add_namespace = Turkey add_namespace = TurkeyRandomEvents add_namespace = TurkeyFocusEvents add_namespace = Turkish_Economy add_namespace = TUR_pkk add_namespace = TUR_osman_dead add_namespace = TUR_flavor_event add_namespace = TurkicConfederation add_namespace = Turkish_mafia add_namespace = Turkish_parties ######################## TURKISH ECONOMY EVENTS country_event = { #Turkey offers investments IRAN id = Turkish_Economy.1 title = Turkish_Economy.1.t desc = Turkish_Economy.1.desc picture = GFX_stock_market is_triggered_only = yes fire_only_once = yes #picture option = { name = Turkish_Economy.1.a #YES log = "[GetDateText]: [This.GetName]: Turkish_Economy.1.a executed" TUR = { country_event = Turkish_Economy.11 } 405 = { add_building_construction = { type = industrial_complex level = 1 instant_build = yes } } ai_chance = { base = 10 } } option = { name = Turkish_Economy.1.b #NO log = "[GetDateText]: [This.GetName]: Turkish_Economy.1.b executed" TUR = { country_event = Turkish_Economy.111 } ai_chance = { base = 5 } } } country_event = { #IRAN ACCEPTS id = Turkish_Economy.11 title = Turkish_Economy.11.t desc = Turkish_Economy.11.desc picture = GFX_treaty is_triggered_only = yes fire_only_once = yes #picture option = { name = Turkish_Economy.11.a #Good log = "[GetDateText]: [This.GetName]: Turkish_Economy.11.a executed" set_temp_variable = { percent_change = 3 } set_temp_variable = { influence_target = PER } change_influence_percentage = yes set_temp_variable = { treasury_change = -7.50 } modify_treasury_effect = yes ai_chance = { base = 10 } } } # country_event = { #IRAN DENIES id = Turkish_Economy.111 title = Turkish_Economy.111.t desc = Turkish_Economy.111.desc picture = GFX_treaty_rejected is_triggered_only = yes fire_only_once = yes #picture option = { name = Turkish_Economy.111.a #Their loss ai_chance = { base = 10 } } } # country_event = { #Turkey offers investments ARMENIA id = Turkish_Economy.2 title = Turkish_Economy.2.t desc = Turkish_Economy.2.desc picture = GFX_stock_market is_triggered_only = yes fire_only_once = yes #picture option = { name = Turkish_Economy.2.a #YES log = "[GetDateText]: [This.GetName]: Turkish_Economy.2.a executed" TUR = { country_event = Turkish_Economy.22 } 709 = { add_building_construction = { type = industrial_complex level = 1 instant_build = yes } } ai_chance = { base = 10 } } option = { name = Turkish_Economy.2.b #NO log = "[GetDateText]: [This.GetName]: Turkish_Economy.2.b executed" TUR = { country_event = Turkish_Economy.222 } ai_chance = { base = 5 } } } # country_event = { #ARMENIA ACCEPTS id = Turkish_Economy.22 title = Turkish_Economy.22.t desc = Turkish_Economy.22.desc picture = GFX_treaty is_triggered_only = yes fire_only_once = yes #picture option = { name = Turkish_Economy.22.a #Good log = "[GetDateText]: [This.GetName]: Turkish_Economy.22.a executed" set_temp_variable = { percent_change = 3 } set_temp_variable = { influence_target = ARM } change_influence_percentage = yes set_temp_variable = { treasury_change = -7.50 } modify_treasury_effect = yes ai_chance = { base = 10 } } } # country_event = { #ARMENIA DENIES id = Turkish_Economy.222 title = Turkish_Economy.222.t desc = Turkish_Economy.222.desc picture = GFX_treaty_rejected is_triggered_only = yes fire_only_once = yes #picture option = { name = Turkish_Economy.222.a #Their loss ai_chance = { base = 10 } } } # country_event = { #Turkey offers investments GEORGIA id = Turkish_Economy.3 title = Turkish_Economy.3.t desc = Turkish_Economy.3.desc picture = GFX_stock_market is_triggered_only = yes fire_only_once = yes #picture option = { name = Turkish_Economy.3.a #YES log = "[GetDateText]: [This.GetName]: Turkish_Economy.3.a executed" TUR = { country_event = Turkish_Economy.33 } 708 = { add_building_construction = { type = industrial_complex level = 1 instant_build = yes } } ai_chance = { base = 10 } } option = { name = Turkish_Economy.3.b #NO log = "[GetDateText]: [This.GetName]: Turkish_Economy.3.b executed" TUR = { country_event = Turkish_Economy.333 } ai_chance = { base = 5 } } } # country_event = { #GEORGIA ACCEPTS id = Turkish_Economy.33 title = Turkish_Economy.33.t desc = Turkish_Economy.33.desc picture = GFX_treaty is_triggered_only = yes fire_only_once = yes #picture option = { name = Turkish_Economy.33.a #Good log = "[GetDateText]: [This.GetName]: Turkish_Economy.33.a executed" set_temp_variable = { percent_change = 3 } set_temp_variable = { influence_target = GEO } change_influence_percentage = yes set_temp_variable = { treasury_change = -7.50 } modify_treasury_effect = yes ai_chance = { base = 10 } } } # country_event = { #GEORGIA DENIES id = Turkish_Economy.333 title = Turkish_Economy.333.t desc = Turkish_Economy.333.desc picture = GFX_treaty_rejected is_triggered_only = yes fire_only_once = yes #picture option = { name = Turkish_Economy.333.a #Their loss ai_chance = { base = 10 } } } ########### LOOK WEST country_event = { #Turkey offers investments BULGARIA id = Turkish_Economy.4 title = Turkish_Economy.4.t desc = Turkish_Economy.4.desc picture = GFX_stock_market is_triggered_only = yes fire_only_once = yes #picture option = { name = Turkish_Economy.4.a #YES log = "[GetDateText]: [This.GetName]: Turkish_Economy.4.a executed" TUR = { country_event = Turkish_Economy.44 } 154 = { add_building_construction = { type = industrial_complex level = 1 instant_build = yes } } ai_chance = { base = 10 } } option = { name = Turkish_Economy.4.b #NO log = "[GetDateText]: [This.GetName]: Turkish_Economy.4.b executed" TUR = { country_event = Turkish_Economy.444 } ai_chance = { base = 5 } } } # country_event = { #BULGARIA ACCEPTS id = Turkish_Economy.44 title = Turkish_Economy.44.t desc = Turkish_Economy.44.desc picture = GFX_treaty is_triggered_only = yes fire_only_once = yes #picture option = { name = Turkish_Economy.44.a #Good log = "[GetDateText]: [This.GetName]: Turkish_Economy.44.a executed" set_temp_variable = { percent_change = 5 } set_temp_variable = { influence_target = BUL } change_influence_percentage = yes set_temp_variable = { treasury_change = -7.50 } modify_treasury_effect = yes ai_chance = { base = 10 } } } # country_event = { #BULGARIA DENIES id = Turkish_Economy.444 title = Turkish_Economy.444.t desc = Turkish_Economy.444.desc picture = GFX_treaty_rejected is_triggered_only = yes fire_only_once = yes #picture option = { name = Turkish_Economy.444.a #Their loss ai_chance = { base = 10 } } } # country_event = { #Turkey offers investments GREECE id = Turkish_Economy.5 title = Turkish_Economy.5.t desc = Turkish_Economy.4.desc picture = GFX_stock_market is_triggered_only = yes fire_only_once = yes #picture option = { name = Turkish_Economy.5.a #YES log = "[GetDateText]: [This.GetName]: Turkish_Economy.5.a executed" TUR = { country_event = Turkish_Economy.55 } 140 = { add_building_construction = { type = industrial_complex level = 1 instant_build = yes } } ai_chance = { base = 10 } } option = { name = Turkish_Economy.5.b #NO log = "[GetDateText]: [This.GetName]: Turkish_Economy.5.b executed" TUR = { country_event = Turkish_Economy.555 } ai_chance = { base = 5 } } } # # country_event = { #GREECE ACCEPTS id = Turkish_Economy.55 title = Turkish_Economy.55.t desc = Turkish_Economy.55.desc picture = GFX_treaty is_triggered_only = yes fire_only_once = yes #picture option = { name = Turkish_Economy.55.a #Good log = "[GetDateText]: [This.GetName]: Turkish_Economy.55.a executed" set_temp_variable = { percent_change = 5 } set_temp_variable = { influence_target = GRE } change_influence_percentage = yes set_temp_variable = { treasury_change = -7.50 } modify_treasury_effect = yes ai_chance = { base = 10 } } } # country_event = { #GREECE DENIES id = Turkish_Economy.555 title = Turkish_Economy.555.t desc = Turkish_Economy.555.desc picture = GFX_treaty_rejected is_triggered_only = yes fire_only_once = yes #picture option = { name = Turkish_Economy.555.a #Their loss ai_chance = { base = 10 } } } # PKK Events country_event = { #How do we appraoch our operation id = TUR_pkk.1 title = TUR_pkk.1.t desc = TUR_pkk.1.d picture = GFX_political_deal is_triggered_only = yes option = { name = TUR_pkk.1.a log = "[GetDateText]: [This.GetName]: TUR_pkk.1.a executed" set_country_flag = TUR_PKK_conventional custom_effect_tooltip = TUR_PKK_TT hidden_effect = { PER = { country_event = { id = TUR_pkk.2 days = 3 } } SYR = { country_event = { id = TUR_pkk.2 days = 3 } } IRQ = { country_event = { id = TUR_pkk.2 days = 3 } } KUR = { country_event = { id = TUR_pkk.2 days = 3 } } } ai_chance = { base = 10 modifier = { factor = 5 TUR_ai_keeps_the_southeast = yes } modifier = { factor = 0 has_global_flag = TUR_TURKISH_LEFT_AI_FOCUS } } } option = { name = TUR_pkk.1.b log = "[GetDateText]: [This.GetName]: TUR_pkk.1.b executed" custom_effect_tooltip = TUR_PKK2_TT set_country_flag = TUR_PKK_unconventional set_country_flag = TUR_PKK_conventional ai_chance = { base = 10 modifier = { factor = 5 TUR_ai_keeps_the_southeast = yes } modifier = { factor = 0 has_global_flag = TUR_TURKISH_LEFT_AI_FOCUS } } } option = { name = TUR_pkk.1.c log = "[GetDateText]: [This.GetName]: TUR_pkk.1.c executed" custom_effect_tooltip = TUR_PKK3_TT set_country_flag = TUR_PKK_reconciliation activate_mission = TUR_the_promise_of_no_return ai_chance = { base = 10 modifier = { factor = 0 TUR_ai_keeps_the_southeast = yes } modifier = { factor = 5 has_global_flag = TUR_TURKISH_LEFT_AI_FOCUS } } } } country_event = { #Diyarabakir Summit id = TUR_pkk.2 title = TUR_pkk.2.t desc = TUR_pkk.2.d picture = GFX_political_deal is_triggered_only = yes option = { # We will attend name = TUR_pkk.2.a log = "[GetDateText]: [This.GetName]: TUR_pkk.2.a executed" TUR = { country_event = { id = TUR_pkk.3 days = 1 } } ai_chance = { base = 10 } } option = { # We abstain name = TUR_pkk.2.b log = "[GetDateText]: [This.GetName]: TUR_pkk.2.b executed" TUR = { country_event = { id = TUR_pkk.4 days = 1 } } ai_chance = { base = 10 } } } country_event = { #X Country agrees to the terms id = TUR_pkk.3 title = TUR_pkk.3.t desc = TUR_pkk.3.d picture = GFX_handshake_black is_triggered_only = yes option = { name = TUR_pkk.3.a log = "[GetDateText]: [This.GetName]: TUR_pkk.3.a executed" custom_effect_tooltip = TUR_DECREASE_PKK_STRENGTH_2 add_to_variable = { TUR_PKK_strength = -2 } ai_chance = { base = 10 } } } country_event = { #X Country leaves the summit id = TUR_pkk.4 title = TUR_pkk.4.t desc = TUR_pkk.4.d picture = GFX_reject is_triggered_only = yes option = { name = TUR_pkk.4.a ai_chance = { base = 10 } } } # Pre-Op Strikes country_event = { id = TUR_pkk.100 title = TUR_pkk.100.t desc = TUR_pkk.100.d picture = GFX_TUR_pre_op_brief is_triggered_only = yes # Call in an airstrike option = { name = TUR_pkk.100.a log = "[GetDateText]: [This.GetName]: TUR_pkk.100.a executed" random_list = { 50 = { custom_effect_tooltip = TUR_PKK_DAMAGE_300_TT set_temp_variable = { TUR_preop_damage = -300 } TUR_pkk_damage_targeted_base = yes } 50 = { custom_effect_tooltip = TUR_PKK_DAMAGE_200_TT set_temp_variable = { TUR_preop_damage = -200 } TUR_pkk_damage_targeted_base = yes } } random_list = { 80 = { add_equipment_to_stockpile = { type = medium_plane_airframe amount = -3 } air_experience = -15 } 10 = { air_experience = -20 } 10 = { # Nothing Happnes } } ai_chance = { base = 1 } } # Distrupt their supply lines option = { name = TUR_pkk.100.b log = "[GetDateText]: [This.GetName]: TUR_pkk.100.b executed" random_list = { 50 = { custom_effect_tooltip = TUR_PKK_DAMAGE_300_TT set_temp_variable = { TUR_preop_damage = -300 } TUR_pkk_damage_targeted_base = yes } 50 = { custom_effect_tooltip = TUR_PKK_DAMAGE_200_TT set_temp_variable = { TUR_preop_damage = -200 } TUR_pkk_damage_targeted_base = yes } } random_list = { 80 = { add_stability = -0.05 set_temp_variable = { party_popularity_increase = -0.035 } set_temp_variable = { temp_outlook_increase = -0.025 } change_relative_party_popularity = yes } 10 = { set_temp_variable = { party_popularity_increase = -0.05 } set_temp_variable = { temp_outlook_increase = -0.05 } change_relative_party_popularity = yes } 10 = { # Nothing } } ai_chance = { base = 1 } } # Shell them with artillery option = { name = TUR_pkk.100.c log = "[GetDateText]: [This.GetName]: TUR_pkk.100.c executed" random_list = { 80 = { if = { limit = { has_country_flag = TUR_targeting_van 935 = { is_owned_and_controlled_by = TUR } } 935 = { if = { limit = { infrastructure > 0 } damage_building = { type = infrastructure damage = 3.0 } } if = { limit = { offices > 0 } damage_building = { type = offices damage = 3.0 } } if = { limit = { industrial_complex > 0 } damage_building = { type = industrial_complex damage = 3.0 } } } } if = { limit = { has_country_flag = TUR_targeting_diyarbakir 162 = { is_owned_and_controlled_by = TUR } } 162 = { if = { limit = { infrastructure > 0 } damage_building = { type = infrastructure damage = 3.0 } } if = { limit = { offices > 0 } damage_building = { type = offices damage = 3.0 } } if = { limit = { industrial_complex > 0 } damage_building = { type = industrial_complex damage = 3.0 } } } } if = { limit = { has_country_flag = TUR_targeting_euphrates 1205 = { is_owned_and_controlled_by = TUR } } 1205 = { if = { limit = { infrastructure > 0 } damage_building = { type = infrastructure damage = 3.0 } } if = { limit = { offices > 0 } damage_building = { type = offices damage = 3.0 } } if = { limit = { industrial_complex > 0 } damage_building = { type = industrial_complex damage = 3.0 } } } } army_experience = -15 } 10 = { army_experience = -20 } 10 = { # Nothing Happnes } } ai_chance = { base = 1 } } # Do nothing option = { name = TUR_pkk.100.d1 ai_chance = { base = 1 } } } # Random events that can pop up until operation ends # Event Chain 1/6 # Soldiers troops low on supply country_event = { id = TUR_pkk.200 title = TUR_pkk.200.t desc = TUR_pkk.200.d picture = GFX_TUR_PKK_generic2 is_triggered_only = yes # Airlift them whatever they need option = { name = TUR_pkk.200.a log = "[GetDateText]: [This.GetName]: TUR_pkk.200.a executed" air_experience = -15 custom_effect_tooltip = TUR_AIR_LOSS_TT hidden_effect = { random = { chance = 50 if = { limit = { has_dlc = "By Blood Alone" } add_equipment_to_stockpile = { type = large_plane_air_transport_airframe_1 variant_name = "C-130 Hercules" amount = -1 producer = USA } } else = { add_equipment_to_stockpile = { type = transport_plane1 amount = -1 producer = USA } } } } newline = yes add_equipment_to_stockpile = { type = infantry_weapons_1 amount = -500 producer = TUR } add_equipment_to_stockpile = { type = util_vehicle_type amount = -75 producer = TUR } newline = yes add_timed_idea = { idea = TUR_supply_disruption days = 180 } ai_chance = { base = 1 } } # Ask locals to transport some equipment option = { name = TUR_pkk.200.b log = "[GetDateText]: [This.GetName]: TUR_pkk.200.b executed" add_equipment_to_stockpile = { type = infantry_weapons_1 amount = -500 producer = TUR } add_equipment_to_stockpile = { type = util_vehicle_type amount = -75 producer = TUR } custom_effect_tooltip = TUR_2X_LOSS_TT hidden_effect = { random = { chance = 50 add_equipment_to_stockpile = { type = infantry_weapons_1 amount = -500 producer = TUR } add_equipment_to_stockpile = { type = util_vehicle_type amount = -75 producer = TUR } } } newline = yes add_timed_idea = { idea = TUR_supply_disruption days = 90 } ai_chance = { base = 1 } } } # PKK entrench themselves in residential area country_event = { id = TUR_pkk.201 title = TUR_pkk.201.t desc = TUR_pkk.201.d picture = GFX_TUR_PKK_generic is_triggered_only = yes # Commandos option = { name = TUR_pkk.201.a log = "[GetDateText]: [This.GetName]: TUR_pkk.201.a executed" add_tech_bonus = { name = TUR_pkk.201.t ahead_reduction = 1 bonus = 1 uses = 1 category = CAT_special_forces } newline = yes add_doctrine_cost_reduction = { name = TUR_pkk.201.t cost_reduction = 1 uses = 1 category = CAT_land_doctrine } newline = yes army_experience = -50 add_command_power = -50 newline = yes TUR_PKK_attack = yes ai_chance = { base = 1 } } # Night Attack option = { name = TUR_pkk.201.b log = "[GetDateText]: [This.GetName]: TUR_pkk.201.b executed" add_tech_bonus = { name = TUR_pkk.201.t ahead_reduction = 1 bonus = 0.5 uses = 1 category = CAT_nvg } newline = yes add_tech_bonus = { name = TUR_pkk.201.t ahead_reduction = 1 uses = 1 category = CAT_cnc } newline = yes add_equipment_to_stockpile = { type = infantry_weapons_1 amount = -900 producer = TUR } add_equipment_to_stockpile = { type = cnc_equipment_type amount = -575 producer = TUR } add_equipment_to_stockpile = { type = util_vehicle_type amount = -175 producer = TUR } newline = yes TUR_PKK_attack = yes ai_chance = { base = 1 } } # Just attack option = { name = TUR_pkk.201.c log = "[GetDateText]: [This.GetName]: TUR_pkk.201.c executed" if = { limit = { 935 = { is_owned_and_controlled_by = TUR } } 935 = { if = { limit = { infrastructure > 0 } damage_building = { type = infrastructure damage = 1.0 } } if = { limit = { industrial_complex > 0 } damage_building = { type = industrial_complex damage = 1.0 } } } } if = { limit = { 162 = { is_owned_and_controlled_by = TUR } } 162 = { if = { limit = { infrastructure > 0 } damage_building = { type = infrastructure damage = 1.0 } } if = { limit = { industrial_complex > 0 } damage_building = { type = industrial_complex damage = 1.0 } } } } newline = yes add_manpower = -700 newline = yes TUR_PKK_attack = yes ai_chance = { base = 1 } } } country_event = { id = TUR_pkk.202 title = TUR_pkk.202.t desc = TUR_pkk.202.d picture = GFX_TUR_attack_PKK2 is_triggered_only = yes # Attack option = { name = TUR_pkk.202.a log = "[GetDateText]: [This.GetName]: TUR_pkk.202.a executed" add_equipment_to_stockpile = { type = infantry_weapons_1 amount = -1000 producer = TUR } add_equipment_to_stockpile = { type = util_vehicle_type amount = -275 producer = TUR } newline = yes random_army_leader = { add_skill_level = 1 add_attack = 1 } newline = yes TUR_PKK_attack = yes newline = yes custom_effect_tooltip = TUR_DECREASE_PKK_STRENGTH_3 add_to_variable = { TUR_PKK_strength = -3 } ai_chance = { base = 1 } } # Defend option = { name = TUR_pkk.202.b log = "[GetDateText]: [This.GetName]: TUR_pkk.202.b executed" if = { limit = { 935 = { is_owned_and_controlled_by = TUR } } 935 = { if = { limit = { infrastructure > 0 } damage_building = { type = infrastructure damage = 3.0 } } if = { limit = { offices > 0 } damage_building = { type = offices damage = 3.0 } } if = { limit = { industrial_complex > 0 } damage_building = { type = industrial_complex damage = 3.0 } } } } if = { limit = { 162 = { is_owned_and_controlled_by = TUR } } 162 = { if = { limit = { infrastructure > 0 } damage_building = { type = infrastructure damage = 3.0 } } if = { limit = { offices > 0 } damage_building = { type = offices damage = 3.0 } } if = { limit = { industrial_complex > 0 } damage_building = { type = industrial_complex damage = 3.0 } } } } set_temp_variable = { party_popularity_increase = -0.025 } set_temp_variable = { temp_outlook_increase = -0.025 } change_relative_party_popularity = yes newline = yes random_army_leader = { add_skill_level = 1 add_defense = 1 } newline = yes TUR_PKK_attack = yes newline = yes custom_effect_tooltip = TUR_DECREASE_PKK_STRENGTH_3 add_to_variable = { TUR_PKK_strength = -3 } ai_chance = { base = 1 } } # Run option = { name = TUR_pkk.202.c log = "[GetDateText]: [This.GetName]: TUR_pkk.202.c executed" add_timed_idea = { idea = TUR_scorched_earth_tactics days = 180 } add_stability = -0.05 newline = yes random_army_leader = { add_skill_level = 2 add_planning = 1 add_logistics = 1 } newline = yes TUR_PKK_attack = yes ai_chance = { base = 1 } } } # Massive PKK Convoy Ambushed country_event = { id = TUR_pkk.203 title = TUR_pkk.203.t desc = TUR_pkk.203.d picture = GFX_TUR_attack_PKK3 is_triggered_only = yes # Destroy everything and all insurgents in the area option = { name = TUR_pkk.203.a log = "[GetDateText]: [This.GetName]: TUR_pkk.203.a executed" custom_effect_tooltip = TUR_double_damage_TT hidden_effect = { random = { chance = 50 935 = { if = { limit = { industrial_complex > 0 } remove_building = { type = industrial_complex level = 1 } } } } TUR_PKK_attack = yes } newline = yes add_equipment_to_stockpile = { type = artillery_equipment amount = -500 producer = TUR } army_experience = -25 newline = yes custom_effect_tooltip = TUR_DECREASE_PKK_STRENGTH_3 add_to_variable = { TUR_PKK_strength = -3 } ai_chance = { base = 1 } } # Launch a careful attack, and seize the equipment option = { name = TUR_pkk.203.b log = "[GetDateText]: [This.GetName]: TUR_pkk.203.b executed" add_equipment_to_stockpile = { type = infantry_weapons_1 amount = 2500 producer = TUR } add_equipment_to_stockpile = { type = util_vehicle_type amount = 450 producer = TUR } newline = yes set_temp_variable = { temp_opinion = -10 } change_the_ulema_opinion = yes set_temp_variable = { temp_opinion = -10 } change_the_military_opinion = yes newline = yes TUR_PKK_attack = yes newline = yes custom_effect_tooltip = TUR_DECREASE_PKK_STRENGTH_3 add_to_variable = { TUR_PKK_strength = -3 } ai_chance = { base = 1 } } # Starve them out until they surrender option = { name = TUR_pkk.203.c log = "[GetDateText]: [This.GetName]: TUR_pkk.203.c executed" TUR_PKK_attack = yes newline = yes custom_effect_tooltip = TUR_DECREASE_PKK_STRENGTH_3 add_to_variable = { TUR_PKK_strength = -3 } ai_chance = { base = 1 } } } # PKK is Trying to Sow Division! country_event = { id = TUR_pkk.204 title = TUR_pkk.204.t desc = TUR_pkk.204.d picture = GFX_TUR_PKK_generic3 is_triggered_only = yes # Arrest those involved option = { name = TUR_pkk.204.a log = "[GetDateText]: [This.GetName]: TUR_pkk.204.a executed" custom_effect_tooltip = TUR_PKK_DAMAGE_100_2_TT set_temp_variable = { TUR_preop_damage = -100 } TUR_pkk_damage_targeted_base = yes newline = yes custom_effect_tooltip = TUR_DECREASE_PKK_STRENGTH_3 add_to_variable = { TUR_PKK_strength = -3 } ai_chance = { base = 1 } } # Use this to our advantage option = { name = TUR_pkk.204.b log = "[GetDateText]: [This.GetName]: TUR_pkk.204.b executed" set_temp_variable = { party_popularity_increase = 0.1 } set_temp_variable = { temp_outlook_increase = 0.1 } change_relative_party_popularity = yes newline = yes custom_effect_tooltip = TUR_DECREASE_PKK_STRENGTH_3 add_to_variable = { TUR_PKK_strength = -3 } ai_chance = { base = 1 } } # Pass Certain Laws option = { name = TUR_pkk.204.c log = "[GetDateText]: [This.GetName]: TUR_pkk.204.c executed" add_ideas = TUR_revised_political_party_laws newline = yes custom_effect_tooltip = TUR_DECREASE_PKK_STRENGTH_3 add_to_variable = { TUR_PKK_strength = -3 } ai_chance = { base = 1 } } } # Chain 2/6 # PKK Retreat into Armenian Territory! country_event = { id = TUR_pkk.205 title = TUR_pkk.205.t desc = TUR_pkk.205.d picture = GFX_TUR_PKK_generic2 is_triggered_only = yes trigger = { has_country_flag = TUR_targeting_van } # Leave them be option = { name = TUR_pkk.205.a log = "[GetDateText]: [This.GetName]: TUR_pkk.205.a executed" army_experience = 25 ai_chance = { base = 1 } } # Coarse them into coming back option = { name = TUR_pkk.205.b log = "[GetDateText]: [This.GetName]: TUR_pkk.205.b executed" TUR_PKK_attack = yes ai_chance = { base = 1 } } # Cross the Armenian Border option = { name = TUR_pkk.205.c log = "[GetDateText]: [This.GetName]: TUR_pkk.205.c executed" if = { limit = { controls_state = 935 NOT = { controls_state = 709 } 935 = { NOT = { has_border_war = yes } } 709 = { NOT = { has_border_war = yes } } } start_border_war = { change_state_after_war = no attacker = { state = 935 num_provinces = 1 on_win = TUR_pkk.206 # Turkish Forces Defeated on_lose = TUR_pkk.207 # Armenian Forces Defeated on_cancel = TUR_pkk.208 # Draw } defender = { state = 709 num_provinces = 1 on_win = TUR_pkk.207 # Armenian Forces Defeated on_lose = TUR_pkk.206 # Turkish Forces Defeated on_cancel = TUR_pkk.208 # Draw } } } ai_chance = { base = 1 } } } country_event = { id = TUR_pkk.206 title = TUR_pkk.206.t desc = TUR_pkk.206.d picture = GFX_TUR_major_defeat is_triggered_only = yes option = { name = TUR_pkk.206.a log = "[GetDateText]: [This.GetName]: TUR_pkk.206.a executed" custom_effect_tooltip = TUR_INCREASE_PKK_STRENGTH_3 add_to_variable = { TUR_PKK_strength = 3 } ai_chance = { base = 1 } } } country_event = { id = TUR_pkk.207 title = TUR_pkk.207.t desc = TUR_pkk.207.d picture = GFX_TUR_PKK_generic2 is_triggered_only = yes option = { name = TUR_pkk.207.a log = "[GetDateText]: [This.GetName]: TUR_pkk.207.a executed" TUR_PKK_attack = yes add_stability = -0.05 ai_chance = { base = 1 } } } country_event = { id = TUR_pkk.208 title = TUR_pkk.208.t desc = TUR_pkk.208.d picture = GFX_TUR_PKK_generic2 is_triggered_only = yes option = { name = TUR_pkk.208.a log = "[GetDateText]: [This.GetName]: TUR_pkk.208.a executed" add_stability = -0.03 newline = yes custom_effect_tooltip = TUR_DECREASE_PKK_STRENGTH_3 add_to_variable = { TUR_PKK_strength = -3 } ai_chance = { base = 1 } } } country_event = { id = TUR_pkk.209 title = TUR_pkk.209.t desc = TUR_pkk.209.d picture = GFX_TUR_PKK_generic2 is_triggered_only = yes # Units Lack Proper Transport option = { name = TUR_pkk.209.a log = "[GetDateText]: [This.GetName]: TUR_pkk.209.a executed" add_equipment_to_stockpile = { type = util_vehicle_type amount = -75 producer = TUR } ai_chance = { base = 1 } } option = { name = TUR_pkk.209.b log = "[GetDateText]: [This.GetName]: TUR_pkk.209.b executed" army_experience = -75 newline = yes TUR_PKK_attack = yes ai_chance = { base = 1 } } option = { name = TUR_pkk.209.c log = "[GetDateText]: [This.GetName]: TUR_pkk.209.c executed" army_experience = 45 newline = yes add_equipment_to_stockpile = { type = util_vehicle_type amount = 175 producer = TUR } ai_chance = { base = 1 } } } country_event = { id = TUR_pkk.210 title = TUR_pkk.210.t desc = TUR_pkk.210.d picture = GFX_TUR_PKK_generic3 is_triggered_only = yes option = { name = TUR_pkk.210.a log = "[GetDateText]: [This.GetName]: TUR_pkk.210.a executed" army_experience = 20 ai_chance = { base = 1 } } option = { name = TUR_pkk.210.b log = "[GetDateText]: [This.GetName]: TUR_pkk.210.b executed" random_list = { 60 = { country_event = { id = TUR_pkk.211 days = 2 } } 40 = { country_event = { id = TUR_pkk.212 days = 2 } } } ai_chance = { base = 1 } } option = { name = TUR_pkk.210.c log = "[GetDateText]: [This.GetName]: TUR_pkk.210.c executed" add_political_power = -100 newline = yes random_list = { 30 = { country_event = { id = TUR_pkk.211 days = 2 } } 70 = { country_event = { id = TUR_pkk.212 days = 2 } } } ai_chance = { base = 1 } } } country_event = { id = TUR_pkk.211 # Misleading Information! title = TUR_pkk.211.t desc = TUR_pkk.211.d picture = GFX_TUR_PKK_generic3 is_triggered_only = yes option = { name = TUR_pkk.211.a log = "[GetDateText]: [This.GetName]: TUR_pkk.211.a executed" army_experience = -20 ai_chance = { base = 1 } } } country_event = { id = TUR_pkk.212 # Correct Information! title = TUR_pkk.212.t desc = TUR_pkk.212.d picture = GFX_TUR_PKK_generic3 is_triggered_only = yes option = { name = TUR_pkk.212.a log = "[GetDateText]: [This.GetName]: TUR_pkk.212.a executed" TUR_PKK_attack = yes newline = yes custom_effect_tooltip = TUR_DECREASE_PKK_STRENGTH_3 add_to_variable = { TUR_PKK_strength = -3 } ai_chance = { base = 1 } } } country_event = { id = TUR_pkk.214 title = TUR_pkk.214.t desc = TUR_pkk.214.d picture = GFX_TUR_PKK_generic2 is_triggered_only = yes option = { name = TUR_pkk.214.a log = "[GetDateText]: [This.GetName]: TUR_pkk.214.a executed" 935 = { add_extra_state_shared_building_slots = 2 add_building_construction = { type = industrial_complex level = 2 instant_build = yes } } newline = yes add_stability = 0.05 newline = yes add_political_power = 200 newline = yes custom_effect_tooltip = TUR_DECREASE_PKK_STRENGTH_10 add_to_variable = { TUR_PKK_strength = -10 } ai_chance = { base = 1 } } } country_event = { id = TUR_pkk.215 title = TUR_pkk.215.t desc = TUR_pkk.215.d picture = GFX_TUR_PKK_generic2 is_triggered_only = yes option = { name = TUR_pkk.215.a log = "[GetDateText]: [This.GetName]: TUR_pkk.215.a executed" 1205 = { add_extra_state_shared_building_slots = 2 add_building_construction = { type = offices level = 2 instant_build = yes } } newline = yes add_stability = 0.05 newline = yes add_political_power = 200 newline = yes custom_effect_tooltip = TUR_DECREASE_PKK_STRENGTH_10 add_to_variable = { TUR_PKK_strength = -10 } ai_chance = { base = 1 } } } country_event = { id = TUR_pkk.216 title = TUR_pkk.216.t desc = TUR_pkk.216.d picture = GFX_TUR_PKK_generic2 is_triggered_only = yes option = { name = TUR_pkk.216.a log = "[GetDateText]: [This.GetName]: TUR_pkk.216.a executed" 162 = { add_extra_state_shared_building_slots = 2 add_building_construction = { type = arms_factory level = 2 instant_build = yes } } newline = yes add_stability = 0.05 newline = yes add_political_power = 200 newline = yes custom_effect_tooltip = TUR_DECREASE_PKK_STRENGTH_10 add_to_variable = { TUR_PKK_strength = -10 } ai_chance = { base = 1 } } } news_event = { id = TUR_pkk.217 title = TUR_pkk.217.t desc = TUR_pkk.217.d picture = GFX_failed_coup is_triggered_only = yes major = yes option = { name = TUR_pkk.217.a ai_chance = { base = 1 } } } # PKK Reconciliation Events country_event = { # Failed Promise id = TUR_pkk.600 title = TUR_pkk.600.t desc = TUR_pkk.600.d picture = GFX_TUR_PKK_generic2 is_triggered_only = yes option = { name = TUR_pkk.600.a log = "[GetDateText]: [This.GetName]: TUR_pkk.600.a executed" set_country_flag = TUR_PKK_gone custom_effect_tooltip = TUR_PKK_broke_free_tt set_temp_variable = { percent_change = 1 } set_temp_variable = { tag_index = TUR } set_temp_variable = { influence_target = PKK } change_influence_percentage = yes hidden_effect = { clear_variable = TUR_PKK_min_strength clear_variable = TUR_PKK_strength clear_variable = TUR_event_counter_1_pkk clear_variable = TUR_event_counter_2_pkk clear_variable = TUR_event_counter_3_pkk 935 = { if = { limit = { has_dynamic_modifier = { modifier = kurdish_resistance_dynamic_modifier } } remove_dynamic_modifier = { modifier = kurdish_resistance_dynamic_modifier } } } 162 = { if = { limit = { has_dynamic_modifier = { modifier = kurdish_resistance_dynamic_modifier } } remove_dynamic_modifier = { modifier = kurdish_resistance_dynamic_modifier } } } 1205 = { if = { limit = { has_dynamic_modifier = { modifier = kurdish_resistance_dynamic_modifier } } remove_dynamic_modifier = { modifier = kurdish_resistance_dynamic_modifier } } } 162 = { set_demilitarized_zone = no transfer_state_to = PKK remove_core_of = TUR } 935 = { set_demilitarized_zone = no transfer_state_to = PKK remove_core_of = TUR } 1205 = { set_demilitarized_zone = no transfer_state_to = PKK remove_core_of = TUR } # PKK OOB PKK = { add_ideas = PKK_hard_fought_freedom division_template = { name = "Lîwaya Hêzên Taybet" regiments = { Special_Forces = { x = 0 y = 0 } Special_Forces = { x = 0 y = 1 } Special_Forces = { x = 0 y = 2 } Special_Forces = { x = 0 y = 3 } Special_Forces = { x = 1 y = 0 } SP_Arty_Bat = { x = 1 y = 1 } } support = { L_Engi_Comp = { x = 0 y = 0 } SP_AA_Battery = { x = 0 y = 1 } } } division_template = { name = "Lîwaya Rizgariya Kurdistanê" regiments = { L_Inf_Bat = { x = 0 y = 0 } L_Inf_Bat = { x = 0 y = 1 } L_Inf_Bat = { x = 0 y = 2 } L_Inf_Bat = { x = 0 y = 3 } L_Inf_Bat = { x = 0 y = 4 } } support = { Arty_Battery = { x = 0 y = 0 } SP_Arty_Battery = { x = 0 y = 1 } L_Engi_Comp = { x = 0 y = 2 } } } division_template = { name = "Tabûra Jinan" regiments = { Militia_Bat = { x = 0 y = 0 } Militia_Bat = { x = 0 y = 1 } Militia_Bat = { x = 0 y = 2 } Militia_Bat = { x = 0 y = 3 } Militia_Bat = { x = 0 y = 4 } } } } # PKK Units 935 = { create_unit = { division = "name = \"Şehîd Bahoz Erdal Lîwa\" division_template = \"Lîwaya Rizgariya Kurdistanê\"start_experience_factor = 1.0" count = 1 prioritize_location = 6935 owner = PKK } create_unit = { division = "name = \"Şehîd Nuda Lîwa\" division_template = \"Lîwaya Rizgariya Kurdistanê\"start_experience_factor = 1.0" count = 1 prioritize_location = 12376 owner = PKK } create_unit = { division = "name = \"Şehîd Delal Lîwa\" division_template = \"Lîwaya Hêzên Taybet\"start_experience_factor = 1.0" count = 1 prioritize_location = 9858 owner = PKK } create_unit = { division = "name = \"Şehîd Ronî Lîwa\" division_template = \"Lîwaya Hêzên Taybet\"start_experience_factor = 1.0" count = 1 prioritize_location = 12318 owner = PKK } } 162 = { create_unit = { division = "name = \"Şehîd Kendal Lîwa\" division_template = \"Lîwaya Rizgariya Kurdistanê\"start_experience_factor = 1.0" count = 1 prioritize_location = 10497 owner = PKK } create_unit = { division = "name = \"Şehîd Agit Lîwa\" division_template = \"Lîwaya Hêzên Taybet\"start_experience_factor = 1.0" count = 1 prioritize_location = 4512 owner = PKK } create_unit = { division = "name = \"Şehîd Zîlan Lîwa\" division_template = \"Tabûra Jinan\"start_experience_factor = 1.0" count = 1 prioritize_location = 12416 owner = PKK } create_unit = { division = "name = \"Şehîd Rizgar Lîwa\" division_template = \"Lîwaya Hêzên Taybet\"start_experience_factor = 1.0" count = 1 prioritize_location = 876 owner = PKK } } 1205 = { create_unit = { division = "name = \"Şehîd Bêrîtan Lîwa\" division_template = \"Tabûra Jinan\"start_experience_factor = 1.0" count = 1 prioritize_location = 11759 owner = PKK } create_unit = { division = "name = \"Şehîd Harun Lîwa\" division_template = \"Lîwaya Rizgariya Kurdistanê\"start_experience_factor = 1.0" count = 1 prioritize_location = 9823 owner = PKK } create_unit = { division = "name = \"Şehîd Cenga Lîwa\" division_template = \"Lîwaya Rizgariya Kurdistanê\"start_experience_factor = 1.0" count = 1 prioritize_location = 9912 owner = PKK } create_unit = { division = "name = \"Şehîd Mazlum Doğan Lîwa\" division_template = \"Lîwaya Rizgariya Kurdistanê\"start_experience_factor = 1.0" count = 1 prioritize_location = 797 owner = PKK } } } clr_country_flag = TUR_PKK_reconciliation ai_chance = { base = 1 } } } country_event = { # Failed Promise id = TUR_pkk.601 title = TUR_pkk.601.t desc = TUR_pkk.601.d picture = GFX_TUR_PKK_generic is_triggered_only = yes option = { name = TUR_pkk.601.a log = "[GetDateText]: [This.GetName]: TUR_pkk.601.a executed" set_country_flag = TUR_PKK_gone clr_country_flag = TUR_PKK_reconciliation custom_effect_tooltip = TUR_PKK_released_TT set_temp_variable = { percent_change = 10 } set_temp_variable = { tag_index = TUR } set_temp_variable = { influence_target = PKK } change_influence_percentage = yes hidden_effect = { clear_variable = TUR_PKK_min_strength clear_variable = TUR_PKK_strength clear_variable = TUR_event_counter_1_pkk clear_variable = TUR_event_counter_2_pkk clear_variable = TUR_event_counter_3_pkk 935 = { if = { limit = { has_dynamic_modifier = { modifier = kurdish_resistance_dynamic_modifier } } remove_dynamic_modifier = { modifier = kurdish_resistance_dynamic_modifier } } } 162 = { if = { limit = { has_dynamic_modifier = { modifier = kurdish_resistance_dynamic_modifier } } remove_dynamic_modifier = { modifier = kurdish_resistance_dynamic_modifier } } } 1205 = { if = { limit = { has_dynamic_modifier = { modifier = kurdish_resistance_dynamic_modifier } } remove_dynamic_modifier = { modifier = kurdish_resistance_dynamic_modifier } } } if = { limit = { 162 = { is_owned_and_controlled_by = TUR } } 162 = { set_demilitarized_zone = no transfer_state_to = PKK remove_core_of = TUR } } if = { limit = { 935 = { is_owned_and_controlled_by = TUR } } 935 = { set_demilitarized_zone = no transfer_state_to = PKK remove_core_of = TUR } } if = { limit = { 1205 = { is_owned_and_controlled_by = TUR } } 1205 = { set_demilitarized_zone = no transfer_state_to = PKK remove_core_of = TUR } } TUR = { set_autonomy = { target = PKK autonomy_state = TUR_eyalet_province } } # PKK OOB PKK = { set_temp_variable = { party_index = 5 } set_temp_variable = { party_popularity_increase = 0.40 } set_temp_variable = { temp_outlook_increase = 0.40 } change_relative_party_popularity = yes hidden_effect = { set_temp_variable = { rul_party_temp = 5 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes } if = { limit = { NOT = { has_country_flag = TUR_ocalan_released } } create_country_leader = { name = "Cemîl Bayik" picture = "Cemil_Bayik.dds" ideology = Conservative traits = { emerging_Conservative guerrilla_leader } } } else = { create_country_leader = { name = "Abdullah Öcalan" picture = "abdullah_ocalan.dds" ideology = Conservative traits = { emerging_Conservative guerrilla_leader political_dancer political_prisoner } } } add_ideas = PKK_hard_fought_freedom division_template = { name = "Lîwaya Hêzên Taybet" regiments = { Special_Forces = { x = 0 y = 0 } Special_Forces = { x = 0 y = 1 } Special_Forces = { x = 0 y = 2 } Special_Forces = { x = 0 y = 3 } Special_Forces = { x = 1 y = 0 } SP_Arty_Bat = { x = 1 y = 1 } } support = { L_Engi_Comp = { x = 0 y = 0 } SP_AA_Battery = { x = 0 y = 1 } } } division_template = { name = "Lîwaya Rizgariya Kurdistanê" regiments = { L_Inf_Bat = { x = 0 y = 0 } L_Inf_Bat = { x = 0 y = 1 } L_Inf_Bat = { x = 0 y = 2 } L_Inf_Bat = { x = 0 y = 3 } L_Inf_Bat = { x = 0 y = 4 } } support = { Arty_Battery = { x = 0 y = 0 } SP_Arty_Battery = { x = 0 y = 1 } L_Engi_Comp = { x = 0 y = 2 } } } division_template = { name = "Tabûra Jinan" regiments = { Militia_Bat = { x = 0 y = 0 } Militia_Bat = { x = 0 y = 1 } Militia_Bat = { x = 0 y = 2 } Militia_Bat = { x = 0 y = 3 } Militia_Bat = { x = 0 y = 4 } } } } # PKK Units 935 = { create_unit = { division = "name = \"Şehîd Bahoz Erdal Lîwa\" division_template = \"Lîwaya Rizgariya Kurdistanê\"start_experience_factor = 1.0" count = 1 prioritize_location = 6935 owner = PKK } create_unit = { division = "name = \"Şehîd Nuda Lîwa\" division_template = \"Lîwaya Rizgariya Kurdistanê\"start_experience_factor = 1.0" count = 1 prioritize_location = 12376 owner = PKK } create_unit = { division = "name = \"Şehîd Delal Lîwa\" division_template = \"Lîwaya Hêzên Taybet\"start_experience_factor = 1.0" count = 1 prioritize_location = 9858 owner = PKK } create_unit = { division = "name = \"Şehîd Ronî Lîwa\" division_template = \"Lîwaya Hêzên Taybet\"start_experience_factor = 1.0" count = 1 prioritize_location = 12318 owner = PKK } } 162 = { create_unit = { division = "name = \"Şehîd Kendal Lîwa\" division_template = \"Lîwaya Rizgariya Kurdistanê\"start_experience_factor = 1.0" count = 1 prioritize_location = 10497 owner = PKK } create_unit = { division = "name = \"Şehîd Agit Lîwa\" division_template = \"Lîwaya Hêzên Taybet\"start_experience_factor = 1.0" count = 1 prioritize_location = 4512 owner = PKK } create_unit = { division = "name = \"Şehîd Zîlan Lîwa\" division_template = \"Tabûra Jinan\"start_experience_factor = 1.0" count = 1 prioritize_location = 12416 owner = PKK } create_unit = { division = "name = \"Şehîd Rizgar Lîwa\" division_template = \"Lîwaya Hêzên Taybet\"start_experience_factor = 1.0" count = 1 prioritize_location = 876 owner = PKK } } 1205 = { create_unit = { division = "name = \"Şehîd Bêrîtan Lîwa\" division_template = \"Tabûra Jinan\"start_experience_factor = 1.0" count = 1 prioritize_location = 11759 owner = PKK } create_unit = { division = "name = \"Şehîd Harun Lîwa\" division_template = \"Lîwaya Rizgariya Kurdistanê\"start_experience_factor = 1.0" count = 1 prioritize_location = 9823 owner = PKK } create_unit = { division = "name = \"Şehîd Cenga Lîwa\" division_template = \"Lîwaya Rizgariya Kurdistanê\"start_experience_factor = 1.0" count = 1 prioritize_location = 9912 owner = PKK } create_unit = { division = "name = \"Şehîd Mazlum Doğan Lîwa\" division_template = \"Lîwaya Rizgariya Kurdistanê\"start_experience_factor = 1.0" count = 1 prioritize_location = 797 owner = PKK } } } ai_chance = { base = 1 } } } country_event = { # PKK Breaks Free id = TUR_pkk.604 title = TUR_pkk.604.t desc = TUR_pkk.604.d picture = GFX_TUR_PKK_generic is_triggered_only = yes fire_only_once = yes trigger = { NOT = { has_country_flag = TUR_PKK_gone } } option = { name = TUR_pkk.604.a log = "[GetDateText]: [This.GetName]: TUR_pkk.604.a executed" set_country_flag = TUR_PKK_gone clr_country_flag = TUR_PKK_reconciliation custom_effect_tooltip = TUR_PKK_released_TT set_temp_variable = { percent_change = 10 } set_temp_variable = { tag_index = TUR } set_temp_variable = { influence_target = PKK } change_influence_percentage = yes hidden_effect = { clear_variable = TUR_PKK_min_strength clear_variable = TUR_PKK_strength clear_variable = TUR_event_counter_1_pkk clear_variable = TUR_event_counter_2_pkk clear_variable = TUR_event_counter_3_pkk 935 = { if = { limit = { has_dynamic_modifier = { modifier = kurdish_resistance_dynamic_modifier } } remove_dynamic_modifier = { modifier = kurdish_resistance_dynamic_modifier } } } 162 = { if = { limit = { has_dynamic_modifier = { modifier = kurdish_resistance_dynamic_modifier } } remove_dynamic_modifier = { modifier = kurdish_resistance_dynamic_modifier } } } 1205 = { if = { limit = { has_dynamic_modifier = { modifier = kurdish_resistance_dynamic_modifier } } remove_dynamic_modifier = { modifier = kurdish_resistance_dynamic_modifier } } } if = { limit = { 162 = { is_owned_and_controlled_by = TUR } } 162 = { set_demilitarized_zone = no transfer_state_to = PKK remove_core_of = TUR } } if = { limit = { 935 = { is_owned_and_controlled_by = TUR } } 935 = { set_demilitarized_zone = no transfer_state_to = PKK remove_core_of = TUR } } if = { limit = { 1205 = { is_owned_and_controlled_by = TUR } } 1205 = { set_demilitarized_zone = no transfer_state_to = PKK remove_core_of = TUR } } # PKK OOB PKK = { set_temp_variable = { party_index = 5 } set_temp_variable = { party_popularity_increase = 0.40 } set_temp_variable = { temp_outlook_increase = 0.40 } change_relative_party_popularity = yes hidden_effect = { set_temp_variable = { rul_party_temp = 5 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes } if = { limit = { NOT = { has_country_flag = TUR_ocalan_released } } create_country_leader = { name = "Cemîl Bayik" picture = "Cemil_Bayik.dds" ideology = Conservative traits = { emerging_Conservative guerrilla_leader } } } else = { create_country_leader = { name = "Abdullah Öcalan" picture = "abdullah_ocalan.dds" ideology = Conservative traits = { emerging_Conservative guerrilla_leader political_dancer political_prisoner } } } add_ideas = PKK_hard_fought_freedom division_template = { name = "Lîwaya Hêzên Taybet" regiments = { Special_Forces = { x = 0 y = 0 } Special_Forces = { x = 0 y = 1 } Special_Forces = { x = 0 y = 2 } Special_Forces = { x = 0 y = 3 } Special_Forces = { x = 1 y = 0 } SP_Arty_Bat = { x = 1 y = 1 } } support = { L_Engi_Comp = { x = 0 y = 0 } SP_AA_Battery = { x = 0 y = 1 } } } division_template = { name = "Lîwaya Rizgariya Kurdistanê" regiments = { L_Inf_Bat = { x = 0 y = 0 } L_Inf_Bat = { x = 0 y = 1 } L_Inf_Bat = { x = 0 y = 2 } L_Inf_Bat = { x = 0 y = 3 } L_Inf_Bat = { x = 0 y = 4 } } support = { Arty_Battery = { x = 0 y = 0 } SP_Arty_Battery = { x = 0 y = 1 } L_Engi_Comp = { x = 0 y = 2 } } } division_template = { name = "Tabûra Jinan" regiments = { Militia_Bat = { x = 0 y = 0 } Militia_Bat = { x = 0 y = 1 } Militia_Bat = { x = 0 y = 2 } Militia_Bat = { x = 0 y = 3 } Militia_Bat = { x = 0 y = 4 } } } } # PKK Units 935 = { create_unit = { division = "name = \"Şehîd Bahoz Erdal Lîwa\" division_template = \"Lîwaya Rizgariya Kurdistanê\"start_experience_factor = 1.0" count = 1 prioritize_location = 6935 owner = PKK } create_unit = { division = "name = \"Şehîd Nuda Lîwa\" division_template = \"Lîwaya Rizgariya Kurdistanê\"start_experience_factor = 1.0" count = 1 prioritize_location = 12376 owner = PKK } create_unit = { division = "name = \"Şehîd Delal Lîwa\" division_template = \"Lîwaya Hêzên Taybet\"start_experience_factor = 1.0" count = 1 prioritize_location = 9858 owner = PKK } create_unit = { division = "name = \"Şehîd Ronî Lîwa\" division_template = \"Lîwaya Hêzên Taybet\"start_experience_factor = 1.0" count = 1 prioritize_location = 12318 owner = PKK } } 162 = { create_unit = { division = "name = \"Şehîd Kendal Lîwa\" division_template = \"Lîwaya Rizgariya Kurdistanê\"start_experience_factor = 1.0" count = 1 prioritize_location = 10497 owner = PKK } create_unit = { division = "name = \"Şehîd Agit Lîwa\" division_template = \"Lîwaya Hêzên Taybet\"start_experience_factor = 1.0" count = 1 prioritize_location = 4512 owner = PKK } create_unit = { division = "name = \"Şehîd Zîlan Lîwa\" division_template = \"Tabûra Jinan\"start_experience_factor = 1.0" count = 1 prioritize_location = 12416 owner = PKK } create_unit = { division = "name = \"Şehîd Rizgar Lîwa\" division_template = \"Lîwaya Hêzên Taybet\"start_experience_factor = 1.0" count = 1 prioritize_location = 876 owner = PKK } } 1205 = { create_unit = { division = "name = \"Şehîd Bêrîtan Lîwa\" division_template = \"Tabûra Jinan\"start_experience_factor = 1.0" count = 1 prioritize_location = 11759 owner = PKK } create_unit = { division = "name = \"Şehîd Harun Lîwa\" division_template = \"Lîwaya Rizgariya Kurdistanê\"start_experience_factor = 1.0" count = 1 prioritize_location = 9823 owner = PKK } create_unit = { division = "name = \"Şehîd Cenga Lîwa\" division_template = \"Lîwaya Rizgariya Kurdistanê\"start_experience_factor = 1.0" count = 1 prioritize_location = 9912 owner = PKK } create_unit = { division = "name = \"Şehîd Mazlum Doğan Lîwa\" division_template = \"Lîwaya Rizgariya Kurdistanê\"start_experience_factor = 1.0" count = 1 prioritize_location = 797 owner = PKK } } TUR = { declare_war_on = { target = PKK type = puppet_wargoal_focus } } } ai_chance = { base = 1 } } } country_event = { # Renewed offensive in the southeast id = TUR_pkk.605 title = TUR_pkk.605.t desc = TUR_pkk.605.d picture = GFX_TUR_PKK_generic2 is_triggered_only = yes trigger = { NOT = { has_country_flag = TUR_PKK_gone } } option = { name = TUR_pkk.605.a log = "[GetDateText]: [This.GetName]: TUR_pkk.605.a executed" add_manpower = -15000 add_stability = -0.05 add_war_support = -0.05 add_political_power = -75 set_temp_variable = { treasury_change = -25.00 } modify_treasury_effect = yes custom_effect_tooltip = TUR_PKK_OFFENSIVE_TT set_variable = { TUR_PKK_strength = TUR_PKK_min_strength } add_to_variable = { TUR_PKK_strength = 20 } ai_chance = { base = 100 } } } #Calling out Özakan - Özakan forms a new party country_event = { id = Turkey.1 title = Turkey.1.t desc = Turkey.1.desc picture = GFX_message_signing is_triggered_only = yes fire_only_once = yes option = { name = Turkey.1.a #Let them go log = "[GetDateText]: [This.GetName]: Turkey.1.a executed" ai_chance = { base = 80 } set_temp_variable = { party_change = party_pop_array^3 } multiply_temp_variable = { party_change = 0.5 } set_temp_variable = { chp_boost = party_change } multiply_temp_variable = { chp_boost = 0.5 } set_temp_variable = { outlook_change = chp_boost } multiply_temp_variable = { outlook_change = -1 } #DSP loses half its MPs set_temp_variable = { party_index = 3 } set_temp_variable = { party_popularity_increase = party_change } multiply_temp_variable = { party_popularity_increase = -1 } change_relative_party_popularity = yes custom_effect_tooltip = TUR_DSP_LOSS_TT #Half of the lost MPs go to CHP set_temp_variable = { party_index = 1 } set_temp_variable = { party_popularity_increase = chp_boost } set_temp_variable = { temp_outlook_increase = outlook_change } change_relative_party_popularity = yes custom_effect_tooltip = TUR_CHP_BOOST_TT } option = { name = Turkey.1.b #Backroom deals log = "[GetDateText]: [This.GetName]: Turkey.1.b executed" ai_chance = { base = 20 modifier = { factor = 0 is_historical_focus_on = yes } } lose_pp_for_2_months = yes increase_corruption = yes } } #Calling out Özakan - Özakan retires country_event = { id = Turkey.2 title = Turkey.2.t desc = Turkey.2.desc picture = GFX_message_signing is_triggered_only = yes fire_only_once = yes option = { name = Turkey.2.a ai_chance = { base = 100 } } } #Özakan's coup country_event = { id = Turkey.3 title = Turkey.3.t desc = Turkey.3.desc picture = GFX_generic_soldiers is_triggered_only = yes fire_only_once = yes trigger = { has_idea = TUR_party_rumours NOT = { OR = { has_country_flag = Turkey_Ozkan_purged is_ai = yes } } } option = { name = Turkey.3.a log = "[GetDateText]: [This.GetName]: Turkey.3.a executed" set_temp_variable = { party_popularity_increase = -0.05 } set_temp_variable = { temp_outlook_increase = -0.05 } change_relative_party_popularity = yes hidden_effect = { set_leader = yes } ai_chance = { base = 100 } } } #MHP calls for re-election country_event = { id = Turkey.4 title = Turkey.4.t desc = Turkey.4.desc picture = GFX_election_day is_triggered_only = yes fire_only_once = yes trigger = { check_variable = { ruling_party = 3 } is_in_array = { gov_coalition_array = 20 } OR = { NOT = { has_country_leader = { character = TUR_bulent_ecevit ruling_only = yes } } check_variable = { party_pop_array^3 < 0.10 } } } option = { name = Turkey.4.a #Arrange a new election log = "[GetDateText]: [This.GetName]: Turkey.4.a executed" set_temp_variable = { party_index = 20 } set_temp_variable = { party_popularity_increase = -0.05 } set_temp_variable = { temp_outlook_increase = -0.05 } change_relative_party_popularity = yes hidden_effect = { remove_from_array = { gov_coalition_array = 20 } update_government_coalition_strength = yes } country_event = MD4_election_campaign.0 hidden_effect = { set_elections_60_months = yes } recalculate_party = yes set_country_flag = TUR_Turkey4_fired ai_chance = { base = 80 } } option = { name = Turkey.4.b #No election log = "[GetDateText]: [This.GetName]: Turkey.4.b executed" set_temp_variable = { party_index = 20 } set_temp_variable = { party_popularity_increase = -0.05 } set_temp_variable = { temp_outlook_increase = -0.05 } change_relative_party_popularity = yes hidden_effect = { remove_from_array = { gov_coalition_array = 20 } update_government_coalition_strength = yes } add_ideas = TUR_minority_government recalculate_party = yes set_country_flag = TUR_Turkey4_fired ai_chance = { base = 20 modifier = { factor = 0 is_historical_focus_on = yes } } } } #Presidential election of 2000 country_event = { id = Turkey.5 title = Turkey.5.t desc = Turkey.5.desc picture = GFX_TUR_generic is_triggered_only = yes fire_only_once = yes trigger = { has_elections = yes is_ai = no } option = { name = Turkey.5.a #Özkan negotiates (historical) log = "[GetDateText]: [This.GetName]: Turkey.5.a executed" trigger = { NOT = { has_country_flag = Turkey_Ozkan_purged } } ai_chance = { base = 100 } custom_effect_tooltip = TUR_COMPROMISE_PRESIDENT_TT hidden_effect = { country_event = { id = Turkey.6 days = 7 } } } option = { name = Turkey.5.b #Hope for the best log = "[GetDateText]: [This.GetName]: Turkey.5.b executed" ai_chance = { base = 10 modifier = { factor = 0 is_historical_focus_on = yes } } set_temp_variable = { base_chance = party_pop_array^3 } set_temp_variable = { base_chance_reverse = 1 } subtract_from_temp_variable = { base_chance_reverse = base_chance } random_list = { 1 = { modifier = { factor = base_chance } country_event = { id = Turkey.7 days = 4 } } 1 = { modifier = { factor = base_chance_reverse } country_event = { id = Turkey.8 days = 4 } } } } } #Ahmed Necdet Sezer elected president country_event = { id = Turkey.6 title = Turkey.6.t desc = Turkey.6.desc picture = GFX_election_day is_triggered_only = yes fire_only_once = yes option = { name = Turkey.6.a #ok log = "[GetDateText]: [This.GetName]: Turkey.6.a executed" ai_chance = { base = 100 } custom_effect_tooltip = conservatism_government_decrease_2_tt subtract_from_variable = { social_conservatism_government = 2 } add_stability = 0.025 set_temp_variable = { party_popularity_increase = 0.025 } set_temp_variable = { temp_outlook_increase = 0.025 } change_relative_party_popularity = yes } } #DSP candidate wins country_event = { id = Turkey.7 title = Turkey.7.t desc = Turkey.7.desc picture = GFX_TUR_generic is_triggered_only = yes fire_only_once = yes option = { name = Turkey.7.a #ok log = "[GetDateText]: [This.GetName]: Turkey.7.a executed" ai_chance = { base = 100 } add_stability = 0.05 set_temp_variable = { party_index = 3 } set_temp_variable = { party_popularity_increase = 0.05 } set_temp_variable = { temp_outlook_increase = 0.05 } change_relative_party_popularity = yes } } #Voting goes to fourth round country_event = { id = Turkey.8 title = Turkey.8.t desc = Turkey.8.desc picture = GFX_TUR_generic is_triggered_only = yes fire_only_once = yes option = { name = Turkey.8.a #go with the voting log = "[GetDateText]: [This.GetName]: Turkey.8.a executed" ai_chance = { base = 100 } set_temp_variable = { base_chance_1 = party_pop_array^3 } set_temp_variable = { base_chance_2 = party_pop_array^6 } set_temp_variable = { base_chance_reverse = 1 } subtract_from_temp_variable = { base_chance_reverse = base_chance_1 } subtract_from_temp_variable = { base_chance_reverse = base_chance_2 } random_list = { 1 = { modifier = { factor = base_chance_1 } country_event = { id = Turkey.7 days = 4 } } 1 = { modifier = { factor = base_chance_2 } country_event = { id = Turkey.9 days = 4 } } 1 = { modifier = { factor = base_chance_reverse } country_event = { id = Turkey.10 days = 4 } } } } option = { name = Turkey.8.b #Support FP log = "[GetDateText]: [This.GetName]: Turkey.8.b executed" ai_chance = { base = 100 } set_temp_variable = { base_chance = party_pop_array^3 } add_to_temp_variable = { base_chance = party_pop_array^6 } multiply_temp_variable = { base_chance = 1.75 } set_temp_variable = { base_chance_reverse = 1 } subtract_from_temp_variable = { base_chance_reverse = base_chance } random_list = { 1 = { modifier = { factor = base_chance } country_event = { id = Turkey.9 days = 4 } } 1 = { modifier = { factor = base_chance_reverse } country_event = { id = Turkey.10 days = 4 } } } } } #FP candidate wins country_event = { id = Turkey.9 title = Turkey.9.t desc = Turkey.9.desc picture = GFX_TUR_generic is_triggered_only = yes fire_only_once = yes option = { name = Turkey.9.a #ok log = "[GetDateText]: [This.GetName]: Turkey.9.a executed" ai_chance = { base = 100 } custom_effect_tooltip = conservatism_government_increase_2_tt add_to_variable = { social_conservatism_government = 2 } add_stability = 0.025 set_temp_variable = { party_index = 6 } set_temp_variable = { party_popularity_increase = 0.10 } set_temp_variable = { temp_outlook_increase = 0.10 } change_relative_party_popularity = yes } } #Constitution requires snap elections country_event = { id = Turkey.10 title = Turkey.10.t desc = Turkey.10.desc picture = GFX_TUR_generic is_triggered_only = yes fire_only_once = yes option = { name = Turkey.10.a #ok log = "[GetDateText]: [This.GetName]: Turkey.10.a executed" ai_chance = { base = 100 } country_event = MD4_election_campaign.0 hidden_effect = { set_elections_60_months = yes } } } #Military Organizes a Coup (when removing idea) country_event = { id = Turkey.11 title = Turkey.11.t desc = Turkey.11.desc picture = GFX_turkeycoup is_triggered_only = yes fire_only_once = yes immediate = { #Determine the strength of the military (sum of pro-military Kemalists) set_variable = { military_support = 0 } add_to_variable = { military_support = party_pop_array^1 } #CHP add_to_variable = { military_support = party_pop_array^3 } #DSP add_to_variable = { military_support = party_pop_array^4 } #IP add_to_variable = { military_support = party_pop_array^18 } add_to_variable = { military_support = party_pop_array^22 } #Military #Determine the strength of the islamists (sum of conservative islamic parties) set_variable = { islamist_support = 0 } if = { limit = { NOT = { has_country_flag = TUR_beacon_of_islam } } add_to_variable = { islamist_support = party_pop_array^0 } #Gülenists } else = { add_to_variable = { islamist_support = party_pop_array^13 } #Reformed Gülenists } add_to_variable = { islamist_support = party_pop_array^6 } #FP add_to_variable = { islamist_support = party_pop_array^8 } #Shiite add_to_variable = { islamist_support = party_pop_array^9 } #Shiite add_to_variable = { islamist_support = party_pop_array^10 } #Salafist add_to_variable = { islamist_support = party_pop_array^11 } #Salafist add_to_variable = { islamist_support = party_pop_array^12 } #AKP add_to_variable = { islamist_support = party_pop_array^14 } #MP add_to_variable = { islamist_support = party_pop_array^15 } #DYP add_to_variable = { islamist_support = party_pop_array^20 } #MHP add_to_variable = { islamist_support = party_pop_array^21 } #Grey Wolves add_to_variable = { islamist_support = party_pop_array^23 } #Monarchists #Modify based on Military's opinion set_temp_variable = { military_opinion_coup = the_military_opinion } subtract_from_temp_variable = { military_opinion_coup = 50 } multiply_temp_variable = { military_opinion_coup = 0.005 } add_to_temp_variable = { military_opinion_coup = 1 } multiply_variable = { islamist_support = military_opinion_coup } clamp_temp_variable = { var = military_opinion_coup min = 0.001 } divide_variable = { military_support = military_opinion_coup } #Clamp to 1 in case clamp_variable = { var = military_support min = 0 max = 1 } clamp_variable = { var = islamist_support min = 0 max = 1 } } option = { name = Turkey.11.a #Side with government log = "[GetDateText]: [This.GetName]: Turkey.11.a executed" if = { limit = { has_idea = TUR_guards_of_kemalism } remove_ideas = TUR_guards_of_kemalism } random_list = { islamist_support = { custom_effect_tooltip = TUR_MILITARY_COUP_FAILS_TT news_event = Turkey.14 } military_support = { custom_effect_tooltip = TUR_MILITARY_COUP_CIVIL_WAR_TT news_event = Turkey.15 start_civil_war = { ideology = nationalist size = military_support } hidden_effect = { random_other_country = { limit = { original_tag = TUR } add_ideas = TUR_guards_of_kemalism set_temp_variable = { rul_party_temp = 22 } change_ruling_party_effect = yes if = { limit = { NOT = { has_idea = the_military } } hidden_effect = { add_ideas = the_military } } } } } } clear_variable = military_support clear_variable = islamist_support ai_chance = { base = 10 modifier = { factor = 10 check_variable = { islamist_support > military_support } } } } option = { name = Turkey.11.b #Side with military log = "[GetDateText]: [This.GetName]: Turkey.11.b executed" if = { limit = { NOT = { has_idea = TUR_guards_of_kemalism } } add_ideas = TUR_guards_of_kemalism } random_list = { military_support = { custom_effect_tooltip = TUR_MILITARY_COUP_SUCCEEDS_TT news_event = Turkey.12 if = { limit = { NOT = { has_idea = the_military } } add_ideas = the_military } set_temp_variable = { rul_party_temp = 22 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes set_temp_variable = { party_index = 22 } set_temp_variable = { party_popularity_increase = 0.20 } change_relative_party_popularity = yes } islamist_support = { custom_effect_tooltip = TUR_MILITARY_COUP_CIVIL_WAR_MIL_TT news_event = Turkey.15 start_civil_war = { ideology = var:current_party_ideology_group size = islamist_support } random_other_country = { limit = { original_tag = TUR } set_country_flag = TUR_military_peacefully_removed remove_ideas = TUR_guards_of_kemalism } if = { limit = { NOT = { has_idea = the_military } } add_ideas = the_military } set_temp_variable = { rul_party_temp = 22 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes set_temp_variable = { party_index = 22 } set_temp_variable = { party_popularity_increase = 0.20 } change_relative_party_popularity = yes } } clear_variable = military_support clear_variable = islamist_support ai_chance = { base = 10 modifier = { factor = 10 check_variable = { military_support > islamist_support } } } } } news_event = { #Military Coup in Turkey Succeeds id = Turkey.12 title = Turkey.12.t desc = Turkey.12.d picture = GFX_coup_success is_triggered_only = yes major = yes fire_only_once = yes option = { name = Turkey.12.a #ok ai_chance = { base = 100 } } } # news_event = { #Military Coup in Turkey Fails id = Turkey.14 title = Turkey.14.t desc = Turkey.14.d picture = GFX_failed_coup is_triggered_only = yes major = yes fire_only_once = yes option = { name = Turkey.14.a #ok ai_chance = { base = 100 } } } # news_event = { #Military Coup plunges Turkey into civilwar id = Turkey.15 title = Turkey.15.t desc = Turkey.15.d picture = GFX_civilwar_turkey is_triggered_only = yes major = yes fire_only_once = yes option = { name = Turkey.15.a #ok ai_chance = { base = 100 } } } ######################################## #Deniz Baykal Scandal country_event = { id = TurkeyRandomEvents.1 title = TurkeyRandomEvents.1.t desc = TurkeyRandomEvents.1.desc picture = GFX_court is_triggered_only = yes fire_only_once = yes trigger = { original_tag = TUR NOT = { has_country_flag = TUR_Baykal_scandal } } option = { name = TurkeyRandomEvents.1.a #He resings log = "[GetDateText]: [This.GetName]: TurkeyRandomEvents.1.a executed" trigger = { NOT = { has_country_leader = { name = "Deniz Baykal" ruling_only = yes } } } ai_chance = { base = 100 } set_temp_variable = { party_index = 1 } set_temp_variable = { party_popularity_increase = -0.05 } set_temp_variable = { temp_outlook_increase = -0.05 } change_relative_party_popularity = yes set_country_flag = TUR_Baykal_scandal } option = { name = TurkeyRandomEvents.1.b #He's not going to log = "[GetDateText]: [This.GetName]: TurkeyRandomEvents.1.b executed" trigger = { has_country_leader = { name = "Deniz Baykal" ruling_only = yes } } ai_chance = { base = 50 } increase_corruption = yes set_temp_variable = { party_index = 1 } set_temp_variable = { party_popularity_increase = -0.10 } set_temp_variable = { temp_outlook_increase = -0.10 } change_relative_party_popularity = yes } option = { name = TurkeyRandomEvents.1.c #I guess we have to have new elections log = "[GetDateText]: [This.GetName]: TurkeyRandomEvents.1.c executed" trigger = { has_country_leader = { name = "Deniz Baykal" ruling_only = yes } } ai_chance = { base = 50 } hidden_effect = { set_leader = yes } set_temp_variable = { party_index = 1 } set_temp_variable = { party_popularity_increase = -0.05 } set_temp_variable = { temp_outlook_increase = -0.05 } change_relative_party_popularity = yes set_country_flag = TUR_Baykal_scandal country_event = MD4_election_campaign.0 hidden_effect = { set_elections_60_months = yes } } } #Invite Azerbaijan to the Vanguard country_event = { id = TurkeyFocusEvents.1 title = TurkeyFocusEvents.1.t desc = TurkeyFocusEvents.1.desc picture = GFX_political_deal is_triggered_only = yes option = { name = TurkeyFocusEvents.1.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.1.a executed" ai_chance = { base = 90 modifier = { factor = 2 has_government = nationalist } modifier = { factor = 0.25 has_government = neutrality } modifier = { factor = 0.25 is_in_faction = yes } } FROM = { country_event = { id = md4.17 hours = 3 } } } option = { name = TurkeyFocusEvents.1.b log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.1.b executed" ai_chance = { base = 10 modifier = { factor = 0.5 has_government = nationalist } modifier = { factor = 4 has_government = neutrality } modifier = { factor = 4 is_in_faction = yes } } FROM = { country_event = { id = md4.18 hours = 3 } } } } #Turkey Demands Nagorno Karabakh country_event = { id = TurkeyFocusEvents.2 title = TurkeyFocusEvents.2.t desc = TurkeyFocusEvents.2.desc picture = GFX_political_deal is_triggered_only = yes option = { name = TurkeyFocusEvents.2.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.2.a executed" ai_chance = { base = 30 modifier = { factor = 2 FROM = { is_in_faction_with = PER } } } AZE = { add_state_core = 710 } if = { limit = { country_exists = NKR } AZE = { annex_country = { target = NKR } } } else = { AZE = { transfer_state = 710 } } FROM = { country_event = { id = TurkeyFocusEvents.3 hours = 6 } } AZE = { country_event = { id = TurkeyFocusEvents.3 hours = 6 } } } option = { name = TurkeyFocusEvents.2.b log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.2.b executed" ai_chance = { base = 70 modifier = { factor = 0.5 FROM = { is_in_faction_with = PER } } } FROM = { country_event = { id = TurkeyFocusEvents.4 hours = 6 } } AZE = { country_event = { id = TurkeyFocusEvents.4 hours = 6 } } } } #Armenia returns Nagorno-Karabak country_event = { id = TurkeyFocusEvents.3 title = TurkeyFocusEvents.3.t desc = TurkeyFocusEvents.3.desc picture = GFX_political_deal is_triggered_only = yes option = { name = TurkeyFocusEvents.3.a ai_chance = { base = 100 } } } #Armenia refuses to withdraw country_event = { id = TurkeyFocusEvents.4 title = TurkeyFocusEvents.4.t desc = TurkeyFocusEvents.4.desc picture = GFX_treaty_rejected is_triggered_only = yes option = { name = TurkeyFocusEvents.4.a ai_chance = { base = 100 modifier = { factor = 0 original_tag = AZE } } } option = { name = TurkeyFocusEvents.4.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.4.a executed" trigger = { original_tag = AZE } ai_chance = { base = 100 } declare_war_on = { target = NKR type = annex_everything } } } #Invite Iran to the Vanguard country_event = { id = TurkeyFocusEvents.5 title = TurkeyFocusEvents.5.t desc = TurkeyFocusEvents.5.desc picture = GFX_political_deal is_triggered_only = yes option = { name = TurkeyFocusEvents.5.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.5.a executed" random_list = { 30 = { puppet = PER PER = { set_cosmetic_tag = PER_VANGUARD mark_formed_country_formable = yes set_temp_variable = { party_index = 5 } set_temp_variable = { party_popularity_increase = 0.35 } set_temp_variable = { temp_outlook_increase = 0.35 } change_relative_party_popularity = yes hidden_effect = { set_temp_variable = { rul_party_temp = 5 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes } } } 70 = { puppet = PER PER = { set_cosmetic_tag = PER_VANGUARD mark_formed_country_formable = yes leave_faction = yes start_civil_war = { ideology = communism keep_political_leader = yes keep_political_party_members = yes size = 0.5 } set_temp_variable = { party_index = 5 } set_temp_variable = { party_popularity_increase = 0.35 } set_temp_variable = { temp_outlook_increase = 0.35 } change_relative_party_popularity = yes hidden_effect = { set_temp_variable = { rul_party_temp = 5 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes } } } } ai_chance = { base = 5 } } option = { name = TurkeyFocusEvents.5.b log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.5.b executed" random_list = { 60 = { puppet = PER PER = { set_cosmetic_tag = PER_VANGUARD mark_formed_country_formable = yes set_temp_variable = { party_index = 5 } set_temp_variable = { party_popularity_increase = 0.35 } set_temp_variable = { temp_outlook_increase = 0.35 } change_relative_party_popularity = yes hidden_effect = { set_temp_variable = { rul_party_temp = 5 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes } } } 40 = { puppet = PER PER = { set_cosmetic_tag = PER_VANGUARD mark_formed_country_formable = yes leave_faction = yes start_civil_war = { ideology = communism keep_political_leader = yes keep_political_party_members = yes size = 0.5 } set_temp_variable = { party_index = 5 } set_temp_variable = { party_popularity_increase = 0.35 } set_temp_variable = { temp_outlook_increase = 0.35 } change_relative_party_popularity = yes hidden_effect = { set_temp_variable = { rul_party_temp = 5 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes } } } } ai_chance = { base = 5 } } } #Invite Iraq to the Vanguard country_event = { id = TurkeyFocusEvents.6 title = TurkeyFocusEvents.6.t desc = TurkeyFocusEvents.6.desc picture = GFX_political_deal is_triggered_only = yes option = { name = TurkeyFocusEvents.6.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.6.a executed" random_list = { 30 = { puppet = IRQ IRQ = { set_cosmetic_tag = IRQ_VANGUARD mark_formed_country_formable = yes set_temp_variable = { party_index = 5 } set_temp_variable = { party_popularity_increase = 0.35 } set_temp_variable = { temp_outlook_increase = 0.35 } change_relative_party_popularity = yes hidden_effect = { set_temp_variable = { rul_party_temp = 5 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes } } } 70 = { puppet = IRQ IRQ = { set_cosmetic_tag = IRQ_VANGUARD mark_formed_country_formable = yes leave_faction = yes start_civil_war = { ideology = communism keep_political_leader = yes keep_political_party_members = yes size = 0.5 } set_temp_variable = { party_index = 5 } set_temp_variable = { party_popularity_increase = 0.35 } set_temp_variable = { temp_outlook_increase = 0.35 } change_relative_party_popularity = yes hidden_effect = { set_temp_variable = { rul_party_temp = 5 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes } } } } ai_chance = { base = 5 } } option = { name = TurkeyFocusEvents.6.b log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.6.b executed" random_list = { 60 = { puppet = IRQ IRQ = { set_cosmetic_tag = IRQ_VANGUARD mark_formed_country_formable = yes set_temp_variable = { party_index = 5 } set_temp_variable = { party_popularity_increase = 0.35 } set_temp_variable = { temp_outlook_increase = 0.35 } change_relative_party_popularity = yes hidden_effect = { set_temp_variable = { rul_party_temp = 5 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes } } } 40 = { puppet = IRQ IRQ = { set_cosmetic_tag = IRQ_VANGUARD mark_formed_country_formable = yes leave_faction = yes start_civil_war = { ideology = communism keep_political_leader = yes keep_political_party_members = yes size = 0.5 } set_temp_variable = { party_index = 5 } set_temp_variable = { party_popularity_increase = 0.35 } set_temp_variable = { temp_outlook_increase = 0.35 } change_relative_party_popularity = yes hidden_effect = { set_temp_variable = { rul_party_temp = 5 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes } } } } ai_chance = { base = 5 } } } #Invite Syria to the Vanguard country_event = { id = TurkeyFocusEvents.7 title = TurkeyFocusEvents.7.t desc = TurkeyFocusEvents.7.desc picture = GFX_political_deal is_triggered_only = yes option = { name = TurkeyFocusEvents.7.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.7.a executed" random_list = { 30 = { puppet = SYR SYR = { set_cosmetic_tag = SYR_VANGUARD mark_formed_country_formable = yes set_temp_variable = { party_index = 5 } set_temp_variable = { party_popularity_increase = 0.35 } set_temp_variable = { temp_outlook_increase = 0.35 } change_relative_party_popularity = yes hidden_effect = { set_temp_variable = { rul_party_temp = 5 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes } } } 70 = { puppet = SYR SYR = { set_cosmetic_tag = SYR_VANGUARD mark_formed_country_formable = yes leave_faction = yes start_civil_war = { ideology = communism keep_political_leader = yes keep_political_party_members = yes size = 0.5 } set_temp_variable = { party_index = 5 } set_temp_variable = { party_popularity_increase = 0.35 } set_temp_variable = { temp_outlook_increase = 0.35 } change_relative_party_popularity = yes hidden_effect = { set_temp_variable = { rul_party_temp = 5 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes } } } } ai_chance = { base = 5 } } option = { name = TurkeyFocusEvents.7.b log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.7.b executed" random_list = { 60 = { puppet = SYR SYR = { set_cosmetic_tag = SYR_VANGUARD mark_formed_country_formable = yes set_temp_variable = { party_index = 5 } set_temp_variable = { party_popularity_increase = 0.35 } set_temp_variable = { temp_outlook_increase = 0.35 } change_relative_party_popularity = yes hidden_effect = { set_temp_variable = { rul_party_temp = 5 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes } } } 40 = { puppet = SYR SYR = { set_cosmetic_tag = SYR_VANGUARD mark_formed_country_formable = yes leave_faction = yes start_civil_war = { ideology = communism keep_political_leader = yes keep_political_party_members = yes size = 0.5 } set_temp_variable = { party_index = 5 } set_temp_variable = { party_popularity_increase = 0.35 } set_temp_variable = { temp_outlook_increase = 0.35 } change_relative_party_popularity = yes hidden_effect = { set_temp_variable = { rul_party_temp = 5 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes } } } } ai_chance = { base = 5 } } } ### #Turkey invites us to CIW Alliance (Syria) country_event = { id = TurkeyFocusEvents.81 title = TurkeyFocusEvents.81.t desc = TurkeyFocusEvents.81.desc picture = GFX_political_deal is_triggered_only = yes option = { #Only for a little something in return... name = TurkeyFocusEvents.81.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.81.a executed" TUR = { country_event = TurkeyFocusEvents.8 } ai_chance = { base = 100 } } option = { #No way name = TurkeyFocusEvents.81.b ai_chance = { base = 1 } } } #Syria demands Hatay in exchange for Allaince country_event = { id = TurkeyFocusEvents.8 title = TurkeyFocusEvents.8.t desc = TurkeyFocusEvents.8.desc picture = GFX_political_deal is_triggered_only = yes option = { name = TurkeyFocusEvents.8.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.8.a executed" ai_chance = { base = 40 } add_stability = -0.10 if = { limit = { ALA = { is_subject_of = ROOT } } FROM = { annex_country = { target = ALA transfer_troops = yes } } } else = { FROM = { transfer_state = 158 } } FROM = { country_event = { id = TurkeyFocusEvents.9 hours = 3 } } } option = { name = TurkeyFocusEvents.8.b ai_chance = { base = 60 } } } #Hatay given back country_event = { id = TurkeyFocusEvents.9 title = TurkeyFocusEvents.9.t desc = TurkeyFocusEvents.9.desc picture = GFX_political_deal is_triggered_only = yes option = { name = TurkeyFocusEvents.9.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.9.a executed" ai_chance = { base = 100 } FROM = { country_event = { id = md4.17 hours = 3 } } } } # Cypriot Issues country_event = { #Greece event id = TurkeyFocusEvents.10 title = TurkeyFocusEvents.10.t desc = TurkeyFocusEvents.10.d picture = GFX_political_deal is_triggered_only = yes option = { name = TurkeyFocusEvents.10.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.10.a executed" set_country_flag = GRE_TUR_CYP set_country_flag = GRE_Enosis_In_Progress custom_effect_tooltip = GRE_north_50_TT custom_effect_tooltip = GRE_south_50_TT hidden_effect = { set_temp_variable = { GRE_cyp_south_change = 55 } set_temp_variable = { GRE_cyp_north_change = 45 } GRE_change_cyprus_support = yes } ai_chance = { base = 10 } } } # country_event = { #Turkey demands we establish buffer zones id = TurkeyFocusEvents.19 title = TurkeyFocusEvents.19.t desc = TurkeyFocusEvents.19.d picture = GFX_SYR_rojava is_triggered_only = yes option = { name = TurkeyFocusEvents.19.a #Sure log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.19.a executed" TUR = { country_event = TurkeyFocusEvents.191 } 193 = { set_demilitarized_zone = yes } 571 = { set_demilitarized_zone = yes } 575 = { set_demilitarized_zone = yes } 190 = { set_demilitarized_zone = yes } 189 = { set_demilitarized_zone = yes } ai_chance = { base = 10 } } option = { name = TurkeyFocusEvents.19.b #No! log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.19.b executed" TUR = { country_event = TurkeyFocusEvents.192 } ai_chance = { base = 10 } } } # country_event = { #Syria permits the buffer zone id = TurkeyFocusEvents.191 title = TurkeyFocusEvents.191.t desc = TurkeyFocusEvents.191.d picture = GFX_SYR_rojava is_triggered_only = yes option = { name = TurkeyFocusEvents.191.a #Sure ai_chance = { base = 10 } } } # country_event = { #Syria permits the buffer zone id = TurkeyFocusEvents.192 title = TurkeyFocusEvents.192.t desc = TurkeyFocusEvents.192.d picture = GFX_SYR_rojava is_triggered_only = yes option = { name = TurkeyFocusEvents.192.a #Sure log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.192.a executed" TUR = { set_temp_variable = { wargoal_on = SYR } set_temp_variable = { wargoal_type = 2 } add_threat_from_wargoal_effect = yes create_wargoal = { type = annex_everything target = SYR } } ai_chance = { base = 10 } } } # country_event = { #Turkey Send back Migrants id = TurkeyFocusEvents.20 title = TurkeyFocusEvents.20.t desc = TurkeyFocusEvents.20.d picture = GFX_message_signing is_triggered_only = yes option = { name = TurkeyFocusEvents.20.a #Sure ai_chance = { base = 10 } } option = { name = TurkeyFocusEvents.20.b #Sure log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.20.b executed" GRE = { add_stability = -0.05 } for_each_scope_loop = { array = global.EU_member tooltip = TT_ALL_EU_MEMBER_NATIONS_GAIN if = { limit = { NOT = { tag = ROOT } } add_opinion_modifier = { modifier = recent_actions_negative target = TUR } } } 934 = { add_manpower = -15000 } 974 = { add_manpower = 15000 } ai_chance = { base = 10 } } option = { name = TurkeyFocusEvents.20.c #Sure log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.20.c executed" for_each_scope_loop = { array = global.EU_member tooltip = TT_ALL_EU_MEMBER_NATIONS_GAIN if = { limit = { NOT = { tag = ROOT } } add_opinion_modifier = { modifier = recent_actions_negative target = TUR } } } GRE = { add_stability = -0.10 } 934 = { add_manpower = -50000 } 974 = { add_manpower = 50000 } ai_chance = { base = 10 } } } # country_event = { #Potential settlement for Karabakh? id = TurkeyFocusEvents.21 