state = { id = 405 name = "STATE_405" resources = { steel = 8.000 tungsten = 5.000 } history = { owner = PER set_variable = { state_renewable_capacity_factor_modifier_var = 0.870 } victory_points = { 16215 49 } victory_points = { 14674 12 } victory_points = { 7969 3 } buildings = { infrastructure = 2 internet_station = 1 arms_factory = 2 offices = 4 industrial_complex = 5 air_base = 6 radar_station = 2 16215 = { # Iranian defense industries land_facility = 1 } 10837 = { landmark_sadabad_complex = { allowed = { has_dlc = "Graveyard of Empires" } level = 1 } } fossil_powerplant = 4 composite_plant = 1 rail_terminal = 1 } add_core_of = PER set_variable = { productivity_state_var = 837 } add_province_modifier = { static_modifiers = { terrain_tehran } province = { id = 16215 } } add_province_modifier = { static_modifiers = { terrain_qazvin } province = { id = 7969 } } add_province_modifier = { static_modifiers = { terrain_karaj } province = { id = 14674 } } } provinces = { 4488 7969 10837 14681 14674 14739 16215 } manpower = 14109784 buildings_max_level_factor = 1.000 state_category = state_10 }