#Events Written by Luigi IV add_namespace = NEN_event ##### New England's TAG is NEN ################### # Post United Era # ################### country_event = { id = NEN_event.1 title = NEN_event.1.t desc = NEN_event.1.d picture = GFX_politics_negotiations is_triggered_only = yes trigger = { original_tag = NEN } option = { name = NEN_event.1.o1 log = "[GetDateText]: [This.GetName]: NEN_event.1.o1 executed" 764 = { add_extra_state_shared_building_slots = 1 } 765 = { add_extra_state_shared_building_slots = 1 } 767 = { add_extra_state_shared_building_slots = 1 } country_event = { id = NEN_event.2 days = 7 } ai_chance = { base = 30 } } } country_event = { id = NEN_event.2 title = NEN_event.2.t desc = NEN_event.2.d picture = GFX_court is_triggered_only = yes trigger = { original_tag = NEN } option = { name = NEN_event.2.o1 log = "[GetDateText]: [This.GetName]: NEN_event.2.o1 executed" # Augusta # add_stability = 0.02 set_capital = { state = 764 } set_country_flag = NEN_Augusta_capital 787 = { add_building_construction = { type = bunker level = 3 instant_build = yes province = 16114 } } hidden_effect = { set_victory_points = { province = 16114 value = 25 } } ai_chance = { base = 1 } } option = { name = NEN_event.2.o2 log = "[GetDateText]: [This.GetName]: NEN_event.2.o2 executed" # Concord # add_stability = 0.02 set_victory_points = { province = 16141 value = 25 } set_capital = { state = 765 } set_country_flag = NEN_Concord_capital 765 = { add_building_construction = { type = bunker level = 3 instant_build = yes province = 16141 } } ai_chance = { base = 1 } } option = { name = NEN_event.2.o3 log = "[GetDateText]: [This.GetName]: NEN_event.2.o3 executed" # Boston # add_stability = 0.02 set_victory_points = { province = 6732 value = 25 } set_capital = { state = 767 } set_country_flag = NEN_Boston_capital 767 = { add_building_construction = { type = bunker level = 3 instant_build = yes province = 6732 } } ai_chance = { base = 1 } } } country_event = { id = NEN_event.3 title = NEN_event.3.t desc = NEN_event.3.d picture = GFX_politics_protest is_triggered_only = yes trigger = { original_tag = NEN } option = { name = NEN_event.3.o1 log = "[GetDateText]: [This.GetName]: NEN_event.3.o1 executed" 766 = { add_manpower = 3000 add_extra_state_shared_building_slots = 1 } ai_chance = { base = 30 } } } country_event = { id = NEN_event.4 title = NEN_event.4.t desc = NEN_event.4.d picture = GFX_politics_protest is_triggered_only = yes trigger = { original_tag = NEN } option = { name = NEN_event.4.o1 log = "[GetDateText]: [This.GetName]: NEN_event.4.o1 executed" 764 = { add_manpower = -5000 } 765 = { add_manpower = -5000 } 767 = { add_manpower = -5000 } 766 = { add_manpower = 15000 add_extra_state_shared_building_slots = 1 add_building_construction = { type = industrial_complex level = 1 } } country_event = { id = NEN_event.5 days = 2 } ai_chance = { base = 30 } } } country_event = { id = NEN_event.5 title = NEN_event.5.t desc = NEN_event.5.d picture = GFX_politics_protest is_triggered_only = yes trigger = { original_tag = NEN } option = { name = NEN_event.5.o1 log = "[GetDateText]: [This.GetName]: NEN_event.5.o1 executed" # Monteplier # add_stability = -0.10 set_victory_points = { province = 16150 value = 25 } set_capital = { state = 766 } 766 = { add_building_construction = { type = bunker level = 3 instant_build = yes province = 16150 } add_building_construction = { type = supply_node level = 1 instant_build = yes province = 16150 } } hidden_effect = { set_victory_points = { province = 16114 value = 10 } set_victory_points = { province = 