capital = 207 2000.1.1 = { set_variable = { currency_strength = 0.9 } set_cosmetic_tag = ISR set_country_flag = ISR_good_size_knesset set_country_flag = ISR_parliament_block set_country_flag = dynamic_flag set_country_flag = dynamic_rebel_flag complete_special_project = sp:sp_aircraft_project complete_special_project = sp:sp_space_program complete_special_project = sp:sp_composite_production complete_special_project = sp:sp_microchip_production complete_special_project = sp:sp_helicopter_project if = { limit = { has_dlc = "No Step Back" } set_oob = "ISR_2000_nsb" else = { set_oob = "ISR_2000_nonnsb" } } set_naval_oob = "ISR_2000_naval_mtg" if = { limit = { has_dlc = "By Blood Alone" } set_air_oob = "ISR_2000_bba" else = { set_air_oob = "ISR_2000_nonbba" } } if = { limit = { is_ai = yes } set_country_flag = gu_gaza_select set_country_flag = gu_westbank_select set_country_flag = gu_mainisr_select } set_variable = { small_medium_business_owners = 75 } set_variable = { the_military_opinion = 35 } add_ideas = { wto_member partially_nationalized_healthcare balanced_protections extensive_maintenance us_dollar strong_regulations corruption_level_05 judaism oslo_accords_1 ISR_stable_security law_of_return security_belt legacy_of_yitzhak_rabin peoples_army_6 eddaic_ghost_3 arab_mafia_1 unintegrated_ultraorthodox_community_1 daneils_final_prophecy_1 harari_compromise kirya_glilot_tensions alice_miller_v_ministry_of_defence stagnation defence_04 edu_04 health_03 social_04 bureau_03 police_01 draft_army drafted_women Major_Non_NATO_Ally the_military the_priesthood small_medium_business_owners intervention_regional_interventionism USA_usaid western_country large_far_right_movement officer_military_academy heavily_regulated_immigration ISR_israeli_diamond_stuff ISR_support_of_settlements nuclear_power_off full_first_use ISR_econ_bonus_bl un_aid_esco_member un_aid_ido_member un_aid_cdf_member no_currency_backing } add_to_array = { global.un_aid_esco_contributor = THIS } add_to_array = { global.un_aid_ido_contributor = THIS } add_to_array = { global.un_aid_cdf_contributor = THIS } add_stability = 0.45 204 = { add_dynamic_modifier = { modifier = ISR_infrastruc_problems } } 205 = { add_dynamic_modifier = { modifier = ISR_infrastruc_problems } } 206 = { add_dynamic_modifier = { modifier = ISR_infrastruc_problems } } 207 = { add_dynamic_modifier = { modifier = ISR_infrastruc_problems } } 587 = { add_dynamic_modifier = { modifier = ISR_infrastruc_problems } } 204 = { add_dynamic_modifier = { modifier = state_of_tel_aviv } } 207 = { add_dynamic_modifier = { modifier = jordanian_waqf_authprity } } set_variable = { ISR_palestine_situation_additional = 0 } diplomatic_relation = { country = PAL relation = military_access active = yes } # Opinion Modifiers add_opinion_modifier = { target = HEZ modifier = HEZ_Are_Terrorists } country_event = { id = israel.23 days = 193 #Camp David } if = { limit = { has_dlc = "La Resistance" } create_intelligence_agency = { name = "Mossad" icon = GFX_intelligence_agency_logo_isr } # Pre-existing agency upgrades (Mossad/Unit 8200 capable by 2000) set_country_flag = MD_skip_treasury_cost upgrade_intelligence_agency = upgrade_form_department upgrade_intelligence_agency = upgrade_establish_cyber_operations_division upgrade_intelligence_agency = upgrade_crypto_strength upgrade_intelligence_agency = upgrade_invisible_ink upgrade_intelligence_agency = upgrade_invisible_ink upgrade_intelligence_agency = upgrade_training_centers upgrade_intelligence_agency = upgrade_commando_training upgrade_intelligence_agency = upgrade_passive_defense clr_country_flag = MD_skip_treasury_cost } set_technology = { COMSAT1 = 1 COMSAT2 = 1 COMSAT3 = 1 COMSAT4 = 1 SPYSAT1 = 1 SPYSAT2 = 1 SPYSAT3 = 1 SPYSAT4 = 1 OLV1 = 1 OLV2 = 1 OLV3 = 1 nuclear_technology = 1 reactor1 = 1 reactor2 = 1 integrated_transportation_system = 1 post_conventional_rail = 1 early_freight_locomotive = 1 combined_arms = 1 cnc_equipment_1 = 1 cnc_equipment_2 = 1 cnc_equipment_3 = 1 cnc_equipment_4 = 1 combat_eng_equipment = 1 night_vision_1 = 1 night_vision_2 = 1 night_vision_3 = 1 camouflage_1 = 1 camouflage_2 = 1 #TAR-21 infantry_weapons_1 = 1 infantry_weapons_2 = 1 infantry_weapons_3 = 1 infantry_weapons_4 = 1 infantry_weapons_5 = 1 support_weapons = 1 tandem_charge_warheads = 1 squad_automatic_weapon = 1 support_weapons2 = 1 support_weapons3 = 1 special_forces_tech_1 = 1 special_forces_tech_2 = 1 #Spike Anti_tank_0 = 1 Anti_tank_1 = 1 Anti_tank_2 = 1 Heavy_Anti_tank_0 = 1 Heavy_Anti_tank_1 = 1 Heavy_Anti_tank_2 = 1 AT_upgrade_1 = 1 AT_upgrade_2 = 1 #AIL Storm util_vehicle_1 = 1 util_vehicle_2 = 1 util_vehicle_3 = 1 util_vehicle_4 = 1 land_drone_equipment_type = 1 land_drone_equipment_1 = 1 body_armor_1 = 1 body_armor_2 = 1 basic_computing = 1 integrated_circuit = 1 computing1 = 1 microprocessors = 1 computing2 = 1 computing3 = 1 radar = 1 internet1 = 1 internet2 = 1 gprs = 1 fuel_silos = 1 nanofibers_1 = 1 nanofibers_2 = 1 nanofibers_3 = 1 printing_1 = 1 printing_2 = 1 printing_3 = 1 genetics_1 = 1 genetics_2 = 1 fuel_refining = 1 fuel_refining2 = 1 energy_efficiency = 1 energy_efficiency2 = 1 energy_efficiency3 = 1 fuel_efficiency = 1 fuel_efficiency2 = 1 early_renewables = 1 renewables = 1 electrification_1 = 1 construction1 = 1 stronghold_building_1 = 1 land_fort_building_1 = 1 construction2 = 1 construction3 = 1 excavation1 = 1 excavation2 = 1 } if = { limit = { NOT = { has_dlc = "La Resistance" } } set_technology = { decryption1 = 1 decryption2 = 1 encryption1 = 1 encryption2 = 1 } } complete_special_project = sp:sp_nuclear_bomb complete_special_project = sp:sp_missile_project if = { limit = { has_dlc = "Gotterdammerung" } set_technology = { ballistic_missile = 1 IRBM = 1 IRBM1 = 1 IRBM2 = 1 IRBM3 = 1 IRBM4 = 1 ICBM = 1 ICBM1 = 1 ICBM2 = 1 ICBM3 = 1 ICBM4 = 1 cruise_missile = 1 air_defense = 1 SAM = 1 SAM0 = 1 SAM1 = 1 SAM2 = 1 SAM3 = 1 hid_tech_missile_1 = 1 hid_tech_missile_2 = 1 hid_tech_missile_3 = 1 } complete_special_project = sp:sp_nuclear_warhead_program set_variable = { num_launchers_set = 3 } } complete_special_project = sp:sp_armoured_vehicle_project if = { limit = { has_dlc = "No Step Back" } set_technology = { mbt_tech_ops = 1 mbt_tech = 1 tank_ammo_1 = 1 defensive_systems = 1 nsb_gun_technology_1 = 1 nsb_artillery_ammo_1 = 1 nsb_special_ammo_0 = 1 nsb_AA_autocannon_0 = 1 nsb_SHORAD_missile_0 = 1 mbt_tech_1 = 1 defensive_systems_2 = 1 nsb_gun_technology_2 = 1 nsb_artillery_ammo_2 = 1 nsb_special_ammo_1 = 1 nsb_AA_autocannon_1 = 1 nsb_SHORAD_missile_1 = 1 mbt_tech_2 = 1 tank_ammo_2 = 1 defensive_systems_3 = 1 nsb_gun_technology_3 = 1 nsb_AA_autocannon_2 = 1 nsb_SHORAD_missile_2 = 1 tank_components_tech = 1 tank_components_tech_2 = 1 tank_components_tech_3 = 1 small_medium_gun_tech = 1 small_medium_gun_tech_2 = 1 medium_gun_tech = 1 medium_gun_tech_2 = 1 armor_tech = 1 armor_tech_2 = 1 nera_armor_tech_1 = 1 era_tech = 1 era_tech_2 = 1 diesel_engine_tech = 1 diesel_engine_tech_2 = 1 diesel_engine_tech_3 = 1 diesel_engine_tech_4 = 1 diesel_engine_tech_5 = 1 turbine_engine_tech = 1 turbine_engine_tech_2 = 1 small_autocannon_tech = 1 small_autocannon_tech_2 = 1 big_autocannon_tech = 1 nsb_artillery_0 = 1 nsb_artillery_1 = 1 nsb_Arty_upgrade_1 = 1 nsb_Arty_upgrade_2 = 1 nsb_Arty_upgrade_3 = 1 nsb_Anti_Air_0 = 1 nsb_Anti_Air_1 = 1 nsb_AA_upgrade_1 = 1 helo_ops_tech = 1 nsb_transport_helicopter_1 = 1 nsb_transport_helicopter_2 = 1 nsb_attack_helicopter_tech_1 = 1 nsb_engine_tech_1 = 1 nsb_atgm_tech_1 = 1 nsb_multiple_atgm_tech_1 = 1 nsb_heavy_atgm_tech_1 = 1 nsb_rocket_pods_tech_1 = 1 nsb_gun_pods_tech_1 = 1 nsb_light_nose_gun_tech_1 = 1 nsb_defense_tech_1 = 1 nsb_attack_helicopter_tech_2 = 1 nsb_engine_tech_2 = 1 nsb_atgm_tech_2 = 1 nsb_multiple_atgm_tech_2 = 1 nsb_heavy_atgm_tech_2 = 1 nsb_rocket_pods_tech_2 = 1 nsb_gun_pods_tech_2 = 1 nsb_light_nose_gun_tech_2 = 1 nsb_defense_tech_2 = 1 nsb_attack_helicopter_tech_3 = 1 nsb_artillery_2 = 1 nsb_engine_tech_3 = 1 assault_gun_tech = 1 nsb_barrel_conversions = 1 electric_engine_tech_2 = 1 electric_engine_tech_1 = 1 } create_equipment_variant = { name = "Bardehlas" type = medium_tank_amphibious_chassis_1 parent_version = 1 modules = { main_armament_slot = afv_machine_gun secondary_armament_slot = additional_mg reload_type_slot = manual_loading ammunition_load_slot = machine_gun_ammo_1 turret_type_slot = tank_no_turret suspension_type_slot = tank_torsion_bar_suspension_medium engine_type_slot = tank_diesel_engine_gen2 armor_type_slot = afv_alum_armor_gen1 special_type_slot_1 = afv_gun_ports special_type_slot_2 = smoke_launchers_2 special_type_slot_3 = afv_troop_capacity special_type_slot_4 = tank_battlestation_1 special_type_slot_5 = afv_reverse_doors } upgrades = { tank_nsb_armor_upgrade = 2 } obsolete = yes icon = "gfx/interface/technologies/ISR/LAND/APC2.dds" model = "ISR_Bardehlas_vehicle_entity" } create_equipment_variant = { name = "Zelda" type = medium_tank_amphibious_chassis_1 parent_version = 1 modules = { main_armament_slot = afv_machine_gun secondary_armament_slot = additional_mg reload_type_slot = manual_loading ammunition_load_slot = machine_gun_ammo_1 turret_type_slot = tank_no_turret suspension_type_slot = tank_torsion_bar_suspension_medium engine_type_slot = tank_diesel_engine_gen2 armor_type_slot = afv_alum_armor_gen1 special_type_slot_1 = afv_gun_ports special_type_slot_2 = smoke_launchers_2 special_type_slot_3 = afv_troop_capacity special_type_slot_4 = tank_battlestation_1 special_type_slot_5 = afv_reverse_doors special_type_slot_6 = spaced_armor_gen2 } upgrades = { tank_nsb_armor_upgrade = 2 } icon = "gfx/interface/technologies/ISR/LAND/APC3.dds" model = "ISR_Zelda_vehicle_entity" } create_equipment_variant = { name = "Nagmasho't" type = medium_tank_amphibious_chassis_0 #Sho't conversion parent_version = 0 modules = { main_armament_slot = afv_machine_gun_2 secondary_armament_slot = additional_mg reload_type_slot = manual_loading ammunition_load_slot = machine_gun_ammo_1 turret_type_slot = tank_base_tank_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = tank_steel_armor_gen2 engine_type_slot = tank_diesel_engine_gen2 special_type_slot_1 = afv_troop_capacity special_type_slot_4 = tank_battlestation_1 } upgrades = { tank_nsb_armor_upgrade = 6 } icon = "gfx/interface/technologies/ISR/LAND/Nagmashot.dds" model = "ISR_Zelda_vehicle_entity" } add_equipment_to_stockpile = { type = medium_tank_amphibious_chassis_0 variant_name = "Nagmasho't" amount = 200 } create_equipment_variant = { name = "Achzarit" #Tiran-5 and T-55 conversion type = medium_tank_amphibious_chassis_0 parent_version = 1 modules = { main_armament_slot = afv_machine_gun_2 secondary_armament_slot = additional_mg reload_type_slot = manual_loading ammunition_load_slot = machine_gun_ammo_1 turret_type_slot = tank_no_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = afv_composite_armor_gen2 engine_type_slot = tank_diesel_engine_gen3 special_type_slot_4 = tank_battlestation_2 special_type_slot_1 = afv_troop_capacity } upgrades = { tank_nsb_armor_upgrade = 4 } icon = "gfx/interface/technologies/ISR/LAND/APC4.dds" model = "ISR_Zelda_vehicle_entity" } add_equipment_to_stockpile = { type = medium_tank_amphibious_chassis_1 variant_name = "Achzarit" amount = 0 #200 deployed } create_equipment_variant = { name = "Sho't" type = medium_tank_chassis_0 parent_version = 0 modules = { main_armament_slot = tank_small_medium_cannon secondary_armament_slot = additional_mg ammunition_load_slot = anti_armor_main_ammo_1 turret_type_slot = tank_base_tank_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = tank_steel_armor_gen1 engine_type_slot = tank_diesel_engine_gen1 reload_type_slot = manual_loading special_type_slot_1 = smoke_launchers special_type_slot_4 = tank_battlestation_1 } upgrades = { tank_nsb_armor_upgrade = 2 } obsolete = yes icon = "gfx/interface/technologies/ISR/LAND/Sho't.dds" model = "ENG_centurion_entity" } add_equipment_to_stockpile = { type = medium_tank_chassis_0 variant_name = "Sho't" amount = 620 #180 deployed producer = ISR } create_equipment_variant = { name = "Tiran-5" #aslo Ti-67 type = medium_tank_chassis_0 parent_version = 0 modules = { main_armament_slot = tank_small_medium_cannon secondary_armament_slot = additional_mg ammunition_load_slot = anti_armor_main_ammo_1 turret_type_slot = tank_soviet_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = tank_steel_armor_gen1 engine_type_slot = tank_diesel_engine_gen2 reload_type_slot = manual_loading special_type_slot_1 = empty special_type_slot_4 = tank_battlestation_2 special_type_slot_6 = reactive_armor_gen1 } upgrades = { tank_nsb_armor_upgrade = 3 tank_nsb_fire_upgrade = 1 } obsolete = yes icon = "gfx/interface/technologies/ISR/LAND/T55.dds" model = "SOV_T55A_entity" } add_equipment_to_stockpile = { type = medium_tank_chassis_0 variant_name = "Tiran-5" amount = 200 producer = ISR } create_equipment_variant = { name = "Tiran-6" type = medium_tank_chassis_0 parent_version = 1 modules = { main_armament_slot = tank_small_medium_cannon_2 secondary_armament_slot = additional_mg ammunition_load_slot = anti_armor_main_ammo_2 turret_type_slot = tank_soviet_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = tank_steel_armor_gen1 engine_type_slot = tank_diesel_engine_gen2 reload_type_slot = manual_loading special_type_slot_1 = smoke_launchers special_type_slot_2 = empty special_type_slot_4 = tank_battlestation_2 } upgrades = { tank_nsb_armor_upgrade = 4 tank_nsb_fire_upgrade = 1 } obsolete = yes icon = "gfx/interface/technologies/ISR/LAND/T62.dds" } add_equipment_to_stockpile = { type = medium_tank_chassis_0 variant_name = "Tiran-6" amount = 100 producer = ISR } create_equipment_variant = { name = "Magach 3" type = medium_tank_chassis_0 parent_version = 0 modules = { main_armament_slot = tank_small_medium_cannon secondary_armament_slot = additional_mg ammunition_load_slot = anti_armor_main_ammo_1 turret_type_slot = tank_soviet_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = tank_steel_armor_gen1 engine_type_slot = tank_diesel_engine_gen2 reload_type_slot = manual_loading special_type_slot_1 = empty special_type_slot_2 = smoke_launchers_2 special_type_slot_4 = tank_battlestation_1 special_type_slot_6 = reactive_armor_gen1 } upgrades = { tank_nsb_armor_upgrade = 2 } obsolete = yes icon = "gfx/interface/technologies/ISR/LAND/MBT2.dds" model = "USA_M48A5_entity" } add_equipment_to_stockpile = { type = medium_tank_chassis_0 variant_name = "Magach 3" amount = 300 producer = ISR } create_equipment_variant = { name = "Magach 6B Gal" type = medium_tank_chassis_0 parent_version = 1 modules = { main_armament_slot = tank_small_medium_cannon_2 secondary_armament_slot = additional_mg ammunition_load_slot = anti_armor_main_ammo_2 turret_type_slot = tank_soviet_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = tank_steel_armor_gen1 engine_type_slot = tank_diesel_engine_gen2 reload_type_slot = manual_loading special_type_slot_1 = empty special_type_slot_2 = smoke_launchers_3 special_type_slot_4 = tank_battlestation_2_thermal special_type_slot_6 = reactive_armor_gen1 } upgrades = { tank_nsb_armor_upgrade = 4 } obsolete = yes icon = "gfx/interface/technologies/ISR/LAND/MBT2.dds" model = "ISR_armor_Bat_entity" } add_equipment_to_stockpile = { type = medium_tank_chassis_0 variant_name = "Magach 6B Gal" amount = 700 producer = ISR } create_equipment_variant = { name = "Magach 6B Gal Batash" type = medium_tank_chassis_0 parent_version = 2 modules = { main_armament_slot = tank_small_medium_cannon_2 secondary_armament_slot = additional_mg ammunition_load_slot = anti_armor_main_ammo_2 turret_type_slot = tank_soviet_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = tank_steel_armor_gen1 engine_type_slot = tank_diesel_engine_gen3 reload_type_slot = manual_loading special_type_slot_1 = empty special_type_slot_2 = smoke_launchers_3 special_type_slot_4 = tank_battlestation_2_thermal special_type_slot_6 = spaced_armor_gen2 } upgrades = { tank_nsb_armor_upgrade = 4 } obsolete = yes icon = "gfx/interface/technologies/ISR/LAND/Galbatash.dds" model = "ISR_armor_Bat_entity" } add_equipment_to_stockpile = { type = medium_tank_chassis_0 variant_name = "Magach 6B Gal Batash" amount = 8 #192 deployed producer = ISR } create_equipment_variant = { name = "Magach 7A" type = medium_tank_chassis_0 parent_version = 3 modules = { main_armament_slot = tank_small_medium_cannon_2 secondary_armament_slot = additional_mg ammunition_load_slot = anti_armor_main_ammo_2 turret_type_slot = tank_soviet_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = tank_steel_armor_gen1 engine_type_slot = tank_diesel_engine_gen3 reload_type_slot = manual_loading special_type_slot_1 = empty special_type_slot_2 = smoke_launchers_3 special_type_slot_4 = tank_battlestation_2_thermal special_type_slot_6 = spaced_armor_gen1 } upgrades = { tank_nsb_armor_upgrade = 2 } obsolete = yes icon = "gfx/interface/technologies/ISR/LAND/magach7a.dds" model = "ISR_armor_Bat_entity" } create_equipment_variant = { name = "Magach 7C" type = medium_tank_chassis_0 parent_version = 4 modules = { main_armament_slot = tank_small_medium_cannon_2 secondary_armament_slot = additional_mg ammunition_load_slot = anti_armor_main_ammo_2 turret_type_slot = tank_soviet_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = tank_steel_armor_gen1 engine_type_slot = tank_diesel_engine_gen3 reload_type_slot = manual_loading special_type_slot_1 = empty special_type_slot_2 = smoke_launchers_3 special_type_slot_4 = tank_battlestation_2_thermal special_type_slot_6 = spaced_armor_gen2 } upgrades = { tank_nsb_armor_upgrade = 2 } icon = "gfx/interface/technologies/ISR/LAND/magach7c.dds" model = "ISR_armor_Bat_entity" } add_equipment_to_stockpile = { type = medium_tank_chassis_0 variant_name = "Magach 7A" amount = 100 producer = ISR } add_equipment_to_stockpile = { type = medium_tank_chassis_0 variant_name = "Magach 7C" amount = 120 #180 deployed producer = ISR } create_equipment_variant = { name = "Merkava Mk.1" type = medium_tank_chassis_1 parent_version = 0 modules = { main_armament_slot = tank_small_medium_cannon_2 secondary_armament_slot = additional_mg ammunition_load_slot = anti_armor_main_ammo_1 turret_type_slot = tank_base_tank_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = tank_steel_armor_gen2 engine_type_slot = tank_diesel_engine_gen2 reload_type_slot = manual_loading special_type_slot_1 = front_mounted_engine special_type_slot_2 = smoke_launchers_2 