add_namespace = gpu_development country_event = { id = gpu_development.1 title = gpu_development.1.t desc = { trigger = { original_tag = USA } text = gpu_development.1.d_usa } desc = { trigger = { original_tag = CAN } text = gpu_development.1.d_can } desc = { trigger = { original_tag = TAI } text = gpu_development.1.d_tai } picture = GFX_computer is_triggered_only = yes trigger = { has_game_rule = { rule = rule_corporate_history option = full } OR = { original_tag = USA original_tag = CAN original_tag = TAI } NOT = { has_country_flag = collapsed_nation } NOT = { has_country_flag = gpu_development_1_resolved } } option = { name = gpu_development.1.a_usa trigger = { original_tag = USA } log = "[GetDateText]: [Root.GetName]: gpu_development.1.a_usa executed" set_country_flag = gpu_development_1_resolved add_political_power = -10 add_tech_bonus = { name = gpu_development.1.t bonus = 0.15 uses = 1 category = CAT_computing_tech } ai_chance = { base = 50 modifier = { factor = 10 is_historical_focus_on = yes } } } option = { name = gpu_development.1.b_usa trigger = { original_tag = USA } log = "[GetDateText]: [Root.GetName]: gpu_development.1.b_usa executed" set_country_flag = gpu_development_1_resolved add_political_power = -10 add_tech_bonus = { name = gpu_development.1.t bonus = 0.15 uses = 1 category = CAT_microchips } add_timed_idea = { idea = gpu_2000_graphics_market days = 180 } ai_chance = { base = 50 modifier = { factor = 0 is_historical_focus_on = yes } } } option = { name = gpu_development.1.a_can trigger = { original_tag = CAN } log = "[GetDateText]: [Root.GetName]: gpu_development.1.a_can executed" set_country_flag = gpu_development_1_resolved add_political_power = -10 add_tech_bonus = { name = gpu_development.1.t bonus = 0.15 uses = 1 category = CAT_computing_tech } ai_chance = { base = 50 modifier = { factor = 10 is_historical_focus_on = yes } } } option = { name = gpu_development.1.b_can trigger = { original_tag = CAN } log = "[GetDateText]: [Root.GetName]: gpu_development.1.b_can executed" set_country_flag = gpu_development_1_resolved add_political_power = -10 add_tech_bonus = { name = gpu_development.1.t bonus = 0.15 uses = 1 category = CAT_microchips } add_timed_idea = { idea = gpu_2000_graphics_market days = 180 } ai_chance = { base = 50 modifier = { factor = 0 is_historical_focus_on = yes } } } option = { name = gpu_development.1.a_tai trigger = { original_tag = TAI } log = "[GetDateText]: [Root.GetName]: gpu_development.1.a_tai executed" set_country_flag = gpu_development_1_resolved add_political_power = -10 add_tech_bonus = { name = gpu_development.1.t bonus = 0.15 uses = 1 category = CAT_industry } ai_chance = { base = 50 modifier = { factor = 10 is_historical_focus_on = yes } modifier = { add = 15 check_variable = { resource@microchips < 0 } } } } option = { name = gpu_development.1.b_tai trigger = { original_tag = TAI } log = "[GetDateText]: [Root.GetName]: gpu_development.1.b_tai executed" set_country_flag = gpu_development_1_resolved add_political_power = -10 add_tech_bonus = { name = gpu_development.1.t bonus = 0.15 uses = 1 category = CAT_microchips } add_timed_idea = { idea = gpu_2000_graphics_market days = 180 } ai_chance = { base = 50 modifier = { factor = 0 is_historical_focus_on = yes } } } } country_event = { id = gpu_development.4 title = gpu_development.4.t desc = { trigger = { original_tag = USA } text = gpu_development.4.d_usa } picture = GFX_computer is_triggered_only = yes trigger = { has_game_rule = { rule = rule_corporate_history option = full } original_tag = USA NOT = { has_country_flag = collapsed_nation } NOT = { has_country_flag = gpu_development_4_resolved } } option = { name = gpu_development.4.b_usa trigger = { original_tag = USA } log = "[GetDateText]: [Root.GetName]: gpu_development.4.b_usa executed" set_country_flag = gpu_development_4_resolved gpu_refresh_accelerator_demand = yes add_tech_bonus = { name = gpu_development.4.t bonus = 0.25 uses = 1 category = CAT_ai } ai_chance = { base = 70 modifier = { add = 20 is_historical_focus_on = yes } } } option = { name = gpu_development.4.a_usa trigger = { original_tag = USA } log = "[GetDateText]: [Root.GetName]: gpu_development.4.a_usa executed" set_country_flag = gpu_development_4_resolved add_political_power = 25 add_tech_bonus = { name = gpu_development.4.t bonus = 0.25 uses = 1 category = CAT_computing_tech } ai_chance = { base = 30 modifier = { add = 20 has_political_power < 50 } } } } country_event = { id = gpu_development.5 title = gpu_development.5.t desc = { trigger = { original_tag = USA } text = gpu_development.5.d_usa } desc = { trigger = { original_tag = CAN } text = gpu_development.5.d_can } picture = GFX_computer is_triggered_only = yes trigger = { has_game_rule = { rule = rule_corporate_history option = full } OR = { original_tag = USA original_tag = CAN } NOT = { has_country_flag = collapsed_nation } NOT = { has_country_flag = gpu_development_5_resolved } } option = { name = gpu_development.5.a_usa trigger = { original_tag = USA } log = "[GetDateText]: [Root.GetName]: gpu_development.5.a_usa executed" set_country_flag = gpu_development_5_resolved gpu_refresh_accelerator_demand = yes add_tech_bonus = { name = gpu_development.5.t bonus = 0.25 uses = 1 category = CAT_ai } ai_chance = { base = 70 modifier = { add = 20 is_historical_focus_on = yes } } } option = { name = gpu_development.5.b_usa trigger = { original_tag = USA } log = "[GetDateText]: [Root.GetName]: gpu_development.5.b_usa executed" set_country_flag = gpu_development_5_resolved add_stability = 0.01 add_tech_bonus = { name = gpu_development.5.t bonus = 0.25 uses = 1 category = CAT_computing_tech } ai_chance = { base = 30 modifier = { add = 20 has_stability < 0.5 } } } option = { name = gpu_development.5.a_can trigger = { original_tag = CAN } log = "[GetDateText]: [Root.GetName]: gpu_development.5.a_can executed" set_country_flag = gpu_development_5_resolved gpu_refresh_accelerator_demand = yes add_tech_bonus = { name = gpu_development.5.t bonus = 0.25 uses = 1 category = CAT_ai } ai_chance = { base = 70 modifier = { add = 20 is_historical_focus_on = yes } } } option = { name = gpu_development.5.b_can trigger = { original_tag = CAN } log = "[GetDateText]: [Root.GetName]: gpu_development.5.b_can executed" set_country_flag = gpu_development_5_resolved add_political_power = 25 add_tech_bonus = { name = gpu_development.5.t bonus = 0.25 uses = 1 category = CAT_computing_tech } ai_chance = { base = 30 modifier = { add = 20 has_political_power < 50 } } } } country_event = { id = gpu_development.6 title = gpu_development.6.t desc = { trigger = { original_tag = USA } text = gpu_development.6.d_usa } desc = { trigger = { original_tag = TAI } text = gpu_development.6.d_tai } desc = { trigger = { original_tag = KOR } text = gpu_development.6.d_kor } picture = GFX_computer is_triggered_only = yes trigger = { has_game_rule = { rule = rule_corporate_history option = full } OR = { original_tag = USA original_tag = TAI original_tag = KOR } NOT = { has_country_flag = collapsed_nation } NOT = { has_country_flag = gpu_development_6_resolved } } option = { name = gpu_development.6.a_usa trigger = { original_tag = USA } log = "[GetDateText]: [Root.GetName]: gpu_development.6.a_usa executed" set_country_flag = gpu_development_6_resolved gpu_refresh_accelerator_demand = yes add_tech_bonus = { name = gpu_development.6.t bonus = 0.25 uses = 1 category = CAT_ai } ai_chance = { base = 65 modifier = { add = 20 is_historical_focus_on = yes } } } option = { name = gpu_development.6.b_usa trigger = { original_tag = USA } log = "[GetDateText]: [Root.GetName]: gpu_development.6.b_usa executed" set_country_flag = gpu_development_6_resolved add_political_power = 25 add_tech_bonus = { name = gpu_development.6.t bonus = 0.25 uses = 1 category = CAT_computing_tech } ai_chance = { base = 35 modifier = { add = 20 has_political_power < 50 } } } option = { name = gpu_development.6.a_tai trigger = { original_tag = TAI } log = "[GetDateText]: [Root.GetName]: gpu_development.6.a_tai executed" set_country_flag = gpu_development_6_resolved gpu_refresh_foundry_expansion = yes add_tech_bonus = { name = gpu_development.6.t bonus = 0.25 uses = 1 category = CAT_microchips } ai_chance = { base = 65 modifier = { add = 25 check_variable = { resource@microchips < 0 } } modifier = { add = 10 check_variable = { microchip_plant_total > 0 } } } } option = { name = gpu_development.6.b_tai trigger = { original_tag = TAI } log = "[GetDateText]: [Root.GetName]: gpu_development.6.b_tai executed" set_country_flag = gpu_development_6_resolved gpu_refresh_accelerator_demand = yes add_tech_bonus = { name = gpu_development.6.t bonus = 0.25 uses = 1 category = CAT_ai } ai_chance = { base = 35 modifier = { add = 20 NOT = { check_variable = { resource@microchips < 0 } } } } } option = { name = gpu_development.6.a_kor trigger = { original_tag = KOR } log = "[GetDateText]: [Root.GetName]: gpu_development.6.a_kor executed" set_country_flag = gpu_development_6_resolved gpu_refresh_foundry_expansion = yes add_tech_bonus = { name = gpu_development.6.t bonus = 0.25 uses = 1 category = CAT_microchips } ai_chance = { base = 65 modifier = { add = 25 check_variable = { resource@microchips < 0 } } modifier = { add = 10 check_variable = { microchip_plant_total > 0 } } } } option = { name = gpu_development.6.b_kor trigger = { original_tag = KOR } log = "[GetDateText]: [Root.GetName]: gpu_development.6.b_kor executed" set_country_flag = gpu_development_6_resolved gpu_refresh_accelerator_demand = yes add_tech_bonus = { name = gpu_development.6.t bonus = 0.25 uses = 1 category = CAT_ai } ai_chance = { base = 35 modifier = { add = 20 NOT = { check_variable = { resource@microchips < 0 } } } } } } country_event = { id = gpu_development.2 title = gpu_development.2.t desc = { trigger = { original_tag = USA } text = gpu_development.2.d_usa } desc = { trigger = { original_tag = CAN } text = gpu_development.2.d_can } desc = { trigger = { original_tag = JAP } text = gpu_development.2.d_jap } picture = GFX_computer is_triggered_only = yes trigger = { has_game_rule = { rule = rule_corporate_history option = full } OR = { original_tag = USA original_tag = CAN original_tag = JAP } NOT = { has_country_flag = collapsed_nation } NOT = { has_country_flag = gpu_development_2_resolved } } option = { name = gpu_development.2.a_usa trigger = { original_tag = USA } log = "[GetDateText]: [Root.GetName]: gpu_development.2.a_usa executed" set_country_flag = gpu_development_2_resolved gpu_refresh_accelerator_demand = yes add_tech_bonus = { name = gpu_development.2.t bonus = 0.25 uses = 1 category = CAT_computing_tech } ai_chance = { base = 60 modifier = { add = 20 