add_namespace = diplomatic_response add_namespace = annex_game_rule # FROM accepts! country_event = { id = diplomatic_response.1 title = diplomatic_response.1.t desc = diplomatic_response.1.d picture = GFX_political_deal is_triggered_only = yes option = { #Excellent. name = diplomatic_response.1.o1 } } # FROM rejects! country_event = { id = diplomatic_response.2 title = diplomatic_response.2.t desc = { text = diplomatic_response.2.d trigger = { NOT = { has_country_flag = reject_bailout@FROM } } } desc = { text = diplomatic_response.2.d1 trigger = { has_country_flag = reject_bailout@FROM } } picture = GFX_treaty_rejected is_triggered_only = yes option = { #Well, too bad. name = diplomatic_response.2.o1 } } country_event = { id = annex_game_rule.1 is_triggered_only = yes hidden = yes immediate = { log = "[GetDateText]: [ROOT.GetName]: event annex_game_rule.1" every_country = { limit = { original_tag = ROOT } country_event = annex_game_rule.2 } } } country_event = { id = annex_game_rule.2 is_triggered_only = yes hidden = yes immediate = { log = "[GetDateText]: [ROOT.GetName]: event annex_game_rule.2" if = { limit = { has_capitulated = no } every_country = { limit = { original_tag = ROOT } every_owned_state = { transfer_state_to = ROOT } } } } } country_event = { id = annex_game_rule.3 is_triggered_only = yes hidden = yes immediate = { log = "[GetDateText]: [ROOT.GetName]: event annex_game_rule.3" every_country = { limit = { original_tag = ROOT } } if = { limit = { has_capitulated = no } every_country = { limit = { original_tag = ROOT overlord = { has_idea = super_power } } country_event = { id = annex_game_rule.2 days = 1 } } } every_country = { limit = { original_tag = ROOT has_capitulated = no overlord = { has_idea = great_power } } country_event = { id = annex_game_rule.2 days = 3 } } every_country = { limit = { original_tag = ROOT has_capitulated = no overlord = { has_idea = large_power } } country_event = { id = annex_game_rule.2 days = 6 } } every_country = { limit = { original_tag = ROOT has_capitulated = no overlord = { has_idea = regional_power } } country_event = { id = annex_game_rule.2 days = 9 } } every_country = { limit = { original_tag = ROOT has_capitulated = no overlord = { has_idea = minor_power } } country_event = { id = annex_game_rule.2 days = 12 } } every_country = { limit = { original_tag = ROOT has_capitulated = no overlord = { has_idea = non_power } } country_event = { id = annex_game_rule.2 days = 15 } } } }