add_namespace = UZB_karakalpakstan country_event = { id = UZB_karakalpakstan.1 #Uzbeks and Karakalpakstans engage in conflict! title = UZB_karakalpakstan.1.t desc = UZB_karakalpakstan.1.d picture = GFX_generic_soldiers is_triggered_only = yes #Back the Karakalpakstans option = { name = UZB_karakalpakstan.1.a log = "[GetDateText]: [This.GetName]: uzbekistan_event.1.a executed" set_temp_variable = { temp_change = 2 } UZB_modify_karakalpakstan_opinion_effect = yes set_temp_variable = { temp_change = -1 } UZB_modify_uzbeks_opinion_effect = yes ai_chance = { base = 20 } } #Back the Uzbeks option = { name = UZB_karakalpakstan.1.b log = "[GetDateText]: [This.GetName]: uzbekistan_event.1.a executed" set_temp_variable = { temp_change = -1 } UZB_modify_karakalpakstan_opinion_effect = yes set_temp_variable = { temp_change = 2 } UZB_modify_uzbeks_opinion_effect = yes ai_chance = { base = 10 } } } country_event = { id = UZB_karakalpakstan.2 #Muslims and Christians engage in conflict! title = UZB_karakalpakstan.2.t desc = UZB_karakalpakstan.2.d picture = GFX_generic_soldiers is_triggered_only = yes #Back the Karakalpakstans option = { name = UZB_karakalpakstan.2.a log = "[GetDateText]: [This.GetName]: indian_event.2.a executed" set_temp_variable = { temp_change = 2 } UZB_modify_karakalpakstan_opinion_effect = yes set_temp_variable = { temp_change = -1 } UZB_modify_uzbeks_opinion_effect = yes ai_chance = { base = 20 } } #Back the Uzbeks option = { name = UZB_karakalpakstan.2.b log = "[GetDateText]: [This.GetName]: indian_event.2.b executed" set_temp_variable = { temp_change = -1 } UZB_modify_karakalpakstan_opinion_effect = yes set_temp_variable = { temp_change = 2 } UZB_modify_uzbeks_opinion_effect = yes ai_chance = { base = 10 } } #Find a resolution for both parties } # country_event = { id = UZB_karakalpakstan.3 #Hindus and Christians engage in conflict! title = UZB_karakalpakstan.3.t desc = UZB_karakalpakstan.3.d picture = GFX_generic_football is_triggered_only = yes #Back the Karakalpakstans option = { name = UZB_karakalpakstan.3.a log = "[GetDateText]: [This.GetName]: indian_event.3.a executed" set_temp_variable = { temp_change = 2 } UZB_modify_karakalpakstan_opinion_effect = yes set_temp_variable = { temp_change = -1 } UZB_modify_uzbeks_opinion_effect = yes ai_chance = { base = 20 } } #Back the Uzbeks option = { name = UZB_karakalpakstan.3.b log = "[GetDateText]: [This.GetName]: indian_event.3.b executed" set_temp_variable = { temp_change = -1 } UZB_modify_karakalpakstan_opinion_effect = yes set_temp_variable = { temp_change = 2 } UZB_modify_uzbeks_opinion_effect = yes ai_chance = { base = 10 } } } # country_event = { id = UZB_karakalpakstan.4 #Hindus, Christians, and Muslims all engage in a conflict! title = UZB_karakalpakstan.4.t desc = UZB_karakalpakstan.4.d picture = GFX_generic_soldiers is_triggered_only = yes #Back the Karakalpakstans option = { name = UZB_karakalpakstan.4.a log = "[GetDateText]: [This.GetName]: indian_event.4.a executed" set_temp_variable = { temp_change = 2 } UZB_modify_karakalpakstan_opinion_effect = yes set_temp_variable = { temp_change = -1 } UZB_modify_uzbeks_opinion_effect = yes ai_chance = { base = 20 } } #Back the Uzbeks option = { name = UZB_karakalpakstan.4.b log = "[GetDateText]: [This.GetName]: indian_event.4.b executed" set_temp_variable = { temp_change = -1 } UZB_modify_karakalpakstan_opinion_effect = yes set_temp_variable = { temp_change = 2 } UZB_modify_uzbeks_opinion_effect = yes ai_chance = { base = 10 } } }