state = { id = 28 name = "STATE_28" resources = { steel = 1.000 } history = { owner = IRE add_core_of = IRE victory_points = { 7394 1 } buildings = { infrastructure = 2 internet_station = 2 offices = 1 7394 = { naval_base = 3 } fossil_powerplant = 1 } set_variable = { state_renewable_capacity_factor_modifier_var = 1.584 } set_variable = { productivity_state_var = 694 } add_province_modifier = { static_modifiers = { terrain_cork } province = { id = 7394 } } } provinces = { 6289 6405 7394 9284 9310 11237 11334 13943 } manpower = 1045091 buildings_max_level_factor = 1.000 state_category = state_02 }