capital = 508 2000.1.1 = { set_variable = { currency_strength = 0.7 } set_cosmetic_tag = SIA set_country_flag = dynamic_flag set_country_flag = dynamic_rebel_flag set_country_flag = is_getting_cdf_subsidies add_to_array = { global.uncdf_recipients = THIS } add_dynamic_modifier = { modifier = un_aid_subsidies_modifier } set_variable = { gdp_per_capita = 11.263 } complete_special_project = sp:sp_composite_production complete_special_project = sp:sp_space_program complete_special_project = sp:sp_helicopter_project complete_special_project = sp:sp_armoured_vehicle_project if = { limit = { has_dlc = "No Step Back" } set_oob = "SIA_2000_nsb" set_technology = { mbt_tech_ops = 1 mbt_tech = 1 mbt_tech_1 = 1 nsb_Arty_upgrade_1 = 1 nsb_artillery_0 = 1 nsb_Anti_Air_0 = 1 helo_ops_tech = 1 nsb_attack_helicopter_tech_1 = 1 nsb_engine_tech_1 = 1 nsb_atgm_tech_1 = 1 nsb_multiple_atgm_tech_1 = 1 nsb_heavy_atgm_tech_1 = 1 nsb_rocket_pods_tech_1 = 1 nsb_gun_pods_tech_1 = 1 nsb_light_nose_gun_tech_1 = 1 nsb_defense_tech_1 = 1 nsb_transport_helicopter_2 = 1 nsb_transport_helicopter_1 = 1 small_medium_gun_tech = 1 medium_gun_tech = 1 tank_ammo_1 = 1 diesel_engine_tech = 1 armor_tech = 1 small_autocannon_tech = 1 tank_components_tech = 1 nsb_gun_technology_1 = 1 nsb_AA_autocannon_0 = 1 nsb_SHORAD_missile_0 = 1 } #Armoured vehicle variants create_equipment_variant = { name = "M48 Patton" type = medium_tank_chassis_0 parent_version = 0 modules = { main_armament_slot = tank_small_medium_cannon reload_type_slot = manual_loading ammunition_load_slot = mixed_main_ammo_1 turret_type_slot = tank_base_tank_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = tank_steel_armor_gen1 engine_type_slot = tank_diesel_engine_gen1 special_type_slot_4 = tank_battlestation_1 } obsolete = yes } create_equipment_variant = { name = "M60A3 Patton" type = medium_tank_chassis_1 parent_version = 0 modules = { main_armament_slot = tank_medium_cannon reload_type_slot = manual_loading ammunition_load_slot = mixed_main_ammo_1 turret_type_slot = tank_base_tank_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = tank_composite_armor_gen1 engine_type_slot = tank_diesel_engine_gen1 special_type_slot_4 = tank_battlestation_1 } } create_equipment_variant = { name = "M41 Walker Bulldog" type = medium_tank_destroyer_chassis_0 parent_version = 0 modules = { main_armament_slot = tank_small_cannon reload_type_slot = manual_loading ammunition_load_slot = mixed_main_ammo_1 turret_type_slot = tank_base_tank_turret suspension_type_slot = tank_torsion_bar_suspension_light armor_type_slot = tank_steel_armor_gen1 engine_type_slot = afv_gasoline_engine_gen1 special_type_slot_4 = tank_battlestation_1 } obsolete = yes } create_equipment_variant = { name = "Stingray" type = medium_tank_destroyer_chassis_1 parent_version = 0 modules = { main_armament_slot = tank_small_medium_cannon reload_type_slot = manual_loading ammunition_load_slot = mixed_main_ammo_1 turret_type_slot = tank_base_tank_turret suspension_type_slot = tank_torsion_bar_suspension_light armor_type_slot = tank_steel_armor_gen1 engine_type_slot = tank_diesel_engine_gen1 special_type_slot_4 = tank_battlestation_1 } } create_equipment_variant = { name = "M113 ACAV" type = medium_tank_flame_chassis_0 parent_version = 0 modules = { main_armament_slot = afv_machine_gun reload_type_slot = automatic_loading ammunition_load_slot = machine_gun_ammo_1 turret_type_slot = tank_no_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = afv_alum_armor_gen1 