add_namespace = MD_ace_promoted add_namespace = MD_ace_died add_namespace = MD_ace_killed_by_ace add_namespace = MD_ace_killed_other_ace add_namespace = MD_aces_killed_each_other # New ace has been promoted country_event = { id = MD_ace_promoted.1 title = MD_ace_promoted.1.t desc = MD_ace_promoted.1.d picture = GFX_ace_promoted minor_flavor = yes is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: MD_ace_promoted.1.a executed" name = MD_ace_promoted.1.a add_war_support = 0.02 } } # Ace died country_event = { id = MD_ace_died.1 title = MD_ace_died.1.t desc = MD_ace_died.1.d picture = GFX_ace_died is_triggered_only = yes minor_flavor = yes option = { log = "[GetDateText]: [This.GetName]: MD_ace_died.1executed" name = MD_ace_died.1.a add_war_support = -0.02 } } # Ace killed by other Ace country_event = { id = MD_ace_killed_by_ace.1 title = MD_ace_killed_by_ace.1.t desc = MD_ace_killed_by_ace.1.d picture = GFX_ace_died is_triggered_only = yes minor_flavor = yes option = { log = "[GetDateText]: [This.GetName]: MD_ace_killed_by_ace.1 executed" name = MD_ace_killed_by_ace.1.a add_war_support = -0.03 } } # Ace killed other nations Ace country_event = { id = MD_ace_killed_other_ace.1 title = MD_ace_killed_other_ace.1.t desc = MD_ace_killed_other_ace.1.d picture = GFX_ace_died is_triggered_only = yes minor_flavor = yes option = { log = "[GetDateText]: [This.GetName]: MD_ace_killed_other_ace.1 executed" name = MD_ace_killed_other_ace.1.a add_war_support = 0.03 } } # Ace killed eachother country_event = { id = MD_aces_killed_each_other.1 title = MD_aces_killed_each_other.1.t desc = MD_aces_killed_each_other.1.d picture = GFX_ace_died is_triggered_only = yes minor_flavor = yes option = { log = "[GetDateText]: [This.GetName]: MD_aces_killed_each_other.1 executed" name = MD_aces_killed_each_other.1.a add_war_support = -0.01 } }