add_namespace = iraqi_events add_namespace = iraq_war add_namespace = iraq_saddam add_namespace = iraq_civil_war add_namespace = iraq_debaath add_namespace = iraqi_flavor_events add_namespace = iraq_md add_namespace = iraq_yearly country_event = { id = iraqi_events.1 # New Year Reports title = iraqi_events.1.t desc = iraqi_events.1.d picture = GFX_generic_factory is_triggered_only = yes option = { name = iraqi_events.1.a #No effects } } country_event = { id = iraqi_events.2 # Iraq asks for Westerner's help (this event is received by them) title = iraqi_events.2.t desc = iraqi_events.2.d picture = GFX_treaty is_triggered_only = yes option = { name = iraqi_events.2.a # Decide to help log = "[GetDateText]: [This.GetName]: iraqi_events.2.a executed" custom_effect_tooltip = TT_IF_WE_ACCEPT ai_chance = { base = 1 modifier = { factor = 0.90 has_opinion = { target = IRQ value < 10 } } modifier = { factor = 0.80 has_opinion = { target = IRQ value < -10 } } modifier = { factor = 0.65 has_opinion = { target = IRQ value < -30 } } modifier = { factor = 0.40 has_opinion = { target = IRQ value < -60 } } modifier = { factor = 0.30 has_opinion = { target = IRQ value < -80 } } modifier = { factor = 0.10 has_opinion = { target = IRQ value < -90 } } modifier = { factor = 0 has_opinion = { target = IRQ value < -100 } } } IRQ = { add_to_variable = { IRQ_civilian_aid_to_iraq_count = 1 tooltip = industrial_factory_donations_tt } } set_temp_variable = { int_investment_change = 5 } modify_international_investment_effect = yes set_temp_variable = { percent_change = 1.5 } set_temp_variable = { influence_target = IRQ } change_influence_percentage = yes set_temp_variable = { treasury_change = -7.50 } modify_treasury_effect = yes } option = { name = iraqi_events.2.b # Decide not to help ai_chance = { base = 0.7 } } } country_event = { id = iraqi_events.3 # Iraq asks Iran for powerplant investments (this event is received by Iran) title = iraqi_events.3.t desc = iraqi_events.3.d picture = GFX_stock_market is_triggered_only = yes option = { name = iraqi_events.3.a # Decide to help log = "[GetDateText]: [This.GetName]: iraqi_events.3.a executed" custom_effect_tooltip = TT_IF_WE_ACCEPT ai_chance = { base = 1 modifier = { factor = 0.90 has_opinion = { target = IRQ value < 10 } } modifier = { factor = 0.80 has_opinion = { target = IRQ value < -10 } } modifier = { factor = 0.65 has_opinion = { target = IRQ value < -30 } } modifier = { factor = 0.40 has_opinion = { target = IRQ value < -60 } } modifier = { factor = 0.30 has_opinion = { target = IRQ value < -80 } } modifier = { factor = 0.10 has_opinion = { target = IRQ value < -90 } } modifier = { factor = 0 has_opinion = { target = IRQ value < -100 } } } IRQ = { random_owned_controlled_state = { add_extra_state_shared_building_slots = 2 add_building_construction = { type = fossil_powerplant level = 2 instant_build = yes } } country_event = iraqi_events.4 } set_temp_variable = { int_investment_change = 5 } modify_international_investment_effect = yes set_temp_variable = { percent_change = 1.5 } set_temp_variable = { influence_target = IRQ } change_influence_percentage = yes set_temp_variable = { treasury_change = -5 } modify_treasury_effect = yes } option = { name = iraqi_events.3.b # Decide not to help log = "[GetDateText]: [This.GetName]: iraqi_events.3.b executed" custom_effect_tooltip = TT_IF_WE_DECLINE IRQ = { country_event = iraqi_events.5 } ai_chance = { base = 1.8 } } } country_event = { id = iraqi_events.4 # Iran accepts Iraq's offer for energy investments title = iraqi_events.4.t desc = iraqi_events.4.d picture = GFX_treaty is_triggered_only = yes option = { name = iraqi_events.4.a ai_chance = { base = 5 } } } country_event = { id = iraqi_events.5 # Iran rejects Iraq's offer for energy investments title = iraqi_events.5.t desc = iraqi_events.5.d picture = GFX_treaty_rejected is_triggered_only = yes option = { name = iraqi_events.5.a log = "[GetDateText]: [This.GetName]: iraqi_events.5.a executed" if = { limit = { OR = { has_country_leader = { name = "Saddam Hussein" ruling_only = yes } has_country_leader = { name = "Uday Hussein" ruling_only = yes } } } custom_effect_tooltip = IRQ_saddam_rage_increase_by_5_TT hidden_effect = { add_to_variable = { var = IRQ_saddam_pissboy value = 0.05 } clamp_variable = { var = IRQ_saddam_pissboy min = 0 max = 0.50 } } } ai_chance = { base = 5 } } } country_event = { id = iraqi_events.6 # Iraq asks America and Europe for economic investments (this event is received by them) title = iraqi_events.6.t desc = iraqi_events.6.d picture = GFX_generic_factory is_triggered_only = yes option = { name = iraqi_events.6.a # Send engineers log = "[GetDateText]: [This.GetName]: iraqi_events.6.a executed" custom_effect_tooltip = TT_IF_WE_ACCEPT ai_chance = { base = 1 modifier = { factor = 0.90 has_opinion = { target = IRQ value < 10 } } modifier = { factor = 0.80 has_opinion = { target = IRQ value < -10 } } modifier = { factor = 0.65 has_opinion = { target = IRQ value < -30 } } modifier = { factor = 0.40 has_opinion = { target = IRQ value < -60 } } modifier = { factor = 0.30 has_opinion = { target = IRQ value < -80 } } modifier = { factor = 0.10 has_opinion = { target = IRQ value < -90 } } modifier = { factor = 0 has_opinion = { target = IRQ value < -100 } } } IRQ = { custom_effect_tooltip = will_receive_5_percent_construction_speed_TT hidden_effect = { add_to_variable = { IRQ_western_engineers_in_iraq_speed = 0.05 } } } set_temp_variable = { int_investment_change = 1 } modify_international_investment_effect = yes set_temp_variable = { percent_change = 0.3 } set_temp_variable = { influence_target = IRQ } change_influence_percentage = yes set_temp_variable = { treasury_change = -1 } modify_treasury_effect = yes } option = { name = iraqi_events.6.b # Decide not to help ai_chance = { base = 1.7 } } } country_event = { id = iraqi_events.7 # Iraq asks Syria, Iran, Lebanon and Yemen (if Shia) for investments. instead, gives them some positive modifiers (this event is received by them) title = iraqi_events.7.t desc = iraqi_events.7.d picture = GFX_treaty is_triggered_only = yes option = { name = iraqi_events.7.a # Decide to construct Civilian Factory log = "[GetDateText]: [This.GetName]: iraqi_events.7.a executed" custom_effect_tooltip = TT_IF_WE_ACCEPT ai_chance = { base = 1 modifier = { factor = 0.90 has_opinion = { target = IRQ value < 10 } } modifier = { factor = 0.80 has_opinion = { target = IRQ value < -10 } } modifier = { factor = 0.65 has_opinion = { target = IRQ value < -30 } } modifier = { factor = 0.40 has_opinion = { target = IRQ value < -60 } } modifier = { factor = 0.30 has_opinion = { target = IRQ value < -80 } } modifier = { factor = 0.10 has_opinion = { target = IRQ value < -90 } } modifier = { factor = 0 has_opinion = { target = IRQ value < -100 } } } IRQ = { random_owned_controlled_state = { add_building_construction = { type = infrastructure level = 1 instant_build = yes } } } set_temp_variable = { int_investment_change = 2.5 } modify_international_investment_effect = yes set_temp_variable = { treasury_change = -3.5 } modify_treasury_effect = yes add_ideas = IRQ_iraq_economic_aid_to_allies } option = { name = iraqi_events.7.b # Decide to construct Civilian Factory log = "[GetDateText]: [This.GetName]: iraqi_events.7.b executed" custom_effect_tooltip = TT_IF_WE_ACCEPT ai_chance = { base = 1 modifier = { factor = 0.90 has_opinion = { target = IRQ value < 10 } } modifier = { factor = 0.80 has_opinion = { target = IRQ value < -10 } } modifier = { factor = 0.65 has_opinion = { target = IRQ value < -30 } } modifier = { factor = 0.40 has_opinion = { target = IRQ value < -60 } } modifier = { factor = 0.30 has_opinion = { target = IRQ value < -80 } } modifier = { factor = 0.10 has_opinion = { target = IRQ value < -90 } } modifier = { factor = 0 has_opinion = { target = IRQ value < -100 } } } IRQ = { random_owned_controlled_state = { add_extra_state_shared_building_slots = 1 add_building_construction = { type = fossil_powerplant level = 1 instant_build = yes } } } set_temp_variable = { int_investment_change = 1 } modify_international_investment_effect = yes set_temp_variable = { treasury_change = -2.25 } modify_treasury_effect = yes add_ideas = IRQ_iraq_economic_aid_to_allies } option = { name = iraqi_events.7.c # Decide not to help log = "[GetDateText]: [This.GetName]: iraqi_events.7.c executed" country_event = iraqi_events.5 ai_chance = { base = 0.8 } } } country_event = { id = iraqi_events.8 # Iraq asks for Iran's permission to form an economic union title = iraqi_events.8.t desc = iraqi_events.8.d picture = GFX_generic_factory is_triggered_only = yes option = { name = iraqi_events.8.a # Iran accepts log = "[GetDateText]: [This.GetName]: iraqi_events.8.a executed" custom_effect_tooltip = TT_IF_WE_ACCEPT IRQ = { country_event = iraqi_events.9 set_temp_variable = { treasury_change = -15 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = -15 } modify_treasury_effect = yes add_dynamic_modifier = { modifier = IRQ_economic_union_member } set_country_flag = joined_iraqi_economic_union ai_chance = { base = 5 } } option = { name = iraqi_events.8.b # Iran refuses log = "[GetDateText]: [This.GetName]: iraqi_events.8.b executed" custom_effect_tooltip = TT_IF_WE_DECLINE IRQ = { country_event = iraqi_events.10 } IRQ_update_economic_union_modifiers = yes ai_chance = { base = 1 } } } country_event = { id = iraqi_events.9 # Iran has accepted Iraq's offer for economic union title = iraqi_events.9.t desc = iraqi_events.9.d picture = GFX_treaty is_triggered_only = yes option = { name = iraqi_events.9.a # Iran accepts log = "[GetDateText]: [This.GetName]: iraqi_events.9.a executed" set_country_flag = economic_union_formed_iraq set_variable = { number_of_iraq_economic_union_members = 2 } add_dynamic_modifier = { modifier = IRQ_economic_union_member } set_country_flag = joined_iraqi_economic_union IRQ_update_economic_union_modifiers = yes ai_chance = { base = 1 } } } country_event = { id = iraqi_events.10 # Iran has declined Iraq's offer for economic union title = iraqi_events.10.t desc = iraqi_events.10.d picture = GFX_treaty_rejected is_triggered_only = yes option = { name = iraqi_events.10.a # Iran accepts ai_chance = { base = 1 } } } country_event = { id = iraqi_events.11 # Iraq sends an offer for countries to join its economic union title = iraqi_events.11.t desc = iraqi_events.11.d picture = GFX_treaty is_triggered_only = yes option = { name = iraqi_events.11.a # Accept log = "[GetDateText]: [This.GetName]: iraqi_events.11.a executed" set_country_flag = joined_iraqi_economic_union add_dynamic_modifier = { modifier = IRQ_economic_union_member } IRQ = { add_to_variable = { number_of_iraq_economic_union_members = 1 } IRQ_update_economic_union_modifiers = yes } ai_chance = { base = 4 } } option = { name = iraqi_events.11.b # Deny log = "[GetDateText]: [This.GetName]: iraqi_events.11.b executed" IRQ = { country_event = iraqi_events.12 } ai_chance = { base = 1 } } } country_event = { id = iraqi_events.12 # Country refuses to join the economic union title = iraqi_events.12.t desc = iraqi_events.12.d picture = GFX_treaty_rejected is_triggered_only = yes option = { name = iraqi_events.12.a # Iran accepts ai_chance = { base = 1 } } } country_event = { id = iraqi_events.14 # You've been kicked out of the economic union title = iraqi_events.14.t desc = iraqi_events.14.d picture = GFX_treaty is_triggered_only = yes option = { name = iraqi_events.14.a log = "[GetDateText]: [This.GetName]: iraqi_events.14.a executed" clr_country_flag = joined_iraqi_economic_union if = { limit = { has_dynamic_modifier = { modifier = IRQ_economic_union_member } } remove_dynamic_modifier = { modifier = IRQ_economic_union_member } } IRQ = { subtract_from_variable = { number_of_iraq_economic_union_members = 1 } IRQ_update_economic_union_modifiers = yes } ai_chance = { base = 1 } } } country_event = { id = iraqi_events.15 # Iraq asks Russia for investments (this is received by Russia) title = iraqi_events.15.t desc = iraqi_events.15.d picture = GFX_stock_market is_triggered_only = yes # Accept option = { name = iraqi_events.15.a log = "[GetDateText]: [This.GetName]: iraqi_events.15.a executed" IRQ = { random_owned_controlled_state = { add_extra_state_shared_building_slots = 2 add_building_construction = { type = offices level = 2 instant_build = yes } } country_event = iraqi_events.16 } set_temp_variable = { int_investment_change = 15 } modify_international_investment_effect = yes set_temp_variable = { percent_change = 2 } set_temp_variable = { tag_index = THIS.id } set_temp_variable = { influence_target = IRQ.id } change_influence_percentage = yes set_temp_variable = { treasury_change = -24 } modify_treasury_effect = yes ai_chance = { base = 10 modifier = { has_opinion = { target = IRQ value > 39 } add = 10 } } } # Reject option = { name = iraqi_events.15.b log = "[GetDateText]: [This.GetName]: iraqi_events.15.b executed" IRQ = { country_event = iraqi_events.17 } ai_chance = { base = 10 } } } country_event = { id = iraqi_events.16 # Russia decided to invest title = iraqi_events.16.t desc = iraqi_events.16.d picture = GFX_political_deal is_triggered_only = yes option = { name = iraqi_events.16.a ai_chance = { base = 1 } } } country_event = { id = iraqi_events.17 # Russia refused to invest title = iraqi_events.17.t desc = iraqi_events.17.d picture = GFX_treaty_rejected is_triggered_only = yes option = { name = iraqi_events.17.a ai_chance = { base = 1 } } } country_event = { id = iraqi_events.18 # Iraq asks Saudis to expand trade relations with the GCC (received by the Saudis) title = iraqi_events.18.t desc = iraqi_events.18.d picture = GFX_trade_agreement is_triggered_only = yes option = { name = iraqi_events.18.a # Agree log = "[GetDateText]: [This.GetName]: iraqi_events.18.a executed" custom_effect_tooltip = TT_IF_WE_ACCEPT IRQ = { country_event = iraqi_events.19 } ai_chance = { base = 10 modifier = { has_opinion = { target = IRQ value > 39 } add = 10 } } } option = { name = iraqi_events.18.b # Refuse log = "[GetDateText]: [This.GetName]: iraqi_events.18.b executed" custom_effect_tooltip = TT_IF_WE_DECLINE IRQ = { country_event = iraqi_events.20 set_country_flag = saudis_refused_to_expand_trade_relations } ai_chance = { base = 10 } } } country_event = { id = iraqi_events.19 # Saudi Arabia agrees title = iraqi_events.19.t desc = iraqi_events.19.d picture = GFX_trade_agreement is_triggered_only = yes option = { name = iraqi_events.19.a log = "[GetDateText]: [This.GetName]: iraqi_events.19.a executed" for_each_scope_loop = { array = global.gcc_member_state tooltip = TT_ALL_GCC_MEMBER_NATIONS_GAIN add_opinion_modifier = { target = IRQ modifier = improve_trade } IRQ = { add_opinion_modifier = { target = PREV modifier = improve_trade } } } ai_chance = { base = 1 } } } country_event = { id = iraqi_events.20 # Saudi Arabia refuses title = iraqi_events.20.t desc = iraqi_events.20.d picture = GFX_treaty_rejected is_triggered_only = yes option = { name = iraqi_events.20.a ai_chance = { base = 1 } } } country_event = { id = iraqi_events.21 # Secret Arms Deals with Armed Groups title = iraqi_events.21.t desc = iraqi_events.21.d picture = GFX_weapons_arms1 is_triggered_only = yes option = { # America name = iraqi_events.21.a log = "[GetDateText]: [This.GetName]: iraqi_events.21.a executed" random = { chance = 50 custom_effect_tooltip = IRQ_increase_american_weariness_3_TT add_to_variable = { var = IRQ_american_weariness value = 3 } clamp_variable = { var = IRQ_american_weariness min = 0 max = 100 } } newline = yes if = { limit = { has_dlc = "No Step Back" } add_equipment_to_stockpile = { type = medium_tank_amphibious_chassis_1 variant_name = "LAV-25" amount = 125 producer = USA } newline = yes add_equipment_to_stockpile = { type = medium_tank_flame_chassis_1 variant_name = "M2 Bradley" amount = 125 producer = USA } newline = yes add_equipment_to_stockpile = { type = medium_tank_chassis_1 variant_name = "M1A2 Abrams" amount = 80 producer = USA } } if = { limit = { NOT = { has_dlc = "No Step Back" } } add_equipment_to_stockpile = { type = APC_2 amount = 125 producer = USA } add_equipment_to_stockpile = { type = IFV_2 amount = 125 producer = USA } add_equipment_to_stockpile = { type = MBT_2 amount = 70 producer = USA } } newline = yes set_temp_variable = { treasury_change = -21.50 } modify_treasury_effect = yes ai_chance = { base = 1 } } option = { # Iran name = iraqi_events.21.b log = "[GetDateText]: [This.GetName]: iraqi_events.21.b executed" add_equipment_to_stockpile = { type = artillery_0 amount = 300 producer = PER } newline = yes add_equipment_to_stockpile = { type = util_vehicle_type amount = 250 producer = PER } newline = yes add_equipment_to_stockpile = { type = medium_plane_suicide_airframe amount = 25 producer = PER } newline = yes set_temp_variable = { treasury_change = -14.50 } modify_treasury_effect = yes ai_chance = { base = 1 } } option = { # Levant name = iraqi_events.21.c log = "[GetDateText]: [This.GetName]: iraqi_events.21.c executed" add_equipment_to_stockpile = { type = infantry_weapons_type amount = 1000 producer = HEZ } newline = yes add_equipment_to_stockpile = { type = cnc_equipment_1 amount = 500 producer = HEZ } newline = yes add_equipment_to_stockpile = { type = Heavy_Anti_tank_0 amount = 120 producer = HEZ } newline = yes add_equipment_to_stockpile = { type = Anti_Air_0 amount = 120 producer = HEZ } newline = yes set_temp_variable = { treasury_change = -7.25 } modify_treasury_effect = yes ai_chance = { base = 1 } } } country_event = { id = iraqi_events.22 # Meeting with Rajavi title = iraqi_events.22.t desc = iraqi_events.22.d picture = GFX_treaty is_triggered_only = yes option = { # Ask him for Military Assistance (Generals) name = iraqi_events.22.a log = "[GetDateText]: [This.GetName]: iraqi_events.22.a executed" set_country_flag = IRQ_MEK_GENERALS ai_chance = { base = 1 } } option = { # Ask him to focus on Iran name = iraqi_events.22.b log = "[GetDateText]: [This.GetName]: iraqi_events.22.b executed" swap_ideas = { remove_idea = IRQ_MEK_bases add_idea = IRQ_MEK_bases2 } ai_chance = { base = 1 } } } country_event = { id = iraqi_events.23 # Israeli Antagonization title = iraqi_events.23.t desc = iraqi_events.23.d picture = GFX_generic_soldiers is_triggered_only = yes option = { # Launch Sabotage Attacks name = iraqi_events.23.a log = "[GetDateText]: [This.GetName]: iraqi_events.23.a executed" custom_effect_tooltip = IRQ_increase_american_weariness_3_TT add_to_variable = { var = IRQ_american_weariness value = 3 } clamp_variable = { var = IRQ_american_weariness min = 0 max = 100 } newline = yes ISR = { if = { limit = { any_core_state = { industrial_complex > 1 } } random_core_state = { remove_building = { type = industrial_complex level = 1 } remove_building = { type = industrial_complex level = 1 } } } } newline = yes set_temp_variable = { treasury_change = -15.00 } modify_treasury_effect = yes ai_chance = { base = 1 } } option = { # Attacks against the Ruling Party name = iraqi_events.23.b log = "[GetDateText]: [This.GetName]: iraqi_events.23.b executed" custom_effect_tooltip = IRQ_increase_american_weariness_1_TT add_to_variable = { var = IRQ_american_weariness value = 1 } clamp_variable = { var = IRQ_american_weariness min = 0 max = 100 } newline = yes ISR = { set_temp_variable = { party_popularity_increase = -0.10 } set_temp_variable = { temp_outlook_increase = -0.10 } change_relative_party_popularity = yes } newline = yes ISR = { add_stability = -0.05 } newline = yes add_political_power = -150 ai_chance = { base = 1 } } } country_event = { id = iraqi_events.24 # Uday's Problem title = iraqi_events.24.t desc = iraqi_events.24.d picture = GFX_crime_fighting is_triggered_only = yes option = { # name = iraqi_events.24.a log = "[GetDateText]: [This.GetName]: iraqi_events.24.a executed" increase_corruption = yes ai_chance = { base = 1 } } option = { # name = iraqi_events.24.b log = "[GetDateText]: [This.GetName]: iraqi_events.24.b executed" add_stability = -0.05 newline = yes add_political_power = -150 newline = yes set_temp_variable = { party_popularity_increase = -0.05 } set_temp_variable = { temp_outlook_increase = -0.05 } change_relative_party_popularity = yes ai_chance = { base = 1 } } } country_event = { id = iraqi_events.25 # Meeting with the Islamic Leaders of Iraq title = iraqi_events.25.t desc = iraqi_events.25.d picture = GFX_Saddam_with_Islamic_leaders_in_Iraq is_triggered_only = yes option = { # Collect Mosque Taxes name = iraqi_events.25.a log = "[GetDateText]: [This.GetName]: iraqi_events.25.a executed" add_timed_idea = { idea = IRQ_mosque_income_idea days = 360 } newline = yes set_temp_variable = { party_popularity_increase = -0.08 } set_temp_variable = { temp_outlook_increase = -0.05 } change_relative_party_popularity = yes ai_chance = { base = 1 } } option = { # Tell Them to Spread the Good Word of Saddam name = iraqi_events.25.b log = "[GetDateText]: [This.GetName]: iraqi_events.25.b executed" add_country_leader_trait = zealous newline = yes set_temp_variable = { party_popularity_increase = 0.10 } set_temp_variable = { temp_outlook_increase = 0.10 } change_relative_party_popularity = yes ai_chance = { base = 1 } } } # Support Syria country_event = { id = iraqi_events.26 title = iraqi_events.26.t desc = iraqi_events.26.d picture = GFX_treaty is_triggered_only = yes option = { # name = iraqi_events.26.a log = "[GetDateText]: [This.GetName]: iraqi_events.26.a executed" add_relation_modifier = { target = SBP modifier = generic_increased_military_support } ai_chance = { base = 1 } } } # Support Jordan country_event = { id = iraqi_events.27 title = iraqi_events.27.t desc = iraqi_events.27.d picture = GFX_treaty is_triggered_only = yes option = { # name = iraqi_events.27.a log = "[GetDateText]: [This.GetName]: iraqi_events.27.a executed" add_relation_modifier = { target = JBP modifier = generic_increased_military_support } ai_chance = { base = 1 } } } # Blackmail found on [SAU.GetLeader] country_event = { id = iraqi_events.28 title = iraqi_events.28.t desc = iraqi_events.28.d picture = GFX_politics_surveillence is_triggered_only = yes option = { # name = iraqi_events.28.a log = "[GetDateText]: [This.GetName]: iraqi_events.28.a executed" set_country_flag = IRQ_found_dirt custom_effect_tooltip = IRQ_aramco_control_10_TT add_to_variable = { var = IRQ_aramco_control value = 10 } clamp_variable = { var = IRQ_aramco_control min = 0 max = 50 } ai_chance = { base = 1 } } } country_event = { id = iraqi_events.29 title = iraqi_events.29.t desc = iraqi_events.29.d picture = GFX_politics_surveillence is_triggered_only = yes option = { name = iraqi_events.29.a log = "[GetDateText]: [This.GetName]: iraqi_events.29.a executed" add_political_power = -50 ai_chance = { base = 1 } } } # Small Stonks country_event = { id = iraqi_events.30 title = iraqi_events.30.t desc = iraqi_events.30.d picture = GFX_oil_refinery is_triggered_only = yes option = { # name = iraqi_events.30.a log = "[GetDateText]: [This.GetName]: iraqi_events.30.a executed" IRQ_stonks_effect_1 = yes ai_chance = { base = 1 } } } # Support Jordan country_event = { id = iraqi_events.31 title = iraqi_events.31.t desc = iraqi_events.31.d picture = GFX_treaty is_triggered_only = yes option = { # name = iraqi_events.31.a log = "[GetDateText]: [This.GetName]: iraqi_events.31.a executed" add_relation_modifier = { target = EBP modifier = generic_increased_military_support } ai_chance = { base = 1 } } } # Good Stonks country_event = { id = iraqi_events.32 title = iraqi_events.32.t desc = iraqi_events.32.d picture = GFX_oil_refinery is_triggered_only = yes option = { # name = iraqi_events.32.a log = "[GetDateText]: [This.GetName]: iraqi_events.32.a executed" IRQ_stonks_effect_2 = yes ai_chance = { base = 1 } } } # Great Stonks country_event = { id = iraqi_events.33 title = iraqi_events.33.t desc = iraqi_events.33.d picture = GFX_oil_refinery is_triggered_only = yes option = { # name = iraqi_events.33.a log = "[GetDateText]: [This.GetName]: iraqi_events.33.a executed" IRQ_stonks_effect_3 = yes ai_chance = { base = 1 } } } # Not Stonks country_event = { id = iraqi_events.34 title = iraqi_events.34.t desc = iraqi_events.34.d picture = GFX_oil_refinery is_triggered_only = yes option = { # name = iraqi_events.34.a log = "[GetDateText]: [This.GetName]: iraqi_events.34.a executed" IRQ_stonks_effect_4 = yes ai_chance = { base = 1 } } } # Aramco Seized country_event = { id = iraqi_events.35 title = iraqi_events.35.t desc = iraqi_events.35.d picture = GFX_oil_refinery is_triggered_only = yes option = { # name = iraqi_events.35.a log = "[GetDateText]: [This.GetName]: iraqi_events.35.a executed" set_country_flag = IRQ_aramco_seized clr_country_flag = IRQ_aramco_time SAU = { give_resource_rights = { receiver = IRQ state = 174 } newline = yes give_resource_rights = { receiver = IRQ state = 175 } newline = yes give_resource_rights = { receiver = IRQ state = 176 } newline = yes give_resource_rights = { receiver = IRQ state = 1120 } } news_event = iraqi_flavor_events.1 ai_chance = { base = 1 } } } # Aramco Seizure Delayed! country_event = { id = iraqi_events.36 title = iraqi_events.36.t desc = iraqi_events.36.d picture = GFX_oil_refinery is_triggered_only = yes option = { # name = iraqi_events.36.a log = "[GetDateText]: [This.GetName]: iraqi_events.36.a executed" add_to_variable = { var = IRQ_aramco_control value = -10 } custom_effect_tooltip = IRQ_aramco_lose_control_10_TT ai_chance = { base = 1 } } } country_event = { id = iraqi_events.37 title = iraqi_events.37.t desc = iraqi_events.37.d picture = GFX_treaty is_triggered_only = yes option = { # name = iraqi_events.37.a log = "[GetDateText]: [This.GetName]: iraqi_events.37.a