upgrades = { nav_gun_upgrade = { #For strike fighter max_level = 5 cost = air # This determies how much XP it will cost, controlled by defines, there are 3 cost types: air, land and naval air_attack = 0.04 air_agility = 0.04 air_ground_attack = 0.04 naval_strike_attack = 0.04 naval_strike_targetting = 0.04 reliability = -0.01 build_cost_ic = 0.005 supply_consumption = 0.01 } strike_gun_upgrade = { #For strike fighter max_level = 5 cost = air # This determies how much XP it will cost, controlled by defines, there are 3 cost types: air, land and naval air_attack = 0.04 air_agility = 0.04 air_ground_attack = 0.04 naval_strike_attack = 0.04 naval_strike_targetting = 0.04 air_bombing = 0.04 reliability = -0.01 build_cost_ic = 0.005 supply_consumption = 0.01 } fighter_gun_upgrade = { max_level = 5 cost = air # This determies how much XP it will cost, controlled by defines, there are 3 cost types: air, land and naval air_attack = 0.04 air_agility = 0.04 reliability = -0.01 build_cost_ic = 0.005 supply_consumption = 0.01 } plane_engine_upgrade = { max_level = 5 cost = air maximum_speed = 0.05 air_range = 0.01 reliability = -0.01 build_cost_ic = 0.005 supply_consumption = 0.01 } plane_reliability_upgrade = { max_level = 5 cost = air air_defence = 0.04 reliability = 0.02 build_cost_ic = 0.005 supply_consumption = 0.01 } plane_range_upgrade = { max_level = 5 cost = air air_range = 0.05 maximum_speed = 0.01 build_cost_ic = 0.005 supply_consumption = 0.01 } plane_bomb_upgrade = { max_level = 5 cost = air air_attack = 0.04 air_agility = 0.04 air_ground_attack = 0.04 air_bombing = 0.04 reliability = -0.01 build_cost_ic = 0.005 supply_consumption = 0.01 } plane_tac_bomb_upgrade = { max_level = 5 cost = air air_bombing = 0.02 air_ground_attack = 0.02 reliability = -0.01 air_agility = -0.05 supply_consumption = 0.01 } plane_cas_upgrade = { max_level = 5 cost = air air_attack = 0.04 air_agility = 0.04 air_ground_attack = 0.04 naval_strike_attack = 0.04 naval_strike_targetting = 0.04 air_bombing = 0.04 reliability = -0.01 build_cost_ic = 0.005 supply_consumption = 0.01 } ### BBA ### plane_bba_radar_upgrade = { abbreviation = "rdr" max_level = 5 cost = air linear_cost = { cost_by_level = 2 cost_by_level_for_licensed_equipment = 4 } reliability = -0.03 add_stats = { air_agility = 1 } multiply_stats = { air_attack = 0.02 air_ground_attack = 0.02 air_agility = 0.01 build_cost_ic = 0.02 } } plane_bba_engine_upgrade = { abbreviation = "eng" max_level = 10 cost = air linear_cost = { cost_by_level = 1 cost_by_level_for_licensed_equipment = 2 } reliability = -0.02 maximum_speed = 0.02 add_stats = { thrust = 2 } multiply_stats = { build_cost_ic = 0.01 fuel_consumption = -0.05 } } }