engine_type_slot = afv_gasoline_engine_gen1 special_type_slot_1 = afv_troop_capacity special_type_slot_4 = tank_battlestation_1 } obsolete = yes } create_equipment_variant = { name = "Type 85 IFV" type = medium_tank_flame_chassis_1 parent_version = 0 modules = { main_armament_slot = small_autocannon reload_type_slot = automatic_loading ammunition_load_slot = mixed_autocannon_ammo_1 turret_type_slot = tank_base_tank_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = afv_alum_armor_gen1 engine_type_slot = tank_diesel_engine_gen1 special_type_slot_1 = afv_atgm_gen1 special_type_slot_3 = afv_troop_capacity special_type_slot_4 = tank_battlestation_1 } } create_equipment_variant = { name = "M113A1" type = medium_tank_amphibious_chassis_0 parent_version = 0 modules = { main_armament_slot = afv_machine_gun reload_type_slot = automatic_loading ammunition_load_slot = machine_gun_ammo_1 turret_type_slot = tank_no_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = afv_alum_armor_gen1 engine_type_slot = afv_gasoline_engine_gen1 special_type_slot_1 = afv_troop_capacity special_type_slot_4 = tank_battlestation_1 } obsolete = yes } create_equipment_variant = { name = "M113A3" type = medium_tank_amphibious_chassis_1 parent_version = 0 modules = { main_armament_slot = afv_machine_gun reload_type_slot = automatic_loading ammunition_load_slot = machine_gun_ammo_1 turret_type_slot = tank_no_turret suspension_type_slot = tank_torsion_bar_suspension_medium armor_type_slot = afv_alum_armor_gen1 engine_type_slot = tank_diesel_engine_gen1 special_type_slot_1 = afv_troop_capacity special_type_slot_2 = afv_mine_protection special_type_slot_4 = tank_battlestation_1 } } create_equipment_variant = { name = "M52 105mm" type = medium_tank_artillery_chassis_0 parent_version = 0 modules = { main_armament_slot = art_med_gun_gen1 reload_type_slot = automatic_loading ammunition_load_slot = artillery_medium_ammo_1 turret_type_slot = tank_base_tank_turret suspension_type_slot = tank_torsion_bar_suspension_medium engine_type_slot = afv_gasoline_engine_gen1 special_type_slot_4 = tank_battlestation_1 } obsolete = yes } create_equipment_variant = { name = "M109A5" type = medium_tank_artillery_chassis_1 parent_version = 0 modules = { main_armament_slot = art_med_gun_gen1 reload_type_slot = automatic_loading ammunition_load_slot = artillery_medium_ammo_1 turret_type_slot = tank_base_tank_turret suspension_type_slot = tank_torsion_bar_suspension_medium engine_type_slot = tank_diesel_engine_gen1 special_type_slot_4 = tank_battlestation_1 } } create_equipment_variant = { name = "M113 MLRS" type = medium_tank_rocket_chassis_0 parent_version = 0 modules = { main_armament_slot = art_med_rocket_gen1 turret_type_slot = tank_base_tank_turret reload_type_slot = eight_missile_pack ammunition_load_slot = artillery_medium_ammo_1 suspension_type_slot = tank_torsion_bar_suspension_medium engine_type_slot = afv_gasoline_engine_gen1 special_type_slot_4 = tank_battlestation_1 } obsolete = yes } create_equipment_variant = { name = "BM-21 Grad" type = medium_tank_rocket_chassis_1 parent_version = 0 modules = { main_armament_slot = art_med_rocket_gen1 turret_type_slot = tank_base_tank_turret reload_type_slot = thirty_two_missile_pack ammunition_load_slot = artillery_medium_ammo_1 suspension_type_slot = tank_wheeled_suspension_medium engine_type_slot = afv_gasoline_engine_gen1 special_type_slot_4 = tank_battlestation_1 } } create_equipment_variant = { name = "M163 