state = { id = 151 name = "STATE_151" resources = { oil = 15 steel = 1.000 } history = { owner = ROM set_variable = { state_renewable_capacity_factor_modifier_var = 0.686 } victory_points = { 3694 2 } victory_points = { 690 2 } victory_points = { 6679 1 } victory_points = { 522 1 } buildings = { infrastructure = 1 internet_station = 1 industrial_complex = 3 air_base = 2 arms_factory = 1 fossil_powerplant = 1 } add_core_of = ROM set_variable = { productivity_state_var = 388 } add_province_modifier = { static_modifiers = { terrain_sibiu } province = { id = 6679 } } add_province_modifier = { static_modifiers = { terrain_cluj_napoca } province = { id = 3694 } } add_province_modifier = { static_modifiers = { terrain_brasov } province = { id = 690 } } add_province_modifier = { static_modifiers = { terrain_targu_mures } province = { id = 522 } } } provinces = { 522 690 3665 3694 6679 6711 9640 11639 9619 } manpower = 1910890 buildings_max_level_factor = 1.000 state_category = state_03 }