add_namespace = MD_character_army # general died on battle lost unit_leader_event = { id = MD_character_army.1 title = MD_character_army.1.t desc = MD_character_army.1.d is_triggered_only = yes minor_flavor = yes option = { name = MD_character_army.1.a log = "[GetDateText]: [This.GetName]: MD_character_army.1 - [FROM.GetName] has died" FROM = { retire = yes } add_war_support = -0.02 ai_chance = { base = 10 } } } # general died on battle won unit_leader_event = { id = MD_character_army.2 title = MD_character_army.2.t desc = MD_character_army.2.d is_triggered_only = yes minor_flavor = yes option = { name = MD_character_army.2.a log = "[GetDateText]: [This.GetName]: MD_character_army.2 - [FROM.GetName] has died" FROM = { retire = yes } add_war_support = -0.02 ai_chance = { base = 10 } } }