VADS" type = medium_tank_aa_chassis_0 parent_version = 0 modules = { main_armament_slot = spaa_autocannon_1 reload_type_slot = automatic_loading turret_type_slot = tank_base_tank_turret ammunition_load_slot = proximity_fuze_autocannon_ammo_1 suspension_type_slot = tank_torsion_bar_suspension_medium engine_type_slot = afv_gasoline_engine_gen1 special_type_slot_4 = spaa_optical_guidance_gen1 } obsolete = yes } create_equipment_variant = { name = "M48 Chaparral" type = medium_tank_aa_chassis_1 parent_version = 0 modules = { main_armament_slot = missile_launcher_system reload_type_slot = eight_missile_pack ammunition_load_slot = spaa_short_range_missiles_1 turret_type_slot = tank_base_tank_turret suspension_type_slot = tank_torsion_bar_suspension_light engine_type_slot = tank_diesel_engine_gen1 special_type_slot_4 = spaa_optical_guidance_gen1 } } else = { set_oob = "SIA_2000_nonnsb" set_technology = { Early_APC = 1 APC_1 = 1 MBT_1 = 1 IFV_1 = 1 SP_arty_0 = 1 Arty_upgrade_1 = 1 tech_arty_0 = 1 SP_Anti_Air_0 = 1 Anti_Air_0 = 1 Rec_tank_0 = 1 attack_helicopter_1 = 1 transport_helicopter_2 = 1 transport_helicopter_1 = 1 } } } complete_special_project = sp:sp_aircraft_project if = { limit = { has_dlc = "By Blood Alone" } set_air_oob = "SIA_2000_bba" set_technology = { early_airframe_designs = 1 gen_3_medium = 1 flying_wing_design = 1 refueling_1 = 1 early_weapons = 1 countermeasures_1 = 1 engines_2 = 1 air_weapons_1 = 1 } else = { set_air_oob = "SIA_2000_nonbba" set_technology = { early_fighter = 1 MR_Fighter1 = 1 transport_plane1 = 1 early_bomber = 1 } } } set_naval_oob = "SIA_2000_naval_mtg" add_ideas = { wto_member partially_privatized_healthcare balanced_protections standard_maintenance us_dollar light_regulations ASEAN_Member corruption_level_07 buddism stable_growth defence_02 edu_04 health_02 social_01 bureau_03 police_02 partial_draft_army volunteer_women the_military landowners small_medium_business_owners mixed_economy officer_advanced_training SIA_ninth_reign_barami SIA_three_pillars_start SIA_two_thailands SIA_thaksin_ascendant no_currency_backing } # Cartel System # Golden Triangle transit and yaba inflow from Wa State, not Colombian-style # state capture: by 2000 Thai opium was under 10t and the trade had moved to # Burma and Laos, so influence sits at Colombia/Mexico's 20, strength at 30. set_variable = { cartel_political_influence = 20 } set_variable = { strength_of_cartels = 30 } set_variable = { preah_vihear_readiness = 0 } # Tom Yum Kung: the tier-0 crisis block the recovery branch dismantles. Base MD's # timed asian_crisis is deliberately not used here, so the player defeats it # through SIA_recover_from_97_crisis rather than waiting out a timer. set_variable = { SIA_crisis_stability_factor = -0.08 } set_variable = { SIA_crisis_production_speed_buildings_factor = -0.12 } set_variable = { SIA_crisis_trade_opinion_factor = -0.25 } set_variable = { SIA_crisis_min_export = -0.08 } set_variable = { SIA_crisis_industrial_capacity_factory = -0.12 } set_variable = { SIA_crisis_production_factory_max_efficiency_factor = -0.12 } set_variable = { SIA_crisis_consumer_goods_factor = 0.06 } set_variable = { SIA_crisis_interest_rate_multiplier_modifier = 3 } set_variable = { SIA_crisis_tax_gain_multiplier_modifier = -0.05 } set_variable = { SIA_crisis_research_speed_factor = -0.04 } add_dynamic_modifier = { modifier = SIA_crisis_modifier } add_dynamic_modifier = { modifier = SIA_economy_modifier } add_dynamic_modifier = { modifier = SIA_military_modifier } add_dynamic_modifier = { modifier = SIA_politics_modifier } set_variable = { SIA_afs_army_org_factor = -0.10 } set_variable = { SIA_afs_experience_gain_army_factor = -0.10 } set_variable = { SIA_afs_army_personnel_cost_multiplier_modifier = 0.15 } add_dynamic_modifier = { modifier = SIA_armed_forces_state } #Influence system add_to_array = { SIA.influence_targets = LAO } add_to_array = { SIA.influence_targets = MAY } add_to_array = { SIA.influence_targets = CBD } add_to_array = { SIA.influence_targets = BRM } add_to_array = { SIA.influence_targets = KAR } add_to_array = { SIA.influence_targets = SHA } add_to_array = { SIA.influence_targets = SIN } add_to_array = { SIA.influence_targets = IND } init_influence = yes set_variable = { domestic_influence_amount = 210 } add_to_array = { influence_array = CHI.id } add_to_array = { influence_array_val = 47 } add_to_array = { influence_array = RAJ.id } add_to_array = { influence_array_val = 18 } add_to_array = { influence_array = USA.id } add_to_array = { influence_array_val = 53 } add_to_array = { influence_array = JAP.id } add_to_array = { influence_array_val = 16 } add_to_array = { influence_array = IND.id } add_to_array = { influence_array_val = 4 } add_to_array = { influence_array = TAI.id } add_to_array = { influence_array_val = 4 } add_to_array = { influence_array = SIN.id } add_to_array = { influence_array_val = 8 } sort_influence = yes set_variable = { landowners_opinion = 60 } set_variable = { small_medium_business_owners_opinion = 75 } set_variable = { var = debt value = 135.775 } set_variable = { var = treasury value = 48 } set_variable = { var = corporate_tax_rate value = 20 } set_variable = { var = population_tax_rate value = 24 } set_variable = { var = int_investments value = 0 } set_variable = { inflation_rate_var = 0.00285 } set_variable = { cb_policy_rate = 2 } add_opinion_modifier = { target = CHI modifier = bamboo_network } add_opinion_modifier = { target = MAY modifier = large_commercial_relations } reverse_add_opinion_modifier = { target = MAY modifier = large_commercial_relations } add_opinion_modifier = { target = JAP modifier = large_commercial_relations } reverse_add_opinion_modifier = { target = JAP modifier = large_commercial_relations } set_technology = { integrated_transportation_system = 1 post_conventional_rail = 1 early_freight_locomotive = 1 infantry_mass_assault = 1 infantry_weapons_1 = 1 infantry_weapons_2 = 1 support_weapons = 1 special_forces_tech_1 = 1 cnc_equipment_1 = 1 Anti_tank_0 = 1 Heavy_Anti_tank_0 = 1 combat_eng_equipment = 1 util_vehicle_1 = 1 util_vehicle_2 = 1 util_vehicle_3 = 1 SP_Anti_Air_0 = 1 night_vision_1 = 1 night_vision_2 = 1 body_armor_1 = 1 camouflage_1 = 1 camouflage_2 = 1 basic_computing = 1 integrated_circuit = 1 computing1 = 1 microprocessors = 1 computing2 = 1 radar = 1 internet1 = 1 #1G gprs = 1 fuel_silos = 1 nanofibers_1 = 1 printing_1 = 1 fuel_refining = 1 construction1 = 1 corvette_hull_1 = 1 corvette_hull_2 = 1 corvette_hull_3 = 1 frigate_hull_1 = 1 frigate_hull_2 = 1 frigate_hull_3 = 1 destroyer_hull_1 = 1 destroyer_hull_2 = 1 helicopter_operator_hull_1 = 1 carrier_hull_1 = 1 # Legacy hulls for the Thonburi and Ayutthaya designs below; without them the game rejects # those create_equipment_variant calls at load. cruiser_hull_1 = 1 battleship_hull_1 = 1 attack_submarine_hull_1 = 1 attack_submarine_hull_2 = 1 attack_submarine_hull_3 = 1 missile_submarine_hull_1 = 1 