is_historical_focus_on = yes } } } option = { name = gpu_development.2.b_usa trigger = { original_tag = USA } log = "[GetDateText]: [Root.GetName]: gpu_development.2.b_usa executed" set_country_flag = gpu_development_2_resolved add_stability = 0.01 add_tech_bonus = { name = gpu_development.2.t bonus = 0.25 uses = 1 category = CAT_microchips } ai_chance = { base = 40 modifier = { add = 20 has_stability < 0.5 } } } option = { name = gpu_development.2.a_can trigger = { original_tag = CAN } log = "[GetDateText]: [Root.GetName]: gpu_development.2.a_can executed" set_country_flag = gpu_development_2_resolved gpu_refresh_accelerator_demand = yes add_tech_bonus = { name = gpu_development.2.t bonus = 0.25 uses = 1 category = CAT_computing_tech } ai_chance = { base = 60 modifier = { add = 20 is_historical_focus_on = yes } } } option = { name = gpu_development.2.b_can trigger = { original_tag = CAN } log = "[GetDateText]: [Root.GetName]: gpu_development.2.b_can executed" set_country_flag = gpu_development_2_resolved add_political_power = 25 add_tech_bonus = { name = gpu_development.2.t bonus = 0.25 uses = 1 category = CAT_microchips } ai_chance = { base = 40 modifier = { add = 20 has_political_power < 50 } } } option = { name = gpu_development.2.a_jap trigger = { original_tag = JAP } log = "[GetDateText]: [Root.GetName]: gpu_development.2.a_jap executed" set_country_flag = gpu_development_2_resolved gpu_refresh_foundry_expansion = yes add_tech_bonus = { name = gpu_development.2.t bonus = 0.25 uses = 1 category = CAT_microchips } ai_chance = { base = 60 modifier = { add = 25 check_variable = { resource@microchips < 0 } } modifier = { add = 10 check_variable = { microchip_plant_total > 0 } } } } option = { name = gpu_development.2.b_jap trigger = { original_tag = JAP } log = "[GetDateText]: [Root.GetName]: gpu_development.2.b_jap executed" set_country_flag = gpu_development_2_resolved gpu_refresh_accelerator_demand = yes add_tech_bonus = { name = gpu_development.2.t bonus = 0.25 uses = 1 category = CAT_computing_tech } ai_chance = { base = 40 modifier = { add = 20 NOT = { check_variable = { resource@microchips < 0 } } } } } } country_event = { id = gpu_development.3 title = gpu_development.3.t desc = { trigger = { original_tag = USA } text = gpu_development.3.d_usa } picture = GFX_computer is_triggered_only = yes trigger = { has_game_rule = { rule = rule_corporate_history option = full } original_tag = USA NOT = { has_country_flag = collapsed_nation } NOT = { has_country_flag = gpu_development_3_resolved } } option = { name = gpu_development.3.a_usa trigger = { original_tag = USA } log = "[GetDateText]: [Root.GetName]: gpu_development.3.a_usa executed" set_country_flag = gpu_development_3_resolved gpu_refresh_accelerator_demand = yes add_tech_bonus = { name = gpu_development.3.t bonus = 0.25 uses = 1 category = CAT_computing_tech } ai_chance = { base = 60 modifier = { add = 20 is_historical_focus_on = yes } } } option = { name = gpu_development.3.b_usa trigger = { original_tag = USA } log = "[GetDateText]: [Root.GetName]: gpu_development.3.b_usa executed" set_country_flag = gpu_development_3_resolved add_political_power = 25 add_tech_bonus = { name = gpu_development.3.t bonus = 0.25 uses = 1 category = CAT_microchips } ai_chance = { base = 40 modifier = { add = 20 has_political_power < 50 } } } } country_event = { id = gpu_development.7 title = gpu_development.7.t desc = { trigger = { check_variable = { resource@microchips < 0 } } text = gpu_development.7.d_shortage } desc = { trigger = { NOT = { check_variable = { resource@microchips < 0 } } } text = gpu_development.7.d_resilient } picture = GFX_generic_factory is_triggered_only = yes trigger = { has_game_rule = { rule = rule_corporate_history option = full } OR = { original_tag = USA original_tag = CAN original_tag = TAI original_tag = KOR original_tag = CHI original_tag = JAP } NOT = { has_country_flag = collapsed_nation } NOT = { has_country_flag = gpu_development_7_resolved } } immediate = { gpu_refresh_accelerator_demand = yes } option = { name = gpu_development.7.b_usa trigger = { original_tag = USA } log = "[GetDateText]: [Root.GetName]: gpu_development.7.b_usa executed" set_country_flag = gpu_development_7_resolved gpu_refresh_foundry_expansion = yes add_tech_bonus = { name = gpu_development.7.t bonus = 0.25 uses = 1 category = CAT_microchips } ai_chance = { base = 70 modifier = { add = 25 check_variable = { resource@microchips < 0 } } } } option = { name = gpu_development.7.a_usa trigger = { original_tag = USA } log = "[GetDateText]: [Root.GetName]: gpu_development.7.a_usa executed" set_country_flag = gpu_development_7_resolved add_stability = 0.01 add_political_power = 25 ai_chance = { base = 30 modifier = { add = 25 NOT = { check_variable = { resource@microchips < 0 } } } modifier = { add = 15 has_stability < 0.5 } } } option = { name = gpu_development.7.b_can trigger = { original_tag = CAN } log = "[GetDateText]: [Root.GetName]: gpu_development.7.b_can executed" set_country_flag = gpu_development_7_resolved add_political_power = 25 add_tech_bonus = { name = gpu_development.7.t bonus = 0.25 uses = 1 category = CAT_microchips } ai_chance = { base = 60 modifier = { add = 25 check_variable = { resource@microchips < 0 } } } } option = { name = gpu_development.7.a_can trigger = { original_tag = CAN } log = "[GetDateText]: [Root.GetName]: gpu_development.7.a_can executed" set_country_flag = gpu_development_7_resolved add_stability = 0.01 add_tech_bonus = { name = gpu_development.7.t bonus = 0.25 uses = 1 category = CAT_computing_tech } ai_chance = { base = 40 modifier = { add = 25 NOT = { check_variable = { resource@microchips < 0 } } } modifier = { add = 15 has_stability < 0.5 } } } option = { name = gpu_development.7.b_tai trigger = { original_tag = TAI } log = "[GetDateText]: [Root.GetName]: gpu_development.7.b_tai executed" set_country_flag = gpu_development_7_resolved gpu_refresh_foundry_expansion = yes add_tech_bonus = { name = gpu_development.7.t bonus = 0.25 uses = 1 category = CAT_microchips } ai_chance = { base = 70 modifier = { add = 25 check_variable = { resource@microchips < 0 } } } } option = { name = gpu_development.7.a_tai trigger = { original_tag = TAI } log = "[GetDateText]: [Root.GetName]: gpu_development.7.a_tai executed" set_country_flag = gpu_development_7_resolved add_stability = 0.01 add_political_power = 25 ai_chance = { base = 30 modifier = { add = 25 NOT = { check_variable = { resource@microchips < 0 } } } modifier = { add = 15 has_stability < 0.5 } } } option = { name = gpu_development.7.b_kor trigger = { original_tag = KOR } log = "[GetDateText]: [Root.GetName]: gpu_development.7.b_kor executed" set_country_flag = gpu_development_7_resolved gpu_refresh_foundry_expansion = yes add_tech_bonus = { name = gpu_development.7.t bonus = 0.25 uses = 1 category = CAT_microchips } ai_chance = { base = 70 modifier = { add = 25 check_variable = { resource@microchips < 0 } } } } option = { name = gpu_development.7.a_kor trigger = { original_tag = KOR } log = "[GetDateText]: [Root.GetName]: gpu_development.7.a_kor executed" set_country_flag = gpu_development_7_resolved