capital = 1161 2000.1.1 = { set_oob = "GRN_2000" add_ideas = { #Economic Cycle stable_growth #Corruption corruption_level_01 #Faction 1 small_medium_business_owners #Faction 2 labour_unions #Faction 3 farmers #Bureacracy bureau_02 #Military Spending defence_00 #Internal Security police_02 #Education budget edu_04 #Health budget health_04 #Social spending social_04 #Trade Law consumption_economy #Conscription Law no_military #Women in the military no_women_in_military #Foreign Intervention Law intervention_local_security #Officer Training officer_baptism_by_fire #Labor Law strong_regulations #Healthcare System fully_nationalized_healthcare #Mining Regulations full_environmental_protections #Infrastructure Maintenance extensive_maintenance #Reserve Currency Policy no_foreign_reserve #Currency Backing Law us_dollar #Other christian western_country ## ideas ## GRN_eu_adjacent_nation GRN_economic_pains GRN_idea_colonial_subsidy no_currency_backing } ## State Modifiers 1 = { add_dynamic_modifier = { modifier = GRN_idea_the_great_ice_shelf } } 1240 = { add_dynamic_modifier = { modifier = GRN_idea_the_great_ice_shelf } } ### dynamic modifiers ### ### Greenland Domestic Policies add_dynamic_modifier = { modifier = GRN_domestic_and_civil_affairs_administration } set_variable = { GRN_political_power_factor = -0.04 } set_variable = { GRN_drift_defence_factor = 0.25 } set_variable = { GRN_monthly_population = -0.25 } set_variable = { GRN_research_speed = -0.75 } set_variable = { GRN_unemployment_tolerance = 0.01 } set_variable = { GRN_offensive_foreign_influence = -0.07 } set_variable = { GRN_foreign_influence_defense = -0.01 } ### Greenlandic Budgets add_dynamic_modifier = { modifier = GRN_federal_budgets } set_variable = { GRN_budget_bureaucracy_cost = -0.07 } set_variable = { GRN_budget_personnel_cost = -0.15 } set_variable = { GRN_budget_police_cost = -0.07 } set_variable = { GRN_budget_education_cost = 0.05 } set_variable = { GRN_budget_healthcare_cost = 0.03 } set_variable = { GRN_budget_welfare_cost = 0.03 } ### Greenlandic Economic Policies add_dynamic_modifier = { modifier = GRN_economic_development_board } set_variable = { GRN_econ_consumer_goods = 0.40 } set_variable = { GRN_econ_factory_output = -0.49 } set_variable = { GRN_econ_dockyard_output = -0.42 } set_variable = { GRN_econ_production_efficiency_cap = 0.07 } set_variable = { GRN_econ_construction_speed = -0.70 } set_variable = { GRN_econ_energy_consumption = 0.20 } set_variable = { GRN_econ_fossil_energy_generation_modifier = 0.08 } set_variable = { GRN_econ_renewable_energy_gain_multiplier = -0.02 } set_variable = { GRN_econ_nuclear_energy_generation_modifier = -0.05 } set_variable = { GRN_econ_productivity_growth = -0.500 } set_variable = { GRN_econ_resource_extraction = -0.70 } ### Greenlandic Tax Policies add_dynamic_modifier = { modifier = GRN_revenue_collection_administration } set_variable = { GRN_tax_interest_rate = 0.35 } set_variable = { GRN_tax_population_tax_collection_efficiency = -0.25 } set_variable = { GRN_tax_corporate_tax_collection_efficiency = -0.25 } set_variable = { GRN_tax_office_park_tax_collection_efficiency = -0.35 } set_variable = { GRN_tax_civilian_tax_collection_efficiency = -0.35 } set_variable = { GRN_tax_military_tax_collection_efficiency = -0.35 } set_variable = { GRN_tax_dockyard_tax_collection_efficiency = 0.05 } ### Greenlandic Armed Services add_dynamic_modifier = { modifier = GRN_national_armed_services_of_greenland } set_variable = { GRN_armed_services_max_planning_factor = -0.15 } set_variable = { GRN_armed_services_conscription = 0.01 } set_variable = { GRN_armed_services_recruitable_population = 0.02 } set_variable = { GRN_armed_services_army_org = -0.10 } set_variable = { GRN_armed_services_army_attack = -0.25 } set_variable = { GRN_armed_services_army_defence = -0.25 } set_variable = { GRN_armed_services_air_attack = -0.25 } set_variable = { GRN_armed_services_air_defence = -0.25 } set_variable = { GRN_armed_services_air_agility = -0.05 } set_variable = { GRN_armed_services_naval_morale_factor = 0.05 } set_variable = { GRN_armed_services_naval_damage = -0.20 } set_variable = { GRN_armed_services_naval_defense = -0.20 } # Investment Mechanic Setup set_country_flag = not_investment_target #Influence system init_influence = yes set_variable = { domestic_influence_amount = 100 } add_to_array = { influence_array = DEN.id } add_to_array = { influence_array_val = 50 } add_to_array = { influence_array = USA.id } add_to_array = { influence_array_val = 18 } add_to_array = { influence_array = CAN.id } add_to_array = { influence_array_val = 2 } sort_influence = yes set_variable = { currency_strength = 0.65 } set_variable = { var = treasury value = 2 } set_variable = { var = corporate_tax_rate value = 40 } set_variable = { var = population_tax_rate value = 40 } set_variable = { gdp_per_capita = 19.009 } set_variable = { overall_productivity = 600 } add_to_array = { global.Unrecognised_States = THIS } DEN = { set_country_flag = original_owner_@FROM add_to_array = { recognised_countries = FROM } } add_to_variable = { var = GRN.Granted_Recognition value = 1 } DEN = { set_autonomy = { target = GRN autonomy_state = autonomy_danish_crown_holding end_wars = no end_civil_wars = no } } ### Technology Setup ### set_technology = { integrated_transportation_system = 1 post_conventional_rail = 1 early_freight_locomotive = 1 combined_arms = 1 #For templates infantry_weapons_1 = 1 support_weapons = 1 support_weapons2 = 1 tandem_charge_warheads = 1 squad_automatic_weapon = 1 special_forces_tech_1 = 1 combat_eng_equipment = 1 land_drone_equipment_type = 1 Anti_tank_0 = 1 Heavy_Anti_tank_0 = 1 util_vehicle_1 = 1 night_vision_1 = 1 cnc_equipment_1 = 1 body_armor_1 = 1 camouflage_1 = 1 basic_computing = 1 integrated_circuit = 1 computing1 = 1 microprocessors = 1 computing2 = 1 radar = 1 internet1 = 1 fuel_silos = 1 fuel_refining = 1 energy_efficiency = 1 fuel_efficiency = 1 early_renewables = 1 renewables = 1 electrification_1 = 1 construction1 = 1 nanofibers_1 = 1 printing_1 = 1 genetics_1 = 1 } complete_special_project = sp:sp_missile_project if = { limit = { has_dlc = "Gotterdammerung" } set_technology = { air_defense = 1 SAM = 1 SAM0 = 1 } } complete_special_project = sp:sp_helicopter_project complete_special_project = sp:sp_naval_vessel_project set_technology = { corvette_hull_1 = 1 frigate_hull_1 = 1 attack_submarine_hull_1 = 1 tech_submarine_engineering_1 = 1 tech_naval_systems_engineering = 1 tech_power_systems_1 = 1 tech_combat_support_systems = 1 tech_fire_control_1 = 1 tech_combat_radar_1 = 1 tech_combat_sonar_1 = 1 tech_early_naval_weapon_systems = 1 tech_naval_weapon_systems = 1 tech_light_guns_1 = 1 armor_tech = 1 tech_point_defense_system_1 = 1 tech_point_defense_chain_gun = 1 tech_turret_missiles_surface_1 = 1 tech_turret_missiles_aa_1 = 1 tech_vls_surface_1 = 1 tech_vls_aa_1 = 1 tech_torpedoes_1 = 1 tech_landing_craft_1 = 1 } if = { limit = { NOT = { has_dlc = "La Resistance" } } set_technology = { decryption1 = 1 decryption2 = 1 encryption1 = 1 