add_namespace = Yemen ### Yemeni Post Civil War Events ### # General Civil War Ending Event news_event = { id = Yemen.4 title = Yemen.4.t desc = { text = Yemen.4.d trigger = { country_exists = YEM NOT = { country_exists = AQY } NOT = { country_exists = HOU } } } desc = { text = Yemen.4.d2 trigger = { country_exists = HOU NOT = { country_exists = AQY } NOT = { country_exists = YEM } } } desc = { text = Yemen.4.d3 trigger = { country_exists = AQY NOT = { country_exists = YEM } NOT = { country_exists = HOU } } } picture = GFX_news_Yem_CivilWar_End is_triggered_only = yes major = yes #Option if Houthis wins option = { name = Yemen.4.a trigger = { tag = HOU } } #Option if Yemen wins option = { name = Yemen.4.b trigger = { tag = YEM } } #Option if Ansar al-Sharia wins option = { name = Yemen.4.c trigger = { tag = AQY } } #Option for the rest of the world option = { name = Yemen.4.e trigger = { NOT = { OR = { tag = YEM tag = HOU tag = AQY tag = SAU tag = UAE tag = BHR tag = KUW tag = EGY tag = JOR tag = MOR tag = SEN tag = SUD } } } } #Option for Saudi Coalition option = { name = Yemen.4.f log = "[GetDateText]: [This.GetName]: Yemen.4.f executed" trigger = { OR = { tag = SAU tag = UAE tag = BHR tag = KUW tag = EGY tag = JOR tag = MOR tag = SEN tag = SUD } } remove_ideas = restoring_hope } } #Yemen Fires Missile decision country_event = { id = Yemen.6 title = Yemen.6.t desc = Yemen.6.d picture = GFX_missiles_on_road is_triggered_only = yes fire_only_once = yes trigger = { has_war_with = YEM tag = HOU } option = { name = Yemen.6.a log = "[GetDateText]: [This.GetName]: Yemen.6.a" add_political_power = 100 news_event = Yemen.7 } option = { name = Yemen.6.b } } #Yemen Fires Missile news event news_event = { id = Yemen.7 title = Yemen.7.t desc = Yemen.7.d picture = GFX_news_SAU_YEM_Missile is_triggered_only = yes major = yes option = { name = Yemen.7.a } }