state = { id = 400 name = "STATE_400" resources = { oil = 30 steel = 2.000 aluminium = 5 } history = { owner = PER set_variable = { state_renewable_capacity_factor_modifier_var = 0.831 } victory_points = { 14682 12 } victory_points = { 3865 1 } victory_points = { 14270 1 } buildings = { infrastructure = 2 internet_station = 1 air_base = 3 offices = 1 nuclear_reactor = 1 anti_air_building = 2 fossil_powerplant = 1 } add_core_of = PER set_variable = { productivity_state_var = 384 } add_province_modifier = { static_modifiers = { terrain_shiraz } province = { id = 14682 } } add_province_modifier = { static_modifiers = { terrain_fesa } province = { id = 14270 } } add_province_modifier = { static_modifiers = { terrain_jahrom } province = { id = 3865 } } } provinces = { 421 555 649 3865 4928 4966 5089 6485 6604 8117 10881 12832 14266 14269 14270 14451 14670 14682 } manpower = 3991139 buildings_max_level_factor = 1.000 state_category = state_05 }