add_namespace = SAU_events add_namespace = SAU_startup country_event = { id = SAU_startup.1 is_triggered_only = yes hidden = yes trigger = { original_tag = SAU } immediate = { if = { limit = { is_ai = no } country_event = SAU_events.223 } } } country_event = { id = SAU_events.390 title = SAU_events.390.t desc = SAU_events.390.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.390.a log = "[GetDateText]: [This.GetName]: SAU_events.390.a executed" ai_chance = { factor = 80 } SAU = { clr_country_flag = SAU_fighter_request_pending set_country_flag = SAU_f15_approved set_country_flag = SAU_fighter_chosen country_event = { id = SAU_events.391 days = 1 } } } option = { name = SAU_events.390.b log = "[GetDateText]: [This.GetName]: SAU_events.390.b executed" ai_chance = { factor = 20 } SAU = { clr_country_flag = SAU_fighter_request_pending country_event = { id = SAU_events.392 days = 1 } } } } country_event = { id = SAU_events.391 title = SAU_events.391.t desc = SAU_events.391.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.391.a log = "[GetDateText]: [This.GetName]: SAU_events.391.a executed" add_political_power = 25 add_war_support = 0.02 } } country_event = { id = SAU_events.392 title = SAU_events.392.t desc = SAU_events.392.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.392.a log = "[GetDateText]: [This.GetName]: SAU_events.392.a executed" clr_country_flag = SAU_fighter_request_pending add_political_power = -10 } } country_event = { id = SAU_events.393 title = SAU_events.393.t desc = SAU_events.393.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.393.a log = "[GetDateText]: [This.GetName]: SAU_events.393.a executed" ai_chance = { factor = 70 } SAU = { clr_country_flag = SAU_fighter_request_pending set_country_flag = SAU_typhoon_approved set_country_flag = SAU_fighter_chosen country_event = { id = SAU_events.394 days = 1 } } } option = { name = SAU_events.393.b log = "[GetDateText]: [This.GetName]: SAU_events.393.b executed" ai_chance = { factor = 30 } SAU = { clr_country_flag = SAU_fighter_request_pending country_event = { id = SAU_events.395 days = 1 } } } } country_event = { id = SAU_events.394 title = SAU_events.394.t desc = SAU_events.394.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.394.a log = "[GetDateText]: [This.GetName]: SAU_events.394.a executed" add_political_power = 25 add_war_support = 0.02 } } country_event = { id = SAU_events.395 title = SAU_events.395.t desc = SAU_events.395.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.395.a log = "[GetDateText]: [This.GetName]: SAU_events.395.a executed" clr_country_flag = SAU_fighter_request_pending add_political_power = -10 } } country_event = { id = SAU_events.396 title = SAU_events.396.t desc = SAU_events.396.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.396.a log = "[GetDateText]: [This.GetName]: SAU_events.396.a executed" ai_chance = { factor = 75 } SAU = { clr_country_flag = SAU_fighter_request_pending set_country_flag = SAU_tornado_approved set_country_flag = SAU_fighter_chosen country_event = { id = SAU_events.397 days = 1 } } } option = { name = SAU_events.396.b log = "[GetDateText]: [This.GetName]: SAU_events.396.b executed" ai_chance = { factor = 25 } SAU = { clr_country_flag = SAU_fighter_request_pending country_event = { id = SAU_events.398 days = 1 } } } } country_event = { id = SAU_events.397 title = SAU_events.397.t desc = SAU_events.397.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.397.a log = "[GetDateText]: [This.GetName]: SAU_events.397.a executed" add_political_power = 25 add_war_support = 0.02 } } country_event = { id = SAU_events.398 title = SAU_events.398.t desc = SAU_events.398.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.398.a log = "[GetDateText]: [This.GetName]: SAU_events.398.a executed" clr_country_flag = SAU_fighter_request_pending add_political_power = -10 } } country_event = { id = SAU_events.399 title = SAU_events.399.t desc = SAU_events.399.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.399.a log = "[GetDateText]: [This.GetName]: SAU_events.399.a executed" ai_chance = { factor = 75 } SAU = { clr_country_flag = SAU_fighter_request_pending set_country_flag = SAU_panavia_approved set_country_flag = SAU_fighter_chosen country_event = { id = SAU_events.400 days = 1 } } } option = { name = SAU_events.399.b log = "[GetDateText]: [This.GetName]: SAU_events.399.b executed" ai_chance = { factor = 25 } SAU = { clr_country_flag = SAU_fighter_request_pending country_event = { id = SAU_events.401 days = 1 } } } } country_event = { id = SAU_events.400 title = SAU_events.400.t desc = SAU_events.400.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.400.a log = "[GetDateText]: [This.GetName]: SAU_events.400.a executed" add_political_power = 25 add_war_support = 0.02 } } country_event = { id = SAU_events.401 title = SAU_events.401.t desc = SAU_events.401.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.401.a log = "[GetDateText]: [This.GetName]: SAU_events.401.a executed" clr_country_flag = SAU_fighter_request_pending add_political_power = -10 } } country_event = { id = SAU_events.380 title = SAU_events.380.t desc = SAU_events.380.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.380.a log = "[GetDateText]: [This.GetName]: SAU_events.380.a executed" if = { limit = { NOT = { has_idea = SAU_banking_system } } add_ideas = SAU_banking_system } if = { limit = { has_idea = SAU_banking_649_islamic } remove_ideas = SAU_banking_649_islamic } if = { limit = { has_idea = SAU_banking_649_hybrid } remove_ideas = SAU_banking_649_hybrid } add_ideas = SAU_banking_649_secular set_temp_variable = { treasury_change = 60 } modify_treasury_effect = yes set_temp_variable = { temp_opinion = -15 } change_the_wahabi_ulema_opinion = yes add_stability = -0.03 add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.03 } } option = { name = SAU_events.380.b log = "[GetDateText]: [This.GetName]: SAU_events.380.b executed" if = { limit = { NOT = { has_idea = SAU_banking_system } } add_ideas = SAU_banking_system } if = { limit = { has_idea = SAU_banking_649_secular } remove_ideas = SAU_banking_649_secular } if = { limit = { has_idea = SAU_banking_649_hybrid } remove_ideas = SAU_banking_649_hybrid } add_ideas = SAU_banking_649_islamic set_temp_variable = { temp_opinion = 15 } change_the_wahabi_ulema_opinion = yes add_stability = 0.03 add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = -0.03 } } option = { name = SAU_events.380.c log = "[GetDateText]: [This.GetName]: SAU_events.380.c executed" if = { limit = { NOT = { has_idea = SAU_banking_system } } add_ideas = SAU_banking_system } if = { limit = { has_idea = SAU_banking_649_secular } remove_ideas = SAU_banking_649_secular } if = { limit = { has_idea = SAU_banking_649_islamic } remove_ideas = SAU_banking_649_islamic } add_ideas = SAU_banking_649_hybrid set_temp_variable = { treasury_change = 30 } modify_treasury_effect = yes add_political_power = 100 } } country_event = { id = SAU_events.381 title = SAU_events.381.t desc = SAU_events.381.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.381.a log = "[GetDateText]: [This.GetName]: SAU_events.381.a executed" if = { limit = { NOT = { has_idea = SAU_banking_system } } add_ideas = SAU_banking_system } if = { limit = { has_idea = SAU_banking_650_islamic } remove_ideas = SAU_banking_650_islamic } if = { limit = { has_idea = SAU_banking_650_hybrid } remove_ideas = SAU_banking_650_hybrid } add_ideas = SAU_banking_650_secular 176 = { add_building_construction = { type = industrial_complex level = 1 instant_build = yes } } set_temp_variable = { temp_opinion = -10 } change_the_wahabi_ulema_opinion = yes add_stability = -0.02 add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.01 } } option = { name = SAU_events.381.b log = "[GetDateText]: [This.GetName]: SAU_events.381.b executed" if = { limit = { NOT = { has_idea = SAU_banking_system } } add_ideas = SAU_banking_system } if = { limit = { has_idea = SAU_banking_650_secular } remove_ideas = SAU_banking_650_secular } if = { limit = { has_idea = SAU_banking_650_hybrid } remove_ideas = SAU_banking_650_hybrid } add_ideas = SAU_banking_650_islamic set_temp_variable = { temp_opinion = 12 } change_the_wahabi_ulema_opinion = yes add_stability = 0.04 add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = -0.01 } } option = { name = SAU_events.381.c log = "[GetDateText]: [This.GetName]: SAU_events.381.c executed" if = { limit = { NOT = { has_idea = SAU_banking_system } } add_ideas = SAU_banking_system } if = { limit = { has_idea = SAU_banking_650_secular } remove_ideas = SAU_banking_650_secular } if = { limit = { has_idea = SAU_banking_650_islamic } remove_ideas = SAU_banking_650_islamic } add_ideas = SAU_banking_650_hybrid add_political_power = 100 add_stability = 0.01 } } country_event = { id = SAU_events.382 title = SAU_events.382.t desc = SAU_events.382.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.382.a log = "[GetDateText]: [This.GetName]: SAU_events.382.a executed" if = { limit = { NOT = { has_idea = SAU_banking_system } } add_ideas = SAU_banking_system } if = { limit = { has_idea = SAU_banking_651_islamic } remove_ideas = SAU_banking_651_islamic } if = { limit = { has_idea = SAU_banking_651_hybrid } remove_ideas = SAU_banking_651_hybrid } add_ideas = SAU_banking_651_secular set_temp_variable = { treasury_change = 50 } modify_treasury_effect = yes set_temp_variable = { temp_opinion = -12 } change_the_wahabi_ulema_opinion = yes add_stability = -0.03 add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.01 } } option = { name = SAU_events.382.b log = "[GetDateText]: [This.GetName]: SAU_events.382.b executed" if = { limit = { NOT = { has_idea = SAU_banking_system } } add_ideas = SAU_banking_system } if = { limit = { has_idea = SAU_banking_651_secular } remove_ideas = SAU_banking_651_secular } if = { limit = { has_idea = SAU_banking_651_hybrid } remove_ideas = SAU_banking_651_hybrid } add_ideas = SAU_banking_651_islamic set_temp_variable = { temp_opinion = 12 } change_the_wahabi_ulema_opinion = yes add_stability = 0.03 add_political_power = 30 add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = -0.01 } } option = { name = SAU_events.382.c log = "[GetDateText]: [This.GetName]: SAU_events.382.c executed" if = { limit = { NOT = { has_idea = SAU_banking_system } } add_ideas = SAU_banking_system } if = { limit = { has_idea = SAU_banking_651_secular } remove_ideas = SAU_banking_651_secular } if = { limit = { has_idea = SAU_banking_651_islamic } remove_ideas = SAU_banking_651_islamic } add_ideas = SAU_banking_651_hybrid set_temp_variable = { treasury_change = 50 } modify_treasury_effect = yes } } country_event = { id = SAU_events.383 title = SAU_events.383.t desc = SAU_events.383.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.383.a log = "[GetDateText]: [This.GetName]: SAU_events.383.a executed" if = { limit = { NOT = { has_idea = SAU_banking_system } } add_ideas = SAU_banking_system } if = { limit = { has_idea = SAU_banking_652_islamic } remove_ideas = SAU_banking_652_islamic } if = { limit = { has_idea = SAU_banking_652_hybrid } remove_ideas = SAU_banking_652_hybrid } add_ideas = SAU_banking_652_secular set_temp_variable = { treasury_change = 40 } modify_treasury_effect = yes set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes set_temp_variable = { temp_opinion = -10 } change_the_wahabi_ulema_opinion = yes add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.05 } } option = { name = SAU_events.383.b log = "[GetDateText]: [This.GetName]: SAU_events.383.b executed" if = { limit = { NOT = { has_idea = SAU_banking_system } } add_ideas = SAU_banking_system } if = { limit = { has_idea = SAU_banking_652_secular } remove_ideas = SAU_banking_652_secular } if = { limit = { has_idea = SAU_banking_652_hybrid } remove_ideas = SAU_banking_652_hybrid } add_ideas = SAU_banking_652_islamic set_temp_variable = { temp_opinion = 12 } change_the_wahabi_ulema_opinion = yes add_political_power = 50 add_stability = 0.02 add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = -0.03 } } option = { name = SAU_events.383.c log = "[GetDateText]: [This.GetName]: SAU_events.383.c executed" if = { limit = { NOT = { has_idea = SAU_banking_system } } add_ideas = SAU_banking_system } if = { limit = { has_idea = SAU_banking_652_secular } remove_ideas = SAU_banking_652_secular } if = { limit = { has_idea = SAU_banking_652_islamic } remove_ideas = SAU_banking_652_islamic } add_ideas = SAU_banking_652_hybrid set_temp_variable = { treasury_change = 20 } modify_treasury_effect = yes add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.01 } } } country_event = { id = SAU_events.384 title = SAU_events.384.t desc = SAU_events.384.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.384.a log = "[GetDateText]: [This.GetName]: SAU_events.384.a executed" if = { limit = { NOT = { has_idea = SAU_banking_system } } add_ideas = SAU_banking_system } if = { limit = { has_idea = SAU_banking_653_islamic } remove_ideas = SAU_banking_653_islamic } if = { limit = { has_idea = SAU_banking_653_hybrid } remove_ideas = SAU_banking_653_hybrid } add_ideas = SAU_banking_653_secular decrease_corruption = yes set_temp_variable = { treasury_change = 30 } modify_treasury_effect = yes set_temp_variable = { temp_opinion = -10 } change_the_wahabi_ulema_opinion = yes add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.01 } } option = { name = SAU_events.384.b log = "[GetDateText]: [This.GetName]: SAU_events.384.b executed" if = { limit = { NOT = { has_idea = SAU_banking_system } } add_ideas = SAU_banking_system } if = { limit = { has_idea = SAU_banking_653_secular } remove_ideas = SAU_banking_653_secular } if = { limit = { has_idea = SAU_banking_653_hybrid } remove_ideas = SAU_banking_653_hybrid } add_ideas = SAU_banking_653_islamic set_temp_variable = { temp_opinion = 15 } change_the_wahabi_ulema_opinion = yes add_political_power = 75 add_stability = 0.02 add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = -0.01 } } option = { name = SAU_events.384.c log = "[GetDateText]: [This.GetName]: SAU_events.384.c executed" if = { limit = { NOT = { has_idea = SAU_banking_system } } add_ideas = SAU_banking_system } if = { limit = { has_idea = SAU_banking_653_secular } remove_ideas = SAU_banking_653_secular } if = { limit = { has_idea = SAU_banking_653_islamic } remove_ideas = SAU_banking_653_islamic } add_ideas = SAU_banking_653_hybrid decrease_corruption = yes add_political_power = 30 } } country_event = { id = SAU_events.385 title = SAU_events.385.t desc = SAU_events.385.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.385.a log = "[GetDateText]: [This.GetName]: SAU_events.385.a executed" if = { limit = { NOT = { has_idea = SAU_banking_system } } add_ideas = SAU_banking_system } if = { limit = { has_idea = SAU_banking_654_pragmatic } remove_ideas = SAU_banking_654_pragmatic } add_ideas = SAU_banking_654_strict set_temp_variable = { temp_opinion = 25 } change_the_wahabi_ulema_opinion = yes add_stability = 0.05 add_political_power = 100 add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = -0.05 } } option = { name = SAU_events.385.b log = "[GetDateText]: [This.GetName]: SAU_events.385.b executed" if = { limit = { NOT = { has_idea = SAU_banking_system } } add_ideas = SAU_banking_system } if = { limit = { has_idea = SAU_banking_654_strict } remove_ideas = SAU_banking_654_strict } add_ideas = SAU_banking_654_pragmatic set_temp_variable = { temp_opinion = 10 } change_the_wahabi_ulema_opinion = yes set_temp_variable = { treasury_change = 80 } modify_treasury_effect = yes add_political_power = 50 } } country_event = { id = SAU_events.386 title = SAU_events.386.t desc = SAU_events.386.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.386.a log = "[GetDateText]: [This.GetName]: SAU_events.386.a executed" if = { limit = { NOT = { has_idea = SAU_banking_system } } add_ideas = SAU_banking_system } if = { limit = { has_idea = SAU_banking_655_gradual } remove_ideas = SAU_banking_655_gradual } add_ideas = SAU_banking_655_full set_temp_variable = { treasury_change = 150 } modify_treasury_effect = yes set_temp_variable = { percent_change = 8 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes set_temp_variable = { temp_opinion = -25 } change_the_wahabi_ulema_opinion = yes add_stability = -0.05 add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.05 } } option = { name = SAU_events.386.b log = "[GetDateText]: [This.GetName]: SAU_events.386.b executed" if = { limit = { NOT = { has_idea = SAU_banking_system } } add_ideas = SAU_banking_system } if = { limit = { has_idea = SAU_banking_655_full } remove_ideas = SAU_banking_655_full } add_ideas = SAU_banking_655_gradual set_temp_variable = { treasury_change = 80 } modify_treasury_effect = yes set_temp_variable = { temp_opinion = -10 } change_the_wahabi_ulema_opinion = yes add_political_power = 50 add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.01 } } } country_event = { id = SAU_events.370 title = SAU_events.370.t desc = SAU_events.370.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.370.a log = "[GetDateText]: [This.GetName]: SAU_events.370.a executed" add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.015 } set_temp_variable = { temp_opinion = -5 } change_the_wahabi_ulema_opinion = yes add_political_power = 25 } option = { name = SAU_events.370.b log = "[GetDateText]: [This.GetName]: SAU_events.370.b executed" add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = -0.015 } set_temp_variable = { temp_opinion = 5 } change_the_wahabi_ulema_opinion = yes add_stability = 0.02 } } country_event = { id = SAU_events.371 title = SAU_events.371.t desc = SAU_events.371.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.371.a log = "[GetDateText]: [This.GetName]: SAU_events.371.a executed" add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.015 } set_temp_variable = { temp_opinion = -8 } change_the_wahabi_ulema_opinion = yes add_war_support = 0.02 } option = { name = SAU_events.371.b log = "[GetDateText]: [This.GetName]: SAU_events.371.b executed" add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = -0.01 } set_temp_variable = { temp_opinion = 8 } change_the_wahabi_ulema_opinion = yes add_stability = 0.015 } } country_event = { id = SAU_events.372 title = SAU_events.372.t desc = SAU_events.372.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.372.a log = "[GetDateText]: [This.GetName]: SAU_events.372.a executed" add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.01 } set_temp_variable = { temp_opinion = -5 } change_the_wahabi_ulema_opinion = yes add_stability = -0.01 add_political_power = 25 } option = { name = SAU_events.372.b log = "[GetDateText]: [This.GetName]: SAU_events.372.b executed" add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = -0.01 } set_temp_variable = { temp_opinion = 5 } change_the_wahabi_ulema_opinion = yes add_stability = 0.02 } } country_event = { id = SAU_events.373 title = SAU_events.373.t desc = SAU_events.373.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.373.a log = "[GetDateText]: [This.GetName]: SAU_events.373.a executed" add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.015 } set_temp_variable = { temp_opinion = -8 } change_the_wahabi_ulema_opinion = yes add_stability = 0.015 } option = { name = SAU_events.373.b log = "[GetDateText]: [This.GetName]: SAU_events.373.b executed" add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = -0.015 } set_temp_variable = { temp_opinion = 8 } change_the_wahabi_ulema_opinion = yes add_stability = -0.01 } } country_event = { id = SAU_events.360 title = SAU_events.360.t desc = SAU_events.360.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.360.a log = "[GetDateText]: [This.GetName]: SAU_events.360.a executed" set_temp_variable = { treasury_change = 50 } modify_treasury_effect = yes add_stability = 0.03 add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.01 } } option = { name = SAU_events.360.b log = "[GetDateText]: [This.GetName]: SAU_events.360.b executed" 176 = { add_extra_state_shared_building_slots = 2 } 174 = { one_state_industrial_complex = yes } add_stability = -0.02 add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.015 } } option = { name = SAU_events.360.c log = "[GetDateText]: [This.GetName]: SAU_events.360.c executed" add_stability = 0.06 add_political_power = 50 add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = -0.015 } } } country_event = { id = SAU_events.361 title = SAU_events.361.t desc = SAU_events.361.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.361.a log = "[GetDateText]: [This.GetName]: SAU_events.361.a executed" add_political_power = -25 ai_chance = { factor = 1 } } option = { name = SAU_events.361.b log = "[GetDateText]: [This.GetName]: SAU_events.361.b executed" add_stability = 0.01 ai_chance = { factor = 1 } } } news_event = { id = SAU_events.362 title = SAU_events.362.t desc = SAU_events.362.d picture = GFX_news_gcc is_triggered_only = yes major = yes option = { name = SAU_events.362.a trigger = { original_tag = SAU } } option = { name = SAU_events.362.b trigger = { OR = { original_tag = USA original_tag = ENG original_tag = FRA original_tag = GER original_tag = NED original_tag = ISR } } } option = { name = SAU_events.362.c trigger = { NOT = { original_tag = SAU } NOT = { OR = { original_tag = USA original_tag = ENG original_tag = FRA original_tag = GER original_tag = NED original_tag = ISR } } } } } # country_event = { # id = SAU_events.363 # title = SAU_events.363.t # desc = SAU_events.363.d # picture = GFX_SAU_generic # is_triggered_only = yes # option = { # name = SAU_events.363.a # custom_effect_tooltip = SAU_oil_dep_p2_tt # add_to_variable = { oil_dependence = 2 } # clamp_variable = { var = oil_dependence min = 0 max = 100 } # } #} country_event = { id = SAU_events.330 title = SAU_events.330.t desc = SAU_events.330.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.330.a log = "[GetDateText]: [This.GetName]: SAU_events.330.a executed" army_experience = 40 176 = { add_building_construction = { type = arms_factory level = 1 instant_build = yes } } add_equipment_to_stockpile = { type = medium_tank_chassis_1 amount = 80 producer = SAU } set_temp_variable = { treasury_change = -80 } modify_treasury_effect = yes set_temp_variable = { percent_change = 6 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.04 } ai_chance = { factor = 10 } } option = { name = SAU_events.330.b log = "[GetDateText]: [This.GetName]: SAU_events.330.b executed" army_experience = 25 add_equipment_to_stockpile = { type = APC_3 amount = 80 producer = SAU } add_political_power = 100 add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.01 } ai_chance = { factor = 5 } } option = { name = SAU_events.330.c log = "[GetDateText]: [This.GetName]: SAU_events.330.c executed" 176 = { add_building_construction = { type = arms_factory level = 1 instant_build = yes } } 174 = { add_building_construction = { type = arms_factory level = 1 instant_build = yes } } add_political_power = 60 add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.03 } ai_chance = { factor = 5 } } option = { name = SAU_events.330.d log = "[GetDateText]: [This.GetName]: SAU_events.330.d executed" add_manpower = 60000 add_stability = 0.05 add_equipment_to_stockpile = { type = infantry_weapons_type amount = 300 producer = SAU } set_temp_variable = { temp_opinion = 10 } change_the_wahabi_ulema_opinion = yes add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = -0.03 } ai_chance = { factor = 5 } } } country_event = { id = SAU_events.331 title = SAU_events.331.t desc = SAU_events.331.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.331.a log = "[GetDateText]: [This.GetName]: SAU_events.331.a executed" navy_experience = 40 177 = { add_building_construction = { type = dockyard level = 2 instant_build = yes } } set_temp_variable = { treasury_change = -100 } modify_treasury_effect = yes set_temp_variable = { percent_change = 6 } set_temp_variable = { tag_index = FRA } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.03 } ai_chance = { factor = 8 } } option = { name = SAU_events.331.b log = "[GetDateText]: [This.GetName]: SAU_events.331.b executed" navy_experience = 30 174 = { add_building_construction = { type = dockyard level = 2 instant_build = yes } } set_temp_variable = { treasury_change = -70 } modify_treasury_effect = yes set_temp_variable = { percent_change = 6 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.02 } ai_chance = { factor = 8 } } option = { name = SAU_events.331.c log = "[GetDateText]: [This.GetName]: SAU_events.331.c executed" navy_experience = 20 add_political_power = 100 add_stability = 0.03 add_equipment_to_stockpile = { type = Anti_Air_1 amount = 50 producer = SAU } ai_chance = { factor = 5 } } option = { name = SAU_events.331.d log = "[GetDateText]: [This.GetName]: SAU_events.331.d executed" navy_experience = 55 174 = { add_building_construction = { type = dockyard level = 2 instant_build = yes } } add_war_support = 0.05 set_temp_variable = { treasury_change = -120 } modify_treasury_effect = yes add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.04 } ai_chance = { factor = 3 } } } country_event = { id = SAU_events.332 title = SAU_events.332.t desc = SAU_events.332.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.332.a log = "[GetDateText]: [This.GetName]: SAU_events.332.a executed" air_experience = 40 add_equipment_to_stockpile = { type = medium_plane_fighter_airframe_2 amount = 60 producer = USA } set_temp_variable = { treasury_change = -100 } modify_treasury_effect = yes USA = { set_temp_variable = { treasury_change = 100 } modify_treasury_effect = yes add_equipment_to_stockpile = { type = medium_plane_fighter_airframe_2 amount = -60 producer = USA } } set_temp_variable = { percent_change = 7 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.04 } ai_chance = { factor = 10 } } option = { name = SAU_events.332.b log = "[GetDateText]: [This.GetName]: SAU_events.332.b executed" ENG = { country_event = SAU_events.345 } add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.03 } ai_chance = { factor = 7 } } option = { name = SAU_events.332.c log = "[GetDateText]: [This.GetName]: SAU_events.332.c executed" air_experience = 30 SOV = { country_event = SAU_events.346 } add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.02 } ai_chance = { factor = 5 } } } country_event = { id = SAU_events.341 title = SAU_events.341.t desc = SAU_events.341.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.341.a log = "[GetDateText]: [This.GetName]: SAU_events.341.a executed" army_experience = 20 air_experience = 20 navy_experience = 20 176 = { add_building_construction = { type = arms_factory level = 1 instant_build = yes } } set_temp_variable = { treasury_change = -50 } modify_treasury_effect = yes add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.04 } ai_chance = { factor = 8 } } option = { name = SAU_events.341.b log = "[GetDateText]: [This.GetName]: SAU_events.341.b executed" add_political_power = 120 add_stability = 0.03 add_manpower = 30000 ai_chance = { factor = 6 } } option = { name = SAU_events.341.c log = "[GetDateText]: [This.GetName]: SAU_events.341.c executed" add_stability = 0.06 add_manpower = 40000 set_temp_variable = { temp_opinion = 10 } change_the_wahabi_ulema_opinion = yes add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = -0.02 } ai_chance = { factor = 4 } } } country_event = { id = SAU_events.333 title = SAU_events.333.t desc = SAU_events.333.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.333.a log = "[GetDateText]: [This.GetName]: SAU_events.333.a executed" USA = { country_event = SAU_events.347 } custom_effect_tooltip = TT_IF_THEY_ACCEPT effect_tooltip = { add_equipment_to_stockpile = { type = medium_tank_chassis_1 variant_name = "M1A2 Abrams" amount = 400 producer = USA } set_temp_variable = { treasury_change = -80 } modify_treasury_effect = yes } add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.03 } ai_chance = { factor = 10 } } option = { name = SAU_events.333.b log = "[GetDateText]: [This.GetName]: SAU_events.333.b executed" SOV = { country_event = SAU_events.348 } custom_effect_tooltip = TT_IF_THEY_ACCEPT effect_tooltip = { add_equipment_to_stockpile = { type = medium_tank_chassis_1 variant_name = "T-90" amount = 700 producer = SOV } set_temp_variable = { treasury_change = -80 } modify_treasury_effect = yes } ai_chance = { factor = 2 } } option = { name = SAU_events.333.c log = "[GetDateText]: [This.GetName]: SAU_events.333.c executed" FRA = { country_event = SAU_events.349 } custom_effect_tooltip = TT_IF_THEY_ACCEPT effect_tooltip = { add_equipment_to_stockpile = { type = medium_tank_chassis_1 variant_name = "Leclerc S1" amount = 300 producer = FRA } set_temp_variable = { treasury_change = -80 } modify_treasury_effect = yes } ai_chance = { factor = 4 } } option = { name = SAU_events.333.d log = "[GetDateText]: [This.GetName]: SAU_events.333.d executed" GER = { country_event = SAU_events.350 } custom_effect_tooltip = TT_IF_THEY_ACCEPT effect_tooltip = { add_equipment_to_stockpile = { type = medium_tank_chassis_1 variant_name = "Leopard 2A6" amount = 350 producer = GER } set_temp_variable = { treasury_change = -80 } modify_treasury_effect = yes } ai_chance = { factor = 4 } } } country_event = { id = SAU_events.334 title = SAU_events.334.t desc = SAU_events.334.