add_namespace = Sudan add_namespace = SudanNews add_namespace = SouthSudan add_namespace = SouthSudanNews add_namespace = Darfur add_namespace = DarfurNews #Conflict in the Blue Nile country_event = { id = Sudan.1 title = Sudan.1.t desc = Sudan.1.d picture = GFX_african_demonstration is_triggered_only = yes trigger = { owns_any_state_of = { 222 422 } } option = { name = Sudan.1.a log = "[GetDateText]: [THIS.GetName]: Sudan.1.a executed" if = { limit = { owns_state = 222 } SSU = { transfer_state = 222 } } if = { limit = { owns_state = 1183 } SSU = { transfer_state = 1183 } } if = { limit = { owns_state = 927 } SSU = { transfer_state = 927 } } if = { limit = { owns_state = 923 } SSU = { transfer_state = 923 } } } option = { name = Sudan.1.b log = "[GetDateText]: [THIS.GetName]: Sudan.1.b executed" start_civil_war = { ideology = neutrality size = 0.2 states = { 222 1183 927 } hidden_effect = { set_temp_variable = { rul_party_temp = 13 } change_ruling_party_effect = yes if = { limit = { has_war_with = DAR } country_event = { id = Sudan.2 hours = 12 } } load_oob = "SRF_rebels" PREV = { SUD_abdelaziz_al_hilu = { set_nationality = PREV.PREV add_corps_commander_role = { traits = { infantry_officer trickster } skill = 2 attack_skill = 1 defense_skill = 1 planning_skill = 4 logistics_skill = 1 } add_advisor_role = { activate = yes advisor = { slot = army_chief idea_token = abdelaziz_al_hilu traits = { army_chief_reform_1 } cost = 100 } } } } } clr_country_flag = dynamic_flag clr_country_flag = dynamic_rebel_flag set_cosmetic_tag = SUD_SPLMN } hidden_effect = { if = { limit = { any_country_with_original_tag = { original_tag_to_check = SUD has_war_with = DAR } } DAR = { declare_war_on = { target = ROOT type = annex_everything } } } } set_global_flag = Sudan_Conflict_In_Blue_Nile hidden_effect = { news_event = { id = SudanNews.2 hours = 6 } } } } #Alliance with Darfur? country_event = { id = Sudan.2 title = Sudan.2.t desc = Sudan.2.d picture = GFX_african_rebels is_triggered_only = yes option = { name = Sudan.2.a log = "[GetDateText]: [THIS.GetName]: Sudan.2.a executed" ai_chance = { base = 80 } DAR = { country_event = { id = Sudan.3 hours = 6 } } custom_effect_tooltip = Sudan.2.a.tt effect_tooltip = { set_cosmetic_tag = SUD_SRF set_autonomy = { target = DAR autonomous_state = autonomy_autonomous_state end_wars = no end_civil_wars = no } } } option = { name = Sudan.2.b ai_chance = { base = 20 } } } #Alliance with SPLMN-A? country_event = { id = Sudan.3 title = Sudan.3.t desc = Sudan.3.d picture = GFX_african_rebels is_triggered_only = yes option = { name = Sudan.3.a log = "[GetDateText]: [THIS.GetName]: Sudan.3.a executed" ai_chance = { base = 70 modifier = { factor = 0.5 OR = { owns_state = 223 owns_state = 1183 } } } effect_tooltip = { FROM = { set_cosmetic_tag = SUD_SRF set_autonomy = { target = DAR autonomous_state = autonomy_autonomous_state end_wars = no end_civil_wars = no } } } FROM = { country_event = { id = Sudan.4 hours = 6 } } } option = { name = Sudan.3.b log = "[GetDateText]: [THIS.GetName]: Sudan.3.b executed" ai_chance = { base = 30 modifier = { factor = 2 OR = { owns_state = 223 owns_state = 1183 } } } FROM = { country_event = { id = Sudan.5 hours = 6 } } } } #Dafuri rebels agree to an alliance country_event = { id = Sudan.4 title = Sudan.4.t desc = Sudan.4.d picture = GFX_african_rebels is_triggered_only = yes option = { name = Sudan.4.a log = "[GetDateText]: [THIS.GetName]: Sudan.4.a executed" set_cosmetic_tag = SUD_SRF if = { limit = { has_global_flag = GAME_RULE_allow_colored_puppets } set_autonomy = { target = SSU autonomous_state = autonomy_autonomous_state_colored end_wars = no end_civil_wars = no } } else = { set_autonomy = { target = SSU autonomous_state = autonomy_autonomous_state end_wars = no end_civil_wars = no } } SUD = { country_event = { id = Sudan.6 hours = 6 } } } } #Dafuri rebels rejecet alliance country_event = { id = Sudan.5 title = Sudan.5.t desc = Sudan.5.d picture = GFX_african_rebels is_triggered_only = yes option = { name = Sudan.5.a } } #SPLM-N and Darfur ally each other country_event = { id = Sudan.6 title = Sudan.6.t desc = Sudan.6.d picture = GFX_african_rebels is_triggered_only = yes option = { name = Sudan.6.a } } #Conflict in the Blue Nile is over news_event = { id = SudanNews.1 title = SudanNews.1.t desc = SudanNews.1.d picture = GFX_news_sudan_civil_war major = yes is_triggered_only = yes option = { name = SudanNews.1.a } } #Conflict in the Blue Nile begins news_event = { id = SudanNews.2 title = SudanNews.2.t desc = SudanNews.2.d picture = GFX_news_sudan_civil_war major = yes is_triggered_only = yes option = { name = SudanNews.2.a } } #South Sudanese Independence Referendum country_event = { id = SouthSudan.1 title = SouthSudan.1.t desc = SouthSudan.1.d picture = GFX_speech_african is_triggered_only = yes trigger = { is_subject = yes } immediate = { set_variable = { referendum_independence = 100 } set_variable = { referendum_part_of_sudan = 0 } #Find Sudanese influence set_temp_variable = { influence_of_sudan = 0 } if = { limit = { check_variable = { influence_array^0 = SUD.id } } add_to_temp_variable = { influence_of_sudan = influence_array_val^0 } } if = { limit = { check_variable = { influence_array^1 = SUD.id } } add_to_temp_variable = { influence_of_sudan = influence_array_val^1 } } if = { limit = { check_variable = { influence_array^2 = SUD.id } } add_to_temp_variable = { influence_of_sudan = influence_array_val^2 } } if = { limit = { check_variable = { influence_array^3 = SUD.id } } add_to_temp_variable = { influence_of_sudan = influence_array_val^3 } } if = { limit = { check_variable = { influence_array^4 = SUD.id } } add_to_temp_variable = { influence_of_sudan = influence_array_val^4 } } if = { limit = { check_variable = { influence_array^5 = SUD.id } } add_to_temp_variable = { influence_of_sudan = influence_array_val^5 } } if = { limit = { check_variable = { influence_array^6 = SUD.id } } add_to_temp_variable = { influence_of_sudan = influence_array_val^6 } } #If influence is at least 20%, multiply it by 0.75 and use that as the base value for not wanting to be independent #Otherwise chance of not-independence stays 0 if = { limit = { check_variable = { influence_of_sudan > 19.999 } } multiply_temp_variable = { influence_of_sudan = 0.75 } add_to_variable = { referendum_part_of_sudan = influence_of_sudan } } subtract_from_variable = { referendum_independence = referendum_part_of_sudan } } option = { name = SouthSudan.1.a log = "[GetDateText]: [THIS.GetName]: SouthSudan.1.a executed" random_list = { referendum_independence = { SUD = { set_autonomy = { target = SSU autonomous_state = autonomy_free end_wars = yes end_civil_wars = no } country_event = SouthSudan.12 } country_event = { id = SouthSudan.16 hours = 6 } } referendum_part_of_sudan = { SUD = { if = { limit = { has_global_flag = GAME_RULE_allow_colored_puppets } set_autonomy = { target = SSU autonomous_state = autonomy_autonomous_state_colored end_wars = no end_civil_wars = no } } else = { set_autonomy = { target = SSU autonomous_state = autonomy_autonomous_state end_wars = no end_civil_wars = no } } country_event = SouthSudan.13 } } } clear_variable = referendum_independence clear_variable = referendum_part_of_sudan set_global_flag = South_Sudan_referendum_held hidden_effect = { country_event = { id = Sudan.1 days = 150 random_days = 60 } } hidden_effect = { news_event = { id = SouthSudanNews.4 hours = 6 } } } } #Eastern Front activates country_event = { id = SouthSudan.2 title = SouthSudan.2.t desc = SouthSudan.2.d picture = GFX_african_rebels is_triggered_only = yes option = { name = SouthSudan.2.a } } #Sudanese rebels in the Blue Nile country_event = { id = SouthSudan.3 title = SouthSudan.3.t desc = SouthSudan.3.d picture = GFX_african_rebels is_triggered_only = yes option = { name = SouthSudan.3.a } } #South Sudan requests increased support country_event = { id = SouthSudan.4 title = SouthSudan.4.t desc = SouthSudan.4.d picture = GFX_african_rebels is_triggered_only = yes option = { name = SouthSudan.4.a log = "[GetDateText]: [THIS.GetName]: SouthSudan.4.a executed" ai_chance = { base = 100 } set_temp_variable = { influence_target = FROM } set_temp_variable = { percent_change = 10 } change_influence_percentage = yes transfer_units_fraction = { target = FROM size = 0.1 army_ratio = 0.1 navy_ratio = 0 air_ratio = 0 keep_unit_leaders_trigger = { always = yes } } FROM = { country_event = { id = SouthSudan.5 hours = 6 } } } option = { name = SouthSudan.4.b log = "[GetDateText]: [THIS.GetName]: SouthSudan.4.b executed" ai_chance = { base = 0 } FROM = { country_event = { id = SouthSudan.6 hours = 6 } } } } #Uganda acccepts country_event = { id = SouthSudan.5 title = SouthSudan.5.t desc = SouthSudan.5.d picture = GFX_african_rebels is_triggered_only = yes option = { name = SouthSudan.5.a } } #Uganda rejects country_event = { id = SouthSudan.6 title = SouthSudan.6.t desc = SouthSudan.6.d picture = GFX_african_rebels is_triggered_only = yes option = { name = SouthSudan.6.a } } #South Sudan offers Ilemi country_event = { id = SouthSudan.7 title = SouthSudan.7.t desc = SouthSudan.7.d picture = GFX_african_rebels is_triggered_only = yes option = { name = SouthSudan.7.a log = "[GetDateText]: [THIS.GetName]: SouthSudan.7.a executed" ai_chance = { base = 80 modifier = { factor = 0 check_variable = { interest_rate > 8 } } } set_temp_variable = { influence_target = FROM } set_temp_variable = { percent_change = 10 } change_influence_percentage = yes effect_tooltip = { transfer_state = 925 add_state_core = 925 925 = { remove_core_of = SSU remove_claim_by = SUD } 926 = { remove_claim_by = SSU remove_claim_by = SUD } } set_temp_variable = { treasury_change = -7.5 } modify_treasury_effect = yes effect_tooltip = { FROM = { 227 = { add_building_construction = { type = arms_factory level = 1 instant_build = yes } add_extra_state_shared_building_slots = 1 } } } FROM = { country_event = { id = SouthSudan.8 hours = 6 } } } option = { name = SouthSudan.7.b log = "[GetDateText]: [THIS.GetName]: SouthSudan.7.b executed" ai_chance = { base = 20 } FROM = { country_event = { id = SouthSudan.9 hours = 6 } } } } #Kenya acccepts country_event = { id = SouthSudan.8 title = SouthSudan.8.t desc = SouthSudan.8.d picture = GFX_african_rebels is_triggered_only = yes option = { name = SouthSudan.8.a log = "[GetDateText]: [THIS.GetName]: SouthSudan.8.a executed" KEN = { transfer_state = 925 add_state_core = 925 } 925 = { remove_core_of = SSU remove_claim_by = SUD } 926 = { remove_claim_by = SSU remove_claim_by = SUD } 227 = { add_building_construction = { type = arms_factory level = 1 instant_build = yes } add_extra_state_shared_building_slots = 1 } } } #Kenya rejects country_event = { id = SouthSudan.9 title = SouthSudan.9.t desc = SouthSudan.9.d picture = GFX_african_rebels is_triggered_only = yes option = { name = SouthSudan.9.a } } #Sudan gets volunteers from Congo country_event = { id = SouthSudan.10 title = SouthSudan.10.t desc = SouthSudan.10.d picture = GFX_african_rebels is_triggered_only = yes option = { name = SouthSudan.10.a } } #Preparing for the South Sudanese independence referendum country_event = { id = SouthSudan.11 title = SouthSudan.11.t desc = SouthSudan.11.d picture = GFX_speech_african is_triggered_only = yes option = { name = SouthSudan.11.a log = "[GetDateText]: [THIS.GetName]: SouthSudan.11.a executed" custom_effect_tooltip = SouthSudan.11.tooltip } } #South Sudan declares independence country_event = { id = SouthSudan.12 title = SouthSudan.12.t desc = SouthSudan.12.d picture = GFX_speech_african is_triggered_only = yes option = { name = SouthSudan.12.a log = "[GetDateText]: [THIS.GetName]: SouthSudan.12.a executed" effect_tooltip = { set_autonomy = { target = SSU autonomous_state = autonomy_free end_wars = no end_civil_wars = no } } } } #South Sudan becomes autonomous country_event = { id = SouthSudan.13 title = SouthSudan.13.t desc = SouthSudan.13.d picture = GFX_speech_african is_triggered_only = yes option = { name = SouthSudan.13.a log = "[GetDateText]: [THIS.GetName]: SouthSudan.13.a executed" effect_tooltip = { set_autonomy = { target = SSU autonomous_state = autonomy_autonomous_state end_wars = no end_civil_wars = no } } } } #John Garang dies country_event = { id = SouthSudan.14 title = SouthSudan.14.t desc = SouthSudan.14.d picture = GFX_speech_african is_triggered_only = yes trigger = { has_country_leader = { name = "John Garang" ruling_only = yes } UGA = { has_country_leader = { name = "Yoweri Museveni" ruling_only = yes } } } option = { name = SouthSudan.14.a log = "[GetDateText]: [THIS.GetName]: SouthSudan.14.a executed" effect_tooltip = { kill_country_leader = yes } set_leader = yes set_variable = { current_term = 0 } } } #South Sudanese civil war country_event = { id = SouthSudan.15 title = SouthSudan.15.t desc = SouthSudan.15.d picture = GFX_african_demonstration is_triggered_only = yes fire_only_once = yes trigger = { original_tag = SSU has_civil_war = no OR = { has_global_flag = South_Sudan_referendum_held NOT = { country_exists = SUD } } } option = { name = SouthSudan.15.a log = "[GetDateText]: [THIS.GetName]: SouthSudan.15.a executed" random = { chance = 40 start_civil_war = { ideology = neutrality size = 0.7 hidden_effect = { set_temp_variable = { rul_party_temp = 13 } change_ruling_party_effect = yes } } set_global_flag = South_Sudanese_Civil_War custom_effect_tooltip = SouthSudan.15.a.tt hidden_effect = { news_event = { id = SouthSudanNews.5 hours = 6 } } } } option = { name = SouthSudan.15.b log = "[GetDateText]: [THIS.GetName]: SouthSudan.15.b executed" random = { chance = 70 start_civil_war = { ideology = neutrality size = 0.3 hidden_effect = { set_temp_variable = { rul_party_temp = 13 } change_ruling_party_effect = yes } } set_global_flag = South_Sudanese_Civil_War custom_effect_tooltip = SouthSudan.15.b.tt hidden_effect = { news_event = { id = SouthSudanNews.5 hours = 6 } } } } } #Choosing a name for South Sudan country_event = { id = SouthSudan.16 title = SouthSudan.16.t desc = SouthSudan.16.d picture = GFX_speech_african is_triggered_only = yes option = { name = SouthSudan.16.a log = "[GetDateText]: [THIS.GetName]: SouthSudan.16.a executed" ai_chance = { base = 70 } set_cosmetic_tag = SSU } option = { name = SouthSudan.16.b log = "[GetDateText]: [THIS.GetName]: SouthSudan.16.b executed" ai_chance = { base = 10 } clr_country_flag = dynamic_flag clr_country_flag = dynamic_rebel_flag set_cosmetic_tag = SSU_AZANIA } option = { name = SouthSudan.16.c log = "[GetDateText]: [THIS.GetName]: SouthSudan.16.c executed" ai_chance = { base = 10 } clr_country_flag = dynamic_flag clr_country_flag = dynamic_rebel_flag set_cosmetic_tag = SSU_NILE } option = { name = SouthSudan.16.dd log = "[GetDateText]: [THIS.GetName]: SouthSudan.16.dd executed" ai_chance = { base = 10 } clr_country_flag = dynamic_flag clr_country_flag = dynamic_rebel_flag set_cosmetic_tag = SSU_KUSH } } news_event = { id = SouthSudanNews.1 title = SouthSudanNews.1.t desc = SouthSudanNews.1.d picture = GFX_news_south_sudan_civil_war major = yes is_triggered_only = yes option = { name = SouthSudanNews.1.a } } # Peace in South Sudan news_event = { id = SouthSudanNews.2 title = SouthSudanNews.2.t desc = SouthSudanNews.2.d picture = GFX_news_sudan_civil_war is_triggered_only = yes major = yes option = { name = SouthSudanNews.2.a } } # One side wins Second Sudanese civil war news_event = { id = SouthSudanNews.3 title = { text = SouthSudanNews.3.t.SUD trigger = { FROM = { original_tag = SUD } } } title = { text = SouthSudanNews.3.t.SSU trigger = { FROM = { original_tag = SSU } } } desc = { text = SouthSudanNews.3.d.SUD trigger = { FROM = { original_tag = SUD } } } desc = { text = SouthSudanNews.3.d.SSU trigger = { FROM = { original_tag = SSU } } } picture = GFX_news_sudan_civil_war is_triggered_only = yes major = yes option = { name = SouthSudanNews.3.a } } # One side wins Second Sudanese civil war news_event = { id = SouthSudanNews.4 title = { text = SouthSudanNews.4.t.independence trigger = { FROM = { is_subject = no } } } title = { text = SouthSudanNews.4.t.autonomy trigger = { FROM = { is_subject = yes } } } desc = { text = SouthSudanNews.4.d.independence trigger = { FROM = { is_subject = no } } } desc = { text = SouthSudanNews.4.d.autonomy trigger = { FROM = { is_subject = yes } } } picture = GFX_african_meeting_news is_triggered_only = yes major = yes option = { name = SouthSudanNews.4.a } } #South Sudanese civil war news_event = { id = SouthSudanNews.5 title = SouthSudanNews.5.t desc = SouthSudanNews.5.d picture = GFX_news_south_sudan_civil_war major = yes is_triggered_only = yes option = { name = SouthSudanNews.5.a } } #Darfur rises up (hidden event) country_event = { id = Darfur.1 hidden = yes is_triggered_only = yes fire_only_once = yes trigger = { NOT = { has_global_flag = war_in_darfur } NOT = { country_exists = DAR } check_variable = { ruling_party = 12 } controls_province = 10739 controls_province = 11069 controls_province = 11075 } mean_time_to_happen = { modifier = { factor = 0.5 has_elections = yes } modifier = { factor = 2 surrender_progress > 0.25 } modifier = { factor = 2 core_resistance = { occupied_country_tag = DAR value > 70 } } modifier = { factor = 2 core_resistance = { occupied_country_tag = DAR value > 90 } } modifier = { factor = 0 has_global_flag = war_in_darfur } } immediate = { log = "[GetDateText]: [THIS.GetName]: Darfur.1 executed" random_list = { 10 = { country_event = Darfur.2 } 10 = { country_event = Darfur.3 } 10 = { country_event = Darfur.4 } } hidden_effect = { news_event = { id = DarfurNews.1 hours = 6 } } set_global_flag = war_in_darfur } } # Uprising in Golo country_event = { id = Darfur.2 title = Darfur.2.t desc = Darfur.2.d picture = GFX_african_rebels is_triggered_only = yes immediate = { #If Darfur doesn't exist, this is the first uprising -> setup war hidden_effect = { if = { limit = { NOT = { country_exists = DAR } } 614 = { transfer_state_to = DAR } 224 = { set_state_owner_to = DAR } DAR = { clr_country_flag = dynamic_flag clr_country_flag = dynamic_rebel_flag set_cosmetic_tag = DAR_DLF declare_war_on = { target = ROOT type = annex_everything } } add_named_threat = { threat = 5 name = war_in_darfur_threat } } DAR = { load_oob = "DAR_Golo_uprising" set_province_controller = 11069 224 = { add_victory_points = { province = 11069 value = 9 } } } } } option = { name = Darfur.2.a log = "[GetDateText]: [THIS.GetName]: Darfur.2.a executed" set_country_flag = SUD_golo_uprising hidden_effect = { random_list = { 10 = { modifier = { factor = 0 has_country_flag = SUD_tine_uprising } country_event = { id = Darfur.3 days = 20 random_days = 20 } } 10 = { modifier = { factor = 0 has_country_flag = SUD_el_fasher_uprising } country_event = { id = Darfur.4 days = 20 random_days = 20 } } 1 = { modifier = { factor = 0 NOT = { has_country_flag = SUD_tine_uprising } } modifier = { factor = 0 NOT = { has_country_flag = SUD_el_fasher_uprising } } } } } } } #Uprising in Tine country_event = { id = Darfur.3 title = Darfur.3.t desc = Darfur.3.d picture = GFX_african_rebels is_triggered_only = yes immediate = { #If Darfur doesn't exist, this is the first uprising -> setup war hidden_effect = { if = { limit = { NOT = { country_exists = DAR } } 614 = { transfer_state_to = DAR } 224 = { set_state_owner_to = DAR } DAR = { clr_country_flag = dynamic_flag clr_country_flag = dynamic_rebel_flag set_cosmetic_tag = DAR_DLF declare_war_on = { target = ROOT type = annex_everything } } add_named_threat = { threat = 5 name = war_in_darfur_threat } } DAR = { load_oob = "DAR_Tine_uprising" set_province_controller = 11075 224 = { add_victory_points = { province = 11075 value = 9 } } } } } option = { name = Darfur.3.a log = "[GetDateText]: [THIS.GetName]: Darfur.3.a executed" set_country_flag = SUD_tine_uprising send_equipment = { equipment = infantry_weapons_type amount = 1500 target = DAR } hidden_effect = { if = { limit = { OR = { NOT = { has_country_flag = SUD_golo_uprising } NOT = { has_country_flag = SUD_el_fasher_uprising } } } random_list = { 10 = { modifier = { factor = 0 has_country_flag = SUD_golo_uprising } country_event = { id = Darfur.2 days = 20 random_days = 20 } } 10 = { modifier = { factor = 0 has_country_flag = SUD_el_fasher_uprising } country_event = { id = Darfur.4 days = 20 random_days = 20 } } } } } } } # Uprising in El Fasher country_event = { id = Darfur.4 title = Darfur.4.t desc = Darfur.4.d picture = GFX_african_rebels is_triggered_only = yes immediate = { #If Darfur doesn't exist, this is the first uprising -> setup war hidden_effect = { if = { limit = { NOT = { country_exists = DAR } } 614 = { transfer_state_to = DAR } 224 = { set_state_owner_to = DAR } DAR = { clr_country_flag = dynamic_flag clr_country_flag = dynamic_rebel_flag set_cosmetic_tag = DAR_DLF declare_war_on = { target = ROOT type = annex_everything } } add_named_threat = { threat = 5 name = war_in_darfur_threat } } DAR = { set_province_controller = 10739 load_oob = "DAR_El_Fasher_uprising" 224 = { add_victory_points = { province = 10739 value = 4 } } } } } option = { name = Darfur.4.a log = "[GetDateText]: [THIS.GetName]: Darfur.4.a executed" add_timed_idea = { idea = SUD_humiliated_army days = 180 } set_country_flag = SUD_el_fasher_uprising hidden_effect = { if = { limit = { NOT = { OR = { has_country_flag = SUD_golo_uprising has_country_flag = SUD_tine_uprising } } } random_list = { 10 = { modifier = { factor = 0 has_country_flag = SUD_golo_uprising } country_event = { id = Darfur.2 days = 20 random_days = 20 } } 10 = { modifier = { factor = 0 has_country_flag = SUD_tine_uprising } country_event = { id = Darfur.3 days = 20 random_days = 20 } } } } } } } #War in Darfur news_event = { id = DarfurNews.1 title = DarfurNews.1.t desc = DarfurNews.1.d picture = GFX_news_sudan_civil_war is_triggered_only = yes major = yes option = { name = DarfurNews.1.a } } #War in Darfur ends - Autonomy news_event = { id = DarfurNews.2 title = DarfurNews.2.t desc = DarfurNews.2.d picture = GFX_news_sudan_civil_war is_triggered_only = yes major = yes option = { name = DarfurNews.2.a } } #War in Darfur ends - Independence news_event = { id = DarfurNews.3 title = DarfurNews.3.t desc = DarfurNews.3.d picture = GFX_news_sudan_civil_war is_triggered_only = yes major = yes option = { name = DarfurNews.3.a } }