add_namespace = ivory_coast_md # 2000 Election events country_event = { id = ivory_coast_md.1 title = ivory_coast_md.1.t desc = ivory_coast_md.1.d picture = GFX_ivory_coast_elections is_triggered_only = yes fire_only_once = yes trigger = { tag = CDI has_civil_war = no check_variable = { ruling_party = 22 } } # Allow Elections With Certain Parties option = { name = ivory_coast_md.1.o1 log = "[GetDateText]: [This.GetName]: ivory_coast_md.1.o1 executed" set_temp_variable = { rul_party_temp = 5 } change_ruling_party_effect = yes create_country_leader = { name = "Laurent Gbagbo" picture = "laurent_gbagbo.dds" expire = "2050.1.1" ideology = anarchist_communism traits = { emerging_anarchist_communism career_politician } } country_event = { id = ivory_coast_md.3 days = 300 random_hours = 24 random_days = 100 } ai_chance = { base = 60 } } # Allow Free Elections option = { name = ivory_coast_md.1.o2 log = "[GetDateText]: [This.GetName]: ivory_coast_md.1.o2 executed" add_stability = -0.05 add_political_power = -50 set_temp_variable = { rul_party_temp = 5 } change_ruling_party_effect = yes create_country_leader = { name = "Laurent Gbagbo" picture = "laurent_gbagbo.dds" expire = "2050.1.1" ideology = anarchist_communism traits = { emerging_anarchist_communism career_politician } } country_event = { id = ivory_coast_md.2 days = 730 random_hours = 24 random_days = 364 } ai_chance = { base = 10 } } # Keep the Junta option = { name = ivory_coast_md.1.o3 log = "[GetDateText]: [This.GetName]: ivory_coast_md.1.o3 executed" add_stability = -0.10 add_political_power = -100 country_event = { id = ivory_coast_md.4 days = 200 random_hours = 24 random_days = 50 } swap_ideas = { remove_idea = international_bankers add_idea = the_military } ai_chance = { base = 30 } } } # Escalating Violence country_event = { id = ivory_coast_md.2 title = ivory_coast_md.2.t desc = ivory_coast_md.2.d picture = GFX_ivory_coast_violence is_triggered_only = yes option = { name = ivory_coast_md.2.o1 add_stability = -0.05 log = "[GetDateText]: [This.GetName]: ivory_coast_md.2.o1 executed" random_list = { 60 = { country_event = { id = ivory_coast_md.5 days = 300 random_hours = 24 random_days = 100 } } 40 = { country_event = { id = ivory_coast_md.9 days = 300 random_hours = 24 random_days = 100 } } } } } # Northern Protests country_event = { id = ivory_coast_md.3 title = ivory_coast_md.3.t desc = ivory_coast_md.3.d picture = GFX_ivory_coast_protests is_triggered_only = yes option = { #Suppress name = ivory_coast_md.3.o1 log = "[GetDateText]: [This.GetName]: ivory_coast_md.3.o1 executed" add_stability = -0.10 random_list = { 70 = { modifier = { add = -20 has_country_flag = CDI_1st_protests } country_event = { id = ivory_coast_md.6 days = 50 random_hours = 24 random_days = 50 } } 30 = { modifier = { add = 20 has_country_flag = CDI_1st_protests } country_event = { id = ivory_coast_md.8 days = 2 random_hours = 24 random_days = 2 } country_event = { id = ivory_coast_md.3 days = 50 random_hours = 24 random_days = 50 } } } news_event = { id = ivory_coast_md.100 days = 2 random_hours = 24 } set_country_flag = CDI_1st_protests ai_chance = { base = 70 } } option = { #Concessions name = ivory_coast_md.3.o2 log = "[GetDateText]: [This.GetName]: ivory_coast_md.3.o2 executed" add_political_power = -50 random_list = { 70 = { country_event = { id = ivory_coast_md.5 days = 300 random_hours = 24 random_days = 100 } } 30 = { country_event = { id = ivory_coast_md.9 days = 300 random_hours = 24 random_days = 100 } } } ai_chance = { base = 30 } } } # Widespread Protests country_event = { id = ivory_coast_md.4 title = ivory_coast_md.4.t desc = ivory_coast_md.4.d picture = GFX_ivory_coast_protests is_triggered_only = yes option = { #supress protests name = ivory_coast_md.4.o1 log = "[GetDateText]: [This.GetName]: ivory_coast_md.4.o1 executed" add_stability = -0.05 country_event = { id = ivory_coast_md.7 