16141 value = 10 } set_victory_points = { province = 6732 value = 15 } } ai_chance = { base = 5 modifier = { has_global_flag = NEN_GREEN_MOUNTAIN_REBELLION factor = 0 } modifier = { has_global_flag = NEN_THE_OTHER_NEW_CAPITAL factor = 100 } } } option = { name = NEN_event.5.o2 log = "[GetDateText]: [This.GetName]: NEN_event.5.o2 executed" add_political_power = 150 add_stability = -0.10 country_event = { id = NEN_event.6 days = 3 } 766 = { add_core_of = VMT } ai_chance = { base = 5 modifier = { has_global_flag = NEN_GREEN_MOUNTAIN_REBELLION factor = 100 } modifier = { has_global_flag = NEN_THE_OTHER_NEW_CAPITAL factor = 0 } } } } country_event = { id = NEN_event.6 title = NEN_event.6.t desc = NEN_event.6.d picture = GFX_politics_protest is_triggered_only = yes trigger = { original_tag = NEN } immediate = { hidden_effect = { VMT = { transfer_state = 766 ingame_startup_nations_effect = yes } } } option = { name = NEN_event.6.o1 log = "[GetDateText]: [This.GetName]: NEN_event.6.o1 executed" country_event = { id = NEN_event.7 days = 7 } 764 = { add_extra_state_shared_building_slots = 2 add_building_construction = { type = arms_factory level = 2 instant_build = yes } } 766 = { add_extra_state_shared_building_slots = 2 add_building_construction = { type = arms_factory level = 2 instant_build = yes } } ai_chance = { base = 30 } } } country_event = { id = NEN_event.7 title = NEN_event.7.t desc = NEN_event.7.d picture = GFX_politics_protest is_triggered_only = yes trigger = { original_tag = NEN } option = { name = NEN_event.7.o1 log = "[GetDateText]: [This.GetName]: NEN_event.7.o1 executed" VMT = { country_event = { id = NEN_event.8 days = 1 } } 765 = { add_extra_state_shared_building_slots = 1 add_building_construction = { type = arms_factory level = 1 instant_build = yes } } country_event = { id = NEN_event.9 days = 7 } ai_chance = { base = 30 } } } country_event = { id = NEN_event.8 title = NEN_event.8.t desc = NEN_event.8.d picture = GFX_politics_protest is_triggered_only = yes trigger = { original_tag = VMT } option = { name = NEN_event.8.o1 log = "[GetDateText]: [This.GetName]: NEN_event.8.o1 executed" add_manpower = -18000 add_ideas = VMT_ideas_green_mountain_rebellion 766 = { add_extra_state_shared_building_slots = 1 add_building_construction = { type = arms_factory level = 1 } } if = { limit = { has_template = "Green Mountaineers Regiment" } capital_scope = { create_unit = { division = "name = \"Green Mountaineers Regiment\" division_template = \"Green Mountaineers Regiment\" start_experience_factor = 0.4" owner = ROOT count = 6 } } } else = { division_template = { name = "Green Mountaineers Regiment" support = { L_Engi_Comp = { x = 0 y = 0 } Mot_Recce_Comp = { x = 0 y = 1 } combat_service_support_company = { x = 0 y = 2 } } regiments = { L_Inf_Bat = { x = 0 y = 0 } L_Inf_Bat = { x = 1 y = 0 } L_Inf_Bat = { x = 2 y = 0 } L_Inf_Bat = { x = 0 y = 1 } L_Inf_Bat = { x = 2 y = 1 } } priority = 0 } capital_scope = { create_unit = { division = "name = \"Green Mountaineers Regiment\" division_template = \"Green Mountaineers Regiment\" start_experience_factor = 0.4" owner = ROOT count = 6 } } } ai_chance = { base = 30 } } } country_event = { id = NEN_event.9 title = NEN_event.9.t desc = NEN_event.9.d picture = GFX_politics_protest is_triggered_only = yes trigger = { original_tag = NEN } option = { name = NEN_event.9.o1 log = "[GetDateText]: [This.GetName]: NEN_event.9.o1 executed" swap_ideas = { remove_idea = no_military add_idea = volunteer_army } declare_war_on = { target = VMT type = annex_everything } ai_chance = { base = 30 } } }