add_namespace = CZE_czech add_namespace = czech_skoda add_namespace = CZE_news add_namespace = CZE_scripted_event add_namespace = CZE_skoda_volkswagen add_namespace = CZE_political_event add_namespace = CZE_political_tree_event add_namespace = CZE_petr_pavel_event add_namespace = CZE_airforce_event add_namespace = CZE_SLO_event add_namespace = CZE_Army_2000 add_namespace = CZE_Army_2010 add_namespace = CZE_Army_2020 add_namespace = CZE_TV_Crisis add_namespace = CZE_monarchy_event add_namespace = CZE_SLO_monarchy_event add_namespace = CZE_AUS_monarchy_event add_namespace = CZE_HUN_monarchy_event add_namespace = CZE_prague_conference_event ### NORMAL EVENTS ### country_event = { id = CZE_czech.1 title = CZE_czech.1.t desc = CZE_czech.1.d picture = GFX_court is_triggered_only = yes option = { name = CZE_czech.1.a ai_chance = { base = 100 } } } country_event = { id = CZE_czech.2 title = CZE_czech.2.t desc = CZE_czech.2.d picture = GFX_steel_mill is_triggered_only = yes option = { name = CZE_czech.2.o1 log = "[GetDateText]: [This.GetName]: CZE_czech.2.o1 executed" custom_effect_tooltip = CZE_set_up_location_in_bohemia_TT set_country_flag = CZE_set_up_location_in_bohemia_flag ai_chance = { base = 25 } } option = { name = CZE_czech.2.o2 log = "[GetDateText]: [This.GetName]: CZE_czech.2.o2 executed" custom_effect_tooltip = CZE_set_up_location_in_moravia_TT set_country_flag = CZE_set_up_location_in_moravia_flag ai_chance = { base = 25 } } option = { name = CZE_czech.2.o3 log = "[GetDateText]: [This.GetName]: CZE_czech.2.o3 executed" custom_effect_tooltip = CZE_set_up_location_in_sumava_TT set_country_flag = CZE_set_up_location_in_sumava_flag ai_chance = { base = 25 } } option = { name = CZE_czech.2.o4 log = "[GetDateText]: [This.GetName]: CZE_czech.2.o4 executed" custom_effect_tooltip = CZE_set_up_location_in_czech_silesia_TT set_country_flag = CZE_set_up_location_in_czech_silesia_flag ai_chance = { base = 25 } } } country_event = { id = CZE_czech.3 title = CZE_czech.3.t desc = CZE_czech.3.d picture = GFX_internal_faction_business_purchase is_triggered_only = yes option = { name = CZE_czech.3.o1 log = "[GetDateText]: [This.GetName]: CZE_czech.3.o1 executed" custom_effect_tooltip = CZE_skoda_increased_production_tooltip if = { limit = { has_completed_focus = CZE_skoda_superb_i } add_to_variable = { CZE_skoda_superb_productivity_raw = 100 } } if = { limit = { has_completed_focus = CZE_skoda_superb_ii } add_to_variable = { CZE_skoda_superb2_productivity_raw = 100 } } if = { limit = { has_completed_focus = CZE_skoda_superb_iii } add_to_variable = { CZE_skoda_superb3_productivity_raw = 100 } } if = { limit = { has_completed_focus = CZE_skoda_superb_iv } add_to_variable = { CZE_skoda_superb4_productivity_raw = 100 } } ai_chance = { base = 25 } } option = { name = CZE_czech.3.o2 log = "[GetDateText]: [This.GetName]: CZE_czech.3.o2 executed" add_ideas = CZE_skoda_productivity_improved_idea ai_chance = { base = 25 } } } country_event = { id = CZE_czech.4 title = CZE_czech.4.t desc = CZE_czech.4.d picture = GFX_foreclosure is_triggered_only = yes option = { name = CZE_czech.4.o1 ai_chance = { base = 100 } } } country_event = { id = CZE_czech.5 title = CZE_czech.5.t desc = CZE_czech.5.d picture = GFX_foreclosure is_triggered_only = yes option = { name = CZE_czech.5.o1 log = "[GetDateText]: [This.GetName]: CZE_czech.5.o1 executed" trigger = { 117 = { is_fully_controlled_by = CZE } } add_political_power = 25 set_country_flag = CZE_plant_bohemia 117 = { add_state_modifier = { modifier = { state_production_speed_nuclear_reactor_factor = 0.05 } } } ai_chance = { base = 25 } } option = { name = CZE_czech.5.o2 log = "[GetDateText]: [This.GetName]: CZE_czech.5.o2 executed" trigger = { 118 = { is_fully_controlled_by = CZE } } add_political_power = 25 set_country_flag = CZE_plant_moravia 118 = { add_state_modifier = { modifier = { state_production_speed_nuclear_reactor_factor = 0.05 } } } ai_chance = { base = 25 } } option = { name = CZE_czech.5.o3 log = "[GetDateText]: [This.GetName]: CZE_czech.5.o3 executed" trigger = { 1017 = { is_fully_controlled_by = CZE } } add_political_power = 25 set_country_flag = CZE_plant_sumava 1017 = { add_state_modifier = { modifier = { state_production_speed_nuclear_reactor_factor = 0.05 } } } ai_chance = { base = 25 } } option = { name = CZE_czech.5.o4 log = "[GetDateText]: [This.GetName]: CZE_czech.5.o4 executed" trigger = { 1018 = { is_fully_controlled_by = CZE } } add_political_power = 25 set_country_flag = CZE_plant_czech_silesia 1018 = { add_state_modifier = { modifier = { state_production_speed_nuclear_reactor_factor = 0.05 } } } ai_chance = { base = 25 } } } country_event = { id = CZE_czech.6 title = CZE_czech.6.t desc = CZE_czech.6.d picture = GFX_iveco_lmv is_triggered_only = yes option = { name = CZE_czech.6.o1 log = "[GetDateText]: [This.GetName]: CZE_czech.6.o1 executed" 115 = { transfer_state_to = FROM } 626 = { transfer_state_to = FROM } add_political_power = -100 news_event = CZE_news.6 ai_chance = { base = 100 } } option = { name = CZE_czech.6.o2 log = "[GetDateText]: [This.GetName]: CZE_czech.6.o2 executed" FROM = { set_temp_variable = { wargoal_on = POL } add_threat_from_wargoal_effect = yes create_wargoal = { type = take_state_focus target = POL generator = { 115 626 } expire = 365 } } news_event = CZE_news.7 add_political_power = 100 add_war_support = 0.15 ai_chance = { base = 100 } } } country_event = { id = CZE_czech.7 title = CZE_czech.7.t desc = CZE_czech.7.d picture = GFX_politics_communist_dream is_triggered_only = yes option = { name = CZE_czech.7.o1 ai_chance = { base = 100 } } } country_event = { id = CZE_czech.8 title = CZE_czech.8.t desc = CZE_czech.8.d picture = GFX_political_deal is_triggered_only = yes option = { name = CZE_czech.8.o1 log = "[GetDateText]: [This.GetName]: CZE_czech.8.o1 executed" add_stability = 0.03 ai_chance = { base = 100 } } } # Anexation decision country_event = { id = CZE_czech.9 title = CZE_czech.9.t desc = CZE_czech.9.d picture = GFX_political_deal is_triggered_only = yes option = { name = CZE_czech.9.o1 log = "[GetDateText]: [This.GetName]: CZE_czech.9.o1 executed" set_temp_variable = { party_index = 1 } set_temp_variable = { party_popularity_increase = 0.03 } change_relative_party_popularity = yes set_temp_variable = { party_index = 2 } set_temp_variable = { party_popularity_increase = 0.03 } change_relative_party_popularity = yes ai_chance = { base = 100 } } } country_event = { id = CZE_czech.10 title = CZE_czech.10.t desc = CZE_czech.10.d picture = GFX_politics_green is_triggered_only = yes option = { name = CZE_czech.10.o1 log = "[GetDateText]: [This.GetName]: CZE_czech.10.o1 executed" set_temp_variable = { party_index = 1 } set_temp_variable = { party_popularity_increase = 0.06 } change_relative_party_popularity = yes add_political_power = 75 ai_chance = { base = 100 } } } country_event = { id = CZE_czech.11 title = CZE_czech.11.t desc = CZE_czech.11.d picture = GFX_politics_green is_triggered_only = yes option = { name = CZE_czech.11.o1 log = "[GetDateText]: [This.GetName]: CZE_czech.11.o1 executed" set_temp_variable = { party_index = 1 } set_temp_variable = { party_popularity_increase = -0.06 } change_relative_party_popularity = yes add_political_power = -50 random_owned_state = { if = { limit = { infrastructure > 0 } damage_building = { type = infrastructure damage = 1 } } } ai_chance = { base = 100 } } } country_event = { id = CZE_czech.12 title = CZE_czech.12.t desc = CZE_czech.12.d picture = GFX_politics_speak is_triggered_only = yes option = { name = CZE_czech.12.o1 log = "[GetDateText]: [This.GetName]: CZE_czech.12.o1 executed" set_temp_variable = { party_index = 1 } set_temp_variable = { party_popularity_increase = 0.03 } add_political_power = 100 ai_chance = { base = 100 } } } country_event = { id = CZE_czech.13 title = CZE_czech.13.t desc = CZE_czech.13.d picture = GFX_politics_speak is_triggered_only = yes option = { name = CZE_czech.13.o1 log = "[GetDateText]: [This.GetName]: CZE_czech.13.o1 executed" set_temp_variable = { party_index = 3 } set_temp_variable = { party_popularity_increase = 0.03 } add_political_power = 100 ai_chance = { base = 100 } } } country_event = { id = CZE_czech.14 title = CZE_czech.14.t desc = CZE_czech.14.d picture = GFX_politics_talks is_triggered_only = yes option = { name = CZE_czech.14.o1 log = "[GetDateText]: [This.GetName]: CZE_czech.14.o1 executed" add_political_power = 25 ai_chance = { base = 100 } } } country_event = { id = CZE_czech.15 title = CZE_czech.15.t desc = CZE_czech.15.d picture = GFX_political_deal is_triggered_only = yes option = { name = CZE_czech.15.o1 log = "[GetDateText]: [This.GetName]: CZE_czech.15.o1 executed" set_country_flag = CZE_referendum_accepted add_political_power = 100 set_temp_variable = { modify_europeanism = 0.1 } set_temp_variable = { modify_europeanism_target = THIS } europeanism_change = yes ai_chance = { base = 90 } } option = { name = CZE_czech.15.o2 log = "[GetDateText]: [This.GetName]: CZE_czech.15.o2 executed" add_political_power = -100 set_temp_variable = { modify_europeanism = -0.1 } set_temp_variable = { modify_europeanism_target = THIS } europeanism_change = yes ai_chance = { base = 10 } } } country_event = { id = CZE_czech.16 title = CZE_czech.16.t desc = CZE_czech.16.d picture = GFX_anaconda_16_event is_triggered_only = yes option = { name = CZE_czech.16.o1 log = "[GetDateText]: [This.GetName]: CZE_czech.16.o1 executed" add_timed_idea = { idea = CZE_defence_funding_idea days = 210 } ai_chance = { base = 90 } } option = { name = CZE_czech.16.o2 log = "[GetDateText]: [This.GetName]: CZE_czech.16.o2 executed" add_political_power = 25 ai_chance = { base = 10 } } } country_event = { id = CZE_czech.17 title = CZE_czech.17.t desc = CZE_czech.17.d picture = GFX_Military_Reform is_triggered_only = yes option = { name = CZE_czech.17.o1 log = "[GetDateText]: [This.GetName]: CZE_czech.17.o1 executed" army_experience = 25 add_timed_idea = { idea = CZE_army_modernization_idea days = 365 } ai_chance = { base = 60 } } option = { name = CZE_czech.17.o2 log = "[GetDateText]: [This.GetName]: CZE_czech.17.o2 executed" air_experience = 25 add_timed_idea = { idea = CZE_airforce_modernization_idea days = 365 } ai_chance = { base = 10 } } option = { name = CZE_czech.17.o3 log = "[GetDateText]: [This.GetName]: CZE_czech.17.o3 executed" add_command_power = 25 add_timed_idea = { idea = CZE_advanced_officers_training_idea days = 365 } ai_chance = { base = 30 } } } country_event = { id = CZE_czech.18 title = CZE_czech.18.t desc = CZE_czech.18.d picture = GFX_weapons_arms1 is_triggered_only = yes option = { name = CZE_czech.18.o1 log = "[GetDateText]: [This.GetName]: CZE_czech.18.o1 executed" add_stability = 0.04 add_political_power = 25 decrease_military_spending = yes block_defence_increase = yes ai_chance = { base = 60 } } option = { name = CZE_czech.18.o2 log = "[GetDateText]: [This.GetName]: CZE_czech.18.o2 executed" add_command_power = 15 add_political_power = 25 ai_chance = { base = 10 } } option = { name = CZE_czech.18.o3 log = "[GetDateText]: [This.GetName]: CZE_czech.18.o3 executed" add_war_support = 0.04 add_command_power = 15 increase_military_spending = yes block_defence_decrease = yes ai_chance = { base = 30 } } } country_event = { id = CZE_czech.19 title = CZE_czech.19.t desc = CZE_czech.19.d picture = GFX_pol_army is_triggered_only = yes option = { name = CZE_czech.19.o1 log = "[GetDateText]: [This.GetName]: CZE_czech.19.o1 executed" CZE = { country_event = CZE_czech.20 set_temp_variable = { treasury_change = -15 } modify_treasury_effect = yes } army_experience = 30 add_command_power = 20 add_doctrine_cost_reduction = { name = CZE_czech.19.t cost_reduction = 0.2 uses = 3 category = CAT_land_doctrine } add_war_support = 0.05 set_temp_variable = { treasury_change = -15 } modify_treasury_effect = yes ai_chance = { base = 100 modifier = { NOT = { is_in_faction_with = CZE } add = -35 } } } option = { name = CZE_czech.19.o2 log = "[GetDateText]: [This.GetName]: CZE_czech.19.o2 executed" CZE = { country_event = CZE_czech.21 } add_war_support = -0.08 add_stability = 0.06 ai_chance = { base = 0 modifier = { NOT = { is_in_faction_with = CZE } add = 35 } } } } country_event = { id = CZE_czech.20 title = CZE_czech.20.t desc = CZE_czech.20.d picture = GFX_weapons_arms1 is_triggered_only = yes option = { name = CZE_czech.20.o1 log = "[GetDateText]: [This.GetName]: CZE_czech.20.o1 executed" army_experience = 30 add_command_power = 20 add_doctrine_cost_reduction = { name = CZE_czech.20.t cost_reduction = 0.2 uses = 3 category = CAT_land_doctrine } add_war_support = 0.05 ai_chance = { base = 100 } } } country_event = { id = CZE_czech.21 title = CZE_czech.21.t desc = CZE_czech.21.d picture = GFX_weapons_arms1 is_triggered_only = yes option = { name = CZE_czech.21.o1 log = "[GetDateText]: [This.GetName]: CZE_czech.21.o1 executed" add_political_power = -50 add_war_support = -0.04 ai_chance = { base = 100 } } } country_event = { id = CZE_czech.22 title = CZE_czech.22.t desc = CZE_czech.22.d picture = GFX_NATO_picture is_triggered_only = yes option = { name = CZE_czech.22.o1 log = "[GetDateText]: [This.GetName]: CZE_czech.22.o1 executed" if = { limit = { POL = { is_in_faction_with = USA } } POL = { army_experience = 15 country_event = CZE_czech.23 add_equipment_to_stockpile = { type = infantry_weapons_type amount = 250 producer = USA } add_equipment_to_stockpile = { type = medium_tank_chassis amount = 10 producer = USA } add_equipment_to_stockpile = { type = artillery_equipment amount = 80 producer = USA } } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes } if = { limit = { LIT = { is_in_faction_with = USA } } LIT = { army_experience = 15 country_event = CZE_czech.23 add_equipment_to_stockpile = { type = infantry_weapons_type amount = 250 producer = USA } add_equipment_to_stockpile = { type = medium_tank_chassis amount = 10 producer = USA } add_equipment_to_stockpile = { type = artillery_equipment amount = 80 producer = USA } } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes } if = { limit = { LAT = { is_in_faction_with = USA } } LAT = { army_experience = 15 country_event = CZE_czech.23 add_equipment_to_stockpile = { type = infantry_weapons_type amount = 250 producer = USA } add_equipment_to_stockpile = { type = medium_tank_chassis amount = 10 producer = USA } add_equipment_to_stockpile = { type = artillery_equipment amount = 80 producer = USA } } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes } if = { limit = { EST = { is_in_faction_with = USA } } EST = { army_experience = 15 country_event = CZE_czech.23 add_equipment_to_stockpile = { type = infantry_weapons_type amount = 250 producer = USA } add_equipment_to_stockpile = { type = medium_tank_chassis amount = 10 producer = USA } add_equipment_to_stockpile = { type = artillery_equipment amount = 80 producer = USA } } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes } if = { limit = { ROM = { is_in_faction_with = USA } } ROM = { army_experience = 15 country_event = CZE_czech.23 add_equipment_to_stockpile = { type = infantry_weapons_type amount = 250 producer = USA } add_equipment_to_stockpile = { type = medium_tank_chassis amount = 10 producer = USA } add_equipment_to_stockpile = { type = artillery_equipment amount = 80 producer = USA } } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes } CZE = { country_event = CZE_czech.24 } ai_chance = { base = 60 modifier = { threat > 0.1 add = 20 } modifier = { threat > 0.2 add = 20 } } } option = { name = CZE_czech.22.o2 log = "[GetDateText]: [This.GetName]: CZE_czech.22.o2 executed" add_command_power = -25 add_political_power = 50 CZE = { country_event = CZE_czech.25 } ai_chance = { base = 40 modifier = { threat > 0.1 add = -20 } modifier = { threat > 0.2 add = -20 } } } } country_event = { id = CZE_czech.23 title = CZE_czech.23.t desc = CZE_czech.23.d picture = GFX_USA_generic is_triggered_only = yes option = { name = CZE_czech.23.o1 log = "[GetDateText]: [This.GetName]: CZE_czech.23.o1 executed" add_stability = 0.03 add_war_support = 0.03 add_political_power = 50 ai_chance = { base = 100 } } } country_event = { id = CZE_czech.24 title = CZE_czech.24.t desc = CZE_czech.24.d picture = GFX_USA_generic is_triggered_only = yes option = { name = CZE_czech.24.o1 log = "[GetDateText]: [This.GetName]: CZE_czech.24.o1 executed" add_stability = 0.03 add_war_support = 0.03 add_political_power = 50 ai_chance = { base = 100 } } } country_event = { id = CZE_czech.25 title = CZE_czech.25.t desc = CZE_czech.25.d picture = GFX_USA_generic is_triggered_only = yes option = { name = CZE_czech.25.o1 log = "[GetDateText]: [This.GetName]: CZE_czech.25.o1 executed" add_command_power = -25 add_political_power = -50 ai_chance = { base = 100 } } } country_event = { id = CZE_czech.26 title = CZE_czech.26.t desc = CZE_czech.26.d picture = GFX_CZE_petr_pavel_new_president is_triggered_only = yes option = { name = CZE_czech.26.o1 ai_chance = { base = 100 } } } country_event = { id = CZE_czech.27 title = CZE_czech.27.t desc = CZE_czech.27.d picture = GFX_Cze_Skoda_event is_triggered_only = yes option = { name = CZE_czech.27.o1 ai_chance = { base = 100 } } } country_event = { id = CZE_czech.28 title = CZE_czech.28.t desc = CZE_czech.28.d picture = GFX_czech_flooding is_triggered_only = yes option = { name = CZE_czech.28.o1 log = "[GetDateText]: [This.GetName]: CZE_czech.28.o1 executed" random_owned_controlled_state = { if = { limit = { infrastructure > 0 } damage_building = { type = infrastructure damage = 2 } } if = { limit = { industrial_complex > 0 } damage_building = { type = industrial_complex damage = 1 } } random = { chance = 65 if = { limit = { arms_factory > 0 } damage_building = { type = arms_factory damage = 1 } } } } set_temp_variable = { treasury_change = -0.03 } modify_treasury_effect = yes add_manpower = -17 ai_chance = { base = 100 } } } country_event = { id = CZE_czech.29 title = CZE_czech.29.t desc = CZE_czech.29.d picture = GFX_czech_tornado is_triggered_only = yes option = { name = CZE_czech.29.o1 log = "[GetDateText]: [This.GetName]: CZE_czech.29.o1 executed" random_owned_controlled_state = { random_list = { 60 = { if = { limit = { infrastructure > 0 } damage_building = { type = infrastructure damage = 4 } } } 20 = { if = { limit = { infrastructure > 0 } damage_building = { type = infrastructure damage = 3 } } } 10 = { if = { limit = { infrastructure > 0 } damage_building = { type = infrastructure damage = 2 } } } 10 = { if = { limit = { infrastructure > 0 } damage_building = { type = infrastructure damage = 1 } } } } } random_owned_controlled_state = { random_list = { 60 = { if = { limit = { agriculture_district > 0 } damage_building = { type = agriculture_district damage = 3 } } } 20 = { if = { limit = { agriculture_district > 0 } damage_building = { type = agriculture_district damage = 2 } } } 10 = { if = { limit = { agriculture_district > 0 } damage_building = { type = agriculture_district damage = 1 } } } 10 = { } } } set_temp_variable = { treasury_change = -0.025 } modify_treasury_effect = yes add_manpower = -6 ai_chance = { base = 100 } } } country_event = { id = CZE_czech.30 title = CZE_czech.30.t desc = CZE_czech.30.d picture = GFX_czech_methanol is_triggered_only = yes option = { name = CZE_czech.30.o1 log = "[GetDateText]: [This.GetName]: CZE_czech.30.o1 executed" add_manpower = -38 add_stability = -0.01 add_timed_idea = { idea = CZE_methanol_poisoning_idea days = 30 } ai_chance = { base = 100 } } } country_event = { id = CZE_czech.31 title = CZE_czech.31.t desc = CZE_czech.31.d picture = GFX_lulw is_triggered_only = yes fire_only_once = yes option = { name = CZE_czech.31.o1 log = "[GetDateText]: [This.GetName]: CZE_czech.31.o1 executed" 642 = { set_state_name = CZE_642_name } ai_chance = { base = 100 } } option = { name = CZE_czech.31.o2 ai_chance = { base = 0 } } } ## Army Procurement Events country_event = { id = CZE_Army_2000.01 #APC title = CZE_Army_2000.01.t desc = CZE_Army_2000.01.d picture = GFX_usa_iraq1 is_triggered_only = yes option = { name = CZE_Army_2000.01.a log = "[GetDateText]: [This.GetName]: CZE_Army_2000.01.a executed" trigger = { AUS = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_amphibious_chassis_2 variant_name = "Pandur II" amount = 20 producer = AUS } } else = { add_equipment_to_stockpile = { type = APC_5 amount = 20 producer = AUS } } AUS = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 7 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -7 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2000.01.b log = "[GetDateText]: [This.GetName]: CZE_Army_2000.01.b executed" trigger = { POL = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_amphibious_chassis_2 variant_name = "OT-64 SKOT" amount = 25 producer = POL } } else = { add_equipment_to_stockpile = { type = APC_5 amount = 25 producer = POL } } POL = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2000.01.c log = "[GetDateText]: [This.GetName]: CZE_Army_2000.01.c executed" add_timed_idea = { idea = CZE_APC_Ot_Zubr_idea days = 1080 } set_temp_variable = { treasury_change = -10.5 } modify_treasury_effect = yes ai_chance = { base = 33 } } } country_event = { id = CZE_Army_2000.02 #SPAA title = CZE_Army_2000.02.t desc = CZE_Army_2000.02.d picture = GFX_france_special_forces is_triggered_only = yes option = { name = CZE_Army_2000.02.a log = "[GetDateText]: [This.GetName]: CZE_Army_2000.02.a executed" trigger = { GER = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_aa_chassis_1 variant_name = "Flugabwehrkanonenpanzer Gepard" amount = 20 producer = GER } } else = { add_equipment_to_stockpile = { type = SP_Anti_Air_2 amount = 20 producer = GER } } GER = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 7 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -7 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2000.02.b log = "[GetDateText]: [This.GetName]: CZE_Army_2000.02.b executed" trigger = { CHI = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_aa_chassis_1 variant_name = "Type 95 SPAAA" amount = 25 producer = CHI } } else = { add_equipment_to_stockpile = { type = SP_Anti_Air_2 amount = 25 producer = CHI } } CHI = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2000.02.c log = "[GetDateText]: [This.GetName]: CZE_Army_2000.02.c executed" if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_aa_chassis_1 variant_name = "STROPP II" amount = 20 } } else = { add_equipment_to_stockpile = { type = SP_Anti_Air_2 amount = 20 } } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } } country_event = { id = CZE_Army_2000.03 #IFV title = CZE_Army_2000.03.t desc = CZE_Army_2000.03.d picture = GFX_bvp_1 is_triggered_only = yes option = { name = CZE_Army_2000.03.a log = "[GetDateText]: [This.GetName]: CZE_Army_2000.03.a executed" trigger = { GER = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_flame_chassis_2 variant_name = "Marder 1 A5" amount = 20 producer = GER } } else = { add_equipment_to_stockpile = { type = IFV_4 amount = 20 producer = GER } } GER = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 7 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -7 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2000.03.b log = "[GetDateText]: [This.GetName]: CZE_Army_2000.03.b executed" trigger = { SOV = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_flame_chassis_2 variant_name = " BMP-2M" amount = 25 producer = SOV } } else = { add_equipment_to_stockpile = { type = IFV_4 amount = 25 producer = SOV } } SOV = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2000.03.c log = "[GetDateText]: [This.GetName]: CZE_Army_2000.03.c executed" if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_flame_chassis_2 variant_name = "OT-90M1" amount = 20 } } else = { add_equipment_to_stockpile = { type = IFV_4 amount = 20 } } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } } country_event = { id = CZE_Army_2000.04 #Utility Vehicle title = CZE_Army_2000.04.t desc = CZE_Army_2000.04.d picture = GFX_V3S is_triggered_only = yes option = { name = CZE_Army_2000.04.a log = "[GetDateText]: [This.GetName]: CZE_Army_2000.04.a executed" trigger = { GER = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = util_vehicle_4 variant_name = "Dingo 1" amount = 20 producer = GER } } else = { add_equipment_to_stockpile = { type = util_vehicle_4 amount = 20 producer = GER } } GER = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 7 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -7 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2000.04.b log = "[GetDateText]: [This.GetName]: CZE_Army_2000.04.b executed" trigger = { ENG = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = util_vehicle_4 variant_name = " Land Rover Wolf" amount = 25 producer = ENG } } else = { add_equipment_to_stockpile = { type = util_vehicle_4 amount = 25 producer = ENG } } ENG = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2000.04.c log = "[GetDateText]: [This.GetName]: CZE_Army_2000.04.c executed" trigger = { ITA = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = util_vehicle_4 variant_name = " Iveco LMV" amount = 25 producer = ITA } } else = { add_equipment_to_stockpile = { type = util_vehicle_4 amount = 25 producer = ITA } } ITA = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } } country_event = { id = CZE_Army_2000.05 #MBT title = CZE_Army_2000.05.t desc = CZE_Army_2000.05.d picture = GFX_t90 is_triggered_only = yes option = { name = CZE_Army_2000.05.a log = "[GetDateText]: [This.GetName]: CZE_Army_2000.05.a executed" trigger = { GER = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_chassis_2 variant_name = "Leopard A4" amount = 20 producer = GER } } else = { add_equipment_to_stockpile = { type = MBT_4 amount = 20 producer = GER } } GER = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 25 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -25 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2000.05.b log = "[GetDateText]: [This.GetName]: CZE_Army_2000.05.b executed" trigger = { FRA = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_chassis_2 variant_name = " Leclerc Série 2" amount = 25 producer = FRA } } else = { add_equipment_to_stockpile = { type = MBT_4 amount = 25 producer = FRA } } FRA = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 25 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -25 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2000.05.c log = "[GetDateText]: [This.GetName]: CZE_Army_2000.05.c executed" trigger = { SOV = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_chassis_2 variant_name = " T-90AM " amount = 25 producer = SOV } } else = { add_equipment_to_stockpile = { type = MBT_4 amount = 25 producer = SOV } } SOV = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 25 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -25 } modify_treasury_effect = yes ai_chance = { base = 33 } } } country_event = { id = CZE_Army_2010.01 #ATGM title = CZE_Army_2010.01.t desc = CZE_Army_2010.01.d picture = GFX_belarus_shershen is_triggered_only = yes option = { name = CZE_Army_2010.01.a log = "[GetDateText]: [This.GetName]: CZE_Army_2010.01.a executed" trigger = { ISR = { CZE_exists_not_at_war_not_embargoing = yes } } add_equipment_to_stockpile = { type = Anti_tank_2 amount = 20 producer = ISR } ISR = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2010.01.b log = "[GetDateText]: [This.GetName]: CZE_Army_2010.01.b executed" trigger = { FRA = { CZE_exists_not_at_war_not_embargoing = yes } } add_equipment_to_stockpile = { type = Anti_tank_2 amount = 20 producer = FRA } FRA = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2010.01.c log = "[GetDateText]: [This.GetName]: CZE_Army_2010.01.c executed" trigger = { SOV = { CZE_exists_not_at_war_not_embargoing = yes } } add_equipment_to_stockpile = { type = Anti_tank_2 amount = 20 producer = FRA } SOV = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 25 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -25 } modify_treasury_effect = yes ai_chance = { base = 33 } } } country_event = { id = CZE_Army_2010.02 #MBT 2010 title = CZE_Army_2010.02.t desc = CZE_Army_2010.02.d picture = GFX_france_leclerc is_triggered_only = yes option = { name = CZE_Army_2010.02.a log = "[GetDateText]: [This.GetName]: CZE_Army_2010.02.a executed" trigger = { GER = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_chassis_3 variant_name = "Leopard 2A6" amount = 20 producer = GER } } else = { add_equipment_to_stockpile = { type = MBT_5 amount = 20 producer = GER } } GER = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 25 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -25 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2010.02.b log = "[GetDateText]: [This.GetName]: CZE_Army_2010.02.b executed" trigger = { FRA = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_chassis_3 variant_name = " Leclerc S2" amount = 25 producer = FRA } } else = { add_equipment_to_stockpile = { type = MBT_5 amount = 25 producer = FRA } } FRA = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 25 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -25 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2010.02.c log = "[GetDateText]: [This.GetName]: CZE_Army_2010.02.c executed" trigger = { SOV = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_chassis_3 variant_name = "T-90A" amount = 25 producer = SOV } } else = { add_equipment_to_stockpile = { type = MBT_5 amount = 25 producer = SOV } } SOV = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 25 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -25 } modify_treasury_effect = yes ai_chance = { base = 33 } } } country_event = { id = CZE_Army_2010.03 #APC 2010 title = CZE_Army_2010.03.t desc = CZE_Army_2010.03.d picture = GFX_belarus_minotor is_triggered_only = yes option = { name = CZE_Army_2010.03.a log = "[GetDateText]: [This.GetName]: CZE_Army_2010.03.a executed" trigger = { AUS = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_amphibious_chassis_3 variant_name = "Pandur II KOV-S" amount = 20 producer = AUS } } else = { add_equipment_to_stockpile = { type = APC_6 amount = 20 producer = AUS } } AUS = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 7 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -7 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2010.03.b log = "[GetDateText]: [This.GetName]: CZE_Army_2010.03.b executed" trigger = { SOV = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_amphibious_chassis_3 variant_name = "BTR-82" amount = 25 producer = SOV } } else = { add_equipment_to_stockpile = { type = APC_5 amount = 25 producer = SOV } } SOV = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2010.03.c log = "[GetDateText]: [This.GetName]: CZE_Army_2010.03.c executed" trigger = { CZE = { NOT = { has_idea = CZE_APC_Ot_Zubr_idea } } } add_timed_idea = { idea = CZE_APC_Ot_Zubr_idea days = 1080 } set_temp_variable = { treasury_change = -10.5 } modify_treasury_effect = yes ai_chance = { base = 33 } } } country_event = { id = CZE_Army_2010.04 #Artillery title = CZE_Army_2010.04.t desc = CZE_Army_2010.04.d picture = GFX_CAESAR is_triggered_only = yes option = { name = CZE_Army_2010.04.a log = "[GetDateText]: [This.GetName]: CZE_Army_2010.04.a executed" trigger = { FRA = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_artillery_chassis_2 variant_name = "CAESAR" amount = 20 producer = FRA } } else = { add_equipment_to_stockpile = { type = SP_arty_2 amount = 20 producer = FRA } } FRA = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 25 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -25 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2010.04.b log = "[GetDateText]: [This.GetName]: CZE_Army_2010.04.b executed" trigger = { SLO = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_artillery_chassis_2 variant_name = "Zuzana" amount = 25 producer = SLO } } else = { add_equipment_to_stockpile = { type = SP_arty_2 amount = 25 producer = SLO } } SLO = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 25 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -25 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2010.04.c log = "[GetDateText]: [This.GetName]: CZE_Army_2010.04.c executed" trigger = { SOV = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_artillery_chassis_2 variant_name = "2S19 Msta-S" amount = 25 producer = SOV } } else = { add_equipment_to_stockpile = { type = SP_arty_2 amount = 25 producer = SOV } } SOV = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 25 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -25 } modify_treasury_effect = yes ai_chance = { base = 33 } } } country_event = { id = CZE_Army_2010.05 #Small Arms title = CZE_Army_2010.05.t desc = CZE_Army_2010.05.d picture = GFX_TK_37 is_triggered_only = yes option = { name = CZE_Army_2010.05.a log = "[GetDateText]: [This.GetName]: CZE_Army_2010.05.a executed" trigger = { USA = { CZE_exists_not_at_war_not_embargoing = yes } } add_equipment_to_stockpile = { type = infantry_weapons_5 amount = 150 producer = USA } USA = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2010.05.b log = "[GetDateText]: [This.GetName]: CZE_Army_2010.05.b executed" trigger = { BEL = { CZE_exists_not_at_war_not_embargoing = yes } } add_equipment_to_stockpile = { type = infantry_weapons_5 amount = 150 producer = BEL } BEL = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2010.05.c log = "[GetDateText]: [This.GetName]: CZE_Army_2010.05.c executed" add_ideas = CZE_BREN_development set_temp_variable = { treasury_change = -25 } modify_treasury_effect = yes ai_chance = { base = 33 } } } country_event = { id = CZE_Army_2010.06 #Utility Vehicle 2010 title = CZE_Army_2010.06.t desc = CZE_Army_2010.06.d picture = GFX_titus is_triggered_only = yes option = { name = CZE_Army_2010.06.a log = "[GetDateText]: [This.GetName]: CZE_Army_2010.06.a executed" trigger = { JAP = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = util_vehicle_5 variant_name = "Toyota Hilux" amount = 20 producer = JAP } } else = { add_equipment_to_stockpile = { type = util_vehicle_5 amount = 20 producer = JAP } } GER = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 7 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -7 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2010.06.b log = "[GetDateText]: [This.GetName]: CZE_Army_2010.06.b executed" trigger = { ENG = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = util_vehicle_5 variant_name = "Land Rover Defender" amount = 25 producer = ENG } } else = { add_equipment_to_stockpile = { type = util_vehicle_5 amount = 25 producer = ENG } } ENG = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2010.06.c log = "[GetDateText]: [This.GetName]: CZE_Army_2010.06.c executed" trigger = { ITA = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = util_vehicle_5 variant_name = " Mercedes-Benz G-Class" amount = 25 producer = GER } } else = { add_equipment_to_stockpile = { type = util_vehicle_5 amount = 25 producer = GER } } GER = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } } country_event = { id = CZE_Army_2010.07 #IFV 2010 title = CZE_Army_2010.07.t desc = CZE_Army_2010.07.d picture = GFX_belarus_kobra_k is_triggered_only = yes option = { name = CZE_Army_2010.07.a log = "[GetDateText]: [This.GetName]: CZE_Army_2010.07.a executed" trigger = { SWE = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_flame_chassis_3 variant_name = "Combat Vehicle 90" amount = 20 producer = SWE } } else = { add_equipment_to_stockpile = { type = IFV_5 amount = 20 producer = SWE } } SWE = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 7 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -7 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2010.07.b log = "[GetDateText]: [This.GetName]: CZE_Army_2010.07.b executed" trigger = { GER = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_flame_chassis_3 variant_name = "Schützenpanzer Puma" amount = 20 producer = GER } } else = { add_equipment_to_stockpile = { type = IFV_5 amount = 20 producer = GER } } GER = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2010.07.c log = "[GetDateText]: [This.GetName]: CZE_Army_2010.07.c executed" trigger = { SOV = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_flame_chassis_3 variant_name = "BMP-3" amount = 20 producer = SOV } } else = { add_equipment_to_stockpile = { type = IFV_5 amount = 20 producer = SOV } } SOV = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } } country_event = { id = CZE_Army_2010.08 #SPAA title = CZE_Army_2010.08.t desc = CZE_Army_2010.08.d picture = GFX_belarus_export_vpk is_triggered_only = yes option = { name = CZE_Army_2010.08.a log = "[GetDateText]: [This.GetName]: CZE_Army_2010.08.a executed" trigger = { SWE = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_aa_chassis_2 variant_name = "Lvkv 9040C" amount = 20 producer = SWE } } else = { add_equipment_to_stockpile = { type = SP_Anti_Air_3 amount = 20 producer = SWE } } SWE = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 7 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -7 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2010.08.b log = "[GetDateText]: [This.GetName]: CZE_Army_2010.08.b executed" trigger = { ISR = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_aa_chassis_2 variant_name = "SPYDER" amount = 20 producer = ISR } } else = { add_equipment_to_stockpile = { type = SP_Anti_Air_3 amount = 20 producer = ISR } } ISR = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2010.08.c log = "[GetDateText]: [This.GetName]: CZE_Army_2010.08.c executed" trigger = { SOV = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_aa_chassis_2 variant_name = "Pantsir" amount = 20 producer = SOV } } else = { add_equipment_to_stockpile = { type = SP_Anti_Air_3 amount = 20 producer = SOV } } SOV = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } } country_event = { id = CZE_Army_2010.09 #MANPAD title = CZE_Army_2010.09.t desc = CZE_Army_2010.09.d picture = GFX_slua_1 is_triggered_only = yes option = { name = CZE_Army_2010.09.a log = "[GetDateText]: [This.GetName]: CZE_Army_2010.09.a executed" trigger = { SWE = { CZE_exists_not_at_war_not_embargoing = yes } } add_equipment_to_stockpile = { type = Anti_Air_2 amount = 20 producer = SWE } SWE = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 7 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -7 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2010.09.b log = "[GetDateText]: [This.GetName]: CZE_Army_2010.09.b executed" trigger = { USA = { CZE_exists_not_at_war_not_embargoing = yes } } add_equipment_to_stockpile = { type = Anti_Air_2 amount = 20 producer = USA } USA = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2010.09.c log = "[GetDateText]: [This.GetName]: CZE_Army_2010.09.c executed" trigger = { SOV = { CZE_exists_not_at_war_not_embargoing = yes } } add_equipment_to_stockpile = { type = Anti_Air_2 amount = 20 producer = SOV } SOV = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } } country_event = { id = CZE_Army_2020.01 #Utility Vehicle 2020 title = CZE_Army_2020.01.t desc = CZE_Army_2020.01.d picture = GFX_hilux is_triggered_only = yes option = { name = CZE_Army_2020.01.a log = "[GetDateText]: [This.GetName]: CZE_Army_2020.01.a executed" trigger = { JAP = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = util_vehicle_5 variant_name = "Toyota Hilux" amount = 20 producer = JAP } } else = { add_equipment_to_stockpile = { type = util_vehicle_5 amount = 20 producer = JAP } } GER = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 7 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -7 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2020.01.b log = "[GetDateText]: [This.GetName]: CZE_Army_2020.01.b executed" trigger = { USA = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = util_vehicle_6 variant_name = "JLTV" amount = 25 producer = USA } } else = { add_equipment_to_stockpile = { type = util_vehicle_6 amount = 25 producer = USA } } USA = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2020.01.c log = "[GetDateText]: [This.GetName]: CZE_Army_2020.01.c executed" trigger = { ITA = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = util_vehicle_5 variant_name = " Mercedes-Benz G-Class" amount = 25 producer = GER } } else = { add_equipment_to_stockpile = { type = util_vehicle_5 amount = 25 producer = GER } } GER = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } } country_event = { id = CZE_Army_2020.02 #APC title = CZE_Army_2020.02.t desc = CZE_Army_2020.02.d picture = GFX_bvp_1 is_triggered_only = yes option = { name = CZE_Army_2020.02.a log = "[GetDateText]: [This.GetName]: CZE_Army_2020.02.a executed" trigger = { AUS = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_amphibious_chassis_4 variant_name = "Pandur III" amount = 20 producer = AUS } } else = { add_equipment_to_stockpile = { type = APC_6 amount = 20 producer = AUS } } AUS = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 7 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -7 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2020.02.b log = "[GetDateText]: [This.GetName]: CZE_Army_2020.02.b executed" trigger = { SOV = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_amphibious_chassis_4 variant_name = "Kurganets-25" amount = 25 producer = SOV } } else = { add_equipment_to_stockpile = { type = APC_6 amount = 25 producer = SOV } } SOV = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2020.02.c log = "[GetDateText]: [This.GetName]: CZE_Army_2020.02.c executed" trigger = { FIN = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_amphibious_chassis_4 variant_name = "Sisu/Patria XA series" amount = 25 producer = FIN } } else = { add_equipment_to_stockpile = { type = APC_6 amount = 25 producer = FIN } } FIN = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } } country_event = { id = CZE_Army_2020.03 #MBT title = CZE_Army_2020.03.t desc = CZE_Army_2020.03.d picture = GFX_Leopard2 is_triggered_only = yes option = { name = CZE_Army_2020.03.a log = "[GetDateText]: [This.GetName]: CZE_Army_2020.03.a executed" trigger = { GER = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_chassis_4 variant_name = "Leopard 2A8" amount = 20 producer = GER } } else = { add_equipment_to_stockpile = { type = MBT_7 amount = 20 producer = GER } } GER = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 25 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -25 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2020.03.b log = "[GetDateText]: [This.GetName]: CZE_Army_2020.03.b executed" trigger = { USA = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_chassis_4 variant_name = " M1A2 SEPv3" amount = 25 producer = USA } } else = { add_equipment_to_stockpile = { type = MBT_7 amount = 25 producer = USA } } USA = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 25 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -25 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2020.03.c log = "[GetDateText]: [This.GetName]: CZE_Army_2020.03.c executed" trigger = { SOV = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_chassis_4 variant_name = "T-14 Armata" amount = 25 producer = SOV } } else = { add_equipment_to_stockpile = { type = MBT_7 amount = 25 producer = SOV } } SOV = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 25 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -25 } modify_treasury_effect = yes ai_chance = { base = 33 } } } country_event = { id = CZE_Army_2020.04 #IFV 2020 title = CZE_Army_2020.04.t desc = CZE_Army_2020.04.d picture = GFX_us_convoy is_triggered_only = yes option = { name = CZE_Army_2020.04.a log = "[GetDateText]: [This.GetName]: CZE_Army_2020.04.a executed" trigger = { CHI = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_flame_chassis_3 variant_name = "Type 08" amount = 20 producer = CHI } } else = { add_equipment_to_stockpile = { type = IFV_6 amount = 20 producer = CHI } } CHI = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 7 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -7 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2020.04.b log = "[GetDateText]: [This.GetName]: CZE_Army_2020.04.b executed" trigger = { GER = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_flame_chassis_3 variant_name = "Lynx" amount = 20 producer = GER } } else = { add_equipment_to_stockpile = { type = IFV_6 amount = 20 producer = GER } } GER = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2020.04.c log = "[GetDateText]: [This.GetName]: CZE_Army_2020.04.c executed" trigger = { SOV = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_flame_chassis_3 variant_name = "VPK-7829 Bumerang" amount = 20 producer = SOV } } else = { add_equipment_to_stockpile = { type = IFV_6 amount = 20 producer = SOV } } SOV = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } } country_event = { id = CZE_Army_2020.05 #SPAA 2020 title = CZE_Army_2020.05.t desc = CZE_Army_2020.05.d picture = GFX_army_warehouse is_triggered_only = yes option = { name = CZE_Army_2020.05.a log = "[GetDateText]: [This.GetName]: CZE_Army_2020.05.a executed" if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_artillery_chassis_3 variant_name = "Vz. 77 DANA" amount = 20 } } else = { add_equipment_to_stockpile = { type = SP_arty_3 amount = 20 } } set_temp_variable = { treasury_change = -7.5 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2020.05.b log = "[GetDateText]: [This.GetName]: CZE_Army_2020.05.b executed" trigger = { USA = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_artillery_chassis_3 variant_name = " M142 HIMARS" amount = 25 producer = USA } } else = { add_equipment_to_stockpile = { type = SP_arty_3 amount = 25 producer = USA } } USA = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 25 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -25 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_Army_2020.05.c log = "[GetDateText]: [This.GetName]: CZE_Army_2020.05.c executed" trigger = { SWE = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_artillery_chassis_3 variant_name = "Archer" amount = 25 producer = SWE } } else = { add_equipment_to_stockpile = { type = SP_arty_3 amount = 25 producer = SWE } } SWE = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 25 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -25 } modify_treasury_effect = yes ai_chance = { base = 33 } } } ### TV Crisis ### country_event = { id = CZE_TV_Crisis.01 title = CZE_TV_Crisis.01.t desc = CZE_TV_Crisis.01.d picture = GFX_czech_tv is_triggered_only = yes option = { name = CZE_TV_Crisis.01.a log = "[GetDateText]: [This.GetName]: CZE_TV_Crisis.01.a executed" set_temp_variable = { party_popularity_increase = 0.10 } set_temp_variable = { temp_outlook_increase = 0.10 } change_relative_party_popularity = yes add_political_power = 50 hidden_effect = { random_list = { 80 = { country_event = { id = CZE_TV_Crisis.02 days = 25 random_days = 5 } } 20 = { country_event = { id = CZE_TV_Crisis.03 days = 25 random_days = 5 } } } } } option = { name = CZE_TV_Crisis.01.b log = "[GetDateText]: [This.GetName]: CZE_TV_Crisis.01.b executed" set_temp_variable = { party_popularity_increase = -0.10 } set_temp_variable = { temp_outlook_increase = -0.10 } change_relative_party_popularity = yes add_stability = -0.05 hidden_effect = { random_list = { 30 = { country_event = { id = CZE_TV_Crisis.04 days = 25 random_days = 5 } } 70 = { country_event = { id = CZE_TV_Crisis.05 days = 25 random_days = 5 } } } } } } country_event = { id = CZE_TV_Crisis.02 title = CZE_TV_Crisis.02.t desc = CZE_TV_Crisis.02.d picture = GFX_czech_tv is_triggered_only = yes option = { name = CZE_TV_Crisis.02.a log = "[GetDateText]: [This.GetName]: CZE_TV_Crisis.02.a executed" set_temp_variable = { party_popularity_increase = 0.05 } set_temp_variable = { temp_outlook_increase = 0.05 } change_relative_party_popularity = yes add_stability = 0.10 add_political_power = 100 } } country_event = { id = CZE_TV_Crisis.03 title = CZE_TV_Crisis.03.t desc = CZE_TV_Crisis.03.d picture = GFX_czech_tv is_triggered_only = yes option = { name = CZE_TV_Crisis.03.a log = "[GetDateText]: [This.GetName]: CZE_TV_Crisis.03.a executed" set_temp_variable = { party_popularity_increase = -0.05 } set_temp_variable = { temp_outlook_increase = -0.05 } change_relative_party_popularity = yes add_stability = -0.10 add_political_power = -50 } } country_event = { id = CZE_TV_Crisis.04 title = CZE_TV_Crisis.04.t desc = CZE_TV_Crisis.04.d picture = GFX_czech_tv is_triggered_only = yes option = { name = CZE_TV_Crisis.04.a log = "[GetDateText]: [This.GetName]: CZE_TV_Crisis.04.a executed" add_stability = 0.05 add_political_power = 50 } } country_event = { id = CZE_TV_Crisis.05 title = CZE_TV_Crisis.05.t desc = CZE_TV_Crisis.05.d picture = GFX_czech_tv is_triggered_only = yes option = { name = CZE_TV_Crisis.05.a log = "[GetDateText]: [This.GetName]: CZE_TV_Crisis.05.a executed" set_temp_variable = { party_popularity_increase = -0.05 } set_temp_variable = { temp_outlook_increase = -0.05 } change_relative_party_popularity = yes add_stability = -0.10 add_political_power = -50 } } ### NEWS EVENTS ### news_event = { id = CZE_news.1 title = CZE_news.1.t desc = CZE_news.1.d picture = GFX_Cze_Skoda_event_news is_triggered_only = yes major = yes option = { name = CZE_news.1.o1 trigger = { tag = CZE } ai_chance = { base = 100 } } option = { name = CZE_news.1.o2 trigger = { NOT = { tag = CZE } } ai_chance = { base = 100 } } } news_event = { id = CZE_news.2 title = CZE_news.2.t desc = CZE_news.2.d picture = GFX_world_stockmarket is_triggered_only = yes major = yes option = { name = CZE_news.2.o1 log = "[GetDateText]: [This.GetName]: CZE_news.2.o1 executed" trigger = { tag = CZE } add_political_power = 100 ai_chance = { base = 100 } } option = { name = CZE_news.2.o2 log = "[GetDateText]: [This.GetName]: CZE_news.2.o2 executed" trigger = { tag = GER } add_political_power = -50 custom_effect_tooltip = CZE_volkswagengate_germany_info_tooltip ai_chance = { base = 100 } } option = { name = CZE_news.2.o3 trigger = { NOT = { OR = { tag = GER tag = CZE tag = USA } } } ai_chance = { base = 100 } } option = { name = CZE_news.2.o4 log = "[GetDateText]: [This.GetName]: CZE_news.2.o4 executed" trigger = { tag = USA } add_opinion_modifier = { target = GER modifier = CZE_usa_dislikes_volkswagen_modifier } ai_chance = { base = 100 } } } news_event = { id = CZE_news.3 title = CZE_news.3.t desc = CZE_news.3.d picture = GFX_news_press_conference is_triggered_only = yes major = yes option = { name = CZE_news.3.o1 trigger = { tag = CZE } ai_chance = { base = 100 } } option = { name = CZE_news.3.o2 trigger = { all_other_country = { has_idea = EU_member } NOT = { tag = CZE } } ai_chance = { base = 100 } } } news_event = { id = CZE_news.4 title = CZE_news.4.t desc = CZE_news.4.d picture = GFX_news_market_crash is_triggered_only = yes major = yes trigger = { OR = { capital_scope = { is_on_continent = europe } has_government = communism } } option = { name = CZE_news.4.o1 trigger = { tag = CZE } ai_chance = { base = 100 } } option = { name = CZE_news.4.o2 trigger = { all_other_country = { has_idea = EU_member NOT = { has_government = communism } } NOT = { tag = CZE } } ai_chance = { base = 100 } } option = { name = CZE_news.4.o3 trigger = { all_other_country = { has_government = communism } NOT = { tag = CZE } } ai_chance = { base = 100 } } } news_event = { id = CZE_news.5 title = CZE_news.5.t desc = CZE_news.5.d picture = GFX_news_missilesOnRoad is_triggered_only = yes major = yes option = { name = CZE_news.5.o1 trigger = { tag = CZE } ai_chance = { base = 100 } } option = { name = CZE_news.5.o2 trigger = { NOT = { tag = CZE } } ai_chance = { base = 100 } } } news_event = { id = CZE_news.6 title = CZE_news.6.t desc = CZE_news.6.d picture = GFX_news_csr3 is_triggered_only = yes major = yes option = { name = CZE_news.6.o1 trigger = { tag = CZE } ai_chance = { base = 100 } } option = { name = CZE_news.6.o2 trigger = { NOT = { OR = { tag = CZE tag = POL } } } ai_chance = { base = 100 } } option = { name = CZE_news.6.o3 log = "[GetDateText]: [This.GetName]: CZE_news.6.o3 executed" trigger = { tag = POL } set_temp_variable = { wargoal_on = CZE } add_threat_from_wargoal_effect = yes create_wargoal = { type = take_state_focus target = CZE generator = { 115 626 } expire = 30 } ai_chance = { base = 100 } } } news_event = { id = CZE_news.7 title = CZE_news.7.t desc = CZE_news.7.d picture = GFX_news_missilesOnRoad is_triggered_only = yes major = yes option = { name = CZE_news.7.o1 trigger = { tag = CZE } ai_chance = { base = 100 } } option = { name = CZE_news.7.o2 trigger = { NOT = { OR = { tag = CZE tag = POL } } } ai_chance = { base = 100 } } option = { name = CZE_news.7.o3 trigger = { tag = POL } ai_chance = { base = 100 } } } ### SKODA CARS PRODUCTION EVENTS ### country_event = { id = czech_skoda.1 title = czech_skoda.1.t desc = czech_skoda.1.d picture = GFX_german_emmigration is_triggered_only = yes option = { name = czech_skoda.1.o1 log = "[GetDateText]: [This.GetName]: czech_skoda.1.o1 executed" trigger = { check_variable = { CZE_skoda_superb_cars_stockpile > 999 } } set_variable = { CZE_skoda_car_generation = 1 } CZE_skoda_export_option_effect = yes ai_chance = { base = 25 } } option = { name = czech_skoda.1.o2 log = "[GetDateText]: [This.GetName]: czech_skoda.1.o2 executed" trigger = { has_completed_focus = CZE_skoda_superb_ii check_variable = { CZE_skoda_superb2_cars_stockpile > 999 } } set_variable = { CZE_skoda_car_generation = 2 } CZE_skoda_export_option_effect = yes ai_chance = { base = 25 } } option = { name = czech_skoda.1.o3 log = "[GetDateText]: [This.GetName]: czech_skoda.1.o3 executed" trigger = { has_completed_focus = CZE_skoda_superb_iii check_variable = { CZE_skoda_superb3_cars_stockpile > 999 } } set_variable = { CZE_skoda_car_generation = 3 } CZE_skoda_export_option_effect = yes ai_chance = { base = 25 } } option = { name = czech_skoda.1.o4 log = "[GetDateText]: [This.GetName]: czech_skoda.1.o4 executed" trigger = { has_completed_focus = CZE_skoda_superb_iv check_variable = { CZE_skoda_superb4_cars_stockpile > 999 } } set_variable = { CZE_skoda_car_generation = 4 } CZE_skoda_export_option_effect = yes ai_chance = { base = 25 } } option = { name = czech_skoda.1.o5 log = "[GetDateText]: [This.GetName]: czech_skoda.1.o5 executed" CZE_skoda_clear_export_data_effect = yes ai_chance = { base = 0 } } } country_event = { id = czech_skoda.2 title = czech_skoda.2.t desc = czech_skoda.2.d picture = GFX_politics_talks is_triggered_only = yes option = { name = czech_skoda.2.o1 log = "[GetDateText]: [This.GetName]: czech_skoda.2.o1 executed" trigger = { has_country_flag = skoda_superb_export_gen1_offer } CZE_skoda_complete_sale_effect = yes ai_chance = { base = 80 } } option = { name = czech_skoda.2.o2 log = "[GetDateText]: [This.GetName]: czech_skoda.2.o2 executed" trigger = { has_country_flag = skoda_superb_export_gen2_offer } CZE_skoda_complete_sale_effect = yes ai_chance = { base = 80 } } option = { name = czech_skoda.2.o3 log = "[GetDateText]: [This.GetName]: czech_skoda.2.o3 executed" trigger = { has_country_flag = skoda_superb_export_gen3_offer } CZE_skoda_complete_sale_effect = yes ai_chance = { base = 80 } } option = { name = czech_skoda.2.o4 log = "[GetDateText]: [This.GetName]: czech_skoda.2.o4 executed" trigger = { has_country_flag = skoda_superb_export_gen4_offer } CZE_skoda_complete_sale_effect = yes ai_chance = { base = 80 } } option = { name = czech_skoda.2.o5 log = "[GetDateText]: [This.GetName]: czech_skoda.2.o5 executed" trigger = { CZE_skoda_has_current_export_offer = yes } CZE_skoda_reject_export_offer_effect = yes ai_chance = { base = 20 } } option = { name = czech_skoda.2.o6 log = "[GetDateText]: [This.GetName]: czech_skoda.2.o6 executed" trigger = { CZE_skoda_has_current_export_offer = yes } CZE_skoda_block_export_offer_effect = yes ai_chance = { base = 0 } } } country_event = { id = czech_skoda.3 title = czech_skoda.3.t desc = czech_skoda.3.d picture = GFX_court is_triggered_only = yes option = { name = czech_skoda.3.o1 log = "[GetDateText]: [This.GetName]: czech_skoda.3.o1 executed" CZE_gui_dirty_update = yes ai_chance = { base = 100 } } } country_event = { id = czech_skoda.4 title = czech_skoda.4.t desc = czech_skoda.4.d picture = GFX_court is_triggered_only = yes option = { name = czech_skoda.4.o1 log = "[GetDateText]: [This.GetName]: czech_skoda.4.o1 executed" CZE_skoda_send_export_offer_effect = yes ai_chance = { base = 100 } } option = { name = czech_skoda.4.o2 log = "[GetDateText]: [This.GetName]: czech_skoda.4.o2 executed" CZE_skoda_cancel_export_offer_effect = yes ai_chance = { base = 0 } } } country_event = { id = czech_skoda.5 title = czech_skoda.5.t desc = czech_skoda.5.d picture = GFX_stock_market is_triggered_only = yes option = { name = czech_skoda.5.o1 ai_chance = { base = 100 } } } country_event = { id = czech_skoda.6 title = czech_skoda.6.t desc = czech_skoda.6.d picture = GFX_stock_market is_triggered_only = yes option = { name = czech_skoda.6.o1 ai_chance = { base = 100 } } } country_event = { id = czech_skoda.7 title = czech_skoda.7.t desc = czech_skoda.7.d picture = GFX_foreclosure is_triggered_only = yes option = { name = czech_skoda.7.o1 ai_chance = { base = 100 } } } country_event = { id = czech_skoda.8 title = czech_skoda.8.t desc = czech_skoda.8.d picture = GFX_russian_rubles is_triggered_only = yes option = { name = czech_skoda.8.a ai_chance = { base = 100 } } } country_event = { id = CZE_scripted_event.1 title = CZE_scripted_event.1.t desc = CZE_scripted_event.1.d picture = GFX_foreclosure is_triggered_only = yes fire_only_once = yes option = { name = CZE_scripted_event.1.o1 log = "[GetDateText]: [This.GetName]: CZE_scripted_event.1.o1 executed" add_stability = -0.02 add_political_power = -25 set_temp_variable = { treasury_change = -0.25 } modify_treasury_effect = yes ai_chance = { base = 100 } } } country_event = { id = CZE_skoda_volkswagen.1 title = CZE_skoda_volkswagen.1.t desc = CZE_skoda_volkswagen.1.d picture = GFX_politics_speak is_triggered_only = yes option = { name = CZE_skoda_volkswagen.1.o1 log = "[GetDateText]: [This.GetName]: CZE_skoda_volkswagen.1.o1 executed" if = { limit = { tag = CZE } add_to_variable = { volkswagen_support = 3 } custom_effect_tooltip = CZE_volkswagen_support_add_3 } if = { limit = { tag = GER } add_to_variable = { volkswagen_support = -3 } custom_effect_tooltip = CZE_skoda_support_add_3 } add_political_power = -15 ai_chance = { base = 100 } } } country_event = { id = CZE_skoda_volkswagen.2 title = CZE_skoda_volkswagen.2.t desc = CZE_skoda_volkswagen.2.d picture = GFX_politics_speak is_triggered_only = yes option = { name = CZE_skoda_volkswagen.2.o1 log = "[GetDateText]: [This.GetName]: CZE_skoda_volkswagen.2.o1 executed" trigger = { tag = CZE } add_political_power = -50 ai_chance = { base = 100 } } option = { name = CZE_skoda_volkswagen.2.o2 trigger = { tag = GER } ai_chance = { base = 100 } } } country_event = { id = CZE_skoda_volkswagen.3 title = CZE_skoda_volkswagen.3.t desc = CZE_skoda_volkswagen.3.d picture = GFX_politics_speak is_triggered_only = yes option = { name = CZE_skoda_volkswagen.3.o1 log = "[GetDateText]: [This.GetName]: CZE_skoda_volkswagen.3.o1 executed" trigger = { tag = CZE } add_political_power = 50 ai_chance = { base = 100 } } option = { name = CZE_skoda_volkswagen.3.o2 trigger = { tag = GER } ai_chance = { base = 100 } } } country_event = { id = CZE_skoda_volkswagen.4 title = CZE_skoda_volkswagen.4.t desc = CZE_skoda_volkswagen.4.d picture = GFX_politics_speak is_triggered_only = yes option = { name = CZE_skoda_volkswagen.4.o1 trigger = { tag = CZE } ai_chance = { base = 100 } } option = { name = CZE_skoda_volkswagen.4.o2 trigger = { tag = GER } ai_chance = { base = 100 } } } country_event = { id = CZE_skoda_volkswagen.5 title = CZE_skoda_volkswagen.5.t desc = CZE_skoda_volkswagen.5.d picture = GFX_politics_speak is_triggered_only = yes option = { name = CZE_skoda_volkswagen.5.o1 trigger = { tag = CZE } ai_chance = { base = 100 } } option = { name = CZE_skoda_volkswagen.5.o2 trigger = { tag = GER } ai_chance = { base = 100 } } } country_event = { id = CZE_skoda_volkswagen.6 title = CZE_skoda_volkswagen.6.t desc = CZE_skoda_volkswagen.6.d picture = GFX_politics_speak is_triggered_only = yes option = { name = CZE_skoda_volkswagen.6.o1 trigger = { tag = CZE } ai_chance = { base = 100 } } option = { name = CZE_skoda_volkswagen.6.o2 trigger = { tag = GER } ai_chance = { base = 100 } } } country_event = { id = CZE_skoda_volkswagen.7 title = CZE_skoda_volkswagen.7.t desc = CZE_skoda_volkswagen.7.d picture = GFX_politics_speak is_triggered_only = yes option = { name = CZE_skoda_volkswagen.7.o1 trigger = { tag = CZE } ai_chance = { base = 100 } } option = { name = CZE_skoda_volkswagen.7.o2 trigger = { tag = GER } ai_chance = { base = 100 } } } country_event = { id = CZE_skoda_volkswagen.8 title = CZE_skoda_volkswagen.8.t desc = CZE_skoda_volkswagen.8.d picture = GFX_politics_negotiations is_triggered_only = yes option = { name = CZE_skoda_volkswagen.8.o1 log = "[GetDateText]: [This.GetName]: CZE_skoda_volkswagen.8.o1 executed" custom_effect_tooltip = CZE_skoda_volkswagen_tooltip ai_chance = { base = 100 } } } country_event = { id = CZE_skoda_volkswagen.9 title = CZE_skoda_volkswagen.9.t desc = CZE_skoda_volkswagen.9.d picture = GFX_politics_negotiations is_triggered_only = yes option = { name = CZE_skoda_volkswagen.9.o1 log = "[GetDateText]: [This.GetName]: CZE_skoda_volkswagen.9.o1 executed" custom_effect_tooltip = CZE_skoda_volkswagen_tooltip ai_chance = { base = 100 } } } country_event = { id = CZE_skoda_volkswagen.10 title = CZE_skoda_volkswagen.10.t desc = CZE_skoda_volkswagen.10.d picture = GFX_stock_market is_triggered_only = yes option = { name = CZE_skoda_volkswagen.10.o1 ai_chance = { base = 100 } } } country_event = { id = CZE_political_event.1 title = CZE_political_event.1.t desc = CZE_political_event.1.d picture = GFX_hung_2020 is_triggered_only = yes option = { name = CZE_political_event.1.a log = "[GetDateText]: [This.GetName]: CZE_political_event.1.a executed" add_political_power = -15 ai_chance = { base = 100 } } } country_event = { id = CZE_political_event.2 title = CZE_political_event.2.t desc = CZE_political_event.2.d picture = GFX_lgbt_parade is_triggered_only = yes option = { name = CZE_political_event.2.a log = "[GetDateText]: [This.GetName]: CZE_political_event.2.a executed" add_political_power = -30 set_temp_variable = { party_index = 2 } set_temp_variable = { party_popularity_increase = -0.04 } set_temp_variable = { temp_outlook_increase = -0.02 } change_relative_party_popularity = yes ai_chance = { base = 100 } } } country_event = { id = CZE_political_event.3 title = CZE_political_event.3.t desc = CZE_political_event.3.d picture = GFX_politics_autocracy is_triggered_only = yes option = { name = CZE_political_event.3.a log = "[GetDateText]: [This.GetName]: CZE_political_event.3.a executed" add_political_power = -50 set_temp_variable = { party_index = 2 } set_temp_variable = { party_popularity_increase = -0.12 } set_temp_variable = { temp_outlook_increase = -0.06 } change_relative_party_popularity = yes ai_chance = { base = 100 } } } country_event = { id = CZE_political_event.4 title = CZE_political_event.4.t desc = CZE_political_event.4.d picture = GFX_politics_autocracy is_triggered_only = yes option = { name = CZE_political_event.4.a log = "[GetDateText]: [This.GetName]: CZE_political_event.4.a executed" add_political_power = -20 set_temp_variable = { party_index = 2 } set_temp_variable = { party_popularity_increase = -0.05 } set_temp_variable = { temp_outlook_increase = -0.025 } change_relative_party_popularity = yes reverse_add_opinion_modifier = { target = QAT modifier = CZE_czech_republic_handle_over_the_prince } ai_chance = { base = 100 } } option = { name = CZE_political_event.4.b log = "[GetDateText]: [This.GetName]: CZE_political_event.4.b executed" add_political_power = 20 set_temp_variable = { party_index = 2 } set_temp_variable = { party_popularity_increase = 0.05 } set_temp_variable = { temp_outlook_increase = 0.025 } change_relative_party_popularity = yes reverse_add_opinion_modifier = { target = QAT modifier = CZE_czech_republic_kept_the_prince } ai_chance = { base = 100 } } } country_event = { id = CZE_political_event.5 title = CZE_political_event.5.t desc = CZE_political_event.5.d picture = GFX_political_deal is_triggered_only = yes option = { name = CZE_political_event.5.a log = "[GetDateText]: [This.GetName]: CZE_political_event.5.a executed" add_political_power = 150 set_temp_variable = { party_index = 2 } set_temp_variable = { party_popularity_increase = -1 } change_relative_party_popularity = yes ai_chance = { base = 100 } } } country_event = { id = CZE_political_event.6 title = CZE_political_event.6.t desc = CZE_political_event.6.d picture = GFX_jury is_triggered_only = yes option = { name = CZE_political_event.6.a log = "[GetDateText]: [This.GetName]: CZE_political_event.6.a executed" add_political_power = 50 set_temp_variable = { party_index = 13 } set_temp_variable = { party_popularity_increase = 0.06 } set_temp_variable = { temp_outlook_increase = 0.03 } change_relative_party_popularity = yes set_temp_variable = { party_index = 3 } set_temp_variable = { party_popularity_increase = -0.06 } set_temp_variable = { temp_outlook_increase = -0.03 } change_relative_party_popularity = yes ai_chance = { base = 100 } } option = { name = CZE_political_event.6.b log = "[GetDateText]: [This.GetName]: CZE_political_event.6.b executed" set_temp_variable = { party_index = 13 } set_temp_variable = { party_popularity_increase = -0.04 } set_temp_variable = { temp_outlook_increase = -0.02 } change_relative_party_popularity = yes set_temp_variable = { party_index = 3 } set_temp_variable = { party_popularity_increase = 0.05 } set_temp_variable = { temp_outlook_increase = 0.025 } change_relative_party_popularity = yes add_resource = { type = aluminium amount = 1 state = 117 } ai_chance = { base = 100 } } } country_event = { id = CZE_political_tree_event.1 title = CZE_political_tree_event.1.t desc = CZE_political_tree_event.1.d picture = GFX_politics_speak is_triggered_only = yes option = { name = CZE_political_tree_event.1.a log = "[GetDateText]: [This.GetName]: CZE_political_tree_event.1.a executed" mark_focus_tree_layout_dirty = yes trigger = { has_elections = yes } hidden_effect = { if = { limit = { date > 2013.6.20 date < 2013.7.20 } set_politics = { ruling_party = ROOT last_election = "2013.6.20" election_frequency = 48 elections_allowed = yes } } } ai_chance = { base = 100 } } } country_event = { id = CZE_political_tree_event.2 title = CZE_political_tree_event.2.t desc = CZE_political_tree_event.2.d picture = GFX_politics_speak is_triggered_only = yes option = { name = CZE_political_tree_event.2.a log = "[GetDateText]: [This.GetName]: CZE_political_tree_event.2.a executed" country_event = MD4_election_campaign.0 ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.1 title = CZE_petr_pavel_event.1.t desc = CZE_petr_pavel_event.1.d picture = GFX_event_pmcs is_triggered_only = yes option = { name = CZE_petr_pavel_event.1.