days = 7 random_hours = 24 } news_event = { id = ivory_coast_md.100 days = 2 random_hours = 24 } ai_chance = { base = 70 } } # Concede power to FPI option = { name = ivory_coast_md.4.o2 log = "[GetDateText]: [This.GetName]: ivory_coast_md.4.o2 executed" set_temp_variable = { rul_party_temp = 5 } change_ruling_party_effect = yes create_country_leader = { name = "Laurent Gbagbo" picture = "laurent_gbagbo.dds" expire = "2050.1.1" ideology = anarchist_communism traits = { emerging_anarchist_communism career_politician } } country_event = { id = ivory_coast_md.3 days = 50 random_hours = 24 random_days = 50 } ai_chance = { base = 30 } } } # North Secession (Peaceful) country_event = { id = ivory_coast_md.5 title = ivory_coast_md.5.t desc = ivory_coast_md.5.d picture = GFX_ivory_coast_rebels is_triggered_only = yes immediate = { log = "[GetDateText]: [Root.GetName]: event ivory_coast_md.5" set_popularities = { democratic = 10.9 communism = 78.8 fascism = 0.0 neutrality = 0.0 nationalist = 10.3 } set_cosmetic_tag = CDI_COJEP division_template = { name = "Militia" regiments = { Militia_Bat = { x = 0 y = 0 } Militia_Bat = { x = 0 y = 1 } Militia_Bat = { x = 0 y = 2 } Militia_Bat = { x = 0 y = 3 } } } 354 = { create_unit = { division = "name = \"1. Popular Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = CDI } create_unit = { division = "name = \"2. Popular Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = CDI } create_unit = { division = "name = \"3. Popular Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = CDI } } 352 = { create_unit = { division = "name = \"4. Popular Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = CDI } create_unit = { division = "name = \"5. Popular Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = CDI } create_unit = { division = "name = \"6. Popular Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = CDI } } FNC = { transfer_state = 353 set_state_controller = 353 add_stability = 0.2 division_template = { name = "Militia" regiments = { Militia_Bat = { x = 0 y = 0 } Militia_Bat = { x = 0 y = 1 } Militia_Bat = { x = 0 y = 2 } Militia_Bat = { x = 0 y = 3 } } } } 353 = { add_core_of = FNC create_unit = { division = "name = \"Bouna Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } create_unit = { division = "name = \"Katiola Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } create_unit = { division = "name = \"Bouaké Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } create_unit = { division = "name = \"Mankono Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } create_unit = { division = "name = \"Séguéla Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } create_unit = { division = "name = \"Man Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } create_unit = { division = "name = \"Touba Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } } 352 = { add_core_of = FNC } 354 = { add_core_of = FNC } } option = { # Attack Rebel name = ivory_coast_md.5.o1 log = "[GetDateText]: [This.GetName]: ivory_coast_md.5.o1 executed" add_stability = 0.2 declare_war_on = { target = FNC type = civil_war } hidden_effect = { news_event = ivory_coast_md.101 } ai_chance = { base = 70 } } option = { # Peaceful name = ivory_coast_md.5.o2 log = "[GetDateText]: [This.GetName]: ivory_coast_md.5.o2 executed" add_stability = 0.1 set_temp_variable = { wargoal_on = FNC } add_threat_from_wargoal_effect = yes create_wargoal = { target = FNC type = civil_war } hidden_effect = { news_event = ivory_coast_md.102 } ai_chance = { base = 30 } } option = { # Become Rebel name = ivory_coast_md.5.o3 log = "[GetDateText]: [This.GetName]: ivory_coast_md.5.o3 executed" hidden_effect = { add_stability = 0.2 news_event = ivory_coast_md.101 } FNC = { change_tag_from = CDI } ai_chance = { base = 0 } } } # 2-Way Civil War country_event = { id = ivory_coast_md.6 title = ivory_coast_md.6.t desc = ivory_coast_md.6.d picture = GFX_ivory_coast_rebels is_triggered_only = yes immediate = { log = "[GetDateText]: [This.GetName]: ivory_coast_md.6 executed" set_global_flag = GLOBAL_ivorian_first_civil_war hidden_effect = { news_event = ivory_coast_md.101 set_popularities = { democratic = 10.9 communism = 78.8 fascism = 0.0 neutrality = 0.0 nationalist = 10.3 } set_cosmetic_tag = CDI_COJEP division_template = { name = "Militia" regiments = { Militia_Bat = { x = 0 y = 0 } Militia_Bat = { x = 0 y = 1 } Militia_Bat = { x = 0 y = 2 } Militia_Bat = { x = 0 y = 3 } } } 354 = { create_unit = { division = "name = \"1. Popular Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = CDI } create_unit = { division = "name = \"2. Popular Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = CDI } create_unit = { division = "name = \"3. Popular Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = CDI } } 352 = { create_unit = { division = "name = \"4. Popular Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = CDI } create_unit = { division = "name = \"5. Popular Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = CDI } create_unit = { division = "name = \"6. Popular Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = CDI } } FNC = { inherit_technology = CDI transfer_state = 353 set_state_controller = 353 add_stability = 0.2 division_template = { name = "Militia" regiments = { Militia_Bat = { x = 0 y = 0 } Militia_Bat = { x = 0 y = 1 } Militia_Bat = { x = 0 y = 2 } Militia_Bat = { x = 0 y = 3 } } } } 353 = { add_core_of = FNC create_unit = { division = "name = \"Bouna Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } create_unit = { division = "name = \"Katiola Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } create_unit = { division = "name = \"Bouaké Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } create_unit = { division = "name = \"Mankono Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } create_unit = { division = "name = \"Séguéla Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } create_unit = { division = "name = \"Man Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } create_unit = { division = "name = \"Touba Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } } 352 = { add_core_of = FNC } 354 = { add_core_of = FNC } declare_war_on = { target = FNC type = civil_war } add_stability = 0.2 } } option = { name = ivory_coast_md.6.o1 } option = { name = ivory_coast_md.6.o2 log = "[GetDateText]: [This.GetName]: ivory_coast_md.6.o2 executed" FNC = { change_tag_from = CDI } } } #3-Way Civil War country_event = { id = ivory_coast_md.7 title = ivory_coast_md.7.t desc = ivory_coast_md.7.d picture = GFX_ivory_coast_uprising is_triggered_only = yes immediate = { log = "[GetDateText]: [This.GetName]: ivory_coast_md.7 executed" set_global_flag = GLOBAL_ivorian_first_civil_war hidden_effect = { set_capital = { state = 354 } set_cosmetic_tag = CDI_REB_S set_variable = { dynamic_flag_variant = 7 } news_event = ivory_coast_md.101 division_template = { name = "Militia" regiments = { Militia_Bat = { x = 0 y = 0 } Militia_Bat = { x = 0 y = 1 } Militia_Bat = { x = 0 y = 2 } Militia_Bat = { x = 0 y = 3 } } } start_civil_war = { ideology = communism size = 0.66 states = { 352 } } set_variable = { party_pop_array^20 = 0.0 } #Nat_Populism set_variable = { party_pop_array^22 = 0.5 } #Nat_Autocracy update_government_coalition_strength = yes update_party_name = yes set_coalition_drift = yes 354 = { create_unit = { division = "name = \"1. Loyalist Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = CDI } create_unit = { division = "name = \"2. Loyalist Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = CDI } create_unit = { division = "name = \"3. Loyalist Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = CDI } create_unit = { division = "name = \"4. Loyalist Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = CDI } } FNC = { inherit_technology = CDI