add_namespace = lar_fake_intel_units # delete old intel units created by script country_event = { id = lar_fake_intel_units.1 is_triggered_only = yes hidden = yes immediate = { log = "[GetDateText]: [This.GetName]: lar_fake_intel_units.1 executed" clear_temp_array = ids_to_remove for_each_loop = { array = fake_intel_ids_to_delete set_temp_variable = { passed_days = global.num_days } subtract_from_temp_variable = { passed_days = num_days_for_fake_intel_id@var:v } if = { limit = { check_variable = { passed_days > 85 } } add_to_temp_array = { ids_to_remove = v } delete_unit = { id = v } } } for_each_loop = { array = ids_to_remove remove_from_array = { fake_intel_ids_to_delete = v } clear_variable = num_days_for_fake_intel_id@var:v } } } add_namespace = lar_collab_gov # collab government event country_event = { id = lar_collab_gov.1 title = lar_collab_gov.1.t desc = lar_collab_gov.1.d picture = GFX_weapons_arms1 is_triggered_only = yes option = { name = traitors } }