# All infantry equipment equipments = { zombie = { year = 1999 is_archetype = yes picture = zombietech_medium is_buildable = no group_by = archetype type = infantry interface_category = interface_category_land #Misc Abilities reliability = 0.99 maximum_speed = 6 #Defensive Abilities defense = 18 breakthrough = 20 hardness = 0 armor_value = 0 #Offensive Abilities soft_attack = 22 hard_attack = 2 ap_attack = 0 air_attack = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 0.5 } zombie_runner = { year = 1999 is_archetype = yes picture = zombietech_medium is_buildable = no group_by = archetype type = infantry interface_category = interface_category_land #Misc Abilities reliability = 0.99 maximum_speed = 8 #Defensive Abilities defense = 8 breakthrough = 10 hardness = 0 armor_value = 0 #Offensive Abilities soft_attack = 22 hard_attack = 1 ap_attack = 0 air_attack = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 0.35 } zombie_runner_0 = { year = 2100 archetype = zombie_runner active = no priority = 05 visual_level = 0 defense = 8 breakthrough = 10 hardness = 0 armor_value = 0 soft_attack = 22 hard_attack = 1 ap_attack = 0 air_attack = 0 } zombie_brute = { year = 1999 is_archetype = yes picture = zombietech_medium is_buildable = no group_by = archetype type = infantry interface_category = interface_category_land #Misc Abilities reliability = 0.99 maximum_speed = 3 #Defensive Abilities defense = 40 breakthrough = 44 hardness = 0 armor_value = 0 #Offensive Abilities soft_attack = 16 hard_attack = 12 ap_attack = 0 air_attack = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 0.5 } zombie_brute_0 = { year = 2100 archetype = zombie_brute active = no priority = 05 visual_level = 0 defense = 40 breakthrough = 44 hardness = 0 armor_value = 0 soft_attack = 16 hard_attack = 12 ap_attack = 0 air_attack = 0 } zombie_0 = { year = 2100 archetype = zombie active = no priority = 05 visual_level = 0 #Defensive Abilities defense = 18 breakthrough = 20 hardness = 0 armor_value = 0 #Offensive Abilities soft_attack = 22 hard_attack = 2 ap_attack = 0 air_attack = 0 } }