add_namespace = Liechtenstein #Monarch country_event = { id = Liechtenstein.1 title = Liechtenstein.1.t desc = Liechtenstein.1.d picture = GFX_politics_speak is_triggered_only = yes option = { name = Liechtenstein.1.a log = "[GetDateText]: [This.GetName]: Liechtenstein.1.a" create_country_leader = { name = "Alois Philipp Maria" desc = LIC_Prince_Alois_leader picture = "prince_alois.dds" expire = "2085.1.1" ideology = Monarchist traits = { likeable nationalist_Monarchist LIC_trait_prince_alois } } set_cosmetic_tag = LIC_AUTH_S #changes name to principality of liechtenstein } } #Alaska country_event = { #US is asked to sell Alaska id = Liechtenstein.6 title = Liechtenstein.6.t desc = Liechtenstein.6.d picture = GFX_united_states_dollar is_triggered_only = yes option = { #US declines name = Liechtenstein.6.a log = "[GetDateText]: [This.GetName]: Liechtenstein.6.a" ai_chance = { base = 2 modifier = { add = 98 is_historical_focus_on = yes } } LIC = { country_event = Liechtenstein.2 add_opinion_modifier = { target = USA modifier = diplomatic_distance } } } option = { #US accepts name = Liechtenstein.6.b log = "[GetDateText]: [This.GetName]: Liechtenstein.6.b" ai_chance = { base = 1 modifier = { add = 11 is_historical_focus_on = no } } LIC = { transfer_state = 814 } 814 = { add_core_of = LIC } set_temp_variable = { treasury_change = 1000 } modify_treasury_effect = yes add_political_power = -150 add_stability = -0.1 LIC = { country_event = Liechtenstein.3 add_opinion_modifier = { target = USA modifier = declaration_of_friendship } } } option = { #US accepts for free name = Liechtenstein.6.c log = "[GetDateText]: [This.GetName]: Liechtenstein.1.c" ai_chance = { base = 0 modifier = { add = 4 is_historical_focus_on = no } } LIC = { transfer_state = 814 } 814 = { add_core_of = LIC } add_political_power = -500 add_stability = -0.3 LIC = { country_event = Liechtenstein.4 add_opinion_modifier = { target = USA modifier = declaration_of_friendship } } } } country_event = { #US declines id = Liechtenstein.2 title = Liechtenstein.2.t desc = Liechtenstein.2.d picture = GFX_trump_sad is_triggered_only = yes option = { name = Liechtenstein.2.a ai_chance = { base = 0 } } } country_event = { #US accepts id = Liechtenstein.3 title = Liechtenstein.3.t desc = Liechtenstein.3.d picture = GFX_united_states_dollar is_triggered_only = yes option = { name = Liechtenstein.3.a log = "[GetDateText]: [This.GetName]: Liechtenstein.3.a" set_temp_variable = { treasury_change = -1000 } modify_treasury_effect = yes ai_chance = { base = 1 } } } country_event = { #US accepts for free id = Liechtenstein.4 title = Liechtenstein.4.t desc = Liechtenstein.4.d picture = GFX_us_flag is_triggered_only = yes option = { name = Liechtenstein.4.a log = "[GetDateText]: [This.GetName]: Liechtenstein.4.a" ai_chance = { base = 1 } every_country = { limit = { is_ai = no } news_event = Liechtenstein.5 } } } news_event = { #US Sells Alaska to Liechtenstein - global news id = Liechtenstein.5 title = Liechtenstein.5.t desc = Liechtenstein.5.d picture = GFX_united_states_capitol is_triggered_only = yes option = { name = Liechtenstein.5.a ai_chance = { base = 1 } } } #HRE country_event = { #Liechtenstein claims HRE news id = Liechtenstein.7 title = Liechtenstein.7.t desc = Liechtenstein.7.d picture = GFX_proposition_of_the_monarch is_triggered_only = yes option = { name = Liechtenstein.7.a ai_chance = { base = 1 } } option = { name = Liechtenstein.7.b ai_chance = { base = 1 } } option = { name = Liechtenstein.7.c ai_chance = { base = 1 } } option = { name = Liechtenstein.7.e ai_chance = { base = 1 } } }