executed" USA = { if = { limit = { has_dlc = "By Blood Alone" } send_embargo = IRQ } } ai_chance = { base = 1 } } } # Iraq Requests Captured Planes country_event = { id = iraqi_events.38 title = iraqi_events.38.t desc = iraqi_events.38.d picture = GFX_fighter_jet is_triggered_only = yes option = { # Since They Asked Nicely.. name = iraqi_events.38.a log = "[GetDateText]: [This.GetName]: iraqi_events.38.a executed" custom_effect_tooltip = TT_IF_WE_ACCEPT IRQ = { country_event = iraqi_events.39 } if = { limit = { has_dlc = "By Blood Alone" } add_equipment_to_stockpile = { type = small_plane_airframe_2 amount = -7 variant_name = "MiG-29 Fulcrum" producer = SOV } } if = { limit = { NOT = { has_dlc = "By Blood Alone" } } add_equipment_to_stockpile = { type = MR_Fighter2 #MIG-29 amount = -7 producer = SOV } } newline = yes set_temp_variable = { percent_change = 3 } set_temp_variable = { tag_index = PER } set_temp_variable = { influence_target = IRQ } change_influence_percentage = yes ai_chance = { base = 1 modifier = { factor = 0.90 has_opinion = { target = IRQ value < 10 } } modifier = { factor = 0.80 has_opinion = { target = IRQ value < -10 } } modifier = { factor = 0.65 has_opinion = { target = IRQ value < -30 } } modifier = { factor = 0.40 has_opinion = { target = IRQ value < -60 } } modifier = { factor = 0.30 has_opinion = { target = IRQ value < -80 } } modifier = { factor = 0.10 has_opinion = { target = IRQ value < -90 } } modifier = { factor = 0 has_opinion = { target = IRQ value < -100 } } } } option = { # Why Did They Even Bother Asking? name = iraqi_events.38.b log = "[GetDateText]: [This.GetName]: iraqi_events.38.b executed" custom_effect_tooltip = TT_IF_WE_DECLINE IRQ = { country_event = iraqi_events.40 } } } # Iran Sends them Back country_event = { id = iraqi_events.39 title = iraqi_events.39.t desc = iraqi_events.39.d picture = GFX_fighter_jet is_triggered_only = yes option = { # Great name = iraqi_events.39.a log = "[GetDateText]: [This.GetName]: iraqi_events.39.a executed" if = { limit = { has_dlc = "By Blood Alone" } add_equipment_to_stockpile = { type = small_plane_airframe_2 amount = 7 variant_name = "MiG-29 Fulcrum" producer = SOV } } if = { limit = { NOT = { has_dlc = "By Blood Alone" } } add_equipment_to_stockpile = { type = MR_Fighter2 #MIG-29 amount = 7 producer = SOV } } ai_chance = { base = 1 } } } # Iran Refuses to Send them Back country_event = { id = iraqi_events.40 title = iraqi_events.40.t desc = iraqi_events.40.d picture = GFX_fighter_jet is_triggered_only = yes option = { # Fuck you Bird name = iraqi_events.40.a log = "[GetDateText]: [This.GetName]: iraqi_events.40.a executed" if = { limit = { OR = { has_country_leader = { name = "Saddam Hussein" ruling_only = yes } has_country_leader = { name = "Uday Hussein" ruling_only = yes } } } custom_effect_tooltip = IRQ_saddam_rage_increase_by_5_TT hidden_effect = { add_to_variable = { var = IRQ_saddam_pissboy value = 0.05 } clamp_variable = { var = IRQ_saddam_pissboy min = 0 max = 0.50 } } } ai_chance = { base = 1 } } } # Recovery from '91 country_event = { id = iraqi_events.41 title = iraqi_events.41.t desc = iraqi_events.41.d picture = GFX_generic_factory is_triggered_only = yes option = { # Fuck you Bird name = iraqi_events.41.a log = "[GetDateText]: [This.GetName]: iraqi_events.41.a executed" add_stability = 0.05 ai_chance = { base = 1 } } } # Iraq war events country_event = { id = iraq_war.100 # Iraq is acting like a fucking retard title = iraq_war.100.t desc = iraq_war.100.d picture = GFX_political_deal is_triggered_only = yes option = { name = iraq_war.100.a log = "[GetDateText]: [This.GetName]: iraq_war.100.a executed" custom_effect_tooltip = TT_IF_WE_ACCEPT activate_decision = usa_operation_iraqi_freedom ai_chance = { base = 20 } } # I Don't Care option = { name = iraq_war.100.b ai_chance = { base = 1 modifier = { has_opinion = { target = IRQ value > 19 } add = 50 } } } } country_event = { id = iraq_war.1 # USA is petitioning a war against us! title = iraq_war.1.t desc = iraq_war.1.d is_triggered_only = yes # Time to prepare for war option = { name = iraq_war.1.a log = "[GetDateText]: [This.GetName]: iraq_war.1.a executed" set_country_flag = IRQ_prepare_for_usa_war custom_effect_tooltip = IRQ_prepare_for_war # Unlock decisions to allow for fortifications, new divisions, manpower, allies, etc. newline = yes if = { limit = { OR = { has_country_leader = { name = "Saddam Hussein" ruling_only = yes } has_country_leader = { name = "Uday Hussein" ruling_only = yes } } } custom_effect_tooltip = IRQ_saddam_rage_increase_by_5_TT hidden_effect = { add_to_variable = { var = IRQ_saddam_pissboy value = 0.05 } clamp_variable = { var = IRQ_saddam_pissboy min = 0 max = 0.50 } } } ai_chance = { base = 5 } } # Yeah I think it's time to go somewhere else.. option = { name = iraq_war.1.b log = "[GetDateText]: [This.GetName]: iraq_war.1.b executed" custom_effect_tooltip = IRQ_draft_constitution_TT set_country_flag = IRQ_bypass_reconstruction clr_country_flag = IRQ_iraq_war_ongoing set_country_flag = IRQ_Nut_sacks hidden_effect = { USA = { release = IRQ set_autonomy = { target = IRQ autonomous_state = autonomy_fifty_first_state_iraq end_wars = no } country_event = { id = iraqi_MNF.170 days = 400 } country_event = iraq_war.11 } set_temp_variable = { rul_party_temp = 0 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes set_temp_variable = { party_index = 0 } set_temp_variable = { party_popularity_increase = 0.35 } set_temp_variable = { temp_outlook_increase = 0.35 } change_relative_party_popularity = yes create_country_leader = { name = "Jay Garner" picture = "jay_garner.dds" ideology = Western_Autocracy traits = { pro_american democratic_champion western_Western_Autocracy } } IRQ_saddam_rage_check = yes country_event = { id = iraq_md.317 days = 14 } set_country_flag = IRQ_interim_government country_event = { id = iraq_civil_war.1 days = 90 } if = { limit = { has_character = IRQ_izzat_ibrahim_al_douri } retire_character = IRQ_izzat_ibrahim_al_douri } # Changes in Internal Factions: } ai_chance = { base = 0 } } } # (For USA) country_event = { id = iraq_war.11 # Saddam flees Iraq! title = iraq_war.11.t desc = iraq_war.11.d picture = GFX_political_deal is_triggered_only = yes # option = { name = iraq_war.11.a ai_chance = { base = 1 } } } # (For USA) country_event = { id = iraq_war.2 # Saddams Ultimatum title = iraq_war.2.t desc = iraq_war.2.d picture = GFX_treaty is_triggered_only = yes # Demand that Saddam Hussein leaves the nation option = { name = iraq_war.2.a log = "[GetDateText]: [This.GetName]: iraq_war.2.a executed" custom_effect_tooltip = IRQ_gets_ultimatum newline = yes IRQ = { country_event = iraq_war.3 } ai_chance = { base = 1 } } # No, dictators can't be negotiated with option = { name = iraq_war.2.b log = "[GetDateText]: [This.GetName]: iraq_war.2.b executed" set_country_flag = USA_wot_iraqi_freedom IRQ = { set_country_flag = IRQ_iraq_war_ongoing } set_temp_variable = { wargoal_on = IRQ } add_threat_from_wargoal_effect = yes create_wargoal = { target = IRQ type = puppet_wargoal_focus } hidden_effect = { IRQ_MNF_setup = yes } KUR = { country_event = iraq_md.91 } PUK = { country_event = { id = iraq_md.91 days = 25 } } hidden_effect = { news_event = { id = wotnews.11 hours = 6 } } ai_chance = { base = 1 } } } # (For Iraq) country_event = { id = iraq_war.3 # U.S. President sends us an ultimatum title = iraq_war.3.t desc = iraq_war.3.d is_triggered_only = yes # Let them come option = { name = iraq_war.3.a log = "[GetDateText]: [This.GetName]: iraq_war.3.a executed" if = { limit = { OR = { has_country_leader = { name = "Saddam Hussein" ruling_only = yes } has_country_leader = { name = "Uday Hussein" ruling_only = yes } } } custom_effect_tooltip = IRQ_saddam_rage_increase_by_3_TT hidden_effect = { add_to_variable = { var = IRQ_saddam_pissboy value = 0.03 } clamp_variable = { var = IRQ_saddam_pissboy min = 0 max = 0.50 } } } USA = { country_event = { id = iraq_war.4 days = 2 } } ai_chance = { base = 5 } } # Shit, pack the bags we're going to Jordan! option = { name = iraq_war.3.b log = "[GetDateText]: [This.GetName]: iraq_war.3.b executed" custom_effect_tooltip = IRQ_draft_constitution_TT set_country_flag = IRQ_bypass_reconstruction clr_country_flag = IRQ_iraq_war_ongoing set_country_flag = IRQ_Nut_sacks hidden_effect = { USA = { release = IRQ set_autonomy = { target = IRQ autonomous_state = autonomy_fifty_first_state_iraq end_wars = no } country_event = { id = iraqi_MNF.170 days = 400 } country_event = iraq_war.11 } set_temp_variable = { rul_party_temp = 0 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes set_temp_variable = { party_index = 0 } set_temp_variable = { party_popularity_increase = 0.35 } set_temp_variable = { temp_outlook_increase = 0.35 } change_relative_party_popularity = yes create_country_leader = { name = "Jay Garner" picture = "jay_garner.dds" ideology = Western_Autocracy traits = { pro_american democratic_champion western_Western_Autocracy } } IRQ_saddam_rage_check = yes country_event = { id = iraq_md.317 days = 14 } set_country_flag = IRQ_interim_government country_event = { id = iraq_civil_war.1 days = 90 } if = { limit = { has_character = IRQ_izzat_ibrahim_al_douri } retire_character = IRQ_izzat_ibrahim_al_douri } # Changes in Internal Factions: } ai_chance = { base = 0 } } } # (For USA) country_event = { id = iraq_war.4 # Saddam refuses to leave the nation title = iraq_war.4.t desc = iraq_war.4.d picture = GFX_treaty is_triggered_only = yes # The operation shall commence.. option = { name = iraq_war.4.a log = "[GetDateText]: [This.GetName]: iraq_war.4.a executed" set_country_flag = USA_wot_iraqi_freedom IRQ = { set_country_flag = IRQ_iraq_war_ongoing } set_temp_variable = { wargoal_on = IRQ } add_threat_from_wargoal_effect = yes create_wargoal = { target = IRQ type = puppet_wargoal_focus } hidden_effect = { IRQ_MNF_setup = yes KUR = { country_event = iraq_md.91 } PUK = { country_event = { id = iraq_md.91 days = 25 } } } hidden_effect = { news_event = { id = wotnews.11 hours = 6 } } ai_chance = { base = 1 } } } # Saddam related events country_event = { id = iraq_saddam.1 # Saddam demands we seize control of our naval base title = iraq_saddam.1.t desc = iraq_saddam.1.d picture = GFX_treaty is_triggered_only = yes # option = { name = iraq_saddam.1.a log = "[GetDateText]: [This.GetName]: iraq_saddam.1.a executed" IRQ = { country_event = { id = iraq_saddam.4 days = 1 } } ai_chance = { base = 5 } } option = { name = iraq_saddam.1.b log = "[GetDateText]: [This.GetName]: iraq_saddam.1.b executed" 488 = { transfer_state_to = IRQ } newline = yes USA = { country_event = { id = iraq_saddam.3 days = 1 } } newline = yes IRQ = { country_event = { id = iraq_saddam.2 days = 1 } } ai_chance = { base = 5 modifier = { IRQ = { KUW = { influence_higher_30 = yes } } add = 20 } } } } country_event = { id = iraq_saddam.2 # Kuwait Caves title = iraq_saddam.2.t desc = iraq_saddam.2.d picture = GFX_treaty is_triggered_only = yes # Good option = { name = iraq_saddam.2.a ai_chance = { base = 5 } } } country_event = { id = iraq_saddam.3 # Kuwait Caves (USA) title = iraq_saddam.3.t desc = iraq_saddam.3.d picture = GFX_treaty is_triggered_only = yes # What the hell? option = { name = iraq_saddam.3.a log = "[GetDateText]: [This.GetName]: iraq_saddam.3.a executed" USA = { if = { limit = { has_dlc = "By Blood Alone" } send_embargo = KUW } } newline = yes USA = { add_opinion_modifier = { target = KUW modifier = no_diplomatic_ties } } KUW = { add_opinion_modifier = { target = USA modifier = no_diplomatic_ties } } ai_chance = { base = 5 } } } country_event = { id = iraq_saddam.4 # Kuwait Rejects title = iraq_saddam.4.t desc = iraq_saddam.4.d picture = GFX_treaty_rejected is_triggered_only = yes # What the hell? option = { name = iraq_saddam.4.a log = "[GetDateText]: [This.GetName]: iraq_saddam.4.a executed" IRQ = { if = { limit = { has_dlc = "By Blood Alone" } send_embargo = KUW } } newline = yes IRQ = { add_opinion_modifier = { target = KUW modifier = no_diplomatic_ties } } KUW = { add_opinion_modifier = { target = IRQ modifier = no_diplomatic_ties } } newline = yes if = { limit = { OR = { has_country_leader = { name = "Saddam Hussein" ruling_only = yes } has_country_leader = { name = "Uday Hussein" ruling_only = yes } } } custom_effect_tooltip = IRQ_saddam_rage_increase_by_5_TT hidden_effect = { add_to_variable = { var = IRQ_saddam_pissboy value = 0.05 } clamp_variable = { var = IRQ_saddam_pissboy min = 0 max = 0.50 } } } ai_chance = { base = 5 } } } country_event = { id = iraq_saddam.5 # Iraq Proposes Defensive Pact title = iraq_saddam.5.t desc = iraq_saddam.5.d picture = GFX_treaty is_triggered_only = yes # Good Idea option = { name = iraq_saddam.5.a log = "[GetDateText]: [This.GetName]: iraq_saddam.5.a executed" IRQ = { country_event = { id = iraq_saddam.6 days = 1 } } newline = yes diplomatic_relation = { country = IRQ relation = guarantee active = yes } IRQ = { diplomatic_relation = { country = KUR relation = guarantee active = yes } } newline = yes IRQ = { remove_state_core = 633 remove_state_core = 164 remove_state_core = 630 } ai_chance = { base = 5 modifier = { has_opinion = { target = IRQ value > 19 } add = 20 } } } # No option = { name = iraq_saddam.5.b log = "[GetDateText]: [This.GetName]: iraq_saddam.5.b executed" IRQ = { country_event = { id = iraq_saddam.7 days = 1 } } newline = yes set_temp_variable = { percent_change = -5 } set_temp_variable = { tag_index = IRQ } set_temp_variable = { influence_target = KUR } change_influence_percentage = yes ai_chance = { base = 5 } } } country_event = { id = iraq_saddam.6 # Kurdistan Accepts title = iraq_saddam.6.t desc = iraq_saddam.6.d picture = GFX_treaty is_triggered_only = yes # Great option = { name = iraq_saddam.6.a ai_chance = { base = 5 } } } country_event = { id = iraq_saddam.7 # Kurdistan Rejects title = iraq_saddam.7.t desc = iraq_saddam.7.d picture = GFX_treaty_rejected is_triggered_only = yes # Shit option = { name = iraq_saddam.7.a log = "[GetDateText]: [This.GetName]: iraq_saddam.7.a executed" if = { limit = { OR = { has_country_leader = { name = "Saddam Hussein" ruling_only = yes } has_country_leader = { name = "Uday Hussein" ruling_only = yes } } } custom_effect_tooltip = IRQ_saddam_rage_increase_by_5_TT hidden_effect = { add_to_variable = { var = IRQ_saddam_pissboy value = 0.05 } clamp_variable = { var = IRQ_saddam_pissboy min = 0 max = 0.50 } } } ai_chance = { base = 5 } } } country_event = { id = iraq_war.5 # War support at an all time low! (USA) title = iraq_war.5.t desc = iraq_war.5.d picture = GFX_Iraqi_men is_triggered_only = yes fire_only_once = yes option = { name = iraq_war.5.a log = "[GetDateText]: [This.GetName]: iraq_war.5.a executed" IRQ = { country_event = { id = iraq_war.6 days = 1 } hidden_effect = { annex_country = { target = MNF } } } newline = yes USA = { set_country_flag = USA_failed_to_win_in_iraq white_peace = IRQ } newline = yes set_temp_variable = { temp_opinion = -25 } change_defense_industry_opinion = yes newline = yes set_temp_variable = { percent_change = -5 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = KUR } change_influence_percentage = yes newline = yes set_temp_variable = { percent_change = -5 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = SYR } change_influence_percentage = yes newline = yes set_temp_variable = { percent_change = -5 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = JOR } change_influence_percentage = yes newline = yes set_temp_variable = { percent_change = -5 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = KUW } change_influence_percentage = yes newline = yes set_temp_variable = { percent_change = -5 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = LEB } change_influence_percentage = yes newline = yes set_temp_variable = { percent_change = -5 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = PER } change_influence_percentage = yes newline = yes set_temp_variable = { percent_change = -5 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = PAL } change_influence_percentage = yes hidden_effect = { if = { limit = { USA = { has_idea = USA_afghan_mission_cost } } USA = { country_event = { id = iraq_war.24 days = 30 } } } } ai_chance = { base = 5 } } # We will push on! option = { name = iraq_war.5.b log = "[GetDateText]: [This.GetName]: iraq_war.5.b executed" # IRQ = { # add_to_variable = { var = IRQ_war_time_length value = 2 } # clamp_variable = { var = IRQ_war_time_length min = 0 max = 5 } # } set_country_flag = USA_IRQ_war_extended custom_effect_tooltip = IRQ_extend_war_2_months newline = yes add_timed_idea = { idea = USA_iraq_war_cost days = 730 } newline = yes add_stability = -0.10 newline = yes set_temp_variable = { temp_opinion = 10 } change_defense_industry_opinion = yes newline = yes IRQ = { country_event = { id = iraq_war.7 days = 1 } } ai_chance = { base = 5 } } } country_event = { id = iraq_war.6 # Americans retreat! title = iraq_war.6.t desc = iraq_war.6.d picture = GFX_usa_iraq1 is_triggered_only = yes fire_only_once = yes # Our soldiers faught well option = { name = iraq_war.6.a log = "[GetDateText]: [This.GetName]: iraq_war.6.a executed" clr_country_flag = IRQ_prepare_for_usa_war add_ideas = IRQ_triumph_over_america newline = yes clr_country_flag = IRQ_iraq_war_ongoing add_ideas = IRQ_aftermath_of_war set_country_flag = IRQ_victory_against_america news_event = iraqi_flavor_events.3 IRQ = { clr_country_flag = IRQ_war_with_america } hidden_effect = { 488 = { transfer_state_to = IRQ } } newline = yes add_stability = 0.10 newline = yes add_war_support = 0.15 newline = yes set_temp_variable = { party_popularity_increase = 0.15 } set_temp_variable = { temp_outlook_increase = 0.10 } change_relative_party_popularity = yes newline = yes set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = IRQ } set_temp_variable = { influence_target = KUR } change_influence_percentage = yes newline = yes set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = IRQ } set_temp_variable = { influence_target = SYR } change_influence_percentage = yes newline = yes set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = IRQ } set_temp_variable = { influence_target = JOR } change_influence_percentage = yes newline = yes set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = IRQ } set_temp_variable = { influence_target = KUW } change_influence_percentage = yes newline = yes set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = IRQ } set_temp_variable = { influence_target = LEB } change_influence_percentage = yes newline = yes set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = IRQ } set_temp_variable = { influence_target = PER } change_influence_percentage = yes newline = yes set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = IRQ } set_temp_variable = { influence_target = PAL } change_influence_percentage = yes ai_chance = { base = 5 } } } country_event = { id = iraq_war.7 # Americans prepare for a second wave of attacks! title = iraq_war.7.t desc = iraq_war.7.d picture = GFX_usa_iraq4 is_triggered_only = yes fire_only_once = yes # Our soldiers will defeat them for a second time! option = { name = iraq_war.7.a log = "[GetDateText]: [This.GetName]: iraq_war.7.a executed" if = { limit = { OR = { has_country_leader = { name = "Saddam Hussein" ruling_only = yes } has_country_leader = { name = "Uday Hussein" ruling_only = yes } } } custom_effect_tooltip = IRQ_saddam_rage_increase_by_3_TT hidden_effect = { add_to_variable = { var = IRQ_saddam_pissboy value = 0.03 } clamp_variable = { var = IRQ_saddam_pissboy min = 0 max = 0.50 } } } ai_chance = { base = 5 } } } country_event = { id = iraq_war.8 # Failure in Iraq title = iraq_war.8.t desc = iraq_war.8.d picture = GFX_usa_iraq3 is_triggered_only = yes fire_only_once = yes # Damn option = { name = iraq_war.8.a log = "[GetDateText]: [This.GetName]: iraq_war.8.a executed" IRQ = { country_event = { id = iraq_war.6 days = 1 } hidden_effect = { annex_country = { target = MNF } } } newline = yes set_temp_variable = { temp_opinion = -35 } change_defense_industry_opinion = yes newline = yes add_stability = -0.10 newline = yes USA = { white_peace = IRQ } newline = yes set_temp_variable = { temp_opinion = -25 } change_defense_industry_opinion = yes newline = yes set_temp_variable = { percent_change = -10 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = KUR } change_influence_percentage = yes newline = yes set_temp_variable = { percent_change = -10 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = PUK } change_influence_percentage = yes newline = yes set_temp_variable = { percent_change = -10 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = SYR } change_influence_percentage = yes newline = yes set_temp_variable = { percent_change = -10 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = JOR } change_influence_percentage = yes newline = yes set_temp_variable = { percent_change = -10 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = KUW } change_influence_percentage = yes newline = yes set_temp_variable = { percent_change = -10 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = LEB } change_influence_percentage = yes newline = yes set_temp_variable = { percent_change = -10 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = PER } change_influence_percentage = yes newline = yes set_temp_variable = { percent_change = -10 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = PAL } change_influence_percentage = yes hidden_effect = { if = { limit = { USA = { has_idea = USA_afghan_mission_cost } } USA = { country_event = { id = iraq_war.24 days = 30 } } } } ai_chance = { base = 5 } } } country_event = { id = iraq_war.9 # Saddams Forces Scatter title = iraq_war.9.t desc = iraq_war.9.d picture = GFX_usa_iraq2 is_triggered_only = yes fire_only_once = yes # Damn option = { name = iraq_war.9.a log = "[GetDateText]: [This.GetName]: iraq_war.9.a executed" custom_effect_tooltip = IRQ_draft_constitution_TT clr_country_flag = IRQ_prepare_for_usa_war add_ideas = IRQ_aftermath_of_war add_ideas = IRQ_baath_equilibrium clr_country_flag = IRQ_iraq_war_ongoing set_country_flag = IRQ_Nut_sacks set_global_flag = IRQ_defeated_in_war hidden_effect = { USA = { release = IRQ set_autonomy = { target = IRQ autonomous_state = autonomy_fifty_first_state_iraq end_wars = no } country_event = { id = iraqi_MNF.170 days = 400 } } IRQ = { delete_unit_template_and_units = { division_template = "Wahdat Fedayeen Saddam" disband = yes } delete_unit = { division_template = "Infantry Division" disband = yes } delete_unit = { division_template = "Armored Division" disband = yes } delete_unit = { division_template = "Mechanized Division" disband = yes } delete_unit = { division_template = "Firqa Manqula" disband = yes } delete_unit = { division_template = "Firqa Mudarra'a" disband = yes } delete_unit = { division_template = "Firqa Aliya" disband = yes } delete_unit_template_and_units = { division_template = "Republican Guard Special Forces Division" disband = yes } delete_unit_template_and_units = { division_template = "Republican Guard Infantry Division" disband = yes } delete_unit_template_and_units = { division_template = "Republican Guard Armored Division" disband = yes } delete_unit_template_and_units = { division_template = "Republican Guard Mechanized Division" disband = yes } delete_unit_template_and_units = { division_template = "Firqa al-Haras al-Jumhuri al-Khass" disband = yes } delete_unit_template_and_units = { division_template = "Golden Guard Division" disband = yes } delete_unit_template_and_units = { division_template = "MEK Tip-e Piade Nezam" disband = yes } } annex_country = { target = MNF } country_event = { id = iraq_md.200 days = 2190 } set_temp_variable = { rul_party_temp = 0 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes set_temp_variable = { party_index = 0 } set_temp_variable = { party_popularity_increase = 0.35 } set_temp_variable = { temp_outlook_increase = 0.35 } change_relative_party_popularity = yes create_country_leader = { name = "Jay Garner" picture = "jay_garner.dds" ideology = Western_Autocracy traits = { pro_american democratic_champion western_Western_Autocracy } } IRQ_saddam_rage_check = yes country_event = { id = iraq_md.317 days = 14 } set_country_flag = IRQ_interim_government country_event = { id = iraq_civil_war.1 days = 90 } if = { limit = { has_character = IRQ_izzat_ibrahim_al_douri } retire_character = IRQ_izzat_ibrahim_al_douri } # Changes in Internal Factions: } news_event = iraqi_flavor_events.4 ai_chance = { base = 5 } } } # USA Victory Scenario (Iraq War) // Constitution Mechanic country_event = { # Question of Religion id = iraq_war.10 title = iraq_war.10.t desc = iraq_war.10.d picture = GFX_political_deal is_triggered_only = yes fire_only_once = yes # An Islamic Republic option = { name = iraq_war.10.a log = "[GetDateText]: [This.GetName]: iraq_war.10.a executed" set_country_flag = IRQ_article_2 set_country_flag = IRQ_islamic_republic_selected custom_effect_tooltip = IRQ_islamic_republic_chosen hidden_effect = { swap_ideas = { remove_idea = sunni add_idea = shia } PER = { remove_opinion_modifier = { target = IRQ modifier = oppresses_shiites } } } ai_chance = { base = 5 modifier = { factor = 20 OR = { has_global_flag = IRQ_SHIA_THEOCRACY_FOCUS_PATH has_global_flag = IRQ_SADRIST_FOCUS_PATH } } } } # A Secular Republic option = { name = iraq_war.10.b log = "[GetDateText]: [This.GetName]: iraq_war.10.b executed" set_country_flag = IRQ_article_2 set_country_flag = IRQ_secular_republic_selected custom_effect_tooltip = IRQ_secular_republic_chosen hidden_effect = { swap_ideas = { remove_idea = sunni add_idea = shia } PER = { remove_opinion_modifier = { target = IRQ modifier = oppresses_shiites } } } ai_chance = { base = 5 modifier = { factor = 20 IRQ_ai_historical_only_path = yes } modifier = { factor = 20 OR = { has_global_flag = IRQ_SECULAR_REPUBLIC_FOCUS_PATH has_global_flag = IRQ_COMMUNIST_FOCUS_PATH } } } } } country_event = { # Question of Language id = iraq_war.111 title = iraq_war.111.t desc = iraq_war.111.d picture = GFX_generic_factory is_triggered_only = yes fire_only_once = yes # Arab Language must be Enforced! option = { name = iraq_war.111.a log = "[GetDateText]: [This.GetName]: iraq_war.111.a executed" set_country_flag = IRQ_article_3 set_country_flag = IRQ_arabic_language_selected custom_effect_tooltip = IRQ_arabic_language_chosen newline = yes custom_effect_tooltip = IRQ_kurds_angry_TT newline = yes add_opinion_modifier = { target = KUR modifier = no_diplomatic_ties } reverse_add_opinion_modifier = { target = KUR modifier = no_diplomatic_ties } hidden_effect = { add_opinion_modifier = { target = KUR modifier = large_decrease } reverse_add_opinion_modifier = { target = KUR modifier = large_decrease } } ai_chance = { base = 5 modifier = { factor = 20 IRQ_ai_historical_only_path = yes } modifier = { factor = 20 OR = { has_global_flag = IRQ_SHIA_THEOCRACY_FOCUS_PATH has_global_flag = IRQ_SADRIST_FOCUS_PATH has_global_flag = IRQ_SECULAR_REPUBLIC_FOCUS_PATH } } } } # Permit All Languages option = { name = iraq_war.111.b log = "[GetDateText]: [This.GetName]: iraq_war.111.b executed" set_country_flag = IRQ_article_3 set_country_flag = IRQ_multi_language_selected custom_effect_tooltip = IRQ_multi_language_chosen custom_effect_tooltip = IRQ_kurds_happy_TT newline = yes add_opinion_modifier = { target = KUR modifier = huge_increase } reverse_add_opinion_modifier = { target = KUR modifier = huge_increase } if = { limit = { 633 = { is_owned_and_controlled_by = IRQ } } 633 = { transfer_state_to = KUR } } if = { limit = { 164 = { is_owned_and_controlled_by = IRQ } } 164 = { transfer_state_to = KUR } } if = { limit = { 630 = { is_owned_and_controlled_by = IRQ } } 630 = { transfer_state_to = KUR } } if = { limit = { 641 = { is_owned_and_controlled_by = IRQ } } 641 = { transfer_state_to = KUR } } if = { limit = { 165 = { is_owned_and_controlled_by = IRQ } } 165 = { transfer_state_to = KUR } } if = { limit = { 408 = { is_owned_and_controlled_by = IRQ } } 408 = { transfer_state_to = KUR } } if = { limit = { 1139 = { is_owned_and_controlled_by = IRQ } } 1139 = { transfer_state_to = KUR } } if = { limit = { 1138 = { is_owned_and_controlled_by = IRQ } } 1138 = { transfer_state_to = KUR } } custom_effect_tooltip = IRQ_cant_influence_kurdistan_TT newline = yes add_stability = 0.10 ai_chance = { base = 5 modifier = { factor = 20 has_global_flag = IRQ_COMMUNIST_FOCUS_PATH } } } } country_event = { # Question of Nationalism id = iraq_war.12 title = iraq_war.12.t desc = iraq_war.12.d picture = GFX_treaty is_triggered_only = yes fire_only_once = yes # De-Ba'athification must Begin option = { name = iraq_war.12.a log = "[GetDateText]: [This.GetName]: iraq_war.12.a executed" set_country_flag = IRQ_article_4 set_country_flag = IRQ_nationalism_contained_selected custom_effect_tooltip = IRQ_nationalism_forbidden_chosen ai_chance = { base = 5 modifier = { factor = 20 IRQ_ai_historical_only_path = yes } modifier = { factor = 20 OR = { has_global_flag = IRQ_SHIA_THEOCRACY_FOCUS_PATH has_global_flag = IRQ_COMMUNIST_FOCUS_PATH } } } } # Iraqi Nationalism with Checks are Allowed option = { name = iraq_war.12.b log = "[GetDateText]: [This.GetName]: iraq_war.12.b executed" set_country_flag = IRQ_article_4 set_country_flag = IRQ_nationalism_allowed_selected custom_effect_tooltip = IRQ_nationalism_allowed_chosen ai_chance = { base = 5 modifier = { factor = 20 OR = { has_global_flag = IRQ_SECULAR_REPUBLIC_FOCUS_PATH has_global_flag = IRQ_SADRIST_FOCUS_PATH } } } } } country_event = { # Iraqi Democracy id = iraq_war.14 title = iraq_war.14.t desc = iraq_war.14.d picture = GFX_election_day is_triggered_only = yes fire_only_once = yes # Parliamentary Republic option = { name = iraq_war.14.a log = "[GetDateText]: [This.GetName]: iraq_war.14.a executed" set_country_flag = IRQ_article_5 custom_effect_tooltip = IRQ_parliament_chosen newline = yes add_ideas = IRQ_parliamentary_idea set_country_flag = IRQ_federalized ai_chance = { base = 5 } } # Presidential Republic option = { name = iraq_war.14.b log = "[GetDateText]: [This.GetName]: iraq_war.14.b executed" set_country_flag = IRQ_article_5 custom_effect_tooltip = IRQ_president_chosen newline = yes add_ideas = IRQ_presidential_idea ai_chance = { base = 5 } } } country_event = { # Question of Militias id = iraq_war.15 title = iraq_war.15.t desc = iraq_war.15.d picture = GFX_generic_soldiers is_triggered_only = yes fire_only_once = yes # Prohibit Militias option = { name = iraq_war.15.a log = "[GetDateText]: [This.GetName]: iraq_war.15.a executed" set_country_flag = IRQ_article_6 custom_effect_tooltip = IRQ_militias_banned_chosen newline = yes custom_effect_tooltip = IRQ_suffer_no_militia_TT ai_chance = { base = 5 } } # Permit Militias option = { name = iraq_war.15.b log = "[GetDateText]: [This.GetName]: iraq_war.15.b executed" set_country_flag = IRQ_article_6 set_country_flag = IRQ_allow_militias_selected set_country_flag = IRQ_shias_allied custom_effect_tooltip = IRQ_militias_allowed_chosen newline = yes swap_ideas = { remove_idea = the_military add_idea = iranian_quds_force } newline = yes set_temp_variable = { percent_change = 10 } set_temp_variable = { tag_index = PER } set_temp_variable = { influence_target = IRQ } change_influence_percentage = yes newline = yes set_temp_variable = { percent_change = 10 } set_temp_variable = { tag_index = SOV } set_temp_variable = { influence_target = IRQ } change_influence_percentage = yes newline = yes set_temp_variable = { percent_change = 8 } set_temp_variable = { tag_index = HEZ } set_temp_variable = { influence_target = IRQ } change_influence_percentage = yes newline = yes set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = SYR } set_temp_variable = { influence_target = IRQ } change_influence_percentage = yes ai_chance = { base = 5 } } } country_event = { # Iraqi Identity id = iraq_war.16 title = iraq_war.16.t desc = iraq_war.16.d picture = GFX_political_deal is_triggered_only = yes fire_only_once = yes # Arab State option = { name = iraq_war.16.a log = "[GetDateText]: [This.GetName]: iraq_war.16.a executed" custom_effect_tooltip = IRQ_arabic_culture_chosen newline = yes set_temp_variable = { temp_opinion = 20 } change_oligarchs_opinion = yes newline = yes add_popularity = { ideology = nationalist popularity = 0.05 } recalculate_party = yes ai_chance = { base = 5 } } # Multi-Ethnic State option = { name = iraq_war.16.b log = "[GetDateText]: [This.GetName]: iraq_war.16.b executed" custom_effect_tooltip = IRQ_multi_culture_chosen newline = yes swap_ideas = { remove_idea = oligarchs add_idea = international_bankers } newline = yes add_ideas = multi_ethnic_state_idea ai_chance = { base = 5 } } } # Outcomes for constitution end country_event = { id = iraq_war.17 title = iraq_war.17.t desc = iraq_war.17.d picture = GFX_election_day is_triggered_only = yes fire_only_once = yes option = { name = iraq_war.17.a log = "[GetDateText]: [This.GetName]: iraq_war.16.a executed" clr_country_flag = IRQ_interim_government if = { limit = { has_country_flag = IRQ_islamic_republic_selected has_country_flag = IRQ_arabic_language_selected has_country_flag = IRQ_nationalism_allowed_selected } set_temp_variable = { party_index = 20 } set_temp_variable = { party_popularity_increase = 0.35 } set_temp_variable = { temp_outlook_increase = 0.35 } change_relative_party_popularity = yes hidden_effect = { set_temp_variable = { rul_party_temp = 20 } change_ruling_party_effect = yes } } else_if = { limit = { has_country_flag = IRQ_secular_republic_selected has_country_flag = IRQ_arabic_language_selected has_country_flag = IRQ_nationalism_allowed_selected } set_temp_variable = { party_index = 3 } set_temp_variable = { party_popularity_increase = 0.35 } set_temp_variable = { temp_outlook_increase = 0.35 } change_relative_party_popularity = yes hidden_effect = { set_temp_variable = { rul_party_temp = 3 } change_ruling_party_effect = yes } } else_if = { limit = { has_country_flag = IRQ_secular_republic_selected has_country_flag = IRQ_multi_language_selected has_country_flag = IRQ_nationalism_contained_selected } set_temp_variable = { party_index = 19 } set_temp_variable = { party_popularity_increase = 0.35 } set_temp_variable = { temp_outlook_increase = 0.35 } change_relative_party_popularity = yes hidden_effect = { set_temp_variable = { rul_party_temp = 19 } change_ruling_party_effect = yes } } else_if = { limit = { has_country_flag = IRQ_islamic_republic_selected has_country_flag = IRQ_arabic_language_selected has_country_flag = IRQ_nationalism_contained_selected } set_temp_variable = { party_index = 7 } set_temp_variable = { party_popularity_increase = 0.35 } set_temp_variable = { temp_outlook_increase = 0.35 } change_relative_party_popularity = yes hidden_effect = { set_temp_variable = { rul_party_temp = 7 } change_ruling_party_effect = yes } } else = { set_temp_variable = { party_index = 2 } set_temp_variable = { party_popularity_increase = 0.35 } set_temp_variable = { temp_outlook_increase = 0.35 } change_relative_party_popularity = yes hidden_effect = { set_temp_variable = { rul_party_temp = 2 } change_ruling_party_effect = yes } } ai_chance = { base = 5 } } } # Orders country_event = { # De-Ba'athification of Iraqi Society id = iraq_war.20 title = iraq_war.20.t desc = iraq_war.20.d picture = GFX_court is_triggered_only = yes fire_only_once = yes # option = { name = iraq_war.20.a log = "[GetDateText]: [This.GetName]: iraq_war.20.a executed" custom_effect_tooltip = IRQ_increase_pol_inf_10_TT add_to_variable = { var = IRQ_sunni_political_influence value = 10 } clamp_variable = { var = IRQ_sunni_political_influence min = 0 max = 100 } newline = yes set_temp_variable = { party_popularity_increase = -0.055 } set_temp_variable = { temp_outlook_increase = -0.045 } change_relative_party_popularity = yes ai_chance = { base = 5 } } option = { name = iraq_war.20.b log = "[GetDateText]: [This.GetName]: iraq_war.20.b executed" if = { limit = { has_character = IRQ_raad_al_hamdani } retire_character = IRQ_raad_al_hamdani } if = { limit = { has_character = IRQ_maher_abd_al_rashid } retire_character = IRQ_maher_abd_al_rashid } if = { limit = { has_character = IRQ_ayad_futayyih_al_rawi } retire_character = IRQ_ayad_futayyih_al_rawi } if = { limit = { has_character = IRQ_hamid_raja_shalah } retire_character = IRQ_hamid_raja_shalah } if = { limit = { has_character = IRQ_sultan_hashim_ahmad_al_tai } retire_character = IRQ_sultan_hashim_ahmad_al_tai } if = { limit = { has_character = IRQ_ali_hassan_al_majid } retire_character = IRQ_ali_hassan_al_majid } ai_chance = { base = 5 } } } country_event = { # Dissolution of Entities id = iraq_war.21 title = iraq_war.21.t desc = iraq_war.21.d picture = GFX_political_deal is_triggered_only = yes fire_only_once = yes # Dissolve Them option = { name = iraq_war.21.a log = "[GetDateText]: [This.GetName]: iraq_war.21.a executed" set_temp_variable = { treasury_change = gdp_total } multiply_temp_variable = { treasury_change = 0.5 } modify_treasury_effect = yes newline = yes increase_corruption = yes ai_chance = { base = 5 } } # Keep 'em option = { name = iraq_war.21.b log = "[GetDateText]: [This.GetName]: iraq_war.21.b executed" set_temp_variable = { treasury_change = gdp_total } multiply_temp_variable = { treasury_change = -0.2 } modify_treasury_effect = yes newline = yes set_temp_variable = { temp_opinion = 15 } change_international_bankers_opinion = yes set_temp_variable = { temp_opinion = 15 } change_fossil_fuel_industry_opinion = yes ai_chance = { base = 5 } } } country_event = { # Management of Property and Assets of the Iraqi Baath Party id = iraq_war.22 title = iraq_war.22.t desc = iraq_war.22.d picture = GFX_political_deal is_triggered_only = yes fire_only_once = yes # Spend on Offices option = { name = iraq_war.22.a log = "[GetDateText]: [This.GetName]: iraq_war.22.a executed" two_office_construction = yes ai_chance = { base = 5 } } # Keep 'em option = { name = iraq_war.22.b log = "[GetDateText]: [This.GetName]: iraq_war.22.b executed" add_power_balance_value = { id = IRQ_debaath_balance_of_power_category value = -0.10 } newline = yes add_stability = 0.05 ai_chance = { base = 5 } } } country_event = { # Establishment of the Iraqi De-Baathification Council id = iraq_war.23 title = iraq_war.23.t desc = iraq_war.23.d picture = GFX_political_deal is_triggered_only = yes fire_only_once = yes # Target Ba'athists option = { name = iraq_war.23.a log = "[GetDateText]: [This.GetName]: iraq_war.23.a executed" set_temp_variable = { party_index = 21 } set_temp_variable = { party_popularity_increase = -0.25 } change_relative_party_popularity = yes newline = yes custom_effect_tooltip = IRQ_decrease_sunni_satisfaction_10_TT add_to_variable = { var = IRQ_sunni_satisfaction value = -10 } clamp_variable = { var = IRQ_sunni_satisfaction min = 0 max = 50 } ai_chance = { base = 5 } } # Keep 'em option = { name = iraq_war.23.b log = "[GetDateText]: [This.GetName]: iraq_war.23.b executed" set_temp_variable = { party_index = 21 } set_temp_variable = { party_popularity_increase = 0.10 } change_relative_party_popularity = yes newline = yes custom_effect_tooltip = IRQ_increase_sunni_satisfaction_5_TT add_to_variable = { var = IRQ_sunni_satisfaction value = 5 } clamp_variable = { var = IRQ_sunni_satisfaction min = 0 max = 50 } ai_chance = { base = 5 } } } country_event = { # Afghanistan Withdrawal After Iraq Failure id = iraq_war.24 title = iraq_war.24.t desc = iraq_war.24.d picture = GFX_handshake_black is_triggered_only = yes fire_only_once = yes trigger = { has_idea = USA_afghan_mission_cost } option = { # Withdraw from Afghanistan name = iraq_war.24.a log = "[GetDateText]: [This.GetName]: iraq_war.24.a executed" remove_ideas = USA_afghan_mission_cost clr_country_flag = USA_disabled_casualty_report if = { limit = { NOT = { country_exists = AFG } } release = AFG } else = { set_autonomy = { target = AFG autonomous_state = autonomy_free end_wars = no } remove_from_faction = AFG } ai_chance = { base = 80 modifier = { is_historical_focus_on = yes add = 20 } } } option = { # Stay the course name = iraq_war.24.b log = "[GetDateText]: [This.GetName]: iraq_war.24.b executed" add_stability = -0.05 add_war_support = -0.05 ai_chance = { base = 10 modifier = { is_historical_focus_on = yes factor = 0 } } } } # Iraqi Civil War country_event = { # Iraqi Defeat id = iraq_civil_war.1 title = iraq_civil_war.1.t desc = iraq_civil_war.1.d picture = GFX_Iraqi_Insurgency is_triggered_only = yes fire_only_once = yes option = { name = iraq_civil_war.1.a log = "[GetDateText]: [This.GetName]: iraq_civil_war.1.a executed" set_country_flag = IRQ_insurgency_active add_ideas = IRQ_threat_of_al_qaeda custom_effect_tooltip = IRQ_begin_insurgency_conflict # Shi'ite Control hidden_effect = { country_event = { id = iraq_civil_war.9 days = 100 } country_event = { id = iraq_civil_war.10 days = 50 } country_event = { id = iraq_civil_war.200 days = 25 } } 171 = { set_state_flag = IRQ_cw_shia_control } 1123 = { set_state_flag = IRQ_cw_shia_control } 1124 = { set_state_flag = IRQ_cw_shia_control } 1143 = { set_state_flag = IRQ_cw_shia_control } 1141 = { set_state_flag = IRQ_cw_shia_control } 1142 = { set_state_flag = IRQ_cw_shia_control } # Government / Allied Control 1122 = { set_state_flag = IRQ_medium_insurgent_presence } 169 = { set_state_flag = IRQ_medium_insurgent_presence } 557 = { set_state_flag = IRQ_medium_insurgent_presence } 167 = { set_state_flag = IRQ_medium_insurgent_presence } 165 = { set_state_flag = IRQ_medium_insurgent_presence } # Salafist/Jihadist Control 168 = { set_state_flag = IRQ_high_insurgent_presence } 166 = { set_state_flag = IRQ_high_insurgent_presence } 641 = { set_state_flag = IRQ_high_insurgent_presence } 170 = { set_state_flag = IRQ_high_insurgent_presence } # Government & Coalition Forces Variables # Readiness Variable add_to_variable = { var = IRQ_government_readiness value = 47 } clamp_variable = { var = IRQ_government_readiness min = 40 max = 100 } # Troop Quantity Variables add_to_variable = { var = IRQ_government_troops value = 84000 } clamp_variable = { var = IRQ_government_troops min = 0 max = 1000000 } # Insurgent Troops # Anbar 168 = { set_variable = { IRQ_jihadist_troops = 14300 } } # Najaf 169 = { set_variable = { IRQ_jihadist_troops = 4200 } } # Muthanna 1122 = { set_variable = { IRQ_jihadist_troops = 4000 } } # Sinjur 641 = { set_variable = { IRQ_jihadist_troops = 5400 } } # Nineveh 166 = { set_variable = { IRQ_jihadist_troops = 6400 } } # Sulaymaniyah - Kurdish Territory # Diyala - Wasit - Shi'ite Territory 170 = { set_variable = { IRQ_jihadist_troops = 12800 } } # Baghdad 557 = { set_variable = { IRQ_jihadist_troops = 4800 } } # Basra - Shi'ite Territory 171 = { set_variable = { IRQ_shiite_troops = 15000 } } 1141 = { set_variable = { IRQ_shiite_troops = 12000 } } 1142 = { set_variable = { IRQ_shiite_troops = 8000 } } 1143 = { set_variable = { IRQ_shiite_troops = 9000 } } # Dohuk - Kurdish Territory # Erbil - Kurdish Territory # Salahuddin 167 = { set_variable = { IRQ_jihadist_troops = 3200 } } # Dhi Qar - Shi'ite Territory 1123 = { set_variable = { IRQ_shiite_troops = 10000 } } # Maysan - Shi'ite Territory 1124 = { set_variable = { IRQ_shiite_troops = 8000 } } # Kirkuk 165 = { set_variable = { IRQ_jihadist_troops = 3000 } } ai_chance = { base = 5 } } } country_event = { # Successful Attack id = iraq_civil_war.2 title = iraq_civil_war.2.t desc = iraq_civil_war.2.d picture = GFX_Iraqi_men is_triggered_only = yes option = { name = iraq_civil_war.2.a log = "[GetDateText]: [This.GetName]: iraq_civil_war.2.a executed" custom_effect_tooltip = IRQ_major_success newline = yes add_equipment_to_stockpile = { type = infantry_weapons_1 amount = -100 } add_equipment_to_stockpile = { type = cnc_equipment_1 amount = -50 } hidden_effect = { IRQ_successful_attack = yes IRQ_clear_selected_flags = yes IRQ_update_insurgency_level = yes IRQ_states_keep_above_0 = yes random_list = { 25 = { add_to_variable = { var = IRQ_government_readiness value = 2 } clamp_variable = { var = IRQ_government_readiness min = 40 max = 100 } } 25 = { add_to_variable = { var = IRQ_government_readiness value = 3 } clamp_variable = { var = IRQ_government_readiness min = 40 max = 100 } } 25 = { add_to_variable = { var = IRQ_government_readiness value = 4 } clamp_variable = { var = IRQ_government_readiness min = 40 max = 100 } } 25 = { add_to_variable = { var = IRQ_government_readiness value = 5 } clamp_variable = { var = IRQ_government_readiness min = 40 max = 100 } } } } ai_chance = { base = 5 } } } country_event = { # Small success id = iraq_civil_war.3 title = iraq_civil_war.3.t desc = iraq_civil_war.3.d picture = GFX_Iraqi_men is_triggered_only = yes option = { name = iraq_civil_war.3.a log = "[GetDateText]: [This.GetName]: iraq_civil_war.3.a executed" custom_effect_tooltip = IRQ_small_success newline = yes add_equipment_to_stockpile = { type = infantry_weapons_1 amount = -300 } add_equipment_to_stockpile = { type = cnc_equipment_1 amount = -100 } hidden_effect = { IRQ_small_successful_attack = yes IRQ_clear_selected_flags = yes IRQ_update_insurgency_level = yes IRQ_states_keep_above_0 = yes random_list = { 25 = { add_to_variable = { var = IRQ_government_readiness value = 1 } clamp_variable = { var = IRQ_government_readiness min = 40 max = 100 } } 25 = { add_to_variable = { var = IRQ_government_readiness value = 2 } clamp_variable = { var = IRQ_government_readiness min = 40 max = 100 } } 25 = { add_to_variable = { var = IRQ_government_readiness value = 3 } clamp_variable = { var = IRQ_government_readiness min = 40 max = 100 } } 25 = { add_to_variable = { var = IRQ_government_readiness value = 4 } clamp_variable = { var = IRQ_government_readiness min = 40 max = 100 } } } } ai_chance = { base = 5 } } } country_event = { # Small fail id = iraq_civil_war.4 title = iraq_civil_war.4.t desc = iraq_civil_war.4.d picture = GFX_generic_soldiers is_triggered_only = yes #picture = News_western_focus_afg option = { name = iraq_civil_war.4.a log = "[GetDateText]: [This.GetName]: iraq_civil_war.4.a executed" custom_effect_tooltip = IRQ_small_failure newline = yes add_equipment_to_stockpile = { type = infantry_weapons_1 amount = -700 } add_equipment_to_stockpile = { type = cnc_equipment_1 amount = -200 } hidden_effect = { IRQ_small_failure_attack = yes IRQ_clear_selected_flags = yes IRQ_update_insurgency_level = yes IRQ_states_keep_above_0 = yes } ai_chance = { base = 5 } } } country_event = { # Massive Failure id = iraq_civil_war.5 title = iraq_civil_war.5.t desc = iraq_civil_war.5.d picture = GFX_court is_triggered_only = yes #picture = option = { name = iraq_civil_war.5.a log = "[GetDateText]: [This.GetName]: iraq_civil_war.5.a executed" custom_effect_tooltip = IRQ_major_failure newline = yes add_equipment_to_stockpile = { type = infantry_weapons_1 amount = -900 } add_equipment_to_stockpile = { type = cnc_equipment_1 amount = -350 } hidden_effect = { IRQ_failed_attack = yes IRQ_clear_selected_flags = yes IRQ_update_insurgency_level = yes IRQ_states_keep_above_0 = yes } ai_chance = { base = 5 } } } country_event = { # Propose Alliance with the Shi'ites id = iraq_civil_war.6 title = iraq_civil_war.6.t desc = iraq_civil_war.6.d picture = GFX_Shiite_Militias is_triggered_only = yes option = { name = iraq_civil_war.6.a log = "[GetDateText]: [This.GetName]: iraq_civil_war.6.a executed" hidden_effect = { if = { limit = { NOT = { has_country_flag = IRQ_allow_militias_selected } } country_event = { id = iraq_civil_war.7 days = 2 } } if = { limit = { has_country_flag = IRQ_allow_militias_selected } country_event = { id = iraq_civil_war.8 days = 2 } } } ai_chance = { base = 20 } } # We Will Crush Them Too! option = { name = iraq_civil_war.6.b log = "[GetDateText]: [This.GetName]: iraq_civil_war.6.b executed" hidden_effect = { country_event = { id = iraq_civil_war.9 days = 2 } } ai_chance = { base = 5 } } } # (If Militias Banned) country_event = { # Shi'ites Demand Preservation of Militias even after the Insurgency is Over id = iraq_civil_war.7 title = iraq_civil_war.7.t desc = iraq_civil_war.7.d picture = GFX_Shiite_Militias2 is_triggered_only = yes option = { name = iraq_civil_war.7.a log = "[GetDateText]: [This.GetName]: iraq_civil_war.7.a executed" set_country_flag = IRQ_shias_allied ai_chance = { base = 5 } } # No! We Would Rather Fight option = { name = iraq_civil_war.7.b log = "[GetDateText]: [This.GetName]: iraq_civil_war.7.b executed" hidden_effect = { country_event = { id = iraq_civil_war.9 days = 2 } } ai_chance = { base = 5 } } } # (If Militias Legal) country_event = { # Shi'ites Militias Demand Government Representation id = iraq_civil_war.8 title = iraq_civil_war.8.t desc = iraq_civil_war.8.d picture = GFX_Shiite_Militias2 is_triggered_only = yes option = { name = iraq_civil_war.8.a log = "[GetDateText]: [This.GetName]: iraq_civil_war.8.a executed" set_country_flag = IRQ_shias_allied ai_chance = { base = 5 } } # No! We Would Rather Fight option = { name = iraq_civil_war.8.b log = "[GetDateText]: [This.GetName]: iraq_civil_war.8.b executed" hidden_effect = { country_event = { id = iraq_civil_war.9 days = 2 } } ai_chance = { base = 5 } } } country_event = { # Shi'ites Begin Attacks id = iraq_civil_war.9 title = iraq_civil_war.9.t desc = iraq_civil_war.9.d picture = GFX_Shiite_Militias is_triggered_only = yes fire_only_once = yes trigger = { NOT = { has_country_flag = IRQ_shias_allied } } # Damn option = { name = iraq_civil_war.9.a log = "[GetDateText]: [This.GetName]: iraq_civil_war.9.a executed" set_country_flag = IRQ_war_with_shias news_event = iraqi_flavor_events.5 hidden_effect = { country_event = { id = iraq_md.50 days = 200 } } ai_chance = { base = 5 } } } country_event = { # Shi'ites will Begin Attacks Soon! id = iraq_civil_war.10 title = iraq_civil_war.10.t desc = iraq_civil_war.10.d picture = GFX_Shiite_Militias2 is_triggered_only = yes fire_only_once = yes trigger = { NOT = { OR = { has_country_flag = IRQ_shias_allied has_country_flag = IRQ_war_with_shias } } } # Damn option = { name = iraq_civil_war.10.a ai_chance = { base = 5 } } } # country_event = { # Victory over Insurgency! id = iraq_civil_war.100 title = iraq_civil_war.100.t desc = iraq_civil_war.100.d picture = GFX_iraq_republic_flag is_triggered_only = yes fire_only_once = yes # Great option = { name = iraq_civil_war.100.a log = "[GetDateText]: [This.GetName]: iraq_civil_war.100.a executed" add_stability = 0.10 newline = yes custom_effect_tooltip = IRQ_end_of_insurgency clr_country_flag = IRQ_insurgency_active ai_chance = { base = 5 } } } # Sunni Stuff country_event = { # Rising Discontent Amongst Sunni's id = iraq_civil_war.200 title = iraq_civil_war.200.t desc = iraq_civil_war.200.d picture = GFX_AIQ_prepares_attacks_on_Iraq_event is_triggered_only = yes fire_only_once = yes # Great option = { name = iraq_civil_war.200.a log = "[GetDateText]: [This.GetName]: iraq_civil_war.200.a executed" add_dynamic_modifier = { modifier = IRQ_sunni_dynamic_idea } set_country_flag = IRQ_sunni_mechanic custom_effect_tooltip = IRQ_sunni_mechanic_TT # Z add_to_variable = { var = IRQ_sunni_satisfaction value = 25 } clamp_variable = { var = IRQ_sunni_satisfaction min = 0 max = 50 } # A add_to_variable = { var = IRQ_sunni_radicalization value = 30 } clamp_variable = { var = IRQ_sunni_radicalization min = 0 max = 75 } # B add_to_variable = { var = IRQ_sunni_political_influence value = 55 } clamp_variable = { var = IRQ_sunni_political_influence min = 0 max = 100 } IRQ_update_dynamic_modifier = yes ai_chance = { base = 5 } } } country_event = { # Sunni Officers Rally Around Al-Douri id = iraq_civil_war.201 title = iraq_civil_war.201.t desc = iraq_civil_war.201.d picture = GFX_Bath_coup_event is_triggered_only = yes fire_only_once = yes # Purge These Bastards! option = { name = iraq_civil_war.201.a log = "[GetDateText]: [This.GetName]: iraq_civil_war.201.a executed" custom_effect_tooltip = IRQ_fight_al_douri_TT clr_country_flag = IRQ_sunni_mechanic if = { limit = { has_dynamic_modifier = { modifier = IRQ_sunni_dynamic_idea } } remove_dynamic_modifier = { modifier = IRQ_sunni_dynamic_idea } } newline = yes custom_effect_tooltip = IRQ_play_current_government_TT hidden_effect = { random = { chance = 90 create_dynamic_country = { original_tag = IRQ set_country_flag = IRQ_sunni_revolt copy_tag = IRQ ingame_startup_nations_effect = yes set_cosmetic_tag = IRQ_sunni_revolt_name set_country_flag = is_IRAQ mark_formed_country_formable = yes retire_country_leader = yes set_popularities = { nationalist = 94 democratic = 6 } set_politics = { ruling_party = nationalist last_election = "1997.6.8" election_frequency = 48 elections_allowed = no } start_politics_input = yes ### Party Popularities set_variable = { party_pop_array^0 = 0.06 } #Western_Autocracy set_variable = { party_pop_array^21 = 0.94 } #Nat_Fascism ### Ruling Party set_variable = { ruling_party = 21 } startup_politics = yes load_focus_tree = { tree = iraq_focus keep_completed = yes } 166 = { transfer_state_to = IRS } 167 = { transfer_state_to = IRS } 168 = { transfer_state_to = IRS } if = { limit = { NOT = { has_template = "Mechanized Division" } } division_template = { name = "Mechanized Division" division_names_group = IRQ_MEC_02 regiments = { Mech_Inf_Bat = { x = 0 y = 0 } Mech_Inf_Bat = { x = 0 y = 1 } Mech_Inf_Bat = { x = 0 y = 2 } Mech_Inf_Bat = { x = 0 y = 3 } Mech_Inf_Bat = { x = 1 y = 0 } Mech_Inf_Bat = { x = 1 y = 1 } Mech_Inf_Bat = { x = 1 y = 2 } L_arm_Bat = { x = 1 y = 3 } armor_Bat = { x = 2 y = 0 } armor_Bat = { x = 2 y = 1 } SP_Arty_Bat = { x = 3 y = 0 } SP_Arty_Bat = { x = 3 y = 1 } SP_R_Arty_Bat = { x = 3 y = 2 } Mech_Inf_Bat = { x = 3 y = 3 } } support = { SP_AA_Battery = { x = 0 y = 0 } } } } } # Army 166 = { create_unit = { division = "name = \"1. Firqah Muharraka Tal Afar\" division_template = \"Infantry Division\"" prioritize_location = 1938 owner = IRS } create_unit = { division = "name = \"2. Firqah Muharraka\" division_template = \"Infantry Division\"" prioritize_location = 12372 owner = IRS } create_unit = { division = "name = \"3. Firqah Muharraka Mosul\" division_template = \"Infantry Division\"" prioritize_location = 10106 owner = IRS } create_unit = { division = "name = \"1. Firqah Mudarra'a Mosul\" division_template = \"Armored Division\"" prioritize_location = 10106 owner = IRS } create_unit = { division = "name = \"1. Firqah Mekanikiya Mosul\" division_template = \"Mechanized Division\"" prioritize_location = 10106 owner = IRS } } 168 = { create_unit = { division = "name = \"4. Firqah Muharraka Qa'im\" division_template = \"Infantry Division\"" prioritize_location = 12413 owner = IRS } create_unit = { division = "name = \"5. Firqah Muharraka Rutbah\" division_template = \"Infantry Division\"" prioritize_location = 11199 owner = IRS } create_unit = { division = "name = \"2. Firqah Mekanikiya Ruwayshid\" division_template = \"Mechanized Division\"" prioritize_location = 11191 owner = IRS } create_unit = { division = "name = \"3. Firqah Mekanikiya Ramadi\" division_template = \"Mechanized Division\"" prioritize_location = 11275 owner = IRS } create_unit = { division = "name = \"2. Firqah Mudarra'a Ramadi\" division_template = \"Armored Division\"" prioritize_location = 11275 owner = IRS } create_unit = { division = "name = \"3. Firqah Mudarra'a\" division_template = \"Armored Division\"" prioritize_location = 11275 owner = IRS } create_unit = { division = "name = \"6. Firqah Muharraka\" division_template = \"Infantry Division\"" prioritize_location = 3180 owner = IRS } } 167 = { create_unit = { division = "name = \"7. Firqah Muharraka Tikrit 'Saddam'\" division_template = \"Infantry Division\"" prioritize_location = 6826 owner = IRS } create_unit = { division = "name = \"8. Firqah Muharraka Baiji\" division_template = \"Infantry Division\"" prioritize_location = 1600 owner = IRS } create_unit = { division = "name = \"4. Firqah Mudarra'a Samarra\" division_template = \"Armored Division\"" prioritize_location = 3795 owner = IRS } create_unit = { division = "name = \"9. Firqah Muharraka Samarra\" division_template = \"Infantry Division\"" prioritize_location = 3795 owner = IRS } create_unit = { division = "name = \"4. Firqah Mekanikiya\" division_template = \"Mechanized Division\"" prioritize_location = 11292 owner = IRS } } IRQ = { declare_war_on = { target = IRS type = civil_war } } IRS = { create_country_leader = { name = "Izzat Ibrahim al-Douri" picture = "gfx/leaders/IRQ/Izzat_Ibrahim_al-Douri.dds" ideology = Nat_Populism traits = { nationalist_Nat_Populism military_career } } } } } ai_chance = { base = 5 } } # You Know What, Fine option = { name = iraq_civil_war.201.b log = "[GetDateText]: [This.GetName]: iraq_civil_war.201.b executed" custom_effect_tooltip = IRQ_fight_sadr_TT newline = yes custom_effect_tooltip = IRQ_play_al_douri_TT hidden_effect = { set_temp_variable = { rul_party_temp = 20 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes create_country_leader = { name = "Izzat Ibrahim al-Douri" picture = "gfx/leaders/IRQ/Izzat_Ibrahim_al-Douri.dds" ideology = Nat_Populism traits = { nationalist_Nat_Populism military_career } } IRQ_saddam_rage_check = yes } # Mahdi Army Revolts hidden_effect = { set_global_flag = IRQ_has_shia_civil_war create_dynamic_country = { original_tag = IRQ set_country_flag = IRQ_shia_revolt copy_tag = IRQ ingame_startup_nations_effect = yes set_cosmetic_tag = IRQ_shia_revolt set_country_flag = is_IRAQ mark_formed_country_formable = yes retire_country_leader = yes set_popularities = { communism = 94 democratic = 6 } set_politics = { ruling_party = communism last_election = "1997.6.8" election_frequency = 48 elections_allowed = no } start_politics_input = yes ### Party Popularities set_variable = { party_pop_array^0 = 0.06 } #Western_Autocracy set_variable = { party_pop_array^7 = 0.94 } #Autocracy ### Ruling Party set_variable = { ruling_party = 7 } startup_politics = yes load_focus_tree = { tree = iraq_focus keep_completed = yes } 171 = { transfer_state_to = MDA } 1122 = { transfer_state_to = MDA } 1123 = { transfer_state_to = MDA } 1124 = { transfer_state_to = MDA } 1141 = { transfer_state_to = MDA } 1142 = { transfer_state_to = MDA } 169 = { transfer_state_to = MDA } 557 = { transfer_state_to = MDA } 170 = { transfer_state_to = MDA } 165 = { transfer_state_to = KUR } 641 = { transfer_state_to = KUR } } MDA = { create_country_leader = { name = "Muqtada al-Sadr" picture = "Muqtada_al-Sadr.dds" ideology = Autocracy traits = { emerging_Autocracy pro_iranian } } # OOB division_template = { name = "Shi'ite Militia" priority = 0 is_locked = yes regiments = { Militia_Bat = { x = 0 y = 0 } Militia_Bat = { x = 0 y = 1 } Militia_Bat = { x = 0 y = 2 } Arty_Bat = { x = 0 y = 3 } Militia_Bat = { x = 1 y = 0 } Militia_Bat = { x = 1 y = 1 } Militia_Bat = { x = 1 y = 2 } Arty_Bat = { x = 1 y = 3 } Militia_Bat = { x = 2 y = 0 } Militia_Bat = { x = 2 y = 1 } Militia_Bat = { x = 2 y = 2 } Arty_Bat = { x = 2 y = 3 } } support = { L_Recce_Comp = { x = 0 y = 0 } L_Engi_Comp = { x = 0 y = 1 } combat_service_support_company = { x = 0 y = 2 } Arty_Battery = { x = 0 y = 3 } } } 171 = { create_unit = { division = "name = \"1. Firqah Kata'ib Hezbollah\" division_template = \"Shi'ite Militia\"" prioritize_location = 2089 owner = MDA } create_unit = { division = "name = \"2. Firqah Kata'ib as-Sabirun\" division_template = \"Shi'ite Militia\"" prioritize_location = 14401 owner = MDA } } 1123 = { create_unit = { division = "name = \"3. Harakat al-Abdal\" division_template = \"Shi'ite Militia\"" prioritize_location = 2004 owner = MDA } create_unit = { division = "name = \"2,000 Brigade\" division_template = \"Shi'ite Militia\"" prioritize_location = 12726 owner = MDA } create_unit = { division = "name = \"4. Asa'ib Ahl al-Haq\" division_template = \"Shi'ite Militia\"" prioritize_location = 12726 owner = MDA } } 169 = { create_unit = { division = "name = \"Quwat al-Shahid Muhammed Baqir al-Sadr\" division_template = \"Shi'ite Militia\"" prioritize_location = 10876 owner = MDA } create_unit = { division = "name = \"Liwa Imam Muhammad al-Jawad\" division_template = \"Shi'ite Militia\"" prioritize_location = 10744 owner = MDA } } 557 = { create_unit = { division = "name = \"Liwa Karbala\" division_template = \"Shi'ite Militia\"" prioritize_location = 11266 owner = MDA } create_unit = { division = "name = \"Tashkil al-Karar\" division_template = \"Shi'ite Militia\"" prioritize_location = 2097 owner = MDA } create_unit = { division = "name = \"Quwat al-Shaheed al-Qa'id Abu Muntadhar al-Muhammadawi\" division_template = \"Shi'ite Militia\"" prioritize_location = 3269 owner = MDA } } 170 = { create_unit = { division = "name = \"Liwa Feyli Kurd\" division_template = \"Shi'ite Militia\"" prioritize_location = 10793 owner = MDA } } 641 = { create_unit = { division = "name = \"The Turkmen Brigade Northern Front\" division_template = \"Shi'ite Militia\"" prioritize_location = 10804 owner = MDA } } } # War IRQ = { declare_war_on = { target = MDA type = civil_war } } MDA = { create_country_leader = { name = "Muqtada al-Sadr" picture = "Muqtada_al-Sadr.dds" ideology = Autocracy traits = { emerging_Autocracy pro_iranian } } } } ai_chance = { base = 0 } } } country_event = { # Return of Ba'athism id = iraq_civil_war.202 title = iraq_civil_war.202.t desc = iraq_civil_war.202.d picture = GFX_Post_sardam_country is_triggered_only = yes fire_only_once = yes # At Long Last... option = { name = iraq_civil_war.202.a log = "[GetDateText]: [This.GetName]: iraq_civil_war.202.a executed" if = { limit = { has_idea = shia } swap_ideas = { remove_idea = shia add_idea = sunni } } else = { add_ideas = sunni } news_event = iraqi_flavor_events.6 custom_effect_tooltip = IRQ_shia_triggered_TT set_country_flag = IRQ_war_with_shias ai_chance = { base = 5 } } } country_event = { # End of Sectarian Earthquake id = iraq_civil_war.203 title = iraq_civil_war.203.t desc = iraq_civil_war.203.d picture = GFX_iraq_republic_flag is_triggered_only = yes fire_only_once = yes # At Long Last... option = { name = iraq_civil_war.203.a log = "[GetDateText]: [This.GetName]: iraq_civil_war.203.a executed" add_stability = 0.05 ai_chance = { base = 5 } } } country_event = { # Sunni Officers Rally Around Al-Douri id = iraq_civil_war.204 title = iraq_civil_war.204.t desc = iraq_civil_war.204.d picture = GFX_Bath_coup_event is_triggered_only = yes fire_only_once = yes # Purge These Bastards! option = { name = iraq_civil_war.204.a log = "[GetDateText]: [This.GetName]: iraq_civil_war.201.a executed" custom_effect_tooltip = IRQ_fight_al_douri_TT clr_country_flag = IRQ_sunni_mechanic if = { limit = { has_dynamic_modifier = { modifier = IRQ_sunni_dynamic_idea } } remove_dynamic_modifier = { modifier = IRQ_sunni_dynamic_idea } } newline = yes custom_effect_tooltip = IRQ_play_current_government_TT hidden_effect = { random = { chance = 90 create_dynamic_country = { original_tag = IRQ set_country_flag = IRQ_sunni_revolt copy_tag = IRQ ingame_startup_nations_effect = yes set_cosmetic_tag = IRQ_sunni_revolt_name set_country_flag = is_IRAQ mark_formed_country_formable = yes retire_country_leader = yes set_popularities = { nationalist = 94 democratic = 6 } set_politics = { ruling_party = nationalist last_election = "1997.6.8" election_frequency = 48 elections_allowed = no } start_politics_input = yes ### Party Popularities set_variable = { party_pop_array^0 = 0.06 } #Western_Autocracy set_variable = { party_pop_array^21 = 0.94 } #Nat_Fascism ### Ruling Party set_variable = { ruling_party = 21 } startup_politics = yes load_focus_tree = { tree = iraq_focus keep_completed = yes } 166 = { transfer_state_to = IRS } 167 = { transfer_state_to = IRS } 168 = { transfer_state_to = IRS } if = { limit = { NOT = { has_template = "Mechanized Division" } } division_template = { name = "Mechanized Division" division_names_group = IRQ_MEC_02 regiments = { Mech_Inf_Bat = { x = 0 y = 0 } Mech_Inf_Bat = { x = 0 y = 1 } Mech_Inf_Bat = { x = 0 y = 2 } Mech_Inf_Bat = { x = 0 y = 3 } Mech_Inf_Bat = { x = 1 y = 0 } Mech_Inf_Bat = { x = 1 y = 1 } Mech_Inf_Bat = { x = 1 y = 2 } L_arm_Bat = { x = 1 y = 3 } armor_Bat = { x = 2 y = 0 } armor_Bat = { x = 2 y = 1 } SP_Arty_Bat = { x = 3 y = 0 } SP_Arty_Bat = { x = 3 y = 1 } SP_R_Arty_Bat = { x = 3 y = 2 } Mech_Inf_Bat = { x = 3 y = 3 } } support = { SP_AA_Battery = { x = 0 y = 0 } } } } } # Army 166 = { create_unit = { division = "name = \"1. Firqah Muharraka Tal Afar\" division_template = \"Infantry Division\"" prioritize_location = 1938 owner = IRS } create_unit = { division = "name = \"2. Firqah Muharraka\" division_template = \"Infantry Division\"" prioritize_location = 12372 owner = IRS } create_unit = { division = "name = \"3. Firqah Muharraka Mosul\" division_template = \"Infantry Division\"" prioritize_location = 10106 owner = IRS } create_unit = { division = "name = \"1. Firqah Mudarra'a Mosul\" division_template = \"Armored Division\"" prioritize_location = 10106 owner = IRS } create_unit = { division = "name = \"1. Firqah Mekanikiya Mosul\" division_template = \"Mechanized Division\"" prioritize_location = 10106 owner = IRS } } 168 = { create_unit = { division = "name = \"4. Firqah Muharraka Qa'im\" division_template = \"Infantry Division\"" prioritize_location = 12413 owner = IRS } create_unit = { division = "name = \"5. Firqah Muharraka Rutbah\" division_template = \"Infantry Division\"" prioritize_location = 11199 owner = IRS } create_unit = { division = "name = \"2. Firqah Mekanikiya Ruwayshid\" division_template = \"Mechanized Division\"" prioritize_location = 11191 owner = IRS } create_unit = { division = "name = \"3. Firqah Mekanikiya Ramadi\" division_template = \"Mechanized Division\"" prioritize_location = 11275 owner = IRS } create_unit = { division = "name = \"2. Firqah Mudarra'a Ramadi\" division_template = \"Armored Division\"" prioritize_location = 11275 owner = IRS } create_unit = { division = "name = \"3. Firqah Mudarra'a\" division_template = \"Armored Division\"" prioritize_location = 11275 owner = IRS } create_unit = { division = "name = \"6. Firqah Muharraka\" division_template = \"Infantry Division\"" prioritize_location = 3180 owner = IRS } } 167 = { create_unit = { division = "name = \"7. Firqah Muharraka Tikrit 'Saddam'\" division_template = \"Infantry Division\"" prioritize_location = 6826 owner = IRS } create_unit = { division = "name = \"8. Firqah Muharraka Baiji\" division_template = \"Infantry Division\"" prioritize_location = 1600 owner = IRS } create_unit = { division = "name = \"4. Firqah Mudarra'a Samarra\" division_template = \"Armored Division\"" prioritize_location = 3795 owner = IRS } create_unit = { division = "name = \"9. Firqah Muharraka Samarra\" division_template = \"Infantry Division\"" prioritize_location = 3795 owner = IRS } create_unit = { division = "name = \"4. Firqah Mekanikiya\" division_template = \"Mechanized Division\"" prioritize_location = 11292 owner = IRS } } IRQ = { declare_war_on = { target = IRS type = civil_war } } IRS = { create_country_leader = { name = "Izzat Ibrahim al-Douri" picture = "gfx/leaders/IRQ/Izzat_Ibrahim_al-Douri.dds" ideology = Nat_Populism traits = { nationalist_Nat_Populism military_career } } } } } ai_chance = { base = 5 } } # You Know What, Fine } # # # # # # # country_event = { # Small Anti-Government Gathering id = iraq_civil_war.210 title = iraq_civil_war.210.t desc = iraq_civil_war.210.d picture = GFX_political_deal is_triggered_only = yes #fire_only_once = yes # At Long Last... option = { name = iraq_civil_war.210.a log = "[GetDateText]: [This.GetName]: iraq_civil_war.210.a executed" custom_effect_tooltip = IRQ_increase_pol_inf_1_TT add_to_variable = { var = IRQ_sunni_political_influence value = 1 } clamp_variable = { var = IRQ_sunni_political_influence min = 0 max = 100 } newline = yes set_temp_variable = { party_popularity_increase = -0.035 } set_temp_variable = { temp_outlook_increase = -0.025 } change_relative_party_popularity = yes IRQ_update_dynamic_modifier = yes ai_chance = { base = 5 } } } country_event = { # Small Anti-Government Sermon id = iraq_civil_war.211 title = iraq_civil_war.211.t desc = iraq_civil_war.211.d picture = GFX_political_deal is_triggered_only = yes #fire_only_once = yes # At Long Last... option = { name = iraq_civil_war.211.a log = "[GetDateText]: [This.GetName]: iraq_civil_war.211.a executed" custom_effect_tooltip = IRQ_increase_pol_inf_2_TT add_to_variable = { var = IRQ_sunni_political_influence value = 2 } clamp_variable = { var = IRQ_sunni_political_influence min = 0 max = 100 } newline = yes add_stability = -0.01 IRQ_update_dynamic_modifier = yes ai_chance = { base = 5 } } } # Tier 3 country_event = { # Large Anti-Government Gathering id = iraq_civil_war.212 title = iraq_civil_war.212.t desc = iraq_civil_war.212.d picture = GFX_political_deal is_triggered_only = yes #fire_only_once = yes # At Long Last... option = { name = iraq_civil_war.212.a log = "[GetDateText]: [This.GetName]: iraq_civil_war.212.a executed" custom_effect_tooltip = IRQ_increase_pol_inf_2_TT add_to_variable = { var = IRQ_sunni_political_influence value = 2 } clamp_variable = { var = IRQ_sunni_political_influence min = 0 max = 100 } newline = yes set_temp_variable = { party_popularity_increase = -0.045 } set_temp_variable = { temp_outlook_increase = -0.035 } change_relative_party_popularity = yes IRQ_update_dynamic_modifier = yes ai_chance = { base = 5 } } } country_event = { # Unions Go On Strike id = iraq_civil_war.214 title = iraq_civil_war.214.t desc = iraq_civil_war.214.d picture = GFX_politics_protest is_triggered_only = yes #fire_only_once = yes # At Long Last... option = { name = iraq_civil_war.214.a log = "[GetDateText]: [This.GetName]: iraq_civil_war.214.a executed" custom_effect_tooltip = IRQ_increase_pol_inf_3_TT add_to_variable = { var = IRQ_sunni_political_influence value = 3 } clamp_variable = { var = IRQ_sunni_political_influence min = 0 max = 100 } IRQ_update_dynamic_modifier = yes newline = yes if = { limit = { NOT = { emerging_communist_state_are_in_power = yes } } set_temp_variable = { party_index = 4 } set_temp_variable = { party_popularity_increase = 0.015 } change_relative_party_popularity = yes newline = yes } if = { limit = { NOT = { emerging_anarchist_communism_are_in_power = yes } } set_temp_variable = { party_index = 5 } set_temp_variable = { party_popularity_increase = 0.015 } change_relative_party_popularity = yes newline = yes } if = { limit = { NOT = { neutrality_neutral_social_are_in_power = yes } } set_temp_variable = { party_index = 18 } set_temp_variable = { party_popularity_increase = 0.015 } change_relative_party_popularity = yes newline = yes } if = { limit = { NOT = { neutrality_neutral_communism_are_in_power = yes } } set_temp_variable = { party_index = 19 } set_temp_variable = { party_popularity_increase = 0.015 } change_relative_party_popularity = yes } ai_chance = { base = 5 } } } # Tier 4 country_event = { # Nationwide Protests id = iraq_civil_war.215 title = iraq_civil_war.215.t desc = iraq_civil_war.215.d picture = GFX_politics_protest is_triggered_only = yes #fire_only_once = yes # At Long Last... option = { name = iraq_civil_war.215.a log = "[GetDateText]: [This.GetName]: iraq_civil_war.215.a executed" custom_effect_tooltip = IRQ_increase_pol_inf_3_TT add_to_variable = { var = IRQ_sunni_political_influence value = 3 } clamp_variable = { var = IRQ_sunni_political_influence min = 0 max = 100 } IRQ_update_dynamic_modifier = yes newline = yes set_temp_variable = { party_popularity_increase = -0.055 } set_temp_variable = { temp_outlook_increase = -0.045 } change_relative_party_popularity = yes ai_chance = { base = 5 } } } country_event = { # Nationwide Protests id = iraq_civil_war.216 title = iraq_civil_war.216.t desc = iraq_civil_war.216.d picture = GFX_politics_protest is_triggered_only = yes #fire_only_once = yes # At Long Last... option = { name = iraq_civil_war.216.a log = "[GetDateText]: [This.GetName]: iraq_civil_war.216.a executed" custom_effect_tooltip = IRQ_increase_pol_inf_4_TT add_to_variable = { var = IRQ_sunni_political_influence value = 4 } clamp_variable = { var = IRQ_sunni_political_influence min = 0 max = 100 } IRQ_update_dynamic_modifier = yes newline = yes add_stability = -0.03 ai_chance = { base = 5 } } } # Tier 5 (Big shit) country_event = { # Car Bombings in Major Cities id = iraq_civil_war.218 title = iraq_civil_war.218.t desc = iraq_civil_war.218.d picture = GFX_IRQ__terror_generic_event is_triggered_only = yes #fire_only_once = yes # At Long Last... option = { name = iraq_civil_war.218.a log = "[GetDateText]: [This.GetName]: iraq_civil_war.218.a executed" custom_effect_tooltip = IRQ_increase_pol_inf_6_TT add_to_variable = { var = IRQ_sunni_political_influence value = 6 } clamp_variable = { var = IRQ_sunni_political_influence min = 0 max = 100 } IRQ_update_dynamic_modifier = yes newline = yes random_core_state = { if = { limit = { infrastructure > 0 } damage_building = { type = infrastructure damage = 3.0 } } if = { limit = { industrial_complex > 0 } damage_building = { type = industrial_complex damage = 3.0 } } if = { limit = { offices > 0 } damage_building = { type = offices damage = 3.0 } } } ai_chance = { base = 5 } } } country_event = { # Suicide Bombers Attack Military Bases id = iraq_civil_war.219 title = iraq_civil_war.219.t desc = iraq_civil_war.219.d picture = GFX_IRQ__terror_generic_event is_triggered_only = yes #fire_only_once = yes # At Long Last... option = { name = iraq_civil_war.219.a log = "[GetDateText]: [This.GetName]: iraq_civil_war.219.a executed" custom_effect_tooltip = IRQ_increase_pol_inf_7_TT add_to_variable = { var = IRQ_sunni_political_influence value = 7 } clamp_variable = { var = IRQ_sunni_political_influence min = 0 max = 100 } IRQ_update_dynamic_modifier = yes newline = yes add_stability = -0.04 newline = yes random_core_state = { if = { limit = { arms_factory > 0 } damage_building = { type = arms_factory damage = 5.0 } } } newline = yes add_manpower = -5000 ai_chance = { base = 5 } } } country_event = { # AIQ In Iraq Begins Attacks id = iraq_civil_war.220 title = iraq_civil_war.220.t desc = iraq_civil_war.220.d picture = GFX_AIQ_prepares_attacks_on_Iraq_event is_triggered_only = yes fire_only_once = yes # We'll Crush These Bastards! option = { name = iraq_civil_war.220.a log = "[GetDateText]: [This.GetName]: iraq_civil_war.220.a executed" custom_effect_tooltip = IRQ_aid_launches_war_TT hidden_effect = { if = { limit = { 168 = { is_owned_and_controlled_by = IRQ } } 168 = { transfer_state_to = ISI } } if = { limit = { 166 = { is_owned_and_controlled_by = IRQ } } 166 = { transfer_state_to = ISI } } if = { limit = { 167 = { is_owned_and_controlled_by = IRQ } } 167 = { transfer_state_to = ISI } } ISI = { division_template = { name = "Liwa Muharraka" priority = 0 regiments = { Militia_Bat = { x = 0 y = 0 } Militia_Bat = { x = 0 y = 1 } Militia_Bat = { x = 0 y = 2 } Arty_Bat = { x = 0 y = 3 } Militia_Bat = { x = 1 y = 0 } Militia_Bat = { x = 1 y = 1 } Militia_Bat = { x = 1 y = 2 } Arty_Bat = { x = 1 y = 3 } Militia_Bat = { x = 2 y = 0 } Militia_Bat = { x = 2 y = 1 } Militia_Bat = { x = 2 y = 2 } Arty_Bat = { x = 2 y = 3 } } support = { L_Recce_Comp = { x = 0 y = 0 } L_Engi_Comp = { x = 0 y = 1 } combat_service_support_company = { x = 0 y = 2 } Arty_Battery = { x = 0 y = 3 } } } 168 = { create_unit = { division = "name = \"1. Liwa Muharraka\" division_template = \"Liwa Muharraka\"" prioritize_location = 11191 owner = ISI } create_unit = { division = "name = \"2. Liwa Muharraka\" division_template = \"Liwa Muharraka\"" prioritize_location = 11199 owner = ISI } create_unit = { division = "name = \"3. Liwa Muharraka\" division_template = \"Liwa Muharraka\"" prioritize_location = 11275 owner = ISI } create_unit = { division = "name = \"4. Liwa Muharraka\" division_template = \"Liwa Muharraka\"" prioritize_location = 12046 owner = ISI } create_unit = { division = "name = \"5. Liwa Muharraka\" division_template = \"Liwa Muharraka\"" prioritize_location = 3180 owner = ISI } create_unit = { division = "name = \"6. Liwa Muharraka\" division_template = \"Liwa Muharraka\"" prioritize_location = 3265 owner = ISI } } 166 = { create_unit = { division = "name = \"7. Liwa Muharraka\" division_template = \"Liwa Muharraka\"" prioritize_location = 1938 owner = ISI } create_unit = { division = "name = \"8. Liwa Muharraka\" division_template = \"Liwa Muharraka\"" prioritize_location = 10106 owner = ISI } create_unit = { division = "name = \"9. Liwa Muharraka\" division_template = \"Liwa Muharraka\"" prioritize_location = 11369 owner = ISI } } 641 = { create_unit = { division = "name = \"10. Liwa Muharraka\" division_template = \"Liwa Muharraka\"" prioritize_location = 10804 owner = ISI } } 167 = { create_unit = { division = "name = \"11. Liwa Muharraka\" division_template = \"Liwa Muharraka\"" prioritize_location = 1600 owner = ISI } create_unit = { division = "name = \"12. Liwa Muharraka\" division_template = \"Liwa Muharraka\"" prioritize_location = 3219 owner = ISI } create_unit = { division = "name = \"13. Liwa Muharraka\" division_template = \"Liwa Muharraka\"" prioritize_location = 8123 owner = ISI } create_unit = { division = "name = \"14. Liwa Muharraka\" division_template = \"Liwa Muharraka\"" prioritize_location = 3795 owner = ISI } } create_country_leader = { name = "Abu Musab Al-Zarqawi" picture = "Abu_Musab_Al-Zarqawi.dds" ideology = Caliphate traits = { salafist_Caliphate ruthless war_criminal guerrilla_leader } } } IRQ = { every_core_state = { add_core_of = ISI } declare_war_on = { target = ISI type = civil_war } } ISI = { set_cosmetic_tag = ISI_aiq_iraq } set_country_flag = is_IRAQ mark_formed_country_formable = yes } ai_chance = { base = 5 } } # It's Time.. (Play as AIQ) option = { name = iraq_civil_war.220.b log = "[GetDateText]: [This.GetName]: iraq_civil_war.220.b executed" custom_effect_tooltip = IRQ_aid_launches_war_TT newline = yes custom_effect_tooltip = IRQ_play_as_aiq_TT hidden_effect = { if = { limit = { 168 = { is_owned_and_controlled_by = IRQ } } 168 = { transfer_state_to = ISI } } if = { limit = { 166 = { is_owned_and_controlled_by = IRQ } } 166 = { transfer_state_to = ISI } } if = { limit = { 167 = { is_owned_and_controlled_by = IRQ } } 167 = { transfer_state_to = ISI } } ISI = { division_template = { name = "Liwa Muharraka" priority = 0 regiments = { Militia_Bat = { x = 0 y = 0 } Militia_Bat = { x = 0 y = 1 } Militia_Bat = { x = 0 y = 2 } Arty_Bat = { x = 0 y = 3 } Militia_Bat = { x = 1 y = 0 } Militia_Bat = { x = 1 y = 1 } Militia_Bat = { x = 1 y = 2 } Arty_Bat = { x = 1 y = 3 } Militia_Bat = { x = 2 y = 0 } Militia_Bat = { x = 2 y = 1 } Militia_Bat = { x = 2 y = 2 } Arty_Bat = { x = 2 y = 3 } } support = { L_Recce_Comp = { x = 0 y = 0 } L_Engi_Comp = { x = 0 y = 1 } combat_service_support_company = { x = 0 y = 2 } Arty_Battery = { x = 0 y = 3 } } } 168 = { create_unit = { division = "name = \"1. Liwa Muharraka\" division_template = \"Liwa Muharraka\"" prioritize_location = 11191 owner = ISI } create_unit = { division = "name = \"2. Liwa Muharraka\" division_template = \"Liwa Muharraka\"" prioritize_location = 11199 owner = ISI } create_unit = { division = "name = \"3. Liwa Muharraka\" division_template = \"Liwa Muharraka\"" prioritize_location = 11275 owner = ISI } create_unit = { division = "name = \"4. Liwa Muharraka\" division_template = \"Liwa Muharraka\"" prioritize_location = 12046 owner = ISI } create_unit = { division = "name = \"5. Liwa Muharraka\" division_template = \"Liwa Muharraka\"" prioritize_location = 3180 owner = ISI } create_unit = { division = "name = \"6. Liwa Muharraka\" division_template = \"Liwa Muharraka\"" prioritize_location = 3265 owner = ISI } } 166 = { create_unit = { division = "name = \"7. Liwa Muharraka\" division_template = \"Liwa Muharraka\"" prioritize_location = 1938 owner = ISI } create_unit = { division = "name = \"8. Liwa Muharraka\" division_template = \"Liwa Muharraka\"" prioritize_location = 10106 owner = ISI } create_unit = { division = "name = \"9. Liwa Muharraka\" division_template = \"Liwa Muharraka\"" prioritize_location = 11369 owner = ISI } } 641 = { create_unit = { division = "name = \"10. Liwa Muharraka\" division_template = \"Liwa Muharraka\"" prioritize_location = 10804 owner = ISI } } 167 = { create_unit = { division = "name = \"11. Liwa Muharraka\" division_template = \"Liwa Muharraka\"" prioritize_location = 1600 owner = ISI } create_unit = { division = "name = \"12. Liwa Muharraka\" division_template = \"Liwa Muharraka\"" prioritize_location = 3219 owner = ISI } create_unit = { division = "name = \"13. Liwa Muharraka\" division_template = \"Liwa Muharraka\"" prioritize_location = 8123 owner = ISI } create_unit = { division = "name = \"14. Liwa Muharraka\" division_template = \"Liwa Muharraka\"" prioritize_location = 3795 owner = ISI } } } IRQ = { declare_war_on = { target = ISI type = civil_war } } ISI = { create_country_leader = { name = "Abu Musab Al-Zarqawi" picture = "Abu_Musab_Al-Zarqawi.dds" ideology = Caliphate traits = { salafist_Caliphate ruthless war_criminal guerrilla_leader } } set_cosmetic_tag = ISI_aiq_iraq } set_country_flag = is_IRAQ mark_formed_country_formable = yes IRQ = { every_core_state = { add_core_of = ISI } } ISI = { change_tag_from = IRQ } } ai_chance = { base = 5 } } } # Flavor Events news_event = { # Iraq Assumes Ownership of Aramco id = iraqi_flavor_events.1 title = iraqi_flavor_events.1.t desc = iraqi_flavor_events.1.d picture = GFX_news_market_crash is_triggered_only = yes major = yes option = { name = iraqi_flavor_events.1.a } } news_event = { # Iraq Assumes Ownership of BAPCO id = iraqi_flavor_events.2 title = iraqi_flavor_events.2.t desc = iraqi_flavor_events.2.d picture = GFX_news_crime_fighting is_triggered_only = yes major = yes option = { name = iraqi_flavor_events.2.a } } news_event = { # American Retreat from Iraq id = iraqi_flavor_events.3 title = iraqi_flavor_events.3.t desc = iraqi_flavor_events.3.d picture = GFX_helicopter is_triggered_only = yes major = yes option = { name = iraqi_flavor_events.3.a } } news_event = { # Iraqi Defeat id = iraqi_flavor_events.4 title = iraqi_flavor_events.4.t desc = iraqi_flavor_events.4.d picture = GFX_iraqi_defeat is_triggered_only = yes major = yes option = { name = iraqi_flavor_events.4.a } } news_event = { # Shi'ite Militants Begin Attacks id = iraqi_flavor_events.5 title = iraqi_flavor_events.5.t desc = iraqi_flavor_events.5.d picture = GFX_Shiite_Militiasnews is_triggered_only = yes major = yes option = { name = iraqi_flavor_events.5.a } } news_event = { # Ba'athist Resurgance id = iraqi_flavor_events.6 title = iraqi_flavor_events.6.t desc = iraqi_flavor_events.6.d picture = GFX_Post_sardam_news is_triggered_only = yes major = yes option = { name = iraqi_flavor_events.6.a } } news_event = { # Islamic Revolution in Iraq id = iraqi_flavor_events.7 title = iraqi_flavor_events.7.t desc = iraqi_flavor_events.7.d picture = GFX_Ali_Sistani_news is_triggered_only = yes major = yes option = { name = iraqi_flavor_events.7.a log = "[GetDateText]: [This.GetName]:iraqi_flavor_events.7.a executed" clr_global_flag = IRQ_has_shia_civil_war } } news_event = { # Badr Victory id = iraqi_flavor_events.8 title = iraqi_flavor_events.8.t desc = iraqi_flavor_events.8.d picture = GFX_IRQ_MA_world is_triggered_only = yes major = yes option = { name = iraqi_flavor_events.8.a log = "[GetDateText]: [This.GetName]:iraqi_flavor_events.8.a executed" clr_global_flag = IRQ_has_shia_civil_war } } news_event = { # Badr Victory id = iraqi_flavor_events.9 title = iraqi_flavor_events.9.t desc = iraqi_flavor_events.9.d picture = GFX_IRQ_BB_world is_triggered_only = yes major = yes option = { name = iraqi_flavor_events.9.a log = "[GetDateText]: [This.GetName]:iraqi_flavor_events.9.a executed" clr_global_flag = IRQ_has_shia_civil_war } } news_event = { # Badr Spawns News id = iraqi_flavor_events.10 title = iraqi_flavor_events.10.t desc = iraqi_flavor_events.10.d picture = GFX_Iranian_iraqi_civil_war_news is_triggered_only = yes major = yes option = { name = iraqi_flavor_events.10.a } } news_event = { # Rise of Al-Qaeda in Iraq id = iraqi_flavor_events.11 title = { text = iraqi_flavor_events.11.t trigger = { ISI = { has_cosmetic_tag = ISI_aiq_iraq } } } title = { text = iraqi_flavor_events.11.t1 trigger = { ISI = { has_cosmetic_tag = IRQ_ISI } } } desc = { text = iraqi_flavor_events.11.d trigger = { ISI = { has_cosmetic_tag = ISI_aiq_iraq } } } desc = { text = iraqi_flavor_events.11.d1 trigger = { ISI = { has_cosmetic_tag = IRQ_ISI } } } picture = GFX_AIQ_prepares_attacks_on_Iraq_news2 is_triggered_only = yes major = yes option = { name = iraqi_flavor_events.11.a } } news_event = { # Iraqi Coup id = iraqi_flavor_events.12 title = iraqi_flavor_events.12.t desc = iraqi_flavor_events.12.d picture = GFX_news_Yem_CivilWar_End is_triggered_only = yes major = yes option = { name = iraqi_flavor_events.12.a } } news_event = { # Iraqi Baathist Civil war id = iraqi_flavor_events.13 title = iraqi_flavor_events.13.t desc = iraqi_flavor_events.13.d picture = GFX_Iraqi_rebels_news_iran is_triggered_only = yes major = yes option = { name = iraqi_flavor_events.13.a1 trigger = { tag = PER } } option = { name = iraqi_flavor_events.13.a2 trigger = { NOT = { tag = PER } } } } # POLITICAL EVENTS (FOR POST-BA'ATH) country_event = { id = iraq_md.1 title = iraq_md.1.t desc = iraq_md.1.d picture = GFX_treaty is_triggered_only = yes option = { name = iraq_md.1.a log = "[GetDateText]: [This.GetName]: iraq_md.1.a executed" one_random_arms_factory = yes ai_chance = { base = 1 } } option = { name = iraq_md.1.b log = "[GetDateText]: [This.GetName]: iraq_md.1.b executed" two_random_industrial_complex = yes ai_chance = { base = 2 } } option = { name = iraq_md.1.c log = "[GetDateText]: [This.GetName]: iraq_md.1.c executed" one_office_construction = yes ai_chance = { base = 2 } } } country_event = { id = iraq_md.2 title = iraq_md.2.t desc = iraq_md.2.d picture = GFX_political_deal is_triggered_only = yes option = { name = iraq_md.2.a log = "[GetDateText]: [This.GetName]: iraq_md.2.a executed" custom_effect_tooltip = IRQ_add_to_coalition_TT newline = yes set_temp_variable = { party_popularity_increase = 0.035 } set_temp_variable = { temp_outlook_increase = 0.05 } change_relative_party_popularity = yes set_temp_variable = { add_col_one = 6 } add_coalition_members_effect = yes set_temp_variable = { add_col_one = 8 } add_coalition_members_effect = yes set_temp_variable = { add_col_one = 23 } add_coalition_members_effect = yes ai_chance = { base = 1 } } option = { name = iraq_md.2.b log = "[GetDateText]: [This.GetName]: iraq_md.2.b executed" set_temp_variable = { party_popularity_increase = -0.035 } set_temp_variable = { temp_outlook_increase = -0.05 } change_relative_party_popularity = yes newline = yes decrease_corruption = yes ai_chance = { base = 1 } } } country_event = { id = iraq_md.3 title = iraq_md.3.t desc = iraq_md.3.d picture = GFX_political_deal is_triggered_only = yes option = { name = iraq_md.3.a log = "[GetDateText]: [This.GetName]: iraq_md.3.a executed" set_temp_variable = { party_index = 23 } set_temp_variable = { party_popularity_increase = 0.10 } set_temp_variable = { temp_outlook_increase = 0.10 } change_relative_party_popularity = yes ai_chance = { base = 1 } } option = { name = iraq_md.3.b log = "[GetDateText]: [This.GetName]: iraq_md.3.b executed" add_ideas = IRQ_raad_bin_zeid ai_chance = { base = 1 } } } # Launch A Drug Raid? country_event = { id = iraq_md.4 title = iraq_md.4.t desc = iraq_md.4.d picture = GFX_treaty is_triggered_only = yes option = { name = iraq_md.4.a trigger = { 165 = { is_fully_controlled_by = IRQ } NOT = { 630 = { is_controlled_by = IRQ } } } log = "[GetDateText]: [This.GetName]: iraq_md.3.a executed" start_border_war = { change_state_after_war = no attacker = { state = 165 num_provinces = 2 on_win = iraq_md.5 on_lose = iraq_md.6 on_cancel = iraq_md.6 } defender = { state = 630 num_provinces = 2 on_win = iraq_md.8 on_lose = iraq_md.9 on_cancel = iraq_md.8 } } ai_chance = { base = 1 } } option = { name = iraq_md.4.b log = "[GetDateText]: [This.GetName]: iraq_md.3.b executed" set_temp_variable = { percent_change = 4 } set_temp_variable = { tag_index = IRQ } set_temp_variable = { influence_target = KUR } change_influence_percentage = yes ai_chance = { base = 1 } } } country_event = { id = iraq_md.5 title = iraq_md.5.t desc = iraq_md.5.d picture = GFX_crime_fighting is_triggered_only = yes option = { name = iraq_md.5.a log = "[GetDateText]: [This.GetName]: iraq_md.5.a executed" add_stability = 0.05 newline = yes set_temp_variable = { party_popularity_increase = 0.035 } set_temp_variable = { temp_outlook_increase = 0.05 } change_relative_party_popularity = yes newline = yes set_temp_variable = { temp_opinion = 10 } change_the_military_opinion = yes newline = yes set_temp_variable = { percent_change = 5 } change_domestic_influence_percentage = yes ai_chance = { base = 1 } } } country_event = { id = iraq_md.6 title = iraq_md.6.t desc = iraq_md.6.d picture = GFX_generic_soldiers is_triggered_only = yes option = { name = iraq_md.6.a log = "[GetDateText]: [This.GetName]: iraq_md.6.a executed" add_stability = -0.03 newline = yes add_equipment_to_stockpile = { type = infantry_weapons_1 amount = -200 } newline = yes add_equipment_to_stockpile = { type = cnc_equipment_1 amount = -120 } ai_chance = { base = 1 } } } country_event = { id = iraq_md.8 title = iraq_md.8.t desc = iraq_md.8.d picture = GFX_generic_soldiers is_triggered_only = yes option = { name = iraq_md.8.a log = "[GetDateText]: [This.GetName]: iraq_md.8.a executed" add_equipment_to_stockpile = { type = infantry_weapons_1 amount = 200 } newline = yes add_equipment_to_stockpile = { type = cnc_equipment_1 amount = 120 } ai_chance = { base = 1 } } } country_event = { id = iraq_md.9 title = iraq_md.9.t desc = iraq_md.9.d picture = GFX_generic_soldiers is_triggered_only = yes option = { name = iraq_md.9.a log = "[GetDateText]: [This.GetName]: iraq_md.9.a executed" add_stability = -0.05 add_equipment_to_stockpile = { type = infantry_weapons_1 amount = -200 } newline = yes add_equipment_to_stockpile = { type = cnc_equipment_1 amount = -120 } ai_chance = { base = 1 } } } country_event = { id = iraq_md.11 title = iraq_md.11.t desc = iraq_md.11.d picture = GFX_generic_soldiers is_triggered_only = yes # Arm the Rebels! option = { name = iraq_md.11.a log = "[GetDateText]: [This.GetName]: iraq_md.11.a executed" 399 = { transfer_state_to = ARA } ARA = { division_template = { name = "Arabistani Militia" regiments = { Militia_Bat = { x = 0 y = 0 } Militia_Bat = { x = 0 y = 1 } Militia_Bat = { x = 0 y = 2 } Militia_Bat = { x = 0 y = 3 } Militia_Bat = { x = 1 y = 0 } Militia_Bat = { x = 1 y = 1 } Militia_Bat = { x = 1 y = 2 } Militia_Bat = { x = 1 y = 3 } Militia_Bat = { x = 2 y = 0 } Militia_Bat = { x = 2 y = 1 } } priority = 2 } capital_scope = { create_unit = { division = "name = \"Arabistani Militia\" division_template = \"Arabistani Militia\" start_experience_factor = 1.0" owner = ARA count = 10 } } declare_war_on = { target = PER type = puppet_wargoal_focus } } ai_chance = { base = 1 } } # Nah We'll Keep the Weapons option = { name = iraq_md.11.b log = "[GetDateText]: [This.GetName]: iraq_md.11.b executed" add_equipment_to_stockpile = { type = infantry_weapons_type amount = 2500 producer = USA } newline = yes add_equipment_to_stockpile = { type = cnc_equipment_1 amount = 1200 producer = USA } newline = yes add_equipment_to_stockpile = { type = Heavy_Anti_tank_0 amount = 635 producer = USA } newline = yes add_equipment_to_stockpile = { type = Anti_Air_0 amount = 325 producer = USA } newline = yes increase_corruption = yes ai_chance = { base = 1 } } } # The Promise country_event = { id = iraq_md.12 title = iraq_md.12.t desc = iraq_md.12.d picture = GFX_treaty is_triggered_only = yes option = { name = iraq_md.12.a log = "[GetDateText]: [This.GetName]: iraq_md.12.a executed" if = { limit = { country_exists = PER PER = { NOT = { PER = { influence_less_10 = yes } } } } activate_mission = IRQ_lower_iranian_influence_1 } else_if = { limit = { 168 = { is_owned_and_controlled_by = IRQ } NOT = { 168 = { infrastructure > 1 } } } activate_mission = IRQ_anbar_infrastructure } else_if = { limit = { 166 = { is_owned_and_controlled_by = IRQ } 167 = { is_owned_and_controlled_by = IRQ } 168 = { is_owned_and_controlled_by = IRQ } NOT = { OR = { 166 = { internet_station > 0 } 167 = { internet_station > 0 } 168 = { internet_station > 0 } } } } activate_mission = IRQ_sunni_internet } else_if = { limit = { NOT = { OR = { has_idea = fast_growth has_idea = economic_boom } } } activate_mission = IRQ_economic_prosperity } else_if = { limit = { 166 = { is_owned_and_controlled_by = IRQ } NOT = { 166 = { air_base > 4 radar_station > 2 } } } activate_mission = IRQ_nineveh_airbase } else_if = { limit = { 166 = { is_owned_and_controlled_by = IRQ } NOT = { 166 = { infrastructure > 1 } } } activate_mission = IRQ_nineveh_infrastructure } else_if = { limit = { NOT = { OR = { has_idea = bureau_01 has_idea = intervention_local_security has_idea = partial_draft_army } } } activate_mission = IRQ_smaller_government } else_if = { limit = { 168 = { is_owned_and_controlled_by = IRQ } NOT = { 168 = { air_base > 4 radar_station > 2 } } } activate_mission = IRQ_anbar_airbase } else_if = { limit = { 167 = { is_owned_and_controlled_by = IRQ } NOT = { 167 = { infrastructure > 1 } } } activate_mission = IRQ_salahuddin_infrastructure } else_if = { limit = { 167 = { is_owned_and_controlled_by = IRQ } NOT = { 167 = { air_base > 4 radar_station > 2 } } } activate_mission = IRQ_salahuddin_airbase } else = { custom_effect_tooltip = IRQ_no_missions_available_TT add_stability = 0.02 } ai_chance = { base = 1 } } } country_event = { id = iraq_md.13 title = iraq_md.13.t desc = iraq_md.13.d picture = GFX_treaty is_triggered_only = yes # Sure option = { name = iraq_md.13.a log = "[GetDateText]: [This.GetName]: iraq_md.13.a executed" add_political_power = -300 newline = yes set_temp_variable = { treasury_change = -38.50 } modify_treasury_effect = yes newline = yes set_temp_variable = { percent_change = 8 } set_temp_variable = { tag_index = PER } set_temp_variable = { influence_target = IRQ } change_influence_percentage = yes newline = yes IRQ = { country_event = { id = iraq_md.14 days = 1 } } ai_chance = { base = 1 } } # No option = { name = iraq_md.13.b log = "[GetDateText]: [This.GetName]: iraq_md.13.b executed" IRQ = { country_event = { id = iraq_md.15 days = 1 } } ai_chance = { base = 1 } } } country_event = { id = iraq_md.14 title = iraq_md.14.t desc = iraq_md.14.d picture = GFX_treaty is_triggered_only = yes option = { name = iraq_md.14.a log = "[GetDateText]: [This.GetName]: iraq_md.14.a executed" add_ideas = iranian_aid_custom ai_chance = { base = 1 } } } country_event = { id = iraq_md.15 title = iraq_md.15.t desc = iraq_md.15.d picture = GFX_treaty_rejected is_triggered_only = yes option = { name = iraq_md.15.a ai_chance = { base = 1 } } } # Kurdistan country_event = { id = iraq_md.16 title = iraq_md.16.t desc = iraq_md.16.d picture = GFX_treaty is_triggered_only = yes option = { name = iraq_md.16.a log = "[GetDateText]: [This.GetName]: iraq_md.16.a executed" custom_effect_tooltip = TT_IF_WE_ACCEPT KUR = { if = { limit = { has_dlc = "By Blood Alone" } send_embargo = IRQ } } ai_chance = { base = 1 } } option = { name = iraq_md.16.b ai_chance = { base = 1 } } } # Syrian Defense Pact country_event = { id = iraq_md.17 title = iraq_md.17.t desc = iraq_md.17.d picture = GFX_treaty is_triggered_only = yes option = { name = iraq_md.17.a log = "[GetDateText]: [This.GetName]: iraq_md.17.a executed" IRQ = { country_event = { id = iraq_md.18 days = 1 } } newline = yes diplomatic_relation = { country = IRQ relation = guarantee active = yes } ai_chance = { base = 1 } } option = { name = iraq_md.17.b log = "[GetDateText]: [This.GetName]: iraq_md.17.b executed" IRQ = { country_event = { id = iraq_md.19 days = 1 } } ai_chance = { base = 1 } } } country_event = { id = iraq_md.18 title = iraq_md.18.t desc = iraq_md.18.d picture = GFX_treaty is_triggered_only = yes option = { name = iraq_md.18.a log = "[GetDateText]: [This.GetName]: iraq_md.18.a executed" diplomatic_relation = { country = FROM relation = guarantee active = yes } ai_chance = { base = 1 } } } country_event = { id = iraq_md.19 title = iraq_md.19.t desc = iraq_md.19.d picture = GFX_treaty_rejected is_triggered_only = yes option = { name = iraq_md.19.a log = "[GetDateText]: [This.GetName]: iraq_md.19.a executed" add_opinion_modifier = { target = SYR modifier = recent_actions_negative } ai_chance = { base = 1 } } } # FAO Alliance Invitation country_event = { id = iraq_md.20 title = iraq_md.20.t desc = iraq_md.20.d picture = GFX_treaty is_triggered_only = yes # Ok option = { name = iraq_md.20.a log = "[GetDateText]: [This.GetName]: iraq_md.20.a executed" custom_effect_tooltip = TT_IF_WE_ACCEPT FROM = { country_event = { id = md4.17 days = 1 } } ai_chance = { base = 4 } } # No option = { name = iraq_md.20.b log = "[GetDateText]: [This.GetName]: iraq_md.20.b executed" custom_effect_tooltip = TT_IF_WE_DECLINE FROM = { country_event = { id = md4.18 days = 1 } } ai_chance = { base = 1 } } } # Iraq asks for guns (Iran) country_event = { id = iraq_md.21 title = iraq_md.21.t desc = iraq_md.21.d picture = GFX_weapons_arms1 is_triggered_only = yes # Ok option = { name = iraq_md.21.a log = "[GetDateText]: [This.GetName]: iraq_md.21.a executed" custom_effect_tooltip = IRQ_give_guns_to_iraq_TT effect_tooltip = { IRQ = { add_equipment_to_stockpile = { type = infantry_weapons_type amount = 500 producer = PER } add_equipment_to_stockpile = { type = cnc_equipment_2 #C3 amount = 200 producer = PER } add_equipment_to_stockpile = { type = Heavy_Anti_tank_1 #Toophan 5/Towsan-1 amount = 30 producer = PER } add_equipment_to_stockpile = { type = Anti_Air_1 #Stinger amount = 30 producer = USA } add_equipment_to_stockpile = { type = artillery_0 #D-30 amount = 10 producer = SOV } add_equipment_to_stockpile = { type = util_vehicle_1 #Khawar amount = 10 producer = PER } } } newline = yes custom_effect_tooltip = IRQ_receive_influence_2_TT hidden_effect = { add_equipment_to_stockpile = { type = infantry_weapons_type amount = -500 producer = PER } add_equipment_to_stockpile = { type = cnc_equipment_2 #C3 amount = -200 producer = PER } add_equipment_to_stockpile = { type = Heavy_Anti_tank_1 #Toophan 5/Towsan-1 amount = -30 producer = PER } add_equipment_to_stockpile = { type = Anti_Air_1 #Stinger amount = -30 producer = USA } add_equipment_to_stockpile = { type = artillery_0 #D-30 amount = -10 producer = SOV } add_equipment_to_stockpile = { type = util_vehicle_1 #Khawar amount = -10 producer = PER } } newline = yes IRQ = { country_event = { id = iraq_md.24 days = 2 } } ai_chance = { base = 1 } } # No option = { name = iraq_md.21.b log = "[GetDateText]: [This.GetName]: iraq_md.21.b executed" IRQ = { country_event = { id = iraq_md.23 days = 2 } } ai_chance = { base = 1 } } } # Iraq asks for money (Iran) country_event = { id = iraq_md.22 title = iraq_md.22.t desc = iraq_md.22.d picture = GFX_stock_market is_triggered_only = yes # Ok option = { name = iraq_md.22.a log = "[GetDateText]: [This.GetName]: iraq_md.22.a executed" effect_tooltip = { IRQ = { set_temp_variable = { treasury_change = 75.00 } modify_treasury_effect = yes } } newline = yes set_temp_variable = { treasury_change = -75.00 } modify_treasury_effect = yes newline = yes custom_effect_tooltip = IRQ_receive_influence_5_TT newline = yes IRQ = { country_event = { id = iraq_md.25 days = 1 } } ai_chance = { base = 1 } } # No option = { name = iraq_md.22.b log = "[GetDateText]: [This.GetName]: iraq_md.22.b executed" IRQ = { country_event = { id = iraq_md.23 days = 2 } } ai_chance = { base = 1 } } } # Iran Denies Aid country_event = { id = iraq_md.23 title = iraq_md.23.t desc = iraq_md.23.d picture = GFX_treaty_rejected is_triggered_only = yes # Damn it option = { name = iraq_md.23.a ai_chance = { base = 1 } } } # Iran Grants Weapons country_event = { id = iraq_md.24 title = iraq_md.24.t desc = iraq_md.24.d picture = GFX_weapons_arms1 is_triggered_only = yes # Damn it option = { name = iraq_md.24.a log = "[GetDateText]: [This.GetName]: iraq_md.24.a executed" add_equipment_to_stockpile = { type = infantry_weapons_type amount = 500 producer = PER } add_equipment_to_stockpile = { type = cnc_equipment_2 #C3 amount = 200 producer = PER } add_equipment_to_stockpile = { type = Heavy_Anti_tank_1 #Toophan 5/Towsan-1 amount = 30 producer = PER } add_equipment_to_stockpile = { type = Anti_Air_1 #Stinger amount = 30 producer = USA } add_equipment_to_stockpile = { type = artillery_0 #D-30 amount = 10 producer = SOV } add_equipment_to_stockpile = { type = util_vehicle_1 #Khawar amount = 10 producer = PER } newline = yes set_temp_variable = { percent_change = 2 } set_temp_variable = { tag_index = PER } set_temp_variable = { influence_target = IRQ } change_influence_percentage = yes ai_chance = { base = 1 } } } # Iran Grants Money country_event = { id = iraq_md.25 title = iraq_md.25.t desc = iraq_md.25.d picture = GFX_stock_market is_triggered_only = yes # Damn it option = { name = iraq_md.25.a log = "[GetDateText]: [This.GetName]: iraq_md.25.a executed" set_temp_variable = { temp_opinion = 5 } change_iranian_quds_force_opinion = yes newline = yes set_temp_variable = { treasury_change = 75.00 } modify_treasury_effect = yes newline = yes set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = PER } set_temp_variable = { influence_target = IRQ } change_influence_percentage = yes ai_chance = { base = 1 } } } # Iraq is meddling in our politics! country_event = { id = iraq_md.26 title = iraq_md.26.t desc = iraq_md.26.d picture = GFX_political_deal is_triggered_only = yes # Damn it option = { name = iraq_md.26.a ai_chance = { base = 1 } } } # Iraq invites us to their coalition against Israel country_event = { id = iraq_md.27 title = iraq_md.27.t desc = iraq_md.27.d picture = GFX_treaty is_triggered_only = yes # Yes option = { name = iraq_md.27.a log = "[GetDateText]: [This.GetName]: iraq_md.27.a executed" add_ideas = IRQ_palestinian_vengeance set_country_flag = IRQ_war_against_israeli IRQ = { country_event = iraq_md.28 } ai_chance = { base = 1 } } # No option = { name = iraq_md.27.b log = "[GetDateText]: [This.GetName]: iraq_md.27.b executed" IRQ = { country_event = iraq_md.29 } ai_chance = { base = 1 } } } country_event = { id = iraq_md.28 title = iraq_md.28.t desc = iraq_md.28.d picture = GFX_treaty is_triggered_only = yes # Ok option = { name = iraq_md.28.a ai_chance = { base = 1 } } } country_event = { id = iraq_md.29 title = iraq_md.29.t desc = iraq_md.29.d picture = GFX_treaty_rejected is_triggered_only = yes # Ok option = { name = iraq_md.29.a ai_chance = { base = 1 } } } # Iraq