } xp_cost = 3 can_convert_from = { module_category = spaa_off_vehicle_radar_systems convert_cost_ic = 1.5 } } spaa_off_vehicle_radar_gen4 = { abbreviation = "sovr4" category = spaa_off_vehicle_radar_systems sfx = sfx_ui_sd_module_turret parent = spaa_off_vehicle_radar_gen3 add_stats = { build_cost_ic = 6.76 } multiply_stats = { air_attack = 0.35 breakthrough = -0.25 } build_cost_resources = { steel = 1 microchips = 1 } xp_cost = 3 can_convert_from = { module_category = spaa_off_vehicle_radar_systems convert_cost_ic = 1.5 } } spaa_off_vehicle_radar_gen5 = { abbreviation = "sovr5" category = spaa_off_vehicle_radar_systems sfx = sfx_ui_sd_module_turret parent = spaa_off_vehicle_radar_gen4 add_stats = { build_cost_ic = 7.8 } multiply_stats = { air_attack = 0.4 breakthrough = -0.25 } build_cost_resources = { steel = 1 microchips = 1 } xp_cost = 3 can_convert_from = { module_category = spaa_off_vehicle_radar_systems convert_cost_ic = 1.5 } } spaa_off_vehicle_radar_gen6 = { abbreviation = "sovr6" category = spaa_off_vehicle_radar_systems sfx = sfx_ui_sd_module_turret parent = spaa_off_vehicle_radar_gen5 add_stats = { build_cost_ic = 8.84 } multiply_stats = { air_attack = 0.9 breakthrough = -0.5 } build_cost_resources = { steel = 1 microchips = 2 } xp_cost = 3 can_convert_from = { module_category = spaa_off_vehicle_radar_systems convert_cost_ic = 1.5 } } spaa_off_vehicle_radar_gen7 = { abbreviation = "sovr7" category = spaa_off_vehicle_radar_systems sfx = sfx_ui_sd_module_turret parent = spaa_off_vehicle_radar_gen6 add_stats = { build_cost_ic = 9.88 } multiply_stats = { air_attack = 1 breakthrough = -0.5 } build_cost_resources = { steel = 1 microchips = 2 } xp_cost = 3 can_convert_from = { module_category = spaa_off_vehicle_radar_systems convert_cost_ic = 1.5 } } spaa_off_vehicle_radar_gen8 = { abbreviation = "sovr8" category = spaa_off_vehicle_radar_systems sfx = sfx_ui_sd_module_turret parent = spaa_off_vehicle_radar_gen7 add_stats = { build_cost_ic = 10.92 } multiply_stats = { air_attack = 1.1 breakthrough = -0.5 } build_cost_resources = { steel = 1 microchips = 2 } xp_cost = 3 can_convert_from = { module_category = spaa_off_vehicle_radar_systems convert_cost_ic = 1.5 } } spaa_off_vehicle_radar_gen9 = { abbreviation = "sovr9" category = spaa_off_vehicle_radar_systems sfx = sfx_ui_sd_module_turret parent = spaa_off_vehicle_radar_gen8 add_stats = { build_cost_ic = 11.96 } multiply_stats = { air_attack = 1.2 breakthrough = -0.5 } build_cost_resources = { steel = 2 microchips = 2 } xp_cost = 3 can_convert_from = { module_category = spaa_off_vehicle_radar_systems convert_cost_ic = 1.5 } } }