aircraft_carrier_engineering = 1 aircraft_heli_engineering_1 = 1 tech_submarine_engineering_1 = 1 tech_naval_systems_engineering = 1 tech_power_systems_1 = 1 tech_power_systems_2 = 1 tech_diesel_power_systems_1 = 1 tech_combat_support_systems = 1 tech_fire_control_1 = 1 tech_fire_control_2 = 1 tech_combat_radar_1 = 1 tech_combat_radar_2 = 1 tech_combat_sonar_1 = 1 tech_combat_sonar_2 = 1 tech_early_naval_weapon_systems = 1 tech_naval_weapon_systems = 1 tech_light_guns_1 = 1 tech_light_guns_2 = 1 tech_light_guns_3 = 1 tech_point_defense_chain_gun = 1 tech_point_defense_system_1 = 1 tech_point_defense_system_2 = 1 tech_turret_missiles_surface_1 = 1 tech_turret_missiles_surface_2 = 1 tech_turret_missiles_aa_1 = 1 tech_turret_missiles_aa_2 = 1 tech_turret_missiles_aa_3 = 1 tech_vls_surface_1 = 1 tech_vls_surface_2 = 1 tech_vls_aa_1 = 1 tech_vls_aa_2 = 1 tech_torpedoes_1 = 1 tech_torpedoes_2 = 1 tech_landing_craft_1 = 1 internet2 = 1 } if = { limit = { NOT = { has_dlc = "La Resistance" } } set_technology = { decryption1 = 1 encryption1 = 1 } } #Tapi Class https://en.wikipedia.org/wiki/Tapi-class_corvette create_equipment_variant = { name = "Tapi Class" type = corvette_hull_1 parent_version = 0 modules = { fixed_ship_engine_slot = module_light_surface_diesel_power_1 fixed_ship_fire_control_system_slot = module_analog_fire_control fixed_ship_radar_slot = module_radar_1 fixed_ship_auxillary_slot = module_naval_missile_mount_quad fixed_ship_battery_slot = module_76mm_gun_1 front_1_custom_slot = module_torpedoes_1 rear_1_custom_slot = module_anti_submarine_mortar fixed_ship_missile_ammo_slot = module_naval_ammo_anti_ship_1 } obsolete = yes } #Khamronsin Class https://en.wikipedia.org/wiki/Khamronsin-class_corvette create_equipment_variant = { name = "Khamronsin Class" type = corvette_hull_2 parent_version = 0 modules = { fixed_ship_engine_slot = module_light_surface_diesel_power_1 fixed_ship_fire_control_system_slot = module_analog_fire_control fixed_ship_radar_slot = module_radar_2 fixed_ship_auxillary_slot = module_anti_submarine_mortar fixed_ship_battery_slot = module_76mm_gun_2 front_1_custom_slot = module_torpedoes_2 rear_1_custom_slot = module_chain_gun } } #Makut Rajakumarn Class https://en.wikipedia.org/wiki/HTMS_Makut_Rajakumarn create_equipment_variant = { name = "Makut Rajakumarn Class" type = frigate_hull_1 parent_version = 0 modules = { fixed_ship_engine_slot = module_light_surface_diesel_power_1 fixed_ship_fire_control_system_slot = module_analog_fire_control fixed_ship_radar_slot = module_radar_1 fixed_ship_auxillary_slot = module_anti_submarine_mortar fixed_ship_auxillary_slot_1 = module_fuel_tank fixed_ship_auxillary_slot_2 = module_torpedoes_1 fixed_ship_battery_slot = module_127mm_guns_2 front_1_custom_slot = module_chain_gun rear_1_custom_slot = module_chain_gun } obsolete = yes } #Naresuan Class https://en.wikipedia.org/wiki/Naresuan-class_frigate create_equipment_variant = { name = "Naresuan Class" type = frigate_hull_3 parent_version = 0 modules = { fixed_ship_engine_slot = module_light_surface_jet_turbine_power fixed_ship_fire_control_system_slot = module_digital_integrated_fire_control fixed_ship_radar_slot = module_radar_3 fixed_ship_auxillary_slot = module_naval_missile_mount_quad fixed_ship_auxillary_slot_1 = module_naval_vls_cells_16 fixed_ship_auxillary_slot_2 = module_torpedoes_2 fixed_ship_battery_slot = module_127mm_guns_2 front_1_custom_slot = module_ciws_2 rear_1_custom_slot = module_light_helipad_1 