special_type_slot_4 = tank_battlestation_2 special_type_slot_6 = spaced_armor_gen1 } upgrades = { tank_nsb_armor_upgrade = 2 } obsolete = yes icon = "gfx/interface/technologies/ISR/LAND/MBT3.dds" model = "ISR_armor_Bat_1_entity" } #add_equipment_to_stockpile = { # type = medium_tank_chassis_1 # variant_name = "Merkava Mk.1" # amount = all deployed #} create_equipment_variant = { name = "Merkava Mk.2" type = medium_tank_chassis_1 parent_version = 1 modules = { main_armament_slot = tank_small_medium_cannon_2 secondary_armament_slot = additional_mg ammunition_load_slot = anti_armor_main_ammo_2 turret_type_slot = tank_base_tank_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = tank_steel_armor_gen2 engine_type_slot = tank_diesel_engine_gen2 reload_type_slot = manual_loading special_type_slot_1 = front_mounted_engine special_type_slot_2 = smoke_launchers_3 special_type_slot_4 = tank_battlestation_2_thermal special_type_slot_6 = spaced_armor_gen1 } upgrades = { tank_nsb_armor_upgrade = 3 } obsolete = yes icon = "gfx/interface/technologies/ISR/LAND/MBT3.dds" model = "ISR_armor_Bat_1_entity" } #add_equipment_to_stockpile = { # type = medium_tank_chassis_1 # variant_name = "Merkava Mk.2" # amount = 0 all deployed #} create_equipment_variant = { name = "Merkava Mk.2D" type = medium_tank_chassis_1 parent_version = 2 modules = { main_armament_slot = tank_small_medium_cannon_2 secondary_armament_slot = additional_mg ammunition_load_slot = anti_armor_main_ammo_2 turret_type_slot = tank_base_tank_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = tank_steel_armor_gen2 engine_type_slot = tank_diesel_engine_gen2 reload_type_slot = manual_loading special_type_slot_1 = front_mounted_engine special_type_slot_2 = smoke_launchers_3 special_type_slot_3 = tank_aux_engine_2 special_type_slot_4 = tank_battlestation_2_thermal special_type_slot_6 = spaced_armor_gen2 } upgrades = { tank_nsb_armor_upgrade = 3 } icon = "gfx/interface/technologies/ISR/LAND/Merkava2D.dds" model = "ISR_armor_Bat_1_entity" } #add_equipment_to_stockpile = { # type = medium_tank_chassis_1 # variant_name = "Merkava Mk.2D" # amount = 80 deployed #} create_equipment_variant = { name = "Merkava Mk.3" type = medium_tank_chassis_2 parent_version = 0 modules = { main_armament_slot = tank_medium_cannon_2 secondary_armament_slot = additional_mg ammunition_load_slot = anti_armor_main_ammo_2 turret_type_slot = tank_base_tank_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = tank_composite_armor_gen2 engine_type_slot = tank_diesel_engine_gen4 reload_type_slot = manual_loading special_type_slot_1 = front_mounted_engine special_type_slot_2 = smoke_launchers_3 special_type_slot_4 = tank_battlestation_2_thermal } upgrades = { tank_nsb_armor_upgrade = 3 } obsolete = yes icon = "gfx/interface/technologies/ISR/LAND/MBT4.dds" model = "ISR_Merkava3B_entity" } #add_equipment_to_stockpile = { # type = medium_tank_chassis_2 # variant_name = "Merkava Mk.3" # amount = #all deployed #} create_equipment_variant = { name = "Merkava Mk.3D" type = medium_tank_chassis_2 parent_version = 1 modules = { main_armament_slot = tank_medium_cannon_2 secondary_armament_slot = additional_mg ammunition_load_slot = anti_armor_main_ammo_2 turret_type_slot = tank_base_tank_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = tank_composite_armor_gen2 engine_type_slot = tank_diesel_engine_gen4 reload_type_slot = manual_loading special_type_slot_1 = front_mounted_engine special_type_slot_2 = smoke_launchers_3 special_type_slot_3 = tank_aux_engine_2 special_type_slot_4 = tank_battlestation_3 special_type_slot_6 = spaced_armor_gen2 } upgrades = { tank_nsb_armor_upgrade = 3 } icon = "gfx/interface/technologies/ISR/LAND/Merkava3D.dds" model = "ISR_armor_Bat_2_entity" } add_equipment_to_stockpile = { type = medium_tank_chassis_2 variant_name = "Merkava Mk.3D" amount = 40 } create_equipment_variant = { name = "L-33" type = medium_tank_artillery_chassis_0 parent_version = 0 modules = { main_armament_slot = art_med_gun_gen1 reload_type_slot = manual_loading ammunition_load_slot = artillery_medium_ammo_1 turret_type_slot = tank_base_tank_turret suspension_type_slot = tank_pneumatic_suspension_medium engine_type_slot = tank_diesel_engine_gen1 special_type_slot_5 = direct_fire_conversion_medium special_type_slot_1 = empty special_type_slot_2 = empty special_type_slot_4 = tank_battlestation_1 } upgrades = { tank_nsb_fire_upgrade = 2 } obsolete = yes icon = "gfx/interface/technologies/ISR/LAND/SPG1.dds" } #add_equipment_to_stockpile = { # type = medium_tank_artillery_chassis_0 # variant_name = "L-33" # amount = 150 removed from stockpile, were broken up and used for other vehicles #} create_equipment_variant = { name = "LAR-160" type = medium_tank_rocket_chassis_0 parent_version = 1 modules = { main_armament_slot = art_med_rocket_gen1 turret_type_slot = tank_base_tank_turret reload_type_slot = eight_missile_pack ammunition_load_slot = artillery_medium_ammo_1 suspension_type_slot = tank_torsion_bar_suspension_medium engine_type_slot = tank_diesel_engine_gen2 special_type_slot_1 = cluster_ammo_1 special_type_slot_4 = tank_battlestation_1 } upgrades = { tank_nsb_fire_upgrade = 2 } icon = "GFX_ISR_SPR2" } create_equipment_variant = { name = "MAR-290" type = medium_tank_rocket_chassis_0 parent_version = 2 modules = { main_armament_slot = art_med_rocket_gen1 turret_type_slot = tank_base_tank_turret reload_type_slot = eight_missile_pack ammunition_load_slot = artillery_medium_ammo_1 suspension_type_slot = tank_pneumatic_suspension_medium engine_type_slot = tank_diesel_engine_gen2 special_type_slot_1 = mine_ammo_1 special_type_slot_2 = cluster_ammo_1 special_type_slot_4 = tank_battlestation_1 } upgrades = { tank_nsb_fire_upgrade = 2 } obsolete = yes icon = "GFX_ISR_SPR1" } create_equipment_variant = { name = "M109A2 Rochev" type = medium_tank_artillery_chassis_1 parent_version = 0 modules = { main_armament_slot = art_med_gun_gen2 reload_type_slot = manual_loading ammunition_load_slot = artillery_medium_ammo_2 turret_type_slot = tank_base_tank_turret suspension_type_slot = tank_torsion_bar_suspension_medium engine_type_slot = tank_diesel_engine_gen2 special_type_slot_1 = empty special_type_slot_2 = cluster_ammo_1 special_type_slot_3 = empty special_type_slot_4 = tank_battlestation_1 } upgrades = { tank_nsb_fire_upgrade = 2 } obsolete = yes icon = "gfx/interface/technologies/ISR/LAND/SPG2.dds" } create_equipment_variant = { name = "M109A5 Doher" type = medium_tank_artillery_chassis_1 parent_version = 1 modules = { main_armament_slot = art_med_gun_gen2 reload_type_slot = manual_loading ammunition_load_slot = artillery_medium_ammo_2 turret_type_slot = tank_base_tank_turret suspension_type_slot = tank_torsion_bar_suspension_medium engine_type_slot = tank_diesel_engine_gen2 special_type_slot_1 = empty special_type_slot_2 = cluster_ammo_1 special_type_slot_3 = empty special_type_slot_4 = tank_battlestation_3 } upgrades = { tank_nsb_fire_upgrade = 3 } icon = "gfx/interface/technologies/ISR/LAND/SPG2.dds" } create_equipment_variant = { name = "M270 Menatetz" type = medium_tank_rocket_chassis_1 parent_version = 0 modules = { main_armament_slot = art_med_rocket_gen2 turret_type_slot = tank_base_tank_turret reload_type_slot = eight_missile_pack ammunition_load_slot = artillery_medium_ammo_2 suspension_type_slot = tank_torsion_bar_suspension_medium engine_type_slot = tank_diesel_engine_gen2 special_type_slot_1 = cluster_ammo_1 special_type_slot_2 = mine_ammo_1 special_type_slot_3 = empty special_type_slot_4 = tank_battlestation_3 } upgrades = { tank_nsb_fire_upgrade = 4 } icon = "gfx/interface/technologies/ISR/LAND/SPR3.dds" } create_equipment_variant = { name = "Atmos 2000" type = medium_tank_artillery_chassis_2 parent_version = 0 modules = { main_armament_slot = art_med_gun_gen2 reload_type_slot = automatic_loading ammunition_load_slot = artillery_medium_ammo_2 turret_type_slot = tank_base_tank_turret suspension_type_slot = tank_wheeled_suspension_medium engine_type_slot = tank_diesel_engine_gen1 special_type_slot_1 = empty special_type_slot_2 = empty special_type_slot_3 = empty special_type_slot_4 = tank_battlestation_3 special_type_slot_5 = multiple_rounds_medium_gen1 } upgrades = { tank_nsb_fire_upgrade = 3 } icon = "gfx/interface/technologies/ISR/LAND/SPG3.dds" } create_equipment_variant = { name = "RAM V-2" type = medium_tank_destroyer_chassis_1 parent_version = 0 modules = { main_armament_slot = afv_assault_gun ammunition_load_slot = anti_armor_main_ammo_1 turret_type_slot = tank_base_tank_turret suspension_type_slot = tank_wheeled_suspension_medium engine_type_slot = tank_diesel_engine_gen3 armor_type_slot = afv_alum_armor_gen1 reload_type_slot = manual_loading secondary_armament_slot = empty special_type_slot_1 = empty special_type_slot_2 = smoke_launchers special_type_slot_3 = empty special_type_slot_4 = tank_battlestation_2 } upgrades = { tank_nsb_armor_upgrade = 0 } obsolete = yes icon = "gfx/interface/technologies/ISR/LAND/IFV1.dds" } create_equipment_variant = { name = "RBY-1" type = medium_tank_destroyer_chassis_1 parent_version = 0 modules = { main_armament_slot = afv_machine_gun reload_type_slot = manual_loading ammunition_load_slot = machine_gun_ammo_1 turret_type_slot = tank_base_tank_turret suspension_type_slot = tank_wheeled_suspension_medium engine_type_slot = tank_diesel_engine_gen3 armor_type_slot = afv_alum_armor_gen1 secondary_armament_slot = empty special_type_slot_1 = empty special_type_slot_2 = smoke_launchers special_type_slot_3 = afv_atgm_gen1 special_type_slot_4 = tank_battlestation_2 } upgrades = { tank_nsb_armor_upgrade = 0 } obsolete = yes icon = "gfx/interface/technologies/ISR/LAND/IFV1.dds" } create_equipment_variant = { name = "MD-500 Lahatut" type = heavy_tank_chassis_0 parent_version = 0 modules = { chassis_type_slot = helicopter_light_chassis helicopter_body_layout = light_gunship_layout helicopter_body_mount_1 = helicopter_rocket_pod_gen2 nose_gun_type_slot = helicopter_light_nose_gun_gen1 armor_type_slot = empty engine_type_slot = helicopter_turbine_engine_gen1 defence_type_slot = flare_launchers sensor_and_avionics_slot = sensors_and_avionics_gen_1 helicopter_body_mount_2 = helicopter_multiple_atgm_gen1 } upgrades = { helicopter_nsb_upgrade = 1 } obsolete = yes icon = "gfx/interface/technologies/ISR/AIR/AH1.dds" } create_equipment_variant = { name = "AH-1F Tzefa" type = heavy_tank_chassis_0 parent_version = 1 modules = { chassis_type_slot = helicopter_medium_chassis helicopter_body_layout = gunship_layout helicopter_body_mount_1 = helicopter_multiple_atgm_gen1 nose_gun_type_slot = helicopter_medium_nose_gun_gen2 armor_type_slot = helicopter_armor_gen1 engine_type_slot = helicopter_turbine_engine_gen2 defence_type_slot = flare_launchers defence_type_slot_2 = em_lock_detection_system_gen2 sensor_and_avionics_slot = sensors_and_avionics_gen_2 helicopter_body_mount_2 = helicopter_rocket_pod_gen2 } upgrades = { helicopter_nsb_upgrade = 3 } obsolete = yes icon = "gfx/interface/technologies/ISR/AIR/AH2.dds" } create_equipment_variant = { name = "AH-64A Peten" type = heavy_tank_chassis_2 parent_version = 0 modules = { chassis_type_slot = helicopter_medium_chassis helicopter_body_layout = gunship_layout nose_gun_type_slot = helicopter_heavy_nose_gun_gen2 armor_type_slot = helicopter_armor_gen2 engine_type_slot = helicopter_turbine_engine_gen3 defence_type_slot = flare_launchers defence_type_slot_2 = em_lock_detection_system_gen2 sensor_and_avionics_slot = sensors_and_avionics_gen_2 helicopter_body_mount_1 = helicopter_rocket_pod_gen2 helicopter_body_mount_2 = helicopter_rocket_pod_gen2 helicopter_wing_mount_1 = helicopter_multiple_atgm_gen2 helicopter_wing_mount_2 = helicopter_multiple_atgm_gen2 } upgrades = { helicopter_nsb_upgrade = 5 } icon = "gfx/interface/technologies/ISR/AIR/AH3.dds" model = "USA_attack_helo_bat_entity" } create_equipment_variant = { name = "CH-53 Sea Stallion" type = transport_helicopter_2 upgrades = { } obsolete = yes icon = "gfx/interface/technologies/ISR/AIR/UH4.dds" } create_equipment_variant = { name = "UH-60 Black Hawk" type = transport_helicopter_2 upgrades = { } obsolete = yes icon = "gfx/interface/technologies/ISR/AIR/UH2.dds" } complete_special_project = sp:sp_tank_nera_armor else = { set_technology = { MBT_1 = 1 MBT_2 = 1 MBT_3 = 1 MBT_4 = 1 # MBT_5 should be here but its nuts IFV_1 = 1 IFV_2 = 1 IFV_3 = 1 IFV_4 = 1 #Namer Early_APC = 1 APC_1 = 1 APC_2 = 1 APC_3 = 1 APC_4 = 1 tech_arty_0 = 1 tech_arty_1 = 1 Arty_upgrade_1 = 1 Arty_upgrade_2 = 1 #Rascal SP_arty_0 = 1 SP_arty_1 = 1 SP_arty_2 = 1 #LAR-160 SP_R_arty_0 = 1 SP_R_arty_1 = 1 Anti_Air_0 = 1 Anti_Air_1 = 1 AA_upgrade_1 = 1 AA_upgrade_3 = 1 SP_Anti_Air_0 = 1 SP_Anti_Air_1 = 1 #RAM-V-2 Rec_tank_0 = 1 Rec_tank_1 = 1 attack_helicopter_1 = 1 attack_helicopter_2 = 1 attack_helicopter_3 = 1 transport_helicopter_1 = 1 transport_helicopter_2 = 1 Arty_upgrade_3 = 1 AA_upgrade_2 = 1 } } } set_technology = { corvette_hull_1 = 1 corvette_hull_2 = 1 corvette_hull_3 = 1 frigate_hull_1 = 1 frigate_hull_2 = 1 frigate_hull_3 = 1 destroyer_hull_1 = 1 destroyer_hull_2 = 1 cruiser_hull_1 = 1 attack_submarine_hull_1 = 1 attack_submarine_hull_2 = 1 attack_submarine_hull_3 = 1 missile_submarine_hull_1 = 1 aircraft_carrier_engineering = 1 aircraft_heli_engineering_1 = 1 tech_submarine_engineering_1 = 1 tech_submarine_engineering_2 = 1 tech_submarine_engineering_3 = 1 tech_naval_systems_engineering = 1 tech_power_systems_1 = 1 tech_power_systems_2 = 1 tech_power_systems_3 = 1 tech_nuclear_power_systems_1 = 1 tech_nuclear_power_systems_2 = 1 tech_combat_support_systems = 1 tech_fire_control_1 = 1 tech_fire_control_2 = 1 tech_combat_radar_1 = 1 tech_combat_radar_2 = 1 tech_combat_radar_3 = 1 tech_combat_sonar_1 = 1 tech_combat_sonar_2 = 1 tech_combat_sonar_3 = 1 tech_early_naval_weapon_systems = 1 tech_naval_weapon_systems = 1 tech_light_guns_1 = 1 tech_light_guns_2 = 1 tech_point_defense_chain_gun = 1 tech_point_defense_system_1 = 1 tech_point_defense_system_2 = 1 tech_point_defense_system_3 = 1 tech_turret_missiles_surface_1 = 1 tech_turret_missiles_surface_2 = 1 tech_turret_missiles_aa_1 = 1 tech_turret_missiles_aa_2 = 1 tech_vls_surface_1 = 1 tech_vls_surface_2 = 1 tech_vls_aa_1 = 1 tech_vls_aa_2 = 1 tech_torpedoes_1 = 1 tech_torpedoes_2 = 1 tech_landing_craft_1 = 1 } #Sa'ar 4 Class create_equipment_variant = { name = "Sa'ar 4 Class" type = corvette_hull_1 name_group = SOV_DD_HISTORICAL parent_version = 0 modules = { fixed_ship_engine_slot = module_light_surface_jet_turbine_power fixed_ship_fire_control_system_slot = module_analog_fire_control fixed_ship_radar_slot = module_radar_2 fixed_ship_auxillary_slot = module_naval_missile_mount_quad fixed_ship_battery_slot = module_76mm_gun_1 front_1_custom_slot = module_ciws_2 rear_1_custom_slot = empty fixed_ship_missile_ammo_slot = module_naval_ammo_anti_ship_2 } } #Sa'ar 4,5 Class create_equipment_variant = { name = "Sa'ar 4.5 Aliya Class" type = corvette_hull_2 name_group = SOV_DD_HISTORICAL parent_version = 0 modules = { fixed_ship_engine_slot = module_light_surface_jet_turbine_power fixed_ship_fire_control_system_slot = module_analog_fire_control fixed_ship_radar_slot = module_radar_2 fixed_ship_auxillary_slot = module_naval_missile_mount_quad fixed_ship_battery_slot = module_76mm_gun_1 front_1_custom_slot = module_ciws_2 rear_1_custom_slot = module_light_helipad_1 fixed_ship_missile_ammo_slot = module_naval_ammo_anti_ship_2 } } create_equipment_variant = { name = "Sa'ar 4.5 Hetz Class" type = corvette_hull_2 name_group = SOV_DD_HISTORICAL parent_version = 0 modules = { fixed_ship_engine_slot = module_light_surface_jet_turbine_power fixed_ship_fire_control_system_slot = module_analog_fire_control fixed_ship_radar_slot = module_radar_3 fixed_ship_auxillary_slot = module_naval_missile_mount_quad fixed_ship_battery_slot = module_76mm_gun_1 front_1_custom_slot = module_ciws_2 rear_1_custom_slot = module_naval_missile_mount_quad fixed_ship_missile_ammo_slot = module_naval_ammo_balanced_2 } } #Sa'ar 5 Class create_equipment_variant = { name = "Sa'ar 5 Class" type = corvette_hull_3 #name_group = ISR_DD_HISTORICAL parent_version = 0 modules = { fixed_ship_engine_slot = module_light_surface_jet_turbine_power2 fixed_ship_fire_control_system_slot = module_digital_integrated_fire_control fixed_ship_radar_slot = module_radar_4 fixed_ship_auxillary_slot = module_naval_vls_cells_8 fixed_ship_battery_slot = module_76mm_gun_2 front_1_custom_slot = module_ciws_3 rear_1_custom_slot = module_light_helipad_1 fixed_ship_missile_ammo_slot = module_naval_ammo_air_defense_2 } } #Dolphin Class create_equipment_variant = { name = "Dolphin Class" type = attack_submarine_hull_2 #name_group = ISR_SS_HISTORICAL parent_version = 0 modules = { fixed_ship_engine_slot = module_sub_diesel_electric_power fixed_ship_radar_slot = module_sonar_2 fixed_ship_auxillary_slot_3 = module_torpedoes_2 fixed_ship_auxillary_slot_2 = module_sub_esm_1 fixed_ship_auxillary_slot_1 = module_torpedoes_2 fixed_ship_auxillary_slot = module_naval_sub_vls_cells_8 fixed_ship_battery_slot = module_anti_ship_torpedoes_2 fixed_ship_missile_ammo_slot = module_naval_sub_ammo_anti_ship_1 } } complete_special_project = sp:sp_naval_vessel_project complete_special_project = sp:sp_medium_naval_nuclear_engines complete_special_project = sp:sp_awacs_project complete_special_project = sp:sp_ground_fireandforget complete_special_project = sp:sp_nuclear_energy if = { limit = { has_dlc = "By Blood Alone" } set_technology = { early_airframe_designs = 1 gen_3_light = 1 gen_4_light = 1 gen_3_medium = 1 gen_4_medium = 1 gen_3_large = 1 gen_4_large = 1 flying_wing_design = 1 variable_wing_design = 1 delta_wing_design = 1 engines_2 = 1 engines_3 = 1 refueling_1 = 1 avionics_1 = 1 avionics_2 = 1 drone_1 = 1 suicide_drone_1 = 1 awacs_1 = 1 redundant_1 = 1 early_weapons = 1 air_weapons_1 = 1 air_weapons_2 = 1 countermeasures_1 = 1 countermeasures_2 = 1 ag_weapons_1 = 1 ag_weapons_2 = 1 naval_weapons_1 = 1 special_mad_1 = 1 tgp_recon_1 = 1 tgp_recon_2 = 1 } ##BBA Designs## create_equipment_variant = { name = "IAI Nesher" type = small_plane_strike_airframe_1 parent_version = 0 modules = { fixed_main_weapon_slot = weap_mp_med_hardpoint_1 fixed_gun_slot = weap_multi_gun_1 engine_type_slot = engine_light_single_1 avionics_type_slot = avionics_manned_2 wingform_type_slot = wing_delta special_slot_type_1 = spec_countermeasures_1 } icon = "gfx/interface/technologies/ISR/AIR/MR1.dds" obsolete = yes } create_equipment_variant = { name = "IAI Kfir" type = small_plane_strike_airframe_1 parent_version = 0 modules = { fixed_main_weapon_slot = weap_mp_med_hardpoint_1 fixed_gun_slot = weap_multi_gun_1 engine_type_slot = engine_light_single_2 avionics_type_slot = avionics_manned_2 wingform_type_slot = wing_delta special_slot_type_1 = spec_countermeasures_2 } icon = "gfx/interface/technologies/ISR/AIR/MR1.dds" obsolete = yes } create_equipment_variant = { #Light Fighter name = "F-16A Netz" type = small_plane_strike_airframe_2 parent_version = 0 modules = { fixed_main_weapon_slot = weap_mp_med_hardpoint_1 fixed_gun_slot = weap_multi_gun_2 fixed_auxiliary_weapon_slot_1 = weap_a2a_hardpoint_1 engine_type_slot = engine_light_single_2 avionics_type_slot = avionics_manned_2 wingform_type_slot = wing_delta special_slot_type_1 = spec_countermeasures_2 special_slot_type_2 = spec_tgp_1 special_slot_type_3 = empty } upgrades = { plane_bba_radar_upgrade = 2 } obsolete = yes icon = "gfx/interface/technologies/ISR/AIR/MR2.dds" model = "ISR_small_plane_airframe_2_entity" } create_equipment_variant = { #Light Fighter name = "F-16C Barak II" type = small_plane_strike_airframe_2 parent_version = 1 modules = { fixed_main_weapon_slot = weap_mp_med_hardpoint_2 fixed_gun_slot = weap_multi_gun_2 fixed_auxiliary_weapon_slot_1 = weap_a2a_hardpoint_2 engine_type_slot = engine_light_single_3 avionics_type_slot = avionics_manned_3 wingform_type_slot = wing_delta special_slot_type_1 = spec_countermeasures_2 special_slot_type_2 = spec_tgp_2 special_slot_type_3 = empty } upgrades = { plane_bba_radar_upgrade = 3 plane_bba_engine_upgrade = 2 } icon = "gfx/interface/technologies/ISR/AIR/MR2.dds" model = "ISR_small_plane_airframe_2_entity" } create_equipment_variant = { #Light Fighter name = "F-16I Sufa" type = small_plane_strike_airframe_2 parent_version = 3 modules = { fixed_main_weapon_slot = weap_mp_med_hardpoint_2 fixed_gun_slot = weap_multi_gun_2 fixed_auxiliary_weapon_slot_1 = weap_a2a_hardpoint_2 engine_type_slot = engine_light_single_3 avionics_type_slot = avionics_manned_3 wingform_type_slot = wing_delta special_slot_type_1 = spec_countermeasures_2 special_slot_type_2 = spec_tgp_2 special_slot_type_3 = empty } upgrades = { plane_bba_radar_upgrade = 4 plane_bba_engine_upgrade = 4 } icon = "gfx/interface/technologies/ISR/AIR/MR3.dds" model = "ISR_F16I_entity" } create_equipment_variant = { #Med Fighter name = "F-15A Baz" type = medium_plane_fighter_airframe_2 parent_version = 0 modules = { fixed_main_weapon_slot = weap_a2a_hardpoint_1 fixed_gun_slot = weap_multi_gun_2 engine_type_slot = engine_jet_double_2 avionics_type_slot = avionics_manned_2 wingform_type_slot = wing_delta special_slot_type_1 = spec_countermeasures_2 special_slot_type_2 = empty special_slot_type_3 = spec_redundant_2 fixed_auxiliary_weapon_slot_1 = weap_a2a_hardpoint_1 fixed_auxiliary_weapon_slot_2 = weap_mp_light_hardpoint_2 } upgrades = { plane_bba_radar_upgrade = 2 } obsolete = yes icon = "gfx/interface/technologies/ISR/AIR/AS3.dds" model = "ISR_medium_plane_fighter_airframe_2_entity" } create_equipment_variant = { #Med Fighter name = "F-15C Baz Meshupar" type = medium_plane_fighter_airframe_2 parent_version = 1 modules = { fixed_main_weapon_slot = weap_a2a_hardpoint_2 fixed_gun_slot = weap_multi_gun_2 engine_type_slot = engine_jet_double_2 avionics_type_slot = avionics_manned_2 wingform_type_slot = wing_delta special_slot_type_1 = spec_countermeasures_2 special_slot_type_2 = empty special_slot_type_3 = spec_redundant_2 fixed_auxiliary_weapon_slot_1 = weap_a2a_hardpoint_2 fixed_auxiliary_weapon_slot_2 = weap_mp_light_hardpoint_2 } upgrades = { plane_bba_radar_upgrade = 2 } icon = "gfx/interface/technologies/ISR/AIR/AS3.dds" model = "ISR_medium_plane_fighter_airframe_2_entity" } create_equipment_variant = { #Med Fighter name = "F-4E Kurnass 2000" type = medium_plane_airframe_1 parent_version = 1 modules = { fixed_main_weapon_slot = weap_mp_light_hardpoint_2 fixed_gun_slot = weap_multi_gun_2 engine_type_slot = engine_jet_double_1 avionics_type_slot = avionics_manned_3 wingform_type_slot = wing_swept special_slot_type_1 = spec_countermeasures_2 special_slot_type_2 = spec_refuel_1 special_slot_type_3 = empty fixed_auxiliary_weapon_slot_1 = weap_ag_cas_hardpoint_1 } upgrades = { plane_bba_radar_upgrade = 4 plane_bba_engine_upgrade = 4 } obsolete = yes icon = "gfx/interface/technologies/ISR/AIR/AS2.dds" model = "USA_medium_plane_airframe_1_entity" } create_equipment_variant = { #Med Fighter BRUH BRUH BRUH name = "F-15I Ra'am" type = medium_plane_airframe_2 parent_version = 1 modules = { fixed_main_weapon_slot = weap_mp_med_hardpoint_2 fixed_gun_slot = weap_multi_gun_2 engine_type_slot = engine_jet_double_3 avionics_type_slot = avionics_manned_3 wingform_type_slot = wing_delta special_slot_type_1 = spec_countermeasures_2 special_slot_type_2 = spec_tgp_2 special_slot_type_3 = empty fixed_auxiliary_weapon_slot_1 = weap_ag_cas_hardpoint_2 fixed_auxiliary_weapon_slot_2 = weap_a2a_hardpoint_2 } upgrades = { plane_bba_radar_upgrade = 2 } icon = "gfx/interface/technologies/ISR/AIR/STR3.dds" model = "ISR_medium_plane_airframe_2_entity" } create_equipment_variant = { #Light Atk/trainer name = "A-4N Ayit" type = cv_small_plane_strike_airframe_1 parent_version = 0 modules = { fixed_main_weapon_slot = weap_mp_light_hardpoint_2 fixed_gun_slot = weap_multi_gun_1 engine_type_slot = engine_light_single_2 avionics_type_slot = avionics_manned_2 wingform_type_slot = wing_delta special_slot_type_1 = spec_countermeasures_2 } obsolete = yes icon = "gfx/interface/technologies/ISR/AIR/CAS2.dds" } create_equipment_variant = { #CV ASW/ASuW name = "IAI Sea Scan" type = medium_plane_maritime_patrol_airframe_1 parent_version = 0 modules = { fixed_main_weapon_slot = weap_as_hardpoint_1 fixed_gun_slot = empty engine_type_slot = engine_jet_double_1 avionics_type_slot = avionics_manned_2 wingform_type_slot = wing_straight special_slot_type_1 = spec_countermeasures_2 special_slot_type_2 = spec_mad_1 special_slot_type_3 = empty fixed_auxiliary_weapon_slot_1 = weap_as_hardpoint_1 } icon = "gfx/interface/technologies/ISR/AIR/AWACS1.dds" obsolete = yes } create_equipment_variant = { name = "Boeing EL/M-2075 Phalcon" type = large_plane_awacs_airframe_1 parent_version = 0 modules = { fixed_main_weapon_slot = weap_buff_awacs_1 fixed_gun_slot = empty engine_type_slot = engine_jet_quad_2 avionics_type_slot = avionics_manned_2 wingform_type_slot = wing_swept special_slot_type_1 = spec_countermeasures_2 special_slot_type_2 = spec_redundant_2 fixed_auxiliary_weapon_slot_1 = empty } icon = "gfx/interface/technologies/USA/AIR/RC135.dds" #need a GFX with the biiiiiiiig nose } #Drones create_equipment_variant = { name = "IAI Hunter" type = small_plane_suicide_airframe_2 parent_version = 0 modules = { fixed_main_weapon_slot = avionics_drone_1 fixed_gun_slot = empty fixed_auxiliary_weapon_slot_1 = weap_ag_cas_hardpoint_1 engine_type_slot = engine_prop_single_2 avionics_type_slot = avionics_manned_2 wingform_type_slot = wing_straight special_slot_type_2 = spec_tgp_1 } icon = "gfx/interface/technologies/TUR/AIR/UAV1.dds" model = "TUR_bayraktartb2_entity" # actually looks very similar to the og Hunter } else = { set_technology = { early_fighter = 1 AS_Fighter1 = 1 AS_Fighter2 = 1 MR_Fighter1 = 1 MR_Fighter2 = 1 MR_Fighter3 = 1 Strike_fighter1 = 1 Strike_fighter2 = 1 Strike_fighter3 = 1 awacs_plane1 = 1 Air_UAV1 = 1 Air_Kamikaze1 = 1 early_bomber = 1 Strike_upgrade_1 = 1 MR_upgrade_1 = 1 } } } ### ISR ### #Influence system init_influence = yes set_variable = { domestic_influence_amount = 230 } add_to_array = { influence_array = USA.id } add_to_array = { influence_array_val = 90 } add_to_array = { influence_array = GER.id } add_to_array = { influence_array_val = 7 } add_to_array = { influence_array = TUR.id } add_to_array = { influence_array_val = 4 } add_to_array = { influence_array = CHI.id } add_to_array = { influence_array_val = 35 } add_to_array = { influence_array = SOV.id } add_to_array = { influence_array_val = 20 } add_to_array = { influence_array = RAJ.id } add_to_array = { influence_array_val = 15 } add_to_array = { influence_array = ENG.id } add_to_array = { influence_array_val = 12 } sort_influence = yes ### Economy set_variable = { var = debt value = 149.499 } set_variable = { var = treasury value = 34 } set_variable = { var = corporate_tax_rate value = 23 } set_variable = { var = population_tax_rate value = 38 } set_variable = { var = int_investments value = 34 } set_variable = { inflation_rate_var = 0.05190 } set_variable = { cb_policy_rate = 11 } set_variable = { gdp_per_capita = 30.476 } set_variable = { overall_productivity = 935 } set_popularities = { democratic = 53.4 fascism = 0 communism = 19.5 neutrality = 25.1 nationalist = 2 } set_politics = { ruling_party = democratic last_election = "1999.05.17" election_frequency = 44 elections_allowed = yes } start_politics_input = yes set_variable = { election_threshold = 0.01 } ### Party Popularities set_variable = { party_pop_array^1 = 0.164 } #conservatism set_variable = { party_pop_array^3 = 0.233 } #socialism set_variable = { party_pop_array^4 = 0.025 } #Communist-State set_variable = { party_pop_array^6 = 0.140 } #Conservative set_variable = { party_pop_array^5 = 0.020 } #anarchist_communism set_variable = { party_pop_array^18 = 0.086 } #neutral_Social set_variable = { party_pop_array^13 = 0.037 } #Neutral_Autocracy set_variable = { party_pop_array^12 = 0.027 } #Neutral_Muslim_Brotherhood set_variable = { party_pop_array^20 = 0.020 } #Nat_Populism set_variable = { party_pop_array^2 = 0.11 } #Liberalism set_variable = { party_pop_array^0 = 0.027 } #Western Autocrats set_variable = { party_pop_array^7 = 0.010 } #Autocrats set_variable = { party_pop_array^15 = 0.04 } #Oligarch set_variable = { party_pop_array^14 = 0.061 } #Conservative Neutral ### Ruling Party set_variable = { ruling_party = 3 } #socialism add_to_array = { gov_coalition_array = 0 } add_to_array = { gov_coalition_array = 18 } add_to_array = { gov_coalition_array = 2 } add_to_array = { gov_coalition_array = 14 } add_to_array = { gov_coalition_array = 13 } add_to_array = { gov_coalition_array = 6 } add_to_array = { gov_coalition_array = 20 } startup_politics = yes if = { limit = { has_global_flag = GAME_RULE_allow_colored_puppets } set_autonomy = { target = PAL autonomy_state = autonomy_authority_of_palestine } else = { set_autonomy = { target = PAL autonomy_state = autonomy_authority_of_palestine } } } create_country_leader = { name = "Ehud Barak" picture = "barak_ehud.dds" expire = "2001.3.7" ideology = socialism traits = { western_socialism military_career scientist_engineer } } recruit_character = ISR_tamir_hayman recruit_character = ISR_yossi_bachar recruit_character = ISR_hassan_alian recruit_character = ISR_eyal_eizenberg recruit_character = ISR_amir_abulaifa recruit_character = ISR_amir_baram recruit_character = ISR_gadi_eizenkot recruit_character = ISR_kobi_barak recruit_character = ISR_aviv_kochavi recruit_character = ISR_dan_goldfus recruit_character = ISR_david_zini recruit_character = ISR_dror_friedman recruit_character = ISR_yoel_strik # Relation Starting Configuration (moved from on_startup) add_opinion_modifier = { target = HAM modifier = HAM_Not_A_Recognized_country } add_opinion_modifier = { target = CUB modifier = sanctions } add_opinion_modifier = { target = TTP modifier = AlQaida_Are_Terrorists } add_opinion_modifier = { target = TTP modifier = AlQaida_Are_Terrorists_Trade } add_opinion_modifier = { target = TAL modifier = Taliban_Are_Terrorists } add_opinion_modifier = { target = TAL modifier = Taliban_Are_Terrorists_Trade } add_opinion_modifier = { target = AST modifier = Major_Non_NATO_Ally } add_opinion_modifier = { target = EGY modifier = Major_Non_NATO_Ally } add_opinion_modifier = { target = ISR modifier = Major_Non_NATO_Ally } add_opinion_modifier = { target = JAP modifier = Major_Non_NATO_Ally } add_opinion_modifier = { target = KOR modifier = Major_Non_NATO_Ally } add_opinion_modifier = { target = JOR modifier = Major_Non_NATO_Ally } add_opinion_modifier = { target = NZL modifier = Major_Non_NATO_Ally } add_opinion_modifier = { target = ARG modifier = Major_Non_NATO_Ally } add_opinion_modifier = { target = USA modifier = Major_Non_NATO_Ally } }