add_namespace = resource ### Start country_event = { id = resource.1 title = resource.1.t desc = resource.1.d picture = GFX_burning_oil_refinery is_triggered_only = yes option = { name = resource.1.a log = "[GetDateText]: [This.GetName]: resource.1.a executed" ai_chance = { base = 1 } set_temp_variable = { treasury_change = -15 } modify_treasury_effect = yes random_owned_state = { random_list = { 50 = { add_resource = { type = oil amount = 2 } } 50 = { add_resource = { type = oil amount = 3 } } } } } option = { name = resource.1.b log = "[GetDateText]: [This.GetName]: resource.1.b executed" ai_chance = { base = 1 } set_temp_variable = { treasury_change = -30 } modify_treasury_effect = yes random_owned_state = { random_list = { 50 = { add_resource = { type = oil amount = 4 } } 50 = { add_resource = { type = oil amount = 5 } } } } } option = { name = resource.1.c log = "[GetDateText]: [This.GetName]: resource.1.c executed" ai_chance = { base = 1 } set_temp_variable = { treasury_change = -60 } modify_treasury_effect = yes random_owned_state = { random_list = { 50 = { add_resource = { type = oil amount = 5 } } 50 = { add_resource = { type = oil amount = 6 } } } } } } country_event = { id = resource.2 title = resource.2.t desc = resource.2.d picture = GFX_steel_mill is_triggered_only = yes option = { name = resource.2.a log = "[GetDateText]: [This.GetName]: resource.2.a executed" ai_chance = { base = 1 } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes random_owned_state = { random_list = { 50 = { add_resource = { type = steel amount = 2 } } 50 = { add_resource = { type = steel amount = 3 } } } } } option = { name = resource.2.b log = "[GetDateText]: [This.GetName]: resource.2.b executed" ai_chance = { base = 1 } set_temp_variable = { treasury_change = -25 } modify_treasury_effect = yes random_owned_state = { random_list = { 50 = { add_resource = { type = steel amount = 4 } } 50 = { add_resource = { type = steel amount = 5 } } } } } option = { name = resource.2.c log = "[GetDateText]: [This.GetName]: resource.2.c executed" ai_chance = { base = 1 } set_temp_variable = { treasury_change = -55 } modify_treasury_effect = yes random_owned_state = { random_list = { 50 = { add_resource = { type = steel amount = 5 } } 50 = { add_resource = { type = steel amount = 6 } } } } } } country_event = { id = resource.3 title = resource.3.t desc = resource.3.d picture = GFX_grain_silo_investments is_triggered_only = yes option = { name = resource.3.a log = "[GetDateText]: [This.GetName]: resource.3.a executed" ai_chance = { base = 1 } set_temp_variable = { treasury_change = -10 } modify_treasury_effect = yes random_owned_state = { random_list = { 50 = { add_resource = { type = aluminium amount = 2 } } 50 = { add_resource = { type = aluminium amount = 3 } } } } } option = { name = resource.3.b log = "[GetDateText]: [This.GetName]: resource.3.b executed" ai_chance = { base = 1 } set_temp_variable = { treasury_change = -20 } modify_treasury_effect = yes random_owned_state = { random_list = { 50 = { add_resource = { type = aluminium amount = 4 } } 50 = { add_resource = { type = aluminium amount = 5 } } } } } option = { name = resource.3.c log = "[GetDateText]: [This.GetName]: resource.3.c executed" ai_chance = { base = 1 } set_temp_variable = { treasury_change = -50 } modify_treasury_effect = yes random_owned_state = { random_list = { 50 = { add_resource = { type = aluminium amount = 5 } } 50 = { add_resource = { type = aluminium amount = 6 } } } } } } country_event = { id = resource.4 title = resource.4.t desc = resource.4.d picture = GFX_mining is_triggered_only = yes option = { name = resource.4.a log = "[GetDateText]: [This.GetName]: resource.4.a executed" ai_chance = { base = 1 } set_temp_variable = { treasury_change = -15 } modify_treasury_effect = yes random_owned_state = { random_list = { 50 = { add_resource = { type = chromium amount = 2 } } 50 = { add_resource = { type = chromium amount = 3 } } } } } option = { name = resource.4.b log = "[GetDateText]: [This.GetName]: resource.4.b executed" ai_chance = { base = 1 } set_temp_variable = { treasury_change = -30 } modify_treasury_effect = yes random_owned_state = { random_list = { 50 = { add_resource = { type = chromium amount = 4 } } 50 = { add_resource = { type = chromium amount = 5 } } } } } option = { name = resource.4.c log = "[GetDateText]: [This.GetName]: resource.4.c executed" ai_chance = { base = 1 } set_temp_variable = { treasury_change = -60 } modify_treasury_effect = yes random_owned_state = { random_list = { 50 = { add_resource = { type = chromium amount = 5 } } 50 = { add_resource = { type = chromium amount = 6 } } } } } } country_event = { id = resource.5 title = resource.5.t desc = resource.5.d picture = GFX_generic_factory is_triggered_only = yes option = { name = resource.5.a log = "[GetDateText]: [This.GetName]: resource.5.a executed" ai_chance = { base = 1 } set_temp_variable = { treasury_change = -15 } modify_treasury_effect = yes random_owned_state = { random_list = { 50 = { add_resource = { type = tungsten amount = 2 } } 50 = { add_resource = { type = tungsten amount = 3 } } } } } option = { name = resource.5.b log = "[GetDateText]: [This.GetName]: resource.5.b executed" ai_chance = { base = 1 } set_temp_variable = { treasury_change = -30 } modify_treasury_effect = yes random_owned_state = { random_list = { 50 = { add_resource = { type = tungsten amount = 4 } } 50 = { add_resource = { type = tungsten amount = 5 } } } } } option = { name = resource.5.c log = "[GetDateText]: [This.GetName]: resource.5.c executed" ai_chance = { base = 1 } set_temp_variable = { treasury_change = -60 } modify_treasury_effect = yes random_owned_state = { random_list = { 50 = { add_resource = { type = tungsten amount = 5 } } 50 = { add_resource = { type = tungsten amount = 6 } } } } } } country_event = { id = resource.6 title = resource.6.t desc = resource.6.d picture = GFX_raw_rubber is_triggered_only = yes option = { name = resource.6.a log = "[GetDateText]: [This.GetName]: resource.6.a executed" ai_chance = { base = 1 } set_temp_variable = { treasury_change = -7 } modify_treasury_effect = yes random_owned_state = { random_list = { 50 = { add_resource = { type = rubber amount = 2 } } 50 = { add_resource = { type = rubber amount = 3 } } } } } option = { name = resource.6.b log = "[GetDateText]: [This.GetName]: resource.6.b executed" ai_chance = { base = 1 } set_temp_variable = { treasury_change = -15 } modify_treasury_effect = yes random_owned_state = { random_list = { 50 = { add_resource = { type = rubber amount = 4 } } 50 = { add_resource = { type = rubber amount = 5 } } } } } option = { name = resource.6.c log = "[GetDateText]: [This.GetName]: resource.6.c executed" ai_chance = { base = 1 } set_temp_variable = { treasury_change = -35 } modify_treasury_effect = yes random_owned_state = { random_list = { 50 = { add_resource = { type = rubber amount = 5 } } 50 = { add_resource = { type = rubber amount = 6 } } } } } }