fixed_ship_missile_ammo_slot = module_naval_ammo_balanced_2 } } #Rattanakosin Class https://en.wikipedia.org/wiki/Ratanakosin-class_corvette create_equipment_variant = { name = "Rattanakosin Class" type = corvette_hull_3 parent_version = 0 modules = { fixed_ship_engine_slot = module_light_surface_diesel_power_1 fixed_ship_fire_control_system_slot = module_analog_fire_control fixed_ship_radar_slot = module_radar_3 fixed_ship_auxillary_slot = module_naval_missile_mount_quad fixed_ship_battery_slot = module_76mm_gun_2 front_1_custom_slot = module_torpedoes_2 rear_1_custom_slot = module_light_helipad_1 fixed_ship_missile_ammo_slot = module_naval_ammo_asw_1 } } #Chao Phraya Class https://en.wikipedia.org/wiki/Chao_Phraya-class_frigate create_equipment_variant = { name = "Chao Phraya Class" type = frigate_hull_2 parent_version = 0 modules = { fixed_ship_engine_slot = module_light_surface_diesel_power_1 fixed_ship_fire_control_system_slot = module_analog_fire_control fixed_ship_radar_slot = module_radar_3 fixed_ship_auxillary_slot = module_chain_gun fixed_ship_auxillary_slot_1 = module_torpedoes_2 fixed_ship_auxillary_slot_2 = module_naval_missile_mount_quad fixed_ship_battery_slot = module_76mm_gun_1 front_1_custom_slot = module_76mm_gun_1 rear_1_custom_slot = module_chain_gun fixed_ship_missile_ammo_slot = module_naval_ammo_anti_ship_1 } } #Bhumibol Adulyadej Class https://en.wikipedia.org/wiki/HTMS_Bhumibol_Adulyadej create_equipment_variant = { name = "Bhumibol Adulyadej Class" type = frigate_hull_3 parent_version = 0 modules = { fixed_ship_engine_slot = module_light_surface_jet_turbine_power fixed_ship_fire_control_system_slot = module_digital_integrated_fire_control fixed_ship_radar_slot = module_radar_3 fixed_ship_auxillary_slot = module_naval_missile_mount_quad fixed_ship_auxillary_slot_1 = module_naval_vls_cells_16 fixed_ship_auxillary_slot_2 = module_naval_vls_cells_16 fixed_ship_battery_slot = module_76mm_gun_2 front_1_custom_slot = module_ciws_2 rear_1_custom_slot = module_light_helipad_1 fixed_ship_missile_ammo_slot = module_naval_ammo_balanced_2 } } #Pin Klao Class https://en.wikipedia.org/wiki/HTMS_Pin_Klao create_equipment_variant = { name = "Pin Klao Class" type = destroyer_hull_2 parent_version = 0 modules = { fixed_ship_engine_slot = module_surface_jet_turbine_power fixed_ship_fire_control_system_slot = module_capital_digital_integrated_fire_control fixed_ship_radar_slot = module_radar_3 fixed_ship_auxillary_slot = module_naval_missile_mount_quad fixed_ship_auxillary_slot_2 = module_fuel_tank fixed_ship_auxillary_slot_3 = module_naval_vls_cells_16 fixed_ship_battery_slot = module_127mm_guns_2 front_1_custom_slot = module_torpedoes_2 mid_1_custom_slot = module_ciws_2 mid_2_custom_slot = module_ciws_2 rear_1_custom_slot = module_light_helipad_1 fixed_ship_missile_ammo_slot = module_naval_ammo_balanced_2 } } #Ayutthaya Class create_equipment_variant = { name = "Ayutthaya Class" type = cruiser_hull_1 parent_version = 0 modules = { fixed_ship_engine_slot = module_surface_oil_power fixed_ship_fire_control_system_slot = module_analog_fire_control fixed_ship_radar_slot = module_radar_1 fixed_ship_battery_slot = module_100mm_battery fixed_ship_battery_slot_2 = module_100mm_battery fixed_ship_battery_slot_3 = module_chain_gun fixed_ship_battery_slot_4 = module_chain_gun front_1_custom_slot = module_naval_missile_mount_quad front_2_custom_slot = module_chain_gun mid_1_custom_slot = module_fuel_tank mid_2_custom_slot = module_fuel_tank rear_1_custom_slot = module_light_helipad_1 rear_2_custom_slot = module_light_helipad_1 fixed_ship_missile_ammo_slot = module_naval_ammo_anti_ship_2 } obsolete = yes } #Thonburi Class https://en.wikipedia.org/wiki/Thai_coastal_defence_ship_Thonburi create_equipment_variant = { name = "Thonburi Class" type = battleship_hull_1 parent_version = 0 modules = { fixed_ship_engine_slot = module_surface_oil_power fixed_ship_fire_control_system_slot = module_analog_fire_control fixed_ship_radar_slot = module_radar_2 fixed_ship_auxillary_slot_1 = module_127mm_guns_1 fixed_ship_auxillary_slot_2 = module_127mm_guns_1 fixed_ship_auxillary_slot_3 = empty fixed_ship_battery_slot = module_127mm_guns_1 front_1_custom_slot = module_heavy_guns_1 front_2_custom_slot = module_heavy_guns_1 mid_1_custom_slot = empty mid_2_custom_slot = empty mid_3_custom_slot = empty rear_1_custom_slot = empty rear_2_custom_slot = empty } obsolete = yes } #Matchanu Class https://en.wikipedia.org/wiki/Matchanu-class_submarine create_equipment_variant = { name = "Matchanu Class" type = attack_submarine_hull_3 parent_version = 0 modules = { fixed_ship_engine_slot = module_sub_diesel_electric_power fixed_ship_radar_slot = module_sonar_3 fixed_ship_auxillary_slot = module_torpedoes_2 fixed_ship_auxillary_slot_1 = module_torpedoes_2 fixed_ship_auxillary_slot_2 = module_sub_esm_1 fixed_ship_auxillary_slot_3 = module_fuel_tank fixed_ship_battery_slot = module_anti_ship_torpedoes_2 } } #Naga Class create_equipment_variant = { name = "Naga Class" type = missile_submarine_hull_1 parent_version = 0 modules = { fixed_ship_engine_slot = module_sub_diesel_electric_power fixed_ship_radar_slot = module_sonar_1 fixed_ship_auxillary_slot = module_torpedoes_1 fixed_ship_auxillary_slot_1 = module_naval_sub_vls_cells_16 fixed_ship_auxillary_slot_2 = empty fixed_ship_auxillary_slot_3 = empty fixed_ship_battery_slot = module_anti_ship_torpedoes_1 fixed_ship_missile_ammo_slot = module_naval_sub_ammo_land_attack_1 } } complete_special_project = sp:sp_naval_vessel_project #Air variants complete_special_project = sp:sp_missile_project if = { limit = { has_dlc = "Gotterdammerung" } set_technology = { air_defense = 1 SAM = 1 SAM0 = 1 } } set_popularities = { democratic = 45.0 communism = 0.0 fascism = 0.0 neutrality = 25.0 nationalist = 30.0 } set_politics = { ruling_party = democratic # Back-dated from the real 17 Nov 1996 vote so the 48-month term puts the first in-game election on 6 Jan 2001, the historical date. last_election = "1997.1.6" election_frequency = 48 elections_allowed = yes } # Locks out the generic campaign and the snap-election button until thailand.19 runs the fixed 6 Jan 2001 vote, which clears it. set_country_flag = generic_election_killswitch start_politics_input = yes ### Party Popularities set_variable = { party_pop_array^1 = 0.32 } #conservatism (Democrats) set_variable = { party_pop_array^2 = 0.13 } #liberalism (Chart Pattana) set_variable = { party_pop_array^14 = 0.17 } #Neutral_conservatism set_variable = { party_pop_array^18 = 0.08 } #neutral_Social (TRT) set_variable = { party_pop_array^20 = 0.30 } #Nat_Populism ### Ruling Party set_variable = { ruling_party = 1 } startup_politics = yes create_country_leader = { name = "Chuan Leekpai" desc = "SIA_chuan_leekpai_desc" picture = "Chuan_Leekpai.dds" ideology = conservatism traits = { western_conservatism staunch_constitutionalist } } set_variable = { term_limit = 2 } set_variable = { current_term = 