state = { id = 205 name = "STATE_205" resources = { steel = 3 } history = { owner = ISR set_variable = { state_renewable_capacity_factor_modifier_var = 1.260 } add_core_of = ISR add_core_of = PAL victory_points = { 1065 2 } buildings = { infrastructure = 3 internet_station = 2 air_base = 4 arms_factory = 1 fuel_silo = 1 radar_station = 2 anti_air_building = 4 1065 = { naval_base = 6 air_facility = 1 } fossil_powerplant = 1 synthetic_refinery = 1 } set_variable = { productivity_state_var = 748 } add_province_modifier = { static_modifiers = { terrain_haifa } province = { id = 1065 } } add_province_modifier = { static_modifiers = { terrain_afula } province = { id = 12839 } } } provinces = { 1065 12839 } manpower = 1507768 buildings_max_level_factor = 1.000 state_category = state_03 }