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.334.a log = "[GetDateText]: [This.GetName]: SAU_events.334.a executed" add_war_support = 0.06 add_equipment_to_stockpile = { type = artillery_1 amount = 80 producer = SAU } set_temp_variable = { treasury_change = -60 } modify_treasury_effect = yes add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.02 } ai_chance = { factor = 6 } } option = { name = SAU_events.334.b log = "[GetDateText]: [This.GetName]: SAU_events.334.b executed" add_stability = 0.05 add_political_power = 100 ai_chance = { factor = 6 } } option = { name = SAU_events.334.c log = "[GetDateText]: [This.GetName]: SAU_events.334.c executed" 176 = { add_building_construction = { type = arms_factory level = 1 instant_build = yes } } set_temp_variable = { treasury_change = -60 } modify_treasury_effect = yes add_war_support = 0.04 ai_chance = { factor = 5 } } } country_event = { id = SAU_events.335 title = SAU_events.335.t desc = SAU_events.335.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.335.a log = "[GetDateText]: [This.GetName]: SAU_events.335.a executed" add_stability = 0.06 add_political_power = 60 add_equipment_to_stockpile = { type = infantry_weapons_type amount = 120 producer = SAU } ai_chance = { factor = 7 } } option = { name = SAU_events.335.b log = "[GetDateText]: [This.GetName]: SAU_events.335.b executed" army_experience = 40 add_war_support = 0.04 add_manpower = 20000 ai_chance = { factor = 6 } } option = { name = SAU_events.335.c log = "[GetDateText]: [This.GetName]: SAU_events.335.c executed" army_experience = 30 add_political_power = 40 set_temp_variable = { percent_change = 4 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes ai_chance = { factor = 5 } } } country_event = { id = SAU_events.336 title = SAU_events.336.t desc = SAU_events.336.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.336.a log = "[GetDateText]: [This.GetName]: SAU_events.336.a executed" USA = { country_event = SAU_events.351 } ai_chance = { factor = 6 } } option = { name = SAU_events.336.b log = "[GetDateText]: [This.GetName]: SAU_events.336.b executed" SOV = { country_event = SAU_events.352 } ai_chance = { factor = 2 } } option = { name = SAU_events.336.c log = "[GetDateText]: [This.GetName]: SAU_events.336.c executed" FRA = { country_event = SAU_events.353 } ai_chance = { factor = 8 } } option = { name = SAU_events.336.d log = "[GetDateText]: [This.GetName]: SAU_events.336.d executed" GER = { country_event = SAU_events.354 } ai_chance = { factor = 4 } } } country_event = { id = SAU_events.351 title = SAU_events.351.t desc = SAU_events.351.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.351.a log = "[GetDateText]: [This.GetName]: SAU_events.351.a executed" SAU = { create_ship = { type = frigate_hull_2 equipment_variant = "Oliver Hazard Perry Class" creator = USA name = "Al Riyadh" } navy_experience = 30 set_temp_variable = { treasury_change = -60 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = 60 } modify_treasury_effect = yes set_temp_variable = { percent_change = 6 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes ai_chance = { factor = 6 } SAU = { country_event = SAU_events.4 } } option = { name = SAU_events.351.b log = "[GetDateText]: [This.GetName]: SAU_events.351.b executed" SAU = { country_event = SAU_events.5 } } } country_event = { id = SAU_events.352 title = SAU_events.352.t desc = SAU_events.352.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.352.a log = "[GetDateText]: [This.GetName]: SAU_events.352.a executed" SAU = { create_ship = { type = frigate_hull_3 equipment_variant = "Neustrashimyy Class" creator = SOV name = "Makkah" } navy_experience = 30 set_temp_variable = { treasury_change = -60 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = 60 } modify_treasury_effect = yes set_temp_variable = { percent_change = 6 } set_temp_variable = { tag_index = FRA } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes ai_chance = { factor = 6 } SAU = { country_event = SAU_events.4 } } option = { name = SAU_events.352.b log = "[GetDateText]: [This.GetName]: SAU_events.352.b executed" SAU = { country_event = SAU_events.5 } } } country_event = { id = SAU_events.353 title = SAU_events.353.t desc = SAU_events.353.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.353.a log = "[GetDateText]: [This.GetName]: SAU_events.353.a executed" SAU = { create_ship = { type = frigate_hull_3 equipment_variant = "La Fayette Class" creator = FRA name = "Al Madinah" } navy_experience = 30 set_temp_variable = { treasury_change = -60 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = 60 } modify_treasury_effect = yes set_temp_variable = { percent_change = 6 } set_temp_variable = { tag_index = SOV } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes ai_chance = { factor = 6 } SAU = { country_event = SAU_events.4 } } option = { name = SAU_events.353.b log = "[GetDateText]: [This.GetName]: SAU_events.353.b executed" SAU = { country_event = SAU_events.5 } } } country_event = { id = SAU_events.354 title = SAU_events.354.t desc = SAU_events.354.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.354.a log = "[GetDateText]: [This.GetName]: SAU_events.354.a executed" SAU = { create_ship = { type = destroyer_hull_2 equipment_variant = "MEKO 360 Class - 360H1 Variant" creator = GER name = "Al Dammam" } navy_experience = 30 set_temp_variable = { treasury_change = -60 } modify_treasury_effect = yes } set_temp_variable = { treasury_change = 60 } modify_treasury_effect = yes set_temp_variable = { percent_change = 6 } set_temp_variable = { tag_index = GER } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes ai_chance = { factor = 6 } SAU = { country_event = SAU_events.4 } } option = { name = SAU_events.354.b log = "[GetDateText]: [This.GetName]: SAU_events.354.b executed" SAU = { country_event = SAU_events.5 } } } country_event = { id = SAU_events.337 title = SAU_events.337.t desc = SAU_events.337.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.337.a log = "[GetDateText]: [This.GetName]: SAU_events.337.a executed" army_experience = 30 navy_experience = 30 add_war_support = 0.04 add_manpower = 20000 ai_chance = { factor = 7 } } option = { name = SAU_events.337.b log = "[GetDateText]: [This.GetName]: SAU_events.337.b executed" add_stability = 0.04 add_equipment_to_stockpile = { type = infantry_weapons_type amount = 100 producer = SAU } add_manpower = 15000 ai_chance = { factor = 6 } } option = { name = SAU_events.337.c log = "[GetDateText]: [This.GetName]: SAU_events.337.c executed" add_political_power = 90 add_manpower = 25000 add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.02 } ai_chance = { factor = 5 } } } country_event = { id = SAU_events.338 title = SAU_events.338.t desc = SAU_events.338.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.338.a log = "[GetDateText]: [This.GetName]: SAU_events.338.a executed" air_experience = 40 USA = { country_event = SAU_events.344 } set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes ai_chance = { factor = 8 } } option = { name = SAU_events.338.b log = "[GetDateText]: [This.GetName]: SAU_events.338.b executed" air_experience = 25 176 = { add_building_construction = { type = arms_factory level = 1 instant_build = yes } } add_political_power = 80 ai_chance = { factor = 6 } } option = { name = SAU_events.338.c log = "[GetDateText]: [This.GetName]: SAU_events.338.c executed" air_experience = 55 add_war_support = 0.03 ai_chance = { factor = 5 } } } country_event = { id = SAU_events.340 title = SAU_events.340.t desc = SAU_events.340.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.340.a log = "[GetDateText]: [This.GetName]: SAU_events.340.a executed" air_experience = 40 add_war_support = 0.05 add_equipment_to_stockpile = { type = medium_plane_airframe_2 amount = 30 producer = SAU } add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.03 } ai_chance = { factor = 7 } } option = { name = SAU_events.340.b log = "[GetDateText]: [This.GetName]: SAU_events.340.b executed" add_stability = 0.05 add_equipment_to_stockpile = { type = Anti_Air_1 amount = 50 producer = SAU } air_experience = 15 ai_chance = { factor = 6 } } option = { name = SAU_events.340.c log = "[GetDateText]: [This.GetName]: SAU_events.340.c executed" add_political_power = 100 add_war_support = 0.02 add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.02 } ai_chance = { factor = 5 } } } country_event = { id = SAU_events.342 title = SAU_events.342.t desc = SAU_events.342.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.342.a log = "[GetDateText]: [This.GetName]: SAU_events.342.a executed" USA = { country_event = SAU_events.355 } custom_effect_tooltip = TT_IF_THEY_ACCEPT effect_tooltip = { add_equipment_to_stockpile = { type = medium_tank_artillery_chassis_1 variant_name = "M109A6 Paladin" amount = 300 producer = USA } set_temp_variable = { treasury_change = -50 } modify_treasury_effect = yes } ai_chance = { factor = 8 } } option = { name = SAU_events.342.b log = "[GetDateText]: [This.GetName]: SAU_events.342.b executed" army_experience = 15 SOV = { country_event = SAU_events.356 } custom_effect_tooltip = TT_IF_THEY_ACCEPT effect_tooltip = { add_equipment_to_stockpile = { type = medium_tank_artillery_chassis_1 variant_name = "2S19 Msta-S" amount = 400 producer = SOV } set_temp_variable = { treasury_change = -50 } modify_treasury_effect = yes } ai_chance = { factor = 2 } } option = { name = SAU_events.342.c log = "[GetDateText]: [This.GetName]: SAU_events.342.c executed" FRA = { country_event = SAU_events.357 } custom_effect_tooltip = TT_IF_THEY_ACCEPT effect_tooltip = { add_equipment_to_stockpile = { type = medium_tank_artillery_chassis_1 variant_name = "CAESAR" amount = 180 producer = FRA } set_temp_variable = { treasury_change = -50 } modify_treasury_effect = yes } ai_chance = { factor = 4 } } option = { name = SAU_events.342.d log = "[GetDateText]: [This.GetName]: SAU_events.342.d executed" army_experience = 18 GER = { country_event = SAU_events.358 } custom_effect_tooltip = TT_IF_THEY_ACCEPT effect_tooltip = { add_equipment_to_stockpile = { type = medium_tank_artillery_chassis_1 variant_name = "PzH 2000" amount = 200 producer = GER } set_temp_variable = { treasury_change = -50 } modify_treasury_effect = yes } ai_chance = { factor = 4 } } } country_event = { id = SAU_events.343 title = SAU_events.343.t desc = SAU_events.343.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.343.a log = "[GetDateText]: [This.GetName]: SAU_events.343.a executed" army_experience = 20 USA = { country_event = SAU_events.364 } custom_effect_tooltip = TT_IF_THEY_ACCEPT effect_tooltip = { add_equipment_to_stockpile = { type = medium_tank_rocket_chassis_1 variant_name = "M270 MLRS" amount = 120 producer = USA } set_temp_variable = { treasury_change = -35 } modify_treasury_effect = yes } ai_chance = { factor = 7 } } option = { name = SAU_events.343.b log = "[GetDateText]: [This.GetName]: SAU_events.343.b executed" army_experience = 15 SOV = { country_event = SAU_events.365 } custom_effect_tooltip = TT_IF_THEY_ACCEPT effect_tooltip = { add_equipment_to_stockpile = { type = medium_tank_rocket_chassis_1 variant_name = "BM-30 Smerch" amount = 150 producer = SOV } set_temp_variable = { treasury_change = -35 } modify_treasury_effect = yes } ai_chance = { factor = 3 } } } country_event = { id = SAU_events.355 title = SAU_events.355.t desc = SAU_events.355.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.355.a log = "[GetDateText]: [This.GetName]: SAU_events.355.a executed" army_experience = 30 add_equipment_to_stockpile = { type = medium_tank_artillery_chassis_1 variant_name = "M109A6 Paladin" amount = -300 producer = USA } set_temp_variable = { treasury_change = 50 } modify_treasury_effect = yes SAU = { set_temp_variable = { treasury_change = -50 } modify_treasury_effect = yes add_equipment_to_stockpile = { type = medium_tank_artillery_chassis_1 variant_name = "M109A6 Paladin" amount = 300 producer = USA } } set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes SAU = { country_event = SAU_events.4 } } option = { name = SAU_events.355.b log = "[GetDateText]: [This.GetName]: SAU_events.355.b executed" set_temp_variable = { percent_change = -5 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes SAU = { country_event = SAU_events.5 } } } country_event = { id = SAU_events.356 title = SAU_events.356.t desc = SAU_events.356.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.356.a log = "[GetDateText]: [This.GetName]: SAU_events.356.a executed" army_experience = 30 add_equipment_to_stockpile = { type = medium_tank_artillery_chassis_1 variant_name = "2S19 Msta-S" amount = -400 producer = SOV } set_temp_variable = { treasury_change = 50 } modify_treasury_effect = yes SAU = { set_temp_variable = { treasury_change = -50 } modify_treasury_effect = yes add_equipment_to_stockpile = { type = medium_tank_artillery_chassis_1 variant_name = "2S19 Msta-S" amount = 400 producer = SOV } } set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = SOV } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes SAU = { country_event = SAU_events.4 } } option = { name = SAU_events.356.b log = "[GetDateText]: [This.GetName]: SAU_events.356.b executed" set_temp_variable = { percent_change = -5 } set_temp_variable = { tag_index = SOV } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes SAU = { country_event = SAU_events.5 } } } country_event = { id = SAU_events.357 title = SAU_events.357.t desc = SAU_events.357.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.357.a log = "[GetDateText]: [This.GetName]: SAU_events.357.a executed" army_experience = 30 add_equipment_to_stockpile = { type = medium_tank_artillery_chassis_1 variant_name = "CAESAR" amount = -180 producer = FRA } set_temp_variable = { treasury_change = 50 } modify_treasury_effect = yes SAU = { set_temp_variable = { treasury_change = -50 } modify_treasury_effect = yes add_equipment_to_stockpile = { type = medium_tank_artillery_chassis_1 variant_name = "CAESAR" amount = 180 producer = FRA } } set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = FRA } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes SAU = { country_event = SAU_events.4 } } option = { name = SAU_events.357.b log = "[GetDateText]: [This.GetName]: SAU_events.357.b executed" set_temp_variable = { percent_change = -5 } set_temp_variable = { tag_index = FRA } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes SAU = { country_event = SAU_events.5 } } } country_event = { id = SAU_events.358 title = SAU_events.358.t desc = SAU_events.358.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.358.a log = "[GetDateText]: [This.GetName]: SAU_events.358.a executed" army_experience = 30 add_equipment_to_stockpile = { type = medium_tank_artillery_chassis_1 variant_name = "PzH 2000" amount = -200 producer = GER } set_temp_variable = { treasury_change = 50 } modify_treasury_effect = yes SAU = { set_temp_variable = { treasury_change = -50 } modify_treasury_effect = yes add_equipment_to_stockpile = { type = medium_tank_artillery_chassis_1 variant_name = "PzH 2000" amount = 200 producer = GER } } set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = GER } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes SAU = { country_event = SAU_events.4 } } option = { name = SAU_events.358.b log = "[GetDateText]: [This.GetName]: SAU_events.358.b executed" set_temp_variable = { percent_change = -5 } set_temp_variable = { tag_index = GER } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes SAU = { country_event = SAU_events.5 } } } country_event = { id = SAU_events.364 title = SAU_events.364.t desc = SAU_events.364.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.364.a log = "[GetDateText]: [This.GetName]: SAU_events.364.a executed" army_experience = 25 add_equipment_to_stockpile = { type = medium_tank_rocket_chassis_1 variant_name = "M270 MLRS" amount = -120 producer = USA } set_temp_variable = { treasury_change = 35 } modify_treasury_effect = yes SAU = { set_temp_variable = { treasury_change = -35 } modify_treasury_effect = yes add_equipment_to_stockpile = { type = medium_tank_rocket_chassis_1 variant_name = "M270 MLRS" amount = 120 producer = USA } } set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes SAU = { country_event = SAU_events.4 } } option = { name = SAU_events.364.b log = "[GetDateText]: [This.GetName]: SAU_events.364.b executed" set_temp_variable = { percent_change = -5 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes SAU = { country_event = SAU_events.5 } } } country_event = { id = SAU_events.365 title = SAU_events.365.t desc = SAU_events.365.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.365.a log = "[GetDateText]: [This.GetName]: SAU_events.365.a executed" army_experience = 25 add_equipment_to_stockpile = { type = medium_tank_rocket_chassis_1 variant_name = "BM-30 Smerch" amount = -150 producer = SOV } set_temp_variable = { treasury_change = 35 } modify_treasury_effect = yes SAU = { set_temp_variable = { treasury_change = -35 } modify_treasury_effect = yes add_equipment_to_stockpile = { type = medium_tank_rocket_chassis_1 variant_name = "BM-30 Smerch" amount = 150 producer = SOV } } set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = SOV } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes SAU = { country_event = SAU_events.4 } } option = { name = SAU_events.365.b log = "[GetDateText]: [This.GetName]: SAU_events.365.b executed" set_temp_variable = { percent_change = -5 } set_temp_variable = { tag_index = SOV } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes SAU = { country_event = SAU_events.5 } } } # USA Air country_event = { id = SAU_events.344 title = SAU_events.344.t desc = SAU_events.344.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.344.a log = "[GetDateText]: [This.GetName]: SAU_events.344.a executed" air_experience = 40 add_equipment_to_stockpile = { type = medium_plane_fighter_airframe_2 amount = -40 producer = USA } set_temp_variable = { treasury_change = -80 } modify_treasury_effect = yes SAU = { set_temp_variable = { treasury_change = 80 } modify_treasury_effect = yes add_equipment_to_stockpile = { type = medium_plane_fighter_airframe_2 amount = 40 producer = USA } } set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes SAU = { country_event = SAU_events.4 } } option = { name = SAU_events.344.b log = "[GetDateText]: [This.GetName]: SAU_events.344.b executed" set_temp_variable = { percent_change = -5 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes SAU = { country_event = SAU_events.5 } } } # USA Tanks country_event = { id = SAU_events.347 title = SAU_events.347.t desc = SAU_events.347.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.347.a log = "[GetDateText]: [This.GetName]: SAU_events.347.a executed" army_experience = 40 add_equipment_to_stockpile = { type = medium_tank_chassis_1 variant_name = "M1A2 Abrams" amount = -400 producer = USA } set_temp_variable = { treasury_change = 80 } modify_treasury_effect = yes SAU = { set_temp_variable = { treasury_change = -80 } modify_treasury_effect = yes add_equipment_to_stockpile = { type = medium_tank_chassis_1 variant_name = "M1A2 Abrams" amount = 400 producer = USA } } set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes SAU = { country_event = SAU_events.4 } } option = { name = SAU_events.347.b log = "[GetDateText]: [This.GetName]: SAU_events.347.b executed" set_temp_variable = { percent_change = -5 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes SAU = { country_event = SAU_events.5 } } } # United Kingdoms Air country_event = { id = SAU_events.345 title = SAU_events.345.t desc = SAU_events.345.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.345.a log = "[GetDateText]: [This.GetName]: SAU_events.345.a executed" air_experience = 40 add_equipment_to_stockpile = { type = medium_plane_fighter_airframe_2 amount = -40 producer = ENG } set_temp_variable = { treasury_change = 80 } modify_treasury_effect = yes SAU = { set_temp_variable = { treasury_change = -80 } modify_treasury_effect = yes add_equipment_to_stockpile = { type = medium_plane_fighter_airframe_2 amount = 40 producer = ENG } } set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = ENG } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes SAU = { country_event = SAU_events.4 } } option = { name = SAU_events.345.b log = "[GetDateText]: [This.GetName]: SAU_events.345.b executed" set_temp_variable = { percent_change = -5 } set_temp_variable = { tag_index = ENG } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes SAU = { country_event = SAU_events.5 } } } # Russian Tanks country_event = { id = SAU_events.348 title = SAU_events.348.t desc = SAU_events.348.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.348.a log = "[GetDateText]: [This.GetName]: SAU_events.348.a executed" army_experience = 40 add_equipment_to_stockpile = { type = medium_tank_chassis_1 variant_name = "T-90" amount = -700 producer = SOV } set_temp_variable = { treasury_change = 80 } modify_treasury_effect = yes SAU = { set_temp_variable = { treasury_change = -80 } modify_treasury_effect = yes add_equipment_to_stockpile = { type = medium_tank_chassis_1 variant_name = "T-90" amount = 700 producer = SOV } } set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = SOV } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes SAU = { country_event = SAU_events.4 } } option = { name = SAU_events.348.b log = "[GetDateText]: [This.GetName]: SAU_events.348.b executed" set_temp_variable = { percent_change = -5 } set_temp_variable = { tag_index = SOV } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes SAU = { country_event = SAU_events.5 } } } # Russian Air country_event = { id = SAU_events.346 title = SAU_events.346.t desc = SAU_events.346.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.346.a log = "[GetDateText]: [This.GetName]: SAU_events.346.a executed" air_experience = 40 add_equipment_to_stockpile = { type = medium_plane_fighter_airframe_2 amount = -40 producer = SOV } set_temp_variable = { treasury_change = 80 } modify_treasury_effect = yes SAU = { set_temp_variable = { treasury_change = -80 } modify_treasury_effect = yes add_equipment_to_stockpile = { type = medium_plane_fighter_airframe_2 amount = 40 producer = SOV } } set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = SOV } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes SAU = { country_event = SAU_events.4 } } option = { name = SAU_events.346.b log = "[GetDateText]: [This.GetName]: SAU_events.346.b executed" set_temp_variable = { percent_change = -5 } set_temp_variable = { tag_index = SOV } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes SAU = { country_event = SAU_events.5 } } } # French country_event = { id = SAU_events.349 title = SAU_events.349.t desc = SAU_events.349.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.349.a log = "[GetDateText]: [This.GetName]: SAU_events.349.a executed" army_experience = 40 add_equipment_to_stockpile = { type = medium_tank_chassis_1 variant_name = "Leclerc S1" amount = -300 producer = FRA } set_temp_variable = { treasury_change = 80 } modify_treasury_effect = yes SAU = { set_temp_variable = { treasury_change = -80 } modify_treasury_effect = yes add_equipment_to_stockpile = { type = medium_tank_chassis_1 variant_name = "Leclerc S1" amount = 300 producer = FRA } } set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = FRA } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes SAU = { country_event = SAU_events.4 } } option = { name = SAU_events.349.b log = "[GetDateText]: [This.GetName]: SAU_events.349.b executed" set_temp_variable = { percent_change = -5 } set_temp_variable = { tag_index = FRA } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes SAU = { country_event = SAU_events.5 } } } # German dd_equipment_to_stockpile = { type = medium_tank_chassis_1 variant_name = "Leopard 2A6" amount = 350 producer = GER } country_event = { id = SAU_events.350 title = SAU_events.350.t desc = SAU_events.350.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.350.a log = "[GetDateText]: [This.GetName]: SAU_events.350.a executed" army_experience = 40 add_equipment_to_stockpile = { type = medium_tank_chassis_1 variant_name = "Leopard 2A6" amount = -350 producer = GER } set_temp_variable = { treasury_change = 80 } modify_treasury_effect = yes SAU = { set_temp_variable = { treasury_change = -80 } modify_treasury_effect = yes add_equipment_to_stockpile = { type = medium_tank_chassis_1 variant_name = "Leopard 2A6" amount = 350 producer = GER } } set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = GER } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes SAU = { country_event = SAU_events.4 } } option = { name = SAU_events.350.b log = "[GetDateText]: [This.GetName]: SAU_events.350.b executed" set_temp_variable = { percent_change = -5 } set_temp_variable = { tag_index = GER } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes SAU = { country_event = SAU_events.5 } } } country_event = { id = SAU_events.310 title = SAU_events.310.t desc = SAU_events.310.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.310.a log = "[GetDateText]: [This.GetName]: SAU_events.310.a executed" ai_chance = { factor = 40 } SAU_clear_gulf_doctrines = yes add_ideas = SAU_doctrine_american set_country_flag = SAU_done_gulf } option = { name = SAU_events.310.b log = "[GetDateText]: [This.GetName]: SAU_events.310.b executed" ai_chance = { factor = 20 } SAU_clear_gulf_doctrines = yes add_ideas = SAU_doctrine_gcc set_country_flag = SAU_done_gulf } option = { name = SAU_events.310.c log = "[GetDateText]: [This.GetName]: SAU_events.310.c executed" ai_chance = { factor = 20 } SAU_clear_gulf_doctrines = yes add_ideas = SAU_doctrine_nato set_country_flag = SAU_done_gulf } option = { name = SAU_events.310.d log = "[GetDateText]: [This.GetName]: SAU_events.310.d executed" ai_chance = { factor = 20 } SAU_clear_gulf_doctrines = yes add_ideas = SAU_doctrine_domestic set_country_flag = SAU_done_gulf } } country_event = { id = SAU_events.311 title = SAU_events.311.t desc = SAU_events.311.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.311.a log = "[GetDateText]: [This.GetName]: SAU_events.311.a executed" ai_chance = { factor = 40 } SAU_clear_sang = yes add_ideas = SAU_sp_sang_regime set_country_flag = SAU_done_sang } option = { name = SAU_events.311.b log = "[GetDateText]: [This.GetName]: SAU_events.311.b executed" ai_chance = { factor = 25 } SAU_clear_sang = yes add_ideas = SAU_sp_sang_tribal set_country_flag = SAU_done_sang } option = { name = SAU_events.311.c log = "[GetDateText]: [This.GetName]: SAU_events.311.c executed" ai_chance = { factor = 25 } SAU_clear_sang = yes add_ideas = SAU_sp_sang_security set_country_flag = SAU_done_sang } } country_event = { id = SAU_events.312 title = SAU_events.312.t desc = SAU_events.312.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.312.a log = "[GetDateText]: [This.GetName]: SAU_events.312.a executed" ai_chance = { factor = 40 } SAU_clear_abrams = yes add_ideas = SAU_sp_abrams_shock set_country_flag = SAU_done_abrams } option = { name = SAU_events.312.b log = "[GetDateText]: [This.GetName]: SAU_events.312.b executed" ai_chance = { factor = 25 } SAU_clear_abrams = yes add_ideas = SAU_sp_abrams_combined set_country_flag = SAU_done_abrams } option = { name = SAU_events.312.c log = "[GetDateText]: [This.GetName]: SAU_events.312.c executed" ai_chance = { factor = 25 } SAU_clear_abrams = yes add_ideas = SAU_sp_abrams_defensive set_country_flag = SAU_done_abrams } } country_event = { id = SAU_events.313 title = SAU_events.313.t desc = SAU_events.313.