1 } recruit_character = SIA_surayud_chulanont recruit_character = SIA_somtat_attanand recruit_character = SIA_chaiyasit_shinawatra recruit_character = SIA_prawit_wongsuwan recruit_character = SIA_sonthi_boonyaratglin recruit_character = SIA_anupong_paochinda recruit_character = SIA_thanasak_patimaprakorn recruit_character = SIA_sanan_tuatip recruit_character = SIA_pong_manesilp recruit_character = SIA_kongsak_vantana recruit_character = SIA_chalerm_choomchuensook recruit_character = SIA_chalit_pukbhasuk recruit_character = SIA_thira_hao_charoen recruit_character = SIA_prasert_boonsong recruit_character = SIA_taweesak_somapha recruit_character = SIA_chumpol_patchusanont recruit_character = SIA_sathiraphan_keyanon ## Service chiefs and intelligence head - advisor-only, no commander-roster cost. recruit_character = SIA_charoenchai_hinthao recruit_character = SIA_punpakdee_pattanakul recruit_character = SIA_intel_chief_nia recruit_character = SIA_thanchaiyan_srisuwan recruit_character = SIA_chalermpol_srisawat recruit_character = SIA_pornpipat_benyasri recruit_character = SIA_napadej_dhupatemiya recruit_character = SIA_johm_rungswang recruit_character = SIA_chaiyapruk_didyasarin recruit_character = SIA_manat_wongwat recruit_character = SIA_airbull_suttiwan recruit_character = SIA_na_arreenich recruit_character = SIA_naris_pratumsuwan recruit_character = SIA_luechai_rutdit recruit_character = SIA_chatchai_sriworakan recruit_character = SIA_somprasong_nilsamai ## Later RTA commanders-in-chief; each carries its own date gate in common/characters/SIA.txt. recruit_character = SIA_chalermchai_sitthisart recruit_character = SIA_apirat_kongsompong recruit_character = SIA_narongphan_jitkaewthae ## The 2020s generation. Recruited here so recruit_character stays in history; ## each role carries its own date gate in common/characters/SIA.txt, which keeps ## them off the 2000 roster without a weekly on_action. recruit_character = SIA_udomchai_thammasarorat recruit_character = SIA_songwit_noonpakdee recruit_character = SIA_adung_phaniam recruit_character = SIA_pana_klaewplodthuk set_variable = { overall_productivity = 497 } # Relation Starting Configuration (moved from on_startup) add_opinion_modifier = { target = HAM modifier = HAM_Not_A_Recognized_country } add_opinion_modifier = { target = CUB modifier = sanctions } add_relation_modifier = { target = USA modifier = USA_World_Economical_Relations } add_relation_modifier = { target = SOV modifier = SOV_World_Economical_Relations } add_relation_modifier = { target = CHI modifier = CHI_World_Economical_Relations } add_relation_modifier = { target = FRA modifier = FRA_World_Economical_Relations } add_relation_modifier = { target = GER modifier = GER_World_Economical_Relations } add_relation_modifier = { target = ENG modifier = ENG_World_Economical_Relations } add_relation_modifier = { target = SPR modifier = SPR_World_Economical_Relations } add_relation_modifier = { target = ITA modifier = ITA_World_Economical_Relations } add_relation_modifier = { target = UKR modifier = UKR_world_economical_relations } add_relation_modifier = { target = ISR modifier = ISR_World_Economical_Relations } add_opinion_modifier = { target = TTP modifier = AlQaida_Are_Terrorists } add_opinion_modifier = { target = TTP modifier = AlQaida_Are_Terrorists_Trade } add_opinion_modifier = { target = TAL modifier = Taliban_Are_Terrorists } add_opinion_modifier = { target = TAL modifier = Taliban_Are_Terrorists_Trade } }