add_namespace = azeev add_namespace = aze_news ### new stff # Escalation country_event = { id = azeev.1 title = azeev.1.t desc = azeev.1.d picture = GFX_azer_iran_war is_triggered_only = yes fire_only_once = yes option = { name = azeev.1.a log = "[GetDateText]: [This.GetName]: azeev.1.a executed" # TODO: Do something here with this for the former Karabkh mechanic add_war_support = -0.1 add_stability = -0.1 ai_chance = { base = 10 modifier = { is_historical_focus_on = yes factor = 0 } } } option = { name = azeev.1.b log = "[GetDateText]: [This.GetName]: azeev.1.b executed" add_stability = 0.05 add_political_power = 50 ai_chance = { base = 20 } } } # help from turkey country_event = { id = azeev.2 title = azeev.2.t desc = azeev.2.d picture = GFX_diplomatic_aze is_triggered_only = yes fire_only_once = yes option = { name = azeev.2.a log = "[GetDateText]: [This.GetName]: azeev.2.a executed" add_political_power = -50 AZE = { add_opinion_modifier = { target = ROOT modifier = AZE_per_focus } reverse_add_opinion_modifier = { target = ROOT modifier = AZE_per_focus } country_event = azeev.17 } ai_chance = { base = 20 } } option = { name = azeev.2.b log = "[GetDateText]: [This.GetName]: azeev.2.b executed" set_temp_variable = { treasury_change = -5 } modify_treasury_effect = yes AZE = { country_event = azeev.16 add_equipment_to_stockpile = { type = infantry_weapons_type amount = 2000 } add_equipment_to_stockpile = { type = artillery_equipment amount = 100 } add_equipment_to_stockpile = { type = cnc_equipment_type amount = 200 } add_equipment_to_stockpile = { type = util_vehicle_type amount = 400 } } ai_chance = { base = 40 } } option = { name = azeev.2.c log = "[GetDateText]: [This.GetName]: azeev.2.c executed" set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes AZE = { country_event = azeev.16 add_equipment_to_stockpile = { type = infantry_weapons_type amount = 4000 } add_equipment_to_stockpile = { type = artillery_equipment amount = 200 } add_equipment_to_stockpile = { type = cnc_equipment_type amount = 400 } add_equipment_to_stockpile = { type = util_vehicle_type amount = 800 } } ai_chance = { base = 10 } } } # state visit country_event = { id = azeev.3 title = azeev.3.t desc = azeev.3.d picture = GFX_diplomatic_aze is_triggered_only = yes fire_only_once = yes option = { name = azeev.3.a log = "[GetDateText]: [This.GetName]: azeev.3.a executed" TUR = { set_temp_variable = { percent_change = 7 } change_influence_percentage = yes } trigger = { country_exists = TUR } ai_chance = { base = 20 } } option = { name = azeev.3.b log = "[GetDateText]: [This.GetName]: azeev.3.b executed" SOV = { set_temp_variable = { percent_change = 7 } change_influence_percentage = yes } trigger = { country_exists = SOV } ai_chance = { base = 20 } } option = { name = azeev.3.c log = "[GetDateText]: [This.GetName]: azeev.3.c executed" PER = { set_temp_variable = { percent_change = 7 } change_influence_percentage = yes } trigger = { country_exists = PER NOT = { has_war_with = AZE } } ai_chance = { base = 10 } } } # 2006 summit country_event = { id = azeev.4 title = azeev.4.t desc = azeev.4.d picture = GFX_diplomatic_aze is_triggered_only = yes fire_only_once = yes option = { name = azeev.4.a log = "[GetDateText]: [This.GetName]: azeev.4.a executed" set_temp_variable = { treasury_change = -5 } modify_treasury_effect = yes set_temp_variable = { int_investment_change = 5 } modify_international_investment_effect = yes AZE = { set_temp_variable = { treasury_change = 5 } modify_treasury_effect = yes } ai_chance = { base = 20 } } option = { name = azeev.4.b } } # First call country_event = { id = azeev.5 title = azeev.5.t desc = azeev.5.d picture = GFX_diplomatic_aze is_triggered_only = yes fire_only_once = yes option = { name = azeev.5.a log = "[GetDateText]: [This.GetName]: azeev.5.a executed" TUR = { add_opinion_modifier = { target = ROOT modifier = AZE_first_call } } ai_chance = { base = 20 } } option = { name = azeev.5.b log = "[GetDateText]: [This.GetName]: azeev.5.b executed" SOV = { add_opinion_modifier = { target = ROOT modifier = AZE_first_call } } ai_chance = { base = 20 } } option = { name = azeev.5.c log = "[GetDateText]: [This.GetName]: azeev.5.c executed" PER = { add_opinion_modifier = { target = ROOT modifier = AZE_first_call } } ai_chance = { base = 20 } } option = { name = azeev.5.e log = "[GetDateText]: [This.GetName]: azeev.5.e executed" CHI = { add_opinion_modifier = { target = ROOT modifier = AZE_first_call } } ai_chance = { base = 20 } } } # AZE asks SOV for support country_event = { id = azeev.6 title = azeev.6.t desc = azeev.6.d picture = GFX_diplomatic_aze is_triggered_only = yes fire_only_once = yes option = { name = azeev.6.a log = "[GetDateText]: [This.GetName]: azeev.6.a executed" SOV = { set_temp_variable = { treasury_change = -5 } modify_treasury_effect = yes } AZE = { country_event = azeev.7 } ai_chance = { base = 20 } } option = { name = azeev.6.b log = "[GetDateText]: [This.GetName]: azeev.6.b executed" AZE = { country_event = azeev.8 } ai_chance = { base = 20 } } } # Russia says yes country_event = { id = azeev.7 title = azeev.7.t desc = azeev.7.d picture = GFX_diplomatic_aze is_triggered_only = yes fire_only_once = yes option = { name = azeev.7.a log = "[GetDateText]: [This.GetName]: azeev.7.a executed" AZE = { add_equipment_to_stockpile = { type = infantry_weapons_type amount = 4000 } add_equipment_to_stockpile = { type = artillery_equipment amount = 200 } add_equipment_to_stockpile = { type = cnc_equipment_type amount = 400 } add_equipment_to_stockpile = { type = util_vehicle_type amount = 800 } } ai_chance = { base = 20 } } } # Russia says no country_event = { id = azeev.8 title = azeev.8.t desc = azeev.8.d picture = GFX_diplomatic_aze is_triggered_only = yes fire_only_once = yes option = { name = azeev.8.a log = "[GetDateText]: [This.GetName]: azeev.8.a executed" add_political_power = -50 ai_chance = { base = 20 } } } # Aliev senior dies country_event = { id = azeev.9 title = azeev.9.t desc = azeev.9.d picture = GFX_aliev_ded is_triggered_only = yes fire_only_once = yes option = { name = azeev.9.a log = "[GetDateText]: [This.GetName]: azeev.9.a executed" set_leader = yes newline = yes complete_national_focus = AZE_aze_anew_aliev ai_chance = { base = 20 } } } # Possible hunta country_event = { id = azeev.10 title = azeev.10.t desc = azeev.10.d picture = GFX_azer_protest2 is_triggered_only = yes fire_only_once = yes option = { name = azeev.10.a log = "[GetDateText]: [This.GetName]: azeev.10.a executed" set_country_flag = Aze_hunta_possible country_event = { id = azeev.10 days = 400 random_days = 100 } ai_chance = { base = 20 } } } # Hunta takes over country_event = { id = azeev.11 title = azeev.11.t desc = azeev.11.d picture = GFX_azer_protest1 is_triggered_only = yes fire_only_once = yes trigger = { tag = AZE NOT = { has_country_flag = AZE_hunta_not_possible } western_conservatism_are_in_power = yes } option = { name = azeev.11.a log = "[GetDateText]: [This.GetName]: azeev.11.a executed" set_country_flag = Aze_hunta_possible hidden_effect = { set_temp_variable = { rul_party_temp = 22 } change_ruling_party_effect = yes } set_temp_variable = { party_index = 5 } set_temp_variable = { party_popularity_increase = 0.1 } set_temp_variable = { temp_outlook_increase = 0.1 } change_relative_party_popularity = yes every_neighbor_country = { news_event = aze_news.1 } ai_chance = { base = 20 } } } # Hunta takes over news_event = { id = aze_news.1 title = aze_news.1.t desc = aze_news.1.d picture = GFX_event_news_AZE_protests is_triggered_only = yes #major = yes option = { name = aze_news.1.a trigger = { NOT = { has_nationalist_government = yes } } } option = { name = aze_news.1.b trigger = { has_nationalist_government = yes } } } #Aliev era desc country_event = { id = azeev.15 title = azeev.15.t desc = azeev.15.d picture = GFX_big_brother_aze is_triggered_only = yes fire_only_once = yes option = { name = azeev.15.a trigger = { tag = AZE } } } #Azer army desc country_event = { id = azeev.13 title = azeev.13.t desc = azeev.13.d picture = GFX_win_azerbaijani is_triggered_only = yes fire_only_once = yes option = { name = azeev.13.a trigger = { tag = AZE } } } #Azer economy desc country_event = { id = azeev.14 title = azeev.14.t desc = azeev.14.d picture = GFX_economic_forum_aze is_triggered_only = yes fire_only_once = yes option = { name = azeev.14.a trigger = { tag = AZE } } } # azeev 2 - they refuse country_event = { id = azeev.17 title = azeev.17.t desc = azeev.17.d picture = GFX_economic_forum_aze is_triggered_only = yes fire_only_once = yes option = { name = azeev.17.a } } # azeev 2 - they accept country_event = { id = azeev.16 title = azeev.16.t desc = azeev.16.d picture = GFX_economic_forum_aze is_triggered_only = yes fire_only_once = yes option = { name = azeev.16.a } } country_event = { id = azeev.18 title = azeev.18.t desc = azeev.18.d picture = GFX_political_deal is_triggered_only = yes fire_only_once = yes option = { name = azeev.18.a } }