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.313.a log = "[GetDateText]: [This.GetName]: SAU_events.313.a executed" ai_chance = { factor = 40 } SAU_clear_arty = yes add_ideas = SAU_sp_arty_mass set_country_flag = SAU_done_artillery } option = { name = SAU_events.313.b log = "[GetDateText]: [This.GetName]: SAU_events.313.b executed" ai_chance = { factor = 25 } SAU_clear_arty = yes add_ideas = SAU_sp_arty_precision set_country_flag = SAU_done_artillery } option = { name = SAU_events.313.c log = "[GetDateText]: [This.GetName]: SAU_events.313.c executed" ai_chance = { factor = 25 } SAU_clear_arty = yes add_ideas = SAU_sp_arty_mobile set_country_flag = SAU_done_artillery } } country_event = { id = SAU_events.314 title = SAU_events.314.t desc = SAU_events.314.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.314.a log = "[GetDateText]: [This.GetName]: SAU_events.314.a executed" ai_chance = { factor = 40 } SAU_clear_apache = yes add_ideas = SAU_sp_apache_antiarmor set_country_flag = SAU_done_apache } option = { name = SAU_events.314.b log = "[GetDateText]: [This.GetName]: SAU_events.314.b executed" ai_chance = { factor = 25 } SAU_clear_apache = yes add_ideas = SAU_sp_apache_closeair set_country_flag = SAU_done_apache } option = { name = SAU_events.314.c log = "[GetDateText]: [This.GetName]: SAU_events.314.c executed" ai_chance = { factor = 25 } SAU_clear_apache = yes add_ideas = SAU_sp_apache_recon set_country_flag = SAU_done_apache } } country_event = { id = SAU_events.315 title = SAU_events.315.t desc = SAU_events.315.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.315.a log = "[GetDateText]: [This.GetName]: SAU_events.315.a executed" ai_chance = { factor = 40 } SAU_clear_sf = yes add_ideas = SAU_sp_sf_counterterror } option = { name = SAU_events.315.b log = "[GetDateText]: [This.GetName]: SAU_events.315.b executed" ai_chance = { factor = 25 } SAU_clear_sf = yes add_ideas = SAU_sp_sf_raiders } option = { name = SAU_events.315.c log = "[GetDateText]: [This.GetName]: SAU_events.315.c executed" ai_chance = { factor = 25 } SAU_clear_sf = yes add_ideas = SAU_sp_sf_recon } } country_event = { id = SAU_events.316 title = SAU_events.316.t desc = SAU_events.316.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.316.a log = "[GetDateText]: [This.GetName]: SAU_events.316.a executed" ai_chance = { factor = 40 } SAU_clear_fleet = yes add_ideas = SAU_sp_fleet_gulf set_country_flag = SAU_done_fleet } option = { name = SAU_events.316.b log = "[GetDateText]: [This.GetName]: SAU_events.316.b executed" ai_chance = { factor = 25 } SAU_clear_fleet = yes add_ideas = SAU_sp_fleet_bluewater set_country_flag = SAU_done_fleet } option = { name = SAU_events.316.c log = "[GetDateText]: [This.GetName]: SAU_events.316.c executed" ai_chance = { factor = 25 } SAU_clear_fleet = yes add_ideas = SAU_sp_fleet_coastal set_country_flag = SAU_done_fleet } } country_event = { id = SAU_events.317 title = SAU_events.317.t desc = SAU_events.317.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.317.a log = "[GetDateText]: [This.GetName]: SAU_events.317.a executed" ai_chance = { factor = 40 } SAU_clear_redflag = yes add_ideas = SAU_sp_redflag_dogfight set_country_flag = SAU_done_redflag } option = { name = SAU_events.317.b log = "[GetDateText]: [This.GetName]: SAU_events.317.b executed" ai_chance = { factor = 25 } SAU_clear_redflag = yes add_ideas = SAU_sp_redflag_bvr set_country_flag = SAU_done_redflag } option = { name = SAU_events.317.c log = "[GetDateText]: [This.GetName]: SAU_events.317.c executed" ai_chance = { factor = 25 } SAU_clear_redflag = yes add_ideas = SAU_sp_redflag_defensive set_country_flag = SAU_done_redflag } } country_event = { id = SAU_events.318 title = SAU_events.318.t desc = SAU_events.318.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.318.a log = "[GetDateText]: [This.GetName]: SAU_events.318.a executed" ai_chance = { factor = 40 } SAU_clear_awacs = yes add_ideas = SAU_sp_awacs_control } option = { name = SAU_events.318.b log = "[GetDateText]: [This.GetName]: SAU_events.318.b executed" ai_chance = { factor = 25 } SAU_clear_awacs = yes add_ideas = SAU_sp_awacs_groundlink } option = { name = SAU_events.318.c log = "[GetDateText]: [This.GetName]: SAU_events.318.c executed" ai_chance = { factor = 25 } SAU_clear_awacs = yes add_ideas = SAU_sp_awacs_earlywarn } } country_event = { id = SAU_events.319 title = SAU_events.319.t desc = SAU_events.319.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.319.a log = "[GetDateText]: [This.GetName]: SAU_events.319.a executed" ai_chance = { factor = 40 } SAU_clear_pgm = yes add_ideas = SAU_sp_pgm_strike } option = { name = SAU_events.319.b log = "[GetDateText]: [This.GetName]: SAU_events.319.b executed" ai_chance = { factor = 25 } SAU_clear_pgm = yes add_ideas = SAU_sp_pgm_sead } option = { name = SAU_events.319.c log = "[GetDateText]: [This.GetName]: SAU_events.319.c executed" ai_chance = { factor = 25 } SAU_clear_pgm = yes add_ideas = SAU_sp_pgm_interdiction } } country_event = { id = SAU_events.320 title = SAU_events.320.t desc = SAU_events.320.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.320.a log = "[GetDateText]: [This.GetName]: SAU_events.320.a executed" ai_chance = { factor = 40 } SAU_clear_reform = yes add_ideas = SAU_sp_reform_crash set_country_flag = SAU_stage1 if = { limit = { has_idea = SAU_forces_unmodernized } swap_ideas = { remove_idea = SAU_forces_unmodernized add_idea = SAU_forces_reforming } } army_experience = 10 air_experience = 5 set_temp_variable = { treasury_change = -40 } modify_treasury_effect = yes } option = { name = SAU_events.320.b log = "[GetDateText]: [This.GetName]: SAU_events.320.b executed" ai_chance = { factor = 25 } SAU_clear_reform = yes add_ideas = SAU_sp_reform_steady set_country_flag = SAU_stage1 if = { limit = { has_idea = SAU_forces_unmodernized } swap_ideas = { remove_idea = SAU_forces_unmodernized add_idea = SAU_forces_reforming } } army_experience = 10 air_experience = 5 set_temp_variable = { treasury_change = -40 } modify_treasury_effect = yes } option = { name = SAU_events.320.c log = "[GetDateText]: [This.GetName]: SAU_events.320.c executed" ai_chance = { factor = 25 } SAU_clear_reform = yes add_ideas = SAU_sp_reform_foreign set_country_flag = SAU_stage1 if = { limit = { has_idea = SAU_forces_unmodernized } swap_ideas = { remove_idea = SAU_forces_unmodernized add_idea = SAU_forces_reforming } } army_experience = 10 air_experience = 5 set_temp_variable = { treasury_change = -40 } modify_treasury_effect = yes } } country_event = { id = SAU_events.321 title = SAU_events.321.t desc = SAU_events.321.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.321.a log = "[GetDateText]: [This.GetName]: SAU_events.321.a executed" ai_chance = { factor = 40 } SAU_clear_combat = yes add_ideas = SAU_sp_combat_armor set_country_flag = SAU_stage2 if = { limit = { has_idea = SAU_forces_reforming } swap_ideas = { remove_idea = SAU_forces_reforming add_idea = SAU_forces_modernizing } } army_experience = 10 air_experience = 5 set_temp_variable = { treasury_change = -40 } modify_treasury_effect = yes } option = { name = SAU_events.321.b log = "[GetDateText]: [This.GetName]: SAU_events.321.b executed" ai_chance = { factor = 25 } SAU_clear_combat = yes add_ideas = SAU_sp_combat_firepower set_country_flag = SAU_stage2 if = { limit = { has_idea = SAU_forces_reforming } swap_ideas = { remove_idea = SAU_forces_reforming add_idea = SAU_forces_modernizing } } army_experience = 10 air_experience = 5 set_temp_variable = { treasury_change = -40 } modify_treasury_effect = yes } option = { name = SAU_events.321.c log = "[GetDateText]: [This.GetName]: SAU_events.321.c executed" ai_chance = { factor = 25 } SAU_clear_combat = yes add_ideas = SAU_sp_combat_infantry set_country_flag = SAU_stage2 if = { limit = { has_idea = SAU_forces_reforming } swap_ideas = { remove_idea = SAU_forces_reforming add_idea = SAU_forces_modernizing } } army_experience = 10 air_experience = 5 set_temp_variable = { treasury_change = -40 } modify_treasury_effect = yes } } country_event = { id = SAU_events.322 title = SAU_events.322.t desc = SAU_events.322.desc picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.322.a log = "[GetDateText]: [This.GetName]: SAU_events.322.a executed" ai_chance = { factor = 40 } SAU_clear_posture = yes add_ideas = SAU_sp_posture_projection set_country_flag = SAU_stage3 if = { limit = { has_idea = SAU_forces_modernizing } swap_ideas = { remove_idea = SAU_forces_modernizing add_idea = SAU_forces_modernized } } army_experience = 10 air_experience = 5 set_temp_variable = { treasury_change = -40 } modify_treasury_effect = yes } option = { name = SAU_events.322.b log = "[GetDateText]: [This.GetName]: SAU_events.322.b executed" ai_chance = { factor = 25 } SAU_clear_posture = yes add_ideas = SAU_sp_posture_deterrence set_country_flag = SAU_stage3 if = { limit = { has_idea = SAU_forces_modernizing } swap_ideas = { remove_idea = SAU_forces_modernizing add_idea = SAU_forces_modernized } } army_experience = 10 air_experience = 5 set_temp_variable = { treasury_change = -40 } modify_treasury_effect = yes } option = { name = SAU_events.322.c log = "[GetDateText]: [This.GetName]: SAU_events.322.c executed" ai_chance = { factor = 25 } SAU_clear_posture = yes add_ideas = SAU_sp_posture_homeland set_country_flag = SAU_stage3 if = { limit = { has_idea = SAU_forces_modernizing } swap_ideas = { remove_idea = SAU_forces_modernizing add_idea = SAU_forces_modernized } } army_experience = 10 air_experience = 5 set_temp_variable = { treasury_change = -40 } modify_treasury_effect = yes } } country_event = { id = SAU_events.300 title = SAU_events.300.t desc = SAU_events.300.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.300.a log = "[GetDateText]: [This.GetName]: SAU_events.300.a executed" add_political_power = 50 decrease_corruption = yes set_temp_variable = { treasury_change = 25 } modify_treasury_effect = yes } option = { name = SAU_events.300.b log = "[GetDateText]: [This.GetName]: SAU_events.300.b executed" add_political_power = 200 add_stability = 0.05 } option = { name = SAU_events.300.c log = "[GetDateText]: [This.GetName]: SAU_events.300.c executed" set_temp_variable = { treasury_change = 50 } modify_treasury_effect = yes if = { limit = { has_idea = SAU_tadawul_market_t9 } swap_ideas = { remove_idea = SAU_tadawul_market_t9 add_idea = SAU_tadawul_market_t10 } } if = { limit = { has_idea = SAU_tadawul_market_t8 } swap_ideas = { remove_idea = SAU_tadawul_market_t8 add_idea = SAU_tadawul_market_t9 } } if = { limit = { has_idea = SAU_tadawul_market_t7 } swap_ideas = { remove_idea = SAU_tadawul_market_t7 add_idea = SAU_tadawul_market_t8 } } if = { limit = { has_idea = SAU_tadawul_market_t6 } swap_ideas = { remove_idea = SAU_tadawul_market_t6 add_idea = SAU_tadawul_market_t7 } } if = { limit = { has_idea = SAU_tadawul_market_t5 } swap_ideas = { remove_idea = SAU_tadawul_market_t5 add_idea = SAU_tadawul_market_t6 } } if = { limit = { has_idea = SAU_tadawul_market_t4 } swap_ideas = { remove_idea = SAU_tadawul_market_t4 add_idea = SAU_tadawul_market_t5 } } if = { limit = { has_idea = SAU_tadawul_market_t3 } swap_ideas = { remove_idea = SAU_tadawul_market_t3 add_idea = SAU_tadawul_market_t4 } } if = { limit = { has_idea = SAU_tadawul_market_t2 } swap_ideas = { remove_idea = SAU_tadawul_market_t2 add_idea = SAU_tadawul_market_t3 } } if = { limit = { has_idea = SAU_tadawul_market_t1 } swap_ideas = { remove_idea = SAU_tadawul_market_t1 add_idea = SAU_tadawul_market_t2 } } if = { limit = { has_idea = SAU_tadawul_market } swap_ideas = { remove_idea = SAU_tadawul_market add_idea = SAU_tadawul_market_t1 } } set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = USA } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes } } country_event = { id = SAU_events.301 title = SAU_events.301.t desc = SAU_events.301.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.301.a log = "[GetDateText]: [This.GetName]: SAU_events.301.a executed" set_temp_variable = { treasury_change = -50 } modify_treasury_effect = yes 176 = { add_building_construction = { type = industrial_complex level = 2 instant_build = yes } } set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = ENG } set_temp_variable = { influence_target = SAU } change_influence_percentage = yes } option = { name = SAU_events.301.b log = "[GetDateText]: [This.GetName]: SAU_events.301.b executed" add_political_power = 100 add_stability = 0.03 } option = { name = SAU_events.301.c log = "[GetDateText]: [This.GetName]: SAU_events.301.c executed" set_temp_variable = { treasury_change = 30 } modify_treasury_effect = yes add_political_power = 50 add_stability = 0.01 } } country_event = { id = SAU_events.1 title = SAU_events.1.t desc = SAU_events.1.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes trigger = { original_tag = SAU has_idea = SAU_succession_instability } option = { log = "[GetDateText]: [This.GetName]: SAU_events.1.a executed" name = SAU_events.1.a remove_ideas = SAU_succession_instability add_political_power = 50 add_stability = 0.05 hidden_effect = { country_event = { id = SAU_events.2 days = 30 } } } } country_event = { id = SAU_events.2 title = SAU_events.2.t desc = SAU_events.2.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.2.a executed" name = SAU_events.2.a add_political_power = 75 add_stability = 0.03 } } #SAU_Open_trade_China Focus country_event = { id = SAU_events.3 title = SAU_events.3.t desc = SAU_events.3.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.3.a executed" name = SAU_events.3.a add_political_power = -75 ai_chance = { base = 1 } SAU = { add_stability = 0.03 random_owned_state = { add_building_construction = { type = fossil_powerplant level = 1 instant_build = yes } } random_owned_state = { add_building_construction = { type = agriculture_district level = 1 instant_build = yes } } country_event = SAU_events.4 } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.3.b executed" name = SAU_events.3.b add_political_power = 75 SAU = { country_event = SAU_events.5 } } } country_event = { id = SAU_events.6 title = SAU_events.6.t desc = SAU_events.6.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.6.a executed" name = SAU_events.6.a add_political_power = -75 add_ideas = SAU_India_one_IMEC_india_deal SAU = { add_ideas = SAU_IMEC_india_deal_new random_owned_state = { add_building_construction = { type = infrastructure level = 1 instant_build = yes } } country_event = SAU_events.4 } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.6.b executed" name = SAU_events.6.b add_political_power = 75 SAU = { country_event = SAU_events.5 } } } country_event = { id = SAU_events.7 title = SAU_events.7.t desc = SAU_events.7.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.7.a executed" name = SAU_events.7.a add_political_power = -75 ai_chance = { base = 1 } one_random_network_infrastructure = yes SAU = { one_random_network_infrastructure = yes one_random_network_infrastructure = yes country_event = SAU_events.4 } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.7.b executed" name = SAU_events.7.b add_political_power = 75 SAU = { country_event = SAU_events.5 } } } country_event = { id = SAU_events.8 title = SAU_events.8.t desc = SAU_events.8.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.8.a executed" name = SAU_events.8.a add_political_power = -75 ai_chance = { base = 1 } give_guarantee = SAU give_military_access = SAU SAU = { give_guarantee = PAK give_military_access = PAK country_event = SAU_events.4 } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.8.b executed" name = SAU_events.8.b add_political_power = 75 SAU = { country_event = SAU_events.5 } } } country_event = { id = SAU_events.9 title = SAU_events.9.t desc = SAU_events.9.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.9.a executed" name = SAU_events.9.a add_political_power = -75 ai_chance = { base = 1 } one_office_construction = yes SAU = { one_office_construction = yes one_office_construction = yes one_random_nuclear_reactor = yes country_event = SAU_events.4 } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.9.b executed" name = SAU_events.9.b add_political_power = 75 SAU = { country_event = SAU_events.5 } } } country_event = { id = SAU_events.10 title = SAU_events.10.t desc = SAU_events.10.d picture = GFX_generic_oil_field is_triggered_only = yes fire_only_once = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.10.a executed" name = SAU_events.10.a add_political_power = -75 ai_chance = { base = 1 } add_ideas = SAU_OPEC_Russia_SOV_one_deal_new SAU = { add_ideas = SAU_OPEC_Russia_deal_new country_event = SAU_events.4 } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.10.b executed" name = SAU_events.10.b add_political_power = 75 SAU = { country_event = SAU_events.5 } } } # Accepted - notification to SAU for all deal events country_event = { id = SAU_events.4 title = SAU_events.4.t desc = SAU_events.4.d picture = GFX_SAU_generic is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.4.a executed" name = SAU_events.4.a add_political_power = 10 } } # Refused - notification to SAU for all deal events country_event = { id = SAU_events.5 title = SAU_events.5.t desc = SAU_events.5.d picture = GFX_SAU_generic is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.5.a executed" name = SAU_events.5.a add_political_power = -10 } } #SAU_oil_for_security Focus country_event = { id = SAU_events.11 title = SAU_events.11.t desc = SAU_events.11.d picture = GFX_generic_oil_field is_triggered_only = yes fire_only_once = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.11.a executed" name = SAU_events.11.a add_political_power = -75 ai_chance = { base = 1 } one_random_fossil_fuel_powerplant = yes add_ideas = SAU_oil_for_security_pact_USA one_random_fossil_fuel_powerplant = yes SAU = { add_stability = 0.03 one_random_fossil_fuel_powerplant = yes add_ideas = SAU_oil_for_security_pact country_event = SAU_events.4 } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.11.b executed" name = SAU_events.11.b add_political_power = 75 SAU = { country_event = SAU_events.5 } } } #SAU_a_partnership_with_britain Focus country_event = { id = SAU_events.12 title = SAU_events.12.t desc = SAU_events.12.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.12.a executed" name = SAU_events.12.a add_political_power = -75 ai_chance = { base = 1 } set_temp_variable = { treasury_change = 100 } modify_treasury_effect = yes add_ideas = SAU_UK_stratgic_friendship_UKOne SAU = { one_random_arms_factory = yes air_experience = 15 country_event = SAU_events.4 add_ideas = SAU_UK_stratgic_friendship } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.12.b executed" name = SAU_events.12.b add_political_power = 75 SAU = { country_event = SAU_events.5 } } } #SAU investment in country country_event = { id = SAU_events.14 title = SAU_events.14.t desc = SAU_events.14.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.14.a executed" name = SAU_events.14.a add_political_power = -75 ai_chance = { base = 1 } one_random_industrial_complex = yes one_random_arms_factory = yes SAU = { one_random_arms_factory = yes country_event = SAU_events.4 } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.14.b executed" name = SAU_events.14.b add_political_power = 75 SAU = { country_event = SAU_events.5 } } } #SAU_a_saudi_spanish_partnership Focus country_event = { id = SAU_events.15 title = SAU_events.15.t desc = SAU_events.15.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.15.a executed" name = SAU_events.15.a add_political_power = -75 ai_chance = { base = 1 } set_temp_variable = { treasury_change = 50 } modify_treasury_effect = yes SAU = { set_temp_variable = { treasury_change = -50 } modify_treasury_effect = yes 174 = { one_state_dockyard = yes } country_event = SAU_events.4 } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.15.b executed" name = SAU_events.15.b add_political_power = 75 SAU = { country_event = SAU_events.5 } } } #SAU_the_american_shield Focus country_event = { id = SAU_events.16 title = SAU_events.16.t desc = SAU_events.16.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.16.a executed" name = SAU_events.16.a add_political_power = -75 ai_chance = { base = 1 } add_political_power = 25 SAU = { 176 = { add_building_construction = { type = anti_air_building level = 2 instant_build = yes } } set_temp_variable = { percent_change = 5 } change_influence_percentage = yes country_event = SAU_events.4 } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.16.b executed" name = SAU_events.16.b add_political_power = 75 SAU = { country_event = SAU_events.5 } } } #SAU_deal_with_the_french Focus country_event = { id = SAU_events.13 title = SAU_events.13.t desc = SAU_events.13.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.13.a executed" name = SAU_events.13.a add_political_power = 100 add_ideas = SAU_french_investment_pact_FRA SAU = { add_political_power = 100 add_ideas = SAU_french_investment_pact } } } country_event = { id = SAU_events.17 title = SAU_events.17.t desc = SAU_events.17.d picture = GFX_AIQ_prepares_attacks_on_Iraq_event is_triggered_only = yes option = { name = SAU_events.17.a ai_chance = { base = 1 } } } country_event = { id = SAU_events.18 title = SAU_events.18.t desc = SAU_events.18.d picture = GFX_2004_madrid_train_bomb is_triggered_only = yes option = { name = SAU_events.18.a ai_chance = { base = 1 } } } country_event = { id = SAU_events.19 title = SAU_events.19.t desc = SAU_events.19.d picture = GFX_RAJ_cross_border_raid is_triggered_only = yes option = { name = SAU_events.19.a ai_chance = { base = 1 } } } country_event = { id = SAU_events.20 title = SAU_events.20.t desc = SAU_events.20.d picture = GFX_SAU_generic is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.20.a executed" name = SAU_events.20.a set_variable = { var = global.SAU_front_name_id value = 1 } news_event = { id = SAU_events.21 days = 1 } ai_chance = { base = 100 } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.20.b executed" name = SAU_events.20.b set_variable = { var = global.SAU_front_name_id value = 2 } news_event = { id = SAU_events.21 days = 1 } ai_chance = { base = 0 } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.20.c executed" name = SAU_events.20.c set_variable = { var = global.SAU_front_name_id value = 3 } news_event = { id = SAU_events.21 days = 1 } ai_chance = { base = 0 } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.20.e executed" name = SAU_events.20.e set_variable = { var = global.SAU_front_name_id value = 4 } news_event = { id = SAU_events.21 days = 1 } ai_chance = { base = 0 } } } # TODO news_event = { id = SAU_events.21 title = SAU_events.21.t desc = SAU_events.21.d picture = GFX_news_SAU_YEM_Missile is_triggered_only = yes major = yes option = { name = SAU_events.21.a } } # TODO country_event = { id = SAU_events.22 title = SAU_events.22.t desc = SAU_events.22.d picture = GFX_SAU_generic is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.22.a executed" name = SAU_events.22.a ai_chance = { base = 5 modifier = { add = 1000 OR = { has_opinion = { target = SAU value > 20 } is_in_faction_with = SAU is_subject_of = SAU } } } set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = SAU } change_influence_percentage = yes add_political_power = 40 SAU = { set_country_flag = SAU_yemen_pipeline_open SAU_restore_route_yemen = yes add_to_variable = { oil_dependence = 5 } custom_effect_tooltip = SAU_tt_pipeline_oil_dependence 194 = { add_building_construction = { type = infrastructure level = 1 instant_build = yes } } country_event = { id = SAU_events.26 hours = 6 } } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.22.b executed" name = SAU_events.22.b ai_chance = { base = 5 modifier = { factor = 0 OR = { has_opinion = { target = SAU value > 20 } is_in_faction_with = SAU is_subject_of = SAU } } } SAU = { country_event = { id = SAU_events.27 hours = 6 } } } } country_event = { id = SAU_events.29 title = SAU_events.29.t desc = SAU_events.29.d picture = GFX_generic_oil_field is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.29.a executed" name = SAU_events.29.a ai_chance = { base = 5 modifier = { add = 1000 OR = { has_opinion = { target = SAU value > 20 } is_in_faction_with = SAU is_subject_of = SAU } } } set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = SAU } change_influence_percentage = yes add_political_power = 40 set_temp_variable = { treasury_change = 60 } modify_treasury_effect = yes add_opinion_modifier = { target = SAU modifier = SAU_open_trade_deal } if = { limit = { SAU_fsa_controls_syria = yes } FSA = { country_event = { id = SAU_events.30 hours = 6 } } } else_if = { limit = { SAU_assad_controls_syria = yes } SYR = { country_event = { id = SAU_events.32 hours = 6 } } } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.29.b executed" name = SAU_events.29.b ai_chance = { base = 5 modifier = { factor = 0 OR = { has_opinion = { target = SAU value > 20 } is_in_faction_with = SAU is_subject_of = SAU } } } SAU = { country_event = { id = SAU_events.27 hours = 6 } } } } country_event = { id = SAU_events.30 title = SAU_events.30.t desc = SAU_events.30.d picture = GFX_generic_oil_field is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.30.a executed" name = SAU_events.30.a ai_chance = { base = 5 modifier = { add = 1000 OR = { has_opinion = { target = SAU value > 20 } is_in_faction_with = SAU is_subject_of = SAU } } } set_temp_variable = { percent_change = 6 } set_temp_variable = { tag_index = SAU } change_influence_percentage = yes add_political_power = 50 SAU = { set_country_flag = SAU_syria_pipeline_open SAU_restore_route_syria = yes add_to_variable = { oil_dependence = 5 } custom_effect_tooltip = SAU_tt_pipeline_oil_dependence country_event = { id = SAU_events.26 hours = 6 } } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.30.b executed" name = SAU_events.30.b ai_chance = { base = 5 modifier = { factor = 0 OR = { has_opinion = { target = SAU value > 20 } is_in_faction_with = SAU is_subject_of = SAU } } } SAU = { country_event = { id = SAU_events.27 hours = 6 } } } } country_event = { id = SAU_events.32 title = SAU_events.32.t desc = SAU_events.32.d picture = GFX_generic_oil_field is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.32.a executed" name = SAU_events.32.a ai_chance = { base = 5 modifier = { add = 1000 OR = { has_opinion = { target = SAU value > 20 } is_in_faction_with = SAU is_subject_of = SAU } } } set_temp_variable = { percent_change = 4 } set_temp_variable = { tag_index = SAU } change_influence_percentage = yes add_political_power = 50 set_temp_variable = { treasury_change = 100 } modify_treasury_effect = yes SAU = { set_country_flag = SAU_syria_pipeline_open SAU_restore_route_syria = yes add_to_variable = { oil_dependence = 5 } custom_effect_tooltip = SAU_tt_pipeline_oil_dependence country_event = { id = SAU_events.26 hours = 6 } } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.32.b executed" name = SAU_events.32.b ai_chance = { base = 5 modifier = { factor = 0 OR = { has_opinion = { target = SAU value > 20 } is_in_faction_with = SAU is_subject_of = SAU } } } SAU = { country_event = { id = SAU_events.27 hours = 6 } } } } country_event = { id = SAU_events.24 title = SAU_events.24.t desc = SAU_events.24.d picture = GFX_generic_oil_field is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.24.a executed" name = SAU_events.24.a ai_chance = { base = 5 modifier = { add = 1000 OR = { has_opinion = { target = SAU value > 20 } is_in_faction_with = SAU is_subject_of = SAU } } } set_temp_variable = { percent_change = 5 } set_temp_variable = { tag_index = SAU } change_influence_percentage = yes add_political_power = 50 SAU = { set_country_flag = SAU_iraq_pipeline_open SAU_restore_route_iraq = yes add_to_variable = { oil_dependence = 5 } custom_effect_tooltip = SAU_tt_pipeline_oil_dependence country_event = { id = SAU_events.26 hours = 6 } } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.24.b executed" name = SAU_events.24.b ai_chance = { base = 5 modifier = { factor = 0 OR = { has_opinion = { target = SAU value > 20 } is_in_faction_with = SAU is_subject_of = SAU } } } SAU = { country_event = { id = SAU_events.27 hours = 6 } } } } country_event = { id = SAU_events.33 title = SAU_events.33.t desc = SAU_events.33.d picture = GFX_generic_oil_field is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.33.a executed" name = SAU_events.33.a ai_chance = { base = 5 modifier = { add = 1000 OR = { has_opinion = { target = SAU value > 20 } is_in_faction_with = SAU is_subject_of = SAU } } } set_temp_variable = { percent_change = 3 } set_temp_variable = { tag_index = SAU } change_influence_percentage = yes add_ideas = SAU_pipeline_transit_TUR_t3 add_political_power = 50 SAU = { set_country_flag = SAU_turkey_pipeline_open add_to_variable = { oil_dependence = 3 } custom_effect_tooltip = SAU_tt_pipeline_oil_dependence if = { limit = { country_exists = SOV } SOV = { add_opinion_modifier = { target = SAU modifier = SAU_pipeline_rival } } } country_event = { id = SAU_events.26 hours = 6 } } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.33.b executed" name = SAU_events.33.b ai_chance = { base = 5 modifier = { factor = 0 OR = { has_opinion = { target = SAU value > 20 } is_in_faction_with = SAU is_subject_of = SAU } } } SAU = { country_event = { id = SAU_events.27 hours = 6 } } } } country_event = { id = SAU_events.25 title = SAU_events.25.t desc = SAU_events.25.d picture = GFX_SAU_generic is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.25.a executed" name = SAU_events.25.a SAU = { set_country_flag = SAU_saddam_talks_done country_event = { id = SAU_events.27 hours = 6 } } } } country_event = { id = SAU_events.26 title = SAU_events.26.t desc = SAU_events.26.d picture = GFX_generic_oil_field is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.26.a executed" name = SAU_events.26.a if = { limit = { has_country_flag = SAU_yemen_pipeline_open has_country_flag = SAU_syria_pipeline_open has_country_flag = SAU_iraq_pipeline_open NOT = { has_idea = SAU_pipeline_empire } } add_ideas = SAU_pipeline_empire } } } country_event = { id = SAU_events.27 title = SAU_events.27.t desc = SAU_events.27.