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.1.a executed" add_timed_idea = { idea = CZE_petr_pavel_afghanistan_one_idea days = 260 } add_war_support = 0.03 ai_chance = { base = 100 } } option = { name = CZE_petr_pavel_event.1.b log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.1.b executed" add_political_power = 40 add_war_support = -0.03 ai_chance = { base = 0 } } } country_event = { id = CZE_petr_pavel_event.2 title = CZE_petr_pavel_event.2.t desc = CZE_petr_pavel_event.2.d picture = GFX_event_pmcs is_triggered_only = yes option = { name = CZE_petr_pavel_event.2.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.2.a executed" CZE_petr_pavel_afghanistan_completion_reward = yes ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.3 title = CZE_petr_pavel_event.3.t desc = CZE_petr_pavel_event.3.d picture = GFX_event_pmcs is_triggered_only = yes option = { name = CZE_petr_pavel_event.3.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.3.a executed" add_timed_idea = { idea = CZE_petr_pavel_afghanistan_two_idea days = 220 } ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.4 title = CZE_petr_pavel_event.4.t desc = CZE_petr_pavel_event.4.d picture = GFX_event_pmcs is_triggered_only = yes option = { name = CZE_petr_pavel_event.4.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.4.a executed" CZE_petr_pavel_afghanistan_button_two_completion_reward = yes ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.5 title = CZE_petr_pavel_event.5.t desc = CZE_petr_pavel_event.5.d picture = GFX_event_pmcs is_triggered_only = yes option = { name = CZE_petr_pavel_event.5.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.5.a executed" CZE_petr_pavel_afghanistan_political_completion_reward = yes ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.6 title = CZE_petr_pavel_event.6.t desc = CZE_petr_pavel_event.6.d picture = GFX_event_pmcs is_triggered_only = yes option = { name = CZE_petr_pavel_event.6.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.6.a executed" CZE = { set_country_flag = CZE_petr_pavel_afghanistan_flag_two_political_accepted country_event = CZE_petr_pavel_event.8 CZE_pavel_gui_dirty_update = yes } add_war_support = 0.04 add_political_power = 50 ai_chance = { base = 80 } } option = { name = CZE_petr_pavel_event.6.b log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.6.b executed" CZE = { country_event = CZE_petr_pavel_event.9 } ai_chance = { base = 20 } } } country_event = { id = CZE_petr_pavel_event.7 title = CZE_petr_pavel_event.7.t desc = CZE_petr_pavel_event.7.d picture = GFX_event_pmcs is_triggered_only = yes option = { name = CZE_petr_pavel_event.7.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.7.a executed" CZE_petr_pavel_afghanistan_political_button_two_completion_reward = yes ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.8 title = CZE_petr_pavel_event.8.t desc = CZE_petr_pavel_event.8.d picture = GFX_event_pmcs is_triggered_only = yes option = { name = CZE_petr_pavel_event.8.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.8.a executed" add_command_power = 35 ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.9 title = CZE_petr_pavel_event.9.t desc = CZE_petr_pavel_event.9.d picture = GFX_event_pmcs is_triggered_only = yes option = { name = CZE_petr_pavel_event.9.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.9.a executed" add_command_power = -35 ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.10 title = CZE_petr_pavel_event.10.t desc = CZE_petr_pavel_event.10.d picture = GFX_pol_army is_triggered_only = yes option = { name = CZE_petr_pavel_event.10.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.10.a executed" CZE_petr_pavel_eastern_flank_completion_reward = yes ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.11 title = CZE_petr_pavel_event.11.t desc = CZE_petr_pavel_event.11.d picture = GFX_event_pmcs is_triggered_only = yes option = { name = CZE_petr_pavel_event.11.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.11.a executed" add_timed_idea = { idea = CZE_enhanced_forward_presence_participation_idea days = 280 } add_command_power = 25 ai_chance = { base = 99 } } option = { name = CZE_petr_pavel_event.11.b log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.11.b executed" add_command_power = -15 ai_chance = { base = 1 } } } country_event = { id = CZE_petr_pavel_event.12 title = CZE_petr_pavel_event.12.t desc = CZE_petr_pavel_event.12.d picture = GFX_pol_army is_triggered_only = yes option = { name = CZE_petr_pavel_event.12.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.12.a executed" CZE_petr_pavel_eastern_flank_button_two_completion_reward = yes ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.13 title = CZE_petr_pavel_event.13.t desc = CZE_petr_pavel_event.13.d picture = GFX_ace_promoted is_triggered_only = yes option = { name = CZE_petr_pavel_event.13.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.13.a executed" CZE_petr_pavel_eastern_flank_political_completion_reward = yes ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.14 title = CZE_petr_pavel_event.14.t desc = CZE_petr_pavel_event.14.d picture = GFX_ace_promoted is_triggered_only = yes option = { name = CZE_petr_pavel_event.14.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.14.a executed" air_experience = 30 add_command_power = 10 add_doctrine_cost_reduction = { name = CZE_petr_pavel_event.14.t cost_reduction = 0.25 uses = 1 category = CAT_air_doctrine } add_timed_idea = { idea = CZE_baltic_air_policing_coordination_idea days = 120 } ai_chance = { base = 100 } } option = { name = CZE_petr_pavel_event.14.b log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.14.b executed" add_command_power = -15 ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.15 title = CZE_petr_pavel_event.15.t desc = CZE_petr_pavel_event.15.d picture = GFX_afghanistan_war is_triggered_only = yes option = { name = CZE_petr_pavel_event.15.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.15.a executed" CZE_petr_pavel_usa_completion_reward = yes ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.16 title = CZE_petr_pavel_event.16.t desc = CZE_petr_pavel_event.16.d picture = GFX_afghanistan_war is_triggered_only = yes option = { name = CZE_petr_pavel_event.16.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.16.a executed" add_command_power = 8 if = { limit = { has_war_with = IRQ } add_timed_idea = { idea = CZE_petr_pavel_centcom_coordination_idea days = 60 } } else = { add_timed_idea = { idea = CZE_petr_pavel_centcom_coordination2_idea days = 60 } } ai_chance = { base = 95 } } option = { name = CZE_petr_pavel_event.16.b log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.16.b executed" add_command_power = -10 ai_chance = { base = 5 } } } country_event = { id = CZE_petr_pavel_event.17 title = CZE_petr_pavel_event.17.t desc = CZE_petr_pavel_event.17.d picture = GFX_afghanistan_war is_triggered_only = yes option = { name = CZE_petr_pavel_event.17.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.17.a executed" CZE_petr_pavel_usa_button_two_completion_reward = yes ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.18 title = CZE_petr_pavel_event.18.t desc = CZE_petr_pavel_event.18.d picture = GFX_afghanistan_war is_triggered_only = yes option = { name = CZE_petr_pavel_event.18.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.18.a executed" add_command_power = 15 add_war_support = 0.05 add_timed_idea = { idea = CZE_petr_pavel_operation_enduring_freedom_idea days = 360 } CZE = { add_timed_idea = { idea = CZE_petr_pavel_operation_enduring_freedom_idea days = 360 } } ai_chance = { base = 98 } } option = { name = CZE_petr_pavel_event.18.b log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.18.b executed" add_command_power = -20 add_political_power = -20 ai_chance = { base = 2 } } } country_event = { id = CZE_petr_pavel_event.19 title = CZE_petr_pavel_event.19.t desc = CZE_petr_pavel_event.19.d picture = GFX_Iraqi_Insurgency is_triggered_only = yes option = { name = CZE_petr_pavel_event.19.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.19.a executed" if = { limit = { original_tag = USA } add_timed_idea = { idea = CZE_petr_pavel_2nd_gulf_war_idea days = 20 } } else = { add_political_power = 50 add_command_power = 30 army_experience = 25 } ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.20 title = CZE_petr_pavel_event.20.t desc = CZE_petr_pavel_event.20.d picture = GFX_Iraqi_Insurgency is_triggered_only = yes option = { name = CZE_petr_pavel_event.20.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.20.a executed" CZE_petr_pavel_qatar_completion_reward = yes ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.21 title = CZE_petr_pavel_event.21.t desc = CZE_petr_pavel_event.21.d picture = GFX_Iraqi_Insurgency is_triggered_only = yes option = { name = CZE_petr_pavel_event.21.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.21.a executed" CZE_petr_pavel_qatar_politics_completion_reward = yes ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.22 title = CZE_petr_pavel_event.22.t desc = CZE_petr_pavel_event.22.d picture = GFX_Hezbollah_Spies is_triggered_only = yes option = { name = CZE_petr_pavel_event.22.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.22.a executed" CZE_petr_pavel_east_south_flank_completion_reward = yes ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.23 title = CZE_petr_pavel_event.23.t desc = CZE_petr_pavel_event.23.d picture = GFX_message_signing is_triggered_only = yes option = { name = CZE_petr_pavel_event.23.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.23.a executed" CZE_petr_pavel_east_south_flank_politics_completion_reward = yes ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.24 title = CZE_petr_pavel_event.24.t desc = CZE_petr_pavel_event.24.d picture = GFX_message_signing is_triggered_only = yes option = { name = CZE_petr_pavel_event.24.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.24.a executed" add_ideas = CZE_petr_pavel_white_book ai_chance = { base = 95 } } option = { name = CZE_petr_pavel_event.24.b log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.24.b executed" add_command_power = -15 ai_chance = { base = 95 } } } country_event = { id = CZE_petr_pavel_event.25 title = CZE_petr_pavel_event.25.t desc = CZE_petr_pavel_event.25.d picture = GFX_NATO_picture is_triggered_only = yes option = { name = CZE_petr_pavel_event.25.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.25.a executed" CZE_petr_pavel_east_south_flank_politics_button_two_completion_reward = yes ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.26 title = CZE_petr_pavel_event.26.t desc = CZE_petr_pavel_event.26.d picture = GFX_bosnian_protests2 is_triggered_only = yes option = { name = CZE_petr_pavel_event.26.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.26.a executed" CZE_petr_pavel_east_south_flank_politics_button_three_completion_reward = yes ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.27 title = CZE_petr_pavel_event.27.t desc = CZE_petr_pavel_event.27.d picture = GFX_bosnian_protests2 is_triggered_only = yes option = { name = CZE_petr_pavel_event.27.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.27.a executed" add_ideas = CZE_petr_pavel_althea_operation_idea add_war_support = -0.03 ai_chance = { base = 80 } } option = { name = CZE_petr_pavel_event.27.b log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.27.b executed" add_stability = -0.02 ai_chance = { base = 20 } } } country_event = { id = CZE_petr_pavel_event.28 title = CZE_petr_pavel_event.28.t desc = CZE_petr_pavel_event.28.d picture = GFX_corvette is_triggered_only = yes option = { name = CZE_petr_pavel_event.28.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.28.a executed" CZE_petr_pavel_north_flank_completion_reward = yes ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.29 title = CZE_petr_pavel_event.29.t desc = CZE_petr_pavel_event.29.d picture = GFX_corvette is_triggered_only = yes option = { name = CZE_petr_pavel_event.29.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.29.a executed" add_timed_idea = { idea = CZE_petr_pavel_jef_idea days = 180 } ai_chance = { base = 95 } } option = { name = CZE_petr_pavel_event.29.b log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.29.b executed" add_command_power = -10 ai_chance = { base = 5 } } } country_event = { id = CZE_petr_pavel_event.30 title = CZE_petr_pavel_event.30.t desc = CZE_petr_pavel_event.30.d picture = GFX_bundeswehr1 is_triggered_only = yes option = { name = CZE_petr_pavel_event.30.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.30.a executed" CZE_petr_pavel_north_flank_politics_completion_reward = yes ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.31 title = CZE_petr_pavel_event.31.t desc = CZE_petr_pavel_event.31.d picture = GFX_bundeswehr1 is_triggered_only = yes option = { name = CZE_petr_pavel_event.31.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.31.a executed" CZE_petr_pavel_north_flank_politics_button_two_completion_reward = yes ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.32 title = CZE_petr_pavel_event.32.t desc = CZE_petr_pavel_event.32.d picture = GFX_NATO_picture is_triggered_only = yes option = { name = CZE_petr_pavel_event.32.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.32.a executed" CZE_petr_pavel_north_flank_politics_button_three_completion_reward = yes ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.33 title = CZE_petr_pavel_event.33.t desc = CZE_petr_pavel_event.33.d picture = GFX_NATO_picture is_triggered_only = yes option = { name = CZE_petr_pavel_event.33.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.33.a executed" CZE_petr_pavel_russia_politics_completion_reward = yes ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.34 title = CZE_petr_pavel_event.34.t desc = CZE_petr_pavel_event.34.d picture = GFX_Iraqi_Insurgency is_triggered_only = yes option = { name = CZE_petr_pavel_event.34.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.34.a executed" trigger = { original_tag = USA } add_opinion_modifier = { target = CZE modifier = CZE_petr_pavel_completed_mission_twelve } ai_chance = { base = 100 } } option = { name = CZE_petr_pavel_event.34.b log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.34.b executed" trigger = { original_tag = IRQ } add_opinion_modifier = { target = CZE modifier = CZE_petr_pavel_completed_mission_thirteen } add_timed_idea = { idea = CZE_petr_pavel_helps_against_usa_idea days = 30 } ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.35 title = CZE_petr_pavel_event.35.t desc = CZE_petr_pavel_event.35.d picture = GFX_Iraqi_Insurgency is_triggered_only = yes option = { name = CZE_petr_pavel_event.35.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.35.a executed" CZE_petr_pavel_iraq_completion_reward = yes ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.36 title = CZE_petr_pavel_event.36.t desc = CZE_petr_pavel_event.36.d picture = GFX_us_flag is_triggered_only = yes option = { name = CZE_petr_pavel_event.36.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.36.a executed" CZE_petr_pavel_usa_politics_completion_reward = yes ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.37 title = CZE_petr_pavel_event.37.t desc = CZE_petr_pavel_event.37.d picture = GFX_NATO_picture is_triggered_only = yes option = { name = CZE_petr_pavel_event.37.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.37.a executed" CZE_petr_pavel_russia_completion_reward = yes ai_chance = { base = 100 } } } country_event = { id = CZE_petr_pavel_event.38 title = CZE_petr_pavel_event.38.t desc = CZE_petr_pavel_event.38.d picture = GFX_iraq_bath_flag is_triggered_only = yes option = { name = CZE_petr_pavel_event.38.a log = "[GetDateText]: [This.GetName]: CZE_petr_pavel_event.38.a executed" CZE_petr_pavel_iraq_politics_completion_reward = yes ai_chance = { base = 100 } } } country_event = { id = CZE_airforce_event.1 title = CZE_airforce_event.1.t desc = CZE_airforce_event.1.d picture = GFX_fighter_jet is_triggered_only = yes option = { name = CZE_airforce_event.1.a log = "[GetDateText]: [This.GetName]: CZE_airforce_event.1.a executed" if = { limit = { has_dlc = "By Blood Alone" } add_equipment_to_stockpile = { type = small_plane_strike_airframe_1 variant_name = "Su-22M5 Fitter" amount = -15 } } else = { add_equipment_to_stockpile = { type = Strike_fighter1 amount = -15 } } set_temp_variable = { treasury_change = 8 } modify_treasury_effect = yes ai_chance = { base = 50 } } option = { name = CZE_airforce_event.1.b log = "[GetDateText]: [This.GetName]: CZE_airforce_event.1.b executed" if = { limit = { has_dlc = "By Blood Alone" } add_equipment_to_stockpile = { type = small_plane_strike_airframe_2 amount = 15 variant_name = "Aero L-159" } } else = { add_equipment_to_stockpile = { type = L_Strike_fighter3 amount = 15 } } set_temp_variable = { treasury_change = -12 } modify_treasury_effect = yes ai_chance = { base = 50 } } } country_event = { id = CZE_airforce_event.2 title = CZE_airforce_event.2.t desc = CZE_airforce_event.2.d picture = GFX_fighter_jet is_triggered_only = yes option = { name = CZE_airforce_event.2.a log = "[GetDateText]: [This.GetName]: CZE_airforce_event.2.a executed" trigger = { SOV = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "By Blood Alone" } add_equipment_to_stockpile = { type = small_plane_cas_airframe_2 amount = 10 variant_name = "Su-25T" producer = SOV } } else = { add_equipment_to_stockpile = { type = cas2 amount = 10 producer = SOV } } SOV = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 8 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -8 } modify_treasury_effect = yes ai_chance = { base = 50 } } option = { name = CZE_airforce_event.2.b log = "[GetDateText]: [This.GetName]: CZE_airforce_event.2.b executed" trigger = { USA = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "By Blood Alone" } add_equipment_to_stockpile = { type = medium_plane_cas_airframe_2 amount = 18 variant_name = "A-10A Thunderbolt II" producer = USA } } else = { add_equipment_to_stockpile = { type = cas2 amount = 18 producer = USA } } USA = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 12.5 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -12.5 } modify_treasury_effect = yes ai_chance = { base = 50 } } } country_event = { id = CZE_airforce_event.3 title = CZE_airforce_event.3.t desc = CZE_airforce_event.3.d picture = GFX_handshake_black is_triggered_only = yes option = { name = CZE_airforce_event.3.a log = "[GetDateText]: [This.GetName]: CZE_airforce_event.3.a executed" add_opinion_modifier = { target = CZE modifier = CZE_buys_our_equipment } ai_chance = { base = 50 } } } country_event = { id = CZE_airforce_event.4 title = CZE_airforce_event.4.t desc = CZE_airforce_event.4.d picture = GFX_fighter_jet is_triggered_only = yes option = { name = CZE_airforce_event.4.a log = "[GetDateText]: [This.GetName]: CZE_airforce_event.4.a executed" trigger = { USA = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "By Blood Alone" } add_equipment_to_stockpile = { variant_name = "F-16C Fighting Falcon" type = small_plane_strike_airframe_2 amount = 14 producer = USA } } else = { add_equipment_to_stockpile = { type = L_Strike_fighter3 amount = 14 producer = USA } } USA = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_airforce_event.4.b log = "[GetDateText]: [This.GetName]: CZE_airforce_event.4.b executed" trigger = { SWE = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "By Blood Alone" } add_equipment_to_stockpile = { type = small_plane_strike_airframe_2 variant_name = "JAS 39 Gripen A/B" amount = 11 producer = SWE } } else = { add_equipment_to_stockpile = { type = MR_Fighter2 amount = 11 producer = SWE } } SWE = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 8 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -8 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_airforce_event.4.c log = "[GetDateText]: [This.GetName]: CZE_airforce_event.4.c executed" trigger = { SOV = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "By Blood Alone" } add_equipment_to_stockpile = { type = small_plane_airframe_2 variant_name = "MiG-29 Fulcrum" amount = 15 producer = SOV } } else = { add_equipment_to_stockpile = { type = MR_Fighter2 amount = 15 producer = SOV } } SOV = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } } country_event = { id = CZE_airforce_event.5 title = CZE_airforce_event.5.t desc = CZE_airforce_event.5.d picture = GFX_venom_viper is_triggered_only = yes option = { name = CZE_airforce_event.5.a log = "[GetDateText]: [This.GetName]: CZE_airforce_event.5.a executed" trigger = { USA = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = heavy_tank_chassis_0 variant_name = "AH-1 Cobra" amount = 18 producer = USA } } else = { add_equipment_to_stockpile = { type = attack_helicopter_1 amount = 18 producer = USA } } USA = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 13 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -13 } modify_treasury_effect = yes ai_chance = { base = 50 } } option = { name = CZE_airforce_event.5.b log = "[GetDateText]: [This.GetName]: CZE_airforce_event.5.b executed" trigger = { ITA = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = heavy_tank_chassis_1 variant_name = "A-129 Mangusta" amount = 13 producer = ITA } } else = { add_equipment_to_stockpile = { type = attack_helicopter_2 amount = 13 producer = ITA } } ITA = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 12 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -12 } modify_treasury_effect = yes ai_chance = { base = 50 } } } country_event = { id = CZE_airforce_event.6 title = CZE_airforce_event.6.t desc = CZE_airforce_event.6.d picture = GFX_venom_viper is_triggered_only = yes option = { name = CZE_airforce_event.6.a log = "[GetDateText]: [This.GetName]: CZE_airforce_event.6.a executed" trigger = { SOV = { CZE_exists_not_at_war_not_embargoing = yes } } add_equipment_to_stockpile = { type = transport_helicopter_1 amount = 13 producer = SOV } SOV = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 7 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -7 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_airforce_event.6.b log = "[GetDateText]: [This.GetName]: CZE_airforce_event.6.b executed" trigger = { USA = { CZE_exists_not_at_war_not_embargoing = yes } } add_equipment_to_stockpile = { type = transport_helicopter_2 amount = 9 producer = USA } USA = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_airforce_event.6.c log = "[GetDateText]: [This.GetName]: CZE_airforce_event.6.c executed" trigger = { FRA = { CZE_exists_not_at_war_not_embargoing = yes } } add_equipment_to_stockpile = { type = transport_helicopter_2 amount = 10 producer = FRA } FRA = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10.5 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10.5 } modify_treasury_effect = yes ai_chance = { base = 33 } } } country_event = { id = CZE_airforce_event.7 title = CZE_airforce_event.7.t desc = CZE_airforce_event.7.d picture = GFX_venom_viper is_triggered_only = yes option = { name = CZE_airforce_event.7.a log = "[GetDateText]: [This.GetName]: CZE_airforce_event.7.a executed" trigger = { SOV = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = heavy_tank_chassis_1 variant_name = "Mil Mi-35" amount = 20 producer = SOV } } else = { add_equipment_to_stockpile = { type = attack_helicopter_2 amount = 20 producer = SOV } } SOV = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 12 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -12 } modify_treasury_effect = yes ai_chance = { base = 50 } } option = { name = CZE_airforce_event.7.b log = "[GetDateText]: [This.GetName]: CZE_airforce_event.7.b executed" trigger = { USA = { CZE_exists_not_at_war_not_embargoing = yes } } add_equipment_to_stockpile = { type = transport_helicopter_3 amount = 12 producer = USA } USA = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 15 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -15 } modify_treasury_effect = yes ai_chance = { base = 50 } } } country_event = { id = CZE_airforce_event.8 title = CZE_airforce_event.8.t desc = CZE_airforce_event.8.d picture = GFX_fighter_jet is_triggered_only = yes option = { name = CZE_airforce_event.8.a log = "[GetDateText]: [This.GetName]: CZE_airforce_event.8.a executed" trigger = { ENG = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "By Blood Alone" } add_equipment_to_stockpile = { variant_name = "Panavia Tornado GR4" type = medium_plane_cas_airframe_1 amount = 9 producer = ENG } } else = { add_equipment_to_stockpile = { type = Strike_fighter3 amount = 9 producer = ENG } } ENG = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 12 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -12 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_airforce_event.8.b log = "[GetDateText]: [This.GetName]: CZE_airforce_event.8.b executed" trigger = { ITA = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "By Blood Alone" } add_equipment_to_stockpile = { variant_name = "Eurofighter Typhoon" type = medium_plane_fighter_airframe_2 amount = 11 producer = ITA } } else = { add_equipment_to_stockpile = { type = AS_Fighter3 amount = 11 producer = ITA } } ITA = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 12 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -12 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_airforce_event.8.c log = "[GetDateText]: [This.GetName]: CZE_airforce_event.8.c executed" if = { limit = { has_dlc = "By Blood Alone" } add_equipment_to_stockpile = { type = medium_plane_airframe_2 variant_name = "Su-30" amount = 15 producer = SOV } } else = { add_equipment_to_stockpile = { type = AS_Fighter2 amount = 15 producer = SOV } } SOV = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 11.5 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -11.5 } modify_treasury_effect = yes ai_chance = { base = 33 } } } country_event = { id = CZE_airforce_event.9 title = CZE_airforce_event.9.t desc = CZE_airforce_event.9.d picture = GFX_fighter_jet is_triggered_only = yes option = { name = CZE_airforce_event.9.a log = "[GetDateText]: [This.GetName]: CZE_airforce_event.9.a executed" trigger = { USA = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "By Blood Alone" } add_equipment_to_stockpile = { type = small_plane_airframe_3 variant_name = "F-35" amount = 12 producer = USA } } else = { add_equipment_to_stockpile = { type = MR_Fighter4 amount = 12 producer = USA } } USA = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 19 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -19 } modify_treasury_effect = yes ai_chance = { base = 50 } } option = { name = CZE_airforce_event.9.b log = "[GetDateText]: [This.GetName]: CZE_airforce_event.9.b executed" trigger = { SOV = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "By Blood Alone" } add_equipment_to_stockpile = { type = medium_plane_fighter_airframe_3 variant_name = "SU-57 Felon" amount = 16 producer = SOV } } else = { add_equipment_to_stockpile = { type = AS_Fighter4 amount = 16 producer = SOV } } SOV = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 16 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -16 } modify_treasury_effect = yes ai_chance = { base = 50 } } } country_event = { id = CZE_airforce_event.10 title = CZE_airforce_event.10.t desc = CZE_airforce_event.10.d picture = GFX_venom_viper is_triggered_only = yes option = { name = CZE_airforce_event.10.a log = "[GetDateText]: [This.GetName]: CZE_airforce_event.10.a executed" trigger = { SOV = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = heavy_tank_chassis_1 variant_name = "Mi-28" amount = 14 producer = USA } } else = { add_equipment_to_stockpile = { type = attack_helicopter_2 amount = 14 producer = SOV } } SOV = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 12 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -12 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_airforce_event.10.b log = "[GetDateText]: [This.GetName]: CZE_airforce_event.10.b executed" trigger = { USA = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = heavy_tank_chassis_3 variant_name = "AH-1Z Viper" amount = 10 producer = USA } } else = { add_equipment_to_stockpile = { type = attack_helicopter_4 amount = 10 producer = USA } } USA = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 11.5 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -11.5 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_airforce_event.10.c log = "[GetDateText]: [This.GetName]: CZE_airforce_event.10.c executed" trigger = { ITA = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = heavy_tank_chassis_3 variant_name = "Agusta A129D Mangusta" amount = 12 producer = ITA } } else = { add_equipment_to_stockpile = { type = attack_helicopter_4 amount = 12 producer = ITA } } ITA = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 10 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes ai_chance = { base = 33 } } } country_event = { id = CZE_airforce_event.11 title = CZE_airforce_event.11.t desc = CZE_airforce_event.11.d picture = GFX_fighter_jet is_triggered_only = yes option = { name = CZE_airforce_event.11.a log = "[GetDateText]: [This.GetName]: CZE_airforce_event.11.a executed" trigger = { FRA = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "By Blood Alone" } add_equipment_to_stockpile = { type = large_plane_air_transport_airframe_3 variant_name = "A330 MRTT" amount = 12 producer = FRA } } else = { add_equipment_to_stockpile = { type = transport_plane4 amount = 12 producer = FRA } } FRA = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 14 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -14 } modify_treasury_effect = yes ai_chance = { base = 33 } } option = { name = CZE_airforce_event.11.b log = "[GetDateText]: [This.GetName]: CZE_airforce_event.11.b executed" trigger = { USA = { CZE_exists_not_at_war_not_embargoing = yes } } if = { limit = { has_dlc = "By Blood Alone" } add_equipment_to_stockpile = { type = large_plane_air_transport_airframe_1 variant_name = "C-130 Hercules" amount = 10 producer = USA } } else = { add_equipment_to_stockpile = { type = transport_plane1 amount = 10 producer = USA } } USA = { country_event = CZE_airforce_event.3 set_temp_variable = { treasury_change = 13.5 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -13.5 } modify_treasury_effect = yes ai_chance = { base = 33 } } } country_event = { id = CZE_SLO_event.1 title = CZE_SLO_event.1.t desc = CZE_SLO_event.1.d picture = GFX_politics_talks is_triggered_only = yes option = { name = CZE_SLO_event.1.a log = "[GetDateText]: [This.GetName]: CZE_SLO_event.1.a executed" CZE = { give_guarantee = SLO decrease_migration_law = yes } SLO = { give_guarantee = CZE decrease_migration_law = yes } add_political_power = 25 add_stability = 0.01 ai_chance = { base = 80 } } option = { name = CZE_SLO_event.1.b log = "[GetDateText]: [This.GetName]: CZE_SLO_event.1.b executed" add_political_power = -15 add_war_support = 0.02 ai_chance = { base = 20 } } } country_event = { id = CZE_SLO_event.2 title = CZE_SLO_event.2.t desc = CZE_SLO_event.2.d picture = GFX_V3S is_triggered_only = yes option = { name = CZE_SLO_event.2.a log = "[GetDateText]: [This.GetName]: CZE_SLO_event.2.a executed" if = { limit = { original_tag = CZE } SLO = { country_event = CZE_SLO_event.3 } } else = { CZE = { country_event = CZE_SLO_event.3 } } increase_military_spending = yes block_defence_decrease = yes army_experience = 15 add_command_power = 10 ai_chance = { base = 85 } } option = { name = CZE_SLO_event.2.b log = "[GetDateText]: [This.GetName]: CZE_SLO_event.2.b executed" if = { limit = { original_tag = CZE } SLO = { country_event = CZE_SLO_event.4 } } else = { CZE = { country_event = CZE_SLO_event.4 } } add_war_support = -0.04 set_temp_variable = { percent_change = 3 } change_domestic_influence_percentage = yes decrease_military_spending = yes block_defence_increase = yes increase_policing_budget = yes block_police_decrease = yes ai_chance = { base = 15 } } } country_event = { id = CZE_SLO_event.3 title = CZE_SLO_event.3.t desc = CZE_SLO_event.3.d picture = GFX_disband_AZ is_triggered_only = yes option = { name = CZE_SLO_event.3.a log = "[GetDateText]: [This.GetName]: CZE_SLO_event.3.a executed" increase_military_spending = yes block_defence_decrease = yes army_experience = 15 add_command_power = 10 ai_chance = { base = 85 } } option = { name = CZE_SLO_event.3.b log = "[GetDateText]: [This.GetName]: CZE_SLO_event.3.b executed" add_political_power = 50 add_war_support = -0.04 ai_chance = { base = 15 } } } country_event = { id = CZE_SLO_event.4 title = CZE_SLO_event.4.t desc = CZE_SLO_event.4.d picture = GFX_handgun is_triggered_only = yes option = { name = CZE_SLO_event.4.a log = "[GetDateText]: [This.GetName]: CZE_SLO_event.4.a executed" add_war_support = -0.04 set_temp_variable = { percent_change = 3 } change_domestic_influence_percentage = yes decrease_military_spending = yes block_defence_increase = yes increase_policing_budget = yes block_police_decrease = yes ai_chance = { base = 85 } } option = { name = CZE_SLO_event.4.b log = "[GetDateText]: [This.GetName]: CZE_SLO_event.4.b executed" add_political_power = 50 add_war_support = 0.04 ai_chance = { base = 15 } } } news_event = { id = CZE_SLO_event.5 title = CZE_SLO_event.5.t desc = CZE_SLO_event.5.d picture = GFX_news_csr1 is_triggered_only = yes major = yes option = { name = CZE_SLO_event.5.a trigger = { OR = { original_tag = CZE original_tag = SLO } } ai_chance = { base = 85 } } option = { name = CZE_SLO_event.5.b trigger = { NOT = { OR = { original_tag = CZE original_tag = SLO } } } ai_chance = { base = 15 } } } country_event = { id = CZE_SLO_event.6 title = CZE_SLO_event.6.t desc = CZE_SLO_event.6.d picture = GFX_message_signing is_triggered_only = yes option = { name = CZE_SLO_event.6.a log = "[GetDateText]: [This.GetName]: CZE_SLO_event.6.a executed" clr_country_flag = CZE_SLO_czechoslovakia_start if = { limit = { original_tag = CZE } SLO = { annex_country = { target = CZE transfer_troops = yes } add_political_power = 200 add_stability = 0.1 add_state_core = 117 add_state_core = 118 add_state_core = 1017 add_state_core = 1018 clr_country_flag = CZE_SLO_czechoslovakia_start set_cosmetic_tag = CZE_SLO_czechoslovakia news_event = CZE_SLO_event.7 } } else = { CZE = { annex_country = { target = SLO transfer_troops = yes } add_political_power = 200 add_stability = 0.1 add_state_core = 119 add_state_core = 120 clr_country_flag = CZE_SLO_czechoslovakia_start set_cosmetic_tag = CZE_SLO_czechoslovakia news_event = CZE_SLO_event.7 } } ai_chance = { base = 100 modifier = { has_idea = regional_power add = -20 } modifier = { is_major = yes add = -40 } } } option = { name = CZE_SLO_event.6.b log = "[GetDateText]: [This.GetName]: CZE_SLO_event.6.b executed" if = { limit = { original_tag = CZE } SLO = { country_event = CZE_SLO_event.8 } } else = { CZE = { country_event = CZE_SLO_event.8 } } add_political_power = 100 add_stability = 0.05 ai_chance = { base = 0 modifier = { has_idea = regional_power add = 20 } modifier = { is_major = yes add = 40 } } } } news_event = { id = CZE_SLO_event.7 title = CZE_SLO_event.7.t desc = CZE_SLO_event.7.d picture = GFX_news_csr1 is_triggered_only = yes major = yes option = { name = CZE_SLO_event.7.a trigger = { OR = { original_tag = CZE original_tag = SLO } } ai_chance = { base = 85 } } option = { name = CZE_SLO_event.7.b trigger = { NOT = { OR = { original_tag = CZE original_tag = SLO } } } ai_chance = { base = 15 } } } country_event = { id = CZE_SLO_event.8 title = CZE_SLO_event.8.t desc = CZE_SLO_event.8.d picture = GFX_hnizdo_AB_lost is_triggered_only = yes option = { name = CZE_SLO_event.8.a log = "[GetDateText]: [This.GetName]: CZE_SLO_event.8.a executed" complete_national_focus = CZE_SLO_regional_dominance add_political_power = -150 add_stability = -0.05 set_variable = { CZE_SLO_people_acceptance = 30 } set_variable = { CZE_SLO_law_similarity = 30 } set_variable = { CZE_SLO_military_support = 30 } custom_effect_tooltip = CZE_SLO_set_variables_to_30 ai_chance = { base = 50 } } option = { name = CZE_SLO_event.8.b log = "[GetDateText]: [This.GetName]: CZE_SLO_event.8.b executed" add_political_power = 50 ai_chance = { base = 50 } } } country_event = { id = CZE_SLO_event.9 title = CZE_SLO_event.9.t desc = CZE_SLO_event.9.d picture = GFX_csr2 is_triggered_only = yes option = { name = CZE_SLO_event.9.a log = "[GetDateText]: [This.GetName]: CZE_SLO_event.9.a executed" news_event = CZE_SLO_event.10 701 = { transfer_state_to = FROM } add_war_support = -0.05 add_political_power = -50 FROM = { add_state_core = 701 } ai_chance = { base = 80 modifier = { strength_ratio = { tag = FROM ratio > 1.2 } add = -20 } modifier = { strength_ratio = { tag = FROM ratio > 1.6 } add = -40 } modifier = { has_opinion = { target = FROM value > 25 } add = 10 } modifier = { has_opinion = { target = FROM value > 70 } add = 30 } } } option = { name = CZE_SLO_event.9.b log = "[GetDateText]: [This.GetName]: CZE_SLO_event.9.b executed" FROM = { set_temp_variable = { wargoal_on = ROOT } add_threat_from_wargoal_effect = yes create_wargoal = { target = ROOT type = take_state_focus generator = { 701 } } add_state_claim = 701 country_event = CZE_SLO_event.11 } add_war_support = 0.05 add_political_power = 50 ai_chance = { base = 20 modifier = { strength_ratio = { tag = FROM ratio > 1.2 } add = 20 } modifier = { strength_ratio = { tag = FROM ratio > 1.6 } add = 40 } modifier = { has_opinion = { target = FROM value > 25 } add = -10 } modifier = { has_opinion = { target = FROM value > 70 } add = -30 } } } } news_event = { id = CZE_SLO_event.10 title = CZE_SLO_event.10.t desc = CZE_SLO_event.10.d picture = GFX_news_csr2 is_triggered_only = yes major = yes option = { name = CZE_SLO_event.10.a trigger = { has_cosmetic_tag = CZE_SLO_czechoslovakia } ai_chance = { base = 85 } } option = { name = CZE_SLO_event.10.b trigger = { NOT = { has_cosmetic_tag = CZE_SLO_czechoslovakia } } ai_chance = { base = 15 } } } country_event = { id = CZE_SLO_event.11 title = CZE_SLO_event.11.t desc = CZE_SLO_event.11.d picture = GFX_csr1 is_triggered_only = yes option = { name = CZE_SLO_event.11.a log = "[GetDateText]: [This.GetName]: CZE_SLO_event.11.a executed" add_political_power = -50 add_war_support = 0.04 ai_chance = { base = 50 } } } country_event = { id = CZE_SLO_event.12 title = CZE_SLO_event.6.t desc = CZE_SLO_event.6.d picture = GFX_message_signing is_triggered_only = yes fire_only_once = yes option = { name = CZE_SLO_event.6.a log = "[GetDateText]: [This.GetName]: CZE_SLO_event.6.a executed" clr_country_flag = CZE_SLO_czechoslovakia_start if = { limit = { original_tag = CZE } SLO = { annex_country = { target = CZE transfer_troops = yes } add_political_power = 200 add_stability = 0.1 add_state_core = 117 add_state_core = 118 add_state_core = 1017 add_state_core = 1018 set_cosmetic_tag = CZE_SLO_czechoslovakia news_event = CZE_SLO_event.7 complete_national_focus = CZE_SLO_new_dawn_of_czechoslovakia } } else = { CZE = { annex_country = { target = SLO transfer_troops = yes } add_political_power = 200 add_stability = 0.1 add_state_core = 119 add_state_core = 120 set_cosmetic_tag = CZE_SLO_czechoslovakia news_event = CZE_SLO_event.7 complete_national_focus = CZE_SLO_new_dawn_of_czechoslovakia } } ai_chance = { base = 50 modifier = { has_idea = regional_power add = -20 } modifier = { is_major = yes add = -30 } } } option = { name = CZE_SLO_event.6.b log = "[GetDateText]: [This.GetName]: CZE_SLO_event.6.b executed" if = { limit = { original_tag = CZE } SLO = { country_event = CZE_SLO_event.13 } } else = { CZE = { country_event = CZE_SLO_event.13 } } add_political_power = 100 add_stability = 0.05 ai_chance = { base = 50 modifier = { has_idea = regional_power add = 20 } modifier = { is_major = yes add = 30 } } } } country_event = { id = CZE_SLO_event.13 title = CZE_SLO_event.8.t desc = CZE_SLO_event.8.d picture = GFX_hnizdo_AB_lost is_triggered_only = yes fire_only_once = yes option = { name = CZE_SLO_event.8.a log = "[GetDateText]: [This.GetName]: CZE_SLO_event.8.a executed" add_political_power = -150 add_stability = -0.05 add_war_support = 0.08 ai_chance = { base = 50 } } } country_event = { id = CZE_monarchy_event.1 title = CZE_monarchy_event.1.t desc = CZE_monarchy_event.1.d picture = GFX_treaty is_triggered_only = yes option = { name = CZE_monarchy_event.1.a log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.1.a executed" CZE = { country_event = CZE_monarchy_event.2 } if = { limit = { original_tag = HUN } reverse_add_opinion_modifier = { target = CZE modifier = CZE_hungary_supports_us } } else = { reverse_add_opinion_modifier = { target = CZE modifier = CZE_austria_supports_us } } ai_chance = { base = 50 modifier = { has_opinion = { target = CZE value > 50 } add = 20 } modifier = { has_opinion = { target = CZE value > 100 } add = 30 } } } option = { name = CZE_monarchy_event.1.b log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.1.b executed" CZE = { country_event = CZE_monarchy_event.3 } ai_chance = { base = 50 modifier = { has_opinion = { target = CZE value > 50 } add = -20 } modifier = { has_opinion = { target = CZE value > 100 } add = -30 } } } } country_event = { id = CZE_monarchy_event.2 title = CZE_monarchy_event.2.t desc = CZE_monarchy_event.2.d picture = GFX_handshake_black is_triggered_only = yes option = { name = CZE_monarchy_event.2.a