and their Allies are coming after us! country_event = { id = iraq_md.30 title = iraq_md.30.t desc = iraq_md.30.d picture = GFX_generic_soldiers is_triggered_only = yes # Shit option = { name = iraq_md.30.a log = "[GetDateText]: [This.GetName]: iraq_md.30.a executed" add_war_support = 0.10 ai_chance = { base = 1 } } } # Event to X country_event = { id = iraq_md.31 title = iraq_md.31.t desc = iraq_md.31.d picture = GFX_generic_factory is_triggered_only = yes # Okay option = { name = iraq_md.31.a log = "[GetDateText]: [This.GetName]: iraq_md.31.a executed" custom_effect_tooltip = IRQ_if_we_accept_TT effect_tooltip = { IRQ = { diplomatic_relation = { country = ROOT relation = non_aggression_pact } } newline = yes set_temp_variable = { receiver_nation = IRQ.id } set_temp_variable = { sender_nation = ROOT.id } set_improved_trade_agreement = yes newline = yes set_temp_variable = { target_nation = IRQ.id } set_temp_variable = { adding_nation = ROOT.id } change_permanent_investment_target = yes newline = yes set_temp_variable = { target_nation = ROOT } set_temp_variable = { adding_nation = IRQ } change_permanent_investment_target = yes } newline = yes IRQ = { country_event = { id = iraq_md.32 days = 1 } } ai_chance = { base = 5 modifier = { has_opinion = { target = IRQ value > 39 } add = 20 } } } # No option = { name = iraq_md.31.b log = "[GetDateText]: [This.GetName]: iraq_md.31.b executed" IRQ = { country_event = { id = iraq_md.33 days = 1 } } ai_chance = { base = 5 } } } # X accepts country_event = { id = iraq_md.32 title = iraq_md.32.t desc = iraq_md.32.d picture = GFX_treaty is_triggered_only = yes # Okay option = { name = iraq_md.32.a log = "[GetDateText]: [This.GetName]: iraq_md.32.a executed" diplomatic_relation = { country = FROM relation = non_aggression_pact } newline = yes set_temp_variable = { receiver_nation = IRQ.id } set_temp_variable = { sender_nation = FROM.id } set_improved_trade_agreement = yes newline = yes set_temp_variable = { target_nation = IRQ.id } set_temp_variable = { adding_nation = FROM.id } change_permanent_investment_target = yes newline = yes set_temp_variable = { target_nation = FROM } set_temp_variable = { adding_nation = IRQ } change_permanent_investment_target = yes ai_chance = { base = 1 } } } # X Rejects country_event = { id = iraq_md.33 title = iraq_md.33.t desc = iraq_md.33.d picture = GFX_treaty_rejected is_triggered_only = yes # Okay option = { name = iraq_md.33.a log = "[GetDateText]: [This.GetName]: iraq_md.33.a executed" if = { limit = { OR = { has_country_leader = { name = "Saddam Hussein" ruling_only = yes } has_country_leader = { name = "Uday Hussein" ruling_only = yes } } } custom_effect_tooltip = IRQ_saddam_rage_increase_by_5_TT hidden_effect = { add_to_variable = { var = IRQ_saddam_pissboy value = 0.05 } clamp_variable = { var = IRQ_saddam_pissboy min = 0 max = 0.50 } } } ai_chance = { base = 1 } } } # Weapons cache detected! country_event = { id = iraq_md.34 title = iraq_md.34.t desc = iraq_md.34.d picture = GFX_weapons_arms1 is_triggered_only = yes # Okay option = { name = iraq_md.34.a log = "[GetDateText]: [This.GetName]: iraq_md.34.a executed" add_stability = -0.01 if = { limit = { has_country_flag = IRQ_was_sending_to_JOR } set_temp_variable = { percent_change = -2 } set_temp_variable = { tag_index = IRQ } set_temp_variable = { influence_target = JOR } change_influence_percentage = yes clr_country_flag = IRQ_was_sending_to_JOR newline = yes JOR = { country_event = { id = iraq_md.35 days = 1 } } } if = { limit = { has_country_flag = IRQ_was_sending_to_KUW } set_temp_variable = { percent_change = -2 } set_temp_variable = { tag_index = IRQ } set_temp_variable = { influence_target = KUW } change_influence_percentage = yes clr_country_flag = IRQ_was_sending_to_KUW newline = yes KUW = { country_event = { id = iraq_md.35 days = 1 } } } if = { limit = { has_country_flag = IRQ_was_sending_to_TUR } set_temp_variable = { percent_change = -2 } set_temp_variable = { tag_index = IRQ } set_temp_variable = { influence_target = TUR } change_influence_percentage = yes clr_country_flag = IRQ_was_sending_to_TUR newline = yes TUR = { country_event = { id = iraq_md.35 days = 1 } } } if = { limit = { has_country_flag = IRQ_was_sending_to_AFG } set_temp_variable = { percent_change = -2 } set_temp_variable = { tag_index = IRQ } set_temp_variable = { influence_target = AFG } change_influence_percentage = yes clr_country_flag = IRQ_was_sending_to_AFG newline = yes AFG = { country_event = { id = iraq_md.35 days = 1 } } } newline = yes add_equipment_to_stockpile = { type = infantry_weapons_type amount = -500 } ai_chance = { base = 1 } } } # Weapons cache seized! country_event = { id = iraq_md.35 title = iraq_md.35.t desc = iraq_md.35.d picture = GFX_weapons_arms1 is_triggered_only = yes # Okay? option = { name = iraq_md.35.a log = "[GetDateText]: [This.GetName]: iraq_md.35.a executed" add_equipment_to_stockpile = { type = infantry_weapons_type amount = 500 } ai_chance = { base = 1 } } } country_event = { id = iraq_md.36 title = iraq_md.36.t desc = iraq_md.36.d is_triggered_only = yes # We can't let this happen! option = { name = iraq_md.36.a log = "[GetDateText]: [This.GetName]: iraq_md.36.a executed" create_dynamic_country = { original_tag = IRQ set_country_flag = IRQ_US_REINVADES copy_tag = IRQ ingame_startup_nations_effect = yes set_country_flag = is_IRAQ mark_formed_country_formable = yes set_popularities = { democratic = 100 } set_politics = { ruling_party = democratic last_election = "1997.6.8" election_frequency = 48 elections_allowed = yes } start_politics_input = yes ### Party Popularities set_variable = { party_pop_array^2 = 1 } #liberalism ### Ruling Party set_variable = { ruling_party = 2 } startup_politics = yes # Leader create_country_leader = { name = "Ayad Allawi" picture = "ayad_allawi.dds" ideology = liberalism traits = { western_liberalism } } load_focus_tree = { tree = iraq_focus keep_completed = no } } 171 = { transfer_state_to = UIQ } USA = { add_relation_modifier = { target = UIQ modifier = generic_increased_military_support } add_ai_strategy = { type = send_volunteers_desire id = "UIQ" value = 500 } } PER = { add_relation_modifier = { target = UIQ modifier = generic_increased_military_support } add_ai_strategy = { type = send_volunteers_desire id = "IRQ" value = 500 } } hidden_effect = { UIQ = { # TODO: Have droid review this as I am not 100% confident this is the correct if = { limit = { NOT = { has_template = "Mechanized Division" } } division_template = { name = "Mechanized Division" division_names_group = IRQ_MEC_02 regiments = { Mech_Inf_Bat = { x = 0 y = 0 } Mech_Inf_Bat = { x = 0 y = 1 } Mech_Inf_Bat = { x = 0 y = 2 } Mech_Inf_Bat = { x = 0 y = 3 } Mech_Inf_Bat = { x = 1 y = 0 } Mech_Inf_Bat = { x = 1 y = 1 } Mech_Inf_Bat = { x = 1 y = 2 } L_arm_Bat = { x = 1 y = 3 } armor_Bat = { x = 2 y = 0 } armor_Bat = { x = 2 y = 1 } SP_Arty_Bat = { x = 3 y = 0 } SP_Arty_Bat = { x = 3 y = 1 } SP_R_Arty_Bat = { x = 3 y = 2 } Mech_Inf_Bat = { x = 3 y = 3 } } support = { SP_AA_Battery = { x = 0 y = 0 } } } } } 171 = { create_unit = { division = "name = \"1st. Liwa\" division_template = \"Mechanized Division\" start_experience_factor = 1.0 start_equipment_factor = 0.8" owner = UIQ prioritize_location = 9045 } create_unit = { division = "name = \"2nd. Liwa\" division_template = \"Mechanized Division\" start_experience_factor = 1.0 start_equipment_factor = 0.8" owner = UIQ prioritize_location = 14402 } create_unit = { division = "name = \"3rd. Liwa\" division_template = \"Mechanized Division\" start_experience_factor = 1.0 start_equipment_factor = 0.8" owner = UIQ prioritize_location = 14401 } create_unit = { division = "name = \"4th. Liwa\" division_template = \"Mechanized Division\" start_experience_factor = 1.0 start_equipment_factor = 0.8" owner = UIQ prioritize_location = 2089 } create_unit = { division = "name = \"5th. Liwa\" division_template = \"Mechanized Division\" start_experience_factor = 1.0 start_equipment_factor = 0.8" owner = UIQ prioritize_location = 14634 } create_unit = { division = "name = \"6th. Liwa\" division_template = \"Mechanized Division\" start_experience_factor = 1.0 start_equipment_factor = 0.8" owner = UIQ prioritize_location = 14634 } create_unit = { division = "name = \"7th. Liwa\" division_template = \"Mechanized Division\" start_experience_factor = 1.0 start_equipment_factor = 0.8" owner = UIQ prioritize_location = 2089 } create_unit = { division = "name = \"8th. Liwa\" division_template = \"Mechanized Division\" start_experience_factor = 1.0 start_equipment_factor = 0.8" owner = UIQ prioritize_location = 14401 } create_unit = { division = "name = \"9th. Liwa\" division_template = \"Mechanized Division\" start_experience_factor = 1.0 start_equipment_factor = 0.8" owner = UIQ prioritize_location = 9045 } create_unit = { division = "name = \"10th. Liwa\" division_template = \"Mechanized Division\" start_experience_factor = 1.0 start_equipment_factor = 0.8" owner = UIQ prioritize_location = 14402 } } } UIQ = { declare_war_on = { target = IRQ type = civil_war } } ai_chance = { base = 0 } } # I Don't Give a Shit option = { name = iraq_md.36.b ai_chance = { base = 1 } } } # Iraq for USAID country_event = { id = iraq_md.37 title = iraq_md.37.t desc = iraq_md.37.d picture = GFX_political_deal is_triggered_only = yes # Okay option = { name = iraq_md.37.a log = "[GetDateText]: [This.GetName]: iraq_md.37.a executed" IRQ = { add_ideas = USA_usaid } ai_chance = { base = 5 modifier = { has_opinion = { target = IRQ value > 19 } add = 20 } } } # No option = { name = iraq_md.37.b ai_chance = { base = 5 } } } country_event = { id = iraq_md.38 title = iraq_md.38.t desc = iraq_md.38.d picture = GFX_stock_market is_triggered_only = yes # Okay option = { name = iraq_md.38.a log = "[GetDateText]: [This.GetName]: iraq_md.38.a executed" IRQ = { one_office_construction = yes } newline = yes set_temp_variable = { percent_change = 2 } set_temp_variable = { influence_target = IRQ } change_influence_percentage = yes ai_chance = { base = 5 modifier = { has_opinion = { target = IRQ value > 19 } add = 20 } } } # No option = { name = iraq_md.38.b ai_chance = { base = 5 } } } # Iraq wants to meet country_event = { id = iraq_md.39 title = iraq_md.39.t desc = iraq_md.39.d picture = GFX_treaty is_triggered_only = yes # Okay option = { name = iraq_md.39.a log = "[GetDateText]: [This.GetName]: iraq_md.39.a executed" IRQ = { country_event = { id = iraq_md.41 days = 1 } } ai_chance = { base = 3 modifier = { has_opinion = { target = IRQ value > 19 } add = 20 } } } # No option = { name = iraq_md.39.b log = "[GetDateText]: [This.GetName]: iraq_md.39.b executed" IRQ = { country_event = { id = iraq_md.40 days = 1 } } ai_chance = { base = 5 } } } # Rejected country_event = { id = iraq_md.40 title = iraq_md.40.t desc = iraq_md.40.d picture = GFX_treaty is_triggered_only = yes # Okay option = { name = iraq_md.40.a ai_chance = { base = 5 } } } # Accepted country_event = { id = iraq_md.41 title = iraq_md.41.t desc = iraq_md.41.d picture = GFX_treaty is_triggered_only = yes # Political Support option = { name = iraq_md.41.a log = "[GetDateText]: [This.GetName]: iraq_md.41.a executed" set_temp_variable = { party_popularity_increase = 0.10 } set_temp_variable = { temp_outlook_increase = 0.10 } change_relative_party_popularity = yes ai_chance = { base = 5 } } # Military Support option = { name = iraq_md.41.b log = "[GetDateText]: [This.GetName]: iraq_md.41.b executed" one_random_arms_factory = yes ai_chance = { base = 5 } } # Economic Support option = { name = iraq_md.41.c log = "[GetDateText]: [This.GetName]: iraq_md.41.c executed" one_random_industrial_complex = yes ai_chance = { base = 5 } } } # Shi'ites Begin Protesting country_event = { id = iraq_md.50 title = iraq_md.50.t desc = iraq_md.50.d picture = GFX_IRQ_iraq_protests is_triggered_only = yes trigger = { NOT = { has_country_flag = IRQ_shias_allied } } option = { name = iraq_md.50.a log = "[GetDateText]: [This.GetName]: iraq_md.50.b executed" custom_effect_tooltip = IRQ_towards_sadr_TT add_to_variable = { var = IRQ_shia_revolution_sadr value = 1 } clamp_variable = { var = IRQ_shia_revolution_sadr min = 0 max = 100 } newline = yes country_event = { id = iraq_md.51 days = 4 } ai_chance = { base = 5 } } # Send in the Riot Police with Deadly Force (Full Revolution) option = { name = iraq_md.50.b log = "[GetDateText]: [This.GetName]: iraq_md.50.c executed" custom_effect_tooltip = IRQ_towards_badr_TT add_to_variable = { var = IRQ_shia_revolution_badr value = 1 } clamp_variable = { var = IRQ_shia_revolution_badr min = 0 max = 100 } newline = yes country_event = { id = iraq_md.51 days = 4 } ai_chance = { base = 5 } } } # Rioters Stage Plans insde of Mosques in Najaf and Karbala country_event = { id = iraq_md.51 title = iraq_md.51.t desc = iraq_md.51.d picture = GFX_IRQ_iraq_protests is_triggered_only = yes trigger = { NOT = { has_country_flag = IRQ_shias_allied } } option = { name = iraq_md.51.a log = "[GetDateText]: [This.GetName]: iraq_md.51.a executed" custom_effect_tooltip = IRQ_towards_sadr_TT add_to_variable = { var = IRQ_shia_revolution_sadr value = 1 } clamp_variable = { var = IRQ_shia_revolution_sadr min = 0 max = 100 } newline = yes country_event = { id = iraq_md.52 days = 4 } ai_chance = { base = 5 } } # Close and Garrison the Mosques option = { name = iraq_md.51.b log = "[GetDateText]: [This.GetName]: iraq_md.51.b executed" custom_effect_tooltip = IRQ_towards_badr_TT add_to_variable = { var = IRQ_shia_revolution_badr value = 1 } clamp_variable = { var = IRQ_shia_revolution_badr min = 0 max = 100 } newline = yes country_event = { id = iraq_md.52 days = 4 } ai_chance = { base = 5 } } } # Protesters Occupy Airports country_event = { id = iraq_md.52 title = iraq_md.52.t desc = iraq_md.52.d picture = GFX_IRQ_iraq_protests is_triggered_only = yes trigger = { NOT = { has_country_flag = IRQ_shias_allied } } option = { name = iraq_md.52.a log = "[GetDateText]: [This.GetName]: iraq_md.52.a executed" custom_effect_tooltip = IRQ_towards_sadr_TT add_to_variable = { var = IRQ_shia_revolution_sadr value = 1 } clamp_variable = { var = IRQ_shia_revolution_sadr min = 0 max = 100 } newline = yes country_event = { id = iraq_md.53 days = 4 } ai_chance = { base = 5 } } # Close and Garrison the Mosques option = { name = iraq_md.52.b log = "[GetDateText]: [This.GetName]: iraq_md.52.b executed" custom_effect_tooltip = IRQ_towards_badr_TT add_to_variable = { var = IRQ_shia_revolution_badr value = 1 } clamp_variable = { var = IRQ_shia_revolution_badr min = 0 max = 100 } newline = yes country_event = { id = iraq_md.53 days = 4 } ai_chance = { base = 5 } } } # Protesters Adopt Revolutionary Slogans country_event = { id = iraq_md.53 title = iraq_md.53.t desc = iraq_md.53.d picture = GFX_IRQ_iraq_protests is_triggered_only = yes trigger = { NOT = { has_country_flag = IRQ_shias_allied } } option = { name = iraq_md.53.a log = "[GetDateText]: [This.GetName]: iraq_md.53.a executed" if = { limit = { check_variable = { IRQ_shia_revolution_badr > IRQ_shia_revolution_sadr } } country_event = { id = iraq_md.55 days = 2 } } if = { limit = { check_variable = { IRQ_shia_revolution_sadr > IRQ_shia_revolution_badr } } country_event = { id = iraq_md.54 days = 2 } } ai_chance = { base = 5 } } } # Sadrist Rallies Call for us to Step Down country_event = { id = iraq_md.54 title = iraq_md.54.t desc = iraq_md.54.d picture = GFX_IRQ_sadrist_protests is_triggered_only = yes trigger = { NOT = { has_country_flag = IRQ_shias_allied } } option = { name = iraq_md.54.a log = "[GetDateText]: [This.GetName]: iraq_md.54.a executed" if = { limit = { has_stability < 0.55 } custom_effect_tooltip = IRQ_play_junta_TT } else = { custom_effect_tooltip = IRQ_play_current_government_TT } hidden_effect = { create_dynamic_country = { original_tag = IRQ set_country_flag = IRQ_CIVIL_WAR copy_tag = IRQ ingame_startup_nations_effect = yes set_cosmetic_tag = IRQ_shia_revolt set_country_flag = is_IRAQ mark_formed_country_formable = yes set_popularities = { communism = 100 } set_politics = { ruling_party = nationalist last_election = "1997.6.8" election_frequency = 48 elections_allowed = yes } set_variable = { domestic_influence_amount = 100 } start_politics_input = yes ### Party Popularities set_variable = { party_pop_array^20 = 1 } #Nat_Populism ### Ruling Party set_variable = { ruling_party = 20 } startup_politics = yes # Leader IRR = { create_country_leader = { name = "Muqtada al-Sadr" picture = "Muqtada_al-Sadr.dds" ideology = Nat_Populism traits = { emerging_Autocracy pro_iranian } } } load_focus_tree = { tree = iraq_focus keep_completed = no } } 171 = { transfer_state_to = IRR } 1123 = { transfer_state_to = IRR } 1124 = { transfer_state_to = IRR } 1142 = { transfer_state_to = IRR } 1143 = { transfer_state_to = IRR } IRR = { division_template = { name = "Liwa Jaysh Al-Mahdi" priority = 0 regiments = { Militia_Bat = { x = 0 y = 0 } Militia_Bat = { x = 0 y = 1 } Militia_Bat = { x = 0 y = 2 } Arty_Bat = { x = 0 y = 3 } Militia_Bat = { x = 1 y = 0 } Militia_Bat = { x = 1 y = 1 } Militia_Bat = { x = 1 y = 2 } Arty_Bat = { x = 1 y = 3 } Militia_Bat = { x = 2 y = 0 } Militia_Bat = { x = 2 y = 1 } Militia_Bat = { x = 2 y = 2 } Arty_Bat = { x = 2 y = 3 } } support = { L_Recce_Comp = { x = 0 y = 0 } L_Engi_Comp = { x = 0 y = 1 } combat_service_support_company = { x = 0 y = 2 } } } 171 = { create_unit = { division = "name = \"1. Firqah Kata'ib Hezbollah\" division_template = \"Liwa Jaysh Al-Mahdi\"" prioritize_location = 2089 owner = IRR } create_unit = { division = "name = \"2. Firqah Kata'ib as-Sabirun\" division_template = \"Liwa Jaysh Al-Mahdi\"" prioritize_location = 14401 owner = IRR } } 1123 = { create_unit = { division = "name = \"3. Harakat al-Abdal\" division_template = \"Liwa Jaysh Al-Mahdi\"" prioritize_location = 2004 owner = IRR } } 1142 = { create_unit = { division = "name = \"Quwat al-Shahid Muhammed Baqir al-Sadr\" division_template = \"Liwa Jaysh Al-Mahdi\"" prioritize_location = 11187 owner = IRR } create_unit = { division = "name = \"Liwa Imam Muhammad al-Jawad\" division_template = \"Liwa Jaysh Al-Mahdi\"" prioritize_location = 14635 owner = IRR } } 1143 = { create_unit = { division = "name = \"Liwa Karbala\" division_template = \"Liwa Jaysh Al-Mahdi\"" prioritize_location = 3221 owner = IRR } create_unit = { division = "name = \"Tashkil al-Karar\" division_template = \"Liwa Jaysh Al-Mahdi\"" prioritize_location = 14516 owner = IRR } create_unit = { division = "name = \"Quwat al-Shaheed al-Qa'id Abu Muntadhar al-Muhammadawi\" division_template = \"Liwa Jaysh Al-Mahdi\"" prioritize_location = 3221 owner = IRR } } } if = { limit = { PER = { OR = { emerging_hardline_shiite_are_in_power = yes emerging_moderate_shiite_are_in_power = yes } } } PER = { add_relation_modifier = { target = IRR modifier = generic_increased_military_support } add_ai_strategy = { type = send_volunteers_desire id = "IRR" value = 500 } } } HEZ = { add_relation_modifier = { target = IRR modifier = generic_increased_military_support } add_ai_strategy = { type = send_volunteers_desire id = "IRR" value = 500 } } SYR = { add_relation_modifier = { target = IRR modifier = generic_increased_military_support } add_ai_strategy = { type = send_volunteers_desire id = "IRR" value = 500 } } IRQ = { declare_war_on = { target = IRR type = civil_war } } if = { limit = { has_stability < 0.55 } set_temp_variable = { rul_party_temp = 22 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes set_temp_variable = { party_index = 22 } set_temp_variable = { party_popularity_increase = 0.35 } set_temp_variable = { temp_outlook_increase = 0.35 } change_relative_party_popularity = yes create_country_leader = { name = "Abud Qanbar" picture = "Portrait_Abud_Qanbar.dds" ideology = Nat_Autocracy traits = { military_career } } IRQ_saddam_rage_check = yes } IRR = { create_country_leader = { name = "Muqtada al-Sadr" picture = "Muqtada_al-Sadr.dds" ideology = Nat_Populism traits = { emerging_Autocracy pro_iranian } } } } ai_chance = { base = 5 } } # We'll Crush Them! (Play as Sadrist) option = { name = iraq_md.54.b log = "[GetDateText]: [This.GetName]: iraq_md.54.b executed" custom_effect_tooltip = IRQ_play_shia_revolutionary_TT hidden_effect = { create_dynamic_country = { original_tag = IRQ set_country_flag = IRQ_CIVIL_WAR copy_tag = IRQ ingame_startup_nations_effect = yes set_country_flag = is_IRAQ mark_formed_country_formable = yes set_variable = { domestic_influence_amount = 100 } set_popularities = { nationalist = 100 } set_politics = { ruling_party = nationalist last_election = "1997.6.8" election_frequency = 48 elections_allowed = yes } start_politics_input = yes ### Party Popularities set_variable = { party_pop_array^2 = 1 } #liberalism ### Ruling Party set_variable = { ruling_party = 22 } startup_politics = yes # Leader load_focus_tree = { tree = iraq_focus keep_completed = no } create_country_leader = { name = "Abud Qanbar" picture = "Portrait_Abud_Qanbar.dds" ideology = Nat_Populism traits = { military_career } } } 169 = { transfer_state_to = IRR } 168 = { transfer_state_to = IRR } 167 = { transfer_state_to = IRR } 166 = { transfer_state_to = IRR } 165 = { transfer_state_to = IRR } 170 = { transfer_state_to = IRR } 1141 = { transfer_state_to = IRR } 557 = { transfer_state_to = IRR } 1122 = { transfer_state_to = IRR } 641 = { transfer_state_to = IRR } transfer_units_fraction = { target = IRR size = 1.0 stockpile_ratio = 0 army_ratio = 1.0 navy_ratio = 0 air_ratio = 0 } hidden_effect = { division_template = { name = "Liwa Jaysh Al-Mahdi" priority = 0 regiments = { Militia_Bat = { x = 0 y = 0 } Militia_Bat = { x = 0 y = 1 } Militia_Bat = { x = 0 y = 2 } Arty_Bat = { x = 0 y = 3 } Militia_Bat = { x = 1 y = 0 } Militia_Bat = { x = 1 y = 1 } Militia_Bat = { x = 1 y = 2 } Arty_Bat = { x = 1 y = 3 } Militia_Bat = { x = 2 y = 0 } Militia_Bat = { x = 2 y = 1 } Militia_Bat = { x = 2 y = 2 } Arty_Bat = { x = 2 y = 3 } } support = { L_Recce_Comp = { x = 0 y = 0 } L_Engi_Comp = { x = 0 y = 1 } combat_service_support_company = { x = 0 y = 2 } } } 171 = { create_unit = { division = "name = \"1. Firqah Kata'ib Hezbollah\" division_template = \"Liwa Jaysh Al-Mahdi\"" prioritize_location = 2089 owner = IRQ } create_unit = { division = "name = \"2. Firqah Kata'ib as-Sabirun\" division_template = \"Liwa Jaysh Al-Mahdi\"" prioritize_location = 14401 owner = IRQ } } 1123 = { create_unit = { division = "name = \"3. Harakat al-Abdal\" division_template = \"Liwa Jaysh Al-Mahdi\"" prioritize_location = 2004 owner = IRQ } } 1142 = { create_unit = { division = "name = \"Quwat al-Shahid Muhammed Baqir al-Sadr\" division_template = \"Liwa Jaysh Al-Mahdi\"" prioritize_location = 11187 owner = IRQ } create_unit = { division = "name = \"Liwa Imam Muhammad al-Jawad\" division_template = \"Liwa Jaysh Al-Mahdi\"" prioritize_location = 14635 owner = IRQ } } 1143 = { create_unit = { division = "name = \"Liwa Karbala\" division_template = \"Liwa Jaysh Al-Mahdi\"" prioritize_location = 3221 owner = IRQ } create_unit = { division = "name = \"Tashkil al-Karar\" division_template = \"Liwa Jaysh Al-Mahdi\"" prioritize_location = 14516 owner = IRQ } create_unit = { division = "name = \"Quwat al-Shaheed al-Qa'id Abu Muntadhar al-Muhammadawi\" division_template = \"Liwa Jaysh Al-Mahdi\"" prioritize_location = 3221 owner = IRQ } } } IRQ = { declare_war_on = { target = IRR type = civil_war } } set_cosmetic_tag = IRQ_shia_revolt hidden_effect = { set_temp_variable = { rul_party_temp = 20 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes set_temp_variable = { party_index = 20 } set_temp_variable = { party_popularity_increase = 0.35 } set_temp_variable = { temp_outlook_increase = 0.35 } change_relative_party_popularity = yes set_temp_variable = { party_index = 8 } set_temp_variable = { party_popularity_increase = 0.25 } set_temp_variable = { temp_outlook_increase = 0.25 } change_relative_party_popularity = yes set_temp_variable = { party_index = 9 } set_temp_variable = { party_popularity_increase = 0.25 } set_temp_variable = { temp_outlook_increase = 0.25 } change_relative_party_popularity = yes if = { limit = { PER = { OR = { emerging_hardline_shiite_are_in_power = yes emerging_moderate_shiite_are_in_power = yes } } } PER = { add_relation_modifier = { target = IRQ modifier = generic_increased_military_support } add_ai_strategy = { type = send_volunteers_desire id = "IRQ" value = 500 } } } HEZ = { add_relation_modifier = { target = IRQ modifier = generic_increased_military_support } add_ai_strategy = { type = send_volunteers_desire id = "IRQ" value = 500 } } SYR = { add_relation_modifier = { target = IRQ modifier = generic_increased_military_support } add_ai_strategy = { type = send_volunteers_desire id = "IRQ" value = 500 } } } clr_country_flag = IRQ_war_with_shias set_country_flag = IRQ_sadr_general if = { limit = { has_character = IRQ_othman_ghanimi } retire_character = IRQ_othman_ghanimi } if = { limit = { has_character = IRQ_babaker_zebari } retire_character = IRQ_babaker_zebari } if = { limit = { has_character = IRQ_fadhil_barwari } retire_character = IRQ_fadhil_barwari } if = { limit = { has_character = IRQ_nazal_qassim } retire_character = IRQ_nazal_qassim } if = { limit = { has_character = IRQ_abud_qanbar } retire_character = IRQ_abud_qanbar } if = { limit = { has_character = IRQ_othman_farhood } retire_character = IRQ_othman_farhood } if = { limit = { has_character = IRQ_najah_al_shammari } retire_character = IRQ_najah_al_shammari } if = { limit = { has_character = IRQ_izzat_ibrahim_al_douri } retire_character = IRQ_izzat_ibrahim_al_douri } if = { limit = { has_character = IRQ_sultan_hashim_ahmad_al_tai } retire_character = IRQ_sultan_hashim_ahmad_al_tai } if = { limit = { has_character = IRQ_maher_abd_al_rashid } retire_character = IRQ_maher_abd_al_rashid } if = { limit = { has_character = IRQ_ali_hassan_al_majid } retire_character = IRQ_ali_hassan_al_majid } if = { limit = { has_character = IRQ_hamid_raja_shalah } retire_character = IRQ_hamid_raja_shalah } if = { limit = { has_character = IRQ_mehnaz_bezazi } retire_character = IRQ_mehnaz_bezazi } if = { limit = { has_character = IRQ_mahmoud_atai } retire_character = IRQ_mahmoud_atai } IRR = { set_country_flag = IRQ_sadr_oponent } if = { limit = { IRQ = { is_ai = yes } } USA = { release = IRQ set_autonomy = { target = IRQ autonomous_state = autonomy_free end_wars = no } remove_from_faction = IRQ country_event = iraq_md.36 } } } ai_chance = { base = 5 } } } # Badrist Rallies Call for us to Step Down country_event = { id = iraq_md.55 title = iraq_md.55.t desc = iraq_md.55.d picture = GFX_IRQ_badr_protests is_triggered_only = yes trigger = { NOT = { has_country_flag = IRQ_shias_allied } } option = { name = iraq_md.55.a log = "[GetDateText]: [This.GetName]: iraq_md.55.a executed" if = { limit = { has_stability < 0.55 } custom_effect_tooltip = IRQ_play_junta_TT } else = { custom_effect_tooltip = IRQ_play_current_government_TT } hidden_effect = { set_global_flag = IRQ_has_shia_civil_war create_dynamic_country = { original_tag = IRQ set_country_flag = IRQ_CIVIL_WAR copy_tag = IRQ ingame_startup_nations_effect = yes set_cosmetic_tag = IRQ_badr_revolt set_country_flag = is_IRAQ mark_formed_country_formable = yes set_popularities = { communism = 100 } set_politics = { ruling_party = communism last_election = "1997.6.8" election_frequency = 48 elections_allowed = yes } set_variable = { domestic_influence_amount = 100 } start_politics_input = yes ### Party Popularities set_variable = { party_pop_array^9 = 1 } #Vilayat_e_Faqih -> Principalists ### Ruling Party set_variable = { ruling_party = 20 } startup_politics = yes # Leader IRR = { create_country_leader = { name = "Hadi Al-Amiri" picture = "Hadi_Al-Amiri.dds" ideology = Vilayat_e_Faqih traits = { emerging_Vilayat_e_Faqih } } } load_focus_tree = { tree = iraq_focus keep_completed = no } } 171 = { transfer_state_to = IRR } 1123 = { transfer_state_to = IRR } 1124 = { transfer_state_to = IRR } 1142 = { transfer_state_to = IRR } 1143 = { transfer_state_to = IRR } IRR = { division_template = { name = "Liwa Badr" priority = 0 regiments = { Militia_Bat = { x = 0 y = 0 } Militia_Bat = { x = 0 y = 1 } Militia_Bat = { x = 0 y = 2 } Arty_Bat = { x = 0 y = 3 } Militia_Bat = { x = 1 y = 0 } Militia_Bat = { x = 1 y = 1 } Militia_Bat = { x = 1 y = 2 } Arty_Bat = { x = 1 y = 3 } Militia_Bat = { x = 2 y = 0 } Militia_Bat = { x = 2 y = 1 } Militia_Bat = { x = 2 y = 2 } Arty_Bat = { x = 2 y = 3 } } support = { L_Recce_Comp = { x = 0 y = 0 } L_Engi_Comp = { x = 0 y = 1 } combat_service_support_company = { x = 0 y = 2 } } } 171 = { create_unit = { division = "name = \"1. Liwa Badr\" division_template = \"Liwa Badr\"" prioritize_location = 2089 owner = IRR } create_unit = { division = "name = \"3. Liwa Badr\" division_template = \"Liwa Badr\"" prioritize_location = 14401 owner = IRR } create_unit = { division = "name = \"14. Liwa Badr\" division_template = \"Liwa Badr\"" prioritize_location = 14401 owner = IRR } } 1123 = { create_unit = { division = "name = \"4. Liwa Badr\" division_template = \"Liwa Badr\"" prioritize_location = 2004 owner = IRR } create_unit = { division = "name = \"13. Liwa Badr\" division_template = \"Liwa Badr\"" prioritize_location = 2004 owner = IRR } } 1142 = { create_unit = { division = "name = \"5. Liwa Badr\" division_template = \"Liwa Badr\"" prioritize_location = 11187 owner = IRR } create_unit = { division = "name = \"6. Liwa Badr\" division_template = \"Liwa Badr\"" prioritize_location = 14635 owner = IRR } create_unit = { division = "name = \"12. Liwa Badr\" division_template = \"Liwa Badr\"" prioritize_location = 14635 owner = IRR } } 1143 = { create_unit = { division = "name = \"7. Liwa Badr\" division_template = \"Liwa Badr\"" prioritize_location = 3221 owner = IRR } create_unit = { division = "name = \"8. Liwa Badr\" division_template = \"Liwa Badr\"" prioritize_location = 14516 owner = IRR } create_unit = { division = "name = \"9. Liwa Badr\" division_template = \"Liwa Badr\"" prioritize_location = 14516 owner = IRR } create_unit = { division = "name = \"10. Liwa Badr\" division_template = \"Liwa Badr\"" prioritize_location = 14516 owner = IRR } create_unit = { division = "name = \"11. Liwa Badr\" division_template = \"Liwa Badr\"" prioritize_location = 3221 owner = IRR } } } if = { limit = { PER = { OR = { emerging_hardline_shiite_are_in_power = yes emerging_moderate_shiite_are_in_power = yes } } } PER = { add_relation_modifier = { target = IRR modifier = generic_increased_military_support } add_ai_strategy = { type = send_volunteers_desire id = "IRR" value = 500 } } } HEZ = { add_relation_modifier = { target = IRR modifier = generic_increased_military_support } add_ai_strategy = { type = send_volunteers_desire id = "IRR" value = 500 } } SYR = { add_relation_modifier = { target = IRR modifier = generic_increased_military_support } add_ai_strategy = { type = send_volunteers_desire id = "IRR" value = 500 } } IRQ = { declare_war_on = { target = IRR type = civil_war } } if = { limit = { has_stability < 0.55 } set_temp_variable = { rul_party_temp = 22 } change_ruling_party_effect = yes set_temp_variable = { party_index = 22 } set_temp_variable = { party_popularity_increase = 0.35 } set_temp_variable = { temp_outlook_increase = 0.35 } change_relative_party_popularity = yes create_country_leader = { name = "Abud Qanbar" picture = "Portrait_Abud_Qanbar.dds" ideology = Nat_Autocracy traits = { military_career } } IRQ_saddam_rage_check = yes } } ai_chance = { base = 0 } } # We Will Crush Them! (Play as Badrist) option = { name = iraq_md.55.b log = "[GetDateText]: [This.GetName]: iraq_md.55.b executed" custom_effect_tooltip = IRQ_play_shia_revolutionary_TT hidden_effect = { create_dynamic_country = { original_tag = IRQ set_country_flag = IRQ_CIVIL_WAR copy_tag = IRQ ingame_startup_nations_effect = yes set_country_flag = is_IRAQ mark_formed_country_formable = yes set_popularities = { nationalist = 100 } set_variable = { domestic_influence_amount = 100 } set_politics = { ruling_party = nationalist last_election = "1997.6.8" election_frequency = 48 elections_allowed = yes } start_politics_input = yes ### Party Popularities set_variable = { party_pop_array^2 = 1 } #liberalism ### Ruling Party set_variable = { ruling_party = 22 } startup_politics = yes # Leader load_focus_tree = { tree = iraq_focus keep_completed = no } create_country_leader = { name = "Abud Qanbar" picture = "Portrait_Abud_Qanbar.dds" ideology = Nat_Populism traits = { military_career } } IRQ = { transfer_units_fraction = { target = PREV size = 1.0 stockpile_ratio = 0 army_ratio = 1.0 navy_ratio = 0 air_ratio = 0 } } } 169 = { transfer_state_to = IRR } 168 = { transfer_state_to = IRR } 167 = { transfer_state_to = IRR } 166 = { transfer_state_to = IRR } 165 = { transfer_state_to = IRR } 170 = { transfer_state_to = IRR } 1141 = { transfer_state_to = IRR } 557 = { transfer_state_to = IRR } 1122 = { transfer_state_to = IRR } 641 = { transfer_state_to = IRR } hidden_effect = { IRR = { division_template = { name = "Liwa Badr" priority = 0 regiments = { Militia_Bat = { x = 0 y = 0 } Militia_Bat = { x = 0 y = 1 } Militia_Bat = { x = 0 y = 2 } Arty_Bat = { x = 0 y = 3 } Militia_Bat = { x = 1 y = 0 } Militia_Bat = { x = 1 y = 1 } Militia_Bat = { x = 1 y = 2 } Arty_Bat = { x = 1 y = 3 } Militia_Bat = { x = 2 y = 0 } Militia_Bat = { x = 2 y = 1 } Militia_Bat = { x = 2 y = 2 } Arty_Bat = { x = 2 y = 3 } } support = { L_Recce_Comp = { x = 0 y = 0 } L_Engi_Comp = { x = 0 y = 1 } combat_service_support_company = { x = 0 y = 2 } } } 171 = { create_unit = { division = "name = \"1. Liwa Badr\" division_template = \"Liwa Badr\"" prioritize_location = 2089 owner = IRR } create_unit = { division = "name = \"3. Liwa Badr\" division_template = \"Liwa Badr\"" prioritize_location = 14401 owner = IRR } create_unit = { division = "name = \"14. Liwa Badr\" division_template = \"Liwa Badr\"" prioritize_location = 14401 owner = IRR } } 1123 = { create_unit = { division = "name = \"4. Liwa Badr\" division_template = \"Liwa Badr\"" prioritize_location = 2004 owner = IRR } create_unit = { division = "name = \"13. Liwa Badr\" division_template = \"Liwa Badr\"" prioritize_location = 2004 owner = IRR } } 1142 = { create_unit = { division = "name = \"5. Liwa Badr\" division_template = \"Liwa Badr\"" prioritize_location = 11187 owner = IRR } create_unit = { division = "name = \"6. Liwa Badr\" division_template = \"Liwa Badr\"" prioritize_location = 14635 owner = IRR } create_unit = { division = "name = \"12. Liwa Badr\" division_template = \"Liwa Badr\"" prioritize_location = 14635 owner = IRR } } 1143 = { create_unit = { division = "name = \"7. Liwa Badr\" division_template = \"Liwa Badr\"" prioritize_location = 3221 owner = IRR } create_unit = { division = "name = \"8. Liwa Badr\" division_template = \"Liwa Badr\"" prioritize_location = 14516 owner = IRR } create_unit = { division = "name = \"9. Liwa Badr\" division_template = \"Liwa Badr\"" prioritize_location = 14516 owner = IRR } create_unit = { division = "name = \"10. Liwa Badr\" division_template = \"Liwa Badr\"" prioritize_location = 14516 owner = IRR } create_unit = { division = "name = \"11. Liwa Badr\" division_template = \"Liwa Badr\"" prioritize_location = 3221 owner = IRR } } } } IRQ = { declare_war_on = { target = IRR type = civil_war } } set_cosmetic_tag = IRQ_badr_revolt hidden_effect = { set_temp_variable = { rul_party_temp = 9 } change_ruling_party_effect = yes set_temp_variable = { party_index = 9 } set_temp_variable = { party_popularity_increase = 0.35 } set_temp_variable = { temp_outlook_increase = 0.35 } change_relative_party_popularity = yes set_temp_variable = { party_index = 8 } set_temp_variable = { party_popularity_increase = 0.25 } set_temp_variable = { temp_outlook_increase = 0.25 } change_relative_party_popularity = yes set_temp_variable = { party_index = 20 } set_temp_variable = { party_popularity_increase = 0.25 } set_temp_variable = { temp_outlook_increase = 0.25 } change_relative_party_popularity = yes if = { limit = { PER = { OR = { emerging_hardline_shiite_are_in_power = yes emerging_moderate_shiite_are_in_power = yes } } } PER = { add_relation_modifier = { target = IRQ modifier = generic_increased_military_support } add_ai_strategy = { type = send_volunteers_desire id = "IRQ" value = 500 } } } HEZ = { add_relation_modifier = { target = IRQ modifier = generic_increased_military_support } add_ai_strategy = { type = send_volunteers_desire id = "IRQ" value = 500 } } SYR = { add_relation_modifier = { target = IRQ modifier = generic_increased_military_support } add_ai_strategy = { type = send_volunteers_desire id = "IRQ" value = 500 } } } clr_country_flag = IRQ_war_with_shias set_country_flag = IRQ_badr_general if = { limit = { has_character = IRQ_othman_ghanimi } retire_character = IRQ_othman_ghanimi } if = { limit = { has_character = IRQ_babaker_zebari } retire_character = IRQ_babaker_zebari } if = { limit = { has_character = IRQ_fadhil_barwari } retire_character = IRQ_fadhil_barwari } if = { limit = { has_character = IRQ_nazal_qassim } retire_character = IRQ_nazal_qassim } if = { limit = { has_character = IRQ_abud_qanbar } retire_character = IRQ_abud_qanbar } if = { limit = { has_character = IRQ_othman_farhood } retire_character = IRQ_othman_farhood } if = { limit = { has_character = IRQ_najah_al_shammari } retire_character = IRQ_najah_al_shammari } if = { limit = { has_character = IRQ_izzat_ibrahim_al_douri } retire_character = IRQ_izzat_ibrahim_al_douri } if = { limit = { has_character = IRQ_sultan_hashim_ahmad_al_tai } retire_character = IRQ_sultan_hashim_ahmad_al_tai } if = { limit = { has_character = IRQ_maher_abd_al_rashid } retire_character = IRQ_maher_abd_al_rashid } if = { limit = { has_character = IRQ_ali_hassan_al_majid } retire_character = IRQ_ali_hassan_al_majid } if = { limit = { has_character = IRQ_hamid_raja_shalah } retire_character = IRQ_hamid_raja_shalah } if = { limit = { has_character = IRQ_mehnaz_bezazi } retire_character = IRQ_mehnaz_bezazi } if = { limit = { has_character = IRQ_mahmoud_atai } retire_character = IRQ_mahmoud_atai } IRR = { set_country_flag = IRQ_badr_oponent } if = { limit = { IRQ = { is_ai = yes } } USA = { release = IRQ set_autonomy = { target = IRQ autonomous_state = autonomy_free end_wars = no } remove_from_faction = IRQ country_event = iraq_md.36 } } } ai_chance = { base = 5 } } } # Iraq Would Like to Strengthen Economic Cooperation country_event = { id = iraq_md.56 title = iraq_md.56.t desc = iraq_md.56.d picture = GFX_generic_factory is_triggered_only = yes # We Will Sign option = { name = iraq_md.56.a log = "[GetDateText]: [This.GetName]: iraq_md.56.a executed" custom_effect_tooltip = IRQ_effect_if_we_accept_TT effect_tooltip = { set_temp_variable = { receiver_nation = IRQ.id } set_temp_variable = { sender_nation = ROOT.id } set_improved_trade_agreement = yes newline = yes set_temp_variable = { target_nation = IRQ.id } set_temp_variable = { adding_nation = ROOT.id } change_permanent_investment_target = yes newline = yes set_temp_variable = { target_nation = ROOT } set_temp_variable = { adding_nation = IRQ } change_permanent_investment_target = yes newline = yes set_temp_variable = { percent_change = 2.5 } set_temp_variable = { tag_index = IRQ } set_temp_variable = { influence_target = ROOT } change_influence_percentage = yes } newline = yes country_event = { id = iraq_md.57 days = 1 } ai_chance = { base = 5 modifier = { has_opinion = { target = IRQ value > 39 } add = 20 } } } # We Won't Sign option = { name = iraq_md.56.b log = "[GetDateText]: [This.GetName]: iraq_md.56.b executed" country_event = { id = iraq_md.58 days = 1 } ai_chance = { base = 5 } } } country_event = { id = iraq_md.57 title = iraq_md.57.t desc = iraq_md.57.d picture = GFX_generic_factory is_triggered_only = yes # We Will Sign option = { name = iraq_md.57.a log = "[GetDateText]: [This.GetName]: iraq_md.57.a executed" set_temp_variable = { receiver_nation = IRQ.id } set_temp_variable = { sender_nation = FROM.id } set_improved_trade_agreement = yes newline = yes set_temp_variable = { target_nation = IRQ.id } set_temp_variable = { adding_nation = FROM.id } change_permanent_investment_target = yes newline = yes set_temp_variable = { target_nation = FROM } set_temp_variable = { adding_nation = IRQ } change_permanent_investment_target = yes newline = yes set_temp_variable = { percent_change = 2.5 } set_temp_variable = { tag_index = IRQ } set_temp_variable = { influence_target = FROM } change_influence_percentage = yes ai_chance = { base = 5 } } } country_event = { id = iraq_md.58 title = iraq_md.58.t desc = iraq_md.58.d picture = GFX_generic_factory is_triggered_only = yes # We Will Sign option = { name = iraq_md.58.a ai_chance = { base = 5 } } } country_event = { id = iraq_md.59 title = iraq_md.59.t desc = iraq_md.59.d picture = GFX_treaty is_triggered_only = yes # We Will Sign option = { name = iraq_md.59.a log = "[GetDateText]: [This.GetName]: iraq_md.59.a executed" custom_effect_tooltip = IRQ_effect_if_we_accept_TT effect_tooltip = { if = { limit = { has_global_flag = GAME_RULE_allow_colored_puppets } set_autonomy = { target = KUR autonomy_state = autonomy_autonomous_state_colored end_wars = yes end_civil_wars = yes } } else = { set_autonomy = { target = KUR autonomy_state = autonomy_autonomous_state end_wars = yes end_civil_wars = yes } } newline = yes if = { limit = { 641 = { is_owned_and_controlled_by = IRQ } } 641 = { transfer_state_to = KUR } newline = yes } if = { limit = { 166 = { is_owned_and_controlled_by = IRQ } } 166 = { transfer_state_to = KUR } newline = yes } if = { limit = { 165 = { is_owned_and_controlled_by = IRQ } } 165 = { transfer_state_to = KUR } newline = yes } if = { limit = { 170 = { is_owned_and_controlled_by = IRQ } } 170 = { transfer_state_to = KUR } newline = yes } custom_effect_tooltip = IRQ_cant_annex_KUR_TT newline = yes custom_effect_tooltip = IRQ_willingness_to_accept_low_TT newline = yes custom_effect_tooltip = IRQ_willingness_to_accept2_TT } newline = yes IRQ = { country_event = { id = iraq_md.60 days = 1 } } ai_chance = { base = 5 modifier = { has_government = neutrality add = 15 } modifier = { has_opinion = { target = IRQ value > 39 } add = 10 } } } # We Don't Agree option = { name = iraq_md.59.b log = "[GetDateText]: [This.GetName]: iraq_md.59.b executed" IRQ = { country_event = { id = iraq_md.61 days = 1 } } ai_chance = { base = 10 } } } # They Accepted country_event = { id = iraq_md.60 title = iraq_md.60.t desc = iraq_md.60.d picture = GFX_treaty is_triggered_only = yes # Great option = { name = iraq_md.60.a log = "[GetDateText]: [This.GetName]: iraq_md.60.a executed" if = { limit = { has_global_flag = GAME_RULE_allow_colored_puppets } set_autonomy = { target = KUR autonomy_state = autonomy_autonomous_state_colored end_wars = yes end_civil_wars = yes } } else = { set_autonomy = { target = KUR autonomy_state = autonomy_autonomous_state end_wars = yes end_civil_wars = yes } } newline = yes if = { limit = { 641 = { is_owned_and_controlled_by = IRQ } } 641 = { transfer_state_to = KUR } newline = yes } if = { limit = { 166 = { is_owned_and_controlled_by = IRQ } } 166 = { transfer_state_to = KUR } newline = yes } if = { limit = { 165 = { is_owned_and_controlled_by = IRQ } } 165 = { transfer_state_to = KUR } newline = yes } if = { limit = { 170 = { is_owned_and_controlled_by = IRQ } } 170 = { transfer_state_to = KUR } newline = yes } custom_effect_tooltip = IRQ_cant_annex_KUR_TT newline = yes custom_effect_tooltip = IRQ_willingness_to_accept_low_TT newline = yes custom_effect_tooltip = IRQ_willingness_to_accept2_TT ai_chance = { base = 5 } } } # They Rejected country_event = { id = iraq_md.61 title = iraq_md.61.t desc = iraq_md.61.d picture = GFX_treaty_rejected is_triggered_only = yes # Shit option = { name = iraq_md.61.a ai_chance = { base = 5 } } } # Shipment to Rojava Spotted! country_event = { id = iraq_md.62 title = iraq_md.62.t desc = iraq_md.62.d picture = GFX_generic_soldiers is_triggered_only = yes # Shit, withdraw! option = { name = iraq_md.62.a log = "[GetDateText]: [This.GetName]: iraq_md.62.a executed" custom_effect_tooltip = IRQ_progress_delayed_by_1_TT add_to_variable = { IRQ_shipments_to_rojava = -1 } clamp_variable = { var = IRQ_shipments_to_rojava min = 0 max = 12 } ai_chance = { base = 5 } } # Try and Bribe the Guards option = { name = iraq_md.62.b log = "[GetDateText]: [This.GetName]: iraq_md.62.b executed" if = { limit = { SYR = { influence_less_10 = yes } } random_list = { 30 = { country_event = iraq_md.63 } 70 = { country_event = iraq_md.64 } } } if = { limit = { SYR = { influence_higher_10 = yes } NOT = { SYR = { influence_higher_20 = yes } } } random_list = { 50 = { country_event = iraq_md.63 } 50 = { country_event = iraq_md.64 } } } if = { limit = { SYR = { influence_higher_20 = yes } NOT = { SYR = { influence_higher_30 = yes } } } random_list = { 60 = { country_event = iraq_md.63 } 40 = { country_event = iraq_md.64 } } } if = { limit = { SYR = { influence_higher_30 = yes } NOT = { SYR = { influence_higher_40 = yes } } } random_list = { 70 = { country_event = iraq_md.63 } 30 = { country_event = iraq_md.64 } } } if = { limit = { SYR = { influence_higher_40 = yes } NOT = { SYR = { influence_higher_50 = yes } } } random_list = { 80 = { country_event = iraq_md.63 } 20 = { country_event = iraq_md.64 } } } if = { limit = { SYR = { influence_higher_50 = yes } } random_list = { 90 = { country_event = iraq_md.63 } 10 = { country_event = iraq_md.64 } } } ai_chance = { base = 5 } } } # Bribe was accepted country_event = { id = iraq_md.63 title = iraq_md.63.t desc = iraq_md.63.d picture = GFX_generic_soldiers is_triggered_only = yes # Yallah! option = { name = iraq_md.63.a log = "[GetDateText]: [This.GetName]: iraq_md.63.a executed" set_country_flag = IRQ_shipping_to_rojava ai_chance = { base = 5 } } } # Our Men Were Arrested country_event = { id = iraq_md.64 title = iraq_md.64.t desc = iraq_md.64.d picture = GFX_court is_triggered_only = yes # Shit option = { name = iraq_md.64.a log = "[GetDateText]: [This.GetName]: iraq_md.64.a executed" custom_effect_tooltip = IRQ_progress_delayed_by_3_TT add_to_variable = { IRQ_shipments_to_rojava = -3 } clamp_variable = { var = IRQ_shipments_to_rojava min = 0 max = 12 } set_country_flag = IRQ_shipping_to_rojava ai_chance = { base = 5 } } } # The Rebels are Ready! country_event = { id = iraq_md.65 title = iraq_md.65.t desc = iraq_md.65.d picture = GFX_generic_soldiers is_triggered_only = yes # It's Time option = { name = iraq_md.65.a log = "[GetDateText]: [This.GetName]: iraq_md.65.a executed" 193 = { transfer_state_to = ROJ } newline = yes 193 = { add_core_of = ROJ } newline = yes if = { limit = { has_global_flag = GAME_RULE_allow_colored_puppets } set_autonomy = { target = ROJ autonomy_state = autonomy_autonomous_state_colored end_wars = yes end_civil_wars = yes } } else = { set_autonomy = { target = ROJ autonomy_state = autonomy_autonomous_state end_wars = yes end_civil_wars = yes } } newline = yes SYR = { declare_war_on = { target = ROJ type = civil_war } } ai_chance = { base = 5 } } } country_event = { id = iraq_md.66 title = iraq_md.66.t desc = iraq_md.66.d picture = GFX_election_day is_triggered_only = yes # Okay option = { name = iraq_md.66.a log = "[GetDateText]: [This.GetName]: iraq_md.66.a executed" KUR = { country_event = MD4_election_campaign.0 } ai_chance = { base = 5 modifier = { IRQ = { has_country_flag = IRQ_multi_language_selected } add = 100 } } } # PFFT no option = { name = iraq_md.66.b ai_chance = { base = 5 modifier = { IRQ = { has_country_flag = IRQ_arabic_language_selected } add = -100 } } } } # Iraq attacks our influence (USA) country_event = { id = iraq_md.67 title = iraq_md.67.t desc = iraq_md.67.d picture = GFX_treaty is_triggered_only = yes # Shit option = { name = iraq_md.67.a ai_chance = { base = 5 } } } # Iraq Arms Seperatists in the West country_event = { id = iraq_md.68 title = iraq_md.68.t desc = iraq_md.68.d picture = GFX_treaty is_triggered_only = yes # Shit option = { name = iraq_md.68.a ai_chance = { base = 5 } } } # Iraq asks us to attack Iran country_event = { id = iraq_md.69 title = iraq_md.69.t desc = iraq_md.69.d picture = GFX_treaty is_triggered_only = yes # Okay option = { name = iraq_md.69.a log = "[GetDateText]: [This.GetName]: iraq_md.69.a executed" set_country_flag = attack_iran custom_effect_tooltip = IRQ_attack_per_TT newline = yes IRQ = { country_event = { id = iraq_md.70 days = 1 } } ai_chance = { base = 5 modifier = { has_government = democratic add = 15 } modifier = { has_opinion = { target = IRQ value > 39 } add = 10 } } } # No option = { name = iraq_md.69.b log = "[GetDateText]: [This.GetName]: iraq_md.69.b executed" IRQ = { country_event = { id = iraq_md.71 days = 1 } } ai_chance = { base = 5 } } } # X Accepts country_event = { id = iraq_md.70 title = iraq_md.70.t desc = iraq_md.70.d picture = GFX_treaty is_triggered_only = yes # Okay option = { name = iraq_md.70.a ai_chance = { base = 5 } } } # X Rejects country_event = { id = iraq_md.71 title = iraq_md.71.t desc = iraq_md.71.d picture = GFX_treaty_rejected is_triggered_only = yes # Okay option = { name = iraq_md.71.a log = "[GetDateText]: [This.GetName]: iraq_md.71.a executed" if = { limit = { OR = { has_country_leader = { name = "Saddam Hussein" ruling_only = yes } has_country_leader = { name = "Uday Hussein" ruling_only = yes } } } custom_effect_tooltip = IRQ_saddam_rage_increase_by_5_TT hidden_effect = { add_to_variable = { var = IRQ_saddam_pissboy value = 0.05 } clamp_variable = { var = IRQ_saddam_pissboy min = 0 max = 0.50 } } } ai_chance = { base = 5 } } } country_event = { id = iraq_md.72 title = iraq_md.72.t desc = iraq_md.72.d picture = GFX_treaty is_triggered_only = yes # Okay option = { name = iraq_md.72.a log = "[GetDateText]: [This.GetName]: iraq_md.72.a executed" IRQ = { country_event = iraq_md.73 } ai_chance = { base = 5 } } } country_event = { id = iraq_md.73 title = iraq_md.73.t desc = iraq_md.73.d picture = GFX_generic_soldiers is_triggered_only = yes fire_only_once = yes # Okay option = { name = iraq_md.73.a log = "[GetDateText]: [This.GetName]: iraq_md.72.a executed" if = { limit = { has_global_flag = GAME_RULE_allow_colored_puppets } set_autonomy = { target = FROM autonomy_state = autonomy_autonomous_state_colored end_wars = no end_civil_wars = no } } else = { set_autonomy = { target = FROM autonomy_state = autonomy_autonomous_state end_wars = no end_civil_wars = no } } ai_chance = { base = 5 } } } # Saddam Hussein Dies country_event = { id = iraq_md.74 title = iraq_md.74.t desc = iraq_md.74.d picture = GFX_saddam_alzheimers is_triggered_only = yes fire_only_once = yes # Okay option = { name = iraq_md.74.a log = "[GetDateText]: [This.GetName]: iraq_md.74.a executed" if = { limit = { has_country_flag = IRQ_qusay } create_country_leader = { name = "Qusay Hussein" picture = "qussay_hussein.dds" ideology = Nat_Fascism traits = { military_career } } IRQ_saddam_rage_check = yes } else = { create_country_leader = { name = "Uday Hussein" picture = "uday_hussein.dds" ideology = Nat_Fascism traits = { military_career } } } hidden_effect = { country_event = { id = iraq_md.744 days = 1979 } } ai_chance = { base = 5 } } option = { name = iraq_md.74.b log = "[GetDateText]: [This.GetName]: iraq_md.74.b executed" trigger = { has_country_flag = IRQ_alzheimers } hidden_effect = { create_country_leader = { name = "Saddam Hussein" picture = "saddam_hussein_old.dds" ideology = Nat_Fascism traits = { alzheimer drunkard military_career ruthless sly } } } custom_effect_tooltip = IRQ_saddam_ages_TT newline = yes custom_effect_tooltip = IRQ_alzheimers_TT hidden_effect = { country_event = { id = iraq_md.300 days = 120 } } ai_chance = { base = 5 } } } country_event = { id = iraq_md.744 title = iraq_md.744.t desc = iraq_md.744.d picture = GFX_saddam_dead is_triggered_only = yes fire_only_once = yes # Okay option = { name = iraq_md.744.a ai_chance = { base = 5 } } } country_event = { id = iraq_md.75 title = iraq_md.75.t desc = iraq_md.75.d picture = GFX_stock_market is_triggered_only = yes # Okay option = { name = iraq_md.75.a log = "[GetDateText]: [This.GetName]: iraq_md.75.a executed" IRQ = { country_event = { id = iraq_md.76 days = 1 } } ai_chance = { base = 5 modifier = { has_opinion = { target = IRQ value > 39 } add = 10 } } } # No option = { name = iraq_md.75.b log = "[GetDateText]: [This.GetName]: iraq_md.75.b executed" IRQ = { country_event = { id = iraq_md.77 days = 1 } } ai_chance = { base = 5 } } } # China Accepts country_event = { id = iraq_md.76 title = iraq_md.76.t desc = iraq_md.76.d picture = GFX_treaty is_triggered_only = yes # Okay option = { name = iraq_md.76.a log = "[GetDateText]: [This.GetName]: iraq_md.76.a executed" custom_effect_tooltip = IRQ_chinese_investments_note_TT if = { limit = { CHI = { IRQ = { influence_higher_30 = yes } } } one_office_construction = yes three_random_infrastructure = yes two_random_network_infrastructure = yes } else_if = { limit = { CHI = { IRQ = { influence_higher_20 = yes } } } three_random_infrastructure = yes two_random_network_infrastructure = yes } else_if = { limit = { CHI = { IRQ = { influence_higher_10 = yes } } } two_random_infrastructure = yes one_random_network_infrastructure = yes } else = { one_random_infrastructure = yes } ai_chance = { base = 5 } } } # China Rejects country_event = { id = iraq_md.77 title = iraq_md.77.t desc = iraq_md.77.d picture = GFX_treaty_rejected is_triggered_only = yes # Okay option = { name = iraq_md.77.a log = "[GetDateText]: [This.GetName]: iraq_md.77.a executed" if = { limit = { OR = { has_country_leader = { name = "Saddam Hussein" ruling_only = yes } has_country_leader = { name = "Uday Hussein" ruling_only = yes } } } custom_effect_tooltip = IRQ_saddam_rage_increase_by_5_TT hidden_effect = { add_to_variable = { var = IRQ_saddam_pissboy value = 0.05 } clamp_variable = { var = IRQ_saddam_pissboy min = 0 max = 0.50 } } } ai_chance = { base = 5 } } } country_event = { id = iraq_md.78 title = iraq_md.78.t desc = iraq_md.78.d picture = GFX_stock_market is_triggered_only = yes # Okay option = { name = iraq_md.78.a log = "[GetDateText]: [This.GetName]: iraq_md.78.a executed" custom_effect_tooltip = IRQ_if_we_accept_TT effect_tooltip = { IRQ = { set_temp_variable = { treasury_change = 50 } modify_treasury_effect = yes } newline = yes ROOT = { set_temp_variable = { int_investment_change = 50 } modify_international_investment_effect = yes newline = yes set_temp_variable = { treasury_change = -35 } modify_treasury_effect = yes } } IRQ = { country_event = { id = iraq_md.79 days = 1 } } ai_chance = { base = 5 modifier = { has_opinion = { target = IRQ value > 39 } add = 10 } } } # No option = { name = iraq_md.78.b log = "[GetDateText]: [This.GetName]: iraq_md.78.b executed" IRQ = { country_event = { id = iraq_md.80 days = 1 } } ai_chance = { base = 5 } } } # X Acceprts country_event = { id = iraq_md.79 title = iraq_md.79.t desc = iraq_md.79.d picture = GFX_treaty is_triggered_only = yes # Okay option = { name = iraq_md.79.a ai_chance = { base = 5 } } } # X Rejects country_event = { id = iraq_md.80 title = iraq_md.80.t desc = iraq_md.80.d picture = GFX_treaty_rejected is_triggered_only = yes # Okay option = { name = iraq_md.80.a log = "[GetDateText]: [This.GetName]: iraq_md.80.a executed" if = { limit = { OR = { has_country_leader = { name = "Saddam Hussein" ruling_only = yes } has_country_leader = { name = "Uday Hussein" ruling_only = yes } } } custom_effect_tooltip = IRQ_saddam_rage_increase_by_5_TT hidden_effect = { add_to_variable = { var = IRQ_saddam_pissboy value = 0.05 } clamp_variable = { var = IRQ_saddam_pissboy min = 0 max = 0.50 } } } ai_chance = { base = 5 } } } # Saddam Orders Attacks Against Kurds country_event = { id = iraq_md.81 title = iraq_md.81.t desc = iraq_md.81.d picture = GFX_generic_soldiers is_triggered_only = yes trigger = { country_exists = KUR } option = { name = iraq_md.81.a trigger = { 165 = { is_fully_controlled_by = IRQ } NOT = { 630 = { is_controlled_by = IRQ } } } log = "[GetDateText]: [This.GetName]: iraq_md.81.a executed" start_border_war = { change_state_after_war = no attacker = { state = 165 num_provinces = 2 on_win = iraq_md.82 on_lose = iraq_md.86 on_cancel = iraq_md.86 } defender = { state = 630 num_provinces = 2 on_win = iraq_md.86 on_lose = iraq_md.82 on_cancel = iraq_md.86 } } newline = yes custom_effect_tooltip = IRQ_saddam_rage_lower_by_3_TT hidden_effect = { add_to_variable = { var = IRQ_saddam_pissboy value = -0.03 } clamp_variable = { var = IRQ_saddam_pissboy min = 0 max = 0.50 } } } option = { name = iraq_md.81.b log = "[GetDateText]: [This.GetName]: iraq_md.81.b executed" custom_effect_tooltip = IRQ_saddam_rage_increase_by_4_TT hidden_effect = { add_to_variable = { var = IRQ_saddam_pissboy value = 0.04 } clamp_variable = { var = IRQ_saddam_pissboy min = 0 max = 0.50 } } } } # Iraqi Forces Win country_event = { id = iraq_md.82 title = iraq_md.82.t desc = iraq_md.82.d picture = GFX_generic_soldiers is_triggered_only = yes option = { name = iraq_md.82.a log = "[GetDateText]: [This.GetName]: iraq_md.82.a executed" if = { limit = { original_tag = IRQ } custom_effect_tooltip = IRQ_saddam_rage_lower_by_1_TT hidden_effect = { add_to_variable = { var = IRQ_saddam_pissboy value = -0.01 } clamp_variable = { var = IRQ_saddam_pissboy min = 0 max = 0.50 } } } if = { limit = { original_tag = KUR } add_stability = -1 } } } #Iraq wants to join Resistance Axis country_event = { id = iraq_md.83 title = iraq_md.83.t desc = iraq_md.83.d picture = GFX_political_deal is_triggered_only = yes option = { name = iraq_md.83.a log = "[GetDateText]: [This.GetName]: iraq_md.83.a executed" custom_effect_tooltip = TT_IF_WE_ACCEPT ai_chance = { base = 90 modifier = { factor = 0.8 NOT = { has_government = FROM } } modifier = { factor = 0.6 FROM = { has_idea = sunni } } modifier = { factor = 0.2 FROM = { has_completed_focus = SYR_against_hezbollah } } modifier = { factor = 0.4 OR = { owns_any_state_of = { 203 553 202 201 } LEB = { is_subject_of = FROM } HEZ = { is_subject_of = FROM } } } } effect_tooltip = { add_to_faction = FROM } FROM = { country_event = { id = iraq_md.84 hours = 3 } } } option = { name = iraq_md.83.b log = "[GetDateText]: [This.GetName]: iraq_md.83.b executed" ai_chance = { base = 10 modifier = { factor = 1.25 NOT = { has_government = FROM } } modifier = { factor = 1.6 FROM = { has_idea = sunni } } modifier = { factor = 5 FROM = { has_completed_focus = SYR_against_hezbollah } } modifier = { factor = 2.5 OR = { owns_state = 203 owns_state = 553 owns_state = 202 owns_state = 201 LEB = { is_subject_of = FROM } HEZ = { is_subject_of = FROM } } } } FROM = { country_event = { id = iraq_md.85 hours = 3 } } } } #Iraq Joins Resistance Axis country_event = { id = iraq_md.84 title = iraq_md.84.t desc = iraq_md.84.d picture = GFX_political_deal is_triggered_only = yes option = { name = iraq_md.84.a log = "[GetDateText]: [This.GetName]: iraq_md.84.a executed" ai_chance = { base = 100 } FROM = { add_to_faction = ROOT } add_ideas = faction_resistance_axis_member every_subject_country = { add_ideas = faction_resistance_axis_member } } } #Iraq Doesn't join Resistance Axis country_event = { id = iraq_md.85 title = iraq_md.85.t desc = iraq_md.85.d picture = GFX_political_deal is_triggered_only = yes option = { name = iraq_md.85.a ai_chance = { base = 100 } } } # Iraqi Forces Lose country_event = { id = iraq_md.86 title = iraq_md.86.t desc = iraq_md.86.d picture = GFX_generic_soldiers is_triggered_only = yes option = { name = iraq_md.86.a log = "[GetDateText]: [This.GetName]: iraq_md.86.a executed" if = { limit = { original_tag = IRQ } custom_effect_tooltip = IRQ_saddam_rage_increase_by_2_TT hidden_effect = { add_to_variable = { var = IRQ_saddam_pissboy value = 0.02 } clamp_variable = { var = IRQ_saddam_pissboy min = 0 max = 0.50 } } } if = { limit = { original_tag = KUR } add_stability = 1 } ai_chance = { base = 1 } } } # Saddams Orders Troops to Sack Local Markets country_event = { id = iraq_md.87 title = iraq_md.87.t desc = iraq_md.87.d picture = GFX_generic_soldiers is_triggered_only = yes option = { name = iraq_md.87.a log = "[GetDateText]: [This.GetName]: iraq_md.87.a executed" random_owned_controlled_state = { if = { limit = { infrastructure > 0 } damage_building = { type = infrastructure damage = 1.0 } } if = { limit = { industrial_complex > 0 } damage_building = { type = industrial_complex damage = 1.0 } } if = { limit = { offices > 0 } damage_building = { type = offices damage = 1.0 } } } newline = yes custom_effect_tooltip = IRQ_saddam_rage_lower_by_2_TT hidden_effect = { add_to_variable = { var = IRQ_saddam_pissboy value = -0.02 } clamp_variable = { var = IRQ_saddam_pissboy min = 0 max = 0.50 } } ai_chance = { base = 1 } } # We Can't Afford This.. option = { name = iraq_md.87.b log = "[GetDateText]: [This.GetName]: iraq_md.87.b executed" custom_effect_tooltip = IRQ_saddam_rage_increase_by_3_TT hidden_effect = { add_to_variable = { var = IRQ_saddam_pissboy value = 0.03 } clamp_variable = { var = IRQ_saddam_pissboy min = 0 max = 0.50 } } ai_chance = { base = 1 } } } # Saddam Wants to Splurge country_event = { id = iraq_md.88 title = iraq_md.88.t desc = iraq_md.88.d picture = GFX_political_deal is_triggered_only = yes option = { name = iraq_md.88.a log = "[GetDateText]: [This.GetName]: iraq_md.88.a executed" set_temp_variable = { treasury_change = gdp_total } multiply_temp_variable = { treasury_change = -0.1 } modify_treasury_effect = yes newline = yes custom_effect_tooltip = IRQ_saddam_rage_lower_by_2_TT hidden_effect = { add_to_variable = { var = IRQ_saddam_pissboy value = -0.02 } clamp_variable = { var = IRQ_saddam_pissboy min = 0 max = 0.50 } } ai_chance = { base = 1 } } # We Can't Afford This.. option = { name = iraq_md.88.b log = "[GetDateText]: [This.GetName]: iraq_md.88.b executed" custom_effect_tooltip = IRQ_saddam_rage_increase_by_3_TT hidden_effect = { add_to_variable = { var = IRQ_saddam_pissboy value = 0.03 } clamp_variable = { var = IRQ_saddam_pissboy min = 0 max = 0.50 } } ai_chance = { base = 1 } } } # Saddam Want's to Purge Certain Officials country_event = { id = iraq_md.89 title = iraq_md.89.t desc = iraq_md.89.d picture = GFX_court is_triggered_only = yes option = { name = iraq_md.89.a log = "[GetDateText]: [This.GetName]: iraq_md.89.a executed" add_political_power = -75 newline = yes set_temp_variable = { party_popularity_increase = -0.035 } set_temp_variable = { temp_outlook_increase = -0.025 } change_relative_party_popularity = yes newline = yes custom_effect_tooltip = IRQ_saddam_rage_lower_by_2_TT hidden_effect = { add_to_variable = { var = IRQ_saddam_pissboy value = -0.02 } clamp_variable = { var = IRQ_saddam_pissboy min = 0 max = 0.50 } } ai_chance = { base = 1 } } # We Can't Afford This.. option = { name = iraq_md.89.b log = "[GetDateText]: [This.GetName]: iraq_md.89.b executed" custom_effect_tooltip = IRQ_saddam_rage_increase_by_3_TT hidden_effect = { add_to_variable = { var = IRQ_saddam_pissboy value = 0.03 } clamp_variable = { var = IRQ_saddam_pissboy min = 0 max = 0.50 } } ai_chance = { base = 1 } } } country_event = { id = iraq_md.90 title = iraq_md.90.t desc = iraq_md.90.d picture = GFX_political_deal is_triggered_only = yes option = { name = iraq_md.90.a log = "[GetDateText]: [This.GetName]: iraq_md.90.a executed" random_army_leader = { retire = yes } newline = yes custom_effect_tooltip = IRQ_saddam_rage_lower_by_25_TT hidden_effect = { add_to_variable = { var = IRQ_saddam_pissboy value = -0.25 } clamp_variable = { var = IRQ_saddam_pissboy min = 0 max = 0.50 } } ai_chance = { base = 1 } } } country_event = { id = iraq_md.91 title = iraq_md.91.t desc = iraq_md.91.d picture = GFX_generic_soldiers is_triggered_only = yes option = { name = iraq_md.91.a log = "[GetDateText]: [This.GetName]: iraq_md.91.a executed" ROOT = { declare_war_on = { target = IRQ type = liberate_wargoal } } ai_chance = { base = 5 } } option = { name = iraq_md.91.b ai_chance = { base = 1 } } } # Intel Reveals Iraq Prepares to Cause Political Instability country_event = { id = iraq_md.92 title = iraq_md.92.t desc = iraq_md.92.d picture = GFX_political_deal is_triggered_only = yes # Okay option = { name = iraq_md.92.a ai_chance = { base = 5 } } } # Saddam Yearly Events # Al-Douri is Asking for More Army Funding country_event = { id = iraq_yearly.1 title = iraq_yearly.1.t desc = iraq_yearly.1.d picture = GFX_Bath_coup_event is_triggered_only = yes option = { name = iraq_yearly.1.a log = "[GetDateText]: [This.GetName]: iraq_md.1.a executed" custom_effect_tooltip = IRQ_2_level_al_douri_TT hidden_effect = { IRQ_izzat_ibrahim_al_douri = { add_skill_level = 2 } } newline = yes set_temp_variable = { treasury_change = -21.50 } modify_treasury_effect = yes } option = { name = iraq_yearly.1.b log = "[GetDateText]: [This.GetName]: iraq_md.1.b executed" set_temp_variable = { treasury_change = 29.50 } modify_treasury_effect = yes } } # Mukhabarat Solidifies their Influence country_event = { id = iraq_yearly.2 title = iraq_yearly.2.t desc = iraq_yearly.2.d picture = GFX_message_signing is_triggered_only = yes option = { name = iraq_yearly.2.a log = "[GetDateText]: [This.GetName]: iraq_md.2.a executed" swap_ideas = { remove_idea = oligarchs add_idea = intelligence_community } newline = yes set_temp_variable = { temp_opinion = -5 } change_the_military_opinion = yes } option = { name = iraq_yearly.2.b log = "[GetDateText]: [This.GetName]: iraq_md.2.b executed" set_temp_variable = { temp_opinion = 10 } change_the_military_opinion = yes } } # Iranian Troops Cross Our Border! country_event = { id = iraq_yearly.3 title = iraq_yearly.3.t desc = iraq_yearly.3.d picture = GFX_generic_soldiers is_triggered_only = yes trigger = { NOT = { has_war_with = PER } 171 = { is_owned_and_controlled_by = IRQ } } option = { name = iraq_yearly.3.a log = "[GetDateText]: [This.GetName]: iraq_md.3.a executed" if = { limit = { 399 = { NOT = { has_border_war = yes } CONTROLLER = { NOT = { controls_state = 171 } } } 171 = { NOT = { has_border_war = yes } } } start_border_war = { change_state_after_war = no attacker = { state = 399 num_provinces = 2 on_win = iraq_md.82 on_lose = iraq_md.86 on_cancel = iraq_md.86 } defender = { state = 171 num_provinces = 2 on_win = iraq_md.82 on_lose = iraq_md.86 on_cancel = iraq_md.86 } } } } option = { name = iraq_yearly.3.b log = "[GetDateText]: [This.GetName]: iraq_md.3.b executed" set_temp_variable = { percent_change = 1.5 } set_temp_variable = { tag_index = PER } set_temp_variable = { influence_target = IRQ } change_influence_percentage = yes } } # USA Withdrawal events # U.S. Presence in Iraq (IRQ) country_event = { id = iraq_md.200 title = iraq_md.200.t desc = iraq_md.200.d picture = GFX_generic_soldiers is_triggered_only = yes trigger = { IRQ = { is_subject_of = USA } } # Let's do it option = { name = iraq_md.200.a log = "[GetDateText]: [This.GetName]: iraq_md.200.a executed" custom_effect_tooltip = TT_IF_THEY_ACCEPT effect_tooltip = { add_popularity = { ideology = fascism popularity = 0.10 } USA = { release = IRQ set_autonomy = { target = IRQ autonomous_state = autonomy_free end_wars = no } remove_from_faction = IRQ } } USA = { country_event = { id = iraq_md.201 days = 1 } } ai_chance = { base = 10 modifier = { factor = 10 OR = { has_global_flag = IRQ_SHIA_THEOCRACY_FOCUS_PATH has_global_flag = IRQ_SADRIST_FOCUS_PATH has_global_flag = IRQ_COMMUNIST_FOCUS_PATH } } } } # No option = { name = iraq_md.200.b ai_chance = { base = 1 } } } # Iraq wants us to leave country_event = { id = iraq_md.201 title = iraq_md.201.t desc = iraq_md.201.d picture = GFX_treaty is_triggered_only = yes # Let's do it option = { name = iraq_md.201.a log = "[GetDateText]: [This.GetName]: iraq_md.201.a executed" hidden_effect = { news_event = { id = wotnews.14 hours = 6 } } IRQ = { add_popularity = { ideology = fascism popularity = 0.10 } country_event = iraq_md.202 } release = IRQ set_autonomy = { target = IRQ autonomous_state = autonomy_free end_wars = no } remove_from_faction = IRQ ai_chance = { base = 10 } } # No option = { name = iraq_md.201.b log = "[GetDateText]: [This.GetName]: iraq_md.201.b executed" IRQ = { country_event = iraq_md.203 } ai_chance = { base = 1 } } } # USA Leaves country_event = { id = iraq_md.202 title = iraq_md.202.t desc = iraq_md.202.d picture = GFX_generic_soldiers is_triggered_only = yes option = { name = iraq_md.202.a ai_chance = { base = 10 } } } # USA Stays country_event = { id = iraq_md.203 title = iraq_md.203.t desc = iraq_md.203.d picture = GFX_treaty_rejected is_triggered_only = yes option = { name = iraq_md.203.a ai_chance = { base = 10 } } } # Alzheimer Events country_event = { id = iraq_md.300 title = iraq_md.300.t desc = iraq_md.300.d picture = GFX_saddam_alzheimers is_triggered_only = yes option = { name = iraq_md.300.a log = "[GetDateText]: [This.GetName]: iraq_md.300.a executed" add_manpower = -1 PER = { add_opinion_modifier = { modifier = recent_actions_negative target = IRQ } } hidden_effect = { country_event = { id = iraq_md.301 days = 90 } } ai_chance = { base = 10 } } } country_event = { id = iraq_md.301 title = iraq_md.301.t desc = iraq_md.301.d picture = GFX_saddam_alzheimers is_triggered_only = yes option = { name = iraq_md.301.a log = "[GetDateText]: [This.GetName]: iraq_md.301.a executed" add_timed_idea = { idea = IRQ_temp_medical_cost days = 140 } hidden_effect = { country_event = { id = iraq_md.302 days = 90 } } ai_chance = { base = 10 } } } country_event = { id = iraq_md.302 title = iraq_md.302.t desc = iraq_md.302.d picture = GFX_saddam_alzheimers is_triggered_only = yes option = { name = iraq_md.302.a log = "[GetDateText]: [This.GetName]: iraq_md.302.a executed" ENG = { add_opinion_modifier = { modifier = no_diplomatic_ties target = IRQ } } hidden_effect = { country_event = { id = iraq_md.303 days = 90 } } ai_chance = { base = 10 } } } country_event = { id = iraq_md.303 title = iraq_md.303.t desc = iraq_md.303.d picture = GFX_saddam_alzheimers is_triggered_only = yes option = { name = iraq_md.303.a log = "[GetDateText]: [This.GetName]: iraq_md.303.a executed" add_political_power = -100 hidden_effect = { country_event = { id = iraq_md.304 days = 90 } } ai_chance = { base = 10 } } } country_event = { id = iraq_md.304 title = iraq_md.304.t desc = iraq_md.304.d picture = GFX_saddam_alzheimers is_triggered_only = yes option = { name = iraq_md.304.a log = "[GetDateText]: [This.GetName]: iraq_md.304.a executed" increase_corruption = yes hidden_effect = { country_event = { id = iraq_md.305 days = 90 } } ai_chance = { base = 10 } } } country_event = { id = iraq_md.305 title = iraq_md.305.t desc = iraq_md.305.d picture = GFX_saddam_alzheimers is_triggered_only = yes option = { name = iraq_md.305.a log = "[GetDateText]: [This.GetName]: iraq_md.305.a executed" set_temp_variable = { party_popularity_increase = -0.05 } set_temp_variable = { temp_outlook_increase = -0.05 } change_relative_party_popularity = yes hidden_effect = { country_event = { id = iraq_md.306 days = 90 } } ai_chance = { base = 10 } } } country_event = { id = iraq_md.306 title = iraq_md.306.t desc = iraq_md.306.d picture = GFX_saddam_alzheimers is_triggered_only = yes option = { name = iraq_md.306.a log = "[GetDateText]: [This.GetName]: iraq_md.306.a executed" custom_effect_tooltip = IRQ_saddam_rage_increase_by_5_TT hidden_effect = { add_to_variable = { var = IRQ_saddam_pissboy value = 0.05 } clamp_variable = { var = IRQ_saddam_pissboy min = 0 max = 0.50 } country_event = { id = iraq_md.307 days = 90 } } ai_chance = { base = 10 } } } country_event = { id = iraq_md.307 title = iraq_md.307.t desc = iraq_md.307.d picture = GFX_saddam_alzheimers is_triggered_only = yes option = { name = iraq_md.307.a log = "[GetDateText]: [This.GetName]: iraq_md.307.a executed" every_neighbor_country = { limit = { NOT = { has_war_with = IRQ } } add_opinion_modifier = { target = IRQ modifier = recent_actions_negative } } hidden_effect = { country_event = { id = iraq_md.308 days = 90 } } ai_chance = { base = 10 } } } country_event = { id = iraq_md.308 title = iraq_md.308.t desc = iraq_md.308.d picture = GFX_saddam_alzheimers is_triggered_only = yes option = { name = iraq_md.308.a log = "[GetDateText]: [This.GetName]: iraq_md.308.a executed" hidden_effect = { country_event = { id = iraq_md.309 days = 90 } } custom_effect_tooltip = IRQ_saddam_is_saddened_TT ai_chance = { base = 10 } } } country_event = { id = iraq_md.309 title = iraq_md.309.t desc = iraq_md.309.d picture = GFX_saddam_alzheimers is_triggered_only = yes option = { name = iraq_md.309.a log = "[GetDateText]: [This.GetName]: iraq_md.309.a executed" hidden_effect = { country_event = { id = iraq_md.310 days = 90 } } set_temp_variable = { treasury_change = -25 } modify_treasury_effect = yes ai_chance = { base = 10 } } } country_event = { id = iraq_md.310 title = iraq_md.310.t desc = iraq_md.310.d picture = GFX_saddam_alzheimers is_triggered_only = yes option = { name = iraq_md.310.a log = "[GetDateText]: [This.GetName]: iraq_md.310.a executed" hidden_effect = { country_event = { id = iraq_md.311 days = 90 } } 168 = { if = { limit = { infrastructure > 0 } damage_building = { type = infrastructure damage = 1.0 } } } ai_chance = { base = 10 } } } country_event = { id = iraq_md.311 title = iraq_md.311.t desc = iraq_md.311.d picture = GFX_saddam_alzheimers is_triggered_only = yes option = { name = iraq_md.311.a log = "[GetDateText]: [This.GetName]: iraq_md.311.a executed" hidden_effect = { country_event = { id = iraq_md.312 days = 90 } } add_political_power = -100 ai_chance = { base = 10 } } } country_event = { id = iraq_md.312 title = iraq_md.312.t desc = iraq_md.312.d picture = GFX_saddam_alzheimers is_triggered_only = yes option = { name = iraq_md.312.a log = "[GetDateText]: [This.GetName]: iraq_md.312.a executed" hidden_effect = { country_event = { id = iraq_md.313 days = 90 } } block_defence_change = yes ai_chance = { base = 10 } } } country_event = { id = iraq_md.313 title = iraq_md.313.t desc = iraq_md.313.d picture = GFX_saddam_alzheimers is_triggered_only = yes option = { name = iraq_md.313.a log = "[GetDateText]: [This.GetName]: iraq_md.313.a executed" hidden_effect = { country_event = { id = iraq_md.314 days = 90 } } add_stability = -0.02 ai_chance = { base = 10 } } } country_event = { id = iraq_md.314 title = iraq_md.314.t desc = iraq_md.314.d picture = GFX_saddam_alzheimers is_triggered_only = yes option = { name = iraq_md.314.a log = "[GetDateText]: [This.GetName]: iraq_md.314.a executed" hidden_effect = { country_event = { id = iraq_md.315 days = 90 } } ai_chance = { base = 10 } } } country_event = { id = iraq_md.315 title = iraq_md.315.t desc = iraq_md.315.d picture = GFX_saddam_alzheimers is_triggered_only = yes option = { name = iraq_md.315.a log = "[GetDateText]: [This.GetName]: iraq_md.315.a executed" hidden_effect = { country_event = { id = iraq_md.316 days = 40 } } ai_chance = { base = 10 } } } country_event = { id = iraq_md.316 title = iraq_md.316.t desc = iraq_md.316.d picture = GFX_saddam_dead is_triggered_only = yes option = { name = iraq_md.316.a log = "[GetDateText]: [This.GetName]: iraq_md.316.a executed" if = { limit = { has_country_flag = IRQ_qusay } create_country_leader = { name = "Qusay Hussein" picture = "qussay_hussein.dds" ideology = Nat_Fascism traits = { military_career } } IRQ_saddam_rage_check = yes } else = { create_country_leader = { name = "Uday Hussein" picture = "uday_hussein.dds" ideology = Nat_Fascism traits = { military_career } } } ai_chance = { base = 10 } } } country_event = { id = iraq_md.317 title = iraq_md.317.t desc = iraq_md.317.d is_triggered_only = yes trigger = { has_country_leader = { name = "Jay Garner" ruling_only = yes } } option = { name = iraq_md.317.a log = "[GetDateText]: [This.GetName]: iraq_md.317.a executed" create_country_leader = { name = "Paul Bremer" picture = "paul_bremer.dds" ideology = Western_Autocracy traits = { pro_american western_Western_Autocracy } } ai_chance = { base = 10 } } } country_event = { # For AI Only id = iraq_md.318 title = iraq_md.318.t desc = iraq_md.318.d picture = GFX_political_deal is_triggered_only = yes trigger = { is_ai = yes is_subject_of = USA IRQ_ai_historical_only_path = yes } option = { name = iraq_md.318.a log = "[GetDateText]: [This.GetName]: iraq_md.318.a executed" set_variable = { Conservative_leader = 1 } set_temp_variable = { rul_party_temp = 6 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes set_temp_variable = { party_index = 6 } set_temp_variable = { party_popularity_increase = 0.35 } set_temp_variable = { temp_outlook_increase = 0.35 } change_relative_party_popularity = yes ai_chance = { base = 10 } } } country_event = { id = iraq_md.319 title = iraq_md.319.t desc = iraq_md.319.d picture = GFX_Ali_Sistani_event is_triggered_only = yes fire_only_once = yes option = { name = iraq_md.319.a log = "[GetDateText]: [This.GetName]: iraq_md.319.a executed" custom_effect_tooltip = { localization_key = available_scientist_one_line_tt CHARACTER = IRQ_scientist } set_country_flag = irq_scientist_flag ai_chance = { base = 10 } } }