state = { id = 374 name = "STATE_374" resources = { steel = 18 } history = { owner = MOR victory_points = { 9945 7 } victory_points = { 15500 3 } victory_points = { 15495 1 } buildings = { infrastructure = 2 internet_station = 1 industrial_complex = 1 9945 = { naval_base = 8 naval_supply_hub = { level = 1 allowed = { has_dlc = "No Compromise, No Surrender" } } } fossil_powerplant = 1 } set_variable = { state_renewable_capacity_factor_modifier_var = 1.319 } add_core_of = MOR set_variable = { productivity_state_var = 565 } add_province_modifier = { static_modifiers = { terrain_tangier } province = { id = 9945 } } } provinces = { 9945 15468 15495 15500 } manpower = 3045955 buildings_max_level_factor = 1.000 state_category = state_04 }