log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.2.a executed" add_timed_idea = { idea = CZE_foreign_political_support_idea days = 90 } set_temp_variable = { party_index = 23 } set_temp_variable = { party_popularity_increase = 0.05 } set_temp_variable = { temp_outlook_increase = 0.025 } change_relative_party_popularity = yes ai_chance = { base = 100 } } } country_event = { id = CZE_monarchy_event.3 title = CZE_monarchy_event.3.t desc = CZE_monarchy_event.3.d picture = GFX_treaty_rejected is_triggered_only = yes option = { name = CZE_monarchy_event.3.a log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.3.a executed" set_temp_variable = { party_index = 23 } set_temp_variable = { party_popularity_increase = -0.04 } set_temp_variable = { temp_outlook_increase = -0.02 } change_relative_party_popularity = yes ai_chance = { base = 100 } } } country_event = { id = CZE_monarchy_event.4 title = CZE_monarchy_event.4.t desc = CZE_monarchy_event.4.d picture = GFX_politics_speak is_triggered_only = yes option = { name = CZE_monarchy_event.4.a log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.4.a executed" set_temp_variable = { party_index = 23 } set_temp_variable = { party_popularity_increase = -0.04 } set_temp_variable = { temp_outlook_increase = -0.02 } change_relative_party_popularity = yes ai_chance = { base = 100 } } } country_event = { id = CZE_monarchy_event.5 title = CZE_monarchy_event.5.t desc = CZE_monarchy_event.5.d picture = GFX_csr3 is_triggered_only = yes option = { name = CZE_monarchy_event.5.a log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.5.a executed" 626 = { add_state_modifier = { modifier = { local_manpower = 0.04 state_productivity_growth_modifier = 0.08 state_production_speed_industrial_complex_factor = 0.15 compliance_growth = 0.08 } } } 115 = { add_state_modifier = { modifier = { local_manpower = 0.04 state_productivity_growth_modifier = 0.08 state_production_speed_industrial_complex_factor = 0.15 compliance_growth = 0.08 } } } ai_chance = { base = 100 } } } country_event = { id = CZE_monarchy_event.6 title = CZE_monarchy_event.6.t desc = CZE_monarchy_event.6.d picture = GFX_csr3 is_triggered_only = yes option = { name = CZE_monarchy_event.6.a log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.6.a executed" 626 = { hidden_effect = { add_state_modifier = { modifier = { local_manpower = -0.04 state_productivity_growth_modifier = -0.08 state_production_speed_industrial_complex_factor = -0.15 compliance_growth = -0.08 } } } add_state_modifier = { modifier = { local_building_slots_factor = 0.1 state_production_speed_industrial_complex_factor = 0.05 state_resources_factor = 0.08 } } } 115 = { hidden_effect = { add_state_modifier = { modifier = { local_manpower = -0.04 state_productivity_growth_modifier = -0.08 state_production_speed_industrial_complex_factor = -0.15 compliance_growth = -0.08 } } } add_state_modifier = { modifier = { local_building_slots_factor = 0.1 state_production_speed_industrial_complex_factor = 0.05 state_resources_factor = 0.08 } } } ai_chance = { base = 100 } } } country_event = { id = CZE_monarchy_event.7 title = CZE_monarchy_event.7.t desc = CZE_monarchy_event.7.d picture = GFX_POL_generic is_triggered_only = yes option = { name = CZE_monarchy_event.7.a log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.7.a executed" add_stability = -0.04 add_opinion_modifier = { target = POL modifier = CZE_keeps_poles_in_silesia } add_opinion_modifier = { target = POL modifier = CZE_keeps_poles_in_silesia_trade } ai_chance = { base = 85 } } option = { name = CZE_monarchy_event.7.b log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.7.b executed" add_opinion_modifier = { target = POL modifier = CZE_deports_poles_from_silesia } 626 = { add_state_modifier = { modifier = { local_manpower = 0.06 } } } 115 = { add_state_modifier = { modifier = { local_manpower = 0.06 } } } custom_effect_tooltip = CZE_poles_deportation_warning_TT hidden_effect = { set_country_flag = { flag = CZE_poles_deportation_from_silesia days = 84 value = 1 } } ai_chance = { base = 15 } } } country_event = { id = CZE_monarchy_event.8 title = CZE_monarchy_event.8.t desc = CZE_monarchy_event.8.d picture = GFX_pol_corruption_event is_triggered_only = yes option = { name = CZE_monarchy_event.8.a log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.8.a executed" POL = { country_event = CZE_monarchy_event.9 } ai_chance = { base = 40 } } option = { name = CZE_monarchy_event.8.b log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.8.b executed" POL = { country_event = CZE_monarchy_event.10 } ai_chance = { base = 40 } } option = { name = CZE_monarchy_event.8.c log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.8.c executed" POL = { country_event = CZE_monarchy_event.11 } ai_chance = { base = 20 } } } country_event = { id = CZE_monarchy_event.9 title = CZE_monarchy_event.9.t desc = CZE_monarchy_event.9.d picture = GFX_csr3 is_triggered_only = yes option = { name = CZE_monarchy_event.9.a log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.9.a executed" 626 = { transfer_state_to = CZE } CZE = { set_country_flag = CZE_poland_gives_silesia } ai_chance = { base = 50 modifier = { NOT = { is_in_faction_with = CZE } add = -25 } modifier = { is_in_faction_with = CZE add = 25 } modifier = { CZE = { POL = { influence_higher_40 = yes } } add = 25 } } } option = { name = CZE_monarchy_event.9.b log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.9.b executed" CZE = { country_event = CZE_monarchy_event.12 set_country_flag = CZE_poland_keeps_silesia } ai_chance = { base = 50 modifier = { NOT = { is_in_faction_with = CZE } add = 25 } modifier = { is_in_faction_with = CZE add = -25 } modifier = { CZE = { POL = { influence_higher_40 = yes } } add = -25 } } } } country_event = { id = CZE_monarchy_event.10 title = CZE_monarchy_event.10.t desc = CZE_monarchy_event.10.d picture = GFX_csr3 is_triggered_only = yes option = { name = CZE_monarchy_event.10.a log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.10.a executed" 115 = { transfer_state_to = CZE } CZE = { set_country_flag = CZE_poland_gives_silesia } ai_chance = { base = 35 modifier = { NOT = { is_in_faction_with = CZE } add = -25 } modifier = { is_in_faction_with = CZE add = 25 } modifier = { CZE = { POL = { influence_higher_40 = yes } } add = 25 } } } option = { name = CZE_monarchy_event.10.b log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.10.b executed" CZE = { country_event = CZE_monarchy_event.12 set_country_flag = CZE_poland_keeps_silesia } ai_chance = { base = 65 modifier = { NOT = { is_in_faction_with = CZE } add = 25 } modifier = { is_in_faction_with = CZE add = -25 } modifier = { CZE = { POL = { influence_higher_40 = yes } } add = -25 } } } } country_event = { id = CZE_monarchy_event.11 title = CZE_monarchy_event.11.t desc = CZE_monarchy_event.11.d picture = GFX_csr3 is_triggered_only = yes option = { name = CZE_monarchy_event.11.a log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.11.a executed" 115 = { transfer_state_to = CZE } 626 = { transfer_state_to = CZE } CZE = { set_country_flag = CZE_poland_gives_silesia } ai_chance = { base = 15 modifier = { NOT = { is_in_faction_with = CZE } add = -25 } modifier = { is_in_faction_with = CZE add = 25 } modifier = { CZE = { POL = { influence_higher_40 = yes } } add = 25 } } } option = { name = CZE_monarchy_event.11.b log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.11.b executed" CZE = { country_event = CZE_monarchy_event.12 set_country_flag = CZE_poland_keeps_silesia } ai_chance = { base = 85 modifier = { NOT = { is_in_faction_with = CZE } add = 25 } modifier = { is_in_faction_with = CZE add = -25 } modifier = { CZE = { POL = { influence_higher_40 = yes } } add = -25 } } } } country_event = { id = CZE_monarchy_event.12 title = CZE_monarchy_event.12.t desc = CZE_monarchy_event.12.d picture = GFX_treaty_rejected is_triggered_only = yes option = { name = CZE_monarchy_event.12.a ai_chance = { base = 50 } } } country_event = { id = CZE_monarchy_event.13 title = CZE_monarchy_event.13.t desc = CZE_monarchy_event.13.d picture = GFX_habsburgs is_triggered_only = yes option = { name = CZE_monarchy_event.13.a log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.13.a executed" set_temp_variable = { party_index = 23 } set_temp_variable = { party_popularity_increase = 0.05 } set_temp_variable = { temp_outlook_increase = 0.025 } change_relative_party_popularity = yes if = { limit = { NOT = { has_government = nationalist } } set_temp_variable = { party_index = ruling_party } set_temp_variable = { party_popularity_increase = -0.08 } set_temp_variable = { temp_outlook_increase = -0.04 } change_relative_party_popularity = yes } ai_chance = { base = 50 } } } country_event = { id = CZE_monarchy_event.14 title = CZE_monarchy_event.14.t desc = CZE_monarchy_event.14.d picture = GFX_habsburgs is_triggered_only = yes option = { name = CZE_monarchy_event.14.a log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.14.a executed" set_temp_variable = { party_index = 23 } set_temp_variable = { party_popularity_increase = 0.03 } set_temp_variable = { temp_outlook_increase = 0.015 } change_relative_party_popularity = yes set_temp_variable = { treasury_change = -0.4 } modify_treasury_effect = yes hidden_effect = { country_event = { id = CZE_monarchy_event.15 days = 14 } } custom_effect_tooltip = CZE_prague_castle_renovation_event_delay_TT ai_chance = { base = 50 } } } # Event for the start of the renovation country_event = { id = CZE_monarchy_event.15 title = CZE_monarchy_event.15.t desc = CZE_monarchy_event.15.d picture = GFX_habsburgs is_triggered_only = yes option = { name = CZE_monarchy_event.15.a log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.15.a executed" set_country_flag = CZE_prague_castle_renovation custom_effect_tooltip = CZE_prague_castle_renovation_TT ai_chance = { base = 50 } } } country_event = { id = CZE_monarchy_event.16 title = CZE_monarchy_event.16.t desc = CZE_monarchy_event.16.d picture = GFX_fathers_of_communism is_triggered_only = yes option = { name = CZE_monarchy_event.16.a log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.16.a executed" set_temp_variable = { party_index = 23 } set_temp_variable = { party_popularity_increase = -0.2 } set_temp_variable = { temp_outlook_increase = -0.1 } change_relative_party_popularity = yes ai_chance = { base = 50 } } } # Event when the castle is totally reformed country_event = { id = CZE_monarchy_event.17 title = CZE_monarchy_event.17.t desc = CZE_monarchy_event.17.d picture = GFX_habsburgs is_triggered_only = yes option = { name = CZE_monarchy_event.17.a custom_effect_tooltip = CZE_royal_events_weeks_TT hidden_effect = { country_event = { id = CZE_monarchy_event.18 days = 15 } clr_country_flag = CZE_prague_castle_renovation } ai_chance = { base = 50 } log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.17.a executed" } } # The family moves to the castle country_event = { id = CZE_monarchy_event.18 title = CZE_monarchy_event.18.t desc = CZE_monarchy_event.18.d picture = GFX_habsburgs is_triggered_only = yes option = { name = CZE_monarchy_event.18.a set_temp_variable = { party_index = 23 } set_temp_variable = { party_popularity_increase = 0.05 } set_temp_variable = { temp_outlook_increase = 0.025 } add_stability = 0.04 change_relative_party_popularity = yes custom_effect_tooltip = CZE_royal_events_weeks_TT hidden_effect = { country_event = { id = CZE_monarchy_event.19 days = 15 } } ai_chance = { base = 50 } log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.18.a executed" } } # The President Bows to the New King country_event = { id = CZE_monarchy_event.19 title = CZE_monarchy_event.19.t desc = CZE_monarchy_event.19.d picture = GFX_habsburgs is_triggered_only = yes option = { name = CZE_monarchy_event.19.a trigger = { original_tag = CZE } custom_effect_tooltip = CZE_royal_events_days_TT hidden_effect = { news_event = { id = CZE_monarchy_event.20 days = 1 } } ai_chance = { base = 50 } log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.19.a executed" } } # President bow news_event = { id = CZE_monarchy_event.20 title = CZE_monarchy_event.20.t desc = CZE_monarchy_event.20.d picture = GFX_news_press_conference is_triggered_only = yes major = yes option = { name = CZE_monarchy_event.20.a trigger = { original_tag = CZE } custom_effect_tooltip = CZE_royal_events_days_TT hidden_effect = { news_event = { id = CZE_monarchy_event.21 days = 1 } } ai_chance = { base = 50 } log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.20.a executed" } option = { name = CZE_monarchy_event.20.b trigger = { NOT = { original_tag = CZE } } ai_chance = { base = 50 } } } # President resigns news_event = { id = CZE_monarchy_event.21 title = CZE_monarchy_event.21.t desc = CZE_monarchy_event.21.des picture = GFX_news_press_conference is_triggered_only = yes major = yes option = { name = CZE_monarchy_event.21.a trigger = { original_tag = CZE } custom_effect_tooltip = CZE_royal_coronation_ready_TT hidden_effect = { set_country_flag = CZE_president_resign } ai_chance = { base = 50 } log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.21.a executed" } option = { name = CZE_monarchy_event.21.b trigger = { original_tag = AUS CZE = { has_completed_focus = CZE_seek_support_from_austria } } ai_chance = { base = 50 } } option = { name = CZE_monarchy_event.21.c trigger = { CZE = { has_completed_focus = CZE_seek_support_from_hungary } original_tag = HUN } ai_chance = { base = 50 } } option = { name = CZE_monarchy_event.21.d trigger = { original_tag = SLO } ai_chance = { base = 50 } } option = { name = CZE_monarchy_event.21.e trigger = { NOT = { original_tag = CZE } NOT = { original_tag = SLO } NOT = { AND = { original_tag = AUS CZE = { has_completed_focus = CZE_seek_support_from_austria } } } NOT = { AND = { original_tag = HUN CZE = { has_completed_focus = CZE_seek_support_from_hungary } } } } ai_chance = { base = 50 } } } country_event = { id = CZE_monarchy_event.23 title = CZE_monarchy_event.23.t desc = CZE_monarchy_event.23.d picture = GFX_habsburgs is_triggered_only = yes option = { name = CZE_monarchy_event.23.a if = { limit = { has_idea = NATO_member } NATO_leave = yes } else_if = { limit = { has_idea = CSTO_member } CSTO_leave = yes } else = { leave_faction = yes } CZE = { add_to_faction = ROOT } ai_chance = { base = 60 modifier = { ROOT = { has_opinion = { target = FROM value > 50 } } add = 10 } modifier = { ROOT = { has_government = FROM } add = 30 } } log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.23.a executed" } option = { name = CZE_monarchy_event.23.b CZE = { country_event = CZE_monarchy_event.25 } ai_chance = { base = 40 modifier = { ROOT = { has_opinion = { target = FROM value > 50 } } add = -10 } modifier = { ROOT = { has_government = FROM } add = -30 } } log = "[GetDateText]: [This.GetName]: CZE_monarchy_event.23.b executed" } } news_event = { id = CZE_monarchy_event.24 title = CZE_monarchy_event.24.t desc = CZE_monarchy_event.24.d picture = GFX_news_press_conference is_triggered_only = yes major = yes option = { name = CZE_monarchy_event.24.a trigger = { NOT = { original_tag = CZE } } ai_chance = { base = 50 } } option = { name = CZE_monarchy_event.24.b trigger = { original_tag = CZE } ai_chance = { base = 50 } } } country_event = { id = CZE_monarchy_event.25 title = CZE_monarchy_event.25.t desc = CZE_monarchy_event.25.d picture = GFX_habsburgs is_triggered_only = yes option = { name = CZE_monarchy_event.25.a ai_chance = { base = 100 } } } country_event = { id = CZE_SLO_monarchy_event.1 title = CZE_SLO_monarchy_event.1.t desc = CZE_SLO_monarchy_event.1.d picture = GFX_csr1 is_triggered_only = yes option = { name = CZE_SLO_monarchy_event.1.a set_country_flag = CZE_SLO_monarchy_collaboration custom_effect_tooltip = CZE_SLO_monarchy_decisions_TT log = "[GetDateText]: [This.GetName]: CZE_SLO_monarchy_event.1.a executed" } } #################### CZE - AUS monarchist events ############################### #Notifying AUS about the monarchist intromision, see "Austrian monarchists" focus country_event = { id = CZE_AUS_monarchy_event.1 title = CZE_AUS_monarchy_event.1.t desc = CZE_AUS_monarchy_event.1.d picture = GFX_politics_protest is_triggered_only = yes option = { name = CZE_AUS_monarchy_event.1.a ai_chance = { base = 50 } } } # UK event see "Encourage British Royal Family support" focus country_event = { id = CZE_AUS_monarchy_event.3 title = CZE_AUS_monarchy_event.3.t desc = CZE_AUS_monarchy_event.3.d picture = GFX_politics_talks is_triggered_only = yes option = { name = CZE_AUS_monarchy_event.3.a BEL = { country_event = { id = CZE_AUS_monarchy_event.4 days = 1 } } CZE = { country_event = CZE_AUS_monarchy_event.14 } ROOT = { country_event = { id = CZE_AUS_monarchy_event.16 days = 1 } set_temp_variable = { treasury_change = -2 } modify_treasury_effect = yes } every_country = { limit = { capital_scope = { is_on_continent = europe } OR = { check_variable = { ruling_party = 23 } AND = { original_tag = DEN NOT = { has_government = communism } NOT = { has_government = fascism } } AND = { original_tag = LUX NOT = { has_government = communism } NOT = { has_government = fascism } } AND = { original_tag = MNC NOT = { has_government = communism } } AND = { original_tag = HOL NOT = { has_government = communism } NOT = { has_government = fascism } } AND = { original_tag = NRY NOT = { has_government = communism } NOT = { has_government = fascism } } AND = { original_tag = SWE NOT = { has_government = communism } NOT = { has_government = fascism } } AND = { original_tag = SPR NOT = { has_government = communism } NOT = { has_government = fascism } } } NOT = { original_tag = CZE } NOT = { original_tag = BEL } } country_event = CZE_AUS_monarchy_event.5 } log = "[GetDateText]: [This.GetName]: CZE_AUS_monarchy_event.3.a executed" ai_chance = { base = 50 } } option = { name = CZE_AUS_monarchy_event.3.b CZE = { country_event = CZE_AUS_monarchy_event.15 } log = "[GetDateText]: [This.GetName]: CZE_AUS_monarchy_event.3.b executed" ai_chance = { base = 50 } } } #BEL event if the UK accepts country_event = { id = CZE_AUS_monarchy_event.4 title = CZE_AUS_monarchy_event.4.t desc = CZE_AUS_monarchy_event.4.d picture = GFX_politics_negotiations is_triggered_only = yes trigger = { original_tag = BEL } option = { name = CZE_AUS_monarchy_event.4.a trigger = { BEL = { NOT = { has_government = communism } } } BEL = { set_country_flag = CZE_BEL_plan } CZE = { set_country_flag = CZE_BEL_plan } add_timed_idea = { idea = CZE_future_of_monarchies days = 180 } log = "[GetDateText]: [This.GetName]: CZE_AUS_monarchy_event.4.a executed" ai_chance = { base = 100 } } # Secret option for Belgium if communist option = { name = CZE_AUS_monarchy_event.4.b trigger = { BEL = { has_government = communism } } CZE = { complete_national_focus = CZE_visit_belgium complete_national_focus = CZE_initiate_the_return_of_the_archduke_lorenz_of_austria-este country_event = { id = CZE_AUS_monarchy_event.20 days = 15 } } log = "[GetDateText]: [This.GetName]: CZE_AUS_monarchy_event.4.b executed" ai_chance = { base = 100 } } } # Generic event for all Monarchies in Europe country_event = { id = CZE_AUS_monarchy_event.5 title = CZE_AUS_monarchy_event.5.t desc = CZE_AUS_monarchy_event.5.d picture = GFX_politics_negotiations is_triggered_only = yes option = { name = CZE_AUS_monarchy_event.5.a ROOT = { add_timed_idea = { idea = CZE_future_of_monarchies days = 180 } } log = "[GetDateText]: [This.GetName]: CZE_AUS_monarchy_event.5.a executed" ai_chance = { base = 50 } } option = { name = CZE_AUS_monarchy_event.5.b ai_chance = { base = 50 } } } # BEL event if UK refuses country_event = { id = CZE_AUS_monarchy_event.6 title = CZE_AUS_monarchy_event.6.t desc = CZE_AUS_monarchy_event.6.d picture = GFX_politics_talks is_triggered_only = yes option = { name = CZE_AUS_monarchy_event.6.a BEL = { set_country_flag = CZE_BEL_plan } CZE = { set_country_flag = CZE_BEL_plan } BEL = { add_timed_idea = { idea = CZE_BEL_habsburgs_plan days = 210 } } log = "[GetDateText]: [This.GetName]: CZE_AUS_monarchy_event.6.a executed" ai_chance = { base = 50 } } option = { name = CZE_AUS_monarchy_event.6.b trigger = { BEL = { has_government = communism } } complete_national_focus = CZE_visit_belgium log = "[GetDateText]: [This.GetName]: CZE_AUS_monarchy_event.6.b executed" ai_chance = { base = 50 } } } # BEL Event of the return of the Archduke, see focus "Initiate the return of the Archduke Lorenz" country_event = { id = CZE_AUS_monarchy_event.7 title = CZE_AUS_monarchy_event.7.t desc = CZE_AUS_monarchy_event.7.d picture = GFX_passenger_plane is_triggered_only = yes option = { name = CZE_AUS_monarchy_event.7.a country_event = { id = CZE_AUS_monarchy_event.8 days = 15 } log = "[GetDateText]: [This.GetName]: CZE_AUS_monarchy_event.7.a executed" ai_chance = { base = 50 } } } # CZE event for preparing the return country_event = { id = CZE_AUS_monarchy_event.8 title = CZE_AUS_monarchy_event.8.t desc = CZE_AUS_monarchy_event.8.d picture = GFX_generic_train_event is_triggered_only = yes option = { name = CZE_AUS_monarchy_event.8.a set_country_flag = CZE_return_of_archduke log = "[GetDateText]: [This.GetName]: CZE_AUS_monarchy_event.8.a executed" ai_chance = { base = 50 } } } # AUS event for the ascens to power of monarchist. see Kingdown of Austria focus country_event = { id = CZE_AUS_monarchy_event.9 title = CZE_AUS_monarchy_event.9.t desc = CZE_AUS_monarchy_event.9.d picture = GFX_habsburgs is_triggered_only = yes option = { name = CZE_AUS_monarchy_event.9.a log = "[GetDateText]: [This.GetName]: CZE_AUS_monarchy_event.9.a" CZE = { diplomatic_relation = { country = AUS relation = non_aggression_pact active = yes } diplomatic_relation = { country = BEL relation = non_aggression_pact active = yes } diplomatic_relation = { country = AUS relation = guarantee active = yes } } BEL = { diplomatic_relation = { country = AUS relation = non_aggression_pact active = yes } diplomatic_relation = { country = CZE relation = non_aggression_pact active = yes } } AUS = { set_temp_variable = { rul_party_temp = 23 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes diplomatic_relation = { country = CZE relation = non_aggression_pact active = yes } diplomatic_relation = { country = BEL relation = non_aggression_pact active = yes } if = { limit = { has_idea = CZE_AUS_payment_to_habsburgs } remove_ideas = CZE_AUS_payment_to_habsburgs } } news_event = { id = CZE_AUS_monarchy_event.13 days = 1 } log = "[GetDateText]: [This.GetName]: CZE_AUS_monarchy_event.9.a executed" ai_chance = { base = 50 } } } # AUS event for "Reach to the House of Habsburg-Lorraine" focus country_event = { id = CZE_AUS_monarchy_event.10 title = CZE_AUS_monarchy_event.10.t desc = CZE_AUS_monarchy_event.10.d picture = GFX_united_states_dollar is_triggered_only = yes option = { name = CZE_AUS_monarchy_event.10.a trigger = { AUS = { NOT = { check_variable = { ruling_party = 23 } } } } add_ideas = CZE_AUS_payment_to_habsburgs CZE = { country_event = CZE_AUS_monarchy_event.21 } log = "[GetDateText]: [This.GetName]: CZE_AUS_monarchy_event.10.a executed" ai_chance = { base = 50 } } option = { name = CZE_AUS_monarchy_event.10.c trigger = { AUS = { NOT = { has_government = nationalist } } } add_stability = -0.1 set_temp_variable = { party_index = 23 } set_temp_variable = { party_popularity_increase = 0.05 } set_temp_variable = { arg_popularity = -0.05 } change_relative_party_popularity = yes CZE = { country_event = CZE_AUS_monarchy_event.23 } log = "[GetDateText]: [This.GetName]: CZE_AUS_monarchy_event.10.c executed" ai_chance = { base = 50 } } } country_event = { id = CZE_AUS_monarchy_event.11 title = CZE_AUS_monarchy_event.11.t desc = CZE_AUS_monarchy_event.11.d picture = GFX_politics_protest is_triggered_only = yes option = { name = CZE_AUS_monarchy_event.11.a add_ideas = CZE_AUS_cooperation_with_the_habsburgs log = "[GetDateText]: [This.GetName]: CZE_AUS_monarchy_event.11.a executed" ai_chance = { base = 50 } } } country_event = { id = CZE_AUS_monarchy_event.12 title = CZE_AUS_monarchy_event.12.t desc = CZE_AUS_monarchy_event.12.d picture = GFX_habsburgs is_triggered_only = yes option = { name = CZE_AUS_monarchy_event.12.a log = "[GetDateText]: [This.GetName]: CZE_AUS_monarchy_event.12.a executed" set_temp_variable = { rul_party_temp = 23 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes } } news_event = { id = CZE_AUS_monarchy_event.13 title = CZE_AUS_monarchy_event.13.t desc = CZE_AUS_monarchy_event.13.d picture = GFX_news_press_conference is_triggered_only = yes major = yes option = { name = CZE_AUS_monarchy_event.13.a } } country_event = { id = CZE_AUS_monarchy_event.14 title = CZE_AUS_monarchy_event.14.t desc = CZE_AUS_monarchy_event.14.d picture = GFX_politics_negotiations is_triggered_only = yes option = { name = CZE_AUS_monarchy_event.14.a add_timed_idea = { idea = CZE_future_of_monarchies days = 180 } log = "[GetDateText]: [This.GetName]: CZE_AUS_monarchy_event.14.a executed" } } country_event = { id = CZE_AUS_monarchy_event.15 title = CZE_AUS_monarchy_event.15.t desc = CZE_AUS_monarchy_event.15.d picture = GFX_declined_offer_no is_triggered_only = yes option = { name = CZE_AUS_monarchy_event.15.a BEL = { country_event = { id = CZE_AUS_monarchy_event.6 days = 1 } } log = "[GetDateText]: [This.GetName]: CZE_AUS_monarchy_event.15.a executed" } } country_event = { id = CZE_AUS_monarchy_event.16 title = CZE_AUS_monarchy_event.16.t desc = CZE_AUS_monarchy_event.16.d picture = GFX_political_deal is_triggered_only = yes option = { name = CZE_AUS_monarchy_event.16.a add_timed_idea = { idea = CZE_future_of_monarchies days = 180 } log = "[GetDateText]: [This.GetName]: CZE_AUS_monarchy_event.16.a executed" } } country_event = { id = CZE_AUS_monarchy_event.17 title = CZE_AUS_monarchy_event.17.t desc = CZE_AUS_monarchy_event.17.d picture = GFX_political_deal is_triggered_only = yes option = { name = CZE_AUS_monarchy_event.3.a BEL = { country_event = { id = CZE_AUS_monarchy_event.4 days = 1 } } ROOT = { country_event = { id = CZE_AUS_monarchy_event.15 days = 1 } set_temp_variable = { treasury_change = -2 } modify_treasury_effect = yes } every_country = { limit = { capital_scope = { is_on_continent = europe } OR = { check_variable = { ruling_party = 23 } AND = { original_tag = DEN NOT = { has_government = communism } NOT = { has_government = fascism } } AND = { original_tag = LUX NOT = { has_government = communism } NOT = { has_government = fascism } } AND = { original_tag = MNC NOT = { has_government = communism } } AND = { original_tag = HOL NOT = { has_government = communism } NOT = { has_government = fascism } } AND = { original_tag = NRY NOT = { has_government = communism } NOT = { has_government = fascism } } AND = { original_tag = SWE NOT = { has_government = communism } NOT = { has_government = fascism } } AND = { original_tag = SPR NOT = { has_government = communism } NOT = { has_government = fascism } } } NOT = { original_tag = CZE } NOT = { original_tag = BEL } } country_event = CZE_AUS_monarchy_event.18 } log = "[GetDateText]: [This.GetName]: CZE_AUS_monarchy_event.17.a executed" ai_chance = { base = 50 } } } country_event = { id = CZE_AUS_monarchy_event.18 title = CZE_AUS_monarchy_event.18.t desc = CZE_AUS_monarchy_event.18.d picture = GFX_politics_negotiations is_triggered_only = yes option = { name = CZE_AUS_monarchy_event.18.a ROOT = { add_timed_idea = { idea = CZE_future_of_monarchies days = 180 } } log = "[GetDateText]: [This.GetName]: CZE_AUS_monarchy_event.18.a executed" ai_chance = { base = 50 } } option = { name = CZE_AUS_monarchy_event.18.b ai_chance = { base = 50 } } } country_event = { id = CZE_AUS_monarchy_event.20 title = CZE_AUS_monarchy_event.20.t desc = CZE_AUS_monarchy_event.20.d picture = GFX_generic_train_event is_triggered_only = yes option = { name = CZE_AUS_monarchy_event.20.a set_country_flag = CZE_return_of_archduke custom_effect_tooltip = CZE_AUS_return_of_archduke_tt log = "[GetDateText]: [This.GetName]: CZE_AUS_monarchy_event.20.a executed" ai_chance = { base = 50 } } } country_event = { id = CZE_AUS_monarchy_event.21 title = CZE_AUS_monarchy_event.21.t desc = CZE_AUS_monarchy_event.21.d picture = GFX_euro is_triggered_only = yes option = { name = CZE_AUS_monarchy_event.21.a log = "[GetDateText]: [This.GetName]: CZE_AUS_monarchy_event.21.a executed" add_ideas = CZE_AUS_payment_to_habsburgs_in_CZE ai_chance = { base = 50 } } } country_event = { id = CZE_AUS_monarchy_event.23 title = CZE_AUS_monarchy_event.23.t desc = CZE_AUS_monarchy_event.23.d picture = GFX_declined_offer_no is_triggered_only = yes option = { name = CZE_AUS_monarchy_event.23.a ai_chance = { base = 50 } } } #Hungarian events #CZE inflitrating in our government 1 country_event = { id = CZE_HUN_monarchy_event.1 title = CZE_HUN_monarchy_event.1.t desc = CZE_HUN_monarchy_event.1.d picture = GFX_politics_demands is_triggered_only = yes option = { name = CZE_HUN_monarchy_event.1.a ai_chance = { base = 50 } } } # THe problem with Fidesz country_event = { id = CZE_HUN_monarchy_event.3 title = CZE_HUN_monarchy_event.3.t desc = CZE_HUN_monarchy_event.3.d picture = GFX_politics_eye is_triggered_only = yes option = { name = CZE_HUN_monarchy_event.3.a set_country_flag = CZE_HUN_fidesz_problem add_ideas = CZE_HUN_spy_wars HUN = { add_ideas = CZE_HUN_spy_wars_fidesz } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.3.a executed" ai_chance = { base = 50 } } } # Supporting democratic countries in HUN country_event = { id = CZE_HUN_monarchy_event.4 title = CZE_HUN_monarchy_event.4.t desc = CZE_HUN_monarchy_event.4.d picture = GFX_politics_libertarian is_triggered_only = yes option = { name = CZE_HUN_monarchy_event.4.a ai_chance = { base = 50 } } } # Start chain of manipulating the elections (Event 1) country_event = { id = CZE_HUN_monarchy_event.5 title = CZE_HUN_monarchy_event.5.t desc = CZE_HUN_monarchy_event.5.d picture = GFX_election_day is_triggered_only = yes option = { name = CZE_HUN_monarchy_event.5.a CZE = { country_event = CZE_HUN_monarchy_event.6 } set_temp_variable = { party_index = 23 } set_temp_variable = { party_popularity_increase = 0.1 } set_temp_variable = { temp_outlook_increase = 0.1 } change_relative_party_popularity = yes log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.5.a executed" ai_chance = { base = 50 } } } # CZE answer to Event 1 HUN country_event = { id = CZE_HUN_monarchy_event.6 title = CZE_HUN_monarchy_event.6.t desc = CZE_HUN_monarchy_event.6.d picture = GFX_politics_speak is_triggered_only = yes option = { name = CZE_HUN_monarchy_event.6.a HUN = { country_event = { id = CZE_HUN_monarchy_event.7 days = 15 } } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.6.a executed" ai_chance = { base = 50 } } } # Event 2 of manipulate elections country_event = { id = CZE_HUN_monarchy_event.7 title = CZE_HUN_monarchy_event.7.t desc = CZE_HUN_monarchy_event.7.d picture = GFX_hung_2020 is_triggered_only = yes # Focus in investigating option = { name = CZE_HUN_monarchy_event.7.a add_ideas = CZE_HUN_big_investigation CZE = { country_event = CZE_HUN_monarchy_event.8 } set_temp_variable = { party_popularity_increase = 0.05 } change_relative_party_popularity = yes set_temp_variable = { party_index = 23 } set_temp_variable = { party_popularity_increase = -0.05 } change_relative_party_popularity = yes log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.7.a executed" ai_chance = { base = 50 } } # Not do anything option = { name = CZE_HUN_monarchy_event.7.b add_ideas = CZE_HUN_medium_investigation log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.7.b executed" CZE = { country_event = CZE_HUN_monarchy_event.9 } ai_chance = { base = 50 } } # Bribe the investigators option = { name = CZE_HUN_monarchy_event.7.c add_ideas = CZE_HUN_smal_investigation CZE = { country_event = CZE_HUN_monarchy_event.10 } set_temp_variable = { party_popularity_increase = -0.05 } change_relative_party_popularity = yes set_temp_variable = { party_index = 23 } set_temp_variable = { party_popularity_increase = 0.05 } change_relative_party_popularity = yes log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.7.c executed" ai_chance = { base = 50 } } } # CZE answer about MEDIUM investigation country_event = { id = CZE_HUN_monarchy_event.8 title = CZE_HUN_monarchy_event.8.t desc = CZE_HUN_monarchy_event.8.d picture = GFX_politics_surveillence is_triggered_only = yes option = { name = CZE_HUN_monarchy_event.8.a HUN = { country_event = { id = CZE_HUN_monarchy_event.11 days = 15 } } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.8.a executed" ai_chance = { base = 50 } } } # CZE answer about BIG investigation country_event = { id = CZE_HUN_monarchy_event.9 title = CZE_HUN_monarchy_event.9.t desc = CZE_HUN_monarchy_event.9.d picture = GFX_politics_surveillence is_triggered_only = yes option = { name = CZE_HUN_monarchy_event.9.a HUN = { country_event = { id = CZE_HUN_monarchy_event.11 days = 15 } } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.9.a executed" ai_chance = { base = 50 } } } # CZE answer about SMALL investigation country_event = { id = CZE_HUN_monarchy_event.10 title = CZE_HUN_monarchy_event.10.t desc = CZE_HUN_monarchy_event.10.d picture = GFX_politics_surveillence is_triggered_only = yes option = { name = CZE_HUN_monarchy_event.10.a HUN = { country_event = { id = CZE_HUN_monarchy_event.11 days = 15 } } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.10.a executed" ai_chance = { base = 50 } } } # Event 3 from manipulating the elections country_event = { id = CZE_HUN_monarchy_event.11 title = CZE_HUN_monarchy_event.11.t desc = CZE_HUN_monarchy_event.11.d picture = GFX_court is_triggered_only = yes # Accepted the push option = { name = CZE_HUN_monarchy_event.11.a decrease_centralization = yes CZE = { country_event = CZE_HUN_monarchy_event.12 } set_temp_variable = { party_index = 23 } set_temp_variable = { party_popularity_increase = 0.05 } change_relative_party_popularity = yes log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.11.a executed" ai_chance = { base = 50 } } # Denied the push option = { name = CZE_HUN_monarchy_event.11.b CZE = { country_event = CZE_HUN_monarchy_event.13 } set_temp_variable = { party_popularity_increase = 0.05 } change_relative_party_popularity = yes set_temp_variable = { party_index = 23 } set_temp_variable = { party_popularity_increase = -0.05 } change_relative_party_popularity = yes log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.11.b executed" ai_chance = { base = 50 } } } # CZE answer about concesion to monarchists country_event = { id = CZE_HUN_monarchy_event.12 title = CZE_HUN_monarchy_event.12.t desc = CZE_HUN_monarchy_event.12.d picture = GFX_generic_train_event is_triggered_only = yes # Accepted the push option = { name = CZE_HUN_monarchy_event.12.a HUN = { country_event = { id = CZE_HUN_monarchy_event.14 days = 15 } } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.12.a executed" ai_chance = { base = 50 } } } # CZE answer to denied concessions country_event = { id = CZE_HUN_monarchy_event.13 title = CZE_HUN_monarchy_event.13.t desc = CZE_HUN_monarchy_event.13.d picture = GFX_generic_train_event is_triggered_only = yes # Accepted the push option = { name = CZE_HUN_monarchy_event.13.a HUN = { country_event = { id = CZE_HUN_monarchy_event.14 days = 15 } } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.13.a executed" ai_chance = { base = 50 } } } # Event 4 from manipulate the elections country_event = { id = CZE_HUN_monarchy_event.14 title = CZE_HUN_monarchy_event.14.t desc = CZE_HUN_monarchy_event.14.d picture = GFX_czech_tv is_triggered_only = yes option = { name = CZE_HUN_monarchy_event.14.a add_ideas = CZE_HUN_manipulating_national_media CZE = { country_event = CZE_HUN_monarchy_event.15 } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.14.a executed" ai_chance = { base = 50 } } } # CZE answer to the event 4 from manipulating the media country_event = { id = CZE_HUN_monarchy_event.15 title = CZE_HUN_monarchy_event.15.t desc = CZE_HUN_monarchy_event.15.d picture = GFX_russian_media_influence is_triggered_only = yes # Also manipulate the media option = { name = CZE_HUN_monarchy_event.15.a HUN = { country_event = { id = CZE_HUN_monarchy_event.16 days = 15 } remove_ideas = CZE_HUN_manipulating_national_media add_ideas = CZE_HUN_manipulating_internation_media set_temp_variable = { party_index = 23 } set_temp_variable = { party_popularity_increase = 0.05 } change_relative_party_popularity = yes } set_temp_variable = { party_index = 23 } set_temp_variable = { party_popularity_increase = 0.05 } change_relative_party_popularity = yes log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.15.a executed" ai_chance = { base = 50 } } # No action option = { name = CZE_HUN_monarchy_event.15.a HUN = { country_event = { id = CZE_HUN_monarchy_event.16 days = 15 } } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.15.a executed" ai_chance = { base = 50 } } } # Event 5 country_event = { id = CZE_HUN_monarchy_event.16 title = CZE_HUN_monarchy_event.16.t desc = CZE_HUN_monarchy_event.16.d picture = GFX_euro is_triggered_only = yes option = { name = CZE_HUN_monarchy_event.16.a CZE = { country_event = CZE_HUN_monarchy_event.19 } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.16.a executed" ai_chance = { base = 50 } set_temp_variable = { party_popularity_increase = -0.05 } change_relative_party_popularity = yes } # Deny the corruption option = { name = CZE_HUN_monarchy_event.16.a HUN = { random_list = { 30 = { country_event = CZE_HUN_monarchy_event.17 } 10 = { country_event = CZE_HUN_monarchy_event.18 } } } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.16.a executed" ai_chance = { base = 50 } } } # Dissidents due to the corruption country_event = { id = CZE_HUN_monarchy_event.17 title = CZE_HUN_monarchy_event.17.t desc = CZE_HUN_monarchy_event.17.d picture = GFX_message_signing is_triggered_only = yes # Accepted the push option = { name = CZE_HUN_monarchy_event.17.a increase_corruption = yes set_temp_variable = { party_popularity_increase = -0.1 } set_temp_variable = { temp_outlook_increase = -0.1 } change_relative_party_popularity = yes clear_variable = temp_outlook_increase set_temp_variable = { party_index = 23 } set_temp_variable = { party_popularity_increase = 0.1 } change_relative_party_popularity = yes CZE = { country_event = CZE_HUN_monarchy_event.20 } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.17.a executed" ai_chance = { base = 50 } } } # Nothing more found in the party country_event = { id = CZE_HUN_monarchy_event.18 title = CZE_HUN_monarchy_event.18.t desc = CZE_HUN_monarchy_event.18.d picture = GFX_jury is_triggered_only = yes # Accepted the push option = { name = CZE_HUN_monarchy_event.18.a increase_corruption = yes set_temp_variable = { party_popularity_increase = -0.05 } change_relative_party_popularity = yes set_temp_variable = { party_index = 23 } set_temp_variable = { party_popularity_increase = 0.05 } change_relative_party_popularity = yes CZE = { country_event = CZE_HUN_monarchy_event.21 } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.18.a executed" ai_chance = { base = 50 } } } # CZE response about the scandals HUN president country_event = { id = CZE_HUN_monarchy_event.19 title = CZE_HUN_monarchy_event.19.t desc = CZE_HUN_monarchy_event.19.d picture = GFX_euro is_triggered_only = yes # Accepted the push option = { name = CZE_HUN_monarchy_event.19.a HUN = { country_event = { id = CZE_HUN_monarchy_event.22 days = 15 } } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.19.a executed" ai_chance = { base = 50 } } } # CZE response about the massive scandals country_event = { id = CZE_HUN_monarchy_event.20 title = CZE_HUN_monarchy_event.20.t desc = CZE_HUN_monarchy_event.20.d picture = GFX_russian_rubles is_triggered_only = yes # Accepted the push option = { name = CZE_HUN_monarchy_event.20.a HUN = { country_event = { id = CZE_HUN_monarchy_event.22 days = 15 } } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.20.a executed" ai_chance = { base = 50 } } } # CZE answer againts corruption in the government country_event = { id = CZE_HUN_monarchy_event.21 title = CZE_HUN_monarchy_event.21.t desc = CZE_HUN_monarchy_event.21.d picture = GFX_message_signing is_triggered_only = yes # Accepted the push option = { name = CZE_HUN_monarchy_event.21.a HUN = { country_event = { id = CZE_HUN_monarchy_event.22 days = 15 } } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.21.a executed" ai_chance = { base = 50 } } } # HUn Event 6 end of the fraus country_event = { id = CZE_HUN_monarchy_event.22 title = CZE_HUN_monarchy_event.22.t desc = CZE_HUN_monarchy_event.22.d picture = GFX_court is_triggered_only = yes option = { name = CZE_HUN_monarchy_event.22.a remove_ideas = CZE_HUN_manipulating_internation_media remove_ideas = CZE_HUN_manipulating_national_media remove_ideas = CZE_HUN_medium_investigation remove_ideas = CZE_HUN_big_investigation remove_ideas = CZE_HUN_smal_investigation CZE = { country_event = CZE_HUN_monarchy_event.23 } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.22.a executed" ai_chance = { base = 50 } } } # CZE end of fraud country_event = { id = CZE_HUN_monarchy_event.23 title = CZE_HUN_monarchy_event.23.t desc = CZE_HUN_monarchy_event.23.d picture = GFX_EventCountry_Template is_triggered_only = yes # Accepted the push option = { name = CZE_HUN_monarchy_event.23.a ai_chance = { base = 50 } } } # HUN event for cooperate with the habsbuth-lotarignial-haz country_event = { id = CZE_HUN_monarchy_event.24 title = CZE_HUN_monarchy_event.24.t desc = CZE_HUN_monarchy_event.24.d picture = GFX_habsburgs is_triggered_only = yes # Accepted the push option = { name = CZE_HUN_monarchy_event.24.a trigger = { NOT = { check_variable = { ruling_party = 23 } } } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.24.a executed" add_ideas = CZE_AUS_payment_to_habsburgs CZE = { country_event = { id = CZE_HUN_monarchy_event.25 days = 1 } } ai_chance = { base = 50 } } option = { name = CZE_HUN_monarchy_event.24.b trigger = { check_variable = { ruling_party = 23 } } ai_chance = { base = 50 } } option = { name = CZE_HUN_monarchy_event.24.c log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.24.c executed" CZE = { country_event = { id = CZE_HUN_monarchy_event.26 days = 1 } } ai_chance = { base = 50 } } } # HUN accepts event payment to CZE country_event = { id = CZE_HUN_monarchy_event.25 title = CZE_HUN_monarchy_event.25.t desc = CZE_HUN_monarchy_event.25.d picture = GFX_euro_investments is_triggered_only = yes option = { name = CZE_HUN_monarchy_event.25.a add_ideas = CZE_AUS_payment_to_habsburgs_in_CZE log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.25.a executed" ai_chance = { base = 50 } } } # HUN refused the CZe proposal country_event = { id = CZE_HUN_monarchy_event.26 title = CZE_HUN_monarchy_event.26.t desc = CZE_HUN_monarchy_event.26.d picture = GFX_treaty_rejected is_triggered_only = yes # Accepted the push option = { name = CZE_HUN_monarchy_event.26.a ai_chance = { base = 50 } } } # Bucarest meeting event to ROM country_event = { id = CZE_HUN_monarchy_event.27 title = CZE_HUN_monarchy_event.27.t desc = CZE_HUN_monarchy_event.27.d picture = GFX_handshake_black is_triggered_only = yes # Accepted the push option = { name = CZE_HUN_monarchy_event.27.a ai_chance = { base = 50 } } } country_event = { id = CZE_HUN_monarchy_event.29 title = CZE_HUN_monarchy_event.29.t