add_namespace = Burma add_namespace = Burma_News add_namespace = Insurgency # News Events # A new path for Myanmar? news_event = { id = Burma_News.1 title = Burma_News.1.t desc = Burma_News.1.d picture = GFX_news_trade_agreement is_triggered_only = yes major = yes option = { name = Burma_News.1.a } } # Aung San Suu Kyi released news_event = { id = Burma_News.2 title = Burma_News.2.t desc = Burma_News.2.d picture = GFX_news_aung_san_suu_kyi_released is_triggered_only = yes major = yes option = { name = Burma_News.2.a } } # The NLD comes to power in Myanmar news_event = { id = Burma_News.3 title = Burma_News.3.t desc = Burma_News.3.d picture = GFX_news_trade_agreement is_triggered_only = yes major = yes option = { name = Burma_News.3.a } } # A quiet struggle for dominance news_event = { id = Burma_News.4 title = Burma_News.4.t desc = Burma_News.4.d picture = GFX_news_press_conference is_triggered_only = yes major = yes option = { name = Burma_News.4.a } } #An End to Peace news_event = { id = Burma_News.5 title = Burma_News.5.t desc = Burma_News.5.d picture = GFX_news_press_conference is_triggered_only = yes major = yes option = { name = Burma_News.5.a } } #The {root.getname} news_event = { id = Burma_News.6 title = Burma_News.6.t desc = Burma_News.6.d picture = GFX_news_press_conference is_triggered_only = yes major = yes option = { name = Burma_News.6.a } } #Myanmar cracks down on protests (triggered by “Crackdown on Protests” focus) news_event = { id = Burma_News.7 title = Burma_News.7.t desc = Burma_News.7.d picture = GFX_news_trade_agreement is_triggered_only = yes major = yes option = { name = Burma_News.7.a trigger = { NOT = { has_government = communism } } } option = { name = Burma_News.7.b trigger = { has_government = communism } } } #The Insurgency has been Crushed (triggered when Wa, Karen, Kachin, Shan no longer exist) news_event = { id = Burma_News.8 title = Burma_News.8.t desc = Burma_News.8.d picture = GFX_news_trade_agreement is_triggered_only = yes trigger = { NOT = { OR = { country_exists = KAR country_exists = SHN country_exists = NHN country_exists = WAA country_exists = KAC } } has_completed_focus = BRM_crush_the_rebel_groups } option = { name = Burma_News.8.a } } #ASEAN Mutual Defence Treaty signed news_event = { id = Burma_News.9 title = Burma_News.9.t desc = Burma_News.9.d picture = GFX_news_trade_agreement is_triggered_only = yes major = yes fire_only_once = yes option = { name = Burma_News.9.a trigger = { NOT = { original_tag = CHI } } } option = { name = Burma_News.9.b trigger = { original_tag = CHI } } } #Country Events #Myanmar seeks our protection country_event = { id = Burma.1 title = Burma.1.t desc = Burma.1.d picture = GFX_generic_soldiers is_triggered_only = yes fire_only_once = yes # Yes, we need to contain China option = { name = Burma.1.a log = "[GetDateText]: [This.GetName]: Burma.1.a executed" USA = { give_guarantee = BRM add_opinion_modifier = { target = BRM modifier = military_partnership } } BRM = { country_event = { id = Burma.2 days = 2 random_hours = 2 } add_opinion_modifier = { target = USA modifier = military_partnership } } ai_chance = { base = 25 modifier = { factor = 10 has_opinion = { target = BRM value > 50 } } modifier = { factor = 10 CHI = { has_added_tension_amount > 0 } } } } # No, Myanmar is not a worthy ally option = { name = Burma.1.b log = "[GetDateText]: [This.GetName]: Burma.1.b executed" BRM = { country_event = { id = Burma.3 days = 2 random_hours = 2 } } ai_chance = { base = 75 modifier = { factor = 2 has_opinion = { target = CHI value > 25 } } } } } # The US has accepted our request! country_event = { id = Burma.2 title = Burma.2.t desc = Burma.2.d picture = GFX_USA_generic is_triggered_only = yes fire_only_once = yes # Rejoice! option = { name = Burma.2.a } } # The US has chosen to abandon us… country_event = { id = Burma.3 title = Burma.3.t desc = Burma.3.d picture = GFX_USA_generic is_triggered_only = yes fire_only_once = yes option = { name = Burma.3.a } } # Myanmar proposes an ASEAN Mutual Defence Agreement country_event = { id = Burma.4 title = Burma.4.t desc = Burma.4.d picture = GFX_political_deal is_triggered_only = yes option = { #Vote in favour name = Burma.4.a log = "[GetDateText]: [This.GetName]: Burma.4.a executed" if = { limit = { NOT = { is_in_array = { global.ASEAN_defence_treaty_members = THIS } } } add_to_array = { global.ASEAN_defence_treaty_members = ROOT } } country_event = { id = Burma.10 days = 5 } news_event = { id = Burma_News.9 days = 7 } ai_chance = { base = 40 } } # Vote against option = { name = Burma.4.b ai_chance = { base = 0 modifier = { add = 200 has_opinion = { target = CHI value > 30 } } } } } #A New Political Centre of Gravity? country_event = { id = Burma.5 title = Burma.5.t desc = Burma.5.d picture = GFX_election_rally is_triggered_only = yes fire_only_once = yes option = { #Support the farmers name = Burma.5.a log = "[GetDateText]: [This.GetName]: Burma.5.a executed" random_list = { 50 = { swap_ideas = { remove_idea = the_military add_idea = farmers } } 25 = { swap_ideas = { remove_idea = the_military add_idea = labour_unions } } 25 = { swap_ideas = { remove_idea = the_military add_idea = small_medium_business_owners } } } ai_chance = { base = 100 } } option = { #Support the trade unions name = Burma.5.b log = "[GetDateText]: [This.GetName]: Burma.5.b executed" random_list = { 50 = { swap_ideas = { remove_idea = the_military add_idea = labour_unions } } 25 = { swap_ideas = { remove_idea = the_military add_idea = farmers } } 25 = { swap_ideas = { remove_idea = the_military add_idea = small_medium_business_owners } } } ai_chance = { base = 100 } } option = { #Support small and medium business owners name = Burma.5.c log = "[GetDateText]: [This.GetName]: Burma.5.c executed" random_list = { 50 = { swap_ideas = { remove_idea = the_military add_idea = small_medium_business_owners } } 25 = { swap_ideas = { remove_idea = the_military add_idea = farmers } } 25 = { swap_ideas = { remove_idea = the_military add_idea = labour_unions } } } ai_chance = { base = 100 } } } country_event = { id = Burma.6 title = Burma.6.t desc = Burma.6.d picture = GFX_rocket_explosion is_triggered_only = yes fire_only_once = yes option = { #We can do nothing name = Burma.6.a log = "[GetDateText]: [This.GetName]: Burma.6.a executed" add_political_power = -100 ai_chance = { base = 5 } } option = { #Send them arms name = Burma.6.b log = "[GetDateText]: [This.GetName]: Burma.6.b executed" send_equipment = { equipment = infantry_weapons_type amount = 10000 target = WAA } ai_chance = { base = 20 } } option = { #Send them troops name = Burma.6.c log = "[GetDateText]: [This.GetName]: Burma.6.c executed" add_threat = 10 ai_chance = { base = 10 } } } country_event = { id = Burma.7 title = Burma.7.t desc = Burma.7.d picture = GFX_generic_soldiers is_triggered_only = yes fire_only_once = yes option = { #Yes, we need to keep out the West name = Burma.7.a log = "[GetDateText]: [This.GetName]: Burma.7.a executed" BRM = { country_event = { id = Burma.8 days = 2 random_hours = 3 } } add_opinion_modifier = { target = CHI modifier = military_partnership } reverse_add_opinion_modifier = { target = CHI modifier = military_partnership } CHI = { give_guarantee = BRM } ai_chance = { base = 20 modifier = { factor = 10 has_opinion = { target = BRM value > 25 } } modifier = { factor = 10 USA = { has_added_tension_amount > 10 } } } } option = { #No, Myanmar is not a worthy ally name = Burma.7.b log = "[GetDateText]: [This.GetName]: Burma.7.b executed" BRM = { country_event = { id = Burma.9 days = 2 random_hours = 3 } } ai_chance = { base = 10 modifier = { factor = 10 has_opinion = { target = USA value > 25 } } } } } country_event = { id = Burma.8 title = Burma.8.t desc = Burma.8.d picture = GFX_CHI_generic is_triggered_only = yes fire_only_once = yes option = { #China has accepted our request! name = Burma.8.a ai_chance = { base = 5 } } } country_event = { id = Burma.9 title = Burma.9.t desc = Burma.9.d picture = GFX_CHI_generic is_triggered_only = yes fire_only_once = yes option = { #China has chosen to abandon us… name = Burma.9.a ai_chance = { base = 5 } } } # country_event = { id = Burma.10 title = Burma.10.t desc = Burma.10.d picture = GFX_generic_soldiers is_triggered_only = yes option = { name = Burma.10.a log = "[GetDateText]: [This.GetName]: Burma.10.a executed" for_each_scope_loop = { array = global.ASEAN_defence_treaty_members tooltip = TT_ALL_ASEAN_TREATY_MEMBERS_GAIN if = { limit = { NOT = { tag = ROOT } } diplomatic_relation = { country = ROOT relation = guarantee active = yes } } } } } #Myanmar demands that we respect its sovereignty country_event = { id = Burma.11 title = Burma.11.t desc = Burma.11.d picture = GFX_political_deal is_triggered_only = yes option = { name = Burma.11.a #Accept log = "[GetDateText]: [This.GetName]: Burma.11.a executed" every_country = { limit = { has_idea = Disrupted_Chinese_Involvement } remove_ideas = Disrupted_Chinese_Involvement } BRM = { country_event = { id = Burma.12 days = 7 } } ai_chance = { base = 0 modifier = { add = 40 strength_ratio = { tag = BRM ratio < 2 } } } } option = { name = Burma.11.b #Reject log = "[GetDateText]: [This.GetName]: Burma.11.b executed" BRM = { country_event = { id = Burma.13 days = 7 } } ai_chance = { base = 10 } } } country_event = { id = Burma.12 title = Burma.12.t desc = Burma.12.d picture = GFX_CHI_generic is_triggered_only = yes option = { name = Burma.12.a #Wise of them } } country_event = { id = Burma.13 title = Burma.13.t desc = Burma.13.d picture = GFX_CHI_generic is_triggered_only = yes option = { name = Burma.13.a #War it is! log = "[GetDateText]: [This.GetName]: Burma.13.a executed" set_temp_variable = { wargoal_on = CHI } add_threat_from_wargoal_effect = yes create_wargoal = { type = puppet_wargoal_focus target = CHI } } } #Myanmar Requests a Military Alliance country_event = { id = Burma.14 title = Burma.14.t desc = Burma.14.d picture = GFX_political_deal is_triggered_only = yes option = { name = Burma.14.a #We stand together! log = "[GetDateText]: [This.GetName]: Burma.14.a executed" CHI = { add_to_faction = BRM } set_temp_variable = { percent_change = 2.75 } set_temp_variable = { tag_index = CHI } set_temp_variable = { influence_target = BRM } change_influence_percentage = yes BRM = { country_event = { id = Burma.15 days = 1 } } ai_chance = { base = 10 modifier = { factor = 0 BRM = { has_war = yes } } } } option = { name = Burma.14.b #Myanmar is not a worthy ally... log = "[GetDateText]: [This.GetName]: Burma.14.b executed" BRM = { country_event = { id = Burma.16 days = 1 } } ai_chance = { base = 1 } } } #China has Agreed to a Military Alliance! country_event = { id = Burma.15 title = Burma.15.t desc = Burma.15.d picture = GFX_CHI_generic is_triggered_only = yes option = { name = Burma.15.a #Our friendship shall be ever-lasting! log = "[GetDateText]: [This.GetName]: Burma.15.a executed" CHI = { add_to_faction = BRM } set_temp_variable = { percent_change = 2 } set_temp_variable = { tag_index = CHI } set_temp_variable = { influence_target = BRM } change_influence_percentage = yes } } #China has Refused our Offer! country_event = { id = Burma.16 title = Burma.16.t desc = Burma.16.d picture = GFX_CHI_generic is_triggered_only = yes option = { name = Burma.16.a #Disappointing... } } ##Insurgency #Clashes with the Kachin country_event = { id = Insurgency.1 title = Insurgency.1.t desc = Insurgency.1.d picture = GFX_generic_soldiers is_triggered_only = yes option = { name = Insurgency.1.a #Adopt an aggressive strategy ai_chance = { base = 10 } } } #Clashes with the Karen country_event = { id = Insurgency.2 title = Insurgency.2.t desc = Insurgency.2.d picture = GFX_generic_soldiers is_triggered_only = yes option = { name = Insurgency.2.a #Adopt an aggressive strategy ai_chance = { base = 10 } } } #Clashes with the South Shan country_event = { id = Insurgency.3 title = Insurgency.3.t desc = Insurgency.3.d picture = GFX_generic_soldiers is_triggered_only = yes # Adopt an Aggressive Strategy option = { name = Insurgency.3.a ai_chance = { base = 10 } } } # Clashes with the Tatmadaw country_event = { id = Insurgency.4 title = Insurgency.4.t desc = Insurgency.4.d picture = GFX_generic_soldiers is_triggered_only = yes # Adopt an Aggressive Strategy option = { name = Insurgency.4.a ai_chance = { base = 10 } } } # The Tatmadaw is victorious! country_event = { id = Insurgency.5 title = Insurgency.5.t desc = Insurgency.5.d picture = GFX_generic_soldiers is_triggered_only = yes # To the victory, the spoils option = { name = Insurgency.5.a trigger = { tag = BRM } log = "[GetDateText]: [This.GetName]: Insurgency.5.a executed" set_temp_variable = { percent_change = 2 } set_temp_variable = { tag_index = BRM.id } set_temp_variable = { influence_target = KAC.id } change_influence_percentage = yes } # The losses are temporary... option = { name = Insurgency.5.b trigger = { NOT = { tag = BRM } } log = "[GetDateText]: [This.GetName]: Insurgency.5.b executed" set_temp_variable = { percent_change = 2 } set_temp_variable = { tag_index = BRM.id } set_temp_variable = { influence_target = KAC.id } change_influence_percentage = yes } } #The rebels are victorious! country_event = { id = Insurgency.6 title = Insurgency.6.t desc = Insurgency.6.d picture = GFX_generic_soldiers is_triggered_only = yes # To the victor, the spoils option = { name = Insurgency.6.a trigger = { NOT = { tag = BRM } } log = "[GetDateText]: [This.GetName]: Insurgency.6.a executed" set_temp_variable = { percent_change = -2 } set_temp_variable = { tag_index = BRM.id } change_influence_percentage = yes } # These losses are temporary... option = { name = Insurgency.6.b trigger = { tag = BRM } } } # The Result is Inconclusive country_event = { id = Insurgency.7 title = Insurgency.7.t desc = Insurgency.7.d picture = GFX_generic_soldiers is_triggered_only = yes # A Stalemate, for now! option = { name = Insurgency.7.a } } #Hidden ceasefire influence increase events country_event = { id = Insurgency.8 is_triggered_only = yes hidden = yes trigger = { has_idea = Ethnic_Insurgencies has_country_flag = ceasefire } immediate = { log = "[GetDateText]: [This.GetName]: Insurgency.8.a executed" ROOT = { set_temp_variable = { percent_change = 2 } set_temp_variable = { tag_index = BRM.id } change_influence_percentage = yes } country_event = { id = Insurgency.8 days = 30 } } } #Ceasefire events #The government has offered us a ceasefire country_event = { id = Insurgency.11 title = Insurgency.11.t desc = Insurgency.11.d picture = GFX_politics_negotiations is_triggered_only = yes option = { name = Insurgency.11.a #Make ambitious demands log = "[GetDateText]: [This.GetName]: Insurgency.11.a executed" ai_chance = { base = 40 } BRM = { country_event = { id = Insurgency.12 days = 1 } } custom_effect_tooltip = 11_BRM_ambitious_demands_tt } option = { name = Insurgency.11.b #Make moderate demands log = "[GetDateText]: [This.GetName]: Insurgency.11.b executed" ai_chance = { base = 40 } BRM = { country_event = { id = Insurgency.13 days = 1 } } custom_effect_tooltip = 11_BRM_moderate_demands_tt } option = { name = Insurgency.11.c #Reject negotiations log = "[GetDateText]: [This.GetName]: Insurgency.11.c executed" ai_chance = { base = 40 modifier = { factor = 1.5 OR = { has_opinion = { target = BRM value < -50 } BRM = { has_government = nationalist } } } modifier = { factor = 1.5 has_opinion = { target = BRM value < -50 } BRM = { has_government = nationalist } } } BRM = { country_event = { id = Insurgency.14 days = 1 } } } } #The rebels are pushing for outrageously large concessions! country_event = { id = Insurgency.12 title = Insurgency.12.t desc = Insurgency.12.d picture = GFX_politics_talks is_triggered_only = yes option = { name = Insurgency.12.a #Accept their demands log = "[GetDateText]: [This.GetName]: Insurgency.12.a executed" ai_chance = { base = 20 } FROM = { set_country_flag = ceasefire add_opinion_modifier = { target = BRM modifier = negotiated_ceasefire } country_event = { id = Insurgency.15 days = 1 } set_temp_variable = { percent_change = -1 } set_temp_variable = { tag_index = BRM.id } change_influence_percentage = yes } } option = { name = Insurgency.12.b #Reject their demands log = "[GetDateText]: [This.GetName]: Insurgency.12.b executed" ai_chance = { base = 40 } FROM = { country_event = { id = Insurgency.16 days = 1 } } } } #The rebels are making reasonable demands country_event = { id = Insurgency.13 title = Insurgency.13.t desc = Insurgency.13.d picture = GFX_politics_talks is_triggered_only = yes option = { name = Insurgency.13.a #Accept their demands log = "[GetDateText]: [This.GetName]: Insurgency.13.a executed" ai_chance = { base = 40 } FROM = { set_country_flag = ceasefire add_opinion_modifier = { target = BRM modifier = negotiated_ceasefire } country_event = { id = Insurgency.15 days = 1 } set_temp_variable = { percent_change = -1 } set_temp_variable = { tag_index = BRM.id } change_influence_percentage = yes } } option = { name = Insurgency.13.b #Reject their demands log = "[GetDateText]: [This.GetName]: Insurgency.13.b executed" ai_chance = { base = 20 } FROM = { country_event = { id = Insurgency.16 days = 1 } } } } #The rebels have rejected our offer of talks! country_event = { id = Insurgency.14 title = Insurgency.14.t desc = Insurgency.14.d picture = GFX_treaty_rejected is_triggered_only = yes option = { name = Insurgency.14.a log = "[GetDateText]: [This.GetName]: Insurgency.14.a executed" FROM = { clr_country_flag = ceasefire_offer } } } #The government has accepted our demands country_event = { id = Insurgency.15 title = Insurgency.15.t desc = Insurgency.15.d picture = GFX_politics_talks is_triggered_only = yes option = { name = Insurgency.15.a log = "[GetDateText]: [This.GetName]: Insurgency.15.a executed" hidden_effect = { BRM = { country_event = { id = Insurgency.17 days = 30 } } country_event = { id = Insurgency.8 days = 30 } } } } #The government has rejected our demands! country_event = { id = Insurgency.16 title = Insurgency.16.t desc = Insurgency.16.d picture = GFX_treaty_rejected is_triggered_only = yes option = { name = Insurgency.16.a } } country_event = { id = Insurgency.17 is_triggered_only = yes hidden = yes immediate = { log = "[GetDateText]: [This.GetName]: Insurgency.17.a executed" FROM = { clr_country_flag = ceasefire_offer } } } #The government has invited us to negotiations of the Nationwide Ceasefire Agreement country_event = { id = Insurgency.18 title = Insurgency.18.t desc = Insurgency.18.d picture = GFX_political_deal is_triggered_only = yes option = { name = Insurgency.18.a log = "[GetDateText]: [This.GetName]: Insurgency.18.a executed" set_country_flag = NCA_participant if = { limit = { OR = { original_tag = SHN original_tag = NHN original_tag = KAR } } set_variable = { var = NCA_support value = 0 } } else_if = { limit = { original_tag = WAA } set_variable = { var = NCA_support value = -1 } } else_if = { limit = { original_tag = KAC } set_variable = { var = NCA_support value = -3 } } ai_chance = { base = 40 modifier = { factor = 0 has_opinion = { target = BRM value < -70 } NOT = { has_country_flag = ceasefire } } } } option = { name = Insurgency.18.b log = "[GetDateText]: [This.GetName]: Insurgency.18.a executed" BRM = { country_event = { id = Insurgency.14 days = 1 } } } } #The First Round of Negotiations - union/federation country_event = { id = Insurgency.19 title = Insurgency.19.t desc = Insurgency.19.d picture = GFX_politics_talks is_triggered_only = yes option = { name = Insurgency.19.a log = "[GetDateText]: [This.GetName]: Insurgency.19.a executed" every_other_country = { limit = { has_country_flag = NCA_participant } subtract_from_variable = { var = NCA_support value = 1 } } country_event = { id = Insurgency.20 days = 7 } } option = { name = Insurgency.19.b log = "[GetDateText]: [This.GetName]: Insurgency.19.b executed" every_other_country = { limit = { has_country_flag = NCA_participant } add_to_variable = { var = NCA_support value = 1 } } country_event = { id = Insurgency.20 days = 7 } } option = { name = Insurgency.19.c #compromise log = "[GetDateText]: [This.GetName]: Insurgency.19.c executed" ai_chance = { base = 40 } country_event = { id = Insurgency.20 days = 7 } } } #The Second Round of Negotiations - composition of the armed forces country_event = { id = Insurgency.20 title = Insurgency.20.t desc = Insurgency.20.d picture = GFX_politics_negotiations is_triggered_only = yes option = { name = Insurgency.20.a #status quo log = "[GetDateText]: [This.GetName]: Insurgency.20.a executed" every_other_country = { limit = { has_country_flag = NCA_participant } subtract_from_variable = { var = NCA_support value = 1 } } country_event = { id = Insurgency.21 days = 7 } } option = { name = Insurgency.20.b #improve representation log = "[GetDateText]: [This.GetName]: Insurgency.20.b executed" every_other_country = { limit = { has_country_flag = NCA_participant } add_to_variable = { var = NCA_support value = 1 } } country_event = { id = Insurgency.21 days = 7 } } option = { name = Insurgency.20.c #delay log = "[GetDateText]: [This.GetName]: Insurgency.20.c executed" ai_chance = { base = 40 } country_event = { id = Insurgency.21 days = 7 } } } #The Final Round of Negotiations - DDR or SSR country_event = { id = Insurgency.21 title = Insurgency.21.t desc = Insurgency.21.d picture = GFX_politics_talks is_triggered_only = yes option = { name = Insurgency.21.a log = "[GetDateText]: [This.GetName]: Insurgency.21.a executed" every_other_country = { limit = { has_country_flag = NCA_participant } subtract_from_variable = { var = NCA_support value = 1 } if = { limit = { check_variable = { var = NCA_support value = -1 compare = less_than_or_equals } } country_event = { id = Insurgency.23 #unacceptable days = 7 } } else_if = { limit = { check_variable = { var = NCA_support value = 0 compare = greater_than_or_equals } } country_event = { id = Insurgency.22 #acceptable days = 7 } } } } option = { name = Insurgency.21.b log = "[GetDateText]: [This.GetName]: Insurgency.21.b executed" every_other_country = { limit = { has_country_flag = NCA_participant } add_to_variable = { var = NCA_support value = 1 } if = { limit = { check_variable = { var = NCA_support value = -1 compare = less_than_or_equals } } country_event = { id = Insurgency.23 #unacceptable days = 7 } } else_if = { limit = { check_variable = { var = NCA_support value = 0 compare = greater_than_or_equals } } country_event = { id = Insurgency.22 #acceptable days = 7 } } } } option = { name = Insurgency.21.c log = "[GetDateText]: [This.GetName]: Insurgency.21.c