transfer_state = 353 set_state_controller = 353 division_template = { name = "Militia" regiments = { Militia_Bat = { x = 0 y = 0 } Militia_Bat = { x = 0 y = 1 } Militia_Bat = { x = 0 y = 2 } Militia_Bat = { x = 0 y = 3 } } } } 353 = { add_core_of = FNC create_unit = { division = "name = \"Bouna Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } create_unit = { division = "name = \"Katiola Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } create_unit = { division = "name = \"Bouaké Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } create_unit = { division = "name = \"Mankono Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } create_unit = { division = "name = \"Séguéla Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } create_unit = { division = "name = \"Man Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } create_unit = { division = "name = \"Touba Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } } 352 = { add_core_of = FNC } 354 = { add_core_of = FNC } declare_war_on = { target = FNC type = civil_war } random_other_country = { limit = { original_tag = CDI has_government = communism } set_cosmetic_tag = CDI_COJEP inherit_technology = CDI set_popularities = { democratic = 18.0 communism = 67.0 fascism = 0.0 neutrality = 10.0 nationalist = 5.0 } create_country_leader = { name = "Laurent Gbagbo" picture = "laurent_gbagbo.dds" expire = "2050.1.1" ideology = anarchist_communism traits = { emerging_anarchist_communism career_politician } } 352 = { create_unit = { division = "name = \"1. Popular Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = PREV } create_unit = { division = "name = \"2. Popular Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = PREV } create_unit = { division = "name = \"3. Popular Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = PREV } create_unit = { division = "name = \"4. Popular Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = PREV } create_unit = { division = "name = \"5. Popular Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = PREV } } declare_war_on = { target = FNC type = civil_war } } } # News Event to Inform the World news_event = ivory_coast_md.103 } option = { name = ivory_coast_md.7.o1 } option = { name = ivory_coast_md.7.o2 log = "[GetDateText]: [This.GetName]: ivory_coast_md.7.o2 executed" FNC = { change_tag_from = CDI } } } # Protests Suppressed country_event = { id = ivory_coast_md.8 title = ivory_coast_md.8.t desc = ivory_coast_md.8.d picture = GFX_ivory_coast_protest_supressed is_triggered_only = yes option = { name = ivory_coast_md.8.o1 log = "[GetDateText]: [This.GetName]: ivory_coast_md.8.o1 executed" add_stability = 0.1 } } # Unrest Dies Down (peaceful ending) country_event = { id = ivory_coast_md.9 title = ivory_coast_md.9.t desc = ivory_coast_md.9.d picture = GFX_ivory_coast_protest_supressed is_triggered_only = yes option = { name = ivory_coast_md.9.o1 log = "[GetDateText]: [This.GetName]: ivory_coast_md.9.o1 executed" add_stability = 0.1 } } # End of the First Ivory Coast Civil War country_event = { id = ivory_coast_md.10 title = ivory_coast_md.10.t desc = ivory_coast_md.10.d picture = GFX_ivory_coast_protest_supressed is_triggered_only = yes trigger = { OR = { original_tag = CDI original_tag = FNC } } option = { name = ivory_coast_md.10.o1 log = "[GetDateText]: [This.GetName]: ivory_coast_md.10.o1 executed" add_stability = 0.05 set_temp_variable = { party_popularity_increase = 0.10 } set_temp_variable = { temp_outlook_increase = 0.10 } change_relative_party_popularity = yes news_event = ivory_coast_md.104 delete_unit_template_and_units = { division_template = "Militia" } # Reassumes the Mantle of Ivory Coast set_cosmetic_tag = CDI hidden_effect = { if = { limit = { tag = FNC } for_each_scope_loop = { array = FNC.core_states remove_core_of = CDI } } if = { limit = { original_tag = CDI } for_each_scope_loop = { array = CDI.core_states