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.27.a } } country_event = { id = SAU_events.28 title = SAU_events.28.t desc = SAU_events.28.d picture = GFX_SAU_generic is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.28.a executed" name = SAU_events.28.a SAU_yemen_tier_down = yes } } country_event = { id = SAU_events.34 title = SAU_events.34.t desc = SAU_events.34.d picture = GFX_SAU_generic is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.34.a executed" name = SAU_events.34.a SAU_syria_tier_down = yes } } country_event = { id = SAU_events.35 title = SAU_events.35.t desc = SAU_events.35.d picture = GFX_SAU_generic is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.35.a executed" name = SAU_events.35.a SAU_iraq_tier_down = yes } } # TODO # Operation Decisive Storm launched (major world news) news_event = { id = SAU_events.39 title = SAU_events.39.t desc = SAU_events.39.d picture = GFX_news_SAU_YEM_Missile is_triggered_only = yes major = yes option = { name = SAU_events.39.a } } # How to handle Saddam's Iraq (diplomatic stance to prevent another Gulf invasion) country_event = { id = SAU_events.40 title = SAU_events.40.t desc = SAU_events.40.d picture = GFX_SAU_generic is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.40.a # Containment executed" name = SAU_events.40.a # Containment ai_chance = { base = 10 modifier = { add = 5 has_war = no } } add_war_support = 0.03 add_ai_strategy = { type = contain id = "IRQ" value = 50 } if = { limit = { country_exists = IRQ } IRQ = { add_opinion_modifier = { target = ROOT modifier = SAU_proxy_aggression } } } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.40.b # Cautious detente executed" name = SAU_events.40.b # Cautious detente ai_chance = { base = 5 modifier = { factor = 0 has_war_with = IRQ } } add_stability = 0.03 if = { limit = { country_exists = IRQ } IRQ = { add_opinion_modifier = { target = ROOT modifier = SAU_open_trade_deal } } } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.40.c # War footing executed" name = SAU_events.40.c # War footing ai_chance = { base = 1 modifier = { factor = 0 has_war = yes } modifier = { factor = 0 NOT = { strength_ratio = { tag = IRQ ratio = 1.3 } } } modifier = { add = 3 threat > 0.25 } } add_war_support = 0.07 if = { limit = { country_exists = IRQ } create_wargoal = { type = annex_everything target = IRQ } } } } # The Arab Shield: invitation to a formal Saudi-Egyptian defensive pact (fired to Egypt) # Strait of Hormuz closed (weekly updater) # Strait of Hormuz reopens (weekly updater) # Chinese mediation: request to Beijing (fired to CHI, FROM = SAU) country_event = { id = SAU_events.56 title = SAU_events.56.t desc = SAU_events.56.d picture = GFX_SAU_generic is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.56.a # Host the talks executed" name = SAU_events.56.a # Host the talks ai_chance = { base = 80 modifier = { factor = 0 has_war_with = FROM } modifier = { factor = 0.2 has_opinion = { target = FROM value < 0 } } } add_political_power = 25 PER = { country_event = { id = SAU_events.57 days = 3 } } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.56.b # Decline executed" name = SAU_events.56.b # Decline ai_chance = { base = 20 } FROM = { country_event = { id = SAU_events.59 days = 1 } } } } # Chinese mediation: Beijing invitation (fired to PER, FROM = CHI) country_event = { id = SAU_events.57 title = SAU_events.57.t desc = SAU_events.57.d picture = GFX_SAU_generic is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.57.a # Sign the agreement executed" name = SAU_events.57.a # Sign the agreement ai_chance = { base = 60 modifier = { add = 30 has_opinion = { target = FROM value > 30 } } modifier = { factor = 0 has_war_with = SAU } modifier = { factor = 0.3 has_opinion = { target = SAU value < -50 } } } set_global_flag = SAU_PER_beijing_agreement hidden_effect = { news_event = { id = SAU_events.67 days = 1 } } SAU = { add_opinion_modifier = { target = PER modifier = SAU_beijing_agreement } reverse_add_opinion_modifier = { target = PER modifier = SAU_beijing_agreement } country_event = { id = SAU_events.58 days = 1 } } FROM = { add_political_power = 50 } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.57.b # Refuse executed" name = SAU_events.57.b # Refuse ai_chance = { base = 40 } SAU = { country_event = { id = SAU_events.59 days = 1 } } } } # Mediation succeeded (notification to SAU) country_event = { id = SAU_events.58 title = SAU_events.58.t desc = SAU_events.58.d picture = GFX_SAU_generic is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.58.a executed" name = SAU_events.58.a add_political_power = 25 add_stability = 0.02 } } # Mediation failed (notification to SAU) country_event = { id = SAU_events.59 title = SAU_events.59.t desc = SAU_events.59.d picture = GFX_SAU_generic is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.59.a executed" name = SAU_events.59.a add_political_power = -10 } } # Tehran's own normalisation offer lands here (fired from iranian_focus.41.b) so the # Kingdom records the same detente the Riyadh-led paths do - one flag, one permanent # modifier - instead of a goodwill bump that decays away. country_event = { id = SAU_events.402 title = SAU_events.402.t desc = SAU_events.402.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.402.a log = "[GetDateText]: [This.GetName]: SAU_events.402.a executed" remove_opinion_modifier = { target = PER modifier = SAU_islamic_rivalry } set_global_flag = SAU_PER_beijing_agreement if = { limit = { country_exists = HEZ } HEZ = { remove_opinion_modifier = { target = ROOT modifier = hostile_status } } } if = { limit = { country_exists = PER } PER = { add_opinion_modifier = { target = ROOT modifier = SAU_beijing_agreement } reverse_add_opinion_modifier = { target = ROOT modifier = SAU_beijing_agreement } remove_opinion_modifier = { target = ROOT modifier = SAU_islamic_rivalry } } } } } # Riyadh asks the rebuilt Lebanese Army to move on Hezbollah (fired to LEB, FROM = SAU) country_event = { id = SAU_events.60 title = SAU_events.60.t desc = SAU_events.60.d picture = GFX_SAU_generic is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.60.a # March on Hezbollah executed" name = SAU_events.60.a # March on Hezbollah ai_chance = { base = 60 modifier = { add = 30 has_opinion = { target = FROM value > 50 } } modifier = { factor = 0 has_war = yes } modifier = { factor = 0 has_opinion = { target = FROM value < 0 } } } add_timed_idea = { idea = SAU_laf_offensive days = 365 } if = { limit = { country_exists = HEZ NOT = { has_war_with = HEZ } } declare_war_on = { target = HEZ type = annex_everything } hidden_effect = { news_event = { id = SAU_events.61 days = 1 } } } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.60.b # Refuse executed" name = SAU_events.60.b # Refuse ai_chance = { base = 40 } FROM = { add_opinion_modifier = { target = ROOT modifier = SAU_proxy_aggression } } } } news_event = { id = SAU_events.61 title = SAU_events.61.t desc = SAU_events.61.d picture = GFX_news_event_war is_triggered_only = yes major = yes option = { name = SAU_events.61.a } } # TODO news_event = { id = SAU_events.63 title = SAU_events.63.t desc = SAU_events.63.d picture = GFX_news_SAU_YEM_Missile is_triggered_only = yes major = yes option = { name = SAU_events.63.a } } news_event = { id = SAU_events.64 title = SAU_events.64.t desc = SAU_events.64.d picture = GFX_news_arab_spring is_triggered_only = yes major = yes option = { name = SAU_events.64.a } } # TODO news_event = { id = SAU_events.65 title = SAU_events.65.t desc = SAU_events.65.d picture = GFX_news_arab_conference is_triggered_only = yes major = yes option = { name = SAU_events.65.a } } news_event = { id = SAU_events.67 title = SAU_events.67.t desc = SAU_events.67.d picture = GFX_news_doha_peace_agreement is_triggered_only = yes major = yes option = { name = SAU_events.67.a } } # Track 1: backchannel (fired to ISR, FROM = SAU) country_event = { id = SAU_events.68 title = SAU_events.68.t desc = SAU_events.68.d picture = GFX_SAU_generic is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.68.a # Receptive executed" name = SAU_events.68.a # Receptive ai_chance = { modifier = { add = 10 FROM = { has_completed_focus = SAU_open_the_backchannel } } modifier = { add = 15 has_global_flag = SAU_ISR_us_mediation } base = 60 modifier = { add = 20 has_opinion = { target = FROM value > 0 } } modifier = { factor = 0 has_war_with = FROM } } set_global_flag = SAU_ISR_t1_answered set_global_flag = SAU_ISR_t1_yes FROM = { country_event = { id = SAU_events.69 days = 1 } } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.68.b # Cold executed" name = SAU_events.68.b # Cold ai_chance = { base = 40 } set_global_flag = SAU_ISR_t1_answered FROM = { country_event = { id = SAU_events.70 days = 1 } } } } # Track 2: the price is Palestine (fired to ISR, FROM = SAU) country_event = { id = SAU_events.71 title = SAU_events.71.t desc = SAU_events.71.d picture = GFX_SAU_generic is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.71.a # Accept two states executed" name = SAU_events.71.a # Accept two states ai_chance = { modifier = { add = 10 FROM = { has_completed_focus = SAU_the_arab_peace_initiative } } modifier = { add = 15 has_global_flag = SAU_ISR_us_mediation } base = 35 modifier = { add = 25 has_opinion = { target = FROM value > 30 } } modifier = { factor = 0 has_war_with = FROM } } set_global_flag = SAU_ISR_t2_answered set_global_flag = SAU_ISR_t2_yes FROM = { country_event = { id = SAU_events.69 days = 1 } } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.71.b # Never executed" name = SAU_events.71.b # Never ai_chance = { base = 65 } set_global_flag = SAU_ISR_t2_answered FROM = { country_event = { id = SAU_events.70 days = 1 } } } } # Track 3: economic incentives (fired to ISR, FROM = SAU) country_event = { id = SAU_events.72 title = SAU_events.72.t desc = SAU_events.72.d picture = GFX_SAU_generic is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.72.a # Take the deal executed" name = SAU_events.72.a # Take the deal ai_chance = { modifier = { add = 10 FROM = { has_completed_focus = SAU_sweeten_the_deal } } modifier = { add = 15 has_global_flag = SAU_ISR_us_mediation } base = 55 modifier = { add = 20 has_opinion = { target = FROM value > 0 } } modifier = { factor = 0 has_war_with = FROM } } set_global_flag = SAU_ISR_t3_answered set_global_flag = SAU_ISR_t3_yes set_temp_variable = { treasury_change = 25 } modify_treasury_effect = yes FROM = { country_event = { id = SAU_events.69 days = 1 } } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.72.b # Refuse executed" name = SAU_events.72.b # Refuse ai_chance = { base = 45 } set_global_flag = SAU_ISR_t3_answered FROM = { country_event = { id = SAU_events.70 days = 1 } } } } # Positive reply from Tel Aviv (notification to SAU) country_event = { id = SAU_events.69 title = SAU_events.69.t desc = SAU_events.69.d picture = GFX_SAU_generic is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.69.a executed" name = SAU_events.69.a add_political_power = 10 } } # Cold reply from Tel Aviv (notification to SAU) country_event = { id = SAU_events.70 title = SAU_events.70.t desc = SAU_events.70.d picture = GFX_SAU_generic is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.70.a executed" name = SAU_events.70.a add_political_power = -10 } } # News: the Riyadh Accords (conditional normalization, Palestinian state) # TODO news_event = { id = SAU_events.73 title = SAU_events.73.t desc = SAU_events.73.d picture = GFX_news_trade_agreement is_triggered_only = yes major = yes option = { name = SAU_events.73.a } } # News: Saudi-Israeli talks collapse news_event = { id = SAU_events.74 title = SAU_events.74.t desc = SAU_events.74.d picture = GFX_news_qat_crisis_announced is_triggered_only = yes major = yes option = { name = SAU_events.74.a } } # News: unconditional normalization # TODO news_event = { id = SAU_events.75 title = SAU_events.75.t desc = SAU_events.75.d picture = GFX_news_trade_agreement is_triggered_only = yes major = yes option = { name = SAU_events.75.a } } # Talks clock expired (notification to SAU) country_event = { id = SAU_events.76 title = SAU_events.76.t desc = SAU_events.76.d picture = GFX_SAU_generic is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.76.a executed" name = SAU_events.76.a add_political_power = -25 } } # Talks breakthrough (notification to SAU) country_event = { id = SAU_events.77 title = SAU_events.77.t desc = SAU_events.77.d picture = GFX_SAU_generic is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.77.a executed" name = SAU_events.77.a add_political_power = 25 } } # Riyadh proposes opening normalization talks (fired to ISR, FROM = SAU) country_event = { id = SAU_events.79 title = SAU_events.79.t desc = SAU_events.79.d picture = GFX_SAU_generic is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.79.a # Open the talks executed" name = SAU_events.79.a # Open the talks ai_chance = { base = 65 modifier = { add = 20 has_opinion = { target = FROM value > 0 } } modifier = { factor = 0 has_war_with = FROM } modifier = { factor = 0.5 has_opinion = { target = FROM value < -20 } } } FROM = { set_country_flag = SAU_isr_talks_opened } hidden_effect = { news_event = { id = SAU_events.80 days = 1 } } } option = { log = "[GetDateText]: [This.GetName]: SAU_events.79.b # Refuse executed" name = SAU_events.79.b # Refuse ai_chance = { base = 35 } set_global_flag = SAU_ISR_talks_failed set_global_flag = SAU_ISR_t1_answered set_global_flag = SAU_ISR_t2_answered set_global_flag = SAU_ISR_t3_answered FROM = { country_event = { id = SAU_events.81 days = 1 } } } } # TODO # News: Saudi-Israeli talks begin news_event = { id = SAU_events.80 title = SAU_events.80.t desc = SAU_events.80.d picture = GFX_news_arab_conference is_triggered_only = yes major = yes option = { name = SAU_events.80.a } } # Israel refuses to open talks (notification to SAU) country_event = { id = SAU_events.81 title = SAU_events.81.t desc = SAU_events.81.d picture = GFX_SAU_generic is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.81.a executed" name = SAU_events.81.a add_political_power = -25 } } # News: Vision 2030 delivered # TODO news_event = { id = SAU_events.82 title = SAU_events.82.t desc = SAU_events.82.d picture = GFX_news_Saudi_Arabian_purge is_triggered_only = yes major = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.82.a executed" name = SAU_events.82.a add_stability = 0.03 add_political_power = 50 } } # The white elephants: Vision 2030 backlash (to SAU) country_event = { id = SAU_events.83 title = SAU_events.83.t desc = SAU_events.83.d picture = GFX_SAU_generic is_triggered_only = yes option = { log = "[GetDateText]: [This.GetName]: SAU_events.83.a executed" name = SAU_events.83.a add_stability = -0.03 } } # A Vision 2030 project missed its deadline (to SAU) country_event = { id = SAU_events.84 title = SAU_events.84.t desc = SAU_events.84.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.84.a } } # Death of King Abdullah - resolve the Crown Prince influence race # Death of King Fahd - fired by date from SAU_on_actions, opens the succession race country_event = { id = SAU_events.88 title = SAU_events.88.t desc = SAU_events.88.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.88.a log = "[GetDateText]: [This.GetName]: SAU_events.88.a executed" news_event = { id = SAU_events.217 days = 2 } remove_ideas = { SAU_ailing_king SAU_succession_instability } if = { limit = { NOT = { has_completed_focus = SAU_the_house_that_rules_the_kingdom } } complete_national_focus = SAU_the_house_that_rules_the_kingdom } else = { add_political_power = 100 } set_variable = { SAU_current_king = 1 } unlock_decision_category_tooltip = SAU_king_abdullah_category SAU_init_succession_race = yes hidden_effect = { country_event = { id = SAU_events.185 days = 140 } } } } # The Crown Prince is named - fired by date from SAU_on_actions once the heir race resolves country_event = { id = SAU_events.115 title = SAU_events.115.t desc = { trigger = { check_variable = { SAU_crown_prince = 5 } } text = SAU_events.115.d_mbs } desc = { trigger = { NOT = { check_variable = { SAU_crown_prince = 5 } } } text = SAU_events.115.d_mbn } picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.115.a log = "[GetDateText]: [This.GetName]: SAU_events.115.a executed" SAU_crown_prince_accedes = yes add_political_power = 50 add_stability = -0.03 country_event = { id = SAU_events.116 days = 1 } ai_chance = { factor = 1 } } option = { name = SAU_events.115.b log = "[GetDateText]: [This.GetName]: SAU_events.115.b executed" add_political_power = 75 add_stability = 0.02 ai_chance = { factor = 10 } } } # The Crown Prince takes the throne - fired by date from SAU_on_actions on Salman's passing country_event = { id = SAU_events.116 title = SAU_events.116.t desc = { trigger = { check_variable = { SAU_current_king = 5 } } text = SAU_events.116.d_mbs } desc = { trigger = { NOT = { check_variable = { SAU_current_king = 5 } } } text = SAU_events.116.d_mbn } picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.116.a log = "[GetDateText]: [This.GetName]: SAU_events.116.a executed" news_event = { id = SAU_events.219 days = 2 } if = { limit = { check_variable = { SAU_current_king = 5 } } unlock_decision_category_tooltip = SAU_king_mbs_category } else = { unlock_decision_category_tooltip = SAU_king_mbn_category } add_political_power = 100 } } # Death of King Abdullah - fired by date from SAU_on_actions, resolves the succession race country_event = { id = SAU_events.89 title = SAU_events.89.t desc = SAU_events.89.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.89.a log = "[GetDateText]: [This.GetName]: SAU_events.89.a executed" news_event = { id = SAU_events.218 days = 1 } SAU_resolve_succession = yes } } # The Arab Spring Reaches the Kingdom country_event = { id = SAU_events.90 title = SAU_events.90.t desc = SAU_events.90.d picture = GFX_politics_protest is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.90.a log = "[GetDateText]: [This.GetName]: SAU_events.90.a executed" set_country_flag = SAU_arab_spring_fired add_stability = -0.05 add_war_support = 0.05 if = { limit = { check_variable = { arab_spring > 40 } } subtract_from_variable = { arab_spring = 40 } } else = { set_variable = { arab_spring = 0 } } } option = { name = SAU_events.90.b log = "[GetDateText]: [This.GetName]: SAU_events.90.b executed" set_country_flag = SAU_arab_spring_fired set_country_flag = SAU_monarchy_abolished set_temp_variable = { party_index = 13 } set_temp_variable = { party_popularity_increase = 0.10 } set_temp_variable = { temp_outlook_increase = 0.10 } complete_national_focus = SAU_declare_the_republic_of_arabia change_relative_party_popularity = yes hidden_effect = { set_temp_variable = { rul_party_temp = 13 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes } create_country_leader = { name = "Eid Awad Al Shalawi" picture = "gfx/leaders/SAU/Portrait_Eid_Al_Shalawi.dds" expire = "2030.1.1" ideology = Neutral_Autocracy desc = "SAU_transitional_council_desc" traits = { neutrality_Neutral_Autocracy } } news_event = { id = SAU_events.104 days = 1 } add_stability = -0.10 if = { limit = { has_country_flag = SAU_succession_race_active } clr_country_flag = SAU_succession_race_active } set_variable = { arab_spring = 0 } } } # Iran's Choice: the Strait of Hormuz # country_event = { # id = SAU_events.91 # title = SAU_events.91.t # desc = SAU_events.91.d # picture = GFX_iran_closes_strait # fire_only_once = yes # mean_time_to_happen = { days = 10 } # trigger = { # original_tag = PER # NOT = { has_global_flag = HORMUZ_BLOCKED } # OR = { # has_war_with = USA # has_war_with = SAU # } # OR = { # 978 = { is_controlled_by = PER } # 425 = { is_controlled_by = PER } # } # } # option = { # name = SAU_events.91.a # log = "[GetDateText]: [This.GetName]: SAU_events.91.a executed" # set_global_flag = HORMUZ_BLOCKED # news_event = { id = iranian_events.910 days = 1 } # } # option = { # name = SAU_events.91.b # log = "[GetDateText]: [This.GetName]: SAU_events.91.b executed" # custom_effect_tooltip = SAU_events.91.b.tt # add_war_support = 0.05 # } #} country_event = { id = SAU_events.92 title = SAU_events.92.t desc = SAU_events.92.d picture = GFX_politics_protest is_triggered_only = yes option = { name = SAU_events.92.a log = "[GetDateText]: [This.GetName]: SAU_events.92.a executed" set_cosmetic_tag = SAU_islamic_republic_of_arabia add_stability = 0.03 news_event = { id = SAU_events.97 days = 1 } } option = { name = SAU_events.92.b log = "[GetDateText]: [This.GetName]: SAU_events.92.b executed" add_political_power = 50 } } country_event = { id = SAU_events.93 title = SAU_events.93.t desc = SAU_events.93.d picture = GFX_politics_protest is_triggered_only = yes option = { name = SAU_events.93.a log = "[GetDateText]: [This.GetName]: SAU_events.93.a executed" if = { limit = { is_in_faction = yes } leave_faction = yes } if = { limit = { country_exists = PER PER = { is_in_faction = yes } } PER = { add_to_faction = SAU } } else_if = { limit = { country_exists = PER } PER = { create_faction_from_template = faction_template_sau_axis_of_resistance add_to_faction = SAU } } add_war_support = 0.05 add_political_power = 50 } option = { name = SAU_events.93.b log = "[GetDateText]: [This.GetName]: SAU_events.93.b executed" if = { limit = { is_in_faction = yes } leave_faction = yes } create_faction_from_template = faction_template_sau_anti_imperialist_front add_political_power = 100 add_stability = 0.05 news_event = { id = SAU_events.98 days = 1 } every_other_country = { limit = { OR = { emerging_moderate_shiite_are_in_power = yes emerging_hardline_shiite_are_in_power = yes } OR = { is_in_faction = no is_in_faction_with = PER } NOT = { tag = PER } NOT = { has_war_with = ROOT } } country_event = { id = SAU_events.94 days = 2 } } if = { limit = { country_exists = PER } PER = { country_event = { id = SAU_events.99 days = 3 } } } } } country_event = { id = SAU_events.94 title = SAU_events.94.t desc = SAU_events.94.d picture = GFX_politics_protest is_triggered_only = yes option = { name = SAU_events.94.a log = "[GetDateText]: [This.GetName]: SAU_events.94.a executed" if = { limit = { is_in_faction = yes } leave_faction = yes } FROM = { add_to_faction = ROOT } ai_chance = { base = 50 modifier = { factor = 0.5 is_in_faction = yes } } } option = { name = SAU_events.94.b ai_chance = { base = 50 modifier = { factor = 1.5 is_in_faction = yes } } } } country_event = { id = SAU_events.95 title = SAU_events.95.t desc = SAU_events.95.d picture = GFX_politics_protest is_triggered_only = yes option = { name = SAU_events.95.a log = "[GetDateText]: [This.GetName]: SAU_events.95.a executed" if = { limit = { is_in_faction = yes } leave_faction = yes } FROM = { add_to_faction = ROOT } ai_chance = { base = 50 modifier = { factor = 0.5 is_in_faction = yes } } } option = { name = SAU_events.95.b ai_chance = { base = 50 modifier = { factor = 1.5 is_in_faction = yes } } } } # TODO news_event = { id = SAU_events.96 title = SAU_events.96.t desc = SAU_events.96.d picture = GFX_axis_of_resistance_world is_triggered_only = yes major = yes option = { name = SAU_events.96.a } } # TODO news_event = { id = SAU_events.97 title = SAU_events.97.t desc = SAU_events.97.d picture = GFX_axis_of_resistance_world is_triggered_only = yes major = yes option = { name = SAU_events.97.a } } # TODO news_event = { id = SAU_events.98 title = SAU_events.98.t desc = SAU_events.98.d picture = GFX_axis_of_resistance_world is_triggered_only = yes major = yes option = { name = SAU_events.98.a } } country_event = { id = SAU_events.99 title = SAU_events.99.t desc = SAU_events.99.d picture = GFX_politics_protest is_triggered_only = yes immediate = { random_list = { 50 = { if = { limit = { country_exists = FROM NOT = { has_war_with = FROM } } declare_war_on = { target = FROM type = puppet_wargoal_focus } } FROM = { news_event = { id = SAU_events.100 days = 1 } } } 50 = { FROM = { add_stability = -0.05 add_war_support = -0.03 country_event = { id = SAU_events.101 days = 1 } } } } } option = { name = SAU_events.99.a } } # TODO news_event = { id = SAU_events.100 title = SAU_events.100.t desc = SAU_events.100.d picture = GFX_axis_of_resistance_world is_triggered_only = yes major = yes option = { name = SAU_events.100.a } } country_event = { id = SAU_events.101 title = SAU_events.101.t desc = SAU_events.101.d picture = GFX_politics_protest is_triggered_only = yes option = { name = SAU_events.101.a } } country_event = { id = SAU_events.102 title = SAU_events.102.t desc = SAU_events.102.d picture = GFX_politics_protest is_triggered_only = yes option = { name = SAU_events.102.a log = "[GetDateText]: [This.GetName]: SAU_events.102.a executed" add_stability = 0.05 add_political_power = 100 add_war_support = 0.03 } option = { name = SAU_events.102.b log = "[GetDateText]: [This.GetName]: SAU_events.102.b executed" if = { limit = { is_in_faction = yes } leave_faction = yes } create_faction_from_template = faction_template_sau_arab_democratic_league add_political_power = 50 every_other_country = { limit = { is_in_array = { global.arabic_countries = THIS.id } NOT = { has_government = democratic } } add_popularity = { ideology = democratic popularity = 0.04 } } every_other_country = { limit = { is_in_array = { global.arabic_countries = THIS.id } has_government = democratic is_in_faction = no NOT = { has_war_with = ROOT } } country_event = { id = SAU_events.103 days = 2 } } } } country_event = { id = SAU_events.103 title = SAU_events.103.t desc = SAU_events.103.d picture = GFX_politics_protest is_triggered_only = yes option = { name = SAU_events.103.a log = "[GetDateText]: [This.GetName]: SAU_events.103.a executed" if = { limit = { is_in_faction = yes } leave_faction = yes } FROM = { add_to_faction = ROOT } ai_chance = { base = 50 modifier = { factor = 0.5 is_in_faction = yes } } } option = { name = SAU_events.103.b ai_chance = { base = 50 modifier = { factor = 1.5 is_in_faction = yes } } } } # TODO news_event = { id = SAU_events.104 title = SAU_events.104.t desc = SAU_events.104.d picture = GFX_news_saudi_royal_death is_triggered_only = yes major = yes option = { name = SAU_events.104.a } } country_event = { id = SAU_events.107 title = SAU_events.107.t desc = SAU_events.107.d picture = GFX_politics_protest is_triggered_only = yes option = { name = SAU_events.107.a log = "[GetDateText]: [This.GetName]: SAU_events.107.a executed" set_cosmetic_tag = SAU_arab_republic_of_arabia add_stability = 0.03 } option = { name = SAU_events.107.b log = "[GetDateText]: [This.GetName]: SAU_events.107.b executed" add_political_power = 50 } } country_event = { id = SAU_events.109 title = SAU_events.109.t desc = SAU_events.109.d picture = GFX_politics_protest is_triggered_only = yes option = { name = SAU_events.109.a log = "[GetDateText]: [This.GetName]: SAU_events.109.a executed" if = { limit = { is_in_faction = yes } leave_faction = yes } FROM = { if = { limit = { is_in_faction = no } create_faction_from_template = faction_template_sau_arab_comintern } add_to_faction = ROOT } ai_chance = { base = 80 modifier = { factor = 0.25 is_in_faction = yes } } } option = { name = SAU_events.109.b ai_chance = { base = 20 modifier = { factor = 3 is_in_faction = yes } } } } # FSA defeated in Syria - fired by the on_weekly auto-resolution country_event = { id = SAU_events.110 title = SAU_events.110.t desc = SAU_events.110.