add_namespace = MD_wacky # Accidentally Shooting Down Santa Claus country_event = { id = MD_wacky.1 title = MD_wacky.1.t desc = MD_wacky.1.d picture = GFX_event_shooting_down_santa is_triggered_only = yes fire_only_once = yes trigger = { has_game_rule = { rule = allow_fictional_content option = yes } is_ai = no NOT = { has_country_flag = collapsed_nation } check_variable = { global.month = 12 } check_variable = { num_deployed_planes > 0 } } option = { name = MD_wacky.1.a log = "[GetDateText]: [This.GetName]: MD_wacky.1.a executed" add_political_power = -25 air_experience = 25 add_timed_idea = { idea = MD_wacky_classified_intercept days = 180 } } option = { name = MD_wacky.1.b log = "[GetDateText]: [This.GetName]: MD_wacky.1.b executed" set_temp_variable = { treasury_change = { value = gdp_total multiply = -0.0005 } } modify_treasury_effect = yes add_stability = 0.02 } } # Unidentified Object Over the Capital country_event = { id = MD_wacky.2 title = MD_wacky.2.t desc = MD_wacky.2.d picture = GFX_ufo is_triggered_only = yes fire_only_once = yes trigger = { has_game_rule = { rule = allow_fictional_content option = yes } is_ai = no NOT = { has_country_flag = collapsed_nation } } option = { name = MD_wacky.2.a log = "[GetDateText]: [This.GetName]: MD_wacky.2.a executed" add_political_power = -15 add_tech_bonus = { name = MD_wacky_events bonus = 0.10 uses = 1 category = CAT_sam } } option = { name = MD_wacky.2.b log = "[GetDateText]: [This.GetName]: MD_wacky.2.b executed" add_political_power = 10 add_stability = -0.02 add_timed_idea = { idea = MD_wacky_ufo_conspiracy days = 365 } } } # Reentry Debris Lands on a Ministry country_event = { id = MD_wacky.3 title = MD_wacky.3.t desc = MD_wacky.3.d picture = GFX_ufo is_triggered_only = yes fire_only_once = yes trigger = { has_game_rule = { rule = allow_fictional_content option = yes } is_ai = no NOT = { has_country_flag = collapsed_nation } } option = { name = MD_wacky.3.a log = "[GetDateText]: [This.GetName]: MD_wacky.3.a executed" set_temp_variable = { treasury_change = { value = gdp_total multiply = 0.001 } } modify_treasury_effect = yes } option = { name = MD_wacky.3.b log = "[GetDateText]: [This.GetName]: MD_wacky.3.b executed" add_political_power = 15 add_tech_bonus = { name = MD_wacky_events bonus = 0.10 uses = 1 category = CAT_satellite } add_timed_idea = { idea = MD_wacky_debris_exhibit days = 365 } } } # The Vending Machines Take Down the Ministry Network country_event = { id = MD_wacky.4 title = MD_wacky.4.t desc = MD_wacky.4.d picture = GFX_computer is_triggered_only = yes fire_only_once = yes trigger = { has_game_rule = { rule = allow_fictional_content option = yes } is_ai = no NOT = { has_country_flag = collapsed_nation } } option = { name = MD_wacky.4.a log = "[GetDateText]: [This.GetName]: MD_wacky.4.a executed" set_temp_variable = { treasury_change = { value = gdp_total multiply = -0.00025 } } modify_treasury_effect = yes add_stability = -0.01 } option = { name = MD_wacky.4.b log = "[GetDateText]: [This.GetName]: MD_wacky.4.b executed" add_war_support = 0.02 add_tech_bonus = { name = MD_wacky_events bonus = 0.10 uses = 1 category = CAT_encryption_tech } add_timed_idea = { idea = MD_wacky_phantom_cyber_threat days = 365 } } }