add_stability = 0.01 add_political_power = 25 ai_chance = { base = 30 modifier = { add = 25 NOT = { check_variable = { resource@microchips < 0 } } } modifier = { add = 15 has_stability < 0.5 } } } option = { name = gpu_development.7.b_chi trigger = { original_tag = CHI } log = "[GetDateText]: [Root.GetName]: gpu_development.7.b_chi executed" set_country_flag = gpu_development_7_resolved gpu_refresh_foundry_expansion = yes add_tech_bonus = { name = gpu_development.7.t bonus = 0.25 uses = 1 category = CAT_microchips } ai_chance = { base = 70 modifier = { add = 25 check_variable = { resource@microchips < 0 } } } } option = { name = gpu_development.7.a_chi trigger = { original_tag = CHI } log = "[GetDateText]: [Root.GetName]: gpu_development.7.a_chi executed" set_country_flag = gpu_development_7_resolved add_stability = 0.01 add_political_power = 25 ai_chance = { base = 30 modifier = { add = 25 NOT = { check_variable = { resource@microchips < 0 } } } modifier = { add = 15 has_stability < 0.5 } } } option = { name = gpu_development.7.b_jap trigger = { original_tag = JAP } log = "[GetDateText]: [Root.GetName]: gpu_development.7.b_jap executed" set_country_flag = gpu_development_7_resolved gpu_refresh_foundry_expansion = yes add_tech_bonus = { name = gpu_development.7.t bonus = 0.25 uses = 1 category = CAT_microchips } ai_chance = { base = 70 modifier = { add = 25 check_variable = { resource@microchips < 0 } } } } option = { name = gpu_development.7.a_jap trigger = { original_tag = JAP } log = "[GetDateText]: [Root.GetName]: gpu_development.7.a_jap executed" set_country_flag = gpu_development_7_resolved add_stability = 0.01 add_political_power = 25 ai_chance = { base = 30 modifier = { add = 25 NOT = { check_variable = { resource@microchips < 0 } } } modifier = { add = 15 has_stability < 0.5 } } } } country_event = { id = gpu_development.8 title = gpu_development.8.t desc = { trigger = { original_tag = USA } text = gpu_development.8.d_usa } desc = { trigger = { original_tag = TAI } text = gpu_development.8.d_tai } desc = { trigger = { original_tag = KOR } text = gpu_development.8.d_kor } picture = GFX_computer is_triggered_only = yes trigger = { has_game_rule = { rule = rule_corporate_history option = full } OR = { original_tag = USA original_tag = TAI original_tag = KOR } NOT = { has_country_flag = collapsed_nation } NOT = { has_country_flag = gpu_development_8_resolved } } option = { name = gpu_development.8.a_usa trigger = { original_tag = USA } log = "[GetDateText]: [Root.GetName]: gpu_development.8.a_usa executed" set_country_flag = gpu_development_8_resolved gpu_refresh_accelerator_demand = yes add_tech_bonus = { name = gpu_development.8.t bonus = 0.25 uses = 1 category = CAT_ai } ai_chance = { base = 70 modifier = { add = 20 is_historical_focus_on = yes } } } option = { name = gpu_development.8.b_usa trigger = { original_tag = USA } log = "[GetDateText]: [Root.GetName]: gpu_development.8.b_usa executed" set_country_flag = gpu_development_8_resolved add_political_power = 25 add_tech_bonus = { name = gpu_development.8.t bonus = 0.25 uses = 1 category = CAT_microchips } ai_chance = { base = 30 modifier = { add = 20 has_political_power < 50 } } } option = { name = gpu_development.8.a_tai trigger = { original_tag = TAI } log = "[GetDateText]: [Root.GetName]: gpu_development.8.a_tai executed" set_country_flag = gpu_development_8_resolved gpu_refresh_foundry_expansion = yes add_tech_bonus = { name = gpu_development.8.t bonus = 0.25 uses = 1 category = CAT_microchips } ai_chance = { base = 65 modifier = { add = 25 check_variable = { resource@microchips < 0 } } } } option = { name = gpu_development.8.b_tai trigger = { original_tag = TAI } log = "[GetDateText]: [Root.GetName]: gpu_development.8.b_tai executed" set_country_flag = gpu_development_8_resolved gpu_refresh_accelerator_demand = yes add_tech_bonus = { name = gpu_development.8.t bonus = 0.25 uses = 1 category = CAT_ai } ai_chance = { base = 35 modifier = { add = 20 NOT = { check_variable = { resource@microchips < 0 } } } } } option = { name = gpu_development.8.a_kor trigger = { original_tag = KOR } log = "[GetDateText]: [Root.GetName]: gpu_development.8.a_kor executed" set_country_flag = gpu_development_8_resolved gpu_refresh_foundry_expansion = yes add_tech_bonus = { name = gpu_development.8.t bonus = 0.25 uses = 1 category = CAT_microchips } ai_chance = { base = 65 modifier = { add = 25 check_variable = { resource@microchips < 0 } } } } option = { name = gpu_development.8.b_kor trigger = { original_tag = KOR } log = "[GetDateText]: [Root.GetName]: gpu_development.8.b_kor executed" set_country_flag = gpu_development_8_resolved gpu_refresh_accelerator_demand = yes add_tech_bonus = { name = gpu_development.8.t bonus = 0.25 uses = 1 category = CAT_ai } ai_chance = { base = 35 modifier = { add = 20 NOT = { check_variable = { resource@microchips < 0 } } } } } } country_event = { id = gpu_development.9 title = gpu_development.9.t desc = { trigger = { original_tag = USA } text = gpu_development.9.d_usa } desc = { trigger = { original_tag = CAN } text = gpu_development.9.d_can } desc = { trigger = { original_tag = TAI } text = gpu_development.9.d_tai } desc = { trigger = { original_tag = KOR } text = gpu_development.9.d_kor } desc = { trigger = { original_tag = CHI } text = gpu_development.9.d_chi } desc = { trigger = { original_tag = JAP } text = gpu_development.9.d_jap } picture = GFX_computer is_triggered_only = yes trigger = { has_game_rule = { rule = rule_corporate_history option = full } OR = { original_tag = USA original_tag = CAN original_tag = TAI original_tag = KOR original_tag = CHI original_tag = JAP } NOT = { has_country_flag = collapsed_nation } NOT = { has_country_flag = gpu_development_9_resolved } } immediate = { gpu_refresh_accelerator_demand = yes } option = { name = gpu_development.9.b_usa trigger = { original_tag = USA } log = "[GetDateText]: [Root.GetName]: gpu_development.9.b_usa executed" set_country_flag = gpu_development_9_resolved if = { limit = { has_idea = USA_chips_act } gpu_refresh_foundry_expansion = yes } else = { add_tech_bonus = { name = gpu_development.9.t bonus = 0.25 uses = 1 category = CAT_microchips } } ai_chance = { base = 65 modifier = { add = 20 has_idea = USA_chips_act } } } option = { name = gpu_development.9.a_usa trigger = { original_tag = USA } log = "[GetDateText]: [Root.GetName]: gpu_development.9.a_usa executed" set_country_flag = gpu_development_9_resolved add_stability = 0.01 add_tech_bonus = { name = gpu_development.9.t bonus = 0.25 uses = 1 category = CAT_ai } ai_chance = { base = 35 modifier = { add = 20 has_stability < 0.5 } } } option = { name = gpu_development.9.a_can trigger = { original_tag = CAN } log = "[GetDateText]: [Root.GetName]: gpu_development.9.a_can executed" set_country_flag = gpu_development_9_resolved add_political_power = 25 add_tech_bonus = { name = gpu_development.9.t bonus = 0.25 uses = 1 category = CAT_ai } ai_chance = { base = 60 modifier = { add = 20 is_historical_focus_on = yes } } } option = { name = gpu_development.9.b_can trigger = { original_tag = CAN } log = "[GetDateText]: [Root.GetName]: gpu_development.9.b_can executed" set_country_flag = gpu_development_9_resolved add_stability = 0.01 add_tech_bonus = { name = gpu_development.9.t bonus = 0.25 uses = 1 category = CAT_microchips } ai_chance = { base = 40 modifier = { add = 20 has_stability < 0.5 } } } option = { name = gpu_development.9.b_tai trigger = { original_tag = TAI } log = "[GetDateText]: [Root.GetName]: gpu_development.9.b_tai executed" set_country_flag = gpu_development_9_resolved gpu_refresh_foundry_expansion = yes add_tech_bonus = { name = gpu_development.9.t bonus = 0.25 uses = 1 category = CAT_microchips } ai_chance = { base = 65 modifier = { add = 25 check_variable = { resource@microchips < 0 } } } } option = { name = gpu_development.9.a_tai trigger = { original_tag = TAI } log = "[GetDateText]: [Root.GetName]: gpu_development.9.a_tai executed" set_country_flag = gpu_development_9_resolved add_political_power = 25 add_tech_bonus = { name = gpu_development.9.t bonus = 0.25 uses = 1 category = CAT_ai } ai_chance = { base = 35 modifier = { add = 20 has_political_power < 50 } } } option = { name = gpu_development.9.a_kor trigger = { original_tag = KOR } log = "[GetDateText]: [Root.GetName]: gpu_development.9.a_kor executed" set_country_flag = gpu_development_9_resolved gpu_refresh_foundry_expansion = yes add_tech_bonus = { name = gpu_development.9.t bonus = 0.25 uses = 1 category = CAT_microchips } ai_chance = { base = 65 modifier = { add = 25 check_variable = { resource@microchips < 0 } } } } option = { name = gpu_development.9.b_kor trigger = { original_tag = KOR } log = "[GetDateText]: [Root.GetName]: gpu_development.9.b_kor executed" set_country_flag = gpu_development_9_resolved add_political_power = 25 add_tech_bonus = { name = gpu_development.9.t bonus = 0.25 uses = 1 category = CAT_ai } ai_chance = { base = 35 modifier = { add = 20 has_political_power < 50 } } } option = { name = gpu_development.9.b_chi trigger = { original_tag = CHI } log = "[GetDateText]: [Root.GetName]: gpu_development.9.b_chi executed" set_country_flag = gpu_development_9_resolved if = { limit = { has_completed_focus = CHI_memory_independence } gpu_refresh_foundry_expansion = yes } else = { add_tech_bonus = { name = gpu_development.9.t bonus = 0.25 uses = 1 category = CAT_microchips } } ai_chance = { base = 65 modifier = { add = 20 has_completed_focus = CHI_memory_independence } } } option = { name = gpu_development.9.a_chi trigger = { original_tag = CHI } log = "[GetDateText]: [Root.GetName]: gpu_development.9.a_chi executed" set_country_flag = gpu_development_9_resolved add_stability = 0.01 add_tech_bonus = { name = gpu_development.9.t bonus = 0.25 uses = 1 category = CAT_ai } ai_chance = { base = 35 modifier = { add = 20 has_stability < 0.5 } } } option = { name = gpu_development.9.b_jap trigger = { original_tag = JAP } log = "[GetDateText]: [Root.GetName]: gpu_development.9.b_jap executed" set_country_flag = gpu_development_9_resolved gpu_refresh_foundry_expansion = yes add_tech_bonus = { name = gpu_development.9.t bonus = 0.25 uses = 1 category = CAT_microchips } ai_chance = { base = 65 modifier = { add = 25 check_variable = { resource@microchips < 0 } } } } option = { name = gpu_development.9.a_jap trigger = { original_tag = JAP } log = "[GetDateText]: [Root.GetName]: gpu_development.9.a_jap executed" set_country_flag = gpu_development_9_resolved add_political_power = 25 add_tech_bonus = { name = gpu_development.9.t bonus = 0.25 uses = 1 category = CAT_ai } ai_chance = { base = 35 modifier = { add = 20 has_political_power < 50 } } } }