add_namespace = abkh ### Start country_event = { id = abkh.2 title = abkh.2.t desc = abkh.2.d picture = GFX_generic_soldiers is_triggered_only = yes fire_only_once = yes option = { name = abkh.2.a log = "[GetDateText]: [This.GetName]: abkh.2.a executed" ai_chance = { base = 100 } ABK = { add_to_faction = SOO } } option = { name = abkh.2.b ai_chance = { base = 0 } } } country_event = { id = abkh.3 title = abkh.3.t desc = abkh.3.d picture = GFX_generic_soldiers is_triggered_only = yes fire_only_once = yes option = { name = abkh.3.a log = "[GetDateText]: [This.GetName]: abkh.3.a executed" division_template = { name = "Pyatnashka Battalion" regiments = { Special_Forces = { x = 0 y = 0 } Special_Forces = { x = 0 y = 1 } Special_Forces = { x = 1 y = 0 } } priority = 2 } random_owned_controlled_state = { limit = { ROOT = { has_full_control_of_state = PREV } } prioritize = { 693 } create_unit = { division = "name = \"Pyatnashka Battalion\" division_template = \"Pyatnashka Battalion\" start_experience_factor = 0.2" owner = NOV } } ai_chance = { base = 70 } } }