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.110.a } } # Ceasefire offer to the Houthis (ROOT = HOU, FROM = SAU) country_event = { id = SAU_events.111 title = SAU_events.111.t desc = SAU_events.111.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.111.a log = "[GetDateText]: [This.GetName]: SAU_events.111.a executed" ai_chance = { base = 50 } if = { limit = { has_war_with = FROM } white_peace = FROM } FROM = { set_country_flag = SAU_houthi_ceasefire set_country_flag = { flag = SAU_ceasefire_locked value = 1 days = 180 } } if = { limit = { country_exists = YEM YEM = { has_idea = SAU_decisive_storm_air_cover } } YEM = { remove_ideas = SAU_decisive_storm_air_cover } } FROM = { country_event = { id = SAU_events.112 hours = 6 } } } option = { name = SAU_events.111.b log = "[GetDateText]: [This.GetName]: SAU_events.111.b executed" ai_chance = { base = 50 } FROM = { country_event = { id = SAU_events.113 hours = 6 } } } } # Houthis accept the ceasefire (to SAU) country_event = { id = SAU_events.112 title = SAU_events.112.t desc = SAU_events.112.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.112.a } } # Houthis reject the ceasefire (to SAU) country_event = { id = SAU_events.113 title = SAU_events.113.t desc = SAU_events.113.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.113.a } } # Houthis break the ceasefire (to SAU) - fired from on_monthly country_event = { id = SAU_events.114 title = SAU_events.114.t desc = SAU_events.114.d picture = GFX_france_bombing is_triggered_only = yes option = { name = SAU_events.114.a log = "[GetDateText]: [This.GetName]: SAU_events.114.a executed" add_war_support = 0.05 if = { limit = { country_exists = YEM YEM = { has_war_with = HOU } NOT = { YEM = { has_idea = SAU_decisive_storm_air_cover } } } YEM = { add_ideas = SAU_decisive_storm_air_cover } SAU = { clr_country_flag = SAU_houthi_ceasefire } } } } country_event = { id = SAU_events.117 title = SAU_events.117.t desc = SAU_events.117.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.117.a log = "[GetDateText]: [This.GetName]: SAU_events.117.a executed" add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = -0.02 } add_to_variable = { SAU_faisalite_isolationist = 2 tooltip = SAU_faisalite_isolationist_tt } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_population_tax_income_multiplier_modifier = 0.04 tooltip = population_tax_income_multiplier_modifier_tt } add_to_variable = { SAU_foreign_influence_defense_modifier = 0.02 tooltip = foreign_influence_defense_modifier_tt } add_to_variable = { SAU_monthly_population = -0.04 tooltip = monthly_population_tt } hidden_effect = { SAU_faisalite_update_balance = yes } } option = { name = SAU_events.117.b log = "[GetDateText]: [This.GetName]: SAU_events.117.b executed" add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.02 } add_to_variable = { SAU_faisalite_interventionist = 2 tooltip = SAU_faisalite_interventionist_tt } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_monthly_population = 0.04 tooltip = monthly_population_tt } add_to_variable = { SAU_industrial_capacity_factory = 0.04 tooltip = industrial_capacity_factory_tt } add_to_variable = { SAU_population_tax_income_multiplier_modifier = -0.03 tooltip = population_tax_income_multiplier_modifier_tt } hidden_effect = { SAU_faisalite_update_balance = yes } } } country_event = { id = SAU_events.118 title = SAU_events.118.t desc = SAU_events.118.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.118.a log = "[GetDateText]: [This.GetName]: SAU_events.118.a executed" add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = -0.02 } add_to_variable = { SAU_faisalite_isolationist = 2 tooltip = SAU_faisalite_isolationist_tt } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_drift_defence_factor = 0.02 tooltip = drift_defence_factor_tt } add_to_variable = { SAU_foreign_influence_defense_modifier = 0.03 tooltip = foreign_influence_defense_modifier_tt } add_to_variable = { SAU_consumer_goods_factor = -0.02 tooltip = consumer_goods_factor_tt } hidden_effect = { SAU_faisalite_update_balance = yes } } option = { name = SAU_events.118.b log = "[GetDateText]: [This.GetName]: SAU_events.118.b executed" add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.02 } add_to_variable = { SAU_faisalite_interventionist = 2 tooltip = SAU_faisalite_interventionist_tt } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_foreign_influence_home_continent_modifier = 0.02 tooltip = foreign_influence_home_continent_modifier_tt } add_to_variable = { SAU_pp_factor = 0.01 tooltip = political_power_factor_tt } add_to_variable = { SAU_consumer_goods_factor = 0.02 tooltip = consumer_goods_factor_tt } hidden_effect = { SAU_faisalite_update_balance = yes } } } country_event = { id = SAU_events.119 title = SAU_events.119.t desc = SAU_events.119.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.119.a log = "[GetDateText]: [This.GetName]: SAU_events.119.a executed" add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = -0.03 } add_to_variable = { SAU_faisalite_isolationist = 3 tooltip = SAU_faisalite_isolationist_tt } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_industrial_capacity_factory = 0.03 tooltip = industrial_capacity_factory_tt } add_to_variable = { SAU_production_speed_buildings_factor = 0.03 tooltip = production_speed_buildings_factor_tt } add_to_variable = { SAU_foreign_influence_defense_modifier = 0.02 tooltip = foreign_influence_defense_modifier_tt } hidden_effect = { SAU_faisalite_update_balance = yes } } option = { name = SAU_events.119.b log = "[GetDateText]: [This.GetName]: SAU_events.119.b executed" add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.03 } add_to_variable = { SAU_faisalite_interventionist = 3 tooltip = SAU_faisalite_interventionist_tt } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_pp_factor = 0.01 tooltip = political_power_factor_tt } add_to_variable = { SAU_foreign_influence_modifier = 0.03 tooltip = foreign_influence_modifier_tt } add_to_variable = { SAU_industrial_capacity_factory = -0.02 tooltip = industrial_capacity_factory_tt } hidden_effect = { SAU_faisalite_update_balance = yes } } } country_event = { id = SAU_events.120 title = SAU_events.120.t desc = SAU_events.120.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.120.a log = "[GetDateText]: [This.GetName]: SAU_events.120.a executed" add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = -0.02 } add_to_variable = { SAU_faisalite_isolationist = 2 tooltip = SAU_faisalite_isolationist_tt } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_civilian_intel_factor = 0.04 tooltip = civilian_intel_factor_tt } add_to_variable = { SAU_drift_defence_factor = 0.02 tooltip = drift_defence_factor_tt } add_to_variable = { SAU_consumer_goods_factor = -0.02 tooltip = consumer_goods_factor_tt } hidden_effect = { SAU_faisalite_update_balance = yes } } option = { name = SAU_events.120.b log = "[GetDateText]: [This.GetName]: SAU_events.120.b executed" add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.02 } add_to_variable = { SAU_faisalite_interventionist = 2 tooltip = SAU_faisalite_interventionist_tt } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_foreign_influence_home_continent_modifier = 0.02 tooltip = foreign_influence_home_continent_modifier_tt } add_to_variable = { SAU_send_volunteer_size = 1 tooltip = send_volunteer_size_tt } add_to_variable = { SAU_war_support_factor = 0.02 tooltip = war_support_factor_tt } add_to_variable = { SAU_corruption_cost = 0.03 tooltip = corruption_cost_factor_tt } hidden_effect = { SAU_faisalite_update_balance = yes } } } country_event = { id = SAU_events.121 title = SAU_events.121.t desc = SAU_events.121.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.121.a log = "[GetDateText]: [This.GetName]: SAU_events.121.a executed" add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = -0.03 } add_to_variable = { SAU_faisalite_isolationist = 3 tooltip = SAU_faisalite_isolationist_tt } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_production_speed_arms_factory_factor = 0.05 tooltip = production_speed_arms_factory_factor_tt } add_to_variable = { SAU_industrial_capacity_factory = 0.03 tooltip = industrial_capacity_factory_tt } add_to_variable = { SAU_consumer_goods_factor = 0.02 tooltip = consumer_goods_factor_tt } hidden_effect = { SAU_faisalite_update_balance = yes } } option = { name = SAU_events.121.b log = "[GetDateText]: [This.GetName]: SAU_events.121.b executed" add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.03 } add_to_variable = { SAU_faisalite_interventionist = 3 tooltip = SAU_faisalite_interventionist_tt } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_army_org_factor = 0.03 tooltip = army_org_factor_tt } add_to_variable = { SAU_experience_gain_army = 0.03 tooltip = experience_gain_army_tt } add_to_variable = { SAU_consumer_goods_factor = 0.02 tooltip = consumer_goods_factor_tt } hidden_effect = { SAU_faisalite_update_balance = yes } } } country_event = { id = SAU_events.122 title = SAU_events.122.t desc = SAU_events.122.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.122.a log = "[GetDateText]: [This.GetName]: SAU_events.122.a executed" add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = -0.02 } add_to_variable = { SAU_faisalite_isolationist = 2 tooltip = SAU_faisalite_isolationist_tt } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_civilian_intel_factor = 0.03 tooltip = civilian_intel_factor_tt } add_to_variable = { SAU_foreign_influence_defense_modifier = 0.02 tooltip = foreign_influence_defense_modifier_tt } add_to_variable = { SAU_drift_defence_factor = 0.02 tooltip = drift_defence_factor_tt } hidden_effect = { SAU_faisalite_update_balance = yes } } option = { name = SAU_events.122.b log = "[GetDateText]: [This.GetName]: SAU_events.122.b executed" add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.02 } add_to_variable = { SAU_faisalite_interventionist = 2 tooltip = SAU_faisalite_interventionist_tt } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_foreign_influence_home_continent_modifier = 0.03 tooltip = foreign_influence_home_continent_modifier_tt } add_to_variable = { SAU_foreign_influence_modifier = 0.03 tooltip = foreign_influence_modifier_tt } add_to_variable = { SAU_corruption_cost = 0.03 tooltip = corruption_cost_factor_tt } hidden_effect = { SAU_faisalite_update_balance = yes } } } country_event = { id = SAU_events.123 title = SAU_events.123.t desc = SAU_events.123.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.123.a log = "[GetDateText]: [This.GetName]: SAU_events.123.a executed" custom_effect_tooltip = SAU_events.123.a_tt if = { limit = { gives_military_access_to = USA } USA = { diplomatic_relation = { country = ROOT relation = military_access active = no } } } if = { limit = { gives_military_access_to = PAK } PAK = { diplomatic_relation = { country = ROOT relation = military_access active = no } } } if = { limit = { gives_military_access_to = ENG } ENG = { diplomatic_relation = { country = ROOT relation = military_access active = no } } } if = { limit = { gives_military_access_to = FRA } FRA = { diplomatic_relation = { country = ROOT relation = military_access active = no } } } complete_national_focus = SAU_sever_the_western_pact } option = { name = SAU_events.123.b log = "[GetDateText]: [This.GetName]: SAU_events.123.b executed" complete_national_focus = SAU_the_base_retention_edict } } country_event = { id = SAU_events.124 title = SAU_events.124.t desc = SAU_events.124.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.124.a log = "[GetDateText]: [This.GetName]: SAU_events.124.a executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_drift_defence_factor = 0.12 tooltip = drift_defence_factor_tt } set_temp_variable = { party_index = 10 } set_temp_variable = { party_popularity_increase = 0.05 } set_temp_variable = { temp_outlook_increase = 0.05 } change_relative_party_popularity = yes } option = { name = SAU_events.124.b log = "[GetDateText]: [This.GetName]: SAU_events.124.b executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_pp_factor = 0.1 tooltip = political_power_factor_tt } add_political_power = 50 } } country_event = { id = SAU_events.125 title = SAU_events.125.t desc = SAU_events.125.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.125.a log = "[GetDateText]: [This.GetName]: SAU_events.125.a executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_centralization_cost = -0.12 tooltip = bureaucracy_cost_multiplier_modifier_tt } set_temp_variable = { treasury_change = -6.00 } modify_treasury_effect = yes } option = { name = SAU_events.125.b log = "[GetDateText]: [This.GetName]: SAU_events.125.b executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_civilian_intel_factor = 0.1 tooltip = civilian_intel_factor_tt } add_to_variable = { SAU_corruption_cost = 0.08 tooltip = corruption_cost_factor_tt } add_political_power = 60 } } country_event = { id = SAU_events.126 title = SAU_events.126.t desc = SAU_events.126.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.126.a log = "[GetDateText]: [This.GetName]: SAU_events.126.a executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_foreign_influence_defense_modifier = 0.1 tooltip = foreign_influence_defense_modifier_tt } add_to_variable = { SAU_research_speed_factor = -0.06 tooltip = research_speed_factor_tt } set_temp_variable = { party_index = 10 } set_temp_variable = { party_popularity_increase = 0.04 } set_temp_variable = { temp_outlook_increase = 0.04 } change_relative_party_popularity = yes } option = { name = SAU_events.126.b log = "[GetDateText]: [This.GetName]: SAU_events.126.b executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_monthly_population = 0.1 tooltip = monthly_population_tt } add_to_variable = { SAU_education_cost_multiplier_modifier = 0.08 tooltip = education_cost_multiplier_modifier_tt } } } country_event = { id = SAU_events.127 title = SAU_events.127.t desc = SAU_events.127.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.127.a log = "[GetDateText]: [This.GetName]: SAU_events.127.a executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_intel_network_gain_factor = 0.12 tooltip = intel_network_gain_factor_tt } set_temp_variable = { party_index = 2 } set_temp_variable = { party_popularity_increase = -0.05 } set_temp_variable = { temp_outlook_increase = -0.05 } change_relative_party_popularity = yes } option = { name = SAU_events.127.b log = "[GetDateText]: [This.GetName]: SAU_events.127.b executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_research_speed_factor = 0.1 tooltip = research_speed_factor_tt } set_temp_variable = { party_index = 2 } set_temp_variable = { party_popularity_increase = -0.02 } set_temp_variable = { temp_outlook_increase = -0.02 } change_relative_party_popularity = yes } } country_event = { id = SAU_events.128 title = SAU_events.128.t desc = SAU_events.128.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.128.a log = "[GetDateText]: [This.GetName]: SAU_events.128.a executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_global_building_slots_factor = 0.08 tooltip = global_building_slots_factor_tt } capital_scope = { add_extra_state_shared_building_slots = 1 } } option = { name = SAU_events.128.b log = "[GetDateText]: [This.GetName]: SAU_events.128.b executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_war_support_factor = 0.1 tooltip = war_support_factor_tt } } } country_event = { id = SAU_events.129 title = SAU_events.129.t desc = SAU_events.129.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.129.a log = "[GetDateText]: [This.GetName]: SAU_events.129.a executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_expected_police_modifier = -0.12 tooltip = expected_police_modifier_tt } add_to_variable = { SAU_consumer_goods_factor = 0.04 tooltip = consumer_goods_factor_tt } } option = { name = SAU_events.129.b log = "[GetDateText]: [This.GetName]: SAU_events.129.b executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_mobilization_speed = 0.1 tooltip = mobilization_speed_tt } add_political_power = 40 } } country_event = { id = SAU_events.130 title = SAU_events.130.t desc = SAU_events.130.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.130.a log = "[GetDateText]: [This.GetName]: SAU_events.130.a executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_foreign_subversive_activites = -0.12 tooltip = foreign_subversive_activites_tt } set_temp_variable = { percent_change = -5 } set_temp_variable = { tag_index = USA } change_influence_percentage = yes } option = { name = SAU_events.130.b log = "[GetDateText]: [This.GetName]: SAU_events.130.b executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_foreign_influence_home_continent_modifier = 0.1 tooltip = foreign_influence_home_continent_modifier_tt } set_temp_variable = { treasury_change = -7.00 } modify_treasury_effect = yes } } country_event = { id = SAU_events.131 title = SAU_events.131.t desc = SAU_events.131.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.131.a log = "[GetDateText]: [This.GetName]: SAU_events.131.a executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_pp_factor = 0.06 tooltip = political_power_factor_tt } add_political_power = 75 custom_effect_tooltip = SAU_shura_reseat_technocrats_tt hidden_effect = { add_to_variable = { SAU_shura_technocrats = 20 } subtract_from_variable = { SAU_shura_ulema = 10 } subtract_from_variable = { SAU_shura_notables = 10 } SAU_shura_set_tier = yes } } option = { name = SAU_events.131.b log = "[GetDateText]: [This.GetName]: SAU_events.131.b executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_conscription_factor = 0.02 tooltip = conscription_factor_tt } set_temp_variable = { party_index = 10 } set_temp_variable = { party_popularity_increase = 0.03 } set_temp_variable = { temp_outlook_increase = 0.03 } change_relative_party_popularity = yes custom_effect_tooltip = SAU_shura_reseat_notables_tt hidden_effect = { add_to_variable = { SAU_shura_notables = 20 } subtract_from_variable = { SAU_shura_ulema = 5 } subtract_from_variable = { SAU_shura_technocrats = 15 } SAU_shura_set_tier = yes } } } country_event = { id = SAU_events.132 title = SAU_events.132.t desc = SAU_events.132.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.132.a log = "[GetDateText]: [This.GetName]: SAU_events.132.a executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_research_speed_factor = 0.08 tooltip = research_speed_factor_tt } } option = { name = SAU_events.132.b log = "[GetDateText]: [This.GetName]: SAU_events.132.b executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_experience_gain_army = 0.1 tooltip = experience_gain_army_tt } add_manpower = 25000 } } country_event = { id = SAU_events.133 title = SAU_events.133.t desc = SAU_events.133.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.133.a log = "[GetDateText]: [This.GetName]: SAU_events.133.a executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_population_tax_income_multiplier_modifier = 0.12 tooltip = population_tax_income_multiplier_modifier_tt } add_to_variable = { SAU_monthly_population = -0.06 tooltip = monthly_population_tt } set_temp_variable = { treasury_change = 10.00 } modify_treasury_effect = yes } option = { name = SAU_events.133.b log = "[GetDateText]: [This.GetName]: SAU_events.133.b executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_corporate_tax_factor = 0.1 tooltip = corporate_tax_income_multiplier_modifier_tt } set_temp_variable = { treasury_change = 5.00 } modify_treasury_effect = yes } } country_event = { id = SAU_events.134 title = SAU_events.134.t desc = SAU_events.134.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.134.a log = "[GetDateText]: [This.GetName]: SAU_events.134.a executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_army_core_defence_factor = 0.12 tooltip = army_core_defence_factor_tt } capital_scope = { add_building_construction = { type = anti_air_building level = 2 } } } option = { name = SAU_events.134.b log = "[GetDateText]: [This.GetName]: SAU_events.134.b executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_dig_in_speed_factor = 0.12 tooltip = dig_in_speed_factor_tt } capital_scope = { add_building_construction = { type = industrial_complex level = 1 } } } } country_event = { id = SAU_events.135 title = SAU_events.135.t desc = SAU_events.135.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.135.a log = "[GetDateText]: [This.GetName]: SAU_events.135.a executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_improve_relations_maintain_cost_factor = -0.12 tooltip = improve_relations_maintain_cost_factor_tt } set_temp_variable = { treasury_change = -5.00 } modify_treasury_effect = yes } option = { name = SAU_events.135.b log = "[GetDateText]: [This.GetName]: SAU_events.135.b executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_subjects_autonomy_gain = -0.08 tooltip = subjects_autonomy_gain_tt } set_temp_variable = { treasury_change = -2.00 } modify_treasury_effect = yes } } country_event = { id = SAU_events.136 title = SAU_events.136.t desc = SAU_events.136.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.136.a log = "[GetDateText]: [This.GetName]: SAU_events.136.a executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_production_oil_factor = 0.12 tooltip = production_oil_factor_tt } set_temp_variable = { treasury_change = 12.00 } modify_treasury_effect = yes set_temp_variable = { percent_change = -8 } set_temp_variable = { tag_index = USA } change_influence_percentage = yes } option = { name = SAU_events.136.b log = "[GetDateText]: [This.GetName]: SAU_events.136.b executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_oil_export_multiplier_modifier = 0.12 tooltip = oil_export_multiplier_modifier_tt } set_temp_variable = { treasury_change = 16.00 } modify_treasury_effect = yes } } country_event = { id = SAU_events.137 title = SAU_events.137.t desc = SAU_events.137.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.137.a log = "[GetDateText]: [This.GetName]: SAU_events.137.a executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_production_speed_arms_factory_factor = 0.12 tooltip = production_speed_arms_factory_factor_tt } capital_scope = { add_building_construction = { type = arms_factory level = 1 } } } option = { name = SAU_events.137.b log = "[GetDateText]: [This.GetName]: SAU_events.137.b executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_industrial_capacity_factory = 0.1 tooltip = industrial_capacity_factory_tt } capital_scope = { add_building_construction = { type = industrial_complex level = 1 } } } } country_event = { id = SAU_events.138 title = SAU_events.138.t desc = SAU_events.138.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.138.a log = "[GetDateText]: [This.GetName]: SAU_events.138.a executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_foreign_influence_modifier = 0.12 tooltip = foreign_influence_modifier_tt } set_temp_variable = { treasury_change = -8.00 } modify_treasury_effect = yes } option = { name = SAU_events.138.b log = "[GetDateText]: [This.GetName]: SAU_events.138.b executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_gdp_from_resource_sector_modifier = 0.1 tooltip = gdp_from_resource_sector_modifier_tt } set_temp_variable = { percent_change = -5 } set_temp_variable = { tag_index = USA } change_influence_percentage = yes } } country_event = { id = SAU_events.139 title = SAU_events.139.t desc = SAU_events.139.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.139.a log = "[GetDateText]: [This.GetName]: SAU_events.139.a executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_civilian_factories_productivity = 0.1 tooltip = civilian_factories_productivity_tt } add_to_variable = { SAU_consumer_goods_factor = 0.04 tooltip = consumer_goods_factor_tt } capital_scope = { add_building_construction = { type = industrial_complex level = 1 } } } option = { name = SAU_events.139.b log = "[GetDateText]: [This.GetName]: SAU_events.139.b executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_production_speed_buildings_factor = 0.08 tooltip = production_speed_buildings_factor_tt } } } country_event = { id = SAU_events.140 title = SAU_events.140.t desc = SAU_events.140.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.140.a log = "[GetDateText]: [This.GetName]: SAU_events.140.a executed" set_country_flag = SAU_faisalite_path_open add_to_variable = { SAU_mutaib_points = 10 tooltip = SAU_mutaib_points_tt } hidden_effect = { SAU_recompute_crown_shares = yes news_event = { id = SAU_events.187 days = 1 } } set_temp_variable = { party_index = 10 } set_temp_variable = { party_popularity_increase = 0.03 } set_temp_variable = { temp_outlook_increase = 0.03 } change_relative_party_popularity = yes ai_chance = { base = 1 modifier = { factor = 50 has_global_flag = SAU_FAISALITE_KINGDOM_FOCUS_PATH } modifier = { factor = 0 SAU_ai_not_faisalite_path = yes } } } option = { name = SAU_events.140.b log = "[GetDateText]: [This.GetName]: SAU_events.140.b executed" set_country_flag = SAU_faisalite_path_rejected add_political_power = 100 ai_chance = { base = 10 modifier = { factor = 0 has_global_flag = SAU_FAISALITE_KINGDOM_FOCUS_PATH } } } } country_event = { id = SAU_events.141 title = SAU_events.141.t desc = SAU_events.141.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.141.a log = "[GetDateText]: [This.GetName]: SAU_events.141.a executed" add_to_variable = { SAU_army_grievance = 10 } hidden_effect = { SAU_army_grievance_set_tier = yes } custom_effect_tooltip = SAU_army_grievance_up_tt news_event = { id = SAU_events.143 days = 2 } SAU_tadawul_demote = yes SAU_tadawul_demote = yes SAU_tadawul_demote = yes SAU_tadawul_demote = yes add_timed_idea = { idea = SAU_black_february_idea days = 730 } ai_chance = { factor = 10 } } option = { name = SAU_events.141.b log = "[GetDateText]: [This.GetName]: SAU_events.141.b executed" add_to_variable = { SAU_army_grievance = 3 } hidden_effect = { SAU_army_grievance_set_tier = yes } custom_effect_tooltip = SAU_army_grievance_up_tt news_event = { id = SAU_events.143 days = 2 } set_temp_variable = { treasury_change = -266.00 } modify_treasury_effect = yes SAU_tadawul_demote = yes SAU_tadawul_demote = yes add_timed_idea = { idea = SAU_black_february_bailout_idea days = 365 } ai_chance = { factor = 5 } } } country_event = { id = SAU_events.142 title = SAU_events.142.t desc = SAU_events.142.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.142.a log = "[GetDateText]: [This.GetName]: SAU_events.142.a executed" set_temp_variable = { new_price = { value = global.oil_price multiply = 0.85 } tooltip = oil_new_price_tt } set_variable = { global.oil_price = new_price } hidden_effect = { # The crash ended the expensive-oil era; five USA economic events gate on this flag. if = { limit = { has_global_flag = USA_iraqi_energy_crisis } clr_global_flag = USA_iraqi_energy_crisis } } add_to_variable = { SAU_army_grievance = 5 } hidden_effect = { SAU_army_grievance_set_tier = yes } custom_effect_tooltip = SAU_army_grievance_up_tt add_to_variable = { oil_dependence = 15 } custom_effect_tooltip = SAU_oil_dependence_up_tt news_event = { id = SAU_events.144 days = 2 } if = { limit = { NOT = { has_idea = SAU_oil_defend_price_idea } } add_timed_idea = { idea = SAU_oil_defend_price_idea days = 540 } } add_timed_idea = { idea = SAU_oil_price_collapse_idea days = 365 } ai_chance = { factor = 5 } } option = { name = SAU_events.142.b log = "[GetDateText]: [This.GetName]: SAU_events.142.b executed" set_temp_variable = { new_price = { value = global.oil_price multiply = 0.65 } tooltip = oil_new_price_tt } set_variable = { global.oil_price = new_price } hidden_effect = { # The crash ended the expensive-oil era; five USA economic events gate on this flag. if = { limit = { has_global_flag = USA_iraqi_energy_crisis } clr_global_flag = USA_iraqi_energy_crisis } } add_to_variable = { SAU_army_grievance = 10 } hidden_effect = { SAU_army_grievance_set_tier = yes } custom_effect_tooltip = SAU_army_grievance_up_tt add_to_variable = { oil_dependence = 15 } custom_effect_tooltip = SAU_oil_dependence_up_tt news_event = { id = SAU_events.144 days = 2 } if = { limit = { NOT = { has_idea = SAU_oil_market_share_idea } } add_timed_idea = { idea = SAU_oil_market_share_idea days = 730 } } add_timed_idea = { idea = SAU_oil_price_collapse_idea days = 365 } ai_chance = { factor = 10 } } } # TODO news_event = { id = SAU_events.143 title = SAU_events.143.t desc = SAU_events.143.d picture = GFX_news_market_crash is_triggered_only = yes major = yes option = { name = SAU_events.143.a } } # TODO news_event = { id = SAU_events.144 title = SAU_events.144.t desc = SAU_events.144.d picture = GFX_news_market_crash is_triggered_only = yes major = yes option = { name = SAU_events.144.a } } country_event = { id = SAU_events.145 title = SAU_events.145.t desc = SAU_events.145.