title = TurkeyFocusEvents.21.t desc = TurkeyFocusEvents.21.d picture = GFX_hills_azerbaijani is_triggered_only = yes option = { name = TurkeyFocusEvents.21.a #Sure log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.21.a executed" ARM = { country_event = { id = TurkeyFocusEvents.212 days = 1 } } ai_chance = { base = 7 } } option = { name = TurkeyFocusEvents.21.b #No, absolutely not log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.21.b executed" ai_chance = { base = 3 } TUR = { country_event = { id = TurkeyFocusEvents.214 days = 1 } } } } # country_event = { #Azerbaijan proposes settlement for Karabakh id = TurkeyFocusEvents.212 title = TurkeyFocusEvents.212.t desc = TurkeyFocusEvents.212.d picture = GFX_hills_azerbaijani is_triggered_only = yes option = { name = TurkeyFocusEvents.212.a #Sure log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.212.a executed" TUR = { country_event = { id = TurkeyFocusEvents.213 days = 1 } } AZE = { country_event = { id = TurkeyFocusEvents.213 days = 1 } } ai_chance = { base = 7 } 711 = { transfer_state_to = ARM } NKR = { every_core_state = { transfer_state_to = AZE } } } option = { name = TurkeyFocusEvents.212.b #No, absolutely not log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.212.b executed" TUR = { country_event = { id = TurkeyFocusEvents.214 days = 1 } } AZE = { country_event = { id = TurkeyFocusEvents.214 days = 1 } } ai_chance = { base = 3 } } } # country_event = { #Azerbaijan and Armenia come to an agreement! id = TurkeyFocusEvents.213 title = TurkeyFocusEvents.213.t desc = TurkeyFocusEvents.213.d picture = GFX_hills_azerbaijani is_triggered_only = yes option = { name = TurkeyFocusEvents.213.a #Great! ai_chance = { base = 7 } } } # country_event = { #Azerbaijan and Armenia fail to come to an agreement! id = TurkeyFocusEvents.214 title = TurkeyFocusEvents.214.t desc = TurkeyFocusEvents.214.d picture = GFX_hills_azerbaijani is_triggered_only = yes option = { name = TurkeyFocusEvents.214.a #Quite unfortunate ai_chance = { base = 7 } } } # country_event = { #Through the Troubles id = TurkeyFocusEvents.69420 title = TurkeyFocusEvents.69420.t desc = TurkeyFocusEvents.69420.d picture = GFX_TUR_generic is_triggered_only = yes option = { name = TurkeyFocusEvents.69420.a #Quite unfortunate log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.69420.a executed" add_stability = 0.10 ai_chance = { base = 7 } } } # country_event = { #Pro AKP rally id = TurkeyFocusEvents.22 title = TurkeyFocusEvents.22.t desc = TurkeyFocusEvents.22.d picture = GFX_TUR_generic is_triggered_only = yes option = { name = TurkeyFocusEvents.22.a #A win for the AKP.. log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.22.a executed" custom_effect_tooltip = TUR_increases_akp_support_5 add_to_variable = { var = akp_power value = 0.05 } clamp_variable = { var = akp_power min = 0 max = 1 } custom_effect_tooltip = TUR_decreases_gulenist_support_5 add_to_variable = { var = hizmet_power value = -0.05 } clamp_variable = { var = hizmet_power min = 0 max = 1 } ai_chance = { base = 10 } } } # country_event = { #Pro Hizmet rally id = TurkeyFocusEvents.23 title = TurkeyFocusEvents.23.t desc = TurkeyFocusEvents.23.d picture = GFX_TUR_generic is_triggered_only = yes option = { name = TurkeyFocusEvents.23.a #A win for Hizmet.. log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.23.a executed" custom_effect_tooltip = TUR_increases_gulenist_support_5 add_to_variable = { var = hizmet_power value = 0.05 } clamp_variable = { var = hizmet_power min = 0 max = 1 } custom_effect_tooltip = TUR_decreases_akp_support_5 add_to_variable = { var = akp_power value = -0.05 } clamp_variable = { var = akp_power min = 0 max = 1 } ai_chance = { base = 10 } } } # country_event = { #Alliance with the FPI? id = TurkeyFocusEvents.24 title = TurkeyFocusEvents.24.t desc = TurkeyFocusEvents.24.d picture = GFX_TUR_generic is_triggered_only = yes option = { name = TurkeyFocusEvents.24.a #We can negotiate some terms... log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.24.a executed" set_temp_variable = { temp_opinion = 5 } change_the_ulema_opinion = yes set_temp_variable = { modify_europeanism = -0.05 } set_temp_variable = { modify_europeanism_target = THIS } europeanism_change = yes ai_chance = { base = 10 } } option = { name = TurkeyFocusEvents.24.b #Ehh its better we don't log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.24.b executed" add_popularity = { ideology = communism popularity = -0.10 } ai_chance = { base = 10 } } } # country_event = { #Investments id = TurkeyFocusEvents.25 title = TurkeyFocusEvents.25.t desc = TurkeyFocusEvents.25.d picture = GFX_hung_2020 is_triggered_only = yes option = { name = TurkeyFocusEvents.25.a #Pursue better relations with Sunni friends log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.25.a executed" set_temp_variable = { percent_change = 2 } set_temp_variable = { tag_index = PER } set_temp_variable = { influence_target = TUR } change_influence_percentage = yes 162 = { add_resource = { type = oil amount = 5 } } SAU = { add_opinion_modifier = { target = TUR modifier = european_union_member_trade } } TUR = { add_opinion_modifier = { target = SAU modifier = european_union_member_trade } } ai_chance = { base = 10 } } option = { name = TurkeyFocusEvents.25.b #Warm up relations with our Shia friends log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.25.b executed" set_temp_variable = { percent_change = 2 } set_temp_variable = { tag_index = PER } set_temp_variable = { influence_target = TUR } change_influence_percentage = yes 935 = { add_resource = { type = steel amount = 5 } } PER = { add_opinion_modifier = { target = TUR modifier = european_union_member_trade } } TUR = { add_opinion_modifier = { target = PER modifier = european_union_member_trade } } ai_chance = { base = 10 } } } # country_event = { #Kosovo Matter id = TurkeyFocusEvents.26 title = TurkeyFocusEvents.26.t desc = TurkeyFocusEvents.26.d picture = GFX_message_signing is_triggered_only = yes option = { #Military mission name = TurkeyFocusEvents.26.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.26.a executed" add_manpower = -500 army_experience = 25 add_command_power = 10 ai_chance = { base = 10 } } option = { name = TurkeyFocusEvents.26.b #Sanctions log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.26.b executed" if = { limit = { has_dlc = "By Blood Alone" } TUR = { send_embargo = SER } } add_political_power = 100 ai_chance = { base = 10 } } } # country_event = { #Against the Gulf Monarchies! id = TurkeyFocusEvents.27 title = TurkeyFocusEvents.27.t desc = TurkeyFocusEvents.27.d picture = GFX_message_signing is_triggered_only = yes option = { #Fund strikes name = TurkeyFocusEvents.27.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.27.a executed" set_temp_variable = { treasury_change = -16.00 } modify_treasury_effect = yes SAU = { add_timed_idea = { idea = TUR_fund_oil_strikes days = 500 } } ai_chance = { base = 10 } } option = { name = TurkeyFocusEvents.27.b #Fund democratic groups log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.27.b executed" set_temp_variable = { treasury_change = -6.00 } modify_treasury_effect = yes SAU = { add_popularity = { ideology = democratic popularity = 0.15 } } ai_chance = { base = 10 } } } # country_event = { #Turkey Wants us to Deport PKK members! id = TurkeyFocusEvents.28 title = TurkeyFocusEvents.28.t desc = TurkeyFocusEvents.28.d picture = GFX_kurdistan is_triggered_only = yes option = { #Uhh sure.. name = TurkeyFocusEvents.28.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.28.a executed" TUR = { country_event = TurkeyFocusEvents.29 } set_temp_variable = { percent_change = 5 } change_domestic_influence_percentage = yes SWE = { every_country = { limit = { is_in_europe = yes } add_opinion_modifier = { target = SWE modifier = recent_actions_negative } } } TUR = { add_opinion_modifier = { modifier = recent_actions_positive target = SWE } } ai_chance = { base = 4 } } option = { name = TurkeyFocusEvents.28.b #They cannot be trusted with human rights! log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.28.b executed" TUR = { country_event = TurkeyFocusEvents.30 add_opinion_modifier = { modifier = recent_actions_negative target = SWE } } ai_chance = { base = 6 } } } # country_event = { #Sweden sends them back! id = TurkeyFocusEvents.29 title = TurkeyFocusEvents.29.t desc = TurkeyFocusEvents.29.d picture = GFX_kurdistan is_triggered_only = yes option = { #Good name = TurkeyFocusEvents.29.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.29.a executed" add_to_variable = { TUR_PKK_aggro = -5 } custom_effect_tooltip = TUR_DECREASE_PKK_AGGRO_5 ai_chance = { base = 10 } } } country_event = { #Sweden does not send them back! id = TurkeyFocusEvents.30 title = TurkeyFocusEvents.30.t desc = TurkeyFocusEvents.30.d picture = GFX_kurdistan is_triggered_only = yes option = { #Damn name = TurkeyFocusEvents.30.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.30.a executed" add_to_variable = { TUR_PKK_aggro = 5 } custom_effect_tooltip = TUR_INCREASE_PKK_AGGRO_5 ai_chance = { base = 10 } } } country_event = { #Who Revolts? id = TurkeyFocusEvents.31 title = TurkeyFocusEvents.31.t desc = TurkeyFocusEvents.31.d picture = GFX_aban_protests_iran is_triggered_only = yes option = { #Some support name = TurkeyFocusEvents.31.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.31.a executed" add_equipment_to_stockpile = { type = infantry_weapons_2 amount = -1000 producer = TUR } 399 = { transfer_state_to = ARA } ARA = { division_template = { name = "Arabistani Militia" regiments = { Militia_Bat = { x = 0 y = 0 } Militia_Bat = { x = 0 y = 1 } Militia_Bat = { x = 0 y = 2 } Militia_Bat = { x = 0 y = 3 } Militia_Bat = { x = 1 y = 0 } Militia_Bat = { x = 1 y = 1 } Militia_Bat = { x = 1 y = 2 } Militia_Bat = { x = 1 y = 3 } Militia_Bat = { x = 2 y = 0 } Militia_Bat = { x = 2 y = 1 } } priority = 2 } capital_scope = { create_unit = { division = "name = \"Arabistani Militia\" division_template = \"Arabistani Militia\" start_experience_factor = 1.0" owner = ARA count = 6 } } declare_war_on = { target = PER type = puppet_wargoal_focus } } ai_chance = { base = 10 } } option = { #A lot of support name = TurkeyFocusEvents.31.b log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.31.b executed" add_equipment_to_stockpile = { type = infantry_weapons_2 amount = -5000 producer = TUR } 399 = { transfer_state_to = ARA } ARA = { division_template = { name = "Arabistani Militia" regiments = { Militia_Bat = { x = 0 y = 0 } Militia_Bat = { x = 0 y = 1 } Militia_Bat = { x = 0 y = 2 } Militia_Bat = { x = 0 y = 3 } Militia_Bat = { x = 1 y = 0 } Militia_Bat = { x = 1 y = 1 } Militia_Bat = { x = 1 y = 2 } Militia_Bat = { x = 1 y = 3 } Militia_Bat = { x = 2 y = 0 } Militia_Bat = { x = 2 y = 1 } } priority = 2 } capital_scope = { create_unit = { division = "name = \"Arabistani Militia\" division_template = \"Arabistani Militia\" start_experience_factor = 1.0" owner = ARA count = 12 } } declare_war_on = { target = PER type = puppet_wargoal_focus } } ai_chance = { base = 10 } } } # country_event = { #Peshmerga Stance id = TurkeyFocusEvents.32 title = TurkeyFocusEvents.32.t desc = TurkeyFocusEvents.32.d picture = GFX_message_signing is_triggered_only = yes option = { # We'll be good name = TurkeyFocusEvents.32.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.32.a executed" TUR = { country_event = TurkeyFocusEvents.322 } diplomatic_relation = { country = TUR relation = non_aggression_pact active = yes } diplomatic_relation = { country = PKK relation = non_aggression_pact active = yes } ai_chance = { base = 10 } } option = { name = TurkeyFocusEvents.32.b #No! Their our enemies! log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.32.b executed" TUR = { country_event = TurkeyFocusEvents.321 add_opinion_modifier = { modifier = declaration_of_hostility target = KUR } } add_opinion_modifier = { modifier = declaration_of_hostility target = TUR } ai_chance = { base = 10 } } } # country_event = { #Peshmerga maintain hostility id = TurkeyFocusEvents.321 title = TurkeyFocusEvents.321.t desc = TurkeyFocusEvents.321.d picture = GFX_message_signing is_triggered_only = yes option = { # Damn name = TurkeyFocusEvents.321.a ai_chance = { base = 10 } } } # country_event = { #Peshmerga drop hostility id = TurkeyFocusEvents.322 title = TurkeyFocusEvents.322.t desc = TurkeyFocusEvents.322.d picture = GFX_message_signing is_triggered_only = yes option = { # Damn name = TurkeyFocusEvents.322.a ai_chance = { base = 10 } } } # country_event = { #Dealing with Peshmerga id = TurkeyFocusEvents.33 title = TurkeyFocusEvents.33.t desc = TurkeyFocusEvents.33.d picture = GFX_message_signing is_triggered_only = yes option = { # We'll do it ourselves name = TurkeyFocusEvents.33.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.33.a executed" TUR = { declare_war_on = { target = KUR type = puppet_wargoal_focus } } ai_chance = { base = 10 } } option = { name = TurkeyFocusEvents.33.b #Operation with Iraq.. log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.33.b executed" IRQ = { country_event = TurkeyFocusEvents.331 } ai_chance = { base = 10 } } } # country_event = { #Dealing with Peshmerga (IRQ) id = TurkeyFocusEvents.331 title = TurkeyFocusEvents.331.t desc = TurkeyFocusEvents.331.d picture = GFX_message_signing is_triggered_only = yes option = { # Okay name = TurkeyFocusEvents.331.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.331.a executed" IRQ = { declare_war_on = { target = KUR type = puppet_wargoal_focus } } TUR = { declare_war_on = { target = KUR type = puppet_wargoal_focus } } ai_chance = { base = 5 } } option = { name = TurkeyFocusEvents.331.b #No log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.331.b executed" TUR = { country_event = TurkeyFocusEvents.332 } ai_chance = { base = 5 } } } # country_event = { #Dealing with Peshmerga (IRQ) id = TurkeyFocusEvents.332 title = TurkeyFocusEvents.332.t desc = TurkeyFocusEvents.332.d picture = GFX_message_signing is_triggered_only = yes option = { # Okay name = TurkeyFocusEvents.332.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.332.a executed" TUR = { declare_war_on = { target = KUR type = puppet_wargoal_focus } } ai_chance = { base = 5 } } } # country_event = { #The Turkish Medias id = TurkeyFocusEvents.34 title = TurkeyFocusEvents.34.t desc = TurkeyFocusEvents.34.d picture = GFX_computer is_triggered_only = yes option = { # Okay name = TurkeyFocusEvents.34.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.34.a executed" 159 = { add_extra_state_shared_building_slots = 1 add_building_construction = { type = internet_station level = 1 instant_build = yes } } 934 = { add_extra_state_shared_building_slots = 1 add_building_construction = { type = internet_station level = 1 instant_build = yes } } set_temp_variable = { treasury_change = -6.00 } modify_treasury_effect = yes ai_chance = { base = 5 } } option = { # Okay name = TurkeyFocusEvents.34.b log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.34.b executed" 159 = { add_extra_state_shared_building_slots = 1 add_building_construction = { type = internet_station level = 1 instant_build = yes } } 934 = { add_extra_state_shared_building_slots = 1 add_building_construction = { type = internet_station level = 1 instant_build = yes } } 160 = { add_extra_state_shared_building_slots = 1 add_building_construction = { type = internet_station level = 1 instant_build = yes } } 1032 = { add_extra_state_shared_building_slots = 1 add_building_construction = { type = internet_station level = 1 instant_build = yes } } 156 = { add_extra_state_shared_building_slots = 1 add_building_construction = { type = internet_station level = 1 instant_build = yes } } set_temp_variable = { treasury_change = -15.00 } modify_treasury_effect = yes ai_chance = { base = 5 } } } # country_event = { #Turko Syrian Union id = TurkeyFocusEvents.35 title = TurkeyFocusEvents.35.t desc = TurkeyFocusEvents.35.d picture = GFX_handshake_black is_triggered_only = yes option = { # Okay name = TurkeyFocusEvents.35.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.35.a executed" TUR = { country_event = TurkeyFocusEvents.351 } ai_chance = { base = 10 } } option = { # No name = TurkeyFocusEvents.35.b log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.35.b executed" TUR = { country_event = TurkeyFocusEvents.352 } ai_chance = { base = 0 } } } # country_event = { #They accept id = TurkeyFocusEvents.351 title = TurkeyFocusEvents.351.t desc = TurkeyFocusEvents.351.d picture = GFX_handshake_black is_triggered_only = yes option = { # Great name = TurkeyFocusEvents.351.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.351.a executed" TUR = { set_cosmetic_tag = TUR_TURKEY_SYRIA_UNION annex_country = { target = SYR transfer_troops = yes } } SYR = { every_core_state = { add_core_of = TUR } } ai_chance = { base = 10 } } } # country_event = { #They don't accept id = TurkeyFocusEvents.352 title = TurkeyFocusEvents.352.t desc = TurkeyFocusEvents.352.d picture = GFX_treaty_rejected is_triggered_only = yes option = { # Great name = TurkeyFocusEvents.352.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.352.a executed" set_temp_variable = { wargoal_on = SYR } set_temp_variable = { wargoal_type = 2 } add_threat_from_wargoal_effect = yes create_wargoal = { type = annex_everything target = SYR } ai_chance = { base = 10 } } } # country_event = { # id = TurkeyFocusEvents.36 title = TurkeyFocusEvents.36.t desc = TurkeyFocusEvents.36.d picture = GFX_hung_2020 is_triggered_only = yes option = { # name = TurkeyFocusEvents.36.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.36.a executed" ENG = { declare_war_on = { target = SCO type = puppet_wargoal_focus } declare_war_on = { target = WAS type = puppet_wargoal_focus } } ai_chance = { base = 10 } } option = { # name = TurkeyFocusEvents.36.b ai_chance = { base = 0 } } } # country_event = { #Turkey Mafia warns us of Australia (Indonesia) id = TurkeyFocusEvents.37 title = TurkeyFocusEvents.37.t desc = TurkeyFocusEvents.37.d picture = GFX_message_signing is_triggered_only = yes option = { # name = TurkeyFocusEvents.37.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.37.a executed" IND = { declare_war_on = { target = AST type = puppet_wargoal_focus } } ai_chance = { base = 10 } } option = { # name = TurkeyFocusEvents.37.b ai_chance = { base = 0 } } } # country_event = { #Turkey Wants us to fight Israel id = TurkeyFocusEvents.38 title = TurkeyFocusEvents.38.t desc = TurkeyFocusEvents.38.d picture = GFX_message_signing is_triggered_only = yes option = { # Yes name = TurkeyFocusEvents.38.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.38.a executed" custom_effect_tooltip = TUR_we_join_fight TUR = { country_event = TurkeyFocusEvents.39 } HEZ = { country_event = TurkeyFocusEvents.381 } PER = { set_country_flag = TUR_agreed } ai_chance = { base = 10 } } option = { # No name = TurkeyFocusEvents.38.b log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.38.b executed" TUR = { country_event = TurkeyFocusEvents.40 } ai_chance = { base = 0 } } } # country_event = { #Iran is fighting Israel with Turkey id = TurkeyFocusEvents.381 title = TurkeyFocusEvents.381.t desc = TurkeyFocusEvents.381.d picture = GFX_message_signing is_triggered_only = yes option = { # Yes name = TurkeyFocusEvents.381.