encryption2 = 1 } } complete_special_project = sp:sp_armoured_vehicle_project if = { limit = { has_dlc = "No Step Back" } set_technology = { mbt_tech_ops = 1 mbt_tech = 1 tank_ammo_1 = 1 defensive_systems = 1 nsb_gun_technology_1 = 1 nsb_artillery_ammo_1 = 1 nsb_special_ammo_0 = 1 nsb_AA_autocannon_0 = 1 nsb_SHORAD_missile_0 = 1 mbt_tech_1 = 1 nsb_artillery_0 = 1 nsb_Arty_upgrade_1 = 1 nsb_Anti_Air_0 = 1 helo_ops_tech = 1 nsb_transport_helicopter_1 = 1 } else = { set_technology = { MBT_1 = 1 Early_APC = 1 APC_1 = 1 IFV_1 = 1 tech_arty_0 = 1 Arty_upgrade_1 = 1 SP_arty_0 = 1 Anti_Air_0 = 1 SP_Anti_Air_0 = 1 transport_helicopter_1 = 1 } } } complete_special_project = sp:sp_aircraft_project complete_special_project = sp:sp_awacs_project if = { limit = { has_dlc = "By Blood Alone" } set_technology = { early_airframe_designs = 1 gen_3_light = 1 gen_3_medium = 1 gen_3_large = 1 flying_wing_design = 1 variable_wing_design = 1 engines_2 = 1 refueling_1 = 1 avionics_1 = 1 awacs_1 = 1 redundant_1 = 1 early_weapons = 1 air_weapons_1 = 1 countermeasures_1 = 1 ag_weapons_1 = 1 naval_weapons_1 = 1 special_mad_1 = 1 tgp_recon_1 = 1 } else = { set_technology = { early_fighter = 1 Strike_fighter1 = 1 MR_Fighter1 = 1 MR_Fighter2 = 1 MR_upgrade_1 = 1 MR_Fighter3 = 1 AS_Fighter1 = 1 L_Strike_fighter1 = 1 early_bomber = 1 transport_plane1 = 1 } } } set_popularities = { democratic = 70 fascism = 0 communism = 10 neutrality = 10 nationalist = 10 } set_politics = { ruling_party = democratic last_election = "1999.2.16" election_frequency = 36 elections_allowed = yes } create_country_leader = { name = "Jonathan Motzfeldt" picture = "Jonathan_Motzfeldt.dds" ideology = socialism traits = { western_socialism emotional drunkard } } set_variable = { term_limit = 2 } set_variable = { current_term = 2 } start_politics_input = yes set_variable = { party_pop_array^0 = 0.050 } #Western_Autocracy set_variable = { party_pop_array^1 = 0.170 } #conservatism - Atassut set_variable = { party_pop_array^2 = 0.080 } #liberalism - Demokraatit set_variable = { party_pop_array^3 = 0.400 } #socialism - Siumut set_variable = { party_pop_array^4 = 0.025 } #Communist-State set_variable = { party_pop_array^5 = 0.025 } #anarchist_communism set_variable = { party_pop_array^6 = 0.025 } #Conservative set_variable = { party_pop_array^7 = 0.025 } #Autocracy set_variable = { party_pop_array^14 = 0.025 } #Neutral_conservatism - Polar Party set_variable = { party_pop_array^15 = 0.025 } #oligarchism - Qulleq set_variable = { party_pop_array^17 = 0.025 } #Neutral_green set_variable = { party_pop_array^18 = 0.025 } #neutral_Social - Inuit Ataqatigiit set_variable = { party_pop_array^20 = 0.035 } #Nat_Populism - Naleraq set_variable = { party_pop_array^22 = 0.035 } #Nat_Autocracy - Armed Forces of Greenland set_variable = { party_pop_array^23 = 0.030 } #Monarchist - House of Greenland set_variable = { ruling_party = 3 } #socialism - Siumut add_to_array = { gov_coalition_array = 1 } #conservatism - Atassut startup_politics = yes ## Army Chiefs ## recruit_character = GRN_fari_suersaq recruit_character = GRN_aputsiaq_ujuuki ## Army High Command Advisors ## recruit_character = GRN_kaali_ujuaannaat recruit_character = GRN_erneeraq_qivioq ## Navy Chiefs ## recruit_character = GRN_aantuut_bajare ## Navy High Command Advisors ## recruit_character = GRN_karsten_feligsse ## Air Chiefs ## recruit_character = GRN_juaanna_riikki ## Air Force High Command Advisors ## recruit_character = GRN_mati_pilunnguaq set_variable = { cb_policy_rate = 3 } }