desc = CZE_HUN_monarchy_event.29.d picture = GFX_political_deal is_triggered_only = yes option = { name = CZE_HUN_monarchy_event.29.a set_temp_variable = { wargoal_on = HUN } set_temp_variable = { wargoal_type = 1 } add_threat_from_wargoal_effect = yes create_wargoal = { target = HUN type = topple_government } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.29.a executed" ai_chance = { base = 100 } } } # CZE deciding whith who to share the income from HUngary country_event = { id = CZE_HUN_monarchy_event.31 title = CZE_HUN_monarchy_event.31.t desc = CZE_HUN_monarchy_event.31.d picture = GFX_politics_anarchism is_triggered_only = yes option = { name = CZE_HUN_monarchy_event.31.a HUN = { add_ideas = CZE_HUN_manipulating_our_commerce } CZE = { add_ideas = CZE_HUN_receive_additional_income_from_hungary_5 } ROM = { country_event = CZE_HUN_monarchy_event.34 } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.31.a executed" ai_chance = { base = 50 } } # Just the direct connection option = { name = CZE_HUN_monarchy_event.31.b HUN = { add_ideas = CZE_HUN_manipulating_our_commerce } CZE = { add_ideas = CZE_HUN_receive_additional_income_from_hungary_3 } ROM = { country_event = CZE_HUN_monarchy_event.34 } RUS = { country_event = CZE_HUN_monarchy_event.33 } UKR = { country_event = CZE_HUN_monarchy_event.33 } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.31.b executed" ai_chance = { base = 50 } } # Suround Hungary option = { name = CZE_HUN_monarchy_event.31.c HUN = { add_ideas = CZE_HUN_manipulating_our_commerce } CZE = { add_ideas = CZE_HUN_receive_additional_income_from_hungary_2 } ROM = { country_event = CZE_HUN_monarchy_event.33 } RUS = { country_event = CZE_HUN_monarchy_event.32 } UKR = { country_event = CZE_HUN_monarchy_event.32 } CRO = { country_event = CZE_HUN_monarchy_event.32 } SER = { country_event = CZE_HUN_monarchy_event.32 } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.31.c executed" ai_chance = { base = 50 } } } # Event for receiving a 1% of the hungarian trade country_event = { id = CZE_HUN_monarchy_event.32 title = CZE_HUN_monarchy_event.32.t desc = CZE_HUN_monarchy_event.32.d picture = GFX_handshake_black is_triggered_only = yes option = { name = CZE_HUN_monarchy_event.32.a add_ideas = CZE_HUN_receive_additional_income_from_hungary_1 CZE = { add_to_variable = { var = CZE_HUN_accepted_the_hungarian_trade value = 1 } } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.32.a executed" ai_chance = { base = 50 } } } # Event for receiving a 2% of the hungarian trade country_event = { id = CZE_HUN_monarchy_event.33 title = CZE_HUN_monarchy_event.32.t desc = CZE_HUN_monarchy_event.32.d picture = GFX_handshake_black is_triggered_only = yes option = { name = CZE_HUN_monarchy_event.33.a add_ideas = CZE_HUN_receive_additional_income_from_hungary_2 CZE = { add_to_variable = { var = CZE_HUN_accepted_the_hungarian_trade value = 1 } } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.33.a executed" ai_chance = { base = 60 } } option = { name = CZE_HUN_monarchy_event.33.b trigger = { original_tag = RUS } HUN = { country_event = CZE_HUN_monarchy_event.36 } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.33.b executed" ai_chance = { base = 40 } } } # Event for receiving a 3% of the hungarian trade country_event = { id = CZE_HUN_monarchy_event.34 title = CZE_HUN_monarchy_event.32.t desc = CZE_HUN_monarchy_event.32.d picture = GFX_handshake_black is_triggered_only = yes option = { name = CZE_HUN_monarchy_event.34.a add_ideas = CZE_HUN_receive_additional_income_from_hungary_3 CZE = { add_to_variable = { var = CZE_HUN_accepted_the_hungarian_trade value = 1 } } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.34.a executed" ai_chance = { base = 50 } } } country_event = { id = CZE_HUN_monarchy_event.36 title = CZE_HUN_monarchy_event.36.t desc = CZE_HUN_monarchy_event.36.d picture = GFX_banking_crisis is_triggered_only = yes option = { name = CZE_HUN_monarchy_event.36.a trigger = { CZE = { check_variable = { CZE_HUN_accepted_the_hungarian_trade < 3 } } } if = { limit = { CZE = { NOT = { has_idea = NATO_member } } } set_temp_variable = { wargoal_on = CZE } set_temp_variable = { wargoal_type = 1 } add_threat_from_wargoal_effect = yes create_wargoal = { target = CZE type = topple_government } } if = { limit = { ROM = { NOT = { has_idea = NATO_member } } } set_temp_variable = { wargoal_on = ROM } set_temp_variable = { wargoal_type = 1 } add_threat_from_wargoal_effect = yes create_wargoal = { target = ROM type = topple_government } } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.36.a executed" ai_chance = { base = 50 } } option = { name = CZE_HUN_monarchy_event.36.b trigger = { CZE = { check_variable = { CZE_HUN_accepted_the_hungarian_trade > 2 } } } ai_chance = { base = 50 } } } # Archduke arrives to HUN event country_event = { id = CZE_HUN_monarchy_event.37 title = CZE_HUN_monarchy_event.37.t desc = CZE_HUN_monarchy_event.37.d picture = GFX_generic_train_event is_triggered_only = yes # Allow him option = { name = CZE_HUN_monarchy_event.37.a country_event = { id = CZE_HUN_monarchy_event.38 days = 15 } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.37.a executed" ai_chance = { base = 50 } } # Dont allow him option = { name = CZE_HUN_monarchy_event.37.b country_event = { id = CZE_HUN_monarchy_event.39 days = 15 } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.37.b. executed" ai_chance = { base = 50 } } } # Allowed him to stay in HUN country_event = { id = CZE_HUN_monarchy_event.38 title = CZE_HUN_monarchy_event.38.t desc = CZE_HUN_monarchy_event.38.d picture = GFX_politics_protest is_triggered_only = yes option = { name = CZE_HUN_monarchy_event.38.a country_event = { id = CZE_HUN_monarchy_event.44 days = 90 } add_ideas = CZE_HUN_pro_monarchists_riots log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.38.a executed" ai_chance = { base = 50 } } } #Deny him country_event = { id = CZE_HUN_monarchy_event.39 title = CZE_HUN_monarchy_event.39.t desc = CZE_HUN_monarchy_event.39.d picture = GFX_2021_solomon_intervention_police is_triggered_only = yes # Dont allow him option = { name = CZE_HUN_monarchy_event.39.a country_event = { id = CZE_HUN_monarchy_event.44 days = 90 } add_ideas = CZE_HUN_pro_monarchists_riots add_stability = -0.1 set_temp_variable = { party_popularity_increase = -0.1 } change_relative_party_popularity = yes log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.39.a executed" ai_chance = { base = 50 } } } news_event = { id = CZE_HUN_monarchy_event.40 title = CZE_HUN_monarchy_event.40.t desc = CZE_HUN_monarchy_event.40.d picture = GFX_event_news_train is_triggered_only = yes major = yes option = { trigger = { original_tag = HUN has_country_leader = { name = "Archduke Joseph" } } name = CZE_HUN_monarchy_event.40.a country_event = { id = CZE_HUN_monarchy_event.41 days = 7 } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.40.a executed" } option = { name = CZE_HUN_monarchy_event.40.b trigger = { NOT = { OR = { original_tag = HUN has_country_leader = { name = "Archduke Joseph" } } } } } } country_event = { id = CZE_HUN_monarchy_event.41 title = CZE_HUN_monarchy_event.41.t desc = CZE_HUN_monarchy_event.41.d picture = GFX_habsburgs is_triggered_only = yes option = { name = CZE_HUN_monarchy_event.41.a create_country_leader = { name = "Viktor Orban" picture = "Viktor_Orban.dds" ideology = Monarchist traits = { CZE_a_puppet_king } } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.41.a executed" } } country_event = { id = CZE_HUN_monarchy_event.42 title = CZE_HUN_monarchy_event.42.t desc = CZE_HUN_monarchy_event.42.d picture = GFX_treaty is_triggered_only = yes option = { name = CZE_HUN_monarchy_event.42.a set_country_flag = CZE_ended_meeting_with_romania log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.42.a executed" ai_chance = { base = 100 } } } country_event = { id = CZE_HUN_monarchy_event.43 title = CZE_HUN_monarchy_event.43.t desc = CZE_HUN_monarchy_event.43.d picture = GFX_treaty_rejected is_triggered_only = yes option = { name = CZE_HUN_monarchy_event.43.a HUN = { remove_ideas = NATO_member NATO_leave = yes } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.43.a executed" ai_chance = { base = 70 } } option = { name = CZE_HUN_monarchy_event.43.b CZE = { add_opinion_modifier = { modifier = CZE_rejected_demand target = USA } } set_country_flag = CZE_ended_meeting_with_romania log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.43.b executed" ai_chance = { base = 30 } } } country_event = { id = CZE_HUN_monarchy_event.44 title = CZE_HUN_monarchy_event.44.t desc = CZE_HUN_monarchy_event.44.d picture = GFX_shop_attacked is_triggered_only = yes option = { name = CZE_HUN_monarchy_event.44.a add_timed_idea = { idea = CZE_HUN_fallen_government days = 180 } for_each_loop = { array = neighbors value = bordering_country var:bordering_country = { if = { limit = { NOT = { check_variable = { ruling_party = 23 } } } add_timed_idea = { idea = CZE_increase_border_patrols days = 90 } } } } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.44.a executed" ai_chance = { base = 50 } } } country_event = { id = CZE_HUN_monarchy_event.45 title = CZE_HUN_monarchy_event.45.t desc = CZE_HUN_monarchy_event.45.d picture = GFX_politics_dictatorship is_triggered_only = yes option = { name = CZE_HUN_monarchy_event.45.a remove_ideas = CZE_HUN_pro_monarchists_riots remove_ideas = CZE_HUN_fallen_government set_temp_variable = { rul_party_temp = 23 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes if = { limit = { check_variable = { year < 2017 } } create_country_leader = { name = "Archduke Joseph" picture = "otto_von_habsburg.dds" ideology = Monarchist traits = { CZE_crush_the_riots CZE_a_diplomatic_king } } } else = { create_country_leader = { name = "Viktor Orban" picture = "Viktor_Orban.dds" ideology = Monarchist traits = { CZE_a_puppet_king } } } log = "[GetDateText]: [This.GetName]: CZE_HUN_monarchy_event.45.a executed" ai_chance = { base = 50 } } } # PRAGUE CONFERENCE country_event = { id = CZE_prague_conference_event.1 title = CZE_prague_conference_event.1.t desc = CZE_prague_conference_event.1.d picture = GFX_Military_Reform is_triggered_only = yes option = { name = CZE_prague_conference_event.1.a add_war_support = 0.03 log = "[GetDateText]: [This.GetName]: CZE_prague_conference_event.1.a executed" ai_chance = { base = 100 } } } country_event = { id = CZE_prague_conference_event.2 title = CZE_prague_conference_event.2.t desc = CZE_prague_conference_event.2.d picture = GFX_fighter_jet is_triggered_only = yes option = { name = CZE_prague_conference_event.2.a add_war_support = 0.03 log = "[GetDateText]: [This.GetName]: CZE_prague_conference_event.2.a executed" ai_chance = { base = 100 } } } country_event = { id = CZE_prague_conference_event.3 title = CZE_prague_conference_event.3.t desc = CZE_prague_conference_event.3.d picture = GFX_corvette is_triggered_only = yes option = { name = CZE_prague_conference_event.3.a add_war_support = 0.03 log = "[GetDateText]: [This.GetName]: CZE_prague_conference_event.3.a executed" ai_chance = { base = 100 } } } country_event = { id = CZE_prague_conference_event.4 title = CZE_prague_conference_event.4.t desc = CZE_prague_conference_event.4.d picture = GFX_handshake_black is_triggered_only = yes option = { name = CZE_prague_conference_event.4.a ai_chance = { base = 100 } } } country_event = { id = CZE_prague_conference_event.5 title = CZE_prague_conference_event.5.t desc = CZE_prague_conference_event.5.d picture = GFX_special_forces is_triggered_only = yes option = { name = CZE_prague_conference_event.5.a ai_chance = { base = 100 } } } country_event = { id = CZE_prague_conference_event.6 title = CZE_prague_conference_event.6.t desc = CZE_prague_conference_event.6.d picture = GFX_generic_education_event_picture is_triggered_only = yes option = { name = CZE_prague_conference_event.6.a ai_chance = { base = 100 } } } country_event = { id = CZE_prague_conference_event.7 title = CZE_prague_conference_event.7.t desc = CZE_prague_conference_event.7.d picture = GFX_hol_heavy_police_event_picture is_triggered_only = yes option = { name = CZE_prague_conference_event.7.a ai_chance = { base = 100 } } } country_event = { id = CZE_prague_conference_event.8 title = CZE_prague_conference_event.8.t desc = CZE_prague_conference_event.8.d picture = GFX_house is_triggered_only = yes option = { name = CZE_prague_conference_event.8.a ai_chance = { base = 100 } } } country_event = { id = CZE_prague_conference_event.9 title = CZE_prague_conference_event.9.t desc = CZE_prague_conference_event.9.d picture = GFX_habsburgs is_triggered_only = yes option = { name = CZE_prague_conference_event.9.a CZE = { puppet = ROOT set_autonomy = { target = ROOT autonomous_state = autonomy_autonomous_state end_wars = no end_civil_wars = no } country_event = CZE_prague_conference_event.10 } log = "[GetDateText]: [This.GetName]: CZE_prague_conference_event.9.a executed" ai_chance = { base = 100 modifier = { has_opinion = { target = CZE value < 100 } add = -10 } modifier = { has_opinion = { target = CZE value < 75 } add = -20 } modifier = { has_opinion = { target = CZE value < 50 } add = -50 } modifier = { is_embargoing = CZE add = -75 } } } option = { name = CZE_prague_conference_event.9.b CZE = { country_event = CZE_prague_conference_event.11 } log = "[GetDateText]: [This.GetName]: CZE_prague_conference_event.9.b executed" ai_chance = { base = 0 modifier = { has_opinion = { target = CZE value < 100 } add = 10 } modifier = { has_opinion = { target = CZE value < 75 } add = 20 } modifier = { has_opinion = { target = CZE value < 50 } add = 50 } modifier = { is_embargoing = CZE add = 75 } } } } country_event = { id = CZE_prague_conference_event.10 title = CZE_prague_conference_event.10.t desc = CZE_prague_conference_event.10.d picture = GFX_handshake_black is_triggered_only = yes option = { name = CZE_prague_conference_event.10.a set_temp_variable = { party_index = 23 } set_temp_variable = { party_popularity_increase = 0.1 } set_temp_variable = { temp_outlook_increase = 0.1 } change_relative_party_popularity = yes add_stability = 0.07 log = "[GetDateText]: [This.GetName]: CZE_prague_conference_event.10.a executed" ai_chance = { base = 100 } } } country_event = { id = CZE_prague_conference_event.11 title = CZE_prague_conference_event.11.t desc = CZE_prague_conference_event.11.d picture = GFX_declined_offer_no is_triggered_only = yes option = { name = CZE_prague_conference_event.11.a add_stability = -0.1 set_temp_variable = { party_index = 23 } set_temp_variable = { party_popularity_increase = -0.15 } set_temp_variable = { temp_outlook_increase = -0.15 } change_relative_party_popularity = yes log = "[GetDateText]: [This.GetName]: CZE_prague_conference_event.11.a executed" ai_chance = { base = 100 } } } country_event = { id = CZE_prague_conference_event.12 title = CZE_prague_conference_event.12.t desc = CZE_prague_conference_event.12.d picture = GFX_declined_offer_no is_triggered_only = yes option = { name = CZE_prague_conference_event.12.a add_stability = -0.1 add_political_power = 100 log = "[GetDateText]: [This.GetName]: CZE_prague_conference_event.12.a executed" ai_chance = { base = 100 } } } country_event = { id = CZE_prague_conference_event.13 title = CZE_prague_conference_event.13.t desc = CZE_prague_conference_event.13.d picture = GFX_declined_offer_no is_triggered_only = yes option = { name = CZE_prague_conference_event.13.a add_stability = -0.1 add_political_power = -50 log = "[GetDateText]: [This.GetName]: CZE_prague_conference_event.13.a executed" ai_chance = { base = 100 } } } country_event = { id = CZE_prague_conference_event.14 title = CZE_prague_conference_event.14.t desc = CZE_prague_conference_event.14.d picture = GFX_declined_offer_no is_triggered_only = yes option = { name = CZE_prague_conference_event.14.a add_timed_idea = { idea = CZE_future_of_monarchies days = 1024 } log = "[GetDateText]: [This.GetName]: CZE_prague_conference_event.14.a executed" ai_chance = { base = 60 } } option = { name = CZE_prague_conference_event.14.b ai_chance = { base = 40 } } } country_event = { id = CZE_prague_conference_event.15 title = CZE_prague_conference_event.15.t desc = CZE_prague_conference_event.15.d picture = GFX_declined_offer_no is_triggered_only = yes option = { name = CZE_prague_conference_event.15.a add_stability = 0.1 log = "[GetDateText]: [This.GetName]: CZE_prague_conference_event.15.a executed" ai_chance = { base = 100 } } } # Invest in rural areas decision country_event = { id = CZE_prague_conference_event.16 title = CZE_prague_conference_event.16.t desc = CZE_prague_conference_event.16.d picture = GFX_generic_grain_silo is_triggered_only = yes option = { name = CZE_prague_conference_event.16.a log = "[GetDateText]: [This.GetName]: CZE_prague_conference_event.16.a executed" 118 = { add_building_construction = { type = internet_station level = 1 instant_build = yes } add_building_construction = { type = agriculture_district level = 1 instant_build = yes } add_building_construction = { type = infrastructure level = 1 instant_build = yes } } 120 = { add_building_construction = { type = internet_station level = 1 instant_build = yes } add_building_construction = { type = agriculture_district level = 2 instant_build = yes } add_building_construction = { type = infrastructure level = 1 instant_build = yes } } ai_chance = { base = 100 } } option = { name = CZE_prague_conference_event.16.b log = "[GetDateText]: [This.GetName]: CZE_prague_conference_event.16.b executed" 121 = { add_building_construction = { type = internet_station level = 1 instant_build = yes } add_building_construction = { type = agriculture_district level = 1 instant_build = yes } add_building_construction = { type = infrastructure level = 1 instant_build = yes } } 122 = { add_building_construction = { type = internet_station level = 1 instant_build = yes } add_building_construction = { type = agriculture_district level = 2 instant_build = yes } add_building_construction = { type = infrastructure level = 1 instant_build = yes } } ai_chance = { base = 100 } } } # Share skoda learnings decision country_event = { id = CZE_prague_conference_event.17 title = CZE_prague_conference_event.17.t desc = CZE_prague_conference_event.17.d picture = GFX_czub_building is_triggered_only = yes option = { name = CZE_prague_conference_event.17.a trigger = { has_completed_focus = CZE_a_new_way_forward } add_timed_idea = { idea = CZE_skoda_learnings_investigation days = 1024 } log = "[GetDateText]: [This.GetName]: CZE_prague_conference_event.17.a executed" ai_chance = { base = 100 } } option = { name = CZE_prague_conference_event.17.b trigger = { has_completed_focus = CZE_complete_cesky_motor_energy_holding_project } add_timed_idea = { idea = CZE_skoda_learnings_production days = 1024 } log = "[GetDateText]: [This.GetName]: CZE_prague_conference_event.17.b executed" ai_chance = { base = 100 } } option = { name = CZE_prague_conference_event.17.c trigger = { has_completed_focus = CZE_leader_of_the_skoda_group } add_timed_idea = { idea = CZE_skoda_learnings days = 1024 } log = "[GetDateText]: [This.GetName]: CZE_prague_conference_event.17.c executed" ai_chance = { base = 100 } } } country_event = { id = CZE_prague_conference_event.19 title = CZE_prague_conference_event.9.t desc = CZE_prague_conference_event.9.d picture = GFX_habsburgs is_triggered_only = yes option = { name = CZE_prague_conference_event.9.a CZE = { country_event = CZE_prague_conference_event.20 } log = "[GetDateText]: [This.GetName]: CZE_prague_conference_event.19.a executed" ai_chance = { base = 100 modifier = { has_opinion = { target = CZE value < 100 } add = -10 } modifier = { has_opinion = { target = CZE value < 75 } add = -20 } modifier = { has_opinion = { target = CZE value < 50 } add = -50 } modifier = { is_embargoing = CZE add = -75 } } } option = { name = CZE_prague_conference_event.9.b CZE = { country_event = CZE_prague_conference_event.21 } log = "[GetDateText]: [This.GetName]: CZE_prague_conference_event.19.b executed" ai_chance = { base = 0 modifier = { has_opinion = { target = CZE value < 100 } add = 10 } modifier = { has_opinion = { target = CZE value < 75 } add = 20 } modifier = { has_opinion = { target = CZE value < 50 } add = 50 } modifier = { is_embargoing = CZE add = 75 } } } } country_event = { id = CZE_prague_conference_event.21 title = CZE_prague_conference_event.21.t desc = CZE_prague_conference_event.21.d picture = GFX_handshake_black is_triggered_only = yes option = { name = CZE_prague_conference_event.21.a add_stability = -0.1 set_temp_variable = { party_index = 23 } set_temp_variable = { party_popularity_increase = -0.15 } set_temp_variable = { temp_outlook_increase = -0.15 } change_relative_party_popularity = yes CZE = { set_temp_variable = { wargoal_on = FROM } set_temp_variable = { wargoal_type = 2 } add_threat_from_wargoal_effect = yes create_wargoal = { target = FROM type = annex_everything } } log = "[GetDateText]: [This.GetName]: CZE_prague_conference_event.21.a executed" ai_chance = { base = 210 } } } country_event = { id = CZE_prague_conference_event.20 title = CZE_prague_conference_event.20.t desc = CZE_prague_conference_event.20.d picture = GFX_handshake_black is_triggered_only = yes option = { name = CZE_prague_conference_event.20.a set_temp_variable = { party_index = 23 } set_temp_variable = { party_popularity_increase = 0.1 } set_temp_variable = { temp_outlook_increase = 0.1 } change_relative_party_popularity = yes add_stability = 0.07 CZE = { annex_country = { target = FROM transfer_troops = yes } } log = "[GetDateText]: [This.GetName]: CZE_prague_conference_event.20.a executed" ai_chance = { base = 220 } } }