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.145.a log = "[GetDateText]: [This.GetName]: SAU_events.145.a executed" set_country_flag = SAU_officer_grievance_active set_country_flag = SAU_sang_shielded add_to_variable = { SAU_army_grievance = 25 } hidden_effect = { SAU_army_grievance_set_tier = yes } custom_effect_tooltip = SAU_army_grievance_up_tt add_stability = 0.03 ai_chance = { factor = 10 } } option = { name = SAU_events.145.b log = "[GetDateText]: [This.GetName]: SAU_events.145.b executed" set_country_flag = SAU_officer_grievance_active add_to_variable = { SAU_army_grievance = 5 } hidden_effect = { SAU_army_grievance_set_tier = yes } custom_effect_tooltip = SAU_army_grievance_small_tt add_stability = -0.04 add_war_support = -0.03 ai_chance = { factor = 5 } } } country_event = { id = SAU_events.146 title = SAU_events.146.t desc = SAU_events.146.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.146.a log = "[GetDateText]: [This.GetName]: SAU_events.146.a executed" set_country_flag = SAU_order_to_deploy_given add_to_variable = { SAU_army_grievance = 25 } hidden_effect = { SAU_army_grievance_set_tier = yes } custom_effect_tooltip = SAU_army_grievance_up_tt add_stability = -0.05 ai_chance = { factor = 10 } } option = { name = SAU_events.146.b log = "[GetDateText]: [This.GetName]: SAU_events.146.b executed" subtract_from_variable = { SAU_army_grievance = 15 } hidden_effect = { SAU_army_grievance_set_tier = yes } custom_effect_tooltip = SAU_army_grievance_down_tt set_temp_variable = { treasury_change = -30.00 } modify_treasury_effect = yes add_stability = 0.04 ai_chance = { factor = 5 } } } country_event = { id = SAU_events.147 title = SAU_events.147.t desc = SAU_events.147.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.147.a log = "[GetDateText]: [This.GetName]: SAU_events.147.a executed" set_country_flag = SAU_military_coup_ready set_variable = { SAU_junta_control = 40 } set_variable = { SAU_junta_legitimacy = 30 } hidden_effect = { SAU_junta_set_tier = yes } complete_national_focus = SAU_the_military_takeover complete_national_focus = SAU_the_monarchy_under_military_rule hidden_effect = { kill_country_leader = yes } create_country_leader = { name = "Abdulrahman Al Banyan" picture = "gfx/leaders/SAU/Portrait_Abdulrahman_Al_Banyan.dds" expire = "2030.1.1" ideology = Nat_Autocracy desc = "SAU_Military_Council_desc" traits = { nationalist_Nat_Autocracy } } clr_country_flag = SAU_officer_grievance_active if = { limit = { has_country_flag = SAU_shura_open } SAU_shura_dissolve = yes custom_effect_tooltip = SAU_shura_dissolved_tt hidden_effect = { country_event = { id = SAU_events.205 days = 2 } } } custom_effect_tooltip = SAU_coup_unlocked_tt news_event = { id = SAU_events.148 days = 2 } add_war_support = 0.05 ai_chance = { base = 1 modifier = { factor = 50 SAU_ai_junta_transit_path = yes } modifier = { factor = 0 SAU_ai_not_junta_transit_path = yes } } } option = { name = SAU_events.147.b log = "[GetDateText]: [This.GetName]: SAU_events.147.b executed" set_country_flag = SAU_officers_stood_down clr_country_flag = SAU_officer_grievance_active set_variable = { SAU_army_grievance = 0 } hidden_effect = { SAU_army_grievance_set_tier = yes } add_political_power = 150 add_stability = 0.03 ai_chance = { base = 10 modifier = { factor = 0 SAU_ai_junta_transit_path = yes } } } } # TODO news_event = { id = SAU_events.148 title = SAU_events.148.t desc = SAU_events.148.d picture = GFX_news_Saudi_Arabian_purge is_triggered_only = yes major = yes fire_only_once = yes option = { name = SAU_events.148.a } } country_event = { id = SAU_events.149 title = SAU_events.149.t desc = SAU_events.149.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.149.a log = "[GetDateText]: [This.GetName]: SAU_events.149.a executed" SAU_end_the_monarchy = yes set_temp_variable = { party_index = 21 } set_temp_variable = { party_popularity_increase = 0.60 } set_temp_variable = { temp_outlook_increase = 0.60 } change_relative_party_popularity = yes hidden_effect = { set_temp_variable = { rul_party_temp = 21 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes } if = { limit = { NOT = { has_dynamic_modifier = { modifier = SAU_baath_state } } } add_dynamic_modifier = { modifier = SAU_baath_state } } custom_effect_tooltip = { localization_key = adds_dynamic_modifier_tt MODIFIER = SAU_baath_state } add_stability = -0.10 ai_chance = { base = 1 modifier = { factor = 50 has_global_flag = SAU_BAATHIST_REPUBLIC_FOCUS_PATH } } complete_national_focus = SAU_the_arab_baath_party } option = { name = SAU_events.149.b log = "[GetDateText]: [This.GetName]: SAU_events.149.b executed" SAU_end_the_monarchy = yes set_temp_variable = { party_index = 9 } set_temp_variable = { party_popularity_increase = 0.60 } set_temp_variable = { temp_outlook_increase = 0.60 } change_relative_party_popularity = yes hidden_effect = { set_temp_variable = { rul_party_temp = 9 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes } if = { limit = { NOT = { has_dynamic_modifier = { modifier = SAU_rep_shia_state } } } add_dynamic_modifier = { modifier = SAU_rep_shia_state } } custom_effect_tooltip = { localization_key = adds_dynamic_modifier_tt MODIFIER = SAU_rep_shia_state } add_stability = -0.10 ai_chance = { base = 1 modifier = { factor = 50 has_global_flag = SAU_ISLAMIC_REPUBLIC_FOCUS_PATH } } complete_national_focus = SAU_the_islamic_parties } option = { name = SAU_events.149.c log = "[GetDateText]: [This.GetName]: SAU_events.149.c executed" SAU_end_the_monarchy = yes set_temp_variable = { party_index = 2 } set_temp_variable = { party_popularity_increase = 0.60 } set_temp_variable = { temp_outlook_increase = 0.60 } change_relative_party_popularity = yes hidden_effect = { set_temp_variable = { rul_party_temp = 2 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes } if = { limit = { NOT = { has_dynamic_modifier = { modifier = SAU_nda_state } } } add_dynamic_modifier = { modifier = SAU_nda_state } } custom_effect_tooltip = { localization_key = adds_dynamic_modifier_tt MODIFIER = SAU_nda_state } add_stability = -0.10 ai_chance = { base = 1 modifier = { factor = 50 has_global_flag = SAU_PARLIAMENTARY_REPUBLIC_FOCUS_PATH } } complete_national_focus = SAU_the_national_democratic_assembly } option = { name = SAU_events.149.e log = "[GetDateText]: [This.GetName]: SAU_events.149.e executed" SAU_end_the_monarchy = yes set_temp_variable = { party_index = 4 } set_temp_variable = { party_popularity_increase = 0.60 } set_temp_variable = { temp_outlook_increase = 0.60 } change_relative_party_popularity = yes hidden_effect = { set_temp_variable = { rul_party_temp = 4 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes } if = { limit = { NOT = { has_dynamic_modifier = { modifier = SAU_communist_state } } } add_dynamic_modifier = { modifier = SAU_communist_state } } custom_effect_tooltip = { localization_key = adds_dynamic_modifier_tt MODIFIER = SAU_communist_state } add_stability = -0.10 ai_chance = { base = 1 modifier = { factor = 50 has_global_flag = SAU_PEOPLES_REPUBLIC_FOCUS_PATH } } complete_national_focus = SAU_the_communist_party } } country_event = { id = SAU_events.150 title = SAU_events.150.t desc = SAU_events.150.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.150.a log = "[GetDateText]: [This.GetName]: SAU_events.150.a executed" add_to_variable = { SAU_junta_control = 20 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = -10 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } add_manpower = 40000 army_experience = 20 ai_chance = { factor = 10 } } option = { name = SAU_events.150.b log = "[GetDateText]: [This.GetName]: SAU_events.150.b executed" add_to_variable = { SAU_junta_control = 30 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = -25 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } add_stability = -0.05 set_temp_variable = { treasury_change = 6.00 } modify_treasury_effect = yes ai_chance = { factor = 5 } } option = { name = SAU_events.150.c log = "[GetDateText]: [This.GetName]: SAU_events.150.c executed" add_to_variable = { SAU_junta_control = 10 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = -3 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } add_political_power = 60 ai_chance = { factor = 8 } } } country_event = { id = SAU_events.151 title = SAU_events.151.t desc = SAU_events.151.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.151.a log = "[GetDateText]: [This.GetName]: SAU_events.151.a executed" add_to_variable = { SAU_junta_control = 10 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = -10 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } add_stability = -0.05 ai_chance = { factor = 5 } } option = { name = SAU_events.151.b log = "[GetDateText]: [This.GetName]: SAU_events.151.b executed" add_to_variable = { SAU_junta_control = -10 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 15 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } set_temp_variable = { treasury_change = -20.00 } modify_treasury_effect = yes ai_chance = { factor = 10 } } } country_event = { id = SAU_events.152 title = SAU_events.152.t desc = SAU_events.152.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.152.a log = "[GetDateText]: [This.GetName]: SAU_events.152.a executed" add_to_variable = { SAU_junta_control = 15 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = -5 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } add_stability = -0.08 add_war_support = -0.05 ai_chance = { factor = 10 } } option = { name = SAU_events.152.b log = "[GetDateText]: [This.GetName]: SAU_events.152.b executed" add_to_variable = { SAU_junta_control = -20 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 25 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } add_political_power = -100 ai_chance = { factor = 5 } } } country_event = { id = SAU_events.153 title = SAU_events.153.t desc = SAU_events.153.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.153.a } } country_event = { id = SAU_events.154 title = SAU_events.154.t desc = SAU_events.154.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.154.a log = "[GetDateText]: [This.GetName]: SAU_events.154.a executed" start_civil_war = { ideology = fascism keep_political_leader = yes keep_political_party_members = yes size = 0.45 } add_stability = -0.15 news_event = { id = SAU_events.155 days = 2 } } } # TODO news_event = { id = SAU_events.155 title = SAU_events.155.t desc = SAU_events.155.d picture = GFX_news_Saudi_Arabian_purge is_triggered_only = yes major = yes option = { name = SAU_events.155.a } } country_event = { id = SAU_events.156 title = SAU_events.156.t desc = SAU_events.156.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.156.a log = "[GetDateText]: [This.GetName]: SAU_events.156.a executed" add_to_variable = { SAU_junta_control = 10 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 15 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_political_power = -0.03 tooltip = political_power_factor_tt } add_to_variable = { SAU_mil_army_org = -0.03 tooltip = army_org_factor_tt } add_to_variable = { SAU_mil_drift_defence = -0.05 tooltip = drift_defence_factor_tt } add_to_variable = { SAU_mil_civilian_intel = -0.03 tooltip = civilian_intel_factor_tt } ai_chance = { factor = 10 } } option = { name = SAU_events.156.b log = "[GetDateText]: [This.GetName]: SAU_events.156.b executed" country_event = { id = SAU_events.157 days = 2 } ai_chance = { factor = 5 } } } country_event = { id = SAU_events.157 title = SAU_events.157.t desc = SAU_events.157.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.157.a log = "[GetDateText]: [This.GetName]: SAU_events.157.a executed" set_variable = { SAU_current_king = 2 } hidden_effect = { set_variable = { Kingdom_leader = 0 } if = { limit = { NOT = { has_dynamic_modifier = { modifier = SAU_Military_Rule } } } set_leader = yes } } add_to_variable = { SAU_junta_control = 3 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 4 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } ai_chance = { factor = 5 } } option = { name = SAU_events.157.b log = "[GetDateText]: [This.GetName]: SAU_events.157.b executed" set_variable = { SAU_current_king = 3 } hidden_effect = { set_variable = { Kingdom_leader = 1 } if = { limit = { NOT = { has_dynamic_modifier = { modifier = SAU_Military_Rule } } } set_leader = yes } } add_to_variable = { SAU_junta_control = 4 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 3 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } ai_chance = { factor = 5 } } option = { name = SAU_events.157.c log = "[GetDateText]: [This.GetName]: SAU_events.157.c executed" set_variable = { SAU_current_king = 4 } hidden_effect = { set_variable = { Kingdom_leader = 4 } if = { limit = { NOT = { has_dynamic_modifier = { modifier = SAU_Military_Rule } } } set_leader = yes } } add_to_variable = { SAU_junta_control = 2 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 5 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } ai_chance = { factor = 5 } } option = { name = SAU_events.157.e log = "[GetDateText]: [This.GetName]: SAU_events.157.e executed" set_variable = { SAU_current_king = 5 } hidden_effect = { set_variable = { Kingdom_leader = 2 } if = { limit = { NOT = { has_dynamic_modifier = { modifier = SAU_Military_Rule } } } set_leader = yes } } add_to_variable = { SAU_junta_control = 5 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 2 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } ai_chance = { factor = 5 } } } country_event = { id = SAU_events.158 title = SAU_events.158.t desc = SAU_events.158.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.158.a log = "[GetDateText]: [This.GetName]: SAU_events.158.a executed" add_to_variable = { SAU_junta_control = 5 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = -5 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } army_experience = 5 ai_chance = { factor = 5 } } option = { name = SAU_events.158.b log = "[GetDateText]: [This.GetName]: SAU_events.158.b executed" add_to_variable = { SAU_junta_control = -5 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 5 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } add_political_power = 25 ai_chance = { factor = 5 } } option = { name = SAU_events.158.c log = "[GetDateText]: [This.GetName]: SAU_events.158.c executed" add_to_variable = { SAU_junta_control = 2 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 2 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } ai_chance = { factor = 5 } } } country_event = { id = SAU_events.159 title = SAU_events.159.t desc = SAU_events.159.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.159.a log = "[GetDateText]: [This.GetName]: SAU_events.159.a executed" add_to_variable = { SAU_junta_legitimacy = 16 tooltip = SAU_junta_legitimacy_tt } subtract_from_variable = { SAU_junta_control = 4 tooltip = SAU_junta_control_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_drift_defence = 0.04 tooltip = drift_defence_factor_tt } add_to_variable = { SAU_mil_stability = 0.03 tooltip = stability_factor_tt } ai_chance = { factor = 5 } } option = { name = SAU_events.159.b log = "[GetDateText]: [This.GetName]: SAU_events.159.b executed" add_to_variable = { SAU_junta_control = 22 tooltip = SAU_junta_control_tt } subtract_from_variable = { SAU_junta_legitimacy = 6 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_political_power = 0.04 tooltip = political_power_factor_tt } add_to_variable = { SAU_mil_civilian_intel = 0.04 tooltip = civilian_intel_factor_tt } ai_chance = { factor = 8 } } option = { name = SAU_events.159.c log = "[GetDateText]: [This.GetName]: SAU_events.159.c executed" add_to_variable = { SAU_junta_control = 10 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 10 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = SAU_regency_deadline_tt country_event = { id = SAU_events.161 days = 1825 } ai_chance = { factor = 7 } } } country_event = { id = SAU_events.160 title = SAU_events.160.t desc = SAU_events.160.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.160.a log = "[GetDateText]: [This.GetName]: SAU_events.160.a executed" add_to_variable = { SAU_junta_control = 14 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = -12 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_civilian_intel = 0.05 tooltip = civilian_intel_factor_tt } add_to_variable = { SAU_mil_army_core_defence = 0.05 tooltip = army_core_defence_factor_tt } add_to_variable = { SAU_mil_consumer_goods = 0.03 tooltip = consumer_goods_factor_tt } ai_chance = { factor = 10 } } option = { name = SAU_events.160.b log = "[GetDateText]: [This.GetName]: SAU_events.160.b executed" add_to_variable = { SAU_junta_control = 6 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = -4 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_civilian_intel = 0.02 tooltip = civilian_intel_factor_tt } add_to_variable = { SAU_mil_mobilization_speed = 0.05 tooltip = mobilization_speed_tt } ai_chance = { factor = 5 } } } country_event = { id = SAU_events.161 title = SAU_events.161.t desc = SAU_events.161.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.161.a log = "[GetDateText]: [This.GetName]: SAU_events.161.a executed" add_to_variable = { SAU_junta_control = -18 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 25 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_political_power = -0.05 tooltip = political_power_factor_tt } add_to_variable = { SAU_mil_civilian_intel = -0.05 tooltip = civilian_intel_factor_tt } add_political_power = 150 ai_chance = { factor = 5 } } option = { name = SAU_events.161.b log = "[GetDateText]: [This.GetName]: SAU_events.161.b executed" add_to_variable = { SAU_junta_control = 10 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = -20 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } add_stability = -0.05 ai_chance = { factor = 10 } } } country_event = { id = SAU_events.162 title = SAU_events.162.t desc = SAU_events.162.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.162.a log = "[GetDateText]: [This.GetName]: SAU_events.162.a executed" add_to_variable = { SAU_junta_control = 4 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 3 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_production_speed_armsy = 0.08 tooltip = production_speed_arms_factory_factor_tt } add_to_variable = { SAU_mil_industrial_capacityy = 0.03 tooltip = industrial_capacity_factory_tt } capital_scope = { add_building_construction = { type = arms_factory level = 2 } } ai_chance = { factor = 10 } } option = { name = SAU_events.162.b log = "[GetDateText]: [This.GetName]: SAU_events.162.b executed" add_to_variable = { SAU_junta_control = 6 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 6 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_production_speed_armsy = 0.05 tooltip = production_speed_arms_factory_factor_tt } add_to_variable = { SAU_mil_research_speed = 0.05 tooltip = research_speed_factor_tt } add_to_variable = { SAU_mil_consumer_goods = 0.04 tooltip = consumer_goods_factor_tt } set_temp_variable = { treasury_change = -18.00 } modify_treasury_effect = yes ai_chance = { factor = 5 } } } country_event = { id = SAU_events.163 title = SAU_events.163.t desc = SAU_events.163.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.163.a log = "[GetDateText]: [This.GetName]: SAU_events.163.a executed" add_to_variable = { SAU_junta_control = 6 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 10 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_corruption_cost = -0.05 tooltip = corruption_cost_factor_tt } set_temp_variable = { treasury_change = 14.00 } modify_treasury_effect = yes ai_chance = { factor = 7 } } option = { name = SAU_events.163.b log = "[GetDateText]: [This.GetName]: SAU_events.163.b executed" add_to_variable = { SAU_junta_control = 14 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = -12 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_civilian_intel = 0.06 tooltip = civilian_intel_factor_tt } add_to_variable = { SAU_mil_drift_defence = 0.05 tooltip = drift_defence_factor_tt } ai_chance = { factor = 10 } } option = { name = SAU_events.163.c log = "[GetDateText]: [This.GetName]: SAU_events.163.c executed" add_to_variable = { SAU_junta_control = 18 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = -18 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_civilian_intel = 0.06 tooltip = civilian_intel_factor_tt } add_to_variable = { SAU_mil_corruption_cost = -0.05 tooltip = corruption_cost_factor_tt } add_to_variable = { SAU_mil_stability = -0.04 tooltip = stability_factor_tt } set_temp_variable = { treasury_change = 14.00 } modify_treasury_effect = yes ai_chance = { factor = 5 } } } country_event = { id = SAU_events.164 title = SAU_events.164.t desc = SAU_events.164.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.164.a log = "[GetDateText]: [This.GetName]: SAU_events.164.a executed" add_to_variable = { SAU_junta_control = 8 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = -14 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_conscription = 0.06 tooltip = conscription_factor_tt } add_to_variable = { SAU_mil_army_morale = -0.04 tooltip = army_morale_factor_tt } add_manpower = 120000 ai_chance = { factor = 10 } } option = { name = SAU_events.164.b log = "[GetDateText]: [This.GetName]: SAU_events.164.b executed" add_to_variable = { SAU_junta_control = 3 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = -4 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_conscription = 0.03 tooltip = conscription_factor_tt } add_to_variable = { SAU_mil_experience_gain_army = 0.04 tooltip = experience_gain_army_tt } add_manpower = 45000 ai_chance = { factor = 5 } } } country_event = { id = SAU_events.165 title = SAU_events.165.t desc = SAU_events.165.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.165.a log = "[GetDateText]: [This.GetName]: SAU_events.165.a executed" add_to_variable = { SAU_junta_control = -4 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 12 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_stability = 0.03 tooltip = stability_factor_tt } add_political_power = 40 ai_chance = { factor = 5 } } option = { name = SAU_events.165.b log = "[GetDateText]: [This.GetName]: SAU_events.165.b executed" add_to_variable = { SAU_junta_control = 8 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 2 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_civilian_intel = 0.04 tooltip = civilian_intel_factor_tt } ai_chance = { factor = 10 } } option = { name = SAU_events.165.c log = "[GetDateText]: [This.GetName]: SAU_events.165.c executed" add_to_variable = { SAU_junta_control = 12 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = -8 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_political_power = 0.04 tooltip = political_power_factor_tt } add_to_variable = { SAU_mil_corruption_cost = 0.04 tooltip = corruption_cost_factor_tt } set_temp_variable = { treasury_change = 8.00 } modify_treasury_effect = yes ai_chance = { factor = 7 } } } country_event = { id = SAU_events.166 title = SAU_events.166.t desc = SAU_events.166.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.166.a log = "[GetDateText]: [This.GetName]: SAU_events.166.a executed" add_to_variable = { SAU_junta_control = 3 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 10 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } set_temp_variable = { treasury_change = -12.00 } modify_treasury_effect = yes custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_industrial_capacityy = 0.04 tooltip = industrial_capacity_factory_tt } ai_chance = { factor = 7 } } option = { name = SAU_events.166.b log = "[GetDateText]: [This.GetName]: SAU_events.166.b executed" add_to_variable = { SAU_junta_control = 12 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = -7 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_army_core_defence = 0.05 tooltip = army_core_defence_factor_tt } add_to_variable = { SAU_mil_civilian_intel = 0.03 tooltip = civilian_intel_factor_tt } ai_chance = { factor = 10 } } } country_event = { id = SAU_events.167 title = SAU_events.167.t desc = SAU_events.167.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.167.a log = "[GetDateText]: [This.GetName]: SAU_events.167.a executed" add_to_variable = { SAU_junta_control = 2 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 13 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_drift_defence = 0.05 tooltip = drift_defence_factor_tt } ai_chance = { factor = 7 } } option = { name = SAU_events.167.b log = "[GetDateText]: [This.GetName]: SAU_events.167.b executed" add_to_variable = { SAU_junta_control = 11 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = -9 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_civilian_intel = 0.05 tooltip = civilian_intel_factor_tt } add_to_variable = { SAU_mil_stability = -0.03 tooltip = stability_factor_tt } ai_chance = { factor = 10 } } } country_event = { id = SAU_events.168 title = SAU_events.168.t desc = SAU_events.168.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.168.a log = "[GetDateText]: [This.GetName]: SAU_events.168.a executed" add_to_variable = { SAU_junta_control = 4 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 16 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_drift_defence = 0.06 tooltip = drift_defence_factor_tt } add_to_variable = { SAU_mil_political_power = -0.03 tooltip = political_power_factor_tt } ai_chance = { factor = 10 } } option = { name = SAU_events.168.b log = "[GetDateText]: [This.GetName]: SAU_events.168.b executed" add_to_variable = { SAU_junta_control = 13 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = -11 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_political_power = 0.05 tooltip = political_power_factor_tt } add_to_variable = { SAU_mil_stability = -0.04 tooltip = stability_factor_tt } ai_chance = { factor = 5 } } } country_event = { id = SAU_events.169 title = SAU_events.169.t desc = SAU_events.169.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.169.a log = "[GetDateText]: [This.GetName]: SAU_events.169.a executed" add_to_variable = { SAU_junta_control = 16 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = -12 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_civilian_intel = 0.08 tooltip = civilian_intel_factor_tt } add_to_variable = { SAU_mil_stability = -0.04 tooltip = stability_factor_tt } ai_chance = { factor = 8 } } option = { name = SAU_events.169.b log = "[GetDateText]: [This.GetName]: SAU_events.169.b executed" add_to_variable = { SAU_junta_control = 12 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = -8 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_drift_defence = 0.08 tooltip = drift_defence_factor_tt } ai_chance = { factor = 7 } } option = { name = SAU_events.169.c log = "[GetDateText]: [This.GetName]: SAU_events.169.c executed" add_to_variable = { SAU_junta_control = 10 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = -5 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_political_power = 0.06 tooltip = political_power_factor_tt } ai_chance = { factor = 6 } } option = { name = SAU_events.169.e log = "[GetDateText]: [This.GetName]: SAU_events.169.e executed" add_to_variable = { SAU_junta_control = 22 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = -20 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_civilian_intel = 0.06 tooltip = civilian_intel_factor_tt } add_to_variable = { SAU_mil_stability = -0.06 tooltip = stability_factor_tt } ai_chance = { factor = 4 } } } country_event = { id = SAU_events.170 title = SAU_events.170.t desc = SAU_events.170.