upgrades = { #MD Ship Upgrades ship_CM_upgrade = { max_level = 5 cost = naval armor_value = -0.03 naval_speed = 0.05 supply_consumption = 0.01 } carrier_displacement_upgrade = { max_level = 5 cost = naval carrier_size = 1 naval_speed = -0.03 supply_consumption = 0.01 } ship_ground_support = { max_level = 5 cost = naval hg_attack = 0.05 naval_range = 0.05 supply_consumption = 0.01 } frig_destroy_asw_upgrade = { max_level = 5 cost = naval sub_detection = 0.075 sub_attack = 0.075 torpedo_attack = -0.01 supply_consumption = 0.01 } ship_VLS_upgrade = { max_level = 5 cost = naval hg_armor_piercing = 0.02 hg_attack = 0.02 lg_attack = 0.02 anti_air_attack = 0.02 sub_attack = 0.02 naval_speed = -0.01 supply_consumption = 0.01 } ##Submarine Upgrades sub_displacement = { max_level = 5 cost = naval #This determies how much XP it will cost, controlled by defines, there are 3 cost types: air, land and naval anti_air_attack = 0.05 torpedo_attack = 0.05 naval_speed = -0.03 supply_consumption = 0.01 } sub_sonar_upgrade = { max_level = 5 cost = naval torpedo_attack = 0.10 sub_detection = 0.05 surface_detection = 0.05 naval_range = -0.02 supply_consumption = 0.01 } sub_torpedo_upgrade = { max_level = 5 cost = naval torpedo_attack = 0.10 reliability = -0.01 supply_consumption = 0.01 } ##Vanilla Upgrades ship_anti_air_upgrade = { max_level = 5 cost = naval anti_air_attack = 0.05 naval_speed = -0.01 supply_consumption = 0.01 } ship_ASW_upgrade = { max_level = 5 cost = naval sub_detection = 0.04 sub_attack = 0.04 torpedo_attack = -0.01 supply_consumption = 0.01 } sub_stealth_upgrade = { max_level = 5 cost = naval sub_visibility = -0.05 naval_speed = -0.02 supply_consumption = 0.01 } sub_engine_upgrade = { max_level = 5 cost = naval naval_speed = 0.05 naval_range = 0.05 reliability = -0.005 sub_visibility = 0.05 supply_consumption = 0.01 } carrier_engine_upgrade = { max_level = 5 cost = naval naval_speed = 0.05 naval_range = 0.05 reliability = -0.005 sub_visibility = 0.05 supply_consumption = 0.01 } ship_deckspace_upgrade = { max_level = 5 cost = naval carrier_size = 1 armor_value = -0.04 supply_consumption = 0.01 } carrier_armor_upgrade = { max_level = 5 cost = naval armor_value = 0.10 max_strength = 0.02 carrier_size = -0.05 supply_consumption = 0.01 } ship_reliability_upgrade = { max_level = 5 cost = naval reliability = 0.03 naval_range = -0.04 supply_consumption = 0.01 } ship_engine_upgrade = { max_level = 5 cost = naval naval_speed = 0.03 naval_range = 0.05 reliability = -0.005 supply_consumption = 0.01 } support_ship_nuclear_upgrade = { max_level = 24 cost = naval naval_range = 1.1667 # level 6 ≈ nuclear reactor naval_range (20000) reliability = -0.005 supply_consumption = 0.01 level_requirements = { 1 = { has_tech = tech_nuclear_power_systems_1 } 5 = { has_tech = tech_nuclear_power_systems_2 } 9 = { has_tech = tech_nuclear_power_systems_3 } 13 = { has_tech = tech_nuclear_power_systems_4 } 17 = { has_tech = tech_nuclear_power_systems_5 } 21 = { has_tech = tech_nuclear_power_systems_6 } } } ship_gun_upgrade = { max_level = 5 cost = naval # This determies how much XP it will cost, controlled by defines, there are 3 cost types: air, land and naval lg_attack = 0.04 lg_armor_piercing = 0.05 hg_attack = 0.04 hg_armor_piercing = 0.05 naval_speed = -0.01 reliability = -0.005 supply_consumption = 0.01 } ship_torpedo_upgrade = { max_level = 5 cost = naval torpedo_attack = 0.075 naval_speed = -0.01 naval_range = -0.01 supply_consumption = 0.01 } ship_armor_upgrade = { max_level = 5 cost = naval armor_value = 0.05 naval_speed = -0.01 supply_consumption = 0.01 } }