remove_core_of = FNC } } set_country_flag = CDI_victor_of_the_ivory_coast_war if = { limit = { FRA = { has_relation_modifier = { target = CDI modifier = generic_increased_military_support } } } FRA = { remove_relation_modifier = { target = CDI modifier = generic_increased_military_support } } } if = { limit = { FRA = { has_relation_modifier = { target = FNC modifier = generic_increased_military_support } } } FRA = { remove_relation_modifier = { target = FNC modifier = generic_increased_military_support } } } if = { limit = { any_country_with_original_tag = { original_tag_to_check = CDI FRA = { has_relation_modifier = { target = PREV modifier = generic_increased_military_support } } } } random_country_with_original_tag = { original_tag_to_check = CDI limit = { FRA = { has_relation_modifier = { target = THIS modifier = generic_increased_military_support } } } FRA = { remove_relation_modifier = { target = PREV modifier = generic_increased_military_support } } } } } set_global_flag = GLOBAL_ivorian_first_civil_war_cleanup_complete clr_global_flag = GLOBAL_ivorian_first_civil_war_cleanup_pending } } # The 2010 Presidential Elections country_event = { id = ivory_coast_md.11 title = ivory_coast_md.11.t desc = ivory_coast_md.11.d picture = GFX_ivory_coast_elections is_triggered_only = yes trigger = { original_tag = CDI has_country_leader = { name = "Laurent Gbagbo" ruling_only = yes } } # Alassane Ouattra Wins option = { name = ivory_coast_md.11.o1 log = "[GetDateText]: [This.GetName]: ivory_coast_md.11.o1 executed" set_temp_variable = { rul_party_temp = 1 } change_ruling_party_effect = yes create_country_leader = { name = "Alassane Ouattara" picture = "Alassane_Ouattara.dds" expire = "2050.1.1" ideology = liberalism traits = { western_liberalism career_politician economist } } } # Nullify the Results option = { name = ivory_coast_md.11.o2 log = "[GetDateText]: [This.GetName]: ivory_coast_md.11.o2 executed" hidden_effect = { country_event = { id = ivory_coast_md.12 days = 7 random_days = 4 } } } } # Alassane Ouattara States Foulplay country_event = { id = ivory_coast_md.12 title = ivory_coast_md.12.t desc = ivory_coast_md.12.d picture = GFX_ivory_coast_elections is_triggered_only = yes # Step Down From Office option = { name = ivory_coast_md.12.a log = "[GetDateText]: [This.GetName]: ivory_coast_md.12.a executed" set_temp_variable = { rul_party_temp = 1 } change_ruling_party_effect = yes create_country_leader = { name = "Alassane Ouattara" picture = "Alassane_Ouattara.dds" expire = "2050.1.1" ideology = liberalism traits = { western_liberalism career_politician economist } } } # Take the Oath of Office option = { name = ivory_coast_md.12.b log = "[GetDateText]: [This.GetName]: ivory_coast_md.12.b executed" hidden_effect = { country_event = { id = ivory_coast_md.13 days = 7 random_days = 4 } } } } # Pro-Ouattara Protests country_event = { id = ivory_coast_md.13 title = ivory_coast_md.13.t desc = ivory_coast_md.13.d picture = GFX_ivory_coast_protests is_triggered_only = yes # Shut the Protests Down option = { name = ivory_coast_md.13.a log = "[GetDateText]: [This.GetName]: ivory_coast_md.13.a executed" add_political_power = -75 set_temp_variable = { party_popularity_increase = 0.02 } set_temp_variable = { temp_outlook_increase = 0.02 } add_stability = -0.03 hidden_effect = { country_event = { id = ivory_coast_md.14 days = 14 random_days = 30 } } } # Let them Bleat option = { name = ivory_coast_md.13.b log = "[GetDateText]: [This.GetName]: ivory_coast_md.13.b executed" set_temp_variable = { party_popularity_increase = -0.02 } set_temp_variable = { temp_outlook_increase = -0.02 } add_stability = -0.05 hidden_effect = { country_event = { id = ivory_coast_md.14 days = 14 random_days = 30 } } } } # The Second Ivorian Civil War Begins country_event = { id = ivory_coast_md.14 title = ivory_coast_md.14.t desc = ivory_coast_md.14.d picture = GFX_ivory_coast_rebels is_triggered_only = yes immediate = { # START WAR WHERE YOU ARE GBAGBO hidden_effect = { set_cosmetic_tag = CDI_COJEP division_template = { name = "Militia" regiments = { Militia_Bat = { x = 0 y = 0 } Militia_Bat = { x = 0 y = 1 } Militia_Bat = { x = 0 y = 2 } Militia_Bat = { x = 0 y = 3 } } } 354 = { create_unit = { division = "name = \"1. Popular Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = CDI } create_unit = { division = "name = \"2. Popular Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = CDI } create_unit = { division = "name = \"3. Popular Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = CDI } } 352 = { create_unit = { division = "name = \"4. Popular Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = CDI } create_unit = { division = "name = \"5. Popular Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = CDI } } FNC = { inherit_technology = CDI transfer_state = 353 set_state_controller = 353 add_stability = 0.2 set_temp_variable = { rul_party_temp = 1 } change_ruling_party_effect = yes create_country_leader = { name = "Alassane Ouattara" picture = "Alassane_Ouattara.dds" expire = "2050.1.1" ideology = liberalism traits = { western_liberalism career_politician economist } } division_template = { name = "Militia" regiments = { Militia_Bat = { x = 0 y = 0 } Militia_Bat = { x = 0 y = 1 } Militia_Bat = { x = 0 y = 2 } Militia_Bat = { x = 0 y = 3 } } } } 353 = { add_core_of = FNC create_unit = { division = "name = \"Bouna Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } create_unit = { division = "name = \"Katiola Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } create_unit = { division = "name = \"Bouaké Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } create_unit = { division = "name = \"Mankono Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } create_unit = { division = "name = \"Séguéla Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } create_unit = { division = "name = \"Man Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } create_unit = { division = "name = \"1. Touba Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } create_unit = { division = "name = \"2. Touba Militia\" division_template = \"Militia\" start_experience_factor = 0.5 start_equipment_factor = 1" owner = FNC } } 352 = { add_core_of = FNC } 354 = { add_core_of = FNC } declare_war_on = { target = FNC type = civil_war } add_stability = 0.2 } } # Gbagbo option = { name = ivory_coast_md.14.a log = "[GetDateText]: [This.GetName]: ivory_coast_md.14.a executed" set_global_flag = GLOBAL_ivorian_second_civil_war } # Ouattara option = { name = ivory_coast_md.14.b log = "[GetDateText]: [This.GetName]: ivory_coast_md.14.b executed" set_global_flag = GLOBAL_ivorian_second_civil_war FNC = { change_tag_from = CDI } } } # The Victor of the Second Ivorian Civil War country_event = { id = ivory_coast_md.15 title = ivory_coast_md.15.t desc = ivory_coast_md.15.d picture = GFX_ivory_coast_protest_supressed is_triggered_only = yes trigger = { OR = { original_tag = CDI original_tag = FNC } } # To the Victor the Spoils option = { name = ivory_coast_md.15.a log = "[GetDateText]: [This.GetName]: ivory_coast_md.15.a executed" set_global_flag = GLOBAL_ivorian_second_civil_war_cleanup_complete clr_global_flag = GLOBAL_ivorian_second_civil_war_cleanup_pending add_stability = 0.05 set_temp_variable = { party_popularity_increase = 0.10 } set_temp_variable = { temp_outlook_increase = 0.10 } change_relative_party_popularity = yes news_event = ivory_coast_md.105 delete_unit_template_and_units = { division_template = "Militia" } # Reassumes the Mantle of Ivory Coast set_cosmetic_tag = CDI hidden_effect = { if = { limit = { tag = FNC } for_each_scope_loop = { array = FNC.core_states remove_core_of = CDI } } if = { limit = { original_tag = CDI } for_each_scope_loop = { array = CDI.core_states remove_core_of = FNC } } if = { limit = { FRA = { has_relation_modifier = { target = CDI modifier = generic_increased_military_support } } } FRA = { remove_relation_modifier = { target = CDI modifier = generic_increased_military_support } } } if = { limit = { FRA = { has_relation_modifier = { target = FNC modifier = generic_increased_military_support } } } FRA = { remove_relation_modifier = { target = FNC modifier = generic_increased_military_support } } } } set_global_flag = GLOBAL_ivorian_second_civil_war_cleanup_complete clr_global_flag = GLOBAL_ivorian_second_civil_war_cleanup_pending } } ### News ### # Protests news_event = { id = ivory_coast_md.100 title = ivory_coast_md.100.t desc = ivory_coast_md.100.d picture = GFX_ivory_coast_police is_triggered_only = yes major = yes option = { trigger = { tag = CDI } name = ivory_coast_md.100.o1 } option = { trigger = { NOT = { tag = CDI } } name = ivory_coast_md.100.o2 } } # First Ivorian Civil War news_event = { id = ivory_coast_md.101 title = ivory_coast_md.101.t desc = ivory_coast_md.101.d picture = GFX_ivory_coast_civil_war is_triggered_only = yes major = yes option = { name = ivory_coast_md.101.o1 trigger = { tag = CDI } } option = { trigger = { tag = FNC } name = ivory_coast_md.101.o2 } option = { log = "[GetDateText]: [This.GetName]: ivory_coast_md.101.o3 executed" trigger = { OR = { tag = LIB tag = BFA } } name = ivory_coast_md.101.o3 add_political_power = -100 ai_chance = { base = 100 } } option = { trigger = { NOT = { OR = { tag = CDI tag = FNC } } } name = ivory_coast_md.101.o4 } } #Peaceful uprising news_event = { id = ivory_coast_md.102 title = ivory_coast_md.102.t desc = ivory_coast_md.102.d picture = GFX_ivory_coast_civil_war is_triggered_only = yes major = yes option = { trigger = { tag = CDI } name = ivory_coast_md.102.o1 } option = { trigger = { tag = FNC } name = ivory_coast_md.102.o2 } option = { trigger = { OR = { tag = LIB tag = BFA } } name = ivory_coast_md.102.o3 log = "[GetDateText]: news event ivory_coast_md.102.o3" add_political_power = -100 ai_chance = { base = 100 } } option = { trigger = { NOT = { OR = { tag = CDI tag = FNC } } } name = ivory_coast_md.102.o4 } } #3 Way Civil War news_event = { id = ivory_coast_md.103 title = ivory_coast_md.103.t desc = ivory_coast_md.103.d picture = GFX_ivory_coast_civil_war is_triggered_only = yes major = yes option = { trigger = { tag = CDI } name = ivory_coast_md.103.o1 } option = { trigger = { OR = { tag = FNC AND = { original_tag = CDI NOT = { tag = CDI } } } } name = ivory_coast_md.103.o2 } option = { trigger = { tag = LIB } name = ivory_coast_md.103.o3 log = "[GetDateText]: news event ivory_coast_md.103.o3" add_political_power = -100 ai_chance = { base = 100 } } option = { log = "[GetDateText]: [This.GetName]: ivory_coast_md.103.o4 executed" trigger = { OR = { tag = LIB tag = BFA } } name = ivory_coast_md.103.o4 add_political_power = -100 ai_chance = { base = 100 } } option = { trigger = { NOT = { OR = { original_tag = CDI tag = FNC } } } name = ivory_coast_md.103.o5 } } news_event = { id = ivory_coast_md.104 title = ivory_coast_md.104.t desc = ivory_coast_md.104.d picture = GFX_ivory_coast_civil_war is_triggered_only = yes major = yes option = { trigger = { original_tag = CDI } name = ivory_coast_md.104.o1 } option = { trigger = { original_tag = FNC } name = ivory_coast_md.104.o2 } option = { trigger = { NOT = { original_tag = FNC } NOT = { original_tag = CDI } } name = ivory_coast_md.104.o3 } } # Second Ivorian Civil War news_event = { id = ivory_coast_md.105 title = ivory_coast_md.105.t desc = ivory_coast_md.105.d picture = GFX_ivory_coast_civil_war is_triggered_only = yes major = yes option = { trigger = { original_tag = CDI } name = ivory_coast_md.105.a } option = { trigger = { original_tag = FNC } name = ivory_coast_md.105.b } option = { trigger = { NOT = { original_tag = FNC } NOT = { original_tag = CDI } } name = ivory_coast_md.105.c } }