executed" ai_chance = { base = 40 } every_other_country = { limit = { has_country_flag = NCA_participant } if = { limit = { check_variable = { var = NCA_support value = -1 compare = less_than_or_equals } } country_event = { id = Insurgency.23 #unacceptable days = 7 } } else_if = { limit = { check_variable = { var = NCA_support value = 0 compare = greater_than_or_equals } } country_event = { id = Insurgency.22 #acceptable days = 7 } } } } } #acceptable draft country_event = { id = Insurgency.22 title = Insurgency.22.t desc = Insurgency.22.d picture = GFX_politics_negotiations is_triggered_only = yes option = { name = Insurgency.22.a log = "[GetDateText]: [This.GetName]: Insurgency.22.a executed" clr_country_flag = NCA_participant clear_variable = NCA_support if = { limit = { NOT = { has_idea = Nationwide_Ceasefire_Agreement } } add_ideas = Nationwide_Ceasefire_Agreement } add_opinion_modifier = { target = BRM modifier = Nationwide_Ceasefire_Agreement } BRM = { country_event = { id = Insurgency.24 days = 1 } add_opinion_modifier = { target = ROOT modifier = Nationwide_Ceasefire_Agreement } } } } #unacceptable draft country_event = { id = Insurgency.23 title = Insurgency.23.t desc = Insurgency.23.d picture = GFX_treaty_rejected is_triggered_only = yes option = { name = Insurgency.23.a log = "[GetDateText]: [This.GetName]: Insurgency.23.a executed" clr_country_flag = NCA_participant clear_variable = NCA_support BRM = { country_event = { id = Insurgency.25 days = 1 } } } } #country signed NCA country_event = { id = Insurgency.24 title = Insurgency.24.t desc = Insurgency.24.d picture = GFX_politics_negotiations is_triggered_only = yes option = { name = Insurgency.24.a log = "[GetDateText]: [This.GetName]: Insurgency.24.a executed" if = { limit = { NOT = { has_idea = Nationwide_Ceasefire_Agreement } } add_ideas = Nationwide_Ceasefire_Agreement } } } #country has not signed NCA country_event = { id = Insurgency.25 title = Insurgency.25.t desc = Insurgency.25.d picture = GFX_treaty_rejected is_triggered_only = yes option = { name = Insurgency.25.a } } #Shan rebels have attacked our financial interests country_event = { id = Insurgency.26 title = Insurgency.26.t desc = Insurgency.26.d picture = GFX_rocket_explosion is_triggered_only = yes option = { name = Insurgency.26.a #This means war log = "[GetDateText]: [This.GetName]: Insurgency.26.a executed" set_temp_variable = { wargoal_on = SHN } add_threat_from_wargoal_effect = yes create_wargoal = { target = SHN type = puppet_wargoal_focus } set_temp_variable = { wargoal_on = NHN } add_threat_from_wargoal_effect = yes create_wargoal = { target = NHN type = puppet_wargoal_focus } ai_chance = { base = 0 modifier = { add = 40 has_opinion = { target = SHN value < 100 } } } } option = { name = Insurgency.26.b #Launch a limited assault log = "[GetDateText]: [This.GetName]: Insurgency.26.a executed" SHN = { country_event = Insurgency.27 } NHN = { country_event = Insurgency.27 } ai_chance = { base = 40 } } option = { name = Insurgency.26.c #We can do nothing log = "[GetDateText]: [This.GetName]: Insurgency.26.c executed" add_political_power = -10 ai_chance = { base = 40 } } } #The United Wa State Army has retaliated! country_event = { id = Insurgency.27 title = Insurgency.27.t desc = Insurgency.27.d picture = GFX_rocket_explosion is_triggered_only = yes option = { name = Insurgency.27.a #Acceptable losses. log = "[GetDateText]: [This.GetName]: Insurgency.27.a executed" add_manpower = -200 add_stability = -0.02 } } #Clashes with the North Shan country_event = { id = Insurgency.28 title = Insurgency.28.t desc = Insurgency.28.d picture = GFX_generic_soldiers is_triggered_only = yes option = { name = Insurgency.28.a #Adopt an aggressive strategy ai_chance = { base = 10 } } }