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.381.a executed" custom_effect_tooltip = TUR_we_join_fight HEZ = { set_country_flag = TUR_agreed } ai_chance = { base = 10 } } option = { # No name = TurkeyFocusEvents.381.b ai_chance = { base = 0 } } } # country_event = { #Iran Agrees id = TurkeyFocusEvents.39 title = TurkeyFocusEvents.39.t desc = TurkeyFocusEvents.39.d picture = GFX_treaty is_triggered_only = yes option = { # Okay name = TurkeyFocusEvents.39.a ai_chance = { base = 10 } } } # country_event = { #Iran Rejects id = TurkeyFocusEvents.40 title = TurkeyFocusEvents.40.t desc = TurkeyFocusEvents.40.d picture = GFX_treaty_rejected is_triggered_only = yes option = { # Okay name = TurkeyFocusEvents.40.a ai_chance = { base = 10 } } } # country_event = { #Turkey is inviting us to CIW (Iraq) id = TurkeyFocusEvents.41 title = TurkeyFocusEvents.41.t desc = TurkeyFocusEvents.41.d picture = GFX_political_deal is_triggered_only = yes option = { #Good Idea name = TurkeyFocusEvents.41.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.41.a executed" FROM = { country_event = { id = md4.17 hours = 3 } } ai_chance = { base = 5 modifier = { IRQ = { has_opinion = { target = TUR value > 49 } } add = 20 } } } option = { #No name = TurkeyFocusEvents.41.b log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.41.b executed" TUR = { country_event = TurkeyFocusEvents.411 } ai_chance = { base = 5 } } } # country_event = { #Iraq is not interested id = TurkeyFocusEvents.411 title = TurkeyFocusEvents.411.t desc = TurkeyFocusEvents.411.d picture = GFX_political_deal is_triggered_only = yes option = { name = TurkeyFocusEvents.411.a ai_chance = { base = 100 } } } # country_event = { #Turkey is inviting us to CIW (Egypt) id = TurkeyFocusEvents.42 title = TurkeyFocusEvents.42.t desc = TurkeyFocusEvents.42.d picture = GFX_political_deal is_triggered_only = yes option = { #Good Idea name = TurkeyFocusEvents.42.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.42.a executed" FROM = { country_event = { id = md4.17 hours = 3 } } ai_chance = { base = 5 modifier = { IRQ = { has_opinion = { target = TUR value > 49 } } add = 20 } } } option = { #No name = TurkeyFocusEvents.42.b log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.42.b executed" TUR = { country_event = TurkeyFocusEvents.421 } ai_chance = { base = 5 } } } # country_event = { #Egypt is not interested id = TurkeyFocusEvents.421 title = TurkeyFocusEvents.421.t desc = TurkeyFocusEvents.421.d picture = GFX_political_deal is_triggered_only = yes option = { #Good Idea name = TurkeyFocusEvents.421.a ai_chance = { base = 100 } } } # country_event = { #Invitation to the CIW id = TurkeyFocusEvents.43 title = TurkeyFocusEvents.43.t desc = TurkeyFocusEvents.43.d picture = GFX_political_deal is_triggered_only = yes option = { #Sign me up name = TurkeyFocusEvents.43.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.43.a executed" add_ideas = CIW_member ai_chance = { base = 7 } } option = { #No name = TurkeyFocusEvents.43.b ai_chance = { base = 3 } } } # country_event = { #Turkey is investing in Infrastructure id = TurkeyFocusEvents.44 title = TurkeyFocusEvents.44.t desc = TurkeyFocusEvents.44.d picture = GFX_political_deal is_triggered_only = yes option = { #Great! name = TurkeyFocusEvents.44.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.44.a executed" add_timed_idea = { idea = TUR_ciw_infrastructure days = 150 } ai_chance = { base = 10 } } } # country_event = { #Turkey is investing in Disaster Relief id = TurkeyFocusEvents.45 title = TurkeyFocusEvents.45.t desc = TurkeyFocusEvents.45.d picture = GFX_political_deal is_triggered_only = yes option = { #Great! name = TurkeyFocusEvents.45.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.45.a executed" add_timed_idea = { idea = TUR_ciw_disasters days = 150 } ai_chance = { base = 10 } } } # country_event = { #Turkey is investing in Education id = TurkeyFocusEvents.46 title = TurkeyFocusEvents.46.t desc = TurkeyFocusEvents.46.d picture = GFX_political_deal is_triggered_only = yes option = { #Great! name = TurkeyFocusEvents.46.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.46.a executed" add_timed_idea = { idea = TUR_ciw_education days = 150 } ai_chance = { base = 10 } } } # country_event = { #Turkey is investing in Healthcare id = TurkeyFocusEvents.47 title = TurkeyFocusEvents.47.t desc = TurkeyFocusEvents.47.d picture = GFX_political_deal is_triggered_only = yes option = { #Great! name = TurkeyFocusEvents.47.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.47.a executed" add_timed_idea = { idea = TUR_ciw_population days = 150 } ai_chance = { base = 10 } } } # country_event = { #Turkey is investing in Industries id = TurkeyFocusEvents.48 title = TurkeyFocusEvents.48.t desc = TurkeyFocusEvents.48.d picture = GFX_political_deal is_triggered_only = yes option = { #Great! name = TurkeyFocusEvents.48.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.48.a executed" add_timed_idea = { idea = TUR_ciw_industry days = 150 } ai_chance = { base = 10 } } } # country_event = { #Leave CIW id = TurkeyFocusEvents.49 title = TurkeyFocusEvents.49.t desc = TurkeyFocusEvents.49.d picture = GFX_political_deal is_triggered_only = yes option = { # name = TurkeyFocusEvents.49.a ai_chance = { base = 10 } } } # country_event = { #Turkey wants to establish military bases id = TurkeyFocusEvents.50 title = TurkeyFocusEvents.50.t desc = TurkeyFocusEvents.50.d picture = GFX_political_deal is_triggered_only = yes option = { #Ok name = TurkeyFocusEvents.50.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.50.a executed" QAT = { add_opinion_modifier = { modifier = military_cooperation target = TUR } } TUR = { add_opinion_modifier = { modifier = military_cooperation target = QAT } } give_military_access = TUR ai_chance = { base = 5 modifier = { QAT = { has_opinion = { target = TUR value > 59 } } add = 20 } } } option = { #No name = TurkeyFocusEvents.50.b log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.50.b executed" TUR = { country_event = TurkeyFocusEvents.501 } ai_chance = { base = 5 } } } # country_event = { #Qatar does not grants a base id = TurkeyFocusEvents.501 title = TurkeyFocusEvents.501.t desc = TurkeyFocusEvents.501.d picture = GFX_treaty_rejected is_triggered_only = yes option = { #Ok name = TurkeyFocusEvents.501.a ai_chance = { base = 10 } } } # country_event = { #Osman V Dies id = TurkeyFocusEvents.53 title = TurkeyFocusEvents.53.t desc = TurkeyFocusEvents.53.d is_triggered_only = yes fire_only_once = yes trigger = { nationalist_monarchists_are_in_power = yes has_government = nationalist tag = TUR } option = { #Ok name = TurkeyFocusEvents.53.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.53.a executed" retire_country_leader = yes create_country_leader = { name = "Bayezid III" picture = "Bayezid_III.dds" ideology = Monarchist traits = { nationalist_Monarchist } } ai_chance = { base = 10 } } } # country_event = { #Beyezid III Dies id = TurkeyFocusEvents.54 title = TurkeyFocusEvents.54.t desc = TurkeyFocusEvents.54.d is_triggered_only = yes fire_only_once = yes trigger = { nationalist_monarchists_are_in_power = yes has_government = nationalist tag = TUR } option = { #Ok name = TurkeyFocusEvents.54.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.54.a executed" retire_country_leader = yes create_country_leader = { name = "Dündar I" picture = "Dundar_I.dds" #WIP ideology = Monarchist traits = { nationalist_Monarchist } } ai_chance = { base = 10 } } } # country_event = { #Turkey asks for Hejaz id = TurkeyFocusEvents.55 title = TurkeyFocusEvents.55.t desc = TurkeyFocusEvents.55.d picture = GFX_treaty is_triggered_only = yes fire_only_once = yes option = { #No name = TurkeyFocusEvents.55.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.55.a executed" TUR = { country_event = TurkeyFocusEvents.57 } ai_chance = { base = 10 } } option = { #Ok name = TurkeyFocusEvents.55.b log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.55.b executed" TUR = { country_event = TurkeyFocusEvents.56 } ai_chance = { base = 0 } } } # country_event = { #Turkey asks for Hejaz id = TurkeyFocusEvents.56 title = TurkeyFocusEvents.56.t desc = TurkeyFocusEvents.56.d picture = GFX_treaty is_triggered_only = yes fire_only_once = yes option = { #No name = TurkeyFocusEvents.56.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.56.a executed" 932 = { transfer_state_to = TUR } 177 = { transfer_state_to = TUR } ai_chance = { base = 10 } } } # country_event = { #Turkey asks for Hejaz id = TurkeyFocusEvents.57 title = TurkeyFocusEvents.57.t desc = TurkeyFocusEvents.57.d picture = GFX_treaty is_triggered_only = yes fire_only_once = yes option = { #No name = TurkeyFocusEvents.57.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.57.a executed" set_temp_variable = { wargoal_on = SAU } set_temp_variable = { wargoal_type = 2 } add_threat_from_wargoal_effect = yes create_wargoal = { type = annex_everything target = SAU } ai_chance = { base = 10 } } } # country_event = { #Turkey how should we move in on Abdul Mustafa? id = TurkeyFocusEvents.58 title = TurkeyFocusEvents.58.t desc = TurkeyFocusEvents.58.d picture = GFX_generic_soldiers is_triggered_only = yes fire_only_once = yes option = { #Send hooded agents to get the guy! name = TurkeyFocusEvents.58.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.58.a executed" random_list = { 35 = { country_event = { id = TurkeyFocusEvents.59 days = 3 } } 65 = { country_event = { id = TurkeyFocusEvents.60 days = 3 } } } ai_chance = { base = 10 } } # option = { #Proper planning, and a good escape plan to avoid detection name = TurkeyFocusEvents.58.b log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.58.b executed" add_political_power = -200 add_command_power = -20 random_list = { 65 = { country_event = { id = TurkeyFocusEvents.59 days = 3 } } 35 = { country_event = { id = TurkeyFocusEvents.60 days = 3 } } } ai_chance = { base = 0 } } option = { #Actually, this is probably a bad idea.. name = TurkeyFocusEvents.58.c log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.58.c executed" complete_national_focus = TUR_peacekeepers ai_chance = { base = 0 } } } # country_event = { #Mustafa assassinated id = TurkeyFocusEvents.59 title = TurkeyFocusEvents.59.t desc = TurkeyFocusEvents.59.d picture = GFX_court is_triggered_only = yes fire_only_once = yes option = { #Good name = TurkeyFocusEvents.59.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.59.a executed" add_stability = 0.03 custom_effect_tooltip = TUR_DECREASE_PKK_STRENGTH_3 add_to_variable = { TUR_PKK_strength = -3 } ai_chance = { base = 10 } } } # country_event = { #Cover blown, and soldiers arrested! id = TurkeyFocusEvents.60 title = TurkeyFocusEvents.60.t desc = TurkeyFocusEvents.60.d picture = GFX_politics_surveillence is_triggered_only = yes fire_only_once = yes option = { #Shit name = TurkeyFocusEvents.60.a log = "[GetDateText]: [This.GetName]: TurkeyFocusEvents.60.a executed" add_stability = -0.05 TUR = { add_opinion_modifier = { modifier = recent_actions_negative target = USA } } USA = { add_opinion_modifier = { modifier = recent_actions_negative target = TUR } } ai_chance = { base = 10 } } } # ########## FLAVOR EVENTS ############## country_event = { #2001 Economic Crash id = TUR_flavor_event.1 title = TUR_flavor_event.1.t desc = TUR_flavor_event.1.d picture = GFX_economy_crisis is_triggered_only = yes option = { # Okay name = TUR_flavor_event.1.a log = "[GetDateText]: [This.GetName]: TUR_flavor_event.1.a executed" set_country_flag = TUR_econ_disaster add_ideas = TUR_no_economic_plan custom_effect_tooltip = TUR_new_econ_mission decrease_economic_growth = yes ai_chance = { base = 5 } } } # country_event = { #2003 Earthquake in Bingol id = TUR_flavor_event.2 title = TUR_flavor_event.2.t desc = TUR_flavor_event.2.d picture = GFX_bingol is_triggered_only = yes option = { # Okay name = TUR_flavor_event.2.a log = "[GetDateText]: [This.GetName]: TUR_flavor_event.2.a executed" add_ideas = TUR_no_disasters_plan custom_effect_tooltip = TUR_unlocks_focus_for_us set_country_flag = TUR_natural_disaster ai_chance = { base = 5 } } } ########################## ADDED IN POST TESTER TASK ############################# country_event = { #2003 Kurdish laws for EU id = TUR_flavor_event.17 title = TUR_flavor_event.17.t desc = TUR_flavor_event.17.d picture = GFX_court is_triggered_only = yes option = { # No, keep them! name = TUR_flavor_event.17.a log = "[GetDateText]: [This.GetName]: TUR_flavor_event.17.a executed" set_temp_variable = { party_popularity_increase = 0.05 } set_temp_variable = { temp_outlook_increase = 0.05 } change_relative_party_popularity = yes ai_chance = { base = 5 } } option = { # Ease restrictions name = TUR_flavor_event.17.b log = "[GetDateText]: [This.GetName]: TUR_flavor_event.17.b executed" set_temp_variable = { party_popularity_increase = -0.05 } set_temp_variable = { temp_outlook_increase = -0.05 } change_relative_party_popularity = yes ai_chance = { base = 5 } } } # country_event = { #2002 Men not regarded as head of family January id = TUR_flavor_event.18 title = TUR_flavor_event.18.t desc = TUR_flavor_event.18.d picture = GFX_court is_triggered_only = yes option = { # We must maintain our traditions name = TUR_flavor_event.18.a log = "[GetDateText]: [This.GetName]: TUR_flavor_event.18.a executed" add_stability = -0.03 set_temp_variable = { temp_opinion = 5 } change_the_ulema_opinion = yes set_temp_variable = { temp_opinion = -5 } change_the_military_opinion = yes ai_chance = { base = 5 } } option = { # We are all for this change name = TUR_flavor_event.18.b log = "[GetDateText]: [This.GetName]: TUR_flavor_event.18.b executed" add_stability = 0.03 set_temp_variable = { temp_opinion = -5 } change_the_ulema_opinion = yes set_temp_variable = { temp_opinion = 5 } change_the_military_opinion = yes ai_chance = { base = 5 } } } # country_event = { # 2009 Normalizing relations with Armenia October id = TUR_flavor_event.19 title = TUR_flavor_event.19.t desc = TUR_flavor_event.19.d picture = GFX_arm_tur_prot_ev is_triggered_only = yes trigger = { country_exists = ARM } option = { # I don't care name = TUR_flavor_event.19.a log = "[GetDateText]: [This.GetName]: TUR_flavor_event.19.a executed" add_stability = 0.03 set_temp_variable = { temp_opinion = 5 } change_the_ulema_opinion = yes set_temp_variable = { temp_opinion = -5 } change_the_military_opinion = yes ai_chance = { base = 5 } } option = { # Let us move past name = TUR_flavor_event.19.b log = "[GetDateText]: [This.GetName]: TUR_flavor_event.19.b executed" set_temp_variable = { temp_opinion = -5 } change_the_ulema_opinion = yes set_temp_variable = { temp_opinion = 5 } change_the_military_opinion = yes ai_chance = { base = 5 } } } # country_event = { # 2005 Caspian oil pipeline id = TUR_flavor_event.20 title = TUR_flavor_event.20.t desc = TUR_flavor_event.20.d picture = GFX_gas_tanker is_triggered_only = yes option = { # Build it name = TUR_flavor_event.20.a log = "[GetDateText]: [This.GetName]: TUR_flavor_event.20.a executed" set_temp_variable = { treasury_change = -28.00 } modify_treasury_effect = yes 729 = { add_building_construction = { type = infrastructure level = 1 instant_build = yes } } 713 = { add_building_construction = { type = infrastructure level = 1 instant_build = yes } } 708 = { add_building_construction = { type = infrastructure level = 1 instant_build = yes } } 707 = { add_building_construction = { type = infrastructure level = 1 instant_build = yes } } 163 = { add_building_construction = { type = infrastructure level = 1 instant_build = yes } } 1032 = { add_building_construction = { type = infrastructure level = 1 instant_build = yes } } 729 = { add_building_construction = { type = infrastructure level = 1 instant_build = yes } } 161 = { add_building_construction = { type = infrastructure level = 1 instant_build = yes } } ai_chance = { base = 5 } } option = { # Let us save the money name = TUR_flavor_event.20.b log = "[GetDateText]: [This.GetName]: TUR_flavor_event.20.b executed" set_temp_variable = { treasury_change = 28.00 } modify_treasury_effect = yes ai_chance = { base = 5 } } } # ######################################################################################## country_event = { #2003 Istanbul bombings id = TUR_flavor_event.3 title = TUR_flavor_event.3.t desc = TUR_flavor_event.3.d picture = GFX_istanbul_bombings is_triggered_only = yes option = { #No response name = TUR_flavor_event.3.a log = "[GetDateText]: [This.GetName]: TUR_flavor_event.3.a executed" add_stability = -0.05 ai_chance = { base = 5 } } option = { #Medium Response name = TUR_flavor_event.3.b log = "[GetDateText]: [This.GetName]: TUR_flavor_event.3.b executed" add_political_power = -100 ai_chance = { base = 5 } } option = { #Major response name = TUR_flavor_event.3.c log = "[GetDateText]: [This.GetName]: TUR_flavor_event.3.c executed" add_stability = 0.02 add_political_power = -200 ai_chance = { base = 5 } } } # country_event = { #2005 New Lira id = TUR_flavor_event.4 title = TUR_flavor_event.4.t desc = TUR_flavor_event.4.d picture = GFX_newlira is_triggered_only = yes option = { #Graet name = TUR_flavor_event.4.a log = "[GetDateText]: [This.GetName]: TUR_flavor_event.4.a executed" add_stability = 0.05 set_temp_variable = { temp_opinion = 5 } change_industrial_conglomerates_opinion = yes ai_chance = { base = 5 } } option = { #Old is Gold name = TUR_flavor_event.4.b log = "[GetDateText]: [This.GetName]: TUR_flavor_event.4.b executed" add_political_power = -200 add_stability = 0.10 ai_chance = { base = 5 } } } # country_event = { #2007 Armenian Hrat Dink id = TUR_flavor_event.5 title = TUR_flavor_event.5.t desc = TUR_flavor_event.5.d picture = GFX_nowruz_protests is_triggered_only = yes option = { #Damn name = TUR_flavor_event.5.a log = "[GetDateText]: [This.GetName]: TUR_flavor_event.5.a executed" add_stability = -0.03 ARM = { add_opinion_modifier = { modifier = recent_actions_negative target = TUR } } hidden_effect = { country_event = { id = TUR_flavor_event.19 days = 720 } } trigger = { tag = TUR } ai_chance = { base = 5 } } option = { #Armenia name = TUR_flavor_event.5.b log = "[GetDateText]: [This.GetName]: TUR_flavor_event.5.b executed" effect_tooltip = { add_opinion_modifier = { modifier = recent_actions_negative target = TUR } } trigger = { tag = ARM } ai_chance = { base = 5 } } } # country_event = { #2008 Refugee Crisis id = TUR_flavor_event.6 title = TUR_flavor_event.6.t desc = TUR_flavor_event.6.d picture = GFX_refugees_turkey is_triggered_only = yes option = { #Damn name = TUR_flavor_event.6.a log = "[GetDateText]: [This.GetName]: TUR_flavor_event.6.a executed" add_ideas = large_refugee_population set_country_flag = TUR_migration_flood custom_effect_tooltip = TUR_unlocks_focus_for_us random_owned_state = { set_temp_variable = { movable_pop = THIS.state_population_k } multiply_temp_variable = { movable_pop = 2 } multiply_temp_variable = { movable_pop_red = movable_pop } } random_owned_state = { limit = { NOT = { OR = { has_state_category = state_08 has_state_category = state_09 has_state_category = state_10 has_state_category = state_11 