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.170.a log = "[GetDateText]: [This.GetName]: SAU_events.170.a executed" add_to_variable = { SAU_junta_control = -6 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 18 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_corruption_cost = -0.08 tooltip = corruption_cost_factor_tt } set_temp_variable = { treasury_change = 35.00 } modify_treasury_effect = yes ai_chance = { factor = 9 } } option = { name = SAU_events.170.b log = "[GetDateText]: [This.GetName]: SAU_events.170.b executed" add_to_variable = { SAU_junta_control = 12 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = -4 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_political_power = 0.05 tooltip = political_power_factor_tt } set_temp_variable = { treasury_change = 50.00 } modify_treasury_effect = yes ai_chance = { factor = 7 } } option = { name = SAU_events.170.c log = "[GetDateText]: [This.GetName]: SAU_events.170.c executed" add_to_variable = { SAU_junta_control = 6 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 6 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_stability = 0.04 tooltip = stability_factor_tt } set_temp_variable = { treasury_change = 20.00 } modify_treasury_effect = yes ai_chance = { factor = 4 } } } country_event = { id = SAU_events.171 title = SAU_events.171.t desc = SAU_events.171.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.171.a log = "[GetDateText]: [This.GetName]: SAU_events.171.a executed" add_to_variable = { SAU_junta_control = 4 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 12 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_consumer_goods = 0.03 tooltip = consumer_goods_factor_tt } set_temp_variable = { treasury_change = -25.00 } modify_treasury_effect = yes ai_chance = { factor = 7 } } option = { name = SAU_events.171.b log = "[GetDateText]: [This.GetName]: SAU_events.171.b executed" add_to_variable = { SAU_junta_control = 14 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = -10 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_drift_defence = 0.06 tooltip = drift_defence_factor_tt } ai_chance = { factor = 6 } } option = { name = SAU_events.171.c log = "[GetDateText]: [This.GetName]: SAU_events.171.c executed" add_to_variable = { SAU_junta_control = 10 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 8 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_stability = -0.05 tooltip = stability_factor_tt } set_temp_variable = { treasury_change = 18.00 } modify_treasury_effect = yes ai_chance = { factor = 8 } } option = { name = SAU_events.171.e log = "[GetDateText]: [This.GetName]: SAU_events.171.e executed" add_to_variable = { SAU_junta_control = -2 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 8 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_stability = 0.04 tooltip = stability_factor_tt } add_to_variable = { SAU_mil_consumer_goods = 0.03 tooltip = consumer_goods_factor_tt } ai_chance = { factor = 4 } } } country_event = { id = SAU_events.173 title = SAU_events.173.t desc = SAU_events.173.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.173.a log = "[GetDateText]: [This.GetName]: SAU_events.173.a executed" add_opinion_modifier = { target = CHI modifier = SAU_beijing_agreement } CHI = { add_opinion_modifier = { target = ROOT modifier = SAU_beijing_agreement } } add_to_variable = { SAU_junta_control = 4 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 4 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_production_speed_armsy = 0.06 tooltip = production_speed_arms_factory_factor_tt } set_temp_variable = { treasury_change = 30.00 } modify_treasury_effect = yes ai_chance = { factor = 7 } } option = { name = SAU_events.173.b log = "[GetDateText]: [This.GetName]: SAU_events.173.b executed" add_opinion_modifier = { target = CHI modifier = SAU_beijing_agreement } CHI = { add_opinion_modifier = { target = ROOT modifier = SAU_beijing_agreement } } USA = { add_opinion_modifier = { target = ROOT modifier = SAU_pipeline_rival } } add_to_variable = { SAU_junta_control = 8 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = -4 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_industrial_capacityy = 0.06 tooltip = industrial_capacity_factory_tt } add_to_variable = { SAU_mil_bureaucracy_cost_multiplier = -0.05 tooltip = bureaucracy_cost_multiplier_modifier_tt } ai_chance = { factor = 6 } } } country_event = { id = SAU_events.174 title = SAU_events.174.t desc = SAU_events.174.d picture = GFX_trade_agreement is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.174.a log = "[GetDateText]: [This.GetName]: SAU_events.174.a executed" FROM = { country_event = { id = SAU_events.175 days = 2 } } ai_chance = { factor = 8 } } option = { name = SAU_events.174.b log = "[GetDateText]: [This.GetName]: SAU_events.174.b executed" FROM = { country_event = { id = SAU_events.176 days = 2 } } ai_chance = { factor = 3 } } option = { name = SAU_events.174.c log = "[GetDateText]: [This.GetName]: SAU_events.174.c executed" FROM = { country_event = { id = SAU_events.177 days = 2 } } ai_chance = { factor = 5 } } } country_event = { id = SAU_events.175 title = SAU_events.175.t desc = SAU_events.175.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.175.a log = "[GetDateText]: [This.GetName]: SAU_events.175.a executed" hidden_effect = { set_global_flag = SAU_PER_beijing_agreement } custom_effect_tooltip = SAU_sco_beijing_terms_tt add_opinion_modifier = { target = PER modifier = SAU_beijing_agreement } reverse_add_opinion_modifier = { target = PER modifier = SAU_beijing_agreement } add_opinion_modifier = { target = CHI modifier = SAU_beijing_agreement } reverse_add_opinion_modifier = { target = CHI modifier = SAU_beijing_agreement } hidden_effect = { if = { limit = { NOT = { is_in_array = { global.possible_sco_member_state = THIS.id } } } add_to_array = { global.possible_sco_member_state = SAU } } } CHI_sco_promote_to_member = yes add_to_variable = { SAU_junta_control = 4 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 4 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_foreign_influence_defense = 0.06 tooltip = foreign_influence_defense_modifier_tt } ai_chance = { factor = 7 } } option = { name = SAU_events.175.b log = "[GetDateText]: [This.GetName]: SAU_events.175.b executed" CHI = { add_opinion_modifier = { target = ROOT modifier = SAU_pipeline_rival } } add_to_variable = { SAU_junta_control = -2 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 10 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_foreign_influence_defense = 0.05 tooltip = foreign_influence_defense_modifier_tt } ai_chance = { factor = 4 } } } country_event = { id = SAU_events.176 title = SAU_events.176.t desc = SAU_events.176.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.176.a log = "[GetDateText]: [This.GetName]: SAU_events.176.a executed" add_to_variable = { SAU_junta_control = 2 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = -6 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_drift_defence = 0.04 tooltip = drift_defence_factor_tt } ai_chance = { factor = 5 } } } country_event = { id = SAU_events.177 title = SAU_events.177.t desc = SAU_events.177.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.177.a log = "[GetDateText]: [This.GetName]: SAU_events.177.a executed" hidden_effect = { if = { limit = { NOT = { is_in_array = { global.possible_sco_member_state = THIS.id } } } add_to_array = { global.possible_sco_member_state = SAU } } } CHI_sco_promote_to_member = yes add_to_variable = { SAU_junta_control = 6 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 6 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_foreign_influence_defense = 0.06 tooltip = foreign_influence_defense_modifier_tt } add_to_variable = { SAU_mil_political_power = 0.04 tooltip = political_power_factor_tt } ai_chance = { factor = 5 } } } country_event = { id = SAU_events.172 title = SAU_events.172.t desc = SAU_events.172.d picture = GFX_us_flag is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.172.a log = "[GetDateText]: [This.GetName]: SAU_events.172.a executed" FROM = { country_event = { id = SAU_events.178 days = 2 } } ai_chance = { factor = 7 } } option = { name = SAU_events.172.b log = "[GetDateText]: [This.GetName]: SAU_events.172.b executed" FROM = { country_event = { id = SAU_events.179 days = 2 } } ai_chance = { factor = 6 } } option = { name = SAU_events.172.c log = "[GetDateText]: [This.GetName]: SAU_events.172.c executed" FROM = { country_event = { id = SAU_events.180 days = 2 } } ai_chance = { factor = 3 } } } country_event = { id = SAU_events.178 title = SAU_events.178.t desc = SAU_events.178.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.178.a log = "[GetDateText]: [This.GetName]: SAU_events.178.a executed" add_opinion_modifier = { target = USA modifier = SAU_energy_subsidy } reverse_add_opinion_modifier = { target = USA modifier = SAU_energy_subsidy } add_to_variable = { SAU_junta_control = 6 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 8 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_industrial_capacityy = 0.05 tooltip = industrial_capacity_factory_tt } ai_chance = { factor = 5 } } } country_event = { id = SAU_events.179 title = SAU_events.179.t desc = SAU_events.179.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.179.a log = "[GetDateText]: [This.GetName]: SAU_events.179.a executed" give_military_access = USA add_opinion_modifier = { target = USA modifier = SAU_arab_shield_bond } reverse_add_opinion_modifier = { target = USA modifier = SAU_arab_shield_bond } add_to_variable = { SAU_junta_control = 8 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = -8 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_army_core_defence = 0.06 tooltip = army_core_defence_factor_tt } ai_chance = { factor = 6 } } option = { name = SAU_events.179.b log = "[GetDateText]: [This.GetName]: SAU_events.179.b executed" add_to_variable = { SAU_junta_control = -2 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 8 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_foreign_influence_defense = 0.05 tooltip = foreign_influence_defense_modifier_tt } ai_chance = { factor = 4 } } } country_event = { id = SAU_events.180 title = SAU_events.180.t desc = SAU_events.180.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.180.a log = "[GetDateText]: [This.GetName]: SAU_events.180.a executed" USA = { add_opinion_modifier = { target = ROOT modifier = SAU_pipeline_rival } } add_to_variable = { SAU_junta_control = 6 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = -8 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_foreign_influence_defense = 0.06 tooltip = foreign_influence_defense_modifier_tt } add_to_variable = { SAU_mil_war_support = 0.04 tooltip = war_support_factor_tt } ai_chance = { factor = 5 } } } country_event = { id = SAU_events.181 title = SAU_events.181.t desc = SAU_events.181.d picture = GFX_peace_plan_signing is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.181.a log = "[GetDateText]: [This.GetName]: SAU_events.181.a executed" FROM = { country_event = { id = SAU_events.182 days = 2 } } ai_chance = { factor = 6 } } option = { name = SAU_events.181.b log = "[GetDateText]: [This.GetName]: SAU_events.181.b executed" FROM = { country_event = { id = SAU_events.183 days = 2 } } ai_chance = { factor = 7 } } option = { name = SAU_events.181.c log = "[GetDateText]: [This.GetName]: SAU_events.181.c executed" FROM = { country_event = { id = SAU_events.184 days = 2 } } ai_chance = { factor = 3 } } } country_event = { id = SAU_events.182 title = SAU_events.182.t desc = SAU_events.182.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.182.a log = "[GetDateText]: [This.GetName]: SAU_events.182.a executed" add_ideas = SAU_spirit_quincy_reaffirmed add_opinion_modifier = { target = USA modifier = SAU_quincy_reaffirmed } reverse_add_opinion_modifier = { target = USA modifier = SAU_quincy_reaffirmed } add_to_variable = { SAU_junta_control = 4 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 12 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_army_core_defence = 0.06 tooltip = army_core_defence_factor_tt } add_to_variable = { SAU_mil_experience_gain_army = 0.05 tooltip = experience_gain_army_tt } ai_chance = { factor = 5 } } } country_event = { id = SAU_events.183 title = SAU_events.183.t desc = SAU_events.183.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.183.a log = "[GetDateText]: [This.GetName]: SAU_events.183.a executed" add_opinion_modifier = { target = USA modifier = SAU_energy_subsidy } reverse_add_opinion_modifier = { target = USA modifier = SAU_energy_subsidy } add_to_variable = { SAU_junta_control = 4 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = 4 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_industrial_capacityy = 0.05 tooltip = industrial_capacity_factory_tt } ai_chance = { factor = 5 } } } country_event = { id = SAU_events.184 title = SAU_events.184.t desc = SAU_events.184.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.184.a log = "[GetDateText]: [This.GetName]: SAU_events.184.a executed" add_to_variable = { SAU_junta_control = 4 tooltip = SAU_junta_control_tt } add_to_variable = { SAU_junta_legitimacy = -10 tooltip = SAU_junta_legitimacy_tt } hidden_effect = { SAU_junta_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Military_Rule } add_to_variable = { SAU_mil_war_support = 0.05 tooltip = war_support_factor_tt } add_to_variable = { SAU_mil_conscription = 0.05 tooltip = conscription_factor_tt } ai_chance = { factor = 5 } } } country_event = { id = SAU_events.185 title = SAU_events.185.t desc = SAU_events.185.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.185.a log = "[GetDateText]: [This.GetName]: SAU_events.185.a executed" set_country_flag = SAU_faisalite_circle_active hidden_effect = { if = { limit = { NOT = { has_country_flag = SAU_bop_band_seen } } set_variable = { SAU_social_conservatism = 2 } } } add_to_variable = { SAU_faisalite_conviction = 8 tooltip = SAU_faisalite_conviction_tt } hidden_effect = { SAU_faisalite_conviction_set_tier = yes } add_stability = -0.02 ai_chance = { factor = 6 } } option = { name = SAU_events.185.b log = "[GetDateText]: [This.GetName]: SAU_events.185.b executed" set_country_flag = SAU_faisalite_circle_closed add_political_power = 150 add_stability = 0.02 add_to_variable = { SAU_mutaib_points = -5 tooltip = SAU_mutaib_points_tt } hidden_effect = { SAU_recompute_crown_shares = yes } ai_chance = { factor = 5 } } } country_event = { id = SAU_events.186 title = SAU_events.186.t desc = SAU_events.186.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.186.a log = "[GetDateText]: [This.GetName]: SAU_events.186.a executed" add_to_variable = { SAU_faisalite_conviction = 15 tooltip = SAU_faisalite_conviction_tt } hidden_effect = { SAU_faisalite_conviction_set_tier = yes } add_to_variable = { SAU_mutaib_points = 8 tooltip = SAU_mutaib_points_tt } hidden_effect = { SAU_recompute_crown_shares = yes } set_temp_variable = { treasury_change = -15.00 } modify_treasury_effect = yes ai_chance = { factor = 6 } } option = { name = SAU_events.186.b log = "[GetDateText]: [This.GetName]: SAU_events.186.b executed" add_to_variable = { SAU_faisalite_conviction = 6 tooltip = SAU_faisalite_conviction_tt } hidden_effect = { SAU_faisalite_conviction_set_tier = yes } add_to_variable = { SAU_mutaib_points = 4 tooltip = SAU_mutaib_points_tt } hidden_effect = { SAU_recompute_crown_shares = yes } add_political_power = -50 ai_chance = { factor = 7 } } option = { name = SAU_events.186.c log = "[GetDateText]: [This.GetName]: SAU_events.186.c executed" add_to_variable = { SAU_faisalite_conviction = -25 tooltip = SAU_faisalite_conviction_tt } hidden_effect = { SAU_faisalite_conviction_set_tier = yes } add_to_variable = { SAU_mutaib_points = -10 tooltip = SAU_mutaib_points_tt } hidden_effect = { SAU_recompute_crown_shares = yes } add_political_power = 100 add_stability = 0.03 ai_chance = { factor = 4 } } } #TODO news_event = { id = SAU_events.187 title = SAU_events.187.t desc = SAU_events.187.d picture = GFX_news_arab_conference is_triggered_only = yes major = yes fire_only_once = yes option = { name = SAU_events.187.a ai_chance = { factor = 5 } } } country_event = { id = SAU_events.188 title = SAU_events.188.t desc = SAU_events.188.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.188.a log = "[GetDateText]: [This.GetName]: SAU_events.188.a executed" add_to_variable = { SAU_faisalite_conviction = 18 tooltip = SAU_faisalite_conviction_tt } hidden_effect = { SAU_faisalite_conviction_set_tier = yes } add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = -0.05 } USA = { add_opinion_modifier = { target = ROOT modifier = SAU_pipeline_rival } } add_to_variable = { SAU_mutaib_points = 6 tooltip = SAU_mutaib_points_tt } hidden_effect = { SAU_recompute_crown_shares = yes } add_stability = -0.03 ai_chance = { factor = 6 } } option = { name = SAU_events.188.b log = "[GetDateText]: [This.GetName]: SAU_events.188.b executed" add_to_variable = { SAU_faisalite_conviction = -15 tooltip = SAU_faisalite_conviction_tt } hidden_effect = { SAU_faisalite_conviction_set_tier = yes } add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.05 } add_opinion_modifier = { target = USA modifier = SAU_open_trade_deal } reverse_add_opinion_modifier = { target = USA modifier = SAU_open_trade_deal } add_to_variable = { SAU_mutaib_points = -4 tooltip = SAU_mutaib_points_tt } hidden_effect = { SAU_recompute_crown_shares = yes } add_political_power = 75 ai_chance = { factor = 5 } } } country_event = { id = SAU_events.189 title = SAU_events.189.t desc = SAU_events.189.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.189.a log = "[GetDateText]: [This.GetName]: SAU_events.189.a executed" add_to_variable = { SAU_faisalite_conviction = 20 tooltip = SAU_faisalite_conviction_tt } hidden_effect = { SAU_faisalite_conviction_set_tier = yes } add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = -0.06 } USA = { add_opinion_modifier = { target = ROOT modifier = SAU_pipeline_rival } } add_to_variable = { SAU_mutaib_points = 6 tooltip = SAU_mutaib_points_tt } hidden_effect = { SAU_recompute_crown_shares = yes } add_stability = -0.03 ai_chance = { factor = 6 } } option = { name = SAU_events.189.b log = "[GetDateText]: [This.GetName]: SAU_events.189.b executed" add_to_variable = { SAU_faisalite_conviction = -12 tooltip = SAU_faisalite_conviction_tt } hidden_effect = { SAU_faisalite_conviction_set_tier = yes } add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.04 } add_opinion_modifier = { target = USA modifier = SAU_open_trade_deal } reverse_add_opinion_modifier = { target = USA modifier = SAU_open_trade_deal } add_to_variable = { SAU_mutaib_points = -4 tooltip = SAU_mutaib_points_tt } hidden_effect = { SAU_recompute_crown_shares = yes } add_political_power = 75 ai_chance = { factor = 5 } } } country_event = { id = SAU_events.190 title = SAU_events.190.t desc = SAU_events.190.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.190.a log = "[GetDateText]: [This.GetName]: SAU_events.190.a executed" add_to_variable = { SAU_faisalite_conviction = 16 tooltip = SAU_faisalite_conviction_tt } hidden_effect = { SAU_faisalite_conviction_set_tier = yes } add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = -0.05 } USA = { add_opinion_modifier = { target = ROOT modifier = SAU_pipeline_rival } } add_to_variable = { SAU_mutaib_points = 6 tooltip = SAU_mutaib_points_tt } hidden_effect = { SAU_recompute_crown_shares = yes } add_stability = -0.03 ai_chance = { factor = 6 } } option = { name = SAU_events.190.b log = "[GetDateText]: [This.GetName]: SAU_events.190.b executed" add_to_variable = { SAU_faisalite_conviction = -14 tooltip = SAU_faisalite_conviction_tt } hidden_effect = { SAU_faisalite_conviction_set_tier = yes } add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.05 } add_opinion_modifier = { target = USA modifier = SAU_open_trade_deal } reverse_add_opinion_modifier = { target = USA modifier = SAU_open_trade_deal } add_to_variable = { SAU_mutaib_points = -4 tooltip = SAU_mutaib_points_tt } hidden_effect = { SAU_recompute_crown_shares = yes } add_political_power = 75 ai_chance = { factor = 5 } } } country_event = { id = SAU_events.191 title = SAU_events.191.t desc = SAU_events.191.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.191.a log = "[GetDateText]: [This.GetName]: SAU_events.191.a executed" if = { limit = { NOT = { has_idea = SAU_faisalite_street_movement } } add_ideas = SAU_faisalite_street_movement } add_to_variable = { SAU_faisalite_conviction = 20 tooltip = SAU_faisalite_conviction_tt } hidden_effect = { SAU_faisalite_conviction_set_tier = yes } add_to_variable = { SAU_mutaib_points = 12 tooltip = SAU_mutaib_points_tt } hidden_effect = { SAU_recompute_crown_shares = yes } add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = -0.06 } add_stability = -0.05 add_war_support = 0.05 ai_chance = { factor = 7 } } option = { name = SAU_events.191.b log = "[GetDateText]: [This.GetName]: SAU_events.191.b executed" if = { limit = { NOT = { has_idea = SAU_faisalite_street_movement } } add_ideas = SAU_faisalite_street_movement } add_to_variable = { SAU_faisalite_conviction = 10 tooltip = SAU_faisalite_conviction_tt } hidden_effect = { SAU_faisalite_conviction_set_tier = yes } add_to_variable = { SAU_mutaib_points = 6 tooltip = SAU_mutaib_points_tt } hidden_effect = { SAU_recompute_crown_shares = yes } add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = -0.02 } add_political_power = -100 set_temp_variable = { treasury_change = -8.00 } modify_treasury_effect = yes ai_chance = { factor = 6 } } option = { name = SAU_events.191.c log = "[GetDateText]: [This.GetName]: SAU_events.191.c executed" add_to_variable = { SAU_faisalite_conviction = -20 tooltip = SAU_faisalite_conviction_tt } hidden_effect = { SAU_faisalite_conviction_set_tier = yes } add_to_variable = { SAU_mutaib_points = -8 tooltip = SAU_mutaib_points_tt } hidden_effect = { SAU_recompute_crown_shares = yes } add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.03 } add_stability = 0.04 add_political_power = 75 ai_chance = { factor = 4 } } } country_event = { id = SAU_events.192 title = SAU_events.192.t desc = SAU_events.192.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.192.a log = "[GetDateText]: [This.GetName]: SAU_events.192.a executed" if = { limit = { NOT = { has_idea = SAU_faisalite_street_movement } } add_ideas = SAU_faisalite_street_movement } add_to_variable = { SAU_faisalite_conviction = 25 tooltip = SAU_faisalite_conviction_tt } hidden_effect = { SAU_faisalite_conviction_set_tier = yes } add_to_variable = { SAU_mutaib_points = 10 tooltip = SAU_mutaib_points_tt } hidden_effect = { SAU_recompute_crown_shares = yes } add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = -0.08 } USA = { add_opinion_modifier = { target = ROOT modifier = SAU_pipeline_rival } } ISR = { add_opinion_modifier = { target = ROOT modifier = SAU_boycott_israel } } add_opinion_modifier = { target = ISR modifier = SAU_boycott_israel } add_war_support = 0.06 add_stability = -0.04 ai_chance = { factor = 7 } } option = { name = SAU_events.192.b log = "[GetDateText]: [This.GetName]: SAU_events.192.b executed" if = { limit = { NOT = { has_idea = SAU_faisalite_street_movement } } add_ideas = SAU_faisalite_street_movement } add_to_variable = { SAU_faisalite_conviction = 14 tooltip = SAU_faisalite_conviction_tt } hidden_effect = { SAU_faisalite_conviction_set_tier = yes } add_to_variable = { SAU_mutaib_points = 6 tooltip = SAU_mutaib_points_tt } hidden_effect = { SAU_recompute_crown_shares = yes } add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = -0.03 } every_other_country = { limit = { ISR = { has_war_with = PREV } } add_opinion_modifier = { target = ROOT modifier = SAU_cause_solidarity } } set_temp_variable = { treasury_change = -20.00 } modify_treasury_effect = yes ai_chance = { factor = 6 } } option = { name = SAU_events.192.c log = "[GetDateText]: [This.GetName]: SAU_events.192.c executed" add_to_variable = { SAU_faisalite_conviction = -12 tooltip = SAU_faisalite_conviction_tt } hidden_effect = { SAU_faisalite_conviction_set_tier = yes } add_to_variable = { SAU_mutaib_points = -5 tooltip = SAU_mutaib_points_tt } hidden_effect = { SAU_recompute_crown_shares = yes } add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.03 } add_political_power = 100 add_stability = 0.03 ai_chance = { factor = 4 } } } country_event = { id = SAU_events.193 title = SAU_events.193.t desc = SAU_events.193.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.193.a log = "[GetDateText]: [This.GetName]: SAU_events.193.a executed" add_political_power = 100 add_stability = 0.03 add_war_support = 0.03 ai_chance = { factor = 5 } } } country_event = { id = SAU_events.194 title = SAU_events.194.t desc = SAU_events.194.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.194.a log = "[GetDateText]: [This.GetName]: SAU_events.194.a executed" add_political_power = 50 custom_effect_tooltip = SAU_coalition_invites_tt hidden_effect = { if = { limit = { country_exists = KUW } KUW = { country_event = { id = SAU_events.198 days = 1 } } } if = { limit = { country_exists = QAT } QAT = { country_event = { id = SAU_events.198 days = 1 } } } if = { limit = { country_exists = UAE } UAE = { country_event = { id = SAU_events.198 days = 1 } } } if = { limit = { country_exists = EGY } EGY = { country_event = { id = SAU_events.198 days = 1 } } } if = { limit = { country_exists = JOR } JOR = { country_event = { id = SAU_events.198 days = 1 } } } if = { limit = { country_exists = SUD } SUD = { country_event = { id = SAU_events.198 days = 1 } } } if = { limit = { country_exists = MOR } MOR = { country_event = { id = SAU_events.198 days = 1 } } } if = { limit = { country_exists = PAK } PAK = { country_event = { id = SAU_events.198 days = 1 } } } } if = { limit = { country_exists = YEM } YEM = { country_event = { id = SAU_events.195 days = 4 } } } else = { country_event = { id = SAU_events.199 days = 4 } } ai_chance = { factor = 8 } } option = { name = SAU_events.194.b log = "[GetDateText]: [This.GetName]: SAU_events.194.b executed" add_political_power = 25 add_war_support = 0.02 if = { limit = { country_exists = YEM } YEM = { country_event = { id = SAU_events.195 days = 4 } } } else = { country_event = { id = SAU_events.199 days = 4 } } ai_chance = { factor = 3 } } } country_event = { id = SAU_events.198 title = SAU_events.198.t desc = SAU_events.198.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.198.a log = "[GetDateText]: [This.GetName]: SAU_events.198.a executed" set_country_flag = SAU_joined_the_coalition FROM = { add_to_variable = { SAU_coalition_partners = 1 tooltip = SAU_coalition_partners_tt } add_opinion_modifier = { target = ROOT modifier = SAU_arab_shield_bond } } add_opinion_modifier = { target = FROM modifier = SAU_arab_shield_bond } add_war_support = 0.02 ai_chance = { factor = 50 } } option = { name = SAU_events.198.b log = "[GetDateText]: [This.GetName]: SAU_events.198.b executed" add_political_power = 25 ai_chance = { factor = 50 } } } country_event = { id = SAU_events.195 title = SAU_events.195.t desc = SAU_events.195.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.195.a log = "[GetDateText]: [This.GetName]: SAU_events.195.a executed" FROM = { add_opinion_modifier = { target = ROOT modifier = military_aid } } add_opinion_modifier = { target = FROM modifier = military_aid } add_war_support = 0.05 FROM = { country_event = { id = SAU_events.196 days = 1 } } ai_chance = { factor = 8 } } option = { name = SAU_events.195.b log = "[GetDateText]: [This.GetName]: SAU_events.195.b executed" add_political_power = 50 add_stability = 0.03 FROM = { country_event = { id = SAU_events.199 days = 1 } } ai_chance = { factor = 3 } } } country_event = { id = SAU_events.196 title = SAU_events.196.t desc = SAU_events.196.