add_namespace = SierraLeone add_namespace = SierraLeoneNews ### Sierra Leonean civil war cleanup events ### #Give the winner SIE cosmetic tag country_event = { id = SierraLeone.0 hidden = yes is_triggered_only = yes trigger = { OR = { AND = { tag = SIE NOT = { country_exists = AFR } } AND = { tag = AFR NOT = { country_exists = SIE } } } NOT = { has_global_flag = GLOBAL_sierra_leonean_civil_war_over } } immediate = { #Civil war is over set_global_flag = GLOBAL_sierra_leonean_civil_war_over #Clear core status 358 = { remove_core_of = AFR remove_core_of = SIE } 357 = { remove_core_of = AFR remove_core_of = SIE } #Make the winner Sierra Leone if = { limit = { tag = AFR } set_cosmetic_tag = SIE_AUTH set_variable = { dynamic_flag_variant = 2 } set_country_flag = dynamic_flag set_country_flag = dynamic_rebel_flag remove_ideas = non_state_actor } if = { limit = { tag = SIE } set_cosmetic_tag = SIE_AUTH set_variable = { dynamic_flag_variant = 2 } set_country_flag = dynamic_flag set_country_flag = dynamic_rebel_flag remove_ideas = non_state_actor } add_state_core = 358 add_state_core = 357 set_capital = { state = 358 } hidden_effect = { news_event = { id = SierraLeoneNews.1 hours = 6 } } if = { limit = { tag = AFR } "GUI" = { country_event = { id = SierraLeone.2 days = 3 } } } } } #Guinea gets an opportunity for peace if Sierra Leone falls country_event = { id = SierraLeone.2 title = SierraLeone.2.t desc = SierraLeone.2.d picture = GFX_sierra_leonean_civil_war is_triggered_only = yes option = { name = SierraLeone.2.a #Negotiate peace log = "[GetDateText]: [This.GetName]: SierraLeone.2.a executed" ai_chance = { base = 80 } AFR = { country_event = { id = SierraLeone.3 days = 3 } } } option = { name = SierraLeone.2.b #Keep fighting log = "[GetDateText]: [This.GetName]: SierraLeone.2.b executed" ai_chance = { base = 20 } add_political_power = -100 } } #AFRC Response country_event = { id = SierraLeone.3 title = SierraLeone.3.t desc = SierraLeone.3.d picture = GFX_sierra_leonean_civil_war is_triggered_only = yes option = { name = SierraLeone.3.a #Negotiate peace log = "[GetDateText]: [This.GetName]: SierraLeone.3.a executed" ai_chance = { base = 80 } FROM = { country_event = SierraLeone.4 } } option = { name = SierraLeone.3.b #Keep fighting log = "[GetDateText]: [This.GetName]: SierraLeone.3.b executed" ai_chance = { base = 20 } add_political_power = -50 FROM = { country_event = SierraLeone.5 } } } #AFRC agrees to truce country_event = { id = SierraLeone.4 title = SierraLeone.4.t desc = SierraLeone.4.d picture = GFX_sierra_leonean_civil_war is_triggered_only = yes option = { name = SierraLeone.4.a log = "[GetDateText]: [This.GetName]: SierraLeone.4.a executed" ai_chance = { base = 100 } white_peace = FROM } } #AFRC doesn't agree to truce country_event = { id = SierraLeone.5 title = SierraLeone.5.t desc = SierraLeone.5.d picture = GFX_sierra_leonean_civil_war is_triggered_only = yes option = { name = SierraLeone.5.a ai_chance = { base = 100 } } } news_event = { id = SierraLeoneNews.1 title = SierraLeoneNews.1.t desc = { text = SierraLeoneNews.1.SIE.d trigger = { FROM = { original_tag = SIE } } } desc = { text = SierraLeoneNews.1.AFR.d trigger = { FROM = { original_tag = AFR } } } picture = GFX_news_sierra_leonean_civil_war major = yes is_triggered_only = yes option = { name = SierraLeoneNews.1.a } }