has_state_category = state_12 has_state_category = state_13 has_state_category = state_14 has_state_category = state_15 has_state_category = state_16 has_state_category = state_17 has_state_category = state_18 } } } add_manpower = movable_pop } ai_chance = { base = 5 } } } # country_event = { #2012 Drug Stuff id = TUR_flavor_event.7 title = TUR_flavor_event.7.t desc = TUR_flavor_event.7.d picture = GFX_court is_triggered_only = yes option = { #Damn name = TUR_flavor_event.7.a log = "[GetDateText]: [This.GetName]: TUR_flavor_event.7.a executed" add_ideas = TUR_drug_problem custom_effect_tooltip = TUR_unlocks_focus_for_us set_country_flag = TUR_drugs ai_chance = { base = 5 } } } # country_event = { #2010 Gaza flotilla raid id = TUR_flavor_event.8 title = TUR_flavor_event.8.t desc = TUR_flavor_event.8.d picture = GFX_gazaflotilla is_triggered_only = yes option = { #Demand Israel pay for reparations name = TUR_flavor_event.8.a log = "[GetDateText]: [This.GetName]: TUR_flavor_event.8.a executed" add_political_power = -100 TUR = { add_opinion_modifier = { modifier = major_breach_of_trust target = ISR } } ISR = { country_event = TUR_flavor_event.81 } ai_chance = { base = 5 } } option = { #It does not matter name = TUR_flavor_event.8.b log = "[GetDateText]: [This.GetName]: TUR_flavor_event.8.b executed" add_stability = -0.05 ai_chance = { base = 5 } } } # country_event = { #Turkey demands that we pay reparations for the Flotilla raid id = TUR_flavor_event.81 title = TUR_flavor_event.81.t desc = TUR_flavor_event.81.d picture = GFX_gazaflotilla #TO DO GFX is_triggered_only = yes option = { #Okay log = "[GetDateText]: [This.GetName]: TUR_flavor_event.81.a executed" name = TUR_flavor_event.81.a set_temp_variable = { treasury_change = -20.00 } modify_treasury_effect = yes TUR = { country_event = TUR_flavor_event.811 } ai_chance = { base = 5 } } option = { #No log = "[GetDateText]: [This.GetName]: TUR_flavor_event.81.b executed" name = TUR_flavor_event.81.b TUR = { country_event = TUR_flavor_event.812 } ai_chance = { base = 5 } } } # country_event = { #Israel pays reparations id = TUR_flavor_event.811 title = TUR_flavor_event.811.t desc = TUR_flavor_event.811.d picture = GFX_gazaflotilla #TO DO GFX is_triggered_only = yes option = { #Okay log = "[GetDateText]: [This.GetName]: TUR_flavor_event.811.a executed" name = TUR_flavor_event.811.a set_temp_variable = { treasury_change = 20.00 } modify_treasury_effect = yes ai_chance = { base = 5 } } } # country_event = { #Israel does not pays reparations id = TUR_flavor_event.812 title = TUR_flavor_event.812.t desc = TUR_flavor_event.812.d picture = GFX_gazaflotilla #TO DO GFX is_triggered_only = yes option = { #Okay log = "[GetDateText]: [This.GetName]: TUR_flavor_event.812.a executed" name = TUR_flavor_event.812.a add_war_support = 0.10 TUR = { if = { limit = { has_dlc = "By Blood Alone" } send_embargo = ISR } add_opinion_modifier = { modifier = diplomatic_distance target = ISR } } ai_chance = { base = 5 } } } # country_event = { #2011 Van Earthquake id = TUR_flavor_event.9 title = TUR_flavor_event.9.t desc = TUR_flavor_event.9.d picture = GFX_bingol is_triggered_only = yes option = { #Sad log = "[GetDateText]: [This.GetName]: TUR_flavor_event.9.a executed" name = TUR_flavor_event.9.a add_stability = -0.02 935 = { add_building_construction = { type = infrastructure level = -1 instant_build = yes } } ai_chance = { base = 5 } } option = { #Mobilize disaster relief log = "[GetDateText]: [This.GetName]: TUR_flavor_event.9.b executed" name = TUR_flavor_event.9.b add_political_power = -50 set_temp_variable = { treasury_change = -10.50 } modify_treasury_effect = yes ai_chance = { base = 5 } } } # country_event = { #2012 Nowruz protests id = TUR_flavor_event.10 title = TUR_flavor_event.10.t desc = TUR_flavor_event.10.d picture = GFX_nowruz_protests is_triggered_only = yes option = { #Send in the police log = "[GetDateText]: [This.GetName]: TUR_flavor_event.10.a executed" name = TUR_flavor_event.10.a add_political_power = -100 set_temp_variable = { party_index = 19 } set_temp_variable = { party_popularity_increase = -0.05 } set_temp_variable = { temp_outlook_increase = -0.05 } change_relative_party_popularity = yes ai_chance = { base = 5 } } option = { #Let them demonstrate log = "[GetDateText]: [This.GetName]: TUR_flavor_event.10.b executed" name = TUR_flavor_event.10.b add_political_power = 100 set_temp_variable = { party_index = 19 } set_temp_variable = { party_popularity_increase = 0.05 } set_temp_variable = { temp_outlook_increase = 0.05 } change_relative_party_popularity = yes ai_chance = { base = 5 } } } # country_event = { #2013 attack on U.S. Embassy id = TUR_flavor_event.11 title = TUR_flavor_event.11.t desc = TUR_flavor_event.11.d picture = GFX_embasyattack is_triggered_only = yes option = { #Our condolences log = "[GetDateText]: [This.GetName]: TUR_flavor_event.11.a executed" name = TUR_flavor_event.11.a USA = { add_stability = -0.02 } add_stability = -0.05 ai_chance = { base = 5 } } option = { #Launch a complete investigation log = "[GetDateText]: [This.GetName]: TUR_flavor_event.11.b executed" name = TUR_flavor_event.11.b set_temp_variable = { treasury_change = -30.45 } modify_treasury_effect = yes ai_chance = { base = 5 } } } # country_event = { #2014 May coal fire id = TUR_flavor_event.12 title = TUR_flavor_event.12.t desc = TUR_flavor_event.12.d picture = GFX_coalfire is_triggered_only = yes option = { #Tragic log = "[GetDateText]: [This.GetName]: TUR_flavor_event.12.a executed" add_stability = -0.02 156 = { add_building_construction = { type = industrial_complex level = -1 instant_build = yes } } name = TUR_flavor_event.12.a ai_chance = { base = 5 } } option = { #Save what we can log = "[GetDateText]: [This.GetName]: TUR_flavor_event.12.b executed" name = TUR_flavor_event.12.b block_health_decrease = yes increase_healthcare_budget = yes ai_chance = { base = 5 } } } # country_event = { #2015 Ankara bombings id = TUR_flavor_event.13 title = TUR_flavor_event.13.t desc = TUR_flavor_event.13.d picture = GFX_ankara_bombings is_triggered_only = yes option = { #Okay log = "[GetDateText]: [This.GetName]: TUR_flavor_event.13.a executed" add_stability = -0.02 name = TUR_flavor_event.13.a 159 = { add_building_construction = { type = infrastructure level = -1 instant_build = yes } } ai_chance = { base = 5 } } option = { #Okay log = "[GetDateText]: [This.GetName]: TUR_flavor_event.13.b executed" name = TUR_flavor_event.13.b increase_policing_budget = yes block_police_decrease = yes ai_chance = { base = 5 } } } # country_event = { #2017 Removing evolution from textbooks id = TUR_flavor_event.14 title = TUR_flavor_event.14.t desc = TUR_flavor_event.14.d picture = GFX_jury is_triggered_only = yes option = { #Remove it, and do it now! log = "[GetDateText]: [This.GetName]: TUR_flavor_event.14.a executed" name = TUR_flavor_event.14.a set_temp_variable = { temp_opinion = 10 } change_the_ulema_opinion = yes decrease_education_budget = yes block_edu_increase = yes ai_chance = { base = 5 } } option = { #No, lets keep it log = "[GetDateText]: [This.GetName]: TUR_flavor_event.14.b executed" name = TUR_flavor_event.14.b set_temp_variable = { temp_opinion = -10 } change_the_ulema_opinion = yes increase_education_budget = yes block_edu_decrease = yes ai_chance = { base = 5 } } } # country_event = { #2018 CASA CN 235 Crash id = TUR_flavor_event.15 title = TUR_flavor_event.15.t desc = TUR_flavor_event.15.d picture = GFX_aircrash_casa is_triggered_only = yes option = { #Okay name = TUR_flavor_event.15.a log = "[GetDateText]: [This.GetName]: TUR_flavor_event.15.a executed" 157 = { add_building_construction = { type = arms_factory level = -1 instant_build = yes } } ai_chance = { base = 5 } } option = { #Salvage what we can log = "[GetDateText]: [This.GetName]: TUR_flavor_event.15.b executed" name = TUR_flavor_event.15.b decrease_military_spending = yes block_defence_increase = yes ai_chance = { base = 5 } } } # country_event = { #2019 Base in antarctica id = TUR_flavor_event.16 title = TUR_flavor_event.16.t desc = TUR_flavor_event.16.d picture = GFX_TUR_generic is_triggered_only = yes option = { #Okay log = "[GetDateText]: [This.GetName]: TUR_flavor_event.16.a executed" add_stability = 0.05 name = TUR_flavor_event.16.a ai_chance = { base = 5 } } } ########################################## country_event = { #Turkey Invites us to the Turkic Confederation (Azerbaijan) id = TurkicConfederation.1 title = TurkicConfederation.1.t desc = TurkicConfederation.1.d picture = GFX_handshake_black is_triggered_only = yes option = { #We will join name = TurkicConfederation.1.a log = "[GetDateText]: [This.GetName]: TurkicConfederation.1.a executed" TUR = { country_event = TurkicConfederation.11 } AZE = { every_core_state = { add_core_of = TUR } } TUR = { annex_country = { target = AZE transfer_troops = no } } ai_chance = { base = 5 modifier = { AZE = { has_opinion = { target = TUR value > 75 } } add = 10 } } } option = { #It's better we don't name = TurkicConfederation.1.b log = "[GetDateText]: [This.GetName]: TurkicConfederation.1.b executed" TUR = { country_event = TurkicConfederation.12 } ai_chance = { base = 5 } } } # country_event = { #Azerbaijan Joins! id = TurkicConfederation.11 title = TurkicConfederation.11.t desc = TurkicConfederation.11.d picture = GFX_handshake_black is_triggered_only = yes option = { #Good name = TurkicConfederation.11.a log = "[GetDateText]: [This.GetName]: TurkicConfederation.11.a executed" set_country_flag = AZE_joins ai_chance = { base = 5 } } } # country_event = { #Azerbaijan Refuses offer! id = TurkicConfederation.12 title = TurkicConfederation.12.t desc = TurkicConfederation.12.d picture = GFX_treaty_rejected is_triggered_only = yes option = { #Good name = TurkicConfederation.12.a log = "[GetDateText]: [This.GetName]: TurkicConfederation.12.a executed" custom_effect_tooltip = TUR_one_year_cool_down ai_chance = { base = 5 } } } # country_event = { #Turkey Invites us to the Turkic Confederation (Kazakhstan) id = TurkicConfederation.2 title = TurkicConfederation.2.t desc = TurkicConfederation.2.d picture = GFX_handshake_black is_triggered_only = yes option = { #We will join name = TurkicConfederation.2.a log = "[GetDateText]: [This.GetName]: TurkicConfederation.2.a executed" TUR = { country_event = TurkicConfederation.21 } KAZ = { every_core_state = { add_core_of = TUR } } TUR = { annex_country = { target = KAZ transfer_troops = no } } ai_chance = { base = 5 modifier = { KAZ = { has_opinion = { target = TUR value > 75 } } add = 10 } } } option = { #It's better we don't name = TurkicConfederation.2.b log = "[GetDateText]: [This.GetName]: TurkicConfederation.2.b executed" TUR = { country_event = TurkicConfederation.22 } ai_chance = { base = 5 } } } # country_event = { #Kazakhstan Joins! id = TurkicConfederation.21 title = TurkicConfederation.21.t desc = TurkicConfederation.21.d picture = GFX_handshake_black is_triggered_only = yes option = { #Good name = TurkicConfederation.21.a log = "[GetDateText]: [This.GetName]: TurkicConfederation.21.a executed" set_country_flag = KAZ_joins ai_chance = { base = 5 } } } # country_event = { #Kazakhstan refuses offer! id = TurkicConfederation.22 title = TurkicConfederation.22.t desc = TurkicConfederation.22.d picture = GFX_treaty_rejected is_triggered_only = yes option = { #Good name = TurkicConfederation.22.a log = "[GetDateText]: [This.GetName]: TurkicConfederation.22.a executed" custom_effect_tooltip = TUR_one_year_cool_down ai_chance = { base = 5 } } } # country_event = { #Turkey Invites us to the Turkic Confederation (Uzbekistan) id = TurkicConfederation.3 title = TurkicConfederation.3.t desc = TurkicConfederation.3.d picture = GFX_handshake_black is_triggered_only = yes option = { #We will join name = TurkicConfederation.3.a log = "[GetDateText]: [This.GetName]: TurkicConfederation.3.a executed" TUR = { country_event = TurkicConfederation.31 } UZB = { every_core_state = { add_core_of = TUR } } TUR = { annex_country = { target = UZB transfer_troops = no } } ai_chance = { base = 5 modifier = { UZB = { has_opinion = { target = TUR value > 75 } } add = 10 } } } option = { #It's better we don't name = TurkicConfederation.3.b log = "[GetDateText]: [This.GetName]: TurkicConfederation.3.b executed" TUR = { country_event = TurkicConfederation.32 } ai_chance = { base = 5 } } } # country_event = { #Uzbekistan Joins! id = TurkicConfederation.31 title = TurkicConfederation.31.t desc = TurkicConfederation.31.d picture = GFX_handshake_black is_triggered_only = yes option = { #Good name = TurkicConfederation.31.a log = "[GetDateText]: [This.GetName]: TurkicConfederation.31.a executed" set_country_flag = UZB_joins ai_chance = { base = 5 } } } # country_event = { #Uzbekistan Refuses Offer! id = TurkicConfederation.32 title = TurkicConfederation.32.t desc = TurkicConfederation.32.d picture = GFX_treaty_rejected is_triggered_only = yes option = { #Good name = TurkicConfederation.32.a log = "[GetDateText]: [This.GetName]: TurkicConfederation.32.a executed" custom_effect_tooltip = TUR_one_year_cool_down ai_chance = { base = 5 } } } # country_event = { #Turkey Invites us to the Turkic Confederation (Turkmenistan) id = TurkicConfederation.4 title = TurkicConfederation.4.t desc = TurkicConfederation.4.d picture = GFX_handshake_black is_triggered_only = yes option = { #We will join name = TurkicConfederation.4.a log = "[GetDateText]: [This.GetName]: TurkicConfederation.4.a executed" TUR = { country_event = TurkicConfederation.41 } UZB = { every_core_state = { add_core_of = TUR } } TUR = { annex_country = { target = UZB transfer_troops = no } } ai_chance = { base = 5 modifier = { UZB = { has_opinion = { target = TUR value > 75 } } add = 10 } } } option = { #It's better we don't name = TurkicConfederation.4.b log = "[GetDateText]: [This.GetName]: TurkicConfederation.4.b executed" TUR = { country_event = TurkicConfederation.42 } ai_chance = { base = 5 } } } # country_event = { #Turkmenistan Joins! id = TurkicConfederation.41 title = TurkicConfederation.41.t desc = TurkicConfederation.41.d picture = GFX_handshake_black is_triggered_only = yes option = { #Good name = TurkicConfederation.41.a log = "[GetDateText]: [This.GetName]: TurkicConfederation.41.a executed" set_country_flag = TRK_joins ai_chance = { base = 5 } } } # country_event = { #Turkemnistan Refuses Offer! id = TurkicConfederation.42 title = TurkicConfederation.42.t desc = TurkicConfederation.42.d picture = GFX_treaty_rejected is_triggered_only = yes option = { #Good name = TurkicConfederation.42.a log = "[GetDateText]: [This.GetName]: TurkicConfederation.42.a executed" custom_effect_tooltip = TUR_one_year_cool_down ai_chance = { base = 5 } } } # news_event = { #Cyprus Unifies under NCY id = Turkey.77 title = Turkey.77.t desc = Turkey.77.d picture = GFX_news_trade_agreement is_triggered_only = yes major = yes option = { #Good! name = Turkey.77.a ai_chance = { base = 5 } } } # news_event = { #Cyprus Unifies under SCY id = Turkey.88 title = Turkey.88.t desc = Turkey.88.d picture = GFX_news_trade_agreement is_triggered_only = yes major = yes option = { #Good! name = Turkey.88.a ai_chance = { base = 5 } } } # country_event = { #2002 General Elections (FOR AI) id = Turkey.100 title = Turkey.100.t desc = Turkey.100.d picture = GFX_TUR_generic is_triggered_only = yes trigger = { is_ai = yes } option = { # AKP name = Turkey.100.a log = "[GetDateText]: [This.GetName]: Turkey.100.a executed" trigger = { has_country_flag = Turkey_FP_banned } set_temp_variable = { party_index = 12 } set_temp_variable = { party_popularity_increase = 0.65 } set_temp_variable = { temp_outlook_increase = 0.65 } change_relative_party_popularity = yes set_temp_variable = { rul_party_temp = 12 } change_ruling_party_effect = yes ai_chance = { base = 25 modifier = { is_historical_focus_on = yes add = 100 } } } option = { # CHP name = Turkey.100.b log = "[GetDateText]: [This.GetName]: Turkey.100.b executed" set_temp_variable = { party_index = 1 } set_temp_variable = { party_popularity_increase = 0.65 } set_temp_variable = { temp_outlook_increase = 0.65 } change_relative_party_popularity = yes set_temp_variable = { rul_party_temp = 1 } change_ruling_party_effect = yes ai_chance = { base = 25 modifier = { is_historical_focus_on = no add = 100 } } } option = { # The Party needs another term! name = Turkey.100.c ai_chance = { base = 25 modifier = { is_historical_focus_on = no add = 100 } } } } # country_event = { # Turkish Mafia cause a scene! id = Turkish_mafia.1 title = Turkish_mafia.1.t desc = Turkish_mafia.1.d picture = GFX_report_event_Gun_1 is_triggered_only = yes trigger = { NOT = { has_country_flag = TUR_mafia_gone } } option = { #Damn! name = Turkish_mafia.1.a log = "[GetDateText]: [This.GetName]: Turkish_mafia.1.a executed" set_variable = { TUR_event_counter_1_mafia = 2 } add_to_variable = { TUR_mafia_influence = 1 } clamp_variable = { var = TUR_mafia_influence min = 0 max = 100 } custom_effect_tooltip = TUR_mafia_increase_1 ai_chance = { base = 5 } } option = { #Launch a full investigation name = Turkish_mafia.1.b log = "[GetDateText]: [This.GetName]: Turkish_mafia.1.b executed" set_variable = { TUR_event_counter_1_mafia = 2 } custom_effect_tooltip = TUR_mafia_warn random_list = { 50 = { ROOT = { country_event = { id = Turkish_mafia.11 days = 2 } } } 50 = { ROOT = { country_event = { id = Turkish_mafia.12 days = 2 } } } } ai_chance = { base = 5 } } option = { #Launch a full investigation name = Turkish_mafia.1.c log = "[GetDateText]: [This.GetName]: Turkish_mafia.1.c executed" add_political_power = -50 set_variable = { TUR_event_counter_1_mafia = 2 } custom_effect_tooltip = TUR_mafia_warn random_list = { 20 = { ROOT = { country_event = { id = Turkish_mafia.11 days = 2 } } } 80 = { ROOT = { country_event = { id = Turkish_mafia.12 days = 2 } } } } ai_chance = { base = 5 } } } # country_event = { # Investigation leads to nowhere id = Turkish_mafia.11 title = Turkish_mafia.11.t desc = Turkish_mafia.11.d picture = GFX_report_event_Gun_1 is_triggered_only = yes option = { #Damn! name = Turkish_mafia.11.a log = "[GetDateText]: [This.GetName]: Turkish_mafia.11.a executed" add_to_variable = { TUR_mafia_influence = 2 } clamp_variable = { var = TUR_mafia_influence min = 0 max = 100 } custom_effect_tooltip = TUR_mafia_increase_2 ai_chance = { base = 5 } } } # country_event = { # Investigation leads to criminals id = Turkish_mafia.12 title = Turkish_mafia.12.t desc = Turkish_mafia.12.d picture = GFX_report_event_Gun_1 is_triggered_only = yes option = { #Damn! name = Turkish_mafia.12.a log = "[GetDateText]: [This.GetName]: Turkish_mafia.12.a executed" add_to_variable = { TUR_mafia_influence = -1 } clamp_variable = { var = TUR_mafia_influence min = 0 max = 100 } custom_effect_tooltip = TUR_mafia_decrease_1 ai_chance = { base = 5 } } } country_event = { # FOR AI ONLY id = Turkish_mafia.1200 title = Turkish_mafia.1200.t desc = Turkish_mafia.1200.d picture = GFX_report_event_Gun_1 is_triggered_only = yes trigger = { is_ai = yes } option = { #Damn! name = Turkish_mafia.1200.a log = "[GetDateText]: [This.GetName]: Turkish_mafia.1200.a executed" country_event = TUR_pkk.215 set_country_flag = TUR_euphrates_done clr_country_flag = TUR_auto_attacks_euphrates clr_country_flag = TUR_targeting_euphrates hidden_effect = { 1205 = { if = { limit = { has_dynamic_modifier = { modifier = pkk_static_modifier } } remove_dynamic_modifier = { modifier = pkk_static_modifier } } if = { limit = { has_dynamic_modifier = { modifier = kurdish_resistance_dynamic_modifier } } remove_dynamic_modifier = { modifier = kurdish_resistance_dynamic_modifier } } } clear_variable = var_pkk_euphrates } country_event = TUR_pkk.214 set_country_flag = TUR_van_done clr_country_flag = TUR_auto_attacks_van clr_country_flag = TUR_targeting_van hidden_effect = { 935 = { if = { limit = { has_dynamic_modifier = { modifier = pkk_static_modifier } } remove_dynamic_modifier = { modifier = pkk_static_modifier } } if = { limit = { has_dynamic_modifier = { modifier = kurdish_resistance_dynamic_modifier } } remove_dynamic_modifier = { modifier = kurdish_resistance_dynamic_modifier } } } clear_variable = var_pkk_van } country_event = TUR_pkk.216 set_country_flag = TUR_diyarbakir_done clr_country_flag = TUR_auto_attacks_diyarbakir clr_country_flag = TUR_targeting_diyarbakir hidden_effect = { 162 = { if = { limit = { has_dynamic_modifier = { modifier = pkk_static_modifier } } remove_dynamic_modifier = { modifier = pkk_static_modifier } } if = { limit = { has_dynamic_modifier = { modifier = kurdish_resistance_dynamic_modifier } } remove_dynamic_modifier = { modifier = kurdish_resistance_dynamic_modifier } } } clear_variable = var_pkk_diyarbakir } custom_effect_tooltip = TUR_PKK_insurgency_formally_ends_TT newline = yes remove_ideas = TUR_kurdish_trouble newline = yes news_event = TUR_pkk.217 set_country_flag = TUR_PKK_gone ai_chance = { base = 5 } } } ## country_event = { # Mafia hideout discovered by police id = Turkish_mafia.2 title = Turkish_mafia.2.t desc = Turkish_mafia.2.d picture = GFX_report_event_Hideout is_triggered_only = yes trigger = { NOT = { has_country_flag = TUR_mafia_gone } } option = { #Damn! name = Turkish_mafia.2.a log = "[GetDateText]: [This.GetName]: Turkish_mafia.2.a executed" set_variable = { TUR_event_counter_1_mafia = 2 } add_to_variable = { TUR_mafia_influence = 1 } clamp_variable = { var = TUR_mafia_influence min = 0 max = 100 } custom_effect_tooltip = TUR_mafia_increase_1 ai_chance = { base = 5 } } option = { #Send in the police name = Turkish_mafia.2.b log = "[GetDateText]: [This.GetName]: Turkish_mafia.2.b executed" set_variable = { TUR_event_counter_1_mafia = 2 } custom_effect_tooltip = TUR_mafia_warn random_list = { 50 = { ROOT = { country_event = { id = Turkish_mafia.22 days = 2 } } } 50 = { ROOT = { country_event = { id = Turkish_mafia.21 days = 2 } } } } ai_chance = { base = 5 } } option = { #Send in the police name = Turkish_mafia.2.c log = "[GetDateText]: [This.GetName]: Turkish_mafia.2.c executed" add_political_power = -50 set_variable = { TUR_event_counter_1_mafia = 2 } custom_effect_tooltip = TUR_mafia_warn random_list = { 80 = { ROOT = { country_event = { id = Turkish_mafia.22 days = 2 } } } 20 = { ROOT = { country_event = { id = Turkish_mafia.21 days = 2 } } } } ai_chance = { base = 5 } } } # country_event = { # Police Lose id = Turkish_mafia.21 title = Turkish_mafia.21.t desc = Turkish_mafia.21.d picture = GFX_report_event_Gun_2 is_triggered_only = yes option = { #Damn! name = Turkish_mafia.21.a log = "[GetDateText]: [This.GetName]: Turkish_mafia.21.a executed" add_manpower = -40 add_to_variable = { TUR_mafia_influence = 2 } clamp_variable = { var = TUR_mafia_influence min = 0 max = 100 } custom_effect_tooltip = TUR_mafia_increase_2 ai_chance = { base = 5 } } } # country_event = { # Suspects taken out id = Turkish_mafia.22 title = Turkish_mafia.22.t desc = Turkish_mafia.22.d picture = GFX_report_event_Gun_2 is_triggered_only = yes option = { #Good! name = Turkish_mafia.22.a log = "[GetDateText]: [This.GetName]: Turkish_mafia.22.a executed" add_to_variable = { TUR_mafia_influence = -1 } clamp_variable = { var = TUR_mafia_influence min = 0 max = 100 } custom_effect_tooltip = TUR_mafia_decrease_1 add_political_power = 100 ai_chance = { base = 5 } } } ### country_event = { # Turkish mafia weapon cache discovered id = Turkish_mafia.3 title = Turkish_mafia.3.t desc = Turkish_mafia.3.d picture = GFX_guns is_triggered_only = yes trigger = { NOT = { has_country_flag = TUR_mafia_gone } } option = { #Take the guns.. name = Turkish_mafia.3.a log = "[GetDateText]: [This.GetName]: Turkish_mafia.3.a executed" add_equipment_to_stockpile = { type = infantry_weapons_2 amount = 300 producer = TUR } set_variable = { TUR_event_counter_1_mafia = 2 } add_to_variable = { TUR_mafia_influence = 2 } clamp_variable = { var = TUR_mafia_influence min = 0 max = 100 } custom_effect_tooltip = TUR_mafia_increase_2 ai_chance = { base = 5 } } option = { #Send in the police name = Turkish_mafia.3.b log = "[GetDateText]: [This.GetName]: Turkish_mafia.3.b executed" set_variable = { TUR_event_counter_1_mafia = 2 } custom_effect_tooltip = TUR_mafia_warn random_list = { 50 = { ROOT = { country_event = { id = Turkish_mafia.31 days = 2 } } } 50 = { ROOT = { country_event = { id = Turkish_mafia.32 days = 2 } } } } ai_chance = { base = 5 } } option = { #Send in the police name = Turkish_mafia.3.c log = "[GetDateText]: [This.GetName]: Turkish_mafia.3.c executed" add_political_power = -25 set_variable = { TUR_event_counter_1_mafia = 2 } custom_effect_tooltip = TUR_mafia_warn random_list = { 20 = { ROOT = { country_event = { id = Turkish_mafia.31 days = 2 } } } 80 = { ROOT = { country_event = { id = Turkish_mafia.32 days = 2 } } } } ai_chance = { base = 5 } } } # country_event = { # Police Lose id = Turkish_mafia.31 title = Turkish_mafia.31.t desc = Turkish_mafia.31.d picture = GFX_report_event_Gun_3 is_triggered_only = yes option = { #Damn! name = Turkish_mafia.31.a log = "[GetDateText]: [This.GetName]: Turkish_mafia.31.a executed" add_equipment_to_stockpile = { type = infantry_weapons_2 amount = -100 producer = TUR } add_to_variable = { TUR_mafia_influence = 2 } clamp_variable = { var = TUR_mafia_influence min = 0 max = 100 } custom_effect_tooltip = TUR_mafia_increase_2 ai_chance = { base = 5 } } } # country_event = { # Police Win id = Turkish_mafia.32 title = Turkish_mafia.32.t desc = Turkish_mafia.32.d picture = GFX_report_event_Gun_2 is_triggered_only = yes option = { #Damn! name = Turkish_mafia.32.a log = "[GetDateText]: [This.GetName]: Turkish_mafia.32.a executed" add_to_variable = { TUR_mafia_influence = -1 } clamp_variable = { var = TUR_mafia_influence min = 0 max = 100 } custom_effect_tooltip = TUR_mafia_decrease_1 add_political_power = 100 ai_chance = { base = 5 } } } # country_event = { # Turkish mafia caught smuggling drugs id = Turkish_mafia.4 title = Turkish_mafia.4.t desc = Turkish_mafia.4.d picture = GFX_report_event_Cigarette_Smuggling_2 is_triggered_only = yes trigger = { NOT = { has_country_flag = TUR_mafia_gone } } option = { #Take the cash.. name = Turkish_mafia.4.a log = "[GetDateText]: [This.GetName]: Turkish_mafia.4.a executed" set_temp_variable = { treasury_change = 8.00 } modify_treasury_effect = yes set_variable = { TUR_event_counter_1_mafia = 2 } add_to_variable = { TUR_mafia_influence = 2 } clamp_variable = { var = TUR_mafia_influence min = 0 max = 100 } custom_effect_tooltip = TUR_mafia_increase_2 ai_chance = { base = 5 } } option = { #Send in the police name = Turkish_mafia.4.b log = "[GetDateText]: [This.GetName]: Turkish_mafia.4.b executed" set_variable = { TUR_event_counter_1_mafia = 2 } custom_effect_tooltip = TUR_mafia_warn random_list = { 50 = { ROOT = { country_event = { id = Turkish_mafia.41 days = 2 } } } 50 = { ROOT = { country_event = { id = Turkish_mafia.42 days = 2 } } } } ai_chance = { base = 5 } } option = { #Send in the police name = Turkish_mafia.4.c log = "[GetDateText]: [This.GetName]: Turkish_mafia.4.c executed" add_political_power = -25 set_variable = { TUR_event_counter_1_mafia = 2 } custom_effect_tooltip = TUR_mafia_warn random_list = { 80 = { ROOT = { country_event = { id = Turkish_mafia.41 days = 2 } } } 20 = { ROOT = { country_event = { id = Turkish_mafia.42 days = 2 } } } } ai_chance = { base = 5 } } } # country_event = { # Police arrest dealers id = Turkish_mafia.41 title = Turkish_mafia.41.t desc = Turkish_mafia.41.d picture = GFX_report_event_Arrest_3 is_triggered_only = yes option = { #Damn! name = Turkish_mafia.41.a log = "[GetDateText]: [This.GetName]: Turkish_mafia.41.a executed" add_to_variable = { TUR_mafia_influence = -1 } clamp_variable = { var = TUR_mafia_influence min = 0 max = 100 } custom_effect_tooltip = TUR_mafia_decrease_1 add_political_power = 100 ai_chance = { base = 5 } } } # country_event = { # Police fail to arrest dealers id = Turkish_mafia.42 title = Turkish_mafia.42.t desc = Turkish_mafia.42.d picture = GFX_report_event_Gun_2 is_triggered_only = yes option = { #Damn! name = Turkish_mafia.42.a log = "[GetDateText]: [This.GetName]: Turkish_mafia.42.a executed" add_to_variable = { TUR_mafia_influence = 2 } clamp_variable = { var = TUR_mafia_influence min = 0 max = 100 } custom_effect_tooltip = TUR_mafia_increase_2 ai_chance = { base = 5 } } } ############ country_event = { #assassination attempt by the Mafia id = Turkish_mafia.5 title = Turkish_mafia.5.t desc = Turkish_mafia.5.d picture = GFX_report_event_Gun_2 is_triggered_only = yes trigger = { NOT = { has_country_flag = TUR_mafia_gone } } option = { #Close one name = Turkish_mafia.5.a log = "[GetDateText]: [This.GetName]: Turkish_mafia.5.a executed" add_stability = -0.02 set_temp_variable = { party_popularity_increase = -0.05 } set_temp_variable = { temp_outlook_increase = -0.05 } change_relative_party_popularity = yes ai_chance = { base = 5 } } } # country_event = { #Heist by the Mafia id = Turkish_mafia.6 title = Turkish_mafia.6.t desc = Turkish_mafia.6.d picture = GFX_report_event_Gun_2 is_triggered_only = yes trigger = { NOT = { has_country_flag = TUR_mafia_gone } } option = { #Damn name = Turkish_mafia.6.a log = "[GetDateText]: [This.GetName]: Turkish_mafia.6.a executed" set_temp_variable = { treasury_change = -15.50 } modify_treasury_effect = yes ai_chance = { base = 5 } } } # country_event = { #Attack on commercial center id = Turkish_mafia.7 title = Turkish_mafia.7.t desc = Turkish_mafia.7.d picture = GFX_report_event_Gun_2 is_triggered_only = yes trigger = { NOT = { has_country_flag = TUR_mafia_gone } } option = { #Damn name = Turkish_mafia.7.a log = "[GetDateText]: [This.GetName]: Turkish_mafia.7.a executed" random_owned_state = { add_extra_state_shared_building_slots = -1 add_building_construction = { type = offices level = -1 instant_build = yes } } ai_chance = { base = 5 } } } # country_event = { #Attack on commercial center id = Turkish_mafia.8 title = Turkish_mafia.8.t desc = Turkish_mafia.8.d picture = GFX_report_event_Gun_2 is_triggered_only = yes trigger = { NOT = { has_country_flag = TUR_mafia_gone } } option = { #Damn name = Turkish_mafia.8.a log = "[GetDateText]: [This.GetName]: Turkish_mafia.8.a executed" add_stability = -0.02 add_manpower = -200 ai_chance = { base = 5 } } } # country_event = { #The rise of the Mafia id = Turkish_mafia.9 title = Turkish_mafia.9.t desc = Turkish_mafia.9.d picture = GFX_turkishmafia is_triggered_only = yes fire_only_once = yes trigger = { NOT = { is_ai = yes } } option = { # The fight will continue! name = Turkish_mafia.9.a ai_chance = { base = 5 } } option = { # We give up name = Turkish_mafia.9.b log = "[GetDateText]: [This.GetName]: Turkish_mafia.9.b executed" complete_national_focus = TUR_only_getting_started clr_country_flag = TUR_turkishMafia hidden_effect = { add_ideas = non_state_actor retire_country_leader = yes create_country_leader = { name = "Sedat Peker" picture = "sedat_peker.dds" ideology = oligarchism traits = { neutrality_oligarchism } } set_temp_variable = { rul_party_temp = 15 } set_temp_variable = { disable_elections = 1 } change_ruling_party_effect = yes set_country_flag = TUR_mafia_gone clear_variable = TUR_mafia_influence_min clear_variable = TUR_mafia_influence_max clear_variable = TUR_mafia_influence clear_variable = TUR_mafia_influence_gain clear_variable = TUR_event_counter_1_mafia if = { limit = { has_idea = TUR_mafia_active } remove_ideas = TUR_mafia_active } if = { limit = { has_idea = TUR_mafia_active2 } remove_ideas = TUR_mafia_active2 } if = { limit = { has_idea = TUR_mafia_weak } remove_ideas = TUR_mafia_weak } if = { limit = { has_idea = TUR_mafia_weakened } remove_ideas = TUR_mafia_weakened } } ai_chance = { base = 5 } } } ################ country_event = { #Liberal parties gain traction id = Turkish_parties.1 title = Turkish_parties.1.t desc = Turkish_parties.1.d picture = GFX_political_deal is_triggered_only = yes option = { # name = Turkish_parties.1.a log = "[GetDateText]: [This.GetName]: Turkish_parties.1.a executed" random_list = { 25 = { set_temp_variable = { party_index = 1 } set_temp_variable = { party_popularity_increase = 0.05 } set_temp_variable = { temp_outlook_increase = 0.05 } change_relative_party_popularity = yes } 25 = { set_temp_variable = { party_index = 2 } set_temp_variable = { party_popularity_increase = 0.05 } set_temp_variable = { temp_outlook_increase = 0.05 } change_relative_party_popularity = yes } 25 = { set_temp_variable = { party_index = 16 } set_temp_variable = { party_popularity_increase = 0.05 } set_temp_variable = { temp_outlook_increase = 0.05 } change_relative_party_popularity = yes } 25 = { set_temp_variable = { party_index = 13 } set_temp_variable = { party_popularity_increase = 0.05 } set_temp_variable = { temp_outlook_increase = 0.05 } change_relative_party_popularity = yes } } ai_chance = { base = 5 } } } # country_event = { #Conservative parties gain traction id = Turkish_parties.2 title = Turkish_parties.2.t desc = Turkish_parties.2.d picture = GFX_political_deal is_triggered_only = yes option = { # name = Turkish_parties.2.a log = "[GetDateText]: [This.GetName]: Turkish_parties.2.a executed" random_list = { 25 = { set_temp_variable = { party_index = 0 } set_temp_variable = { party_popularity_increase = 0.05 } set_temp_variable = { temp_outlook_increase = 0.05 } change_relative_party_popularity = yes } 25 = { set_temp_variable = { party_index = 6 } set_temp_variable = { party_popularity_increase = 0.05 } set_temp_variable = { temp_outlook_increase = 0.05 } change_relative_party_popularity = yes } 25 = { set_temp_variable = { party_index = 12 } set_temp_variable = { party_popularity_increase = 0.05 } set_temp_variable = { temp_outlook_increase = 0.05 } change_relative_party_popularity = yes } 25 = { set_temp_variable = { party_index = 14 } set_temp_variable = { party_popularity_increase = 0.05 } set_temp_variable = { temp_outlook_increase = 0.05 } change_relative_party_popularity = yes } } ai_chance = { base = 5 } } } # country_event = { #Left-wing parties gain traction id = Turkish_parties.3 title = Turkish_parties.3.t desc = Turkish_parties.3.d picture = GFX_political_deal is_triggered_only = yes option = { # name = Turkish_parties.3.a log = "[GetDateText]: [This.GetName]: Turkish_parties.3.a executed" random_list = { 25 = { set_temp_variable = { party_index = 3 } set_temp_variable = { party_popularity_increase = 0.05 } set_temp_variable = { temp_outlook_increase = 0.05 } change_relative_party_popularity = yes } 25 = { set_temp_variable = { party_index = 4 } set_temp_variable = { party_popularity_increase = 0.05 } set_temp_variable = { temp_outlook_increase = 0.05 } change_relative_party_popularity = yes } 25 = { set_temp_variable = { party_index = 5 } set_temp_variable = { party_popularity_increase = 0.05 } set_temp_variable = { temp_outlook_increase = 0.05 } change_relative_party_popularity = yes } 25 = { set_temp_variable = { party_index = 18 } set_temp_variable = { party_popularity_increase = 0.05 } set_temp_variable = { temp_outlook_increase = 0.05 } change_relative_party_popularity = yes } } ai_chance = { base = 5 } } } # country_event = { #Right-wing parties gain traction id = Turkish_parties.4 title = Turkish_parties.4.t desc = Turkish_parties.4.d picture = GFX_political_deal is_triggered_only = yes option = { # name = Turkish_parties.4.a log = "[GetDateText]: [This.GetName]: Turkish_parties.4.a executed" random_list = { 25 = { set_temp_variable = { party_index = 20 } set_temp_variable = { party_popularity_increase = 0.05 } set_temp_variable = { temp_outlook_increase = 0.05 } change_relative_party_popularity = yes } 25 = { set_temp_variable = { party_index = 21 } set_temp_variable = { party_popularity_increase = 0.05 } set_temp_variable = { temp_outlook_increase = 0.05 } change_relative_party_popularity = yes } 25 = { set_temp_variable = { party_index = 22 } set_temp_variable = { party_popularity_increase = 0.05 } set_temp_variable = { temp_outlook_increase = 0.05 } change_relative_party_popularity = yes } 25 = { set_temp_variable = { party_index = 23 } set_temp_variable = { party_popularity_increase = 0.05 } set_temp_variable = { temp_outlook_increase = 0.05 } change_relative_party_popularity = yes } } ai_chance = { base = 5 } } } ## country_event = { #Left-wing parties gain traction id = Turkish_parties.9 title = Turkish_parties.9.t desc = Turkish_parties.9.d picture = GFX_political_deal is_triggered_only = yes option = { # name = Turkish_parties.9.a log = "[GetDateText]: [This.GetName]: Turkish_parties.9.a executed" hidden_effect = { if = { limit = { original_tag = TUR has_cosmetic_tag = TUR_NEW_TURKIC_STATE NOT = { nationalist_monarchists_are_in_power = yes } } drop_cosmetic_tag = yes clear_variable = dynamic_flag_variant clr_country_flag = TUR_osmani } # Will lose Anatolian Syndicate cosmetic tag if not Mafia if = { limit = { original_tag = TUR has_cosmetic_tag = TUR_ANATOLIAN_SYNDICATE NOT = { neutrality_neutral_oligarch_are_in_power = yes } } clr_country_flag = playing_mafia remove_ideas = non_state_actor drop_cosmetic_tag = yes clear_variable = dynamic_flag_variant } # Will drop Vanguard of Turkey cosmetic tag if not communist if = { limit = { original_tag = TUR has_cosmetic_tag = TUR_VANGUARD NOT = { OR = { emerging_communist_state_are_in_power = yes emerging_anarchist_communism_are_in_power = yes emerging_autocracy_are_in_power = yes } } } drop_cosmetic_tag = yes clear_variable = dynamic_flag_variant } } ai_chance = { base = 5 } } } # MEANT FOR AI country_event = { # Rise of Mr.No Good Economy id = Turkish_parties.10 title = Turkish_parties.10.t desc = Turkish_parties.10.d picture = GFX_political_deal is_triggered_only = yes trigger = { is_ai = yes } option = { # name = Turkish_parties.10.a log = "[GetDateText]: [This.GetName]: Turkish_parties.10.a executed" if = { limit = { is_historical_focus_on = yes NOT = { has_country_flag = Turkey_FP_banned } } set_country_flag = Turkey_FP_banned set_temp_variable = { party_index = 12 } set_temp_variable = { party_popularity_increase = 0.65 } set_temp_variable = { temp_outlook_increase = 0.65 } change_relative_party_popularity = yes } ai_chance = { base = 5 } } } ## country_event = { # HEPAR is founded id = Turkish_parties.11 title = Turkish_parties.11.t desc = Turkish_parties.11.d picture = GFX_political_deal is_triggered_only = yes option = { name = Turkish_parties.11.a log = "[GetDateText]: [This.GetName]: Turkish_parties.11.a executed" set_country_flag = TUR_hepar_founded ai_chance = { base = 10 } } }