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.196.a log = "[GetDateText]: [This.GetName]: SAU_events.196.a executed" set_country_flag = SAU_yemen_intervention set_country_flag = SAU_decisive_storm_launched set_country_flag = SAU_yemen_proxy set_country_flag = SAU_decisive_storm add_war_support = 0.08 custom_effect_tooltip = SAU_decisive_storm_coalition_tt if = { limit = { country_exists = KUW KUW = { has_country_flag = SAU_joined_the_coalition } } KUW = { add_opinion_modifier = { target = ROOT modifier = SAU_arab_shield_bond } } add_opinion_modifier = { target = KUW modifier = SAU_arab_shield_bond } } if = { limit = { country_exists = QAT QAT = { has_country_flag = SAU_joined_the_coalition } } QAT = { add_opinion_modifier = { target = ROOT modifier = SAU_arab_shield_bond } } add_opinion_modifier = { target = QAT modifier = SAU_arab_shield_bond } } if = { limit = { country_exists = UAE UAE = { has_country_flag = SAU_joined_the_coalition } } UAE = { add_opinion_modifier = { target = ROOT modifier = SAU_arab_shield_bond } } add_opinion_modifier = { target = UAE modifier = SAU_arab_shield_bond } } if = { limit = { country_exists = EGY EGY = { has_country_flag = SAU_joined_the_coalition } } EGY = { add_opinion_modifier = { target = ROOT modifier = SAU_arab_shield_bond } } add_opinion_modifier = { target = EGY modifier = SAU_arab_shield_bond } } if = { limit = { country_exists = JOR JOR = { has_country_flag = SAU_joined_the_coalition } } JOR = { add_opinion_modifier = { target = ROOT modifier = SAU_arab_shield_bond } } add_opinion_modifier = { target = JOR modifier = SAU_arab_shield_bond } } if = { limit = { country_exists = SUD SUD = { has_country_flag = SAU_joined_the_coalition } } SUD = { add_opinion_modifier = { target = ROOT modifier = SAU_arab_shield_bond } } add_opinion_modifier = { target = SUD modifier = SAU_arab_shield_bond } } if = { limit = { country_exists = MOR MOR = { has_country_flag = SAU_joined_the_coalition } } MOR = { add_opinion_modifier = { target = ROOT modifier = SAU_arab_shield_bond } } add_opinion_modifier = { target = MOR modifier = SAU_arab_shield_bond } } if = { limit = { country_exists = PAK PAK = { has_country_flag = SAU_joined_the_coalition } } PAK = { add_opinion_modifier = { target = ROOT modifier = SAU_arab_shield_bond } } add_opinion_modifier = { target = PAK modifier = SAU_arab_shield_bond } } if = { limit = { country_exists = YEM } YEM = { add_ideas = SAU_decisive_storm_air_cover } } if = { limit = { country_exists = HOU } HOU = { every_controlled_state = { if = { limit = { infrastructure > 0 } random = { chance = 50 damage_building = { type = infrastructure damage = 2 } } } if = { limit = { anti_air_building > 0 } random = { chance = 35 damage_building = { type = anti_air_building damage = 1 } } } } } } hidden_effect = { if = { limit = { NOT = { has_completed_focus = SAU_saudi_foreign_policy } } complete_national_focus = SAU_saudi_foreign_policy } if = { limit = { NOT = { has_completed_focus = SAU_the_yemeni_civil_war } } complete_national_focus = SAU_the_yemeni_civil_war } if = { limit = { check_variable = { SAU_coalition_partners > 2 } NOT = { has_completed_focus = SAU_a_proxy_war_in_yemen } NOT = { has_completed_focus = SAU_direct_intervention_in_yemen } } complete_national_focus = SAU_a_proxy_war_in_yemen } } unlock_decision_category_tooltip = SAU_Foregin_affairs_category unlock_decision_tooltip = SAU_storm_air_campaign unlock_decision_tooltip = SAU_storm_stand_down unlock_decision_tooltip = SAU_yemen_raise_brigade unlock_decision_tooltip = SAU_yemen_old_weapons unlock_decision_tooltip = SAU_yemen_war_funds hidden_effect = { news_event = { id = SAU_events.197 days = 1 } } ai_chance = { factor = 8 } } option = { name = SAU_events.196.b log = "[GetDateText]: [This.GetName]: SAU_events.196.b executed" set_country_flag = SAU_yemen_intervention set_country_flag = SAU_yemen_proxy set_country_flag = SAU_decisive_storm add_war_support = 0.03 custom_effect_tooltip = SAU_decisive_storm_coalition_tt if = { limit = { country_exists = KUW KUW = { has_country_flag = SAU_joined_the_coalition } } KUW = { add_opinion_modifier = { target = ROOT modifier = military_aid } } add_opinion_modifier = { target = KUW modifier = military_aid } } if = { limit = { country_exists = QAT QAT = { has_country_flag = SAU_joined_the_coalition } } QAT = { add_opinion_modifier = { target = ROOT modifier = military_aid } } add_opinion_modifier = { target = QAT modifier = military_aid } } if = { limit = { country_exists = UAE UAE = { has_country_flag = SAU_joined_the_coalition } } UAE = { add_opinion_modifier = { target = ROOT modifier = military_aid } } add_opinion_modifier = { target = UAE modifier = military_aid } } if = { limit = { country_exists = EGY EGY = { has_country_flag = SAU_joined_the_coalition } } EGY = { add_opinion_modifier = { target = ROOT modifier = military_aid } } add_opinion_modifier = { target = EGY modifier = military_aid } } if = { limit = { country_exists = JOR JOR = { has_country_flag = SAU_joined_the_coalition } } JOR = { add_opinion_modifier = { target = ROOT modifier = military_aid } } add_opinion_modifier = { target = JOR modifier = military_aid } } if = { limit = { country_exists = SUD SUD = { has_country_flag = SAU_joined_the_coalition } } SUD = { add_opinion_modifier = { target = ROOT modifier = military_aid } } add_opinion_modifier = { target = SUD modifier = military_aid } } if = { limit = { country_exists = MOR MOR = { has_country_flag = SAU_joined_the_coalition } } MOR = { add_opinion_modifier = { target = ROOT modifier = military_aid } } add_opinion_modifier = { target = MOR modifier = military_aid } } if = { limit = { country_exists = PAK PAK = { has_country_flag = SAU_joined_the_coalition } } PAK = { add_opinion_modifier = { target = ROOT modifier = military_aid } } add_opinion_modifier = { target = PAK modifier = military_aid } } if = { limit = { country_exists = YEM } YEM = { add_ideas = SAU_decisive_storm_air_cover } } if = { limit = { country_exists = HOU } HOU = { every_controlled_state = { if = { limit = { infrastructure > 0 } random = { chance = 35 damage_building = { type = infrastructure damage = 1 } } } if = { limit = { anti_air_building > 0 } random = { chance = 25 damage_building = { type = anti_air_building damage = 1 } } } } } } hidden_effect = { if = { limit = { NOT = { has_completed_focus = SAU_saudi_foreign_policy } } complete_national_focus = SAU_saudi_foreign_policy } if = { limit = { NOT = { has_completed_focus = SAU_the_yemeni_civil_war } } complete_national_focus = SAU_the_yemeni_civil_war } if = { limit = { check_variable = { SAU_coalition_partners > 2 } NOT = { has_completed_focus = SAU_a_proxy_war_in_yemen } NOT = { has_completed_focus = SAU_direct_intervention_in_yemen } } complete_national_focus = SAU_a_proxy_war_in_yemen } } unlock_decision_category_tooltip = SAU_Foregin_affairs_category unlock_decision_tooltip = SAU_storm_air_campaign unlock_decision_tooltip = SAU_storm_stand_down unlock_decision_tooltip = SAU_yemen_raise_brigade unlock_decision_tooltip = SAU_yemen_old_weapons unlock_decision_tooltip = SAU_yemen_war_funds add_political_power = 50 hidden_effect = { news_event = { id = SAU_events.197 days = 1 } } ai_chance = { factor = 4 } } } country_event = { id = SAU_events.199 title = SAU_events.199.t desc = SAU_events.199.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.199.a log = "[GetDateText]: [This.GetName]: SAU_events.199.a executed" add_political_power = 75 add_stability = 0.02 ai_chance = { factor = 6 } } option = { name = SAU_events.199.b log = "[GetDateText]: [This.GetName]: SAU_events.199.b executed" set_country_flag = SAU_yemen_intervention set_country_flag = SAU_yemen_proxy set_country_flag = SAU_decisive_storm add_war_support = 0.04 hidden_effect = { if = { limit = { NOT = { has_completed_focus = SAU_saudi_foreign_policy } } complete_national_focus = SAU_saudi_foreign_policy } } unlock_decision_category_tooltip = SAU_Foregin_affairs_category unlock_decision_tooltip = SAU_storm_air_campaign unlock_decision_tooltip = SAU_storm_stand_down unlock_decision_tooltip = SAU_yemen_raise_brigade unlock_decision_tooltip = SAU_yemen_old_weapons unlock_decision_tooltip = SAU_yemen_war_funds ai_chance = { factor = 4 } } } # TODO news_event = { id = SAU_events.197 title = SAU_events.197.t desc = SAU_events.197.d picture = GFX_news_SAU_YEM_Missile is_triggered_only = yes major = yes fire_only_once = yes option = { name = SAU_events.197.a log = "[GetDateText]: [This.GetName]: SAU_events.197.a executed" add_political_power = 0 ai_chance = { factor = 5 } } } country_event = { id = SAU_events.200 title = SAU_events.200.t desc = SAU_events.200.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.200.a log = "[GetDateText]: [This.GetName]: SAU_events.200.a executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_corruption_cost = -0.08 tooltip = corruption_cost_factor_tt } add_to_variable = { SAU_centralization_cost = -0.06 tooltip = bureaucracy_cost_multiplier_modifier_tt } add_to_variable = { SAU_pp_factor = 0.05 tooltip = political_power_factor_tt } ai_chance = { factor = 7 } } option = { name = SAU_events.200.b log = "[GetDateText]: [This.GetName]: SAU_events.200.b executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_stability_factor = 0.06 tooltip = stability_factor_tt } add_to_variable = { SAU_drift_defence_factor = 0.08 tooltip = drift_defence_factor_tt } add_to_variable = { SAU_research_speed_factor = -0.04 tooltip = research_speed_factor_tt } ai_chance = { factor = 6 } } option = { name = SAU_events.200.c log = "[GetDateText]: [This.GetName]: SAU_events.200.c executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_return_on_investment_modifier = 0.08 tooltip = return_on_investment_modifier_tt } add_to_variable = { SAU_civilian_factories_productivity = 0.05 tooltip = civilian_factories_productivity_tt } add_to_variable = { SAU_stability_factor = -0.04 tooltip = stability_factor_tt } ai_chance = { factor = 5 } } } country_event = { id = SAU_events.201 title = SAU_events.201.t desc = SAU_events.201.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.201.a log = "[GetDateText]: [This.GetName]: SAU_events.201.a executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_political_power_cost = -0.05 tooltip = political_power_cost_tt } add_to_variable = { SAU_influence_coup_modifier = -0.1 tooltip = influence_coup_modifier_tt } add_to_variable = { SAU_stability_factor = 0.05 tooltip = stability_factor_tt } ai_chance = { factor = 7 } } option = { name = SAU_events.201.b log = "[GetDateText]: [This.GetName]: SAU_events.201.b executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_pp_factor = 0.08 tooltip = political_power_factor_tt } set_country_flag = SAU_royal_patronage_unlocked unlock_decision_tooltip = { decision = SAU_royal_patronage } add_to_variable = { SAU_stability_factor = -0.03 tooltip = stability_factor_tt } ai_chance = { factor = 5 } } option = { name = SAU_events.201.c log = "[GetDateText]: [This.GetName]: SAU_events.201.c executed" set_temp_variable = { treasury_change = -20.00 } modify_treasury_effect = yes custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_stability_factor = 0.06 tooltip = stability_factor_tt } add_to_variable = { SAU_tax_gain_multiplier_modifier = -0.03 tooltip = tax_gain_multiplier_modifier_tt } add_to_variable = { SAU_intel_network_gain_factor = 0.05 tooltip = intel_network_gain_factor_tt } ai_chance = { factor = 4 } } } country_event = { id = SAU_events.202 title = SAU_events.202.t desc = SAU_events.202.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.202.a log = "[GetDateText]: [This.GetName]: SAU_events.202.a executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_stability_factor = 0.06 tooltip = stability_factor_tt } add_to_variable = { SAU_research_speed_factor = 0.05 tooltip = research_speed_factor_tt } add_to_variable = { SAU_pp_factor = -0.05 tooltip = political_power_factor_tt } ai_chance = { factor = 6 } } option = { name = SAU_events.202.b log = "[GetDateText]: [This.GetName]: SAU_events.202.b executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_stability_factor = -0.06 tooltip = stability_factor_tt } add_to_variable = { SAU_research_speed_factor = -0.05 tooltip = research_speed_factor_tt } add_to_variable = { SAU_pp_factor = 0.05 tooltip = political_power_factor_tt } ai_chance = { factor = 5 } } } country_event = { id = SAU_events.203 title = SAU_events.203.t desc = SAU_events.203.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.203.a log = "[GetDateText]: [This.GetName]: SAU_events.203.a executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_terror_threat_detection = 0.15 tooltip = terror_threat_detection_modifier_tt } add_to_variable = { SAU_terror_threat_base_defense = 0.08 tooltip = terror_threat_base_defense_modifier_tt } add_to_variable = { SAU_intel_network_gain_factor = 0.06 tooltip = intel_network_gain_factor_tt } add_to_variable = { SAU_drift_defence_factor = -0.05 tooltip = drift_defence_factor_tt } ai_chance = { factor = 7 } } option = { name = SAU_events.203.b log = "[GetDateText]: [This.GetName]: SAU_events.203.b executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_terror_threat_base_defense = 0.15 tooltip = terror_threat_base_defense_modifier_tt } add_to_variable = { SAU_civilian_intel_factor = 0.08 tooltip = civilian_intel_factor_tt } add_to_variable = { SAU_stability_factor = 0.04 tooltip = stability_factor_tt } add_to_variable = { SAU_research_speed_factor = -0.04 tooltip = research_speed_factor_tt } ai_chance = { factor = 6 } } option = { name = SAU_events.203.c log = "[GetDateText]: [This.GetName]: SAU_events.203.c executed" set_temp_variable = { treasury_change = -12.00 } modify_treasury_effect = yes custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_terror_threat_detection = 0.08 tooltip = terror_threat_detection_modifier_tt } add_to_variable = { SAU_stability_factor = 0.07 tooltip = stability_factor_tt } add_to_variable = { SAU_resistance_growth = -0.08 tooltip = resistance_growth_tt } add_to_variable = { SAU_corruption_cost = 0.04 tooltip = corruption_cost_factor_tt } ai_chance = { factor = 4 } } } country_event = { id = SAU_events.204 title = SAU_events.204.t desc = SAU_events.204.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.204.a log = "[GetDateText]: [This.GetName]: SAU_events.204.a executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_stability_factor = 0.05 tooltip = stability_factor_tt } add_to_variable = { SAU_corruption_cost = -0.06 tooltip = corruption_cost_factor_tt } add_to_variable = { SAU_pp_factor = -0.04 tooltip = political_power_factor_tt } ai_chance = { factor = 7 } } option = { name = SAU_events.204.b log = "[GetDateText]: [This.GetName]: SAU_events.204.b executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_pp_factor = 0.06 tooltip = political_power_factor_tt } add_to_variable = { SAU_foreign_influence_defense_modifier = 0.05 tooltip = foreign_influence_defense_modifier_tt } add_to_variable = { SAU_stability_factor = -0.04 tooltip = stability_factor_tt } ai_chance = { factor = 5 } } option = { name = SAU_events.204.c log = "[GetDateText]: [This.GetName]: SAU_events.204.c executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_stability_factor = 0.08 tooltip = stability_factor_tt } add_to_variable = { SAU_migration_rate_value_factor = 0.05 tooltip = migration_rate_value_factor_tt } add_to_variable = { SAU_productivity_growth = 0.05 tooltip = productivity_growth_modifier_tt } add_to_variable = { SAU_drift_defence_factor = -0.08 tooltip = drift_defence_factor_tt } ai_chance = { factor = 4 } } } country_event = { id = SAU_events.205 title = SAU_events.205.t desc = SAU_events.205.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.205.a log = "[GetDateText]: [This.GetName]: SAU_events.205.a executed" add_political_power = 25 ai_chance = { factor = 5 } } } country_event = { id = SAU_events.206 title = SAU_events.206.t desc = SAU_events.206.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.206.a log = "[GetDateText]: [This.GetName]: SAU_events.206.a executed" custom_effect_tooltip = SAU_pc_bill_enacting_tt activate_mission = SAU_pc_enact_reformist hidden_effect = { clr_country_flag = SAU_pc_doing_bill add_to_variable = { SAU_pc_standing = 10 } add_to_variable = { SAU_pc_reformists = 8 } subtract_from_variable = { SAU_pc_traditionalists = 4 } subtract_from_variable = { SAU_pc_provincials = 4 } SAU_pc_clamp_seats = yes } ai_chance = { factor = 7 } } option = { name = SAU_events.206.b log = "[GetDateText]: [This.GetName]: SAU_events.206.b executed" custom_effect_tooltip = SAU_pc_veto_tt add_stability = -0.05 add_war_support = -0.05 add_political_power = 100 hidden_effect = { clr_country_flag = SAU_pc_doing_bill subtract_from_variable = { SAU_pc_standing = 15 } add_to_variable = { SAU_pc_vetoes = 1 } subtract_from_variable = { SAU_pc_reformists = 10 } SAU_pc_clamp_seats = yes } ai_chance = { factor = 3 } } } country_event = { id = SAU_events.207 title = SAU_events.207.t desc = SAU_events.207.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.207.a log = "[GetDateText]: [This.GetName]: SAU_events.207.a executed" custom_effect_tooltip = SAU_pc_bill_enacting_tt activate_mission = SAU_pc_enact_traditionalist hidden_effect = { clr_country_flag = SAU_pc_doing_bill add_to_variable = { SAU_pc_standing = 10 } add_to_variable = { SAU_pc_traditionalists = 8 } subtract_from_variable = { SAU_pc_reformists = 4 } subtract_from_variable = { SAU_pc_provincials = 4 } SAU_pc_clamp_seats = yes } ai_chance = { factor = 7 } } option = { name = SAU_events.207.b log = "[GetDateText]: [This.GetName]: SAU_events.207.b executed" custom_effect_tooltip = SAU_pc_veto_tt add_stability = -0.05 add_war_support = -0.05 add_political_power = 100 hidden_effect = { clr_country_flag = SAU_pc_doing_bill subtract_from_variable = { SAU_pc_standing = 15 } add_to_variable = { SAU_pc_vetoes = 1 } subtract_from_variable = { SAU_pc_traditionalists = 10 } SAU_pc_clamp_seats = yes } ai_chance = { factor = 3 } } } country_event = { id = SAU_events.208 title = SAU_events.208.t desc = SAU_events.208.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.208.a log = "[GetDateText]: [This.GetName]: SAU_events.208.a executed" custom_effect_tooltip = SAU_pc_bill_enacting_tt activate_mission = SAU_pc_enact_provincial hidden_effect = { clr_country_flag = SAU_pc_doing_bill add_to_variable = { SAU_pc_standing = 10 } add_to_variable = { SAU_pc_provincials = 8 } subtract_from_variable = { SAU_pc_reformists = 4 } subtract_from_variable = { SAU_pc_traditionalists = 4 } SAU_pc_clamp_seats = yes } ai_chance = { factor = 7 } } option = { name = SAU_events.208.b log = "[GetDateText]: [This.GetName]: SAU_events.208.b executed" custom_effect_tooltip = SAU_pc_veto_tt add_stability = -0.05 add_war_support = -0.05 add_political_power = 100 hidden_effect = { clr_country_flag = SAU_pc_doing_bill subtract_from_variable = { SAU_pc_standing = 15 } add_to_variable = { SAU_pc_vetoes = 1 } subtract_from_variable = { SAU_pc_provincials = 10 } SAU_pc_clamp_seats = yes } ai_chance = { factor = 3 } } } country_event = { id = SAU_events.209 title = SAU_events.209.t desc = SAU_events.209.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.209.a log = "[GetDateText]: [This.GetName]: SAU_events.209.a executed" custom_effect_tooltip = SAU_women_shura_seated_tt add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = 0.10 } hidden_effect = { add_to_variable = { SAU_shura_technocrats = 20 } add_to_variable = { SAU_shura_notables = 10 } SAU_shura_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_migration_rate_value_factor = 0.06 tooltip = migration_rate_value_factor_tt } add_to_variable = { SAU_productivity_growth = 0.05 tooltip = productivity_growth_modifier_tt } add_to_variable = { SAU_research_speed_factor = 0.05 tooltip = research_speed_factor_tt } add_to_variable = { SAU_drift_defence_factor = -0.05 tooltip = drift_defence_factor_tt } ai_chance = { factor = 6 } } option = { name = SAU_events.209.b log = "[GetDateText]: [This.GetName]: SAU_events.209.b executed" add_power_balance_value = { id = SAU_modernisation_balance_of_power_category value = -0.10 } hidden_effect = { add_to_variable = { SAU_shura_ulema = 15 } SAU_shura_set_tier = yes } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_stability_factor = 0.05 tooltip = stability_factor_tt } add_to_variable = { SAU_drift_defence_factor = 0.06 tooltip = drift_defence_factor_tt } add_to_variable = { SAU_research_speed_factor = -0.05 tooltip = research_speed_factor_tt } add_to_variable = { SAU_migration_rate_value_factor = -0.05 tooltip = migration_rate_value_factor_tt } ai_chance = { factor = 5 } } } # TODO news_event = { id = SAU_events.210 title = SAU_events.210.t desc = SAU_events.210.d picture = GFX_yemen_civilwar is_triggered_only = yes major = yes option = { name = SAU_events.210.a ai_chance = { factor = 5 } } } country_event = { id = SAU_events.211 title = SAU_events.211.t desc = SAU_events.211.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.211.a log = "[GetDateText]: [This.GetName]: SAU_events.211.a executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_production_oil_factor = 0.1 tooltip = production_oil_factor_tt } add_to_variable = { SAU_oil_export_multiplier_modifier = 0.08 tooltip = oil_export_multiplier_modifier_tt } add_to_variable = { SAU_max_fuel_factor = 0.08 tooltip = max_fuel_factor_tt } add_to_variable = { SAU_military_factories_productivity = -0.08 tooltip = military_factories_productivity_tt } ai_chance = { factor = 5 } } option = { name = SAU_events.211.b log = "[GetDateText]: [This.GetName]: SAU_events.211.b executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_military_factories_productivity = 0.1 tooltip = military_factories_productivity_tt } add_to_variable = { SAU_production_speed_buildings_factor = 0.08 tooltip = production_speed_buildings_factor_tt } add_to_variable = { SAU_production_oil_factor = -0.08 tooltip = production_oil_factor_tt } add_to_variable = { SAU_fuel_gain_factor_from_states = -0.08 tooltip = fuel_gain_factor_from_states_tt } ai_chance = { factor = 5 } } option = { name = SAU_events.211.c log = "[GetDateText]: [This.GetName]: SAU_events.211.c executed" custom_effect_tooltip = SAU_oil_new_field_tt hidden_effect = { random_owned_controlled_state = { limit = { is_core_of = ROOT } add_resource = { type = oil amount = 15 } } } custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_local_resources_factor = 0.05 tooltip = local_resources_oil_factor_tt } set_temp_variable = { treasury_change = -150.00 } modify_treasury_effect = yes ai_chance = { factor = 4 modifier = { has_active_mission = bankruptcy_incoming_collapse factor = 0 } } } } country_event = { id = SAU_events.212 title = SAU_events.212.t desc = SAU_events.212.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.212.a log = "[GetDateText]: [This.GetName]: SAU_events.212.a executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_corruption_cost = -0.12 tooltip = corruption_cost_factor_tt } add_to_variable = { SAU_pp_factor = 0.06 tooltip = political_power_factor_tt } add_to_variable = { SAU_tax_gain_multiplier_modifier = 0.06 tooltip = tax_gain_multiplier_modifier_tt } add_to_variable = { SAU_investment_cost_modifier = 0.08 tooltip = investment_cost_modifier_tt } add_to_variable = { SAU_stability_factor = -0.04 tooltip = stability_factor_tt } ai_chance = { factor = 5 } } } country_event = { id = SAU_events.213 title = SAU_events.213.t desc = SAU_events.213.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.213.a log = "[GetDateText]: [This.GetName]: SAU_events.213.a executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_pp_factor = 0.12 tooltip = political_power_factor_tt } add_to_variable = { SAU_corruption_cost = -0.1 tooltip = corruption_cost_factor_tt } add_to_variable = { SAU_civilian_intel_factor = 0.06 tooltip = civilian_intel_factor_tt } add_to_variable = { SAU_receiving_investment_cost_modifier = 0.15 tooltip = receiving_investment_cost_modifier_tt } add_to_variable = { SAU_return_on_investment_modifier = -0.1 tooltip = return_on_investment_modifier_tt } ai_chance = { factor = 5 } } } country_event = { id = SAU_events.214 title = SAU_events.214.t desc = SAU_events.214.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.214.a log = "[GetDateText]: [This.GetName]: SAU_events.214.a executed" custom_effect_tooltip = { localization_key = modifies_dynamic_modifier_tt MODIFIER = SAU_Monarchy_house_of_al_saud } add_to_variable = { SAU_return_on_investment_modifier = 0.1 tooltip = return_on_investment_modifier_tt } add_to_variable = { SAU_international_market_income_modifier = 0.08 tooltip = international_market_income_modifier_tt } add_to_variable = { SAU_investment_cost_modifier = -0.1 tooltip = investment_cost_modifier_tt } custom_effect_tooltip = SAU_backdoor_corruption_tt hidden_effect = { increase_corruption = yes increase_corruption = yes } add_to_variable = { SAU_pp_factor = -0.05 tooltip = political_power_factor_tt } ai_chance = { factor = 5 } } } country_event = { id = SAU_events.215 title = SAU_events.215.t desc = SAU_events.215.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.215.a ai_chance = { factor = 5 } } } country_event = { id = SAU_events.216 title = SAU_events.216.t desc = SAU_events.216.d picture = GFX_SAU_generic is_triggered_only = yes option = { name = SAU_events.216.a log = "[GetDateText]: [This.GetName]: SAU_events.216.a executed" add_to_variable = { SAU_faisalite_conviction = 10 tooltip = SAU_faisalite_conviction_tt } hidden_effect = { SAU_faisalite_conviction_set_tier = yes } add_stability = -0.03 ai_chance = { factor = 4 } } option = { name = SAU_events.216.b log = "[GetDateText]: [This.GetName]: SAU_events.216.b executed" add_to_variable = { SAU_faisalite_conviction = 5 tooltip = SAU_faisalite_conviction_tt } hidden_effect = { SAU_faisalite_conviction_set_tier = yes } ai_chance = { factor = 5 } } option = { name = SAU_events.216.c log = "[GetDateText]: [This.GetName]: SAU_events.216.c executed" add_to_variable = { SAU_faisalite_conviction = -10 tooltip = SAU_faisalite_conviction_tt } hidden_effect = { SAU_faisalite_conviction_set_tier = yes } add_stability = 0.03 ai_chance = { factor = 3 } } } # TODO news_event = { id = SAU_events.217 title = SAU_events.217.t desc = SAU_events.217.d picture = GFX_news_saudi_royal_death is_triggered_only = yes major = yes fire_only_once = yes option = { name = SAU_events.217.a ai_chance = { factor = 5 } } } # TODO news_event = { id = SAU_events.218 title = SAU_events.218.t desc = SAU_events.218.d picture = GFX_news_saudi_royal_death is_triggered_only = yes major = yes fire_only_once = yes option = { name = SAU_events.218.a ai_chance = { factor = 5 } } } news_event = { id = SAU_events.219 title = SAU_events.219.t desc = SAU_events.219.d picture = GFX_news_King_Salman is_triggered_only = yes major = yes fire_only_once = yes option = { name = SAU_events.219.a ai_chance = { factor = 5 } } } country_event = { id = SAU_events.220 title = SAU_events.220.t desc = SAU_events.220.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.220.a log = "[GetDateText]: [This.GetName]: SAU_events.220.a executed" set_country_flag = SAU_shura_chartered hidden_effect = { SAU_shura_clear = yes } add_ideas = SAU_shura_charter_technocrats add_political_power = 50 ai_chance = { factor = 7 } } option = { name = SAU_events.220.b log = "[GetDateText]: [This.GetName]: SAU_events.220.b executed" clr_country_flag = SAU_shura_charter_offered hidden_effect = { set_variable = { SAU_shura_ulema = 40 } set_variable = { SAU_shura_technocrats = 40 } set_variable = { SAU_shura_notables = 40 } SAU_shura_set_tier = yes } custom_effect_tooltip = SAU_shura_rebalanced_tt add_political_power = 120 ai_chance = { factor = 3 } } } country_event = { id = SAU_events.221 title = SAU_events.221.t desc = SAU_events.221.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.221.a log = "[GetDateText]: [This.GetName]: SAU_events.221.a executed" set_country_flag = SAU_shura_chartered hidden_effect = { SAU_shura_clear = yes } add_ideas = SAU_shura_charter_notables add_political_power = 50 ai_chance = { factor = 7 } } option = { name = SAU_events.221.b log = "[GetDateText]: [This.GetName]: SAU_events.221.b executed" clr_country_flag = SAU_shura_charter_offered hidden_effect = { set_variable = { SAU_shura_ulema = 40 } set_variable = { SAU_shura_technocrats = 40 } set_variable = { SAU_shura_notables = 40 } SAU_shura_set_tier = yes } custom_effect_tooltip = SAU_shura_rebalanced_tt add_political_power = 120 ai_chance = { factor = 3 } } } country_event = { id = SAU_events.222 title = SAU_events.222.t desc = SAU_events.222.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.222.a log = "[GetDateText]: [This.GetName]: SAU_events.222.a executed" set_country_flag = SAU_shura_chartered hidden_effect = { SAU_shura_clear = yes } add_ideas = SAU_shura_charter_ulema add_political_power = 50 ai_chance = { factor = 7 } } option = { name = SAU_events.222.b log = "[GetDateText]: [This.GetName]: SAU_events.222.b executed" clr_country_flag = SAU_shura_charter_offered hidden_effect = { set_variable = { SAU_shura_ulema = 40 } set_variable = { SAU_shura_technocrats = 40 } set_variable = { SAU_shura_notables = 40 } SAU_shura_set_tier = yes } custom_effect_tooltip = SAU_shura_rebalanced_tt add_political_power = 120 ai_chance = { factor = 3 } } } country_event = { id = SAU_events.223 title = SAU_events.223.t desc = SAU_events.223.d picture = GFX_SAU_generic is_triggered_only = yes fire_only_once = yes option